













Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.7.6 |
| Addons | Highlander Chest 1.7.6Allows dropping a Transmogrification Chest when you have more than one, Escorts Enhanced 1.7.0Various enhancements to escort quest NPCs: Auto-Transmo Gems 1.7.0Adds a new game option "Auto-transmo gems", which will place gemsof the specified tier or lower into the transmogrification chest when initially picked up, as with other items. The option is ignored if you have any talents that consume gems, as a convenience to Alchemists. Also available as part of the ZOmnibus Addon Pack and ZOmnibus Lite. Possessor Bonus Class 1.7.4Donators/Buyers bonus! Ashes of Urh'Rok 1.7.4Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
Embers of Rage 1.7.4Official Expansion!One year has passed since the one the Orcs call the "Scourge from the West" came and single-handedly crushed the Orc Prides of Grushnak, Vor, Gorbat, and Rak'Shor. The Allied Kingdoms, now linked by farportal to their distant, long-lost Sunwall allies, have helped them conquer most of Var'Eyal. The few remnants of the ravaged Prides are caged... but one Pride remains. Kruk Pride, isolated on an island, is the last orcish settlement that stands; they, too, face their impending doom. The Sunwall has blockaded the only exit point from the island, and now, the technologically advanced civilization of Steam Giants have come down from the mountains to take their homeland with machines and weaponry unlike anything else on Eyal. Kruk Pride has reverse-engineered their technology before; their only hope is to do it again and rise up against the Pride's foes. Features:
Improved Auto-explore and Rest 1.7.2Quality of Life improvements for resting and auto-exploring. v3.5.0 *** FOR ToME v1.6.5 *** It is recommended to turn off Marson's Rest and Auto-Explore as well as C.Lowe's Rest Tweaks if using. This addon is meant to include all of them. Latest Update Notes: Existing Features: Determines how auto-explore and running respond to telepathy, including mouse moves. Regardless of the setting, hostiles seen via telepathy will not halt resting or the Rod of Recall, nor trigger automated talents. Unique or powerful monsters (rank > 3) will always trigger a halt to running when they are spotted via telepathy for any mode except 'Original'. Available modes: • 'Always Viligant' always stops running when a hostile creature is seen via telepathy. • 'Original' is standard ToME auto-explore behavior, which ignores telepathy when running or auto-exploring. • Compatible with ToME v1.6.0 Notes: • Telepathy will not prevent auto-exploring the way normal sight will. If a halt is triggered by telepathy, hitting auto-explore again will move you at least one more square in the direction of the auto-explore path. If in 'Always Viligant' mode and a hostile is within telepathic sight (but not normal sight), you will auto-explore in 1 square per keypress increments. Showing Items Tier in Inventory 1.7.2This addon add a column to inventory which show items Tier and allows sorting to show higher Tier first There is an option under "Game Setting"->UI->Sort Items by Tier by default items which is going to be transmo- and of type scroll (rune,infusion..), tinker or other without Tier specified will be placed at the top of the inventory to avoid occasional transmo of valuables This mod is safe to use without starting new game Escort Rescheduling 1.7.0Slightly adjust the random level selection for escort quests to avoid levels with zone bosses. Items Vault 1.7.6Donators/Buyers bonus! Infinite Dungeon Challenges Fix 1.7.6Fixes a bug with infinite dungeon challenges caused by clones/summons Select your Escorts 1.7.0Allows you to choose which escorts you will encounter at the start of the game. There is an option to choose a random escort in case you just wanted to guarantee some unlocks before continuing with the base game's behavior. Note: You're only supposed to be able to choose the lost tinker once. (Must have the Embers of Rage DLC and unlocked by playing in the Orcs campaign) To reach me faster, please leave a message on the Steam Workshop page. I don't get notifications on te4.org so I may take longer to reply. Go to Landmark 1.7.4Adds a new game menu option "Show known Landmarks", which presents a list of landmarks (up/down stairs, golden chests, zone entrances and the like) that you've seen on the current level and allows you to go to them or view them on the map. You can also set your own landmarks for later reference by right-clicking on the map and choosing "Set landmark". Also available as part of the ZOmnibus Addon Pack and ZOmnibus Lite. Enhanced Object Compare 1.7.0Improves the "Press
Also available as part of the ZOmnibus Addon Pack and ZOmnibus Lite. Live-Updating Locked Tooltip 1.7.6Allows information in locked tooltips to be updated. Schematic Recycling 1.6.6Undoes a small change in release 1.1.5 of the Embers of Rage DLC, allowing schematics to once again be transmogrified via the Transmogrification Chest or melted down in the Automated Portable Extractor. Better Item Description 1.7.4This addon makes items description easier to read and determine on a glance it's usefulness Most important thing to remember it's not recommended to use this mod if you'r new to the game Item Link Verification 1.0.1Simple addon to request confirmation before linking items into chat. Forbidden Cults 1.7.4Official Expansion!Not all adventurers seek fortune, not all that defend the world have good deeds in mind. Forbidden Cults is a big expansion for Tales of Maj'Eyal to let you explore the horrors that lurk beneath the surface, to delve in long lost knowledge and lore and as usual to die a lot!
Both those classes use a new resource called Insanity that gradually makes you both more chaotic and powerful as it fills up.
|
| Campaign | Infinite |
| Mode | Insane Roguelike |
| Sex | Female |
| Race | Cornac |
| Class | Adventurer |
| Level / Exp | 36 / 5% |
| Size | medium |
| Lifes / Deaths | Killed by Gorbat, Supreme Wyrmic of the Pride at level 36 on the 62nd Dusk 122nd year of Ascendancy at 10:32 / 1 |
Primary Stats
| Strength | 29 (base 12) |
| Dexterity | 31 (base 15) |
| Constitution | 42 (base 30) |
| Magic | 67 (base 60) |
| Willpower | 15 (base 12) |
| Cunning | 83 (base 60) |
Resources
| Mana | 23/335 |
| Psi | 75/105 |
| Vim | 240/240 |
| Life | -339/959 |
| Steam | 0/100 |
| Stamina | 207/247 |
| Paradox | 981 |
| Healing Factor | 1.858988003127 |
| Regeneration | 140.6649690408 |
Speed
| Mental | 0% |
| Attack | 0% |
| Movement | +10% |
| Spell | 0% |
| Global | +100% |
Vision
| Sight | 11 |
| Lite | 3 |
| Infravision | 9 |
| See Stealth | 5 |
| See Invisible | 8 |
Offense: Mainhand
| Damage | 62 |
| Accuracy | 48 |
| Crit Chance | 37% |
| APR | 31 |
| Speed | 1.00 |
Offense: Offhand
| Damage | 29 |
| Accuracy | 40 |
| Crit Chance | 36% |
| APR | 58 |
| Speed | 1.00 |
Offense: Spell
| Spellpower | 51 |
| Crit Chance | 22% |
| Speed | 1 |
Offense: Mind
| Mindpower | 38 |
| Crit Chance | 26% |
| Speed | 1 |
Offense: Damage Bonus
| Lightning | +6% |
| Acid | +15% |
| Light | +18% |
| Darkness | +5% |
| Mind | +10% |
| Arcane | +9% |
| Fire | +15% |
| All | 0% |
Offense: Damage Penetration
| Darkness | +25% |
| Acid | +14% |
| Nature | +9% |
| Physical | +15% |
| Fire | +5% |
| All | 0% |
Defense: Base
| Armour (hardiness) | 30 (48.304188961773%) |
| Defense | 42 |
| Ranged Defense | 42 |
| Fatigue | 0 |
| Physical Save | 39 |
| Spell Save | 27 |
| Mental Save | 34 |
Defense: Resistances
| Acid | + 43%( 70%) |
| Arcane | + 12%( 70%) |
| Mind | + 10%( 70%) |
| All | + 8%( 70%) |
| Lightning | + 41%( 70%) |
| Light | + 26%( 70%) |
| Physical | + 28%( 70%) |
| Fire | + 43%( 70%) |
| Darkness | + 22%( 70%) |
Defense: Immunities
| Stun Resistance | 100% |
| Confusion Resistance | 43% |
| Poison Resistance | 20% |
| Blind Resistance | 20% |
| Silence Resistance | 20% |
| Bleed Resistance | 10% |
| Teleport Resistance | 100% |
| Disarm Resistance | 100% |
| Pinning Resistance | 100% |
| Instadeath Resistance | 100% |
| Knockback Resistance | 48% |
Inscriptions (3/3)
| Infusions | Effective talent level: 2.5 Infusion: MovementUse mode: Activated Range: melee/personal Cooldown: 12 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to increase movement speed by 424% for 1 game turn. You gain 100% stun, daze, and pin immunity during the effect. Any actions other than movement will cancel the effect. Note: since you will be moving very fast, game turns will pass very slowly. |
| Runes | Effective talent level: 2.5 Rune: Shatter AfflictionsUse mode: Activated Range: melee/personal Cooldown: 15 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to instantly dissipate the energy of your ailments, cleansing all cross tier effects and 1 physical, mental, and magical effect. You use the dissipated energy to create a shield lasting 3 turns and blocking 91 damage per debuff cleansed (not counting cross-tier ones). If there were only cross-tier effects to cleanse, no shield is created and the rune goes on a 75% reduced cooldown. Its effects scale with your Magic stat. |
| Infusions | Effective talent level: 2.5 Infusion: HealingUse mode: Activated Range: melee/personal Cooldown: 12 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to instantly heal yourself for 50 then cleanse 1 wound, poison, and disease effect. |
Class Talents
| Cunning / Stealth | 1.00 |
| 5/5 |
| 1/5 |
| 1/5 |
| 1/5 |
| Steamtech / Psytech gunnery | 1.00 |
| 5/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Spell / Air | 1.00 |
| 5/5 |
| 1/5 |
| 4/5 |
| 1/5 |
| Technique / Magical combat | 1.00 |
| 5/5 |
| 1/5 |
| 4/5 |
| 4/5 |
| Steamtech / Artillery | 1.00 |
| 5/5 |
| 1/5 |
| 0/5 |
| 0/5 |
| Chronomancy / Flux | 1.00 |
| 1/5 |
| 1/5 |
| 0/5 |
| 0/5 |
| Spell / Enhancement | 1.00 |
| 1/5 |
| 1/5 |
| 3/5 |
| 1/5 |
Generic Talents
| Corruption / Demonic strength | 1.00 |
| 1/5 |
| 1/5 |
| 0/5 |
| 0/5 |
| Technique / Combat training | 1.00 |
| 3/5 |
| 1/5 |
| 1/5 |
| 3/5 |
| 0/5 |
| 0/5 |
| Steamtech / Physics | 1.00 |
| 1/5 |
| 1/5 |
| 1/5 |
| 0/5 |
| Steamtech / Blacksmith | 1.00 |
| 1/5 |
| 5/5 |
| 4/5 |
| 4/5 |
| Psionic / Finer energy manipulations | 1.00 |
| 1/5 |
| 1/5 |
| 1/5 |
| 5/5 |
Prodigies
| 1/1 |
Effects
| beneficial effect | The target is wreathed in shadows, increasing life regeneration by 33.4 and stamina regeneration by 8.5. Soothing Darkness |
| beneficial effect | The target's critical strike damage bonus is increased by 28%. Shadowstrike |
Quests
Leave the level (to the next level) without killing a single creature. You will get two rewards. Infinite Dungeon Challenge (Level 14): Pacifist | failed |
Exterminate every foe on the level. Infinite Dungeon Challenge (Level 16): ExterminatorYou completed the challenge and received: +3 Stat Points | done |
Leave the level (to the next level) without killing a single creature. You will get two rewards. Infinite Dungeon Challenge (Level 17): Pacifist | failed |
Exterminate every foe on the level. Infinite Dungeon Challenge (Level 18): ExterminatorYou completed the challenge and received: +1 Class Point | done |
Leave the level (to the next level) without killing a single creature. You will get two rewards. Infinite Dungeon Challenge (Level 20): Pacifist | failed |
Exterminate every foe on the level. Infinite Dungeon Challenge (Level 21): Exterminator | failed |
Exterminate every foe on the level. Infinite Dungeon Challenge (Level 22): ExterminatorYou completed the challenge and received: +3 Stat Points | done |
Exterminate every foe on the level. Infinite Dungeon Challenge (Level 23): Exterminator | failed |
Proceed directly to the next Infinite Dungeon level in less than 284 turns (an exit is revealed on your map). Infinite Dungeon Challenge (Level 24): Rush Hour (284)Turns left: -1 | failed |
Exterminate every foe on the level. Infinite Dungeon Challenge (Level 25): Exterminator | failed |
Find, challenge, and kill your mirror clone on the level. Infinite Dungeon Challenge (Level 26): Mirror Match | failed |
Leave the level (to the next level) without killing a single creature. You will get two rewards. Infinite Dungeon Challenge (Level 32): Pacifist | failed |
Leave the level (to the next level) without killing a single creature. You will get two rewards. Infinite Dungeon Challenge (Level 35): Pacifist | failed |
Exterminate every foe on the level. Infinite Dungeon Challenge (Level 5): ExterminatorYou completed the challenge and received: +3 Stat Points | done |
Exterminate every foe on the level. Infinite Dungeon Challenge (Level 7): ExterminatorYou completed the challenge and received: Random Artifact: Chillwyrd (7 def, 8 armour) | done |
You have entered the Infinite Dungeon. There is no going back now. The Infinite DungeonGo deep, fight, win or die in a blaze of glory! | active |
Equipment
| Psionic focus | caustic stralite steamgun4.0 T4 steamgun 1H weapon Reqs Dex 35 [Ego+] Nature/Steamtech Mastery Psyshot Acc+ +0.2% base dam (max 20%) Apr +12 Atk.spd 100% Range +9 Proj.spd +600% On Crit.r2 +21 acid +15 nature Uses 2.0 Steam While equipped: dps ---------- Res.pen +9% acid +9% nature Apr +9 Steamguns use bursts of steam directly injected in the barrel to propel metal shots with great force. |
| Quiver | elemental pouch of stralite shots of amnesia (21/21, 45-54 power, 5 apr)3.0 T4 shot ammo Reqs Dex 35 [Ego++] Arcane/Psionic Power 45.0 - 54.0 Physical Uses 50% Cun, 70% Dex Acc+ +0.2% base dam (max 20%) Apr +5 Crit +5.5% Capacity 21 On Hit: * Create an explosion dealing 97 acid damage (1/turn) * 50% chance to put 1 talent on cooldown for 3 turns (checks Confusion immunity) Shots are used with slings to pummel your foes to death. |
| On hands | heroic drakeskin leather gloves of sorrow (0 def, 6 armour) 1.0 T4 hands armor [Ego++] Master/Psionic While equipped: dps ---------- Mind.pwr +5 (+2 eff.) Melee+ 24 mind 20 darkness On Hit (Melee): * 10% chance to reduce all saves and defense by 25 ----- def ----- Armour +6 Mind.save +1 (+1 eff.) Max.HP +41.00 Disarm- +100% ---------- misc Talents +5 Iron Grip Unarmed combat: Power 34.0 - 37.4 Physical Uses 40% Cun, 40% Dex, 40% Str Acc+ +0.2% crit chance (max 25%) Acc +9 Apr +5 Crit +5.0% Atk.spd 100% On Hit: 10% Reproach 5 On Hit: 10% Battle Shout 5 Ruined Earth: Puts all charms on 20 cooldown Level 4.5 Pwr.cost 20 out of 20/20. Range 6 Travel.spd instantaneous Is a mind power Description: Curse the earth around you in a radius of 6 for 7 turns. Any who stand upon it are weakened, reducing the damage they inflict by 47% Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
| Light source | brass lantern 'Cloudwaker'2.0 T1 lite [Rare] Psionic While equipped: Stats +2 Str +3 Wil +4 Cun dps ---------- Dmg.mod +5% mind +3% lightning ----- def ----- Crit.chn- 10.00% ---------- misc Light +3 Infravis +3 See.Invis +3 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
| On head | rough leather cap 'Yvelravea' (0 def, 1 armour) 2.0 T1 head armor [Rare] Master While equipped: Stats +1 Con dps ---------- Res.pen +15% physical ----- def ----- Armour +1 Fatigue +1% Resists +3% physical Phys.save +13 (+4 eff.) Die.at -80.00 life ---------- misc Max.stam +10.00 Infravis +5 Sight +1 See.Stealth +5 See.Invis +5 A cap made of leather. |
| On feet | Skyfist (0 def, 6 armour) 2.0 T3 feet armor [Random Unique] Arcane/Master While equipped: dps ---------- Spell.pwr +5 (+2 eff.) Dmg.mod +3% lightning Apr +3 ----- def ----- Armour +6 Resists +6% lightning Phys.save +21 (+7 eff.) Silence- +20% Confus- +23% Pinning- +20% Stun/Frz- +25% Knockbk- +20% Teleport- +100% ---------- misc Infravis +1 A pair of boots made of leather. |
| Tool | Elirerissra the Shadowbrand [power 25] (25 cooldown)2.0 T1 torque charm [Rare] Psionic While equipped: dps ---------- Dmg.mod +3% darkness ----- def ----- Resists +3% fire Die.at -20.00 life Blind- +20% Cut- +10% Setup a psionic shield, reducing all damage taken by 25 for 5 turns Puts all charms on 25 cooldown 100% to increase the duration of 1 beneficial effects by 1. Torques are made by powerful psionics to store psionic powers. |
| On fingers | Mubers the gold ring0.1 T3 ring jewelry [Random Unique] Nature/Master While equipped: dps ---------- Dmg.mod +15% acid +9% arcane ----- def ----- Resists +30% acid +3% mind +3% darkness +6% light Max.HP +28.00 HP.reg +4.00 Disarm- +28% Pinning- +35% Stun/Frz- +26% Knockbk- +28% Def/telep +5 Res/telep +5% Dur/telep +5% Rings make your fingers look great! |
| On fingers | rogue's stralite ring of life0.1 T4 ring jewelry [Ego+] Nature/Master While equipped: Stats +3 Cun ----- def ----- Defense +6 (+2 eff.) Max.HP +42.00 HP.reg +13.00 Heal.mod +10% Rings make your fingers look great! |
| Around neck | Radiancenigh the stralite amulet0.1 T4 amulet jewelry [Rare] Master While equipped: Stats +3 Str +9 Dex +6 Cun +8 Con dps ---------- Crit.mult +20.00% Mov.spd +10% Dmg.mod +18% light ----- def ----- Fatigue -5% Die.at -60.00 life HP.reg +3.00 ---------- misc Stam/turn +0.70 Max.stam +20.00 Amulets make your neck look great! |
| In main hand | Glorogamina the stralite steamgun4.0 T4 steamgun 1H weapon Reqs Dex 35 [Rare] Master/Steamtech Mastery Psyshot Acc+ +0.2% base dam (max 20%) Apr +12 Atk.spd 100% Range +9 Proj.spd +600% Uses 2.0 Steam While equipped: Stats +2 Str dps ---------- Phys.pwr +5 (+2 eff.) Res.pen +5% acid ----- def ----- Resists +6% darkness +6% light Spell.save +6 (+3 eff.) HP.reg +4.00 Poison- +20% Disarm- +10% Confus- +20% Steamguns use bursts of steam directly injected in the barrel to propel metal shots with great force. |
| Around waist | Magmaoozer1.0 T3 belt armor [Random Unique] Arcane/Nature/Master While equipped: dps ---------- Phys.crit +3.0% Crit.mult +9.00% Phys.pwr +4 (+1 eff.) Dmg.mod +15% fire ----- def ----- Resists +12% fire +8% light +7% darkness HP.reg +1.50 Heal.mod +21% A belt that goes around your waist. |
| In off hand | pulsing mindstar 'Coalprophet' (13-14 power, 32 apr, mind damage)3.0 T4 mindstar 1H weapon Reqs Wil 35 [Rare] Nature/Psionic Power 13.5 - 14.9 Mind Uses 50% Wil, 30% Cun Mastery Psiblades Acc+ +0.2% crit chance (max 25%) Acc uses Wil Apr +32 Crit +4.5% Atk.spd 100% Melee+ +20 temporal On Hit: * 20% chance to reduce damage dealt by 20% While equipped: dps ---------- Mind.crit +4% Mind.pwr +8 (+3 eff.) Melee+ 7 mind 5 darkness Dmg.mod +5% mind +2% darkness Res.pen +25% darkness Melee Ret 4 lightning 6 temporal On Hit (Melee): * 20% chance to reduce damage dealt by 20% ---------- misc Talents +1 Attune Mindstar Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
| Cloak | linen cloak 'Cinderrace' (1 def, 0 armour) 2.0 T1 cloak armor [Rare] Nature While equipped: dps ---------- Res.pen +5% fire ----- def ----- Defense +1 (+0 eff.) Resists +9% acid +5% arcane +30% lightning Max.HP +31.00 Stun/Frz- +50% A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
| Main armor | troll-hide reinforced leather armour of command (19 def, 11 armour)9.0 T4 light armor [Ego++] Nature/Psionic While equipped: Stats +3 Cun ----- def ----- Armour +11 Defense +19 (+6 eff.) Fatigue +8% Mind.save +14 (+7 eff.) Max.HP +38.00 HP.reg +9.00 Heal.mod +14% A suit of armour made of leather. |
Inventory
steam generator implant of the sneak (steam 10)0.1 T1 implant scroll [Ego] Steamtech When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 20 Travel.spd instantaneous Usage Speed Steamtech (100% of a turn) Is a steamtech power Description: Steam generator that permanently creates 10.5 steam per turn. Can be activated for an instant burst of 52 steam. Its effects scale with your Cunning stat. Implant on your skin.. Steamtech implants can be grafted on the users skin.. |
movement infusion of the warrior (speed 489%; cd 14)0.1 infusion scroll [Ego] Nature When inscribed on your body: Level 2.5 Use mode Activated Range melee/personal Cooldown 14 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a nature gift Description: Activate the infusion to increase movement speed by 489% for 1 game turn. You gain 100% stun, daze, and pin immunity during the effect. Any actions other than movement will cancel the effect. Note: since you will be moving very fast, game turns will pass very slowly. Its effects scale with your Strength stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. Press to compare to your current inscriptions |
manasurge rune (regen 600% over 10 turns; mana 30; cd 16)0.1 rune scroll [Normal] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 16 Travel.spd instantaneous Usage Speed Spell (100% of a turn) Won't Break Stealth 100% Is a spell usable during Aether Avatar Description: Activate the rune to unleash a manasurge upon yourself, increasing mana regeneration by 600% for 10 turns (15 total) and instantly restoring 30 mana. Also when resting your mana will regenerate at 0.5 per turn. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
shatter afflictions rune (absorb 36; cd 12)0.1 rune scroll [Normal] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 12 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a spell Description: Activate the rune to instantly dissipate the energy of your ailments, cleansing all cross tier effects and 1 physical, mental, and magical effect. You use the dissipated energy to create a shield lasting 3 turns and blocking 36 damage per debuff cleansed (not counting cross-tier ones). If there were only cross-tier effects to cleanse, no shield is created and the rune goes on a 75% reduced cooldown. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. Press to compare to your current inscriptions |
shatter afflictions rune of the sneak (absorb 103; cd 12)0.1 rune scroll [Ego] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 12 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a spell Description: Activate the rune to instantly dissipate the energy of your ailments, cleansing all cross tier effects and 1 physical, mental, and magical effect. You use the dissipated energy to create a shield lasting 3 turns and blocking 103 damage per debuff cleansed (not counting cross-tier ones). If there were only cross-tier effects to cleanse, no shield is created and the rune goes on a 75% reduced cooldown. Its effects scale with your Cunning stat. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. Press to compare to your current inscriptions |
shatter afflictions rune of the titan (absorb 104; cd 17)0.1 rune scroll [Ego] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 17 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a spell Description: Activate the rune to instantly dissipate the energy of your ailments, cleansing all cross tier effects and 1 physical, mental, and magical effect. You use the dissipated energy to create a shield lasting 3 turns and blocking 104 damage per debuff cleansed (not counting cross-tier ones). If there were only cross-tier effects to cleanse, no shield is created and the rune goes on a 75% reduced cooldown. Its effects scale with your Constitution stat. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. Press to compare to your current inscriptions |
schematic: Shocking Touch0.1 T1 schematic scroll [Normal] [already known tinker] Learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
Gikira the Cleanseveil0.1 T1 amulet jewelry [Rare] Nature While equipped: dps ---------- Dmg.mod +6% nature Res.pen +5% mind ----- def ----- Resists +10% light +10% darkness Crit.chn- 5.00% Blind- +20% ---------- misc Light +1 Amulets make your neck look great! |
Gorin0.1 T3 amulet jewelry [Rare] Nature While equipped: Stats +4 Wil dps ---------- Mind.crit +5% Res.pen +20% mind ----- def ----- Armour +8 Resists +2% physical Heal.mod +20% ---------- misc Max.hate +6.00 Amulets make your neck look great! |
Infernoravage the steel amulet0.1 T2 amulet jewelry [Rare] Nature While equipped: Stats +1 Str +2 Cun +1 Con dps ---------- Crit.mult +5.00% Dmg.mod +6% acid +3% physical +9% fire ----- def ----- Die.at -80.00 life Amulets make your neck look great! |
Korysus0.1 T2 amulet jewelry [Random Unique] Nature/Master While equipped: Stats +2 Dex +2 Wil dps ---------- Phys.crit +5.0% Mind.crit +1% ----- def ----- Fatigue -5% HP.reg +1.00 ---------- misc Max.stam +10.00 Amulets make your neck look great! |
Stormrace the steel amulet0.1 T2 amulet jewelry [Rare] Nature While equipped: Stats +4 Str +2 Dex +3 Cun dps ---------- Dmg.mod +3% nature Res.pen +5% lightning Melee Ret 2 lightning ----- def ----- Resists +6% physical ---------- misc Stam/turn +0.60 Amulets make your neck look great! |
gold amulet 'Hulachak'0.1 T3 amulet jewelry [Random Unique] Nature While equipped: Stats +5 Dex +4 Wil dps ---------- Res.pen +5% temporal Melee Ret 4 temporal ----- def ----- Resists +22% mind Confus- +31% Amulets make your neck look great! |
savior's stralite amulet of vision0.1 T4 amulet jewelry [Ego++] Nature/Master While equipped: ----- def ----- Phys.save +13 (+4 eff.) Spell.save +16 (+8 eff.) Mind.save +21 (+9 eff.) Blind- +21% ---------- misc Infravis +3 Sight +2 See.Invis +8 Amulets make your neck look great! |
steel amulet of dexterity (+2)0.1 T2 amulet jewelry [Ego] Nature While equipped: Stats +2 Dex Amulets make your neck look great! |
Adaganne0.1 T1 ring jewelry [Rare] Master While equipped: Stats +2 Dex dps ---------- Acc +4 (+1 eff.) ----- def ----- Resists +3% acid +6% fire Rings make your fingers look great! |
Blazewrack the steel ring0.1 T2 ring jewelry [Rare] Master While equipped: Stats +2 Dex +3 Mag +3 Cun +3 Con dps ---------- Dmg.mod +6% lightning +3% light ----- def ----- Fatigue -4% Crit.chn- 10.00% ---------- misc Max.enc +24 Rings make your fingers look great! |
Brighthue the gold ring0.1 T3 ring jewelry [Rare] Master While equipped: dps ---------- Dmg.mod +6% arcane +3% fire Res.pen +10% arcane +10% fire Melee Ret 8 nature 10 fire ----- def ----- Resists +6% nature HP.reg +4.00 Stun/Frz- +26% Rings make your fingers look great! |
Dimvenom the steel ring0.1 T2 ring jewelry [Rare] Arcane While equipped: Stats +2 Str +4 Dex +3 Mag +1 Cun dps ---------- Melee Ret 6 darkness ----- def ----- Spell.save +6 (+3 eff.) ---------- misc Infravis +3 Rings make your fingers look great! |
Druregoyon0.1 T2 ring jewelry [Rare] Master While equipped: Stats +3 Str +2 Mag +3 Wil +2 Cun +2 Con ----- def ----- Armour +6 ---------- misc Max.stam +30.00 Rings make your fingers look great! |
Gunidefast the Noonsmasher0.1 T1 ring jewelry [Rare] Master While equipped: ----- def ----- Armour +2 Resists +3% light Crit.chn- 15.00% Max.HP +21.00 Disarm- +31% Pinning- +21% Knockbk- +20% ---------- misc Light +2 Rings make your fingers look great! |
Morningpiety0.1 T2 ring jewelry [Rare] Nature While equipped: Stats +7 Con dps ---------- Dmg.mod +12% acid +12% light Apr +2 ----- def ----- Resists +24% acid +4% physical Rings make your fingers look great! |
Nightsong0.1 T2 ring jewelry [Unique] Psionic While equipped: Stats +6 Cun dps ---------- Dmg.mod +10% darkness ----- def ----- Defense +6 (+2 eff.) Fatigue -7% Mind.save +13 (+6 eff.) ---------- misc Max.stam +25.00 Cooldown Shadowstep -1 Shadowstep: Level 3.5 Pwr.cost 50 out of 50/50. Range 8 Travel.spd instantaneous Is a spell Description: Step through the shadows to your target, dazing it for 4 turns and hitting it with all your weapons for 180% darkness weapon damage. Dazed targets are significantly impaired, but any damage will free them. To Shadowstep, you need to be able to see the target. A pitch black ring, unadorned. It seems as though tendrils of darkness creep upon it. |
Polyriada0.1 T3 ring jewelry [Rare] Master While equipped: ----- def ----- Armour +8 Resists +4% physical Mind.save +9 (+5 eff.) Max.HP +25.00 Disarm- +33% Pinning- +20% Knockbk- +27% ---------- misc Stam/turn +2.00 Psi/ret +0.08 Light +3 Rings make your fingers look great! |
Poryra the Arcpain0.1 T2 ring jewelry [Rare] Master While equipped: Stats +2 Str +2 Dex +6 Cun +2 Con dps ---------- Dmg.mod +12% lightning ----- def ----- Phys.save +9 (+3 eff.) Spell.save +6 (+3 eff.) Mind.save +7 (+4 eff.) ---------- misc Infravis +2 Rings make your fingers look great! |
Radiancesting the gold ring0.1 T3 ring jewelry [Rare] Master While equipped: Stats +2 Cun +3 Wil dps ---------- Mind.crit +7% Dmg.mod +15% light ----- def ----- Max.HP +23.00 Disarm- +20% Pinning- +22% Knockbk- +24% Rings make your fingers look great! |
Ragebers the Glowoozer0.1 T2 ring jewelry [Rare] Nature While equipped: Stats +1 Dex dps ---------- Dmg.mod +10% nature Res.pen +15% light On Hit (Melee): * 10% chance to slow global speed by 51% ----- def ----- Resists +20% nature +3% fire Rings make your fingers look great! |
savage's gold ring of perseverance0.1 T3 ring jewelry [Ego+] Master While equipped: Stats +3 Con ----- def ----- Spell.save +12 (+6 eff.) HP.reg +3.00 Stun/Frz- +31% ---------- misc Max.stam +12.00 Rings make your fingers look great! |
solipsist's stralite ring of luminosity0.1 T4 ring jewelry [Ego++] Arcane/Psionic While equipped: Stats +4 Mag +6 Wil +6 Cun dps ---------- Mind.pwr +9 (+3 eff.) Melee+ 19 light Ranged+ 26 light Dmg.mod +13% light Rings make your fingers look great! |
quick stralite greatsword of phasing (47-75 power, 16 apr)3.0 T4 greatsword 2H weapon Reqs Str 35 [Ego+] Arcane/Master Power 47.0 - 75.2 Physical Uses 120% Str Acc+ +0.4% crit mult (max 40%) Apr +16 Crit +4.5% Atk.spd 100% Phasing +23% While equipped: Stats +6 Dex dps ---------- Phys.spd +10% Acc +28 (+9 eff.) Massive two-handed swords. |
warbringer's stralite greatsword of shearing (47-76 power, 3 apr)3.0 T4 greatsword 2H weapon Reqs Str 35 [Ego++] Master Power 47.5 - 76.0 Physical Uses 120% Str Acc+ +0.4% crit mult (max 40%) Apr +3 Crit +4.5% Atk.spd 100% While equipped: Stats +5 Con dps ---------- Phys.pwr +9 (+3 eff.) Res.pen +14% all +13% physical Acc +17 (+6 eff.) Apr +13 ----- def ----- Disarm- +25% Massive two-handed swords. |
elemental stralite longsword of massacre (42-58 power, 5 apr)3.0 T4 longsword 1H weapon Reqs Str 35 [Ego+] Arcane/Master Power 42.0 - 58.8 Physical Uses 100% Str Acc+ +0.4% crit mult (max 40%) Apr +5 Crit +4.5% Atk.spd 100% On Hit: * Create an explosion dealing 87 cold damage (1/turn) While equipped: dps ---------- Dmg.mod +20% cold Res.pen +16% cold Sharp, long, and deadly. |
stralite longsword of crippling (32-44 power, 5 apr)3.0 T4 longsword 1H weapon Reqs Str 35 [Ego+] Master Power 32.0 - 44.8 Physical Uses 100% Str Acc+ +0.4% crit mult (max 40%) Apr +5 Crit +4.5% Atk.spd 100% On Crit: * Cripple the target reducing mind, spell, and combat action speeds by 30% While equipped: dps ---------- Phys.crit +9.0% Sharp, long, and deadly. |
Noonwedge the thorny mindstar (9-9 power, 24 apr, nature damage)3.0 T3 mindstar 1H weapon Reqs Wil 24 [Rare] Nature Power 9.0 - 9.9 Nature Uses 50% Wil, 30% Cun Mastery Psiblades Acc+ +0.2% crit chance (max 25%) Acc uses Wil Apr +24 Crit +3.5% Atk.spd 100% Melee+ +16 light +16 blight While equipped: dps ---------- Mind.crit +3% Mind.pwr +10 (+4 eff.) S.pwr/crit +8 Dmg.mod +6% light ----- def ----- Spell.save +6 (+3 eff.) ---------- misc Max.mana +40.00 Talents +1 Attune Mindstar Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
gunslinger's stralite steamgun of acid4.0 T4 steamgun 1H weapon Reqs Dex 35 [Ego+] Arcane/Master/Steamtech Mastery Psyshot Acc+ +0.2% base dam (max 20%) Apr +12 Atk.spd 100% Range +9 Proj.spd +600% Ranged+ +9 acid Uses 2.0 Steam While equipped: dps ---------- Steampwr +10 (+4 eff.) Dmg.mod +13% acid +9% physical ---------- misc Cooldown Trick Shot -2 Strafe -2 Double Shots -2 Steamguns use bursts of steam directly injected in the barrel to propel metal shots with great force. |
stormbringer's stralite steamgun of enduring4.0 T4 steamgun 1H weapon Reqs Dex 35 [Ego++] Nature/Steamtech Mastery Psyshot Acc+ +0.2% base dam (max 20%) Apr +12 Atk.spd 100% Range +9 Proj.spd +600% On Crit.r2 +21 lightning +16 cold Uses 2.0 Steam While equipped: Stats +5 Con +9 Wil dps ---------- Mov.spd +28% Res.pen +14% lightning +12% cold ----- def ----- Max.HP +18.00 Steamguns use bursts of steam directly injected in the barrel to propel metal shots with great force. |
quick stralite steamsaw (32-48 power, 0 apr)3.0 T4 steamsaw 1H weapon Reqs Str 35 [Ego+] Master/Steamtech Power 32.0 - 48.0 Phys.bleed Uses 100% Str Acc+ +0.2% crit chance (max 25%) Crit +4.0% Atk.spd 100% Block +67 Uses 1.0 Steam While equipped: Stats +3 Dex dps ---------- Phys.spd +10% Acc +9 (+3 eff.) ----- def ----- Armour +5 Defense +8 (+2 eff.) Fatigue +10% ---------- misc Talents +2 Block Steamsaws use steam pressure to rotate a serrated metal blade at high speed. Those struck suffer severe lacerations and bleed for 10% of the damage done per turn for 5 turns (stacking). They can be wielded in the main or off hand. Vrmmmmm! |
Crackleidol the voratun waraxe (41-57 power, 6 apr)3.0 T5 waraxe 1H weapon Reqs Str 48 [Rare] Arcane Power 41.0 - 57.4 Physical Uses 100% Str Acc+ +0.2% crit chance (max 25%) Apr +6 Crit +7.0% Atk.spd 100% Melee+ +23 cold While equipped: dps ---------- S.pwr/crit +4 Dmg.mod +9% arcane +12% temporal Res.pen +20% lightning Phasing +30% ----- def ----- Resists +12% temporal Spell.save +15 (+7 eff.) One-handed war axes. |
Balychak the Shadequench1.0 T1 belt armor [Rare] Arcane While equipped: dps ---------- Apr +1 Melee Ret 8 physical On Hit (Melee): * 10% chance to reduce damage dealt by 20% ----- def ----- Armour +4 Fatigue -5% Die.at -80.00 life ---------- misc Max.enc +20 A belt that goes around your waist. |
Jaw of Rogroth1.0 T3 belt armor [Unique] Arcane While equipped: dps ---------- Spell.crit +5% Spell.pwr +5 (+2 eff.) ---------- misc Vim/kill +4.00 Max.souls +3.00 Deal darkness damage equal to your 350% of your spellpower to a target, and, if it kills the target, restores 15% of max hp and all resources (except paradox and equilibrium). Uses 24 power out of 24/24 Rogroth's mouth happened to be about the same size as your waist. Interesting. |
Mighty Girdle1.0 T1 belt armor [Unique] Master Some giant wraps would make you feel great. While equipped: ----- def ----- Armour +4 Fatigue -10% Max.HP +40.00 Knockbk- +40% ---------- misc Max.enc +70 This girdle is enchanted with mighty wards against expanding girth. Whatever the source of its wondrous strength, it will prove of great aid in the transport of awkward burdens. |
Urthuruirion1.0 T3 belt armor [Rare] Nature While equipped: Stats +4 Str dps ---------- Dmg.mod +12% physical Res.pen +20% physical Melee Ret 2 physical ----- def ----- Defense +20 (+6 eff.) Max.HP +38.00 A belt that goes around your waist. |
resilient cashmere cloak of implacability (2 def, 0 armour)2.0 T3 cloak armor [Ego+] Nature While equipped: ----- def ----- Defense +2 (+0 eff.) Phys.save +6 (+2 eff.) Mind.save +8 (+4 eff.) Die.at -50.00 life Max.HP +39.00 A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
shadow elven-silk cloak of the voidstalker (3 def, 0 armour)2.0 T5 cloak armor [Ego++] Arcane/Master While equipped: dps ---------- Dmg.mod +12% darkness Res.pen +11% darkness ----- def ----- Defense +3 (+1 eff.) Resists +32% darkness +10% temporal Stealth +5 Def/telep +19 Res/telep +10% Dur/telep +15% Blink randomly (up to range 8) within 2 spaces of a target hostile creature Puts all charms on 10 cooldown A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
Steam Powered Boots (8 def, 15 armour)3.0 T5 feet armor Reqs Heavy armour training [Unique] Steamtech The more steam the better! While equipped: Stats +8 Str +10 Dex dps ---------- Dmg.mod +10% fire ----- def ----- Armour +15 Defense +8 (+2 eff.) Fatigue +8% Pinning- +50% Generate 3 steam each time you walk. Boots. But with steam power! |
dwarven-steel helm of knowledge (0 def, 4 armour)3.0 T3 head armor Reqs Heavy armour training [Ego+] Psionic While equipped: Stats +4 Cun +3 Wil dps ---------- Mind.pwr +4 (+2 eff.) ----- def ----- Armour +4 Fatigue +4% A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
hardened leather hat 'Salayatta' (0 def, 3 armour)2.0 T3 head armor [Rare] Master While equipped: dps ---------- Res.pen +20% acid ----- def ----- Armour +3 Fatigue +3% Resists +5% arcane +8% fire +6% darkness +5% cold Max.HP +20.00 Heal.mod +20% Silence- +20% Knockbk- +20% A hat made of leather. Very stylish. |
rough leather hat of dexterity (+3) (0 def, 1 armour)2.0 T1 head armor [Ego] Master While equipped: Stats +3 Dex ----- def ----- Armour +1 Fatigue +1% A hat made of leather. Very stylish. |
rejuvenating stralite mail armour of command (13 def, 11 armour)14.0 T4 heavy armor Reqs Heavy armour training Str 38 [Ego+] Nature/Psionic While equipped: Stats +3 Cun ----- def ----- Armour +11 Defense +13 (+4 eff.) Fatigue +12% Mind.save +15 (+7 eff.) HP.reg +4.40 ---------- misc Stam/turn +0.50 A suit of armour made of mail. |
Aerurodas (45 def, 14 armour)9.0 T5 light armor [Random Unique] Master While equipped: Stats +6 Cun +5 Dex dps ---------- Mind.crit +2% Phys.spd +15% Spell.spd +15% Mind.spd +15% Melee Ret 6 mind ----- def ----- Armour +14 Defense +45 (+15 eff.) Fatigue +8% Resists +3% darkness +22% cold Mind.save +3 (+2 eff.) ---------- misc Psi/ret +0.16 A suit of armour made of leather. |
drakeskin leather armour of the hero (20 def, 8 armour)9.0 T5 light armor [Ego+] Arcane/Nature/Master While equipped: Stats +6 Str +6 Dex +5 Mag +5 Wil +8 Cun ----- def ----- Armour +8 Defense +20 (+6 eff.) Fatigue +8% Max.HP +51.00 A suit of armour made of leather. |
Cyrogamira the stralite plate armour (30 def, 13 armour)17.0 T4 massive armor Reqs Massive armour training Str 48 [Rare] Disrupt While equipped: Stats +3 Str dps ---------- Phys.pwr +10 (+3 eff.) On Hit (Melee): * 20% chance to reduce armor by 35% ----- def ----- Armour +13 Defense +30 (+10 eff.) Fatigue +22% Resists +13% blight +3% physical +14% nature Mind.save +6 (+3 eff.) Die.at -60.00 life ---------- misc Equi/ret +0.20 A suit of armour made of metal plates. |
7 agate0.0 T1 black gem [Normal] While equipped: Stats +1 Str +1 Dex +1 Mag +1 Wil +1 Cun +1 Con Item imbue powers: Stats +1 Str +1 Dex +1 Mag +1 Wil +1 Cun +1 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
642 alchemist agate0.0 T1 black alchemist-gem [Normal] When used as an alchemist bomb: Bomb damage +5% Gems can be sold for money or used in arcane rituals. |
5 onyx0.0 T3 black gem [Normal] While equipped: Stats +3 Str +3 Dex +3 Mag +3 Wil +3 Cun +3 Con Item imbue powers: Stats +3 Str +3 Dex +3 Mag +3 Wil +3 Cun +3 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
5 aquamarine0.0 T2 blue gem [Normal] While equipped: Armour +2 Resists +2% all Item imbue powers: Armour +2 Resists +2% all Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
3 lapis lazuli0.0 T3 blue gem [Normal] While equipped: Defense +6 (+2 eff.) Phys.save +6 (+2 eff.) Spell.save +6 (+3 eff.) Mind.save +6 (+3 eff.) Item imbue powers: Defense +6 (+2 eff.) Phys.save +6 (+2 eff.) Spell.save +6 (+3 eff.) Mind.save +6 (+3 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
5 opal0.0 T2 blue gem [Normal] While equipped: Stats +2 Str +2 Dex +2 Mag +2 Wil +2 Cun +2 Con Item imbue powers: Stats +2 Str +2 Dex +2 Mag +2 Wil +2 Cun +2 Con Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
2 sapphire0.0 T4 blue gem [Normal] While equipped: Defense +8 (+2 eff.) Phys.save +8 (+3 eff.) Spell.save +8 (+4 eff.) Mind.save +8 (+4 eff.) Item imbue powers: Defense +8 (+2 eff.) Phys.save +8 (+3 eff.) Spell.save +8 (+4 eff.) Mind.save +8 (+4 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
5 topaz0.0 T2 blue gem [Normal] While equipped: Defense +4 (+1 eff.) Phys.save +4 (+1 eff.) Spell.save +4 (+2 eff.) Mind.save +4 (+2 eff.) Item imbue powers: Defense +4 (+1 eff.) Phys.save +4 (+1 eff.) Spell.save +4 (+2 eff.) Mind.save +4 (+2 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
sapper's dwarven-steel pickaxe (dig speed 22 turns)3.0 T3 digger tool [Ego+] Master While equipped: Stats +3 Cun +2 Str dps ---------- Acc +3 (+1 eff.) ---------- misc Infravis +3 While carried: ---------- misc Talents +1 Dig Allows you to dig a wall, remove a tree, create ways. |
4 emerald0.0 T3 green gem [Normal] While equipped: Armour +3 Resists +3% all Item imbue powers: Armour +3 Resists +3% all Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
jade0.0 T4 green gem [Normal] While equipped: Armour +4 Resists +4% all Item imbue powers: Armour +4 Resists +4% all Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
4 spinel0.0 T1 green gem [Normal] While equipped: Defense +2 (+0 eff.) Phys.save +2 (+1 eff.) Spell.save +2 (+1 eff.) Mind.save +2 (+1 eff.) Item imbue powers: Defense +2 (+0 eff.) Phys.save +2 (+1 eff.) Spell.save +2 (+1 eff.) Mind.save +2 (+1 eff.) Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
3 turquoise0.0 T4 green gem [Normal] While equipped: Res.pen +10% all Acc +10 (+3 eff.) Item imbue powers: Res.pen +10% all Acc +10 (+3 eff.) Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
dwarven lantern 'Chillstoker'1.0 T5 lite [Rare] Psionic While equipped: Stats +2 Mag +15 Wil +2 Con dps ---------- Dmg.mod +9% mind +18% cold ---------- misc Light +7 Made by the Dwarves, this lantern provides light in the darkest recesses of the earth. |
watchleader's alchemist's lamp of the moons1.0 T3 lite [Ego++] Arcane/Master While equipped: dps ---------- Dmg.mod +8% darkness ----- def ----- Resists +5% light Affinity +5% darkness Blind- +26% Confus- +15% ---------- misc Light +8 Infravis +3 See.Stealth +9 See.Invis +9 Track: Puts all charms on 40 cooldown Level 5.5 Pwr.cost 40 out of 40/40. Range melee/personal Travel.spd instantaneous Description: Sense foes around you in a radius of 32 for 8 turns. The radius will increase with your Cunning. A normal brass lantern, enhanced by alchemy to make it brighter. |
Eye of the Dreaming One2.0 T1 misc tool [Unique] Psionic While equipped: Stats +5 Wil dps ---------- Mind.pwr +5 (+2 eff.) ----- def ----- Mind.save +10 (+5 eff.) The wearer is asleep. Lucid Dreamer: May act while sleeping Sleep: Level 4.5 Pwr.cost 20 out of 25/25. Range 7 Travel.spd instantaneous Is a mind power Description: Puts targets in a radius of 2 to sleep for 4 turns, rendering them unable to act. Every 11 points of damage the target suffers will reduce the effect duration by one turn. When Sleep ends, the target will suffer from Insomnia for a number of turns equal to the amount of time it was asleep (up to ten turns max), granting it 20% sleep immunity for each turn of the Insomnia effect. At talent level 5 Sleep will become contagious and has a 25% chance to spread to nearby targets each turn. The damage threshold will scale with your Mindpower. This ethereal eye stares eternally, as if seeing things that do not truly exist. |
2 Prothotipe's Prismatic Eye0.0 T3 multi-hued gem [Unique] Arcane While equipped: Stats +5 Mag +5 Con Dmg.mod +10% lightning +10% fire +10% cold Masteries +0.20 Golem/Arcane On Spell Hit: 10% Eye Beam 2 Casts lasers on spellcast when worn or imbued. Item imbue powers: Stats +5 Mag +5 Con Dmg.mod +10% lightning +10% fire +10% cold Masteries +0.20 Golem/Arcane Latent Damage Type: Lightning This cracked gemstone looks faded with age. It appears to have once been the eye of a golem. |
Scrying Orb1.0 orb [Plot Item] Unknown While carried: This orb will automatically identify items you find. |
Automated Portable Extractor0.0 power tinker [Plot Item] Steamtech While carried: Melt all the items in the APE at once (also done automatically when you change level). Uses 0 power out of 1000/1000 The APE is a multifunction tinker toolbox. It can store temporarily any amount of items and when requested melt them down using metallurgic and chemical processes. The metals are melted into lumps of ore to server for the creation of tinkers. Any remains are melted and turned into valuable materials. |
5 garnet0.0 T3 red gem [Normal] While equipped: Phys.crit +3.0% Spell.crit +3% Mind.crit +3% Dmg.mod +6% all Item imbue powers: Phys.crit +3.0% Spell.crit +3% Mind.crit +3% Dmg.mod +6% all Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
ruby0.0 T4 red gem [Normal] While equipped: Stats +4 Str +4 Dex +4 Mag +4 Wil +4 Cun +4 Con Item imbue powers: Stats +4 Str +4 Dex +4 Mag +4 Wil +4 Cun +4 Con Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
Transmogrification Chest2.0 sher'tul chest [Plot Item] Unknown While carried: Transmogrify all the items in your chest at once (also done automatically when you change level). Uses 0 power out of 1000/1000 This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
Demonsage (37/37, 35-42 power, 3 apr)3.0 T3 shot ammo [Rare] Master Power 35.5 - 42.6 Physical Uses 70% Dex, 50% Cun Acc+ +0.2% base dam (max 20%) Apr +3 Crit +5.0% Capacity 37 Ranged+ +20 acid +16 darkness On Hit.r1 +8 nature On Crit.r2 +16 darkness +8 acid On Hit: * 20% chance to reduce damage dealt by 20% While equipped: ---------- misc Reload +2 Shots are used with slings to pummel your foes to death. |
barbed pouch of stralite shots of accuracy (21/21, 52-62 power, 5 apr)3.0 T4 shot ammo Reqs Dex 35 [Ego+] Master Power 52.0 - 62.4 Physical Uses 50% Cun, 70% Dex Acc+ +0.2% base dam (max 20%) Acc +15 Apr +5 Crit +12.5% Capacity 21 On Crit: * Wound the target dealing 231 physical damage across 5 turns and reducing healing by 50% Shots are used with slings to pummel your foes to death. |
chilling pouch of dwarven-steel shots of grasping (18/18, 30-36 power, 3 apr)3.0 T3 shot ammo [Ego+] Arcane/Nature Power 30.0 - 36.0 Physical Uses 50% Cun, 70% Dex Acc+ +0.2% base dam (max 20%) Apr +3 Crit +5.0% Capacity 18 Ranged+ +7 cold On Hit: * 20% chance to create vines that bind the target to the ground dealing 154 nature damage and pinning them for 3 turns Shots are used with slings to pummel your foes to death. |
pouch of dwarven-steel shots of corruption (17/17, 34-40 power, 3 apr)3.0 T3 shot ammo [Ego+] Arcane Power 34.0 - 40.8 Physical Uses 50% Cun, 70% Dex Acc+ +0.2% base dam (max 20%) Apr +3 Crit +5.0% Capacity 17 On Hit: 20% Curse of Impotence 3 Shots are used with slings to pummel your foes to death. |
pouch of steel shots 'Xemira' (21/21, 29-35 power, 2 apr)3.0 T2 shot ammo [Random Unique] Master/Psionic Power 29.5 - 35.4 Physical Uses 70% Dex, 50% Cun Acc+ +0.2% base dam (max 20%) Apr +2 Crit +11.5% Capacity 21 Phasing +10% Ranged+ +16 blight +14 physical +20 arcane On Hit: * 20% chance to knock the target back 3 spaces and deal 154 physical damage On Crit: * Cripple the target reducing mind, spell, and combat action speeds by 30% Shots are used with slings to pummel your foes to death. |
quick stralite torque of clear mind [power 2] (20 cooldown)2.0 T4 torque charm [Ego] Psionic Remove 1 confusion or silence effect and prevent the application of 2 detrimental mental effects for 5 turns Puts all charms on 20 cooldown Torques are made by powerful psionics to store psionic powers. |
8 amethyst0.0 T2 violet gem [Normal] While equipped: Phys.crit +2.0% Spell.crit +2% Mind.crit +2% Dmg.mod +4% all Item imbue powers: Phys.crit +2.0% Spell.crit +2% Mind.crit +2% Dmg.mod +4% all Latent Damage Type: Arcane Gems can be sold for money or used in arcane rituals. |
extending elven-wood wand of clairvoyance [power 13] (15 cooldown)2.0 T4 wand charm [Ego+] Arcane Reveal the area around you, dispelling darkness (radius 13, power 74 based on Magic), and detect the presence of nearby creatures for 10 turns Puts all charms on 15 cooldown 100% to increase the duration of 2 beneficial effects by 2. Magical wands are made by powerful Alchemists and Archmagi to store spells. Anybody can use them to release the spells. |
5 quartz0.0 T3 white gem [Normal] While equipped: Stun/Frz- +30% Item imbue powers: Stun/Frz- +30% Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
amber0.0 T4 yellow gem [Normal] While equipped: Phys.crit +4.0% Spell.crit +4% Mind.crit +4% Dmg.mod +8% all Item imbue powers: Phys.crit +4.0% Spell.crit +4% Mind.crit +4% Dmg.mod +8% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
2 ametrine0.0 T1 yellow gem [Normal] While equipped: Phys.crit +1.0% Spell.crit +1% Mind.crit +1% Dmg.mod +2% all Item imbue powers: Phys.crit +1.0% Spell.crit +1% Mind.crit +1% Dmg.mod +2% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
6 citrine0.0 T1 yellow gem [Normal] While equipped: Light +4 Infravis +4 Item imbue powers: Light +4 Infravis +4 Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
5 zircon0.0 T1 yellow gem [Normal] While equipped: Armour +1 Resists +1% all Item imbue powers: Armour +1 Resists +1% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
Achievements
A Fistful of Gold (Insane (Roguelike) difficulty)
Buy an item from an AAA.By Tart the Cornac Adventurer level 21
21st Dusk 122nd year of Ascendancy at 07:52 see stats
Dragon's Greed (Insane (Roguelike) difficulty)
Amassed 8000 gold pieces.By Tart the Cornac Adventurer level 32
54th Dusk 122nd year of Ascendancy at 22:36 see stats
Exterminator (Insane (Roguelike) difficulty)
Killed 1000 creatures.By Tart the Cornac Adventurer level 24
28th Dusk 122nd year of Ascendancy at 04:58 see stats
Fear me not! (Insane (Roguelike) difficulty)
Survived the Fearscape!By Tart the Cornac Adventurer level 23
25th Dusk 122nd year of Ascendancy at 09:51 see stats
Infinite x10 (Insane (Roguelike) difficulty)
Got to level 10 of the infinite dungeon.By Tart the Cornac Adventurer level 12
4th Flare 122nd year of Ascendancy at 21:58 see stats
Infinite x20 (Insane (Roguelike) difficulty)
Got to level 20 of the infinite dungeon.By Tart the Cornac Adventurer level 22
23rd Dusk 122nd year of Ascendancy at 13:15 see stats
Infinite x30 (Insane (Roguelike) difficulty)
Got to level 30 of the infinite dungeon.By Tart the Cornac Adventurer level 31
49th Dusk 122nd year of Ascendancy at 10:45 see stats
Level 10 (Insane (Roguelike) difficulty)
Got a character to level 10.By Tart the Cornac Adventurer level 10
2nd Summertide 122nd year of Ascendancy at 17:42 see stats
Level 20 (Insane (Roguelike) difficulty)
Got a character to level 20.By Tart the Cornac Adventurer level 20
17th Dusk 122nd year of Ascendancy at 12:20 see stats
Level 30 (Insane (Roguelike) difficulty)
Got a character to level 30.By Tart the Cornac Adventurer level 30
43rd Dusk 122nd year of Ascendancy at 19:53 see stats
Treasure Hoarder (Insane (Roguelike) difficulty)
Amassed 3000 gold pieces.By Tart the Cornac Adventurer level 23
27th Dusk 122nd year of Ascendancy at 04:58 see stats
Treasure Hunter (Insane (Roguelike) difficulty)
Amassed 1000 gold pieces.By Tart the Cornac Adventurer level 15
3rd Dusk 122nd year of Ascendancy at 15:45 see stats
Log
Burning Phosphorous from Tart hits Gorbat, Supreme Wyrmic of the Pride for 9 fire damage.
Gorbat, Supreme Wyrmic of the Pride resists the fear.
Gorbat, Supreme Wyrmic of the Pride breathes ice!
Tart resists the freeze!
Gorbat, Supreme Wyrmic of the Pride hits Tart for 427 cold damage.
Burning Phosphorous from Tart hits Gorbat, Supreme Wyrmic of the Pride for 9 fire damage.
Tart's Rocket Pod performs a ranged critical strike against Gorbat, Supreme Wyrmic of the Pride!
Tart's spell attains critical power!
Tart performs a melee critical strike against Gorbat, Supreme Wyrmic of the Pride!
Gorbat, Supreme Wyrmic of the Pride is disabled.
Tart's Rocket Pod performs a ranged critical strike against Gorbat, Supreme Wyrmic of the Pride!
Tart's spell attains critical power!
Tart performs a melee critical strike against Gorbat, Supreme Wyrmic of the Pride!
Gorbat, Supreme Wyrmic of the Pride shrugs off the effect 'Disable'!
Tart hits Gorbat, Supreme Wyrmic of the Pride for 12 mind, 8 temporal, 10 darkness, 4 lightning, 4 fire, 3 mind, 25 arcane, 13 mind, 8 temporal, 10 darkness, 4 lightning, 4 fire, 3 mind, 25 arcane (138 total damage).
Tart's Rocket Pod hits Gorbat, Supreme Wyrmic of the Pride for 85 fire, 13 fire, 7 acid, 5 nature, 66 acid (180 total damage).
Tart's Rocket Pod hits Gorbat, Supreme Wyrmic of the Pride for 88 fire, 13 fire, 66 acid (169 total damage).
Melee retaliation hits Tart for 37 cold, 37 cold (75 total damage).
Gorbat, Supreme Wyrmic of the Pride is dazed!
Gorbat, Supreme Wyrmic of the Pride uses Infusion: Wild.
Gorbat, Supreme Wyrmic of the Pride is not dazed anymore.
Gorbat, Supreme Wyrmic of the Pride is cured!
Gorbat, Supreme Wyrmic of the Pride lessens the pain.
Gorbat, Supreme Wyrmic of the Pride resists the fear.
Gorbat, Supreme Wyrmic of the Pride breathes sand!
Gorbat, Supreme Wyrmic of the Pride roars triumphantly.
Tart shrugs off the effect 'Blinded'!
Gorbat, Supreme Wyrmic of the Pride hits Tart for 202 physical damage.
Tart the level 36 cornac adventurer was hacked apart to death by Gorbat, Supreme Wyrmic of the Pride and fed to the hatchlings on level 35 of Infinite Dungeon.
































































































































