










Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.7.6 |
| Addons | Escorts Enhanced 1.7.0Various enhancements to escort quest NPCs: Auto-Transmo Gems 1.7.0Adds a new game option "Auto-transmo gems", which will place gemsof the specified tier or lower into the transmogrification chest when initially picked up, as with other items. The option is ignored if you have any talents that consume gems, as a convenience to Alchemists. Also available as part of the ZOmnibus Addon Pack and ZOmnibus Lite. Possessor Bonus Class 1.7.4Donators/Buyers bonus! Ashes of Urh'Rok 1.7.4Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
Embers of Rage 1.7.4Official Expansion!One year has passed since the one the Orcs call the "Scourge from the West" came and single-handedly crushed the Orc Prides of Grushnak, Vor, Gorbat, and Rak'Shor. The Allied Kingdoms, now linked by farportal to their distant, long-lost Sunwall allies, have helped them conquer most of Var'Eyal. The few remnants of the ravaged Prides are caged... but one Pride remains. Kruk Pride, isolated on an island, is the last orcish settlement that stands; they, too, face their impending doom. The Sunwall has blockaded the only exit point from the island, and now, the technologically advanced civilization of Steam Giants have come down from the mountains to take their homeland with machines and weaponry unlike anything else on Eyal. Kruk Pride has reverse-engineered their technology before; their only hope is to do it again and rise up against the Pride's foes. Features:
Improved Auto-explore and Rest 1.7.2Quality of Life improvements for resting and auto-exploring. v3.5.0 *** FOR ToME v1.6.5 *** It is recommended to turn off Marson's Rest and Auto-Explore as well as C.Lowe's Rest Tweaks if using. This addon is meant to include all of them. Latest Update Notes: Existing Features: Determines how auto-explore and running respond to telepathy, including mouse moves. Regardless of the setting, hostiles seen via telepathy will not halt resting or the Rod of Recall, nor trigger automated talents. Unique or powerful monsters (rank > 3) will always trigger a halt to running when they are spotted via telepathy for any mode except 'Original'. Available modes: • 'Always Viligant' always stops running when a hostile creature is seen via telepathy. • 'Original' is standard ToME auto-explore behavior, which ignores telepathy when running or auto-exploring. • Compatible with ToME v1.6.0 Notes: • Telepathy will not prevent auto-exploring the way normal sight will. If a halt is triggered by telepathy, hitting auto-explore again will move you at least one more square in the direction of the auto-explore path. If in 'Always Viligant' mode and a hostile is within telepathic sight (but not normal sight), you will auto-explore in 1 square per keypress increments. Showing Items Tier in Inventory 1.7.2This addon add a column to inventory which show items Tier and allows sorting to show higher Tier first There is an option under "Game Setting"->UI->Sort Items by Tier by default items which is going to be transmo- and of type scroll (rune,infusion..), tinker or other without Tier specified will be placed at the top of the inventory to avoid occasional transmo of valuables This mod is safe to use without starting new game Escort Rescheduling 1.7.0Slightly adjust the random level selection for escort quests to avoid levels with zone bosses. Items Vault 1.7.6Donators/Buyers bonus! Infinite Dungeon Challenges Fix 1.7.6Fixes a bug with infinite dungeon challenges caused by clones/summons Select your Escorts 1.7.0Allows you to choose which escorts you will encounter at the start of the game. There is an option to choose a random escort in case you just wanted to guarantee some unlocks before continuing with the base game's behavior. Note: You're only supposed to be able to choose the lost tinker once. (Must have the Embers of Rage DLC and unlocked by playing in the Orcs campaign) To reach me faster, please leave a message on the Steam Workshop page. I don't get notifications on te4.org so I may take longer to reply. Go to Landmark 1.7.4Adds a new game menu option "Show known Landmarks", which presents a list of landmarks (up/down stairs, golden chests, zone entrances and the like) that you've seen on the current level and allows you to go to them or view them on the map. You can also set your own landmarks for later reference by right-clicking on the map and choosing "Set landmark". Also available as part of the ZOmnibus Addon Pack and ZOmnibus Lite. Enhanced Object Compare 1.7.0Improves the "Press
Also available as part of the ZOmnibus Addon Pack and ZOmnibus Lite. Live-Updating Locked Tooltip 1.7.6Allows information in locked tooltips to be updated. Schematic Recycling 1.6.6Undoes a small change in release 1.1.5 of the Embers of Rage DLC, allowing schematics to once again be transmogrified via the Transmogrification Chest or melted down in the Automated Portable Extractor. Better Item Description 1.7.4This addon makes items description easier to read and determine on a glance it's usefulness Most important thing to remember it's not recommended to use this mod if you'r new to the game Item Link Verification 1.0.1Simple addon to request confirmation before linking items into chat. Forbidden Cults 1.7.4Official Expansion!Not all adventurers seek fortune, not all that defend the world have good deeds in mind. Forbidden Cults is a big expansion for Tales of Maj'Eyal to let you explore the horrors that lurk beneath the surface, to delve in long lost knowledge and lore and as usual to die a lot!
Both those classes use a new resource called Insanity that gradually makes you both more chaotic and powerful as it fills up.
|
| Campaign | Infinite |
| Mode | Insane Roguelike |
| Sex | Female |
| Race | Cornac |
| Class | Adventurer |
| Level / Exp | 23 / 83% |
| Size | medium |
| Lifes / Deaths | Killed by Aeryrin the giant ice ant at level 23 on the 2nd Dusk 122nd year of Ascendancy at 17:14 / 1 |
Primary Stats
| Strength | 29 (base 15) |
| Dexterity | 15 (base 15) |
| Constitution | 21 (base 12) |
| Magic | 24 (base 22) |
| Willpower | 40 (base 34) |
| Cunning | 47 (base 46) |
Resources
| Mana | 262/382 |
| Equilibrium | 0 |
| Psi | 159/301 |
| Life | -145/361 |
| Paradox | 300 |
| Stamina | 226/241 |
| Hate | 102/102 |
| Healing Factor | 1.414804467222 |
| Regeneration | 18.746159190691 |
Speed
| Mental | +2% |
| Attack | +2% |
| Movement | -2.2204460492503E-14% |
| Spell | 0% |
| Global | +100% |
Vision
| Sight | 10 |
| Lite | 6 |
Offense: Barehand
| Damage | 48 |
| Accuracy | 32 |
| Crit Chance | 14% |
| APR | 17 |
| Speed | 0.78 |
Offense: Spell
| Spellpower | 44 |
| Crit Chance | 12% |
| Speed | 1 |
Offense: Mind
| Mindpower | 40 |
| Crit Chance | 12% |
| Speed | 0.98039215686275 |
Offense: Damage Bonus
| Lightning | +6% |
| Darkness | +10% |
| Nature | +12% |
| Blight | +3% |
| Physical | +14% |
| Fire | +10% |
| All | 0% |
Offense: Damage Penetration
| Cold | +15% |
| Darkness | +5% |
Defense: Base
| Armour (hardiness) | 29.118138619369 (56.297102139833%) |
| Defense | 19 |
| Ranged Defense | 19 |
| Fatigue | 17 |
| Physical Save | 26 |
| Spell Save | 24.4 |
| Mental Save | 26 |
Defense: Resistances
| Darkness | + 25%( 70%) |
| Lightning | + 11%( 70%) |
| Nature | + 18%( 70%) |
| Temporal | + 11%( 70%) |
| Cold | + 14%( 70%) |
| Fire | + 41%( 70%) |
| Mind | + 16%( 70%) |
| All | + 5%( 70%) |
Defense: Immunities
| Stun Resistance | 95% |
| Confusion Resistance | 96% |
| Poison Resistance | 20% |
| Blind Resistance | 16% |
| Silence Resistance | 20% |
| Bleed Resistance | 20% |
| Teleport Resistance | 20% |
| Disarm Resistance | 30% |
| Instadeath Resistance | 100% |
| Knockback Resistance | 34% |
Inscriptions (3/3)
| Runes | Effective talent level: 1.0 Rune: TeleportationUse mode: Activated Range: melee/personal Cooldown: 14 Travel Speed: instantaneous Usage Speed: Spell (100% of a turn) Is: a spell Description: Activate the rune to teleport randomly in a range of 63 with a minimum range of 15. Its effects scale with your Willpower stat. |
| Runes | Effective talent level: 1.0 Rune: Shatter AfflictionsUse mode: Activated Range: melee/personal Cooldown: 13 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to instantly dissipate the energy of your ailments, cleansing all cross tier effects and 1 physical, mental, and magical effect. You use the dissipated energy to create a shield lasting 3 turns and blocking 43 damage per debuff cleansed (not counting cross-tier ones). If there were only cross-tier effects to cleanse, no shield is created and the rune goes on a 75% reduced cooldown. Its effects scale with your Constitution stat. |
| Infusions | Effective talent level: 1.0 Infusion: HealingUse mode: Activated Range: melee/personal Cooldown: 12 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to instantly heal yourself for 120 then cleanse 1 wound, poison, and disease effect. Its effects scale with your Willpower stat. |
Class Talents
| Technique / Pugilism | 1.00 |
| 1/5 |
| 3/5 |
| 2/5 |
| 0/5 |
| Chronomancy / Temporal Combat | 1.00 |
| 5/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Demented / Tentacles | 1.00 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Psionic / Solipsism | 1.00 |
| 2/5 |
| 1/5 |
| 3/5 |
| 3/5 |
| Spell / Temporal | 1.00 |
| 1/5 |
| 3/5 |
| 1/5 |
| 3/5 |
| Wild-gift / Higher draconic abilities | 1.00 |
| 1/5 |
| 1/5 |
| 3/5 |
| 0/5 |
| Cursed / Rampage | 1.00 |
| 1/5 |
| 1/5 |
| 1/5 |
| 0/5 |
Generic Talents
| Technique / Unarmed training | 1.00 |
| 3/5 |
| 3/5 |
| 1/5 |
| 1/5 |
| Psionic / Finer energy manipulations | 1.00 |
| 1/5 |
| 1/5 |
| 1/5 |
| 3/5 |
| Technique / Thuggery | 1.00 |
| 1/5 |
| 3/5 |
| 0/5 |
| 0/5 |
| Technique / Combat training | 1.00 |
| 2/5 |
| 2/5 |
| 0/5 |
| 2/5 |
| 0/5 |
| 0/5 |
Effects
Quests
Exterminate every foe on the level. Infinite Dungeon Challenge (Level 13): ExterminatorYou completed the challenge and received: +1 Class Point | done |
Exterminate every foe on the level. Infinite Dungeon Challenge (Level 16): ExterminatorYou completed the challenge and received: +1 Class Point | done |
Exterminate every foe on the level. Infinite Dungeon Challenge (Level 18): Exterminator | failed |
Exterminate every foe on the level. Infinite Dungeon Challenge (Level 19): ExterminatorYou completed the challenge and received: Random Artifact: Blazeidol (6 def, 11 armour) | done |
Exterminate every foe on the level. Infinite Dungeon Challenge (Level 20): Exterminator | active |
Leave the level (to the next level) without killing a single creature. You will get two rewards. Infinite Dungeon Challenge (Level 5): Pacifist | failed |
Exterminate every foe on the level. Infinite Dungeon Challenge (Level 6): ExterminatorYou completed the challenge and received: +1 Class Point | done |
Exterminate every foe on the level. Infinite Dungeon Challenge (Level 8): ExterminatorYou completed the challenge and received: +3 Stat Points | done |
You have entered the Infinite Dungeon. There is no going back now. The Infinite DungeonGo deep, fight, win or die in a blaze of glory! | active |
Equipment
| Psionic focus | chilling voratun greatmaul (65-98 power, 4 apr)5.0 T5 greatmaul 1H weapon Reqs Str 48 [Ego] Arcane Power 65.5 - 98.2 Physical Uses 120% Str Acc+ +0.2% base dam (max 20%) Apr +4 Crit +3.0% Atk.spd 100% Melee+ +12 cold Massive two-handed mauls. |
| Light source | bright brass lantern of health2.0 T1 lite [Ego] Nature/Master While equipped: ----- def ----- Max.HP +43.00 ---------- misc Light +6 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
| On head | Rhuvor the iron helm (0 def, 3 armour)3.0 T1 head armor Reqs Heavy armour training [Rare] Nature While equipped: ----- def ----- Armour +3 Fatigue +5% Resists +6% lightning +6% temporal Mind.save +3 (+2 eff.) Die.at -20.00 life Poison- +20% Disarm- +10% Teleport- +20% A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
| Tool | Teroddadig the iron pickaxe (dig speed 19 turns)3.0 T1 digger tool [Rare] Master While equipped: Stats +1 Cun +1 Str dps ---------- Crit.mult +11.00% Phys.pwr +5 (+1 eff.) Mind.pwr +15 (+5 eff.) Apr +5 On Hit (Melee): * 10% chance to reduce all saves and defense by 26 ---------- misc Max.hate +2.00 While carried: ---------- misc Talents +1 Dig Allows you to dig a wall, remove a tree, create ways. |
| On fingers | steel ring 'Douridol'0.1 T2 ring jewelry [Random Unique] Nature/Master While equipped: dps ---------- Dmg.mod +10% fire Acc +8 (+4 eff.) Apr +9 On Hit (Melee): * 10 arcane resource burn * 20% chance to reduce damage dealt by 21% ----- def ----- Defense +7 (+4 eff.) Resists +26% fire Spell.save +6 (+2 eff.) HP.reg +3.00 Stun/Frz- +24% Disengage: Puts all charms on 10 cooldown Level 2.0 Pwr.cost 10 out of 10/10. Range 7 Travel.spd instantaneous Description: Jump back up to 3 grids from your target, springing over any creatures in your way. You must disengage in a nearly straight line directly away from your target (which you must be able to see). After moving, you gain 106% increased movement speed for 3 turns (which ends if you take any actions other than movement), and you may reload your ammo (if any). The extra speed and maximum distance you can move are reduced by your Fatigue level. Rings make your fingers look great! |
| On fingers | Ring of Growth0.1 T2 ring jewelry [Unique] Nature/Master While equipped: Stats +4 Str +4 Wil dps ---------- Dmg.mod +8% nature +8% physical ----- def ----- Resists +10% nature Phys.save +8 (+3 eff.) HP.reg +3.00 Heal.mod +20% This small wooden ring has a single green stem wrapped around it. Thin leaves still seem to be growing from it. |
| Around waist | Bareyadunachak1.0 T1 belt armor [Rare] Master While equipped: ----- def ----- Resists +6% fire +3% darkness +6% cold Phys.save +3 (+1 eff.) HP.reg +4.00 Confus- +20% A belt that goes around your waist. |
| Main armor | steel mail armour of Eyal (2 def, 6 armour)14.0 T2 heavy armor Reqs Heavy armour training [Ego+] Nature While equipped: ----- def ----- Armour +6 Defense +2 (+1 eff.) Fatigue +12% Max.HP +31.00 HP.reg +3.00 Heal.mod +12% A suit of armour made of mail. |
| On feet | pair of iron boots 'Frozenwasp' (0 def, 3 armour)3.0 T1 feet armor Reqs Heavy armour training [Rare] Arcane While equipped: Stats +2 Mag dps ---------- Spell.pwr +25 (+9 eff.) Dmg.mod +3% blight Res.pen +15% cold ----- def ----- Armour +3 Fatigue +2% Silence- +20% Confus- +22% Stun/Frz- +21% ---------- misc Mana/s.crit +2.00 Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
| On hands | Velithra (0 def, 7 armour)1.0 T2 hands armor [Random Unique] Arcane/Nature While equipped: Stats +2 Wil dps ---------- Spell.pwr +25 (+9 eff.) Melee+ 16 darkness 7 physical Dmg.mod +10% darkness +6% physical ----- def ----- Armour +7 Resists +15% darkness Def/telep +5 Res/telep +5% Dur/telep +5% Unarmed combat: Power 16.0 - 17.6 Physical Uses 40% Str, 40% Cun, 40% Dex Acc+ +0.2% crit chance (max 25%) Apr +3 Crit +3.0% Atk.spd 125% On Hit.r1 +7 physical On Crit.r2 +8 physical On Hit: 40% Moonlight Ray 3 On Hit: 10% Sand Breath 3 On Hit: * 15% chance to reduce damage dealt by 21% Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
| Cloak | Thunderprophet the linen cloak (7 def, 2 armour)2.0 T1 cloak armor [Rare] Master While equipped: dps ---------- Dmg.mod +3% lightning ----- def ----- Armour +2 Defense +7 (+4 eff.) Resists +3% cold Phys.save +5 (+2 eff.) Cut- +20% Disarm- +20% A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
| Around neck | Mardehir the Fogtaint0.1 T1 amulet jewelry [Rare] Nature While equipped: dps ---------- Dmg.mod +3% lightning Res.pen +5% darkness On Hit (Melee): * 20% chance to reduce damage dealt by 21% ----- def ----- Resists +6% fire +11% mind +3% darkness Confus- +20% Amulets make your neck look great! |
Inventory
regeneration infusion (heal 115; 14 cd)0.1 infusion scroll [Normal] Nature When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 14 Travel.spd instantaneous Usage Speed Standard (100% of a turn) Is a nature gift Description: Activate the infusion to heal yourself for 115 life over 5 turns. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. |
regeneration infusion of the psychic (heal 211; 12 cd)0.1 infusion scroll [Ego] Nature When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 12 Travel.spd instantaneous Usage Speed Standard (100% of a turn) Is a nature gift Description: Activate the infusion to heal yourself for 211 life over 5 turns. Its effects scale with your Willpower stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. |
Mirror Image Rune (dur 6; cd 24)0.1 rune scroll [Unique] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 24 Travel.spd instantaneous Usage Speed Spell (100% of a turn) Is a spell Description: Activate the rune to create up to 3 images of yourself that taunt nearby enemies each turn and immediately after being summoned. Only one image can be created per enemy in radius 10 with the first being created near the closest enemy. Images inherit all of your life, resistance, armor, defense, and armor hardiness. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
shatter afflictions rune of the duelist (absorb 59; cd 12)0.1 rune scroll [Ego] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 12 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a spell Description: Activate the rune to instantly dissipate the energy of your ailments, cleansing all cross tier effects and 1 physical, mental, and magical effect. You use the dissipated energy to create a shield lasting 3 turns and blocking 59 damage per debuff cleansed (not counting cross-tier ones). If there were only cross-tier effects to cleanse, no shield is created and the rune goes on a 75% reduced cooldown. Its effects scale with your Dexterity stat. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. Press to compare to your current inscriptions |
shatter afflictions rune of the warrior (absorb 49; cd 12)0.1 rune scroll [Ego] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 12 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a spell Description: Activate the rune to instantly dissipate the energy of your ailments, cleansing all cross tier effects and 1 physical, mental, and magical effect. You use the dissipated energy to create a shield lasting 3 turns and blocking 49 damage per debuff cleansed (not counting cross-tier ones). If there were only cross-tier effects to cleanse, no shield is created and the rune goes on a 75% reduced cooldown. Its effects scale with your Strength stat. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. Press to compare to your current inscriptions |
shielding rune of the warrior (absorb 179; dur 4; cd 15)0.1 rune scroll [Ego] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 15 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a spell Description: Activate the rune to create a protective shield absorbing at most 179 damage for 4 turns. Its effects scale with your Strength stat. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
schematic: Armour Reinforcement0.1 T1 schematic scroll Reqs Create Tinker [Normal] [can be learnt] Learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
schematic: Back Support0.1 T1 schematic scroll Reqs Create Tinker [Normal] [can be learnt] Learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
schematic: Deflection Field0.1 T1 schematic scroll Reqs Create Tinker [Normal] [can be learnt] Learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
2 schematic: Headlamp0.1 T1 schematic scroll Reqs Create Tinker [Normal] [can be learnt] Learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
schematic: Mental Stimulator0.1 T1 schematic scroll Reqs Create Tinker [Normal] [can be learnt] Learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
2 schematic: Razor Edge0.1 T1 schematic scroll Reqs Create Tinker [Normal] [can be learnt] Learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
schematic: Winterchill Edge0.1 T1 schematic scroll Reqs Create Tinker [Normal] [can be learnt] Learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
Arikira0.1 T3 amulet jewelry [Rare] Nature While equipped: Stats +5 Con dps ---------- Mind.pwr +5 (+2 eff.) ----- def ----- Armour +8 Defense +15 (+8 eff.) Phys.save +9 (+4 eff.) ---------- misc Max.hate +6.00 Amulets make your neck look great! |
copper amulet of constitution (+3)0.1 T1 amulet jewelry [Ego] Nature While equipped: Stats +3 Con Amulets make your neck look great! |
Isireda the steel ring0.1 T2 ring jewelry [Rare] Master While equipped: Stats +5 Cun dps ---------- Dmg.mod +3% acid ----- def ----- Fatigue -6% Resists +3% acid ---------- misc Max.enc +25 Rings make your fingers look great! |
Polygawen the copper ring0.1 T1 ring jewelry [Rare] Nature While equipped: Stats +1 Dex dps ---------- Dmg.mod +3% physical +10% cold Acc +20 (+9 eff.) ----- def ----- Resists +20% cold Rings make your fingers look great! |
Umbrabreaker the copper ring0.1 T1 ring jewelry [Rare] Nature While equipped: Stats +1 Wil dps ---------- Dmg.mod +3% fire +18% darkness +11% cold Melee Ret 8 fire On Hit (Melee): * 20% chance to reduce damage dealt by 21% ----- def ----- Resists +22% cold Rings make your fingers look great! |
copper ring 'Eilineseth'0.1 T1 ring jewelry [Rare] Nature While equipped: Stats +3 Wil dps ---------- Dmg.mod +11% cold On Hit (Melee): * 20% chance to gain 10% of a turn (3/turn limit) ----- def ----- Resists +22% cold Crit.chn- 10.00% ---------- misc Infravis +3 Rings make your fingers look great! |
steel ring 'Hailsage'0.1 T2 ring jewelry [Rare] Arcane While equipped: Stats +3 Str +2 Con dps ---------- Dmg.mod +11% light Acc +5 (+3 eff.) Melee Ret 4 physical ----- def ----- Resists +22% light +3% cold Phys.save +6 (+2 eff.) ---------- misc Stam/turn +3.00 Rings make your fingers look great! |
steel ring 'Lustrepain'0.1 T2 ring jewelry [Rare] Master While equipped: dps ---------- Res.pen +5% acid ----- def ----- Resists +6% acid +15% light Mind.save +12 (+6 eff.) Max.HP +23.00 Disarm- +22% Pinning- +20% Knockbk- +25% ---------- misc Light +2 Rings make your fingers look great! |
stralite ring 'Aerotha'0.1 T4 ring jewelry [Random Unique] Arcane/Psionic While equipped: Stats +5 Cun dps ---------- Melee+ 14 physical Ranged+ 5 physical Dmg.mod +16% mind +13% light On Hit (Melee): * 14% chance to reduce all saves and defense by 26 On Hit (Ranged): * 11% chance to reduce all saves and defense by 26 ----- def ----- Resists +19% mind +3% temporal +26% light +5% arcane Disease- +10% ---------- misc Hate/m.crit +2.00 Max.hate +7.00 Bleeding Edge: Puts all charms on 20 cooldown Level 4.0 Pwr.cost 20 out of 20/20. Range melee/personal Travel.spd instantaneous Description: Lashes at the target, doing 162% weapon damage. If the attack hits, the target will bleed for 307% weapon damage over 7 turns, and all healing will be reduced by 62%. Rings make your fingers look great! |
titan's copper ring of fire (+22%)0.1 T1 ring jewelry [Ego] Nature While equipped: Stats +3 Con dps ---------- Dmg.mod +11% fire ----- def ----- Resists +22% fire Phys.save +6 (+2 eff.) Rings make your fingers look great! |
warrior's steel ring0.1 T2 ring jewelry [Ego] Master While equipped: Stats +4 Str ----- def ----- Armour +8 Rings make your fingers look great! |
wizard's steel ring of perseverance0.1 T2 ring jewelry [Ego] Arcane/Master While equipped: Stats +3 Mag ----- def ----- Spell.save +6 (+2 eff.) HP.reg +2.00 Stun/Frz- +20% Rings make your fingers look great! |
caustic steel greatmaul of rage (28-42 power, 2 apr)5.0 T2 greatmaul 2H weapon [Ego++] Nature/Master Power 28.0 - 42.0 Physical Uses 120% Str Acc+ +0.2% base dam (max 20%) Apr +2 Crit +1.0% Atk.spd 100% On Crit.r2 +16 acid +12 nature While equipped: Stats +5 Str dps ---------- Dmg.mod +9% physical Res.pen +10% acid +7% nature Acc +9 (+5 eff.) Apr +7 Massive two-handed mauls. |
Brandsin (34-55 power, 2 apr)3.0 T3 greatsword 2H weapon [Rare] Disrupt Power 34.5 - 55.2 Physical Uses 120% Str Acc+ +0.4% crit mult (max 40%) Apr +2 Crit +3.5% Atk.spd 100% Melee+ +8 fire On Hit.r1 +8 light +16 fire On Crit.r2 +8 fire On Hit: * 7% chance to slow global speed by 53% While equipped: dps ---------- On Hit (Melee): * 20% chance to slow global speed by 53% ----- def ----- Resists +9% nature Massive two-handed swords. |
Mayiyatha the iron mace (13-18 power, 2 apr)3.0 T1 mace 1H weapon [Rare] Arcane Power 13.0 - 18.2 Physical Uses 100% Str Acc+ +0.2% base dam (max 20%) Apr +2 Crit +0.5% Atk.spd 100% On Hit.r1 +6 fire While equipped: dps ---------- Crit.mult +20.00% Phys.pwr +10 (+3 eff.) Melee Ret 4 arcane ----- def ----- Def/telep +5 Res/telep +5% Dur/telep +5% Blunt and deadly. |
gifted mossy mindstar of venom (2-2 power, 12 apr, mind damage)3.0 T1 mindstar 1H weapon [Ego+] Nature Power 2.0 - 2.2 Mind Uses 50% Wil, 30% Cun Mastery Psiblades Acc+ +0.2% crit chance (max 25%) Acc uses Wil Apr +12 Crit +2.5% Atk.spd 100% While equipped: dps ---------- Mind.crit +1% Mind.pwr +5 (+2 eff.) Melee+ 5 acid Dmg.mod +5% acid Res.pen +5% acid ----- def ----- Resists +4% acid HP.reg +2.00 ---------- misc Talents +1 Attune Mindstar Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
hardened leather sling of piercing4.0 T3 sling 1H weapon Reqs Dex 24 [Ego+] Master Acc+ +0.2% base dam (max 20%) Atk.spd 100% Range +8 While equipped: dps ---------- Res.pen +6% all Acc +11 (+6 eff.) Apr +7 Slings are used to hurl stones or metal shots at your foes. |
Smearspar the yew starstaff (20-24 power, 4 apr, temporal element)5.0 T3 staff 2H weapon [Rare] Nature Power 20.0 - 24.0 Physical Uses 80% Mag Mastery Staff Mastery Acc+ +2.0% proc dam (max 200%) Apr +4 Crit +3.5% Atk.spd 100% While equipped: Stats +2 Con dps ---------- Spell.crit +3% Spell.pwr +9 (+3 eff.) Dmg.mod +20% temporal Melee Ret 8 physical ----- def ----- Armour +12 Defense +16 (+8 eff.) Resists +6% nature ---------- misc Light +2 Talents +1 Command Staff Illuminate: Puts all charms on 6 cooldown Level 1.0 Pwr.cost 6 out of 6/6. Range melee/personal Travel.spd instantaneous Is a spell Description: Creates a globe of pure light within a radius of 6 that illuminates the area and deals 69.93 damage to all creatures. At level 3, it also blinds all who see it (except the caster) for 3 turns. Staves designed for wielders of magic, by the greats of the art. |
Aeretha4.0 T2 steamgun 1H weapon Reqs Dex 16 Steam Pool [Random Unique] Nature/Master/Steamtech Acc+ +0.2% base dam (max 20%) Apr +6 Atk.spd 100% Range +7 Proj.spd +800% Ranged+ +8 blight On Crit.r2 +9 acid +15 nature Uses 2.0 Steam While equipped: Stats +10 Cun dps ---------- Steampwr +7 (+4 eff.) Mind.pwr +15 (+5 eff.) Phys.spd +10% Res.pen +9% acid +7% nature Apr +7 On Hit (Ranged): * 20% chance to reduce strength, dexterity, and constitution by 23 ---------- misc Max.psi +40.00 Steamguns use bursts of steam directly injected in the barrel to propel metal shots with great force. |
Bethabrelaith4.0 T2 steamgun 1H weapon Reqs Dex 16 Steam Pool [Rare] Arcane/Steamtech Acc+ +0.2% base dam (max 20%) Apr +6 Atk.spd 100% Range +7 Proj.spd +600% Ranged+ +6 lightning Uses 2.0 Steam While equipped: dps ---------- Dmg.mod +10% lightning ----- def ----- Defense +30 (+15 eff.) Resists +3% light Spell.save +6 (+2 eff.) Disarm- +20% Def/telep +15 Res/telep +15% Dur/telep +15% Steamguns use bursts of steam directly injected in the barrel to propel metal shots with great force. |
steel steamgun of enduring4.0 T2 steamgun 1H weapon Reqs Dex 16 Steam Pool [Ego+] Nature/Steamtech Acc+ +0.2% base dam (max 20%) Apr +6 Atk.spd 100% Range +7 Proj.spd +600% Uses 2.0 Steam While equipped: Stats +5 Con +6 Wil ----- def ----- Max.HP +39.00 Steamguns use bursts of steam directly injected in the barrel to propel metal shots with great force. |
Emelynne the Shimmerpierce1.0 T3 belt armor [Rare] Nature While equipped: Stats +3 Str dps ---------- Res.pen +20% lightning +15% acid Melee Ret 6 lightning ----- def ----- Resists +10% lightning +8% temporal Phys.save +6 (+2 eff.) A belt that goes around your waist. |
Mighty Girdle1.0 T1 belt armor [Unique] Master Some giant wraps would make you feel great. While equipped: ----- def ----- Armour +4 Fatigue -10% Max.HP +40.00 Knockbk- +40% ---------- misc Max.enc +70 This girdle is enchanted with mighty wards against expanding girth. Whatever the source of its wondrous strength, it will prove of great aid in the transport of awkward burdens. |
enveloping linen cloak (6 def, 0 armour)2.0 T1 cloak armor [Ego] Master While equipped: ----- def ----- Defense +6 (+3 eff.) Phys.save +5 (+2 eff.) A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
brawler's hardened leather gloves (0 def, 2 armour)1.0 T2 hands armor [Ego+] Master While equipped: Stats +4 Str +4 Dex +3 Cun ----- def ----- Armour +2 Phys.save +8 (+3 eff.) ---------- misc Cooldown Double Strike -1 Unarmed combat: Power 17.5 - 19.2 Physical Uses 40% Str, 40% Cun, 40% Dex Acc+ +0.2% crit chance (max 25%) Acc +4 Apr +3 Crit +8.0% Atk.spd 125% On Hit: 10% Set Up 3 Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
cinder hardened leather gloves of strength (+2) (0 def, 2 armour)1.0 T2 hands armor [Ego] Nature/Master While equipped: Stats +2 Str dps ---------- Phys.pwr +5 (+1 eff.) Melee+ 5 fire Dmg.mod +3% fire ----- def ----- Armour +2 Resists +5% fire Unarmed combat: Power 22.0 - 24.2 Physical Uses 40% Str, 40% Cun, 40% Dex Acc+ +0.2% crit chance (max 25%) Apr +3 Crit +3.0% Atk.spd 125% On Crit.r2 +5 fire On Hit: 10% Fire Breath 3 Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
umbral hardened leather gloves of strength (+3) (0 def, 2 armour)1.0 T2 hands armor [Ego] Arcane/Master While equipped: Stats +3 Str dps ---------- Phys.pwr +9 (+3 eff.) Melee+ 5 darkness Dmg.mod +4% darkness ----- def ----- Armour +2 Resists +7% darkness Unarmed combat: Power 22.5 - 24.8 Physical Uses 40% Cun, 40% Dex, 40% Str Acc+ +0.2% crit chance (max 25%) Apr +3 Crit +3.0% Atk.spd 125% On Hit: 20% Moonlight Ray 3 On Hit: * 7% chance to reduce damage dealt by 21% Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
Elikira (2 def, 0 armour)2.0 T3 head armor [Rare] Psionic While equipped: Stats +3 Wil +5 Cun +2 Con dps ---------- Melee Ret 2 blight ----- def ----- Defense +2 (+1 eff.) Mind.save +5 (+3 eff.) A pointy cloth hat, very wizardly... |
Ereledramas the hardened leather cap (25 def, 7 armour)2.0 T3 head armor [Rare] Master While equipped: Stats +2 Dex ----- def ----- Armour +7 Defense +25 (+13 eff.) Fatigue +3% Phys.save +32 (+12 eff.) A cap made of leather. |
Gloreba the cashmere wizard hat (2 def, 0 armour)2.0 T3 head armor [Rare] Arcane While equipped: dps ---------- Spell.crit +3% Spell.pwr +4 (+2 eff.) Res.pen +5% acid On Hit (Melee): * 20% chance to reduce all saves and defense by 26 ----- def ----- Defense +2 (+1 eff.) Resists +12% acid ---------- misc Mana/turn +0.19 Psi/ret +0.20 A pointy cloth hat, very wizardly... |
Zanodegarek the iron helm (0 def, 3 armour)3.0 T1 head armor Reqs Heavy armour training [Rare] Master While equipped: Stats +1 Cun +3 Str dps ---------- Mind.pwr +5 (+2 eff.) Dmg.mod +3% blight Res.pen +10% mind ----- def ----- Armour +3 Fatigue +5% A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
Aerikira the steel shield (0 def, 4 armour, 11-13 power, 78 block)7.0 T2 shield armor Reqs Shield usage training [Rare] Master When used to Attack: Power 11.5 - 13.8 Physical Uses 100% Str Acc+ +2.0% proc dam (max 200%) Crit +3.0% Block +78 While equipped: Stats +3 Str ----- def ----- Armour +4 Fatigue +8% Resists +15% fire +6% nature +6% mind Die.at -40.00 life ---------- misc Talents +1 Block Handheld deflection devices. |
steel shield 'Chamynarineg' (0 def, 10 armour, 19-22 power, 79.5 block)7.0 T2 shield armor Reqs Shield usage training [Rare] Master When used to Attack: Power 19.0 - 22.8 Physical Uses 100% Str Acc+ +2.0% proc dam (max 200%) Crit +3.0% Block +79 While equipped: dps ---------- Res.pen +25% arcane ----- def ----- Armour +10 Fatigue +8% Resists +19% acid +6% mind ---------- misc Talents +1 Block Handheld deflection devices. |
3 agate0.0 T1 black gem [Normal] While equipped: Stats +1 Str +1 Dex +1 Mag +1 Wil +1 Cun +1 Con Item imbue powers: Stats +1 Str +1 Dex +1 Mag +1 Wil +1 Cun +1 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
248 alchemist agate0.0 T1 black alchemist-gem [Normal] When used as an alchemist bomb: Bomb damage +5% Gems can be sold for money or used in arcane rituals. |
onyx0.0 T3 black gem [Normal] While equipped: Stats +3 Str +3 Dex +3 Mag +3 Wil +3 Cun +3 Con Item imbue powers: Stats +3 Str +3 Dex +3 Mag +3 Wil +3 Cun +3 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
5 aquamarine0.0 T2 blue gem [Normal] While equipped: Armour +2 Resists +2% all Item imbue powers: Armour +2 Resists +2% all Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
7 opal0.0 T2 blue gem [Normal] While equipped: Stats +2 Str +2 Dex +2 Mag +2 Wil +2 Cun +2 Con Item imbue powers: Stats +2 Str +2 Dex +2 Mag +2 Wil +2 Cun +2 Con Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
6 topaz0.0 T2 blue gem [Normal] While equipped: Defense +4 (+2 eff.) Phys.save +4 (+1 eff.) Spell.save +4 (+1 eff.) Mind.save +4 (+2 eff.) Item imbue powers: Defense +4 (+2 eff.) Phys.save +4 (+1 eff.) Spell.save +4 (+1 eff.) Mind.save +4 (+2 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
Demonic Soul0.0 T3 demonic misc [Legendary] Arcane 15% chances once per turn, when you deal damage to do a burst of fire damage in radius 1 equal to your spellpower A tiny, jagged gem, dredged up from the very core of Mal'Rok, the homeworld of demons. It still burns with the fires of the Spellblaze that blew it apart. |
jade0.0 T4 green gem [Normal] While equipped: Armour +4 Resists +4% all Item imbue powers: Armour +4 Resists +4% all Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
6 spinel0.0 T1 green gem [Normal] While equipped: Defense +2 (+1 eff.) Phys.save +2 (+0 eff.) Spell.save +2 (+0 eff.) Mind.save +2 (+1 eff.) Item imbue powers: Defense +2 (+1 eff.) Phys.save +2 (+0 eff.) Spell.save +2 (+0 eff.) Mind.save +2 (+1 eff.) Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
watchleader's brass lantern of focus2.0 T1 lite [Ego+] Master/Psionic While equipped: Stats +4 Wil dps ---------- Dmg.mod +6% mind ----- def ----- Blind- +20% Confus- +11% ---------- misc Light +7 See.Stealth +5 See.Invis +6 Track: Puts all charms on 40 cooldown Level 4.0 Pwr.cost 40 out of 40/40. Range melee/personal Travel.spd instantaneous Description: Sense foes around you in a radius of 22 for 7 turns. The radius will increase with your Cunning. A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
Scrying Orb1.0 orb [Plot Item] Unknown While carried: This orb will automatically identify items you find. |
Automated Portable Extractor0.0 power tinker [Plot Item] Steamtech While carried: Melt all the items in the APE at once (also done automatically when you change level). Uses 0 power out of 1000/1000 The APE is a multifunction tinker toolbox. It can store temporarily any amount of items and when requested melt them down using metallurgic and chemical processes. The metals are melted into lumps of ore to server for the creation of tinkers. Any remains are melted and turned into valuable materials. |
Transmogrification Chest2.0 sher'tul chest [Plot Item] Unknown While carried: Transmogrify all the items in your chest at once (also done automatically when you change level). Uses 0 power out of 1000/1000 This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
Cyralle the steel torque of mindblast [power 155] (15 cooldown)2.0 T2 torque charm [Random Unique] Psionic While equipped: Stats +2 Wil dps ---------- Spell.crit +1% S.pwr/crit +6 Phasing +30% Blast the opponent's mind dealing 155 mind damage and silencing them for 4 turns Puts all charms on 15 cooldown 100% to reduce 1 talent cooldowns by 2. Torques are made by powerful psionics to store psionic powers. |
Turagorn the yew totem of healing [power 290] (15 cooldown)2.0 T3 totem charm [Rare] Nature While equipped: dps ---------- Mind.crit +5% On Hit (Melee): * 20% chance to reduce strength, dexterity, and constitution by 23 ----- def ----- Mind.save +6 (+3 eff.) ---------- misc Psi/ret +0.20 Max.hate +4.00 Heal yourself and all friendly characters within 10 spaces for 290 Puts all charms on 15 cooldown 100% to heal for 35. Natural totems are made by powerful wilders to store nature power. |
4 amethyst0.0 T2 violet gem [Normal] While equipped: Phys.crit +2.0% Spell.crit +2% Mind.crit +2% Dmg.mod +4% all Item imbue powers: Phys.crit +2.0% Spell.crit +2% Mind.crit +2% Dmg.mod +4% all Latent Damage Type: Arcane Gems can be sold for money or used in arcane rituals. |
4 ametrine0.0 T1 yellow gem [Normal] While equipped: Phys.crit +1.0% Spell.crit +1% Mind.crit +1% Dmg.mod +2% all Item imbue powers: Phys.crit +1.0% Spell.crit +1% Mind.crit +1% Dmg.mod +2% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
7 citrine0.0 T1 yellow gem [Normal] While equipped: Light +4 Infravis +4 Item imbue powers: Light +4 Infravis +4 Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
6 zircon0.0 T1 yellow gem [Normal] While equipped: Armour +1 Resists +1% all Item imbue powers: Armour +1 Resists +1% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
Achievements
Infinite x10 (Insane (Roguelike) difficulty)
Got to level 10 of the infinite dungeon.By Prast the Cornac Adventurer level 12
9th Mirth 122nd year of Ascendancy at 04:07 see stats
Infinite x20 (Insane (Roguelike) difficulty)
Got to level 20 of the infinite dungeon.By Prast the Cornac Adventurer level 23
2nd Dusk 122nd year of Ascendancy at 04:30 see stats
Level 10 (Insane (Roguelike) difficulty)
Got a character to level 10.By Prast the Cornac Adventurer level 10
4th Mirth 122nd year of Ascendancy at 14:34 see stats
Level 20 (Insane (Roguelike) difficulty)
Got a character to level 20.By Prast the Cornac Adventurer level 20
7th Flare 122nd year of Ascendancy at 23:48 see stats
Treasure Hoarder (Insane (Roguelike) difficulty)
Amassed 3000 gold pieces.By Prast the Cornac Adventurer level 21
10th Flare 122nd year of Ascendancy at 01:13 see stats
Treasure Hunter (Insane (Roguelike) difficulty)
Amassed 1000 gold pieces.By Prast the Cornac Adventurer level 14
1st Summertide 122nd year of Ascendancy at 17:27 see stats
Log
Prast lashes out with a spinning backhand.
Prast performs a melee critical strike against Aerira the fire drake hatchling!
The demonic soul releases a burst of fire around Aerira the fire drake hatchling!
Prast casts Moonlight Ray.
You feel your rampage slowing down. (-1 duration)
Demonic Soul hits Aerira the fire drake hatchling for 12 fire damage.
Prast hits Aerira the fire drake hatchling for 215 physical, 7 physical, 13 darkness, 0 arcane, 36 temporal, 91 darkness, 7 physical, 8 physical, 66 darkness, 7 physical, 13 darkness, 0 arcane, 36 temporal (503 total damage).
Prast hits Fire drake hatchling for 8 physical damage.
Prast hits Something for (7 rampage shugs off), 0 physical, (8 rampage shugs off), 0 physical (0 total damage).
Melee retaliation hits Prast for (2 flat reduction), 0 fire, (2 flat reduction), 0 fire (0 total damage).
Something shoves Aerira the fire drake hatchling aside.
Aerira the fire drake hatchling is weakened by the darkness!
Prast casts Moonlight Ray.
Prast misses Aerira the fire drake hatchling.
Evasive Shots fires a retaliatory shot at Prast!
Prast speeds up.
Fire drake hatchling is weakened by the darkness!
Prast slows down.
Melee retaliation hits Prast for (1 flat reduction), 0 fire (0 total damage).
Melee retaliation hits Prast for (1 flat reduction), 0 fire (0 total damage).
Prast hits Aerira the fire drake hatchling for 61 physical, 7 physical, 13 darkness, 0 arcane, 36 temporal, 91 darkness, 7 physical (217 total damage).
Prast hits Fire drake hatchling for 7 physical, 38 darkness, 7 physical, 14 darkness, 0 arcane, 36 temporal (105 total damage).
Prast hits Aeryrin the giant ice ant for (7 rampage shugs off), 0 physical (0 total damage).
Aeryrin the giant ice ant uses Slash.
Prast converts some damage to Psi!
Aerira the fire drake hatchling's Evasive Shots hits Prast for (19 flat reduction), 65 to psi, (15 rampage shugs off), 225 physical, (5 flat reduction), 0 cold (291 total damage).
Aerira the fire drake hatchling's Evasive Shots hits Prast for (19 flat reduction), 19 to psi, 73 physical, (5 flat reduction), 0 cold (93 total damage).
Aeryrin the giant ice ant hits Prast for (19 flat reduction), 56 to psi, 208 physical (265 total damage).
Prast the level 23 cornac adventurer was decapitated to death by Aeryrin the giant ice ant on level 20 of Infinite Dungeon.



































































































