















Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.7.4 |
| Addons | Escorts Enhanced 1.7.0Various enhancements to escort quest NPCs: Items Vault 1.7.0Donators/Buyers bonus! Auto-Transmo Gems 1.7.0Adds a new game option "Auto-transmo gems", which will place gemsof the specified tier or lower into the transmogrification chest when initially picked up, as with other items. The option is ignored if you have any talents that consume gems, as a convenience to Alchemists. Also available as part of the ZOmnibus Addon Pack and ZOmnibus Lite. Possessor Bonus Class 1.7.4Donators/Buyers bonus! Forbidden Cults 1.7.4Official Expansion!Not all adventurers seek fortune, not all that defend the world have good deeds in mind. Forbidden Cults is a big expansion for Tales of Maj'Eyal to let you explore the horrors that lurk beneath the surface, to delve in long lost knowledge and lore and as usual to die a lot!
Both those classes use a new resource called Insanity that gradually makes you both more chaotic and powerful as it fills up.
Go to Landmark 1.7.4Adds a new game menu option "Show known Landmarks", which presents a list of landmarks (up/down stairs, golden chests, zone entrances and the like) that you've seen on the current level and allows you to go to them or view them on the map. You can also set your own landmarks for later reference by right-clicking on the map and choosing "Set landmark". Also available as part of the ZOmnibus Addon Pack and ZOmnibus Lite. Select your Escorts 1.7.0Allows you to choose which escorts you will encounter at the start of the game. There is an option to choose a random escort in case you just wanted to guarantee some unlocks before continuing with the base game's behavior. Note: You're only supposed to be able to choose the lost tinker once. (Must have the Embers of Rage DLC and unlocked by playing in the Orcs campaign) To reach me faster, please leave a message on the Steam Workshop page. I don't get notifications on te4.org so I may take longer to reply. Ashes of Urh'Rok 1.7.4Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
Schematic Recycling 1.6.6Undoes a small change in release 1.1.5 of the Embers of Rage DLC, allowing schematics to once again be transmogrified via the Transmogrification Chest or melted down in the Automated Portable Extractor. Better Item Description 1.7.4This addon makes items description easier to read and determine on a glance it's usefulness Most important thing to remember it's not recommended to use this mod if you'r new to the game Enhanced Object Compare 1.7.0Improves the "Press
Also available as part of the ZOmnibus Addon Pack and ZOmnibus Lite. Embers of Rage 1.7.4Official Expansion!One year has passed since the one the Orcs call the "Scourge from the West" came and single-handedly crushed the Orc Prides of Grushnak, Vor, Gorbat, and Rak'Shor. The Allied Kingdoms, now linked by farportal to their distant, long-lost Sunwall allies, have helped them conquer most of Var'Eyal. The few remnants of the ravaged Prides are caged... but one Pride remains. Kruk Pride, isolated on an island, is the last orcish settlement that stands; they, too, face their impending doom. The Sunwall has blockaded the only exit point from the island, and now, the technologically advanced civilization of Steam Giants have come down from the mountains to take their homeland with machines and weaponry unlike anything else on Eyal. Kruk Pride has reverse-engineered their technology before; their only hope is to do it again and rise up against the Pride's foes. Features:
Improved Auto-explore and Rest 1.7.2Quality of Life improvements for resting and auto-exploring. v3.5.0 *** FOR ToME v1.6.5 *** It is recommended to turn off Marson's Rest and Auto-Explore as well as C.Lowe's Rest Tweaks if using. This addon is meant to include all of them. Latest Update Notes: Existing Features: Determines how auto-explore and running respond to telepathy, including mouse moves. Regardless of the setting, hostiles seen via telepathy will not halt resting or the Rod of Recall, nor trigger automated talents. Unique or powerful monsters (rank > 3) will always trigger a halt to running when they are spotted via telepathy for any mode except 'Original'. Available modes: • 'Always Viligant' always stops running when a hostile creature is seen via telepathy. • 'Original' is standard ToME auto-explore behavior, which ignores telepathy when running or auto-exploring. • Compatible with ToME v1.6.0 Notes: • Telepathy will not prevent auto-exploring the way normal sight will. If a halt is triggered by telepathy, hitting auto-explore again will move you at least one more square in the direction of the auto-explore path. If in 'Always Viligant' mode and a hostile is within telepathic sight (but not normal sight), you will auto-explore in 1 square per keypress increments. Showing Items Tier in Inventory 1.7.2This addon add a column to inventory which show items Tier and allows sorting to show higher Tier first There is an option under "Game Setting"->UI->Sort Items by Tier by default items which is going to be transmo- and of type scroll (rune,infusion..), tinker or other without Tier specified will be placed at the top of the inventory to avoid occasional transmo of valuables This mod is safe to use without starting new game |
| Campaign | Maj'Eyal |
| Mode | Madness Roguelike |
| Sex | Female |
| Race | Cornac |
| Class | Adventurer |
| Level / Exp | 10 / 9% |
| Size | medium |
| Lifes / Deaths | Killed by mecharachnid warrior at level 10 on the 7th Dusk 122nd year of Ascendancy at 21:33 / 1 |
Primary Stats
| Strength | 40 (base 27) |
| Dexterity | 13 (base 12) |
| Constitution | 14 (base 12) |
| Magic | 13 (base 12) |
| Willpower | 37 (base 27) |
| Cunning | 23 (base 12) |
Resources
| Hate | 100/100 |
| Psi | 54/127 |
| Life | -72/386 |
| Stamina | 169/194 |
| Steam | 33/100 |
| Healing Factor | 1.0872895330003 |
| Regeneration | 5.7082700482518 |
Speed
| Mental | 0% |
| Attack | 0% |
| Movement | +25% |
| Spell | 0% |
| Global | +100% |
Vision
| Sight | 10 |
| Lite | 4 |
| Infravision | 5 |
| See Stealth | 28.074207531484 |
| See Invisible | 28.074207531484 |
Offense: Mainhand
| Damage | 48 |
| Accuracy | 30 |
| Crit Chance | 7% |
| APR | 1 |
| Speed | 1.00 |
Offense: Offhand
| Damage | 26 |
| Accuracy | 30 |
| Crit Chance | 7% |
| APR | 1 |
| Speed | 1.00 |
Offense: Spell
| Spellpower | 16 |
| Crit Chance | 6% |
| Speed | 1 |
Offense: Mind
| Mindpower | 30 |
| Crit Chance | 6% |
| Speed | 1 |
Offense: Damage Bonus
| Acid | +3% |
| All | 0% |
| Physical | +9% |
| Cold | +3% |
| Nature | +5% |
Defense: Base
| Armour (hardiness) | 27.413408721348 (65.897138898113%) |
| Defense | 23 |
| Ranged Defense | 23 |
| Fatigue | 24 |
| Physical Save | 24 |
| Spell Save | 18 |
| Mental Save | 23 |
Defense: Resistances
| Darkness | + 17%( 70%) |
| Light | + 17%( 70%) |
| Nature | + 9%( 70%) |
| Fire | + 3%( 70%) |
| Mind | + 6%( 70%) |
| All | 0%( 70%) |
Defense: Immunities
| Instadeath Resistance | 100% |
| Bleed Resistance | 10% |
| Poison Resistance | 20% |
| Blind Resistance | 21% |
Inscriptions (3/3)
| Implants | Effective talent level: 1.0 Implant: Steam GeneratorUse mode: Activated Range: melee/personal Cooldown: 22 Travel Speed: instantaneous Usage Speed: Steamtech (100% of a turn) Is: a steamtech power Description: Steam generator that permanently creates 4.0 steam per turn. Can be activated for an instant burst of 20 steam. |
| Infusions | Effective talent level: 1.0 Infusion: WildUse mode: Activated Range: melee/personal Cooldown: 14 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to cure yourself of one random physical effect and reduce all damage taken by 14% for 4 turns. Also removes cross-tier effects of the affected types for free. |
| Infusions | Effective talent level: 1.0 Infusion: HealingUse mode: Activated Range: melee/personal Cooldown: 11 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to instantly heal yourself for 134 then cleanse 1 wound, poison, and disease effect. Its effects scale with your Willpower stat. |
Class Talents
| Steamtech / Thoughts of iron | 1.00 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Technique / Combat veteran | 1.00 |
| 1/5 |
| 1/5 |
| 0/5 |
| 0/5 |
| Steamtech / Battlefield management | 1.00 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Technique / Tireless Combatant | 1.00 |
| 1/5 |
| 3/5 |
| 0/5 |
| 0/5 |
| Technique / Shield offense | 1.00 |
| 2/5 |
| 1/5 |
| 0/5 |
| 0/5 |
| Steamtech / Butchery | 1.00 |
| 3/5 |
| 1/5 |
| 0/5 |
| 0/5 |
Generic Talents
| Cursed / Dark sustenance | 1.00 |
| 1/5 |
| 3/5 |
| 1/5 |
| 0/5 |
| Technique / Combat training | 1.00 |
| 0/5 |
| 3/5 |
| 0/5 |
| 2/5 |
| 0/5 |
| 0/5 |
| Psionic / Finer energy manipulations | 1.00 |
| 1/5 |
| 1/5 |
| 0/5 |
| 0/5 |
Effects
Quests
You successfully escorted the lost tinker to the recall portal on level 2 of Trollmire. Escort: lost tinker (level 2 of Trollmire)As a reward you gained knowledge of tinker technology. | done |
You successfully escorted the lost warrior to the recall portal on level 3 of Trollmire. Escort: lost warrior (level 3 of Trollmire)As a reward you improved talent Vitality (+1 level(s)). | done |
You successfully escorted the repented thief to the recall portal on level 2 of Norgos Lair. Escort: repented thief (level 2 of Norgos Lair)As a reward you improved talent Heightened Senses (+1 level(s)). | done |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. | active |
Explore the caves below the ruins of Kor'Pul and the Trollmire in search of treasure and glory! Of trolls and damp caves* You have explored the Trollmire and vanquished Prox the Troll. * You must explore the ruins of Kor'Pul and find out what lurks there and what treasures are to be gained! | active |
Equipment
| Psionic focus | [vs. iron steamsaw 'Tiduran' (11-16 power, 0 apr) (In main hand, 1 of 2)]iron greatsword (17-27 power, 1 apr) 3.0 T1 greatsword 1H weapon Reqs Str 11 [Normal] Power 17.0 - 27.2(+6.0 - +10.7) Physical Uses 120% Str Acc+ +0.4% crit mult (max 40%) Apr +1 Crit +2.5% (+1.0%) Atk.spd 100% (-) Block +0 (-10) Uses 0.0(-1.0) Steam When used to Attack: Block +0 (-40) On Hit: * 0% chance to reduce armor by 19% While equipped: Stats +0(-2) Str dps ---------- Melee+ 0(-6) acid Melee Ret 0(-1) acid ----- def ----- Armour +0 (-2) Defense +0 (+0 eff.) (-7 (-4 eff.)) Fatigue +0% (-4%) HP.reg +0.00 (-2.00) ---------- misc Talents +0(+-1) Block Massive two-handed swords. Tap to cycle through comparison choices |
| Light source | [vs. brass lantern 'Bavon' (Light source)]brass lantern 'Bavon' 2.0 T1 lite [Rare] Psionic While equipped: ----- def ----- Defense +5 (+3 eff.) (-) Resists +6%(-) mind +3%(-) fire Mind.save +6 (+3 eff.) (-) Heal.mod +5% (-) Cut- +10% (-) ---------- misc Light +3 (-) See.Stealth +5 (-) See.Invis +5 (-) A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
| On head | [vs. Erygolathad (0 def, 3 armour) (On head)]Erygolathad (0 def, 3 armour) 3.0 T1 head armor Reqs Heavy armour training [Rare] Psionic While equipped: Stats +1(-) Mag +5(-) Wil +3(-) Cun dps ---------- Mind.pwr +3 (+2 eff.) (-) ----- def ----- Armour +3 (-) Fatigue +5% (-) Die.at -60.00 life (-) ---------- misc Light +1 (-) A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
| On feet | [vs. scholar's pair of rough leather boots of speed (0 def, 1 armour) (On feet)]scholar's pair of rough leather boots of speed (0 def, 1 armour) 2.0 T1 feet armor [Ego] Arcane While equipped: dps ---------- Spell.pwr +3 (+3 eff.) (-) Mov.spd +25% (-) ----- def ----- Armour +1 (-) A pair of boots made of leather. |
| Tool | [vs. Prox's Lucky Halfling Foot (Tool)]Prox's Lucky Halfling Foot 2.0 T1 misc tool [Unique] Nature While equipped: Stats +5(-) Lck ----- def ----- Defense +5 (+3 eff.) (-) ---------- misc T.Disarm +5 (-) Detects traps. Removes (25% chance) up to three stuns, pins, or dazes each turn A large hairy foot, very recognizably a halfling's, is strung on a piece of thick twine. In its decomposed state it's hard to tell how long ago it parted with its owner, but from what look like teeth marks around the ankle you get the impression that it wasn't given willingly. It has been kept somewhat intact with layers of salt and clay, but in spite of this it's clear that nature is beginning to take its toll on the dead flesh. Some say the foot of a halfling brings luck to its bearer - right now the only thing you can be sure of is that it stinks. |
| On hands | [vs. Sludgegrip (0 def, 0 armour) (On hands)]Sludgegrip (0 def, 0 armour) 1.0 T1 hands armor [Unique] Nature While equipped: Stats +4(-) Cun +4(-) Wil dps ---------- Mind.pwr +2 (+1 eff.) (-) Dmg.mod +5%(-) nature ----- def ----- Resists +10%(-) nature Poison- +20% (-) ---------- misc Masteries +0.20(-) Wild-gift/Slime Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. These gloves are coated with a thick, green liquid. |
| Around neck | [vs. starlit copper amulet of cunning (+2) (Around neck)]starlit copper amulet of cunning (+2) 0.1 T1 amulet jewelry [Ego] Nature While equipped: Stats +2(-) Cun ----- def ----- Resists +11%(-) light +11%(-) darkness Blind- +21% (-) Amulets make your neck look great! |
| In main hand | [vs. iron steamsaw 'Tiduran' (11-16 power, 0 apr) (In main hand, 1 of 3)]iron steamsaw 'Tiduran' (11-16 power, 0 apr) 3.0 T1 steamsaw 1H weapon Reqs Str 11 Steam Pool [Rare] Nature/Steamtech Power 11.0 - 16.5 Phys.bleed Uses 100% Str Mastery Steamsaw Mastery Acc+ +0.2% crit chance (max 25%) Crit +1.5% (-) Atk.spd 100% (-) Block +10 (-) Uses 1.0(-) Steam When used to Attack: Block +40 (-) On Hit: * 11% chance to reduce armor by 19% While equipped: Stats +2(-) Str dps ---------- Melee+ 6(-) acid Melee Ret 1(-) acid ----- def ----- Armour +2 (-) Defense +7 (+4 eff.) (-) Fatigue +4% (-) HP.reg +2.00 (-) ---------- misc Talents +1.00(-) Block Steamsaws use steam pressure to rotate a serrated metal blade at high speed. Those struck suffer severe lacerations and bleed for 10% of the damage done per turn for 5 turns (stacking). They can be wielded in the main or off hand. Vrmmmmm! Tap to cycle through comparison choices |
| Around waist | [vs. rough leather belt 'Rainbutcher' (Around waist)]rough leather belt 'Rainbutcher' 1.0 T1 belt armor [Rare] Arcane While equipped: Stats +3(-) Str +1(-) Dex dps ---------- Phys.crit +1.0% (-) Dmg.mod +9%(-) physical +3%(-) cold Apr +1 (-) ----- def ----- Resists +6%(-) light +6%(-) darkness Phys.save +9 (+5 eff.) (-) A belt that goes around your waist. |
| In off hand | [vs. iron steamsaw 'Tiduran' (11-16 power, 0 apr) (In main hand, 1 of 3)]thought-forged iron steamsaw of massacre (16-24 power, 0 apr) 3.0 T1 steamsaw 1H weapon Reqs Str 11 Steam Pool [Ego] Master/Psionic/Steamtech Power 16.0 - 24.0(+5.0 - +7.5) Phys.bleed Uses 100% Str Mastery Steamsaw Mastery Acc+ +0.2% crit chance (max 25%) Crit +1.5% (-) Atk.spd 100% (-) Block +8 (-2) Melee+ +7 mind On Hit: * 10% chance to reduce all saves and defense by 20 Uses 1.0(-) Steam When used to Attack: Block +0 (-40) On Hit: * 0% chance to reduce armor by 19% While equipped: Stats +0(-2) Str +1 Wil +2 Cun dps ---------- Melee+ 0(-6) acid Melee Ret 0(-1) acid ----- def ----- Armour +2 (-) Defense +2 (+1 eff.) (-5 (-3 eff.)) Fatigue +4% (-) HP.reg +0.00 (-2.00) ---------- misc Talents +1.00(-) Block Steamsaws use steam pressure to rotate a serrated metal blade at high speed. Those struck suffer severe lacerations and bleed for 10% of the damage done per turn for 5 turns (stacking). They can be wielded in the main or off hand. Vrmmmmm! Tap to cycle through comparison choices |
| Cloak | [vs. Zanodor the linen cloak (1 def, 0 armour) (Cloak)]Zanodor the linen cloak (1 def, 0 armour) 2.0 T1 cloak armor [Rare] Nature While equipped: Stats +8(-) Str +2(-) Con dps ---------- Dmg.mod +3%(-) acid ----- def ----- Defense +1 (+1 eff.) (-) Max.HP +32.00 (-) A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
| Main armor | [vs. impenetrable iron mail armour of resilience (2 def, 10 armour) (Main armor)]impenetrable iron mail armour of resilience (2 def, 10 armour) 14.0 T1 heavy armor Reqs Heavy armour training Str 14 [Ego] Nature/Master While equipped: ----- def ----- Armour +10 (-) Defense +2 (+1 eff.) (-) Fatigue +12% (-) Max.HP +26.00 (-) A suit of armour made of mail. |
Inventory
medical injector implant of the warrior (efficiency 108% / cooldown 67%)0.1 T1 implant scroll [Ego] Steamtech When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 1 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a steamtech power Description: Medical injector allows using therapeutics with 108% efficiency and cooldown mod of 67%. Its effects scale with your Strength stat. Implant on your skin.. Steamtech implants can be grafted on the users skin.. |
schematic: Armour Reinforcement0.1 T1 schematic scroll Reqs Create Tinker [Normal] [can be learnt] Learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
schematic: Razor Edge0.1 T1 schematic scroll Reqs Create Tinker [Normal] [can be learnt] Learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
schematic: Spring Grapple0.1 T1 schematic scroll Reqs Create Tinker [Normal] [can be learnt] Learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
schematic: Waterproof Coating0.1 T1 schematic scroll Reqs Create Tinker [Normal] [can be learnt] Learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
[vs. iron steamsaw 'Tiduran' (11-16 power, 0 apr) (In main hand, 1 of 3)]Chalogandur the Scorchfiend (9-14 power, 0 apr) 3.0 T1 steamsaw 1H weapon Reqs Str 11 Steam Pool [Rare] Psionic/Steamtech Power 9.5 - 14.2(-1.5 - -2.2) Phys.bleed Uses 100% Str Mastery Steamsaw Mastery Acc+ +0.2% crit chance (max 25%) Crit +1.5% (-) Atk.spd 100% (-) Block +11 (+0) Melee+ +7 mind On Hit: * 12% chance to reduce all saves and defense by 20 Uses 1.0(-) Steam When used to Attack: Block +0 (-40) On Hit: * 0% chance to reduce armor by 19% While equipped: Stats +0(-2) Str +3 Wil +2 Cun +1 Con dps ---------- Melee+ 0(-6) acid Dmg.mod +3% fire Melee Ret 0(-1) acid ----- def ----- Armour +2 (-) Defense +2 (+1 eff.) (-5 (-3 eff.)) Fatigue +4% (-) Resists +6% nature HP.reg +0.00 (-2.00) Heal.mod +10% ---------- misc Talents +1.00(-) Block Steamsaws use steam pressure to rotate a serrated metal blade at high speed. Those struck suffer severe lacerations and bleed for 10% of the damage done per turn for 5 turns (stacking). They can be wielded in the main or off hand. Vrmmmmm! Tap to cycle through comparison choices |
[vs. iron steamsaw 'Tiduran' (11-16 power, 0 apr) (In main hand, 1 of 3)]iron steamsaw 'Shockworth' (12-18 power, 0 apr) 3.0 T1 steamsaw 1H weapon Reqs Str 11 Steam Pool [Rare] Master/Steamtech Power 12.0 - 18.0(+1.0 - +1.5) Phys.bleed Uses 100% Str Mastery Steamsaw Mastery Acc+ +0.2% crit chance (max 25%) Crit +1.5% (-) Atk.spd 100% (-) Block +7 (-3) Uses 1.0(-) Steam When used to Attack: Block +28 (-12) On Hit: * 0% chance to reduce armor by 19% While equipped: Stats +0(-2) Str dps ---------- Melee+ 0(-6) acid Res.pen +25% lightning +10% nature Melee Ret 0(-1) acid ----- def ----- Armour +3 (+1) Defense +2 (+1 eff.) (-5 (-3 eff.)) Fatigue +4% (-) Resists +3% light HP.reg +0.00 (-2.00) ---------- misc Talents +1.00(-) Block Steamsaws use steam pressure to rotate a serrated metal blade at high speed. Those struck suffer severe lacerations and bleed for 10% of the damage done per turn for 5 turns (stacking). They can be wielded in the main or off hand. Vrmmmmm! Tap to cycle through comparison choices |
agate0.0 T1 black gem [Normal] While equipped: Stats +1 Str +1 Dex +1 Mag +1 Wil +1 Cun +1 Con Item imbue powers: Stats +1 Str +1 Dex +1 Mag +1 Wil +1 Cun +1 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
Scrying Orb1.0 orb [Plot Item] Unknown While carried: This orb will automatically identify items you find. |
Automated Portable Extractor0.0 power tinker [Plot Item] Steamtech While carried: Melt all the items in the APE at once (also done automatically when you change level). Uses 0 power out of 1000/1000 The APE is a multifunction tinker toolbox. It can store temporarily any amount of items and when requested melt them down using metallurgic and chemical processes. The metals are melted into lumps of ore to server for the creation of tinkers. Any remains are melted and turned into valuable materials. |
Rod of Recall (1/1)2.0 rod charm [Plot Item] Unknown Recall the user to the worldmap after 40 turns. Uses 202 power out of 400/400 This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
Transmogrification Chest2.0 sher'tul chest [Plot Item] Unknown While carried: Transmogrify all the items in your chest at once (also done automatically when you change level). Uses 0 power out of 1000/1000 This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
Achievements
Level 10 (Madness (Roguelike) difficulty)
Got a character to level 10.By Yewa the Cornac Adventurer level 10
3rd Dusk 122nd year of Ascendancy at 00:05 see stats
Log
Bleeding from Mecharachnid warrior hits Yewa for (11 flat reduction), 0 physical (0 total damage).
Bleeding from Yewa hits Mecharachnid warrior for (7 flat reduction), 5 physical (6 total damage).
Burning from Yewa hits Mecharachnid warrior for (7 flat reduction), 6 fire (7 total damage).
Talent Realign is ready to use.
Talent Vitality is ready to use.
Bleeding from Mecharachnid warrior hits Yewa for (11 flat reduction), 0 physical (0 total damage).
Bleeding from Yewa hits Mecharachnid warrior for (7 flat reduction), 5 physical (6 total damage).
Burning from Yewa hits Mecharachnid warrior for (7 flat reduction), 6 fire (7 total damage).
Mecharachnid warrior stops burning.
Mecharachnid warrior uses Block.
Yewa's Beyond the Flesh misses Mecharachnid warrior.
Talent Infusion: Wild is ready to use.
Bleeding from Mecharachnid warrior hits Yewa for (11 flat reduction), 0 physical (0 total damage).
Bleeding from Yewa hits Mecharachnid warrior for (7 flat reduction), 5 physical (6 total damage).
Yewa uses Realign.
Yewa stops bleeding.
Yewa is cured!
Yewa deactivates Saw Wheels.
Yewa misses Mecharachnid warrior.
Mecharachnid warrior is on fire!
Melee retaliation hits Yewa for (2 flat reduction), 0 acid (0 total damage).
Yewa hits Mecharachnid warrior for (22 blocked), 0 physical, (7 flat reduction), 0 mind, (5 blocked), 0 acid, (12 blocked), 0 fire (0 total damage).
Yewa receives 121 healing.
Mecharachnid warrior stops bleeding.
Mecharachnid warrior hits Yewa for (11 flat reduction), 187 physical (188 total damage).
Melee retaliation hits Mecharachnid warrior for (0 flat reduction), 0 acid, (0 flat reduction), 0 acid (0 total damage).
Burning from Yewa hits Mecharachnid warrior for (4 blocked), 0 fire (0 total damage).
Yewa the level 10 cornac adventurer was raked to death by a mecharachnid warrior on level 1 of Ancient Cave.





























































