Marude the level 21 Dwarf Bulwark by nocker

Character

GameTales of Maj'Eyal: Age of Ascendancy 1.5.1
Addons
CampaignMaj'Eyal
ModeNormal Adventure
SexMale
RaceDwarf
ClassBulwark
Level / Exp21 / 36%
Sizemedium
Lifes / Deaths
AntimagicFollower

Primary Stats

Strength47 (base 43)
Dexterity19 (base 18)
Constitution47 (base 35)
Magic8 (base 10)
Willpower37 (base 24)
Cunning30 (base 25)

Resources

Life882/882
Equilibrium50
Stamina198/198
Psi_feedback0/110
Healing Factor1.3557603686636
Regeneration15.498647715902

Speed

Mental+10%
Attack0%
Movement0%
Spell0%
Global+100%

Vision

Sight10
Lite4
Infravision9
See Stealth56.100507968842
See Invisible56.100507968842

Offense: Mainhand

Damage66
Accuracy35
Crit Chance10%
APR21
Speed0.91

Offense: Offhand

Damage
Accuracy
Crit Chance
APR
Speed

Offense: Spell

Spellpower8
Crit Chance7%
Speed1

Offense: Mind

Mindpower28
Crit Chance7%
Speed1

Offense: Damage Bonus

All0%

Defense: Base

Armour (hardiness)49.497646793881 (88.454810495627%)
Defense28
Ranged Defense28
Fatigue22
Physical Save39
Spell Save39
Mental Save24

Defense: Resistances

All+ 10%( 70%)

Defense: Immunities

Disarm Resistance48%
Stun Resistance57%
Pinning Resistance58%
Instadeath Resistance100%
Knockback Resistance100%

Inscriptions (2/3)

Infusions
Infusions

Class Talents

Technique / Combat techniques1.30
5/5
0/5
0/5
0/5
Technique / Battle tactics1.30
1/5
5/5
0/5
0/5
Technique / Shield defense1.30
5/5
2/5
1/5
0/5
Technique / Combat veteran1.50
5/5
5/5
3/5
1/5
Technique / Shield offense1.50
5/5
5/5
5/5
5/5

Generic Talents

Psionic / Feedback0.80
5/5
1/5
1/5
0/5
Race / Dwarf1.00
1/5
3/5
0/5
0/5
Cunning / Survival1.20
5/5
0/5
0/5
0/5
Wild-gift / Antimagic1.00
4/5
2/5
2/5
0/5
Technique / Conditioning1.30
5/5
5/5
0/5
0/5
Technique / Combat training1.30
3/5
4/5
0/5
2/5
3/5
0/5

Effects

talent

Quests

done
failed
done
failed
done
done
done
done
done
done
done
active
done
active
done
active
done
done
done
done

Equipment

On feet
Light source
On head
On hands
Tool
On fingers
On fingers
Around neck
In main hand
Around waist
In off hand
Cloak
Main armor

Inventory

Achievements

A different point of view Learned the five chapters of Orc history through loremaster Hadak's tales.
By Marude the Dwarf Bulwark level 20
30th Loss 122nd year of Ascendancy at 02:45
see stats
Antimagic! Completed antimagic training in the Ziguranth camp.
By Marude the Dwarf Bulwark level 12
37th Profit 122nd year of Ascendancy at 06:05
see stats
Curse Lifter Killed Ben Cruthdar the Cursed.
By Marude the Dwarf Bulwark level 18
9th Loss 122nd year of Ascendancy at 15:18
see stats
Exterminator Killed 1000 creatures.
By Marude the Dwarf Bulwark level 15
10th Dearth 122nd year of Ascendancy at 00:02
see stats
Eye of the storm Freed Derth from the onslaught of the mad Tempest, Urkis.
By Marude the Dwarf Bulwark level 21
22nd Iron 123rd year of Ascendancy at 00:10
see stats
Home sweet home Dispatched the Weirdling Beast and took possession of Yiilkgur, the Sher'Tul Fortress for your own usage.
By Marude the Dwarf Bulwark level 15
4th Dearth 122nd year of Ascendancy at 17:35
see stats
Level 10 Got a character to level 10.
By Marude the Dwarf Bulwark level 10
18th Profit 122nd year of Ascendancy at 22:24
see stats
Level 20 Got a character to level 20.
By Marude the Dwarf Bulwark level 20
28th Loss 122nd year of Ascendancy at 06:51
see stats
Rescuer of the lost Rescued the merchant from the assassin lord.
By Marude the Dwarf Bulwark level 7
9th Profit 122nd year of Ascendancy at 23:52
see stats
Squadmate Escaped from Reknor alive with your squadmate Norgan.
By Marude the Dwarf Bulwark level 4
19th Voratun 122nd year of Ascendancy at 12:23
see stats
The Arena Unlocked Arena mode.
By Marude the Dwarf Bulwark level 7
12nd Profit 122nd year of Ascendancy at 15:13
see stats
The Legend of Garkul Learned the five chapters of the Legend of Garkul.
By Marude the Dwarf Bulwark level 20
30th Loss 122nd year of Ascendancy at 02:45
see stats
The Right thing to do Did the righteous thing in the ring of blood and disposed of the Blood Master.
By Marude the Dwarf Bulwark level 18
28th Dearth 122nd year of Ascendancy at 06:39
see stats
The sky is falling! Saw a huge meteor falling from the sky.
By Marude the Dwarf Bulwark level 20
28th Loss 122nd year of Ascendancy at 14:59
see stats
Treasure Hunter Amassed 1000 gold pieces.
By Marude the Dwarf Bulwark level 17
11st Dearth 122nd year of Ascendancy at 20:26
see stats

Log

You gain 2.74 gold from the transmogrification of hateful pouch of steel shots of crippling (23/23, 118% power, 2 apr).
You gain 1.25 gold from the transmogrification of
steel waraxe of projection (104% power, 3 apr).
You gain 0.50 gold from the transmogrification of
steel waraxe (111% power, 3 apr).
You gain 6.47 gold from the transmogrification of
elemental steel waraxe of crippling (104% power, 3 apr).
You gain 0.50 gold from the transmogrification of
steel greatsword (130% power, 2 apr).
You gain 5.58 gold from the transmogrification of
plaguebringer's steel greatsword of amnesia (126% power, 2 apr).
You gain 3.07 gold from the transmogrification of
acidic steel battleaxe of daylight (123% power, 2 apr).
You gain 3.34 gold from the transmogrification of
shimmering ash magestaff of might (111% power, 3 apr, lightning element).
You gain 4.27 gold from the transmogrification of
marksman's steel ring of tenacity.
You gain 2.21 gold from the transmogrification of
vision rune of the warrior (radius 8; dur 16; see animal).
You gain 2.13 gold from the transmogrification of
shielding rune of the titan (absorb 353 for 4 turns).
You gain 1.85 gold from the transmogrification of
phase door rune (range 9; power 18; dur 4).
You gain 1.72 gold from the transmogrification of
movement infusion (465% speed; 4 turns).
You gain 1.00 gold from the transmogrification of
wild infusion (resist 14%; cure magical).
You gain 1.13 gold from the transmogrification of
sun infusion of the psychic (rad 6; power 41; turns 5; dispels darkness).
You gain 1.06 gold from the transmogrification of
healing infusion of the sneak (heal 93).
There is a teleportation circle to the surface here (press '' or right click to use).
You feel very confident walking into this place.
Saving game...

Saving done.

Saving game...

Saving done.


Resting starts...

Rested for 151 turns (stop reason: all resources and life at maximum).


There is a teleportation circle to the surface here (press '' or right click to use).
Ran for 8 turns (stop reason: at exit).


Marude deactivates Shield Wall.