










Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.7.6 |
| Addons | Escorts Enhanced 1.7.0Various enhancements to escort quest NPCs: Auto-Transmo Gems 1.7.0Adds a new game option "Auto-transmo gems", which will place gemsof the specified tier or lower into the transmogrification chest when initially picked up, as with other items. The option is ignored if you have any talents that consume gems, as a convenience to Alchemists. Also available as part of the ZOmnibus Addon Pack and ZOmnibus Lite. Possessor Bonus Class 1.7.4Donators/Buyers bonus! Ashes of Urh'Rok 1.7.4Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
Embers of Rage 1.7.4Official Expansion!One year has passed since the one the Orcs call the "Scourge from the West" came and single-handedly crushed the Orc Prides of Grushnak, Vor, Gorbat, and Rak'Shor. The Allied Kingdoms, now linked by farportal to their distant, long-lost Sunwall allies, have helped them conquer most of Var'Eyal. The few remnants of the ravaged Prides are caged... but one Pride remains. Kruk Pride, isolated on an island, is the last orcish settlement that stands; they, too, face their impending doom. The Sunwall has blockaded the only exit point from the island, and now, the technologically advanced civilization of Steam Giants have come down from the mountains to take their homeland with machines and weaponry unlike anything else on Eyal. Kruk Pride has reverse-engineered their technology before; their only hope is to do it again and rise up against the Pride's foes. Features:
Improved Auto-explore and Rest 1.7.2Quality of Life improvements for resting and auto-exploring. v3.5.0 *** FOR ToME v1.6.5 *** It is recommended to turn off Marson's Rest and Auto-Explore as well as C.Lowe's Rest Tweaks if using. This addon is meant to include all of them. Latest Update Notes: Existing Features: Determines how auto-explore and running respond to telepathy, including mouse moves. Regardless of the setting, hostiles seen via telepathy will not halt resting or the Rod of Recall, nor trigger automated talents. Unique or powerful monsters (rank > 3) will always trigger a halt to running when they are spotted via telepathy for any mode except 'Original'. Available modes: • 'Always Viligant' always stops running when a hostile creature is seen via telepathy. • 'Original' is standard ToME auto-explore behavior, which ignores telepathy when running or auto-exploring. • Compatible with ToME v1.6.0 Notes: • Telepathy will not prevent auto-exploring the way normal sight will. If a halt is triggered by telepathy, hitting auto-explore again will move you at least one more square in the direction of the auto-explore path. If in 'Always Viligant' mode and a hostile is within telepathic sight (but not normal sight), you will auto-explore in 1 square per keypress increments. Showing Items Tier in Inventory 1.7.2This addon add a column to inventory which show items Tier and allows sorting to show higher Tier first There is an option under "Game Setting"->UI->Sort Items by Tier by default items which is going to be transmo- and of type scroll (rune,infusion..), tinker or other without Tier specified will be placed at the top of the inventory to avoid occasional transmo of valuables This mod is safe to use without starting new game Escort Rescheduling 1.7.0Slightly adjust the random level selection for escort quests to avoid levels with zone bosses. Items Vault 1.7.6Donators/Buyers bonus! Infinite Dungeon Challenges Fix 1.7.6Fixes a bug with infinite dungeon challenges caused by clones/summons Select your Escorts 1.7.0Allows you to choose which escorts you will encounter at the start of the game. There is an option to choose a random escort in case you just wanted to guarantee some unlocks before continuing with the base game's behavior. Note: You're only supposed to be able to choose the lost tinker once. (Must have the Embers of Rage DLC and unlocked by playing in the Orcs campaign) To reach me faster, please leave a message on the Steam Workshop page. I don't get notifications on te4.org so I may take longer to reply. Go to Landmark 1.7.4Adds a new game menu option "Show known Landmarks", which presents a list of landmarks (up/down stairs, golden chests, zone entrances and the like) that you've seen on the current level and allows you to go to them or view them on the map. You can also set your own landmarks for later reference by right-clicking on the map and choosing "Set landmark". Also available as part of the ZOmnibus Addon Pack and ZOmnibus Lite. Enhanced Object Compare 1.7.0Improves the "Press
Also available as part of the ZOmnibus Addon Pack and ZOmnibus Lite. Live-Updating Locked Tooltip 1.7.6Allows information in locked tooltips to be updated. Schematic Recycling 1.6.6Undoes a small change in release 1.1.5 of the Embers of Rage DLC, allowing schematics to once again be transmogrified via the Transmogrification Chest or melted down in the Automated Portable Extractor. Better Item Description 1.7.4This addon makes items description easier to read and determine on a glance it's usefulness Most important thing to remember it's not recommended to use this mod if you'r new to the game Item Link Verification 1.0.1Simple addon to request confirmation before linking items into chat. Forbidden Cults 1.7.4Official Expansion!Not all adventurers seek fortune, not all that defend the world have good deeds in mind. Forbidden Cults is a big expansion for Tales of Maj'Eyal to let you explore the horrors that lurk beneath the surface, to delve in long lost knowledge and lore and as usual to die a lot!
Both those classes use a new resource called Insanity that gradually makes you both more chaotic and powerful as it fills up.
|
| Campaign | Infinite |
| Mode | Insane Roguelike |
| Sex | Female |
| Race | Cornac |
| Class | Adventurer |
| Level / Exp | 41 / 95% |
| Size | big |
| Lifes / Deaths | Killed by Greater Mummy Lord at level 41 on the 75th Dusk 122nd year of Ascendancy at 17:51 / 2Killed by Ce'Nulrama the vampire rat at level 41 on the 75th Dusk 122nd year of Ascendancy at 18:03 |
Primary Stats
| Strength | 13 (base 12) |
| Dexterity | 15 (base 12) |
| Constitution | 68 (base 60) |
| Magic | 65 (base 60) |
| Willpower | 19 (base 12) |
| Cunning | 46 (base 39) |
Resources
| Mana | 380/385 |
| Negative | 141/170 |
| Life | -789/1030 |
| Paradox | 0 |
| Soul | 10/10 |
| Psi | 109/109 |
| Vim | 284/300 |
| Positive | 170/170 |
| Steam | 100/100 |
| Healing Factor | 2.3081295749342 |
| Regeneration | 94.056280178568 |
Speed
| Mental | 0% |
| Attack | 0% |
| Movement | 0% |
| Spell | 0% |
| Global | +100% |
Vision
| Sight | 10 |
| Lite | 12 |
| Infravision | 7 |
| See Stealth | 23 |
| See Invisible | 14 |
Offense: Mainhand
| Damage | 32 |
| Accuracy | 19 |
| Crit Chance | 27% |
| APR | 7 |
| Speed | 1.00 |
Offense: Spell
| Spellpower | 60 |
| Crit Chance | 28% |
| Speed | 1 |
Offense: Mind
| Mindpower | 25 |
| Crit Chance | 14% |
| Speed | 1 |
Offense: Damage Bonus
| Mind | +8% |
| Lightning | +5% |
| Light | +37% |
| Darkness | +110% |
| Cold | +11% |
| Physical | +8% |
| Fire | +11% |
| All | +2% |
Offense: Damage Penetration
| Lightning | +20% |
| Darkness | +15% |
| Fire | +15% |
| Cold | +35% |
| All | 0% |
Defense: Base
| Armour (hardiness) | 22 (48.304188961773%) |
| Defense | 26 |
| Ranged Defense | 26 |
| Fatigue | 0 |
| Physical Save | 35 |
| Spell Save | 34 |
| Mental Save | 32 |
Defense: Resistances
| Acid | + 38%( 70%) |
| Blight | + 68%( 70%) |
| Physical | + 36%( 70%) |
| Cold | + 40%( 70%) |
| All | + 34%( 70%) |
| Lightning | + 58%( 70%) |
| Light | + 57%( 70%) |
| Temporal | + 38%( 70%) |
| Mind | + 42%( 70%) |
| Darkness | + 40%( 70%) |
| Fire | + 42%( 70%) |
| Nature | + 66%( 70%) |
Defense: Immunities
| Instadeath Resistance | 100% |
| Silence Resistance | 100% |
| Bleed Resistance | 100% |
| Confusion Resistance | 61% |
| Stun Resistance | 100% |
| Pinning Resistance | 20% |
| Poison Resistance | 70% |
| Blind Resistance | 29% |
Inscriptions (3/3)
| Runes | Effective talent level: 2.5 Rune: BlinkUse mode: Activated Range: 5 Cooldown: 14 Travel Speed: instantaneous Usage Speed: Spell (100% of a turn) Is: a spell Description: Activate the rune to teleport up to 5 spaces within line of sight. Afterwards you stay out of phase for 3 turns. In this state all new negative status effects duration is reduced by 17%, your defense is increased by 17 and all your resistances by 17%. Its effects scale with your Magic stat. |
| Runes | Effective talent level: 2.5 Rune: Shatter AfflictionsUse mode: Activated Range: melee/personal Cooldown: 19 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to instantly dissipate the energy of your ailments, cleansing all cross tier effects and 1 physical, mental, and magical effect. You use the dissipated energy to create a shield lasting 3 turns and blocking 56 damage per debuff cleansed (not counting cross-tier ones). If there were only cross-tier effects to cleanse, no shield is created and the rune goes on a 75% reduced cooldown. |
| Runes | Effective talent level: 2.5 Rune: Shatter AfflictionsUse mode: Activated Range: melee/personal Cooldown: 17 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to instantly dissipate the energy of your ailments, cleansing all cross tier effects and 1 physical, mental, and magical effect. You use the dissipated energy to create a shield lasting 3 turns and blocking 27 damage per debuff cleansed (not counting cross-tier ones). If there were only cross-tier effects to cleanse, no shield is created and the rune goes on a 75% reduced cooldown. |
Class Talents
| Spell / Meta | 1.00 |
| 1/5 |
| 5/5 |
| 0/5 |
| 0/5 |
| Spell / Nightfall | 1.00 |
| 5/5 |
| 5/5 |
| 1/5 |
| 0/5 |
| Psionic / Absorption | 1.00 |
| 2/5 |
| 0/5 |
| 2/5 |
| 0/5 |
| Celestial / Star fury | 1.00 |
| 5/5 |
| 5/5 |
| 5/5 |
| 5/5 |
| Spell / Eradication | 1.00 |
| 1/5 |
| 1/5 |
| 1/5 |
| 5/5 |
| Chronomancy / Flux | 1.00 |
| 1/5 |
| 1/5 |
| 0/5 |
| 0/5 |
| Corruption / Doom covenant | 1.00 |
| 5/5 |
| 3/5 |
| 0/5 |
| 0/5 |
Generic Talents
| Technique / Combat training | 1.00 |
| 5/5 |
| 1/5 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Steamtech / Physics | 1.00 |
| 1/5 |
| 1/5 |
| 1/5 |
| 0/5 |
| Steamtech / Chemistry | 1.00 |
| 1/5 |
| 1/5 |
| 1/5 |
| 0/5 |
| Corruption / Demonic strength | 1.00 |
| 1/5 |
| 1/5 |
| 5/5 |
| 5/5 |
| Celestial / Hymns | 1.00 |
| 5/5 |
| 5/5 |
| 1/5 |
| 0/5 |
| Spell / Necrosis | 1.00 |
| 1/5 |
| 1/5 |
| 1/5 |
| 3/5 |
Prodigies
| 1/1 |
Effects
Quests
Exterminate every foe on the level. Infinite Dungeon Challenge (Level 11): ExterminatorYou completed the challenge and received: +1 Generic Point | done |
Exterminate every foe on the level. Infinite Dungeon Challenge (Level 17): ExterminatorYou completed the challenge and received: Random Artifact: Blastbraze (15-18 power, 3 apr, darkness element) | done |
Proceed directly to the next Infinite Dungeon level in less than 167 turns (an exit is revealed on your map). Infinite Dungeon Challenge (Level 18): Rush Hour (167)Turns left: 29 You completed the challenge and received: +1 Class Point | done |
Exterminate every foe on the level. Infinite Dungeon Challenge (Level 24): ExterminatorYou completed the challenge and received: Random Artifact: Voidbright (32-48 power, 2 apr) | done |
Proceed directly to the next Infinite Dungeon level in less than 116 turns (an exit is revealed on your map). Infinite Dungeon Challenge (Level 27): Rush Hour (116)Turns left: 16 You completed the challenge and received: +1 Category Point | done |
Leave the level (to the next level) without killing a single creature. You will get two rewards. Infinite Dungeon Challenge (Level 29): Pacifist | failed |
Leave the level (to the next level) without killing a single creature. You will get two rewards. Infinite Dungeon Challenge (Level 3): Pacifist | failed |
Find, challenge, and kill your mirror clone on the level. Infinite Dungeon Challenge (Level 30): Mirror Match | failed |
Exterminate every foe on the level. Infinite Dungeon Challenge (Level 34): Exterminator | failed |
Find, challenge, and kill your mirror clone on the level. Infinite Dungeon Challenge (Level 39): Mirror Match | failed |
Exterminate every foe on the level. Infinite Dungeon Challenge (Level 4): ExterminatorYou completed the challenge and received: +1 Generic Point | done |
Leave the level (to the next level) without killing a single creature. You will get two rewards. Infinite Dungeon Challenge (Level 5): Pacifist | failed |
Leave the level (to the next level) without killing a single creature. You will get two rewards. Infinite Dungeon Challenge (Level 9): Pacifist | failed |
You have entered the Infinite Dungeon. There is no going back now. The Infinite DungeonGo deep, fight, win or die in a blaze of glory! | active |
Equipment
| Psionic focus | Iveminn the Unlightpython (25-30 power, 5 apr, darkness element) 5.0 T4 staff 2H weapon [Rare] Arcane Power 25.0 - 30.0 Physical Uses 80% Mag Mastery Staff Mastery Acc+ +2.0% proc dam (max 200%) Apr +5 Crit +4.5% Atk.spd 100% While equipped: dps ---------- Phys.crit +5.0% Spell.crit +9% Spell.pwr +12 (+3 eff.) Dmg.mod +52% darkness +6% physical Res.pen +15% darkness +20% lightning ----- def ----- Phys.save +8 (+4 eff.) Spell.save +8 (+4 eff.) Mind.save +9 (+4 eff.) Die.at -80.00 life ---------- misc Mana/turn +5.00 Talents +1 Command Staff On Spell Hit: 25% Lightning 5 Staves designed for wielders of magic, by the greats of the art. |
| Light source | watchleader's alchemist's lamp of the moons 1.0 T3 lite [Ego++] Arcane/Master While equipped: dps ---------- Dmg.mod +10% darkness +20% light ----- def ----- Resists +8% light Affinity +5% darkness Blind- +30% Confus- +15% ---------- misc Light +12 Infravis +3 See.Stealth +23 See.Invis +14 Moonlight Ray: Puts all charms on 8 cooldown Level 5.5 Pwr.cost 8 out of 8/8. Range 10 Travel.spd instantaneous Is a spell Description: Focuses the power of the Moon into a beam of shadows, doing 400.54 damage. The damage dealt will increase with your Spellpower. A normal brass lantern, enhanced by alchemy to make it brighter. |
| On head | Betita (0 def, 7 armour) 2.0 T1 head armor [Rare] Master While equipped: Stats +3 Dex dps ---------- Mind.crit +3% On Hit (Melee): * 10% chance to reduce armor by 38% ----- def ----- Armour +7 Fatigue +1% Max.HP +60.00 Silence- +50% Confus- +20% Pinning- +20% ---------- misc Hate/m.crit +1.00 A cap made of leather. |
| On feet | pair of dwarven-steel boots 'Brenuroddaran' (0 def, 10 armour) 3.0 T3 feet armor Reqs Heavy armour training [Random Unique] Arcane/Nature/Master While equipped: Stats +3 Cun +3 Con dps ---------- Crit.mult +10.00% Phys.pwr +5 (+3 eff.) Acc +5 (+2 eff.) ----- def ----- Armour +10 Fatigue +3% Resists +7% lightning +6% temporal Phys.save +14 (+6 eff.) Mind.save +13 (+6 eff.) Stealth +4 Silence- +27% Confus- +26% Stun/Frz- +28% ---------- misc Talents +2 Moss Tread Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
| Tool | Lisiyawen the Strikejustice (dig speed 29 turns)3.0 T1 digger tool [Rare] Nature While equipped: Stats +1 Str dps ---------- Dmg.mod +3% lightning ----- def ----- Defense +5 (+2 eff.) Resists +8% darkness +6% light Affinity +15% darkness Die.at -40.00 life Max.HP +80.00 HP.reg +2.00 ---------- misc Infravis +4 While carried: ---------- misc Talents +1 Dig Allows you to dig a wall, remove a tree, create ways. |
| On fingers | steel ring 'Baluroddagogund'0.1 T2 ring jewelry [Rare] Master While equipped: ----- def ----- Resists +6% light +3% mind HP.reg +2.00 Heal.mod +5% Silence- +10% Stun/Frz- +23% Rings make your fingers look great! |
| On fingers | wizard's copper ring of arcana (+0.12/turn)0.1 T1 ring jewelry [Ego] Arcane While equipped: Stats +2 Mag ----- def ----- Spell.save +4 (+2 eff.) Silence- +21% ---------- misc Mana/turn +0.12 Rings make your fingers look great! |
| Around neck | gold amulet 'Nereba'0.1 T3 amulet jewelry [Rare] Nature While equipped: ----- def ----- Armour +2 Resists +2% physical Die.at -80.00 life Heal.mod +15% Cut- +40% ---------- misc Stam/turn +1.00 Max.stam +30.00 Heal: Puts all charms on 35 cooldown Level 4.5 Pwr.cost 35 out of 35/35. Range melee/personal Travel.spd instantaneous Is a nature gift Description: Imbues your body with natural energies, healing for 233 life. The life healed will increase with your Mindpower. Amulets make your neck look great! |
| In main hand | Pitchwedge the elven-wood starstaff (25-30 power, 5 apr, darkness element)5.0 T4 staff 2H weapon [Rare] Nature Power 25.0 - 30.0 Physical Uses 80% Mag Mastery Staff Mastery Acc+ +2.0% proc dam (max 200%) Apr +5 Crit +4.5% Atk.spd 100% While equipped: Stats +5 Con dps ---------- Spell.crit +4% Spell.pwr +19 (+5 eff.) Dmg.mod +46% darkness +9% light On Hit (Melee): * 20% chance to reduce damage dealt by 15% ----- def ----- Resists +6% acid +12% nature +9% blight HP.reg +1.00 Heal.mod +16% ---------- misc Talents +1 Command Staff Staves designed for wielders of magic, by the greats of the art. |
| On hands | alchemist's voratun gauntlets of regeneration (0 def, 3 armour)1.5 T4 hands armor Reqs Heavy armour training [Ego++] Arcane/Nature While equipped: Stats +3 Mag +3 Wil dps ---------- Melee+ 3 acid 5 fire 6 cold 6 lightning ----- def ----- Armour +3 Fatigue +5% HP.reg +4.50 ---------- misc Stam/turn +1.00 Psi/turn +0.21 Unarmed combat: Power 28.5 - 39.9 Physical Uses 40% Dex, 40% Str, 40% Cun Acc+ +0.2% base dam (max 20%) Apr +15 Crit +10.0% Atk.spd 83% Melee+ +10 ice +23 fire +8 acid +23 lightning On Hit: 10% Second Wind 1 Metal gloves protecting the hands up to the middle of the lower arm. |
| Around waist | Polinne1.0 T3 belt armor [Random Unique] Nature/Master While equipped: Stats +4 Cun +4 Wil dps ---------- Phys.pwr +5 (+3 eff.) Against +20% Summoned Acc +5 (+2 eff.) Apr +2 ----- def ----- Resists +6% mind D.Red.from +23% Summoned Spell.save +7 (+3 eff.) HP.reg +1.10 Heal.mod +12% ---------- misc Max.stam +30.00 Size +1 A belt that goes around your waist. |
| Cloak | Sunravage the elven-silk cloak (3 def, 0 armour) 2.0 T5 cloak armor [Random Unique] Nature/Master While equipped: dps ---------- Phys.crit +4.0% Phys.pwr +4 (+2 eff.) Dmg.mod +6% light +6% mind Res.pen +10% cold ----- def ----- Defense +3 (+1 eff.) Fatigue -5% Resists +30% lightning +15% light +34% blight +36% nature +3% mind HP.reg +16.00 Heal.mod +31% Stun/Frz- +50% A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
| Main armor | Singespawn (0 def, 0 armour) 2.0 T3 cloth armor [Rare] Nature While equipped: dps ---------- Dmg.mod +9% cold +9% fire Res.pen +15% fire +25% cold ----- def ----- Resists +8% blight +9% cold +12% fire +11% all Max.HP +60.00 HP.reg +13.90 Heal.mod +15% Poison- +70% Disease- +70% Cut- +70% A cloth vestment. It offers no intrinsic protection but can be enchanted. |
Inventory
healing infusion of the titan (heal 199; cd 11)0.1 infusion scroll [Ego] Nature When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 11 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a nature gift Description: Activate the infusion to instantly heal yourself for 199 then cleanse 1 wound, poison, and disease effect. Its effects scale with your Constitution stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. |
blink rune of the warrior (range 5; phase 16; cd 11)0.1 T1 rune scroll [Ego] Arcane When inscribed on your body: Level 2.5 Use mode Activated Range 5 Cooldown 11 Travel.spd instantaneous Usage Speed Spell (100% of a turn) Is a spell Description: Activate the rune to teleport up to 5 spaces within line of sight. Afterwards you stay out of phase for 3 turns. In this state all new negative status effects duration is reduced by 16%, your defense is increased by 16 and all your resistances by 16%. Its effects scale with your Strength stat. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. Press to compare to your current inscriptions |
manasurge rune of the titan (regen 1052% over 10 turns; mana 52; cd 14)0.1 rune scroll [Ego] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 14 Travel.spd instantaneous Usage Speed Spell (100% of a turn) Is a spell usable during Aether Avatar Description: Activate the rune to unleash a manasurge upon yourself, increasing mana regeneration by 1052% for 10 turns (564 total) and instantly restoring 52 mana. Also when resting your mana will regenerate at 0.5 per turn. Its effects scale with your Constitution stat. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
shatter afflictions rune (absorb 44; cd 12)0.1 rune scroll [Normal] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 12 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a spell Description: Activate the rune to instantly dissipate the energy of your ailments, cleansing all cross tier effects and 1 physical, mental, and magical effect. You use the dissipated energy to create a shield lasting 3 turns and blocking 44 damage per debuff cleansed (not counting cross-tier ones). If there were only cross-tier effects to cleanse, no shield is created and the rune goes on a 75% reduced cooldown. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. Press to compare to your current inscriptions |
Corpsebreacher the gold amulet0.1 T3 amulet jewelry [Rare] Nature While equipped: Stats +4 Str dps ---------- Dmg.mod +9% nature ----- def ----- Armour +2 Defense +10 (+5 eff.) Resists +3% darkness Disease- +10% Confus- +20% Amulets make your neck look great! |
Cyrynne0.1 T5 amulet jewelry [Random Unique] Nature/Master While equipped: Stats +1 Cun dps ---------- Mind.crit +3% Mind.pwr +20 (+10 eff.) Acc +15 (+7 eff.) ----- def ----- Fatigue -8% Resists +21% mind +28% temporal HP.reg +4.00 Confus- +36% Pinning- +42% Knockbk- +36% ---------- misc Hate/m.crit +1.00 Amulets make your neck look great! |
Sparknight the gold amulet0.1 T3 amulet jewelry [Rare] Nature While equipped: Stats +2 Con dps ---------- Res.pen +5% mind Melee Ret 8 nature 4 lightning ----- def ----- Resists +15% mind +9% lightning Phys.save +7 (+3 eff.) Max.HP +38.00 HP.reg +4.00 Amulets make your neck look great! |
Xeryleta the Deepsradiance0.1 T5 amulet jewelry [Rare] Nature While equipped: Stats +8 Cun +2 Con dps ---------- Dmg.mod +6% darkness Res.pen +20% darkness ----- def ----- Resists +6% acid +12% nature +6% darkness Stun/Frz- +20% Amulets make your neck look great! |
grounding steel amulet0.1 T2 amulet jewelry [Ego] Nature While equipped: ----- def ----- Resists +10% lightning Stun/Frz- +28% Amulets make your neck look great! |
restful steel amulet of mastery (0.15 Psionic / Thermal mastery)0.1 T2 amulet jewelry [Ego] Master While equipped: ----- def ----- Fatigue -5% HP.reg +2.00 ---------- misc Masteries +0.15 Psionic/Thermal mastery Amulets make your neck look great! |
Dawntreason the gold ring0.1 T3 ring jewelry [Rare] Nature While equipped: dps ---------- Crit.mult +20.00% Spell.pwr +15 (+4 eff.) S.pwr/crit +10 Dmg.mod +10% fire Res.pen +10% light ----- def ----- Resists +6% cold +20% fire ---------- misc Light +3 Rings make your fingers look great! |
Hazejeer the copper ring0.1 T1 ring jewelry [Rare] Arcane While equipped: dps ---------- Spell.crit +1% Dmg.mod +11% arcane ----- def ----- Resists +11% arcane +6% cold Spell.save +6 (+3 eff.) Rings make your fingers look great! |
Nerach the gold ring0.1 T3 ring jewelry [Random Unique] Arcane/Master While equipped: Stats +9 Cun +4 Mag dps ---------- Spell.pwr +8 (+2 eff.) Dmg.mod +11% light ----- def ----- Defense +10 (+5 eff.) Resists +3% physical +25% light +3% darkness Poison- +20% Def/telep +5 Res/telep +5% Dur/telep +5% Rings make your fingers look great! |
Silomida the steel ring0.1 T2 ring jewelry [Rare] Arcane While equipped: Stats +9 Wil +4 Mag dps ---------- Spell.pwr +10 (+2 eff.) Dmg.mod +18% arcane +6% blight Res.pen +15% blight Phasing +20% ----- def ----- Spell.save +8 (+4 eff.) Rings make your fingers look great! |
Tempestnaught0.1 T2 ring jewelry [Rare] Arcane While equipped: Stats +2 Str dps ---------- Dmg.mod +12% light Apr +2 Melee Ret 2 temporal On Hit (Melee): * 20% chance to gain 10% of a turn (3/turn limit) ----- def ----- Defense +5 (+2 eff.) Resists +24% light +3% lightning ---------- misc Stam/turn +3.00 Rings make your fingers look great! |
Xygaba the Dimgore0.1 T5 ring jewelry [Rare] Arcane While equipped: dps ---------- Dmg.mod +27% cold Res.pen +25% darkness ----- def ----- Resists +20% darkness +9% fire Blind- +32% ---------- misc Infravis +4 See.Stealth +19 See.Invis +17 Rings make your fingers look great! |
mule's steel ring of pilfering0.1 T2 ring jewelry [Ego+] Master While equipped: dps ---------- Acc +8 (+4 eff.) Apr +8 ----- def ----- Defense +10 (+5 eff.) Fatigue -5% ---------- misc Max.enc +20 Disengage: Puts all charms on 10 cooldown Level 3.5 Pwr.cost 10 out of 10/10. Range 7 Travel.spd instantaneous Description: Jump back up to 6 grids from your target, springing over any creatures in your way. You must disengage in a nearly straight line directly away from your target (which you must be able to see). After moving, you gain 177% increased movement speed for 3 turns (which ends if you take any actions other than movement), and you may reload your ammo (if any). The extra speed and maximum distance you can move are reduced by your Fatigue level. Rings make your fingers look great! |
sneakthief's gold ring0.1 T3 ring jewelry [Ego+] Master While equipped: Stats +7 Cun +6 Dex dps ---------- Acc +11 (+5 eff.) Rings make your fingers look great! |
stralite ring 'Emonn'0.1 T4 ring jewelry [Random Unique] Arcane/Master/Psionic While equipped: Stats +7 Str +2 Dex +5 Mag +5 Cun +5 Con dps ---------- Phys.pwr +14 (+7 eff.) Spell.pwr +20 (+5 eff.) Dmg.mod +3% physical Acc +20 (+10 eff.) ----- def ----- Mind.save +9 (+4 eff.) Confus- +44% Rings make your fingers look great! |
titan's steel ring0.1 T2 ring jewelry [Ego] Nature While equipped: Stats +3 Con ----- def ----- Phys.save +6 (+3 eff.) Rings make your fingers look great! |
treant's gold ring of tenacity0.1 T3 ring jewelry [Ego+] Nature/Master While equipped: ----- def ----- Resists +5% nature +8% blight Max.HP +27.00 Poison- +14% Disease- +13% Disarm- +23% Pinning- +28% Knockbk- +20% Rings make your fingers look great! |
voratun ring 'Xanoranor'0.1 T5 ring jewelry [Rare] Master While equipped: Stats +3 Con ----- def ----- Resists +18% acid +6% fire Phys.save +18 (+7 eff.) Spell.save +30 (+12 eff.) HP.reg +4.00 Teleport- +20% ---------- misc Max.stam +33.00 Rings make your fingers look great! |
hardened leather belt 'Bogqueller'1.0 T3 belt armor [Rare] Psionic While equipped: Stats +7 Cun +3 Wil dps ---------- Phys.pwr +10 (+5 eff.) On Hit (Melee): * 20% chance to slow global speed by 43% ----- def ----- Armour +2 Mind.save +16 (+8 eff.) Die.at -80.00 life Max.HP +56.00 ---------- misc Psi/ret +0.08 A belt that goes around your waist. |
hardened leather belt 'Loambreak'1.0 T3 belt armor [Rare] Psionic While equipped: dps ---------- Mind.pwr +7 (+4 eff.) Melee Ret 6 mind ----- def ----- Resists +12% nature +2% physical Phys.save +7 (+3 eff.) Max.HP +80.00 Heal.mod +20% Pinning- +20% Stun/Frz- +20% A belt that goes around your waist. |
Mayevena (10 def, 3 armour)1.0 T4 hands armor [Rare] Psionic While equipped: dps ---------- Res.pen +10% blight +15% acid Acc +8 (+4 eff.) ----- def ----- Armour +3 Defense +10 (+5 eff.) Resists +15% blight Phys.save +7 (+3 eff.) Mind.save +7 (+3 eff.) Max.HP +100.00 Disarm- +28% Knockbk- +20% Unarmed combat: Power 28.5 - 31.4 Physical Uses 40% Cun, 40% Dex, 40% Str Acc+ +0.2% crit chance (max 25%) Acc +8 Apr +5 Crit +5.0% Atk.spd 100% On Hit: 10% Perfect Control 5 Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
Steam Powered Gauntlets (0 def, 12 armour)1.5 T5 hands armor Reqs Heavy armour training [Unique] Steamtech The more steam the better! While equipped: Stats +6 Str +6 Dex dps ---------- Phys.crit +10.0% Steam.crit +10% Crit.mult +30.00% Dmg.mod +8% all ----- def ----- Armour +12 Disarm- +50% Unarmed combat: Power 36.0 - 50.4 Physical Uses 40% Str, 40% Cun, 40% Dex Acc+ +0.2% base dam (max 20%) Apr +10 Crit +10.0% Atk.spd 83% Gauntlets. But with steam power! |
Amuzilaleg the Woewrest (0 def, 3 armour)2.0 T3 head armor [Rare] Nature While equipped: dps ---------- Dmg.mod +9% temporal +9% arcane +18% darkness Res.pen +15% darkness Melee Ret 8 darkness ----- def ----- Armour +3 Fatigue +3% Resists +12% fire +12% temporal +14% light +13% darkness A cap made of leather. |
drakeskin leather cap 'Hettodolar' (0 def, 5 armour)2.0 T5 head armor [Random Unique] Nature/Master While equipped: Stats +16 Str +12 Dex +5 Wil +6 Cun +7 Con dps ---------- Phys.crit +2.0% Phys.pwr +9 (+5 eff.) Res.pen +15% mind Apr +3 ----- def ----- Armour +5 Fatigue +5% Resists +14% physical Phys.save +13 (+6 eff.) ---------- misc Max.stam +20.00 Skullcracker: Puts all charms on 20 cooldown Level 4.5 Pwr.cost 20 out of 20/20. Range melee/personal Travel.spd instantaneous Description: You smack your forehead against your enemy's head (or whatever sensitive part you can find), causing 39.1 Physical damage. If the attack hits, the target is confused (27% effect) for 6 turns. Damage done increases with the quality of your headgear, your Strength, and your physical damage bonuses. Confusion power increases with your Dexterity, and chance increases with Accuracy. A cap made of leather. |
rough leather armour of delving (3 def, 2 armour)9.0 T1 light armor [Ego+] Master While equipped: Stats +5 Str ----- def ----- Armour +2 Defense +3 (+1 eff.) Fatigue +6% Resists +10% darkness +6% physical ---------- misc Light +1 Track: Puts all charms on 30 cooldown Level 3.5 Pwr.cost 30 out of 30/30. Range melee/personal Travel.spd instantaneous Description: Sense foes around you in a radius of 21 for 6 turns. The radius will increase with your Cunning. A suit of armour made of leather. |
4 agate0.0 T1 black gem [Normal] While equipped: Stats +1 Str +1 Dex +1 Mag +1 Wil +1 Cun +1 Con Item imbue powers: Stats +1 Str +1 Dex +1 Mag +1 Wil +1 Cun +1 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
424 alchemist agate0.0 T1 black alchemist-gem [Normal] When used as an alchemist bomb: Bomb damage +5% Gems can be sold for money or used in arcane rituals. |
5 onyx0.0 T3 black gem [Normal] While equipped: Stats +3 Str +3 Dex +3 Mag +3 Wil +3 Cun +3 Con Item imbue powers: Stats +3 Str +3 Dex +3 Mag +3 Wil +3 Cun +3 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
10 aquamarine0.0 T2 blue gem [Normal] While equipped: Armour +2 Resists +2% all Item imbue powers: Armour +2 Resists +2% all Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
5 lapis lazuli0.0 T3 blue gem [Normal] While equipped: Defense +6 (+3 eff.) Phys.save +6 (+3 eff.) Spell.save +6 (+3 eff.) Mind.save +6 (+3 eff.) Item imbue powers: Defense +6 (+3 eff.) Phys.save +6 (+3 eff.) Spell.save +6 (+3 eff.) Mind.save +6 (+3 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
4 opal0.0 T2 blue gem [Normal] While equipped: Stats +2 Str +2 Dex +2 Mag +2 Wil +2 Cun +2 Con Item imbue powers: Stats +2 Str +2 Dex +2 Mag +2 Wil +2 Cun +2 Con Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
6 topaz0.0 T2 blue gem [Normal] While equipped: Defense +4 (+2 eff.) Phys.save +4 (+2 eff.) Spell.save +4 (+2 eff.) Mind.save +4 (+2 eff.) Item imbue powers: Defense +4 (+2 eff.) Phys.save +4 (+2 eff.) Spell.save +4 (+2 eff.) Mind.save +4 (+2 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
Demonic Soul0.0 T3 demonic misc [Legendary] Arcane 15% chances once per turn, when you deal damage to do a burst of fire damage in radius 1 equal to your spellpower A tiny, jagged gem, dredged up from the very core of Mal'Rok, the homeworld of demons. It still burns with the fires of the Spellblaze that blew it apart. |
Xanudawe the Glintnull (dig speed 7 turns)3.0 T3 digger tool [Random Unique] Master While equipped: Stats +2 Str dps ---------- Melee Ret 6 light ----- def ----- Resists +9% cold +13% fire +6% light +11% darkness ---------- misc Infravis +2 While carried: ---------- misc Talents +1 Dig Allows you to dig a wall, remove a tree, create ways. |
Forbidden Tome: "A View From The Gallery"2.0 T2 forbidden tome [Unique] Unknown Read the book. The story of Grung, a halfling separated from his tribe that is just trying to survive while a terrible war, very long ago, rages on. |
emerald0.0 T3 green gem [Normal] While equipped: Armour +3 Resists +3% all Item imbue powers: Armour +3 Resists +3% all Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
3 jade0.0 T4 green gem [Normal] While equipped: Armour +4 Resists +4% all Item imbue powers: Armour +4 Resists +4% all Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
5 spinel0.0 T1 green gem [Normal] While equipped: Defense +2 (+1 eff.) Phys.save +2 (+1 eff.) Spell.save +2 (+1 eff.) Mind.save +2 (+1 eff.) Item imbue powers: Defense +2 (+1 eff.) Phys.save +2 (+1 eff.) Spell.save +2 (+1 eff.) Mind.save +2 (+1 eff.) Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
3 turquoise0.0 T4 green gem [Normal] While equipped: Res.pen +10% all Acc +10 (+5 eff.) Item imbue powers: Res.pen +10% all Acc +10 (+5 eff.) Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
Heart of Poosh5.0 land misc [Unique] Nature While carried: dps ---------- Dmg.mod +2% all Natural balance. Uses 100 power out of 100/100 The very heart of the lost land of Poosh. What did Kelad need with it? |
alchemist's lamp 'Zatar'1.0 T3 lite [Rare] Master While equipped: Stats +5 Str +2 Wil dps ---------- Phys.crit +4.0% Phys.pwr +10 (+5 eff.) Dmg.mod +6% mind Melee Ret 8 mind 4 physical ---------- misc Light +8 A normal brass lantern, enhanced by alchemy to make it brighter. |
Scrying Orb1.0 orb [Plot Item] Unknown While carried: This orb will automatically identify items you find. |
Automated Portable Extractor0.0 power tinker [Plot Item] Steamtech While carried: Melt all the items in the APE at once (also done automatically when you change level). Uses 0 power out of 1000/1000 The APE is a multifunction tinker toolbox. It can store temporarily any amount of items and when requested melt them down using metallurgic and chemical processes. The metals are melted into lumps of ore to server for the creation of tinkers. Any remains are melted and turned into valuable materials. |
bloodstone0.0 T5 red gem [Normal] While equipped: Stun/Frz- +60% Item imbue powers: Stun/Frz- +60% Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
2 fire opal0.0 T5 red gem [Normal] While equipped: Phys.crit +5.0% Spell.crit +5% Mind.crit +5% Dmg.mod +10% all Item imbue powers: Phys.crit +5.0% Spell.crit +5% Mind.crit +5% Dmg.mod +10% all Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
5 garnet0.0 T3 red gem [Normal] While equipped: Phys.crit +3.0% Spell.crit +3% Mind.crit +3% Dmg.mod +6% all Item imbue powers: Phys.crit +3.0% Spell.crit +3% Mind.crit +3% Dmg.mod +6% all Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
5 ruby0.0 T4 red gem [Normal] While equipped: Stats +4 Str +4 Dex +4 Mag +4 Wil +4 Cun +4 Con Item imbue powers: Stats +4 Str +4 Dex +4 Mag +4 Wil +4 Cun +4 Con Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
Transmogrification Chest2.0 sher'tul chest [Plot Item] Unknown While carried: Transmogrify all the items in your chest at once (also done automatically when you change level). Uses 0 power out of 1000/1000 This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
Dimstar the voratun torque of clear mind [power 3] (4/25 cooldown)2.0 T5 torque charm [Rare] Psionic While equipped: dps ---------- Dmg.mod +18% mind +24% darkness Res.pen +15% acid +10% darkness +25% mind Melee Ret 10 darkness Remove 1 confusion or silence effect and prevent the application of 3 detrimental mental effects for 5 turns Puts all charms on 25 cooldown 100% to heal for 36. Torques are made by powerful psionics to store psionic powers. |
6 amethyst0.0 T2 violet gem [Normal] While equipped: Phys.crit +2.0% Spell.crit +2% Mind.crit +2% Dmg.mod +4% all Item imbue powers: Phys.crit +2.0% Spell.crit +2% Mind.crit +2% Dmg.mod +4% all Latent Damage Type: Arcane Gems can be sold for money or used in arcane rituals. |
diamond0.0 T5 white gem [Normal] While equipped: Stats +5 Str +5 Dex +5 Mag +5 Wil +5 Cun +5 Con Item imbue powers: Stats +5 Str +5 Dex +5 Mag +5 Wil +5 Cun +5 Con Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
moonstone0.0 T5 white gem [Normal] While equipped: Defense +10 (+5 eff.) Phys.save +10 (+5 eff.) Spell.save +10 (+5 eff.) Mind.save +10 (+5 eff.) Item imbue powers: Defense +10 (+5 eff.) Phys.save +10 (+5 eff.) Spell.save +10 (+5 eff.) Mind.save +10 (+5 eff.) Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
2 pearl0.0 T5 white gem [Normal] While equipped: Armour +5 Resists +5% all Item imbue powers: Armour +5 Resists +5% all Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
6 quartz0.0 T3 white gem [Normal] While equipped: Stun/Frz- +30% Item imbue powers: Stun/Frz- +30% Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
2 amber0.0 T4 yellow gem [Normal] While equipped: Phys.crit +4.0% Spell.crit +4% Mind.crit +4% Dmg.mod +8% all Item imbue powers: Phys.crit +4.0% Spell.crit +4% Mind.crit +4% Dmg.mod +8% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
5 ametrine0.0 T1 yellow gem [Normal] While equipped: Phys.crit +1.0% Spell.crit +1% Mind.crit +1% Dmg.mod +2% all Item imbue powers: Phys.crit +1.0% Spell.crit +1% Mind.crit +1% Dmg.mod +2% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
6 citrine0.0 T1 yellow gem [Normal] While equipped: Light +4 Infravis +4 Item imbue powers: Light +4 Infravis +4 Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
3 zircon0.0 T1 yellow gem [Normal] While equipped: Armour +1 Resists +1% all Item imbue powers: Armour +1 Resists +1% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
Achievements
A Fistful of Gold (Insane (Roguelike) difficulty)
Buy an item from an AAA.By Shade the Cornac Adventurer level 15
9th Flare 122nd year of Ascendancy at 09:41 see stats
Don't Poosh it! (Insane (Roguelike) difficulty)
Killed Kelad in the lost land of Poosh.By Shade the Cornac Adventurer level 30
38th Dusk 122nd year of Ascendancy at 13:59 see stats
Dragon's Greed (Insane (Roguelike) difficulty)
Amassed 8000 gold pieces.By Shade the Cornac Adventurer level 31
44th Dusk 122nd year of Ascendancy at 13:32 see stats
Exterminator (Insane (Roguelike) difficulty)
Killed 1000 creatures.By Shade the Cornac Adventurer level 25
22nd Dusk 122nd year of Ascendancy at 04:50 see stats
Fear me not! (Insane (Roguelike) difficulty)
Survived the Fearscape!By Shade the Cornac Adventurer level 33
49th Dusk 122nd year of Ascendancy at 08:35 see stats
Infinite x10 (Insane (Roguelike) difficulty)
Got to level 10 of the infinite dungeon.By Shade the Cornac Adventurer level 12
1st Flare 122nd year of Ascendancy at 18:07 see stats
Infinite x20 (Insane (Roguelike) difficulty)
Got to level 20 of the infinite dungeon.By Shade the Cornac Adventurer level 21
14th Dusk 122nd year of Ascendancy at 01:32 see stats
Infinite x30 (Insane (Roguelike) difficulty)
Got to level 30 of the infinite dungeon.By Shade the Cornac Adventurer level 31
41st Dusk 122nd year of Ascendancy at 05:01 see stats
Infinite x40 (Insane (Roguelike) difficulty)
Got to level 40 of the infinite dungeon.By Shade the Cornac Adventurer level 39
69th Dusk 122nd year of Ascendancy at 10:15 see stats
Level 10 (Insane (Roguelike) difficulty)
Got a character to level 10.By Shade the Cornac Adventurer level 10
8th Mirth 122nd year of Ascendancy at 15:19 see stats
Level 20 (Insane (Roguelike) difficulty)
Got a character to level 20.By Shade the Cornac Adventurer level 20
9th Dusk 122nd year of Ascendancy at 11:53 see stats
Level 30 (Insane (Roguelike) difficulty)
Got a character to level 30.By Shade the Cornac Adventurer level 30
36th Dusk 122nd year of Ascendancy at 07:56 see stats
Level 40 (Insane (Roguelike) difficulty)
Got a character to level 40.By Shade the Cornac Adventurer level 40
70th Dusk 122nd year of Ascendancy at 07:33 see stats
Size matters (Insane (Roguelike) difficulty)
Did over 600 damage in one attack.By Shade the Cornac Adventurer level 27
28th Dusk 122nd year of Ascendancy at 20:40 see stats
Treasure Hoarder (Insane (Roguelike) difficulty)
Amassed 3000 gold pieces.By Shade the Cornac Adventurer level 22
15th Dusk 122nd year of Ascendancy at 07:41 see stats
Treasure Hunter (Insane (Roguelike) difficulty)
Amassed 1000 gold pieces.By Shade the Cornac Adventurer level 14
7th Flare 122nd year of Ascendancy at 08:18 see stats
Unstoppable (Insane (Roguelike) difficulty)
Returned from the dead.By Shade the Cornac Adventurer level 41
75th Dusk 122nd year of Ascendancy at 17:51 see stats
Log
Shade receives 259 healing from Surge of Power.
Moonlight Ray is still on cooldown for 2 turns.
Shade casts Invoke Darkness.
Shade hits Ce'Nulrama the vampire rat for 437 darkness damage.
Ce'Nulrama the vampire rat uses Shield Slam.
Your shield crumbles under the damage!
The shield around Shade crumbles.
Ce'Nulrama the vampire rat performs a melee critical strike against Shade!
Ce'Nulrama the vampire rat performs a melee critical strike against Shade!
Ce'Nulrama the vampire rat hits Shade for (27 absorbed), 40 physical, 223 physical, 109 physical, 223 physical, 101 physical, 223 physical (923 total damage).
Shade's Beyond the Flesh misses Ce'Nulrama the vampire rat.
Talent Spikes of Decrepitude is ready to use.
Talent Erupting Shadows is ready to use.
Shade's spell attains critical power!
Shade unleashes a blast of frostdusk as she crosses the veil!
Shade hits Ce'Nulrama the vampire rat for (141 blocked), 0 cold, (241 blocked), 0 darkness (0 total damage).
Shade casts Rune: Shatter Afflictions.
A shield forms around Shade.
Shade casts Shadow Blast.
Your shield crumbles under the damage!
The shield around Shade crumbles.
Shade HEALS from darkness damage!
Shade hits Shade for (56 absorbed), 105 darkness, 113 healing (106 total damage) [113 healing].
Shade hits Ce'Nulrama the vampire rat for (244 blocked), 0 darkness (0 total damage).
Ce'Nulrama the vampire rat uses Shield Pummel.
Ce'Nulrama the vampire rat performs a melee critical strike against Shade!
Shade resists the shield bash!
Ce'Nulrama the vampire rat hits Shade for 146 physical, 197 physical (343 total damage).
Shade the level 41 cornac adventurer was squished to death by Ce'Nulrama the vampire rat on level 43 of Infinite Dungeon.



















































































































