















Character
Game | Tales of Maj'Eyal: Age of Ascendancy 1.7.6 |
Addons | Escorts Enhanced 1.7.0Various enhancements to escort quest NPCs: Auto-Transmo Gems 1.7.0Adds a new game option "Auto-transmo gems", which will place gemsof the specified tier or lower into the transmogrification chest when initially picked up, as with other items. The option is ignored if you have any talents that consume gems, as a convenience to Alchemists. Also available as part of the ZOmnibus Addon Pack and ZOmnibus Lite. Possessor Bonus Class 1.7.4Donators/Buyers bonus! Ashes of Urh'Rok 1.7.4Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
Embers of Rage 1.7.4Official Expansion!One year has passed since the one the Orcs call the "Scourge from the West" came and single-handedly crushed the Orc Prides of Grushnak, Vor, Gorbat, and Rak'Shor. The Allied Kingdoms, now linked by farportal to their distant, long-lost Sunwall allies, have helped them conquer most of Var'Eyal. The few remnants of the ravaged Prides are caged... but one Pride remains. Kruk Pride, isolated on an island, is the last orcish settlement that stands; they, too, face their impending doom. The Sunwall has blockaded the only exit point from the island, and now, the technologically advanced civilization of Steam Giants have come down from the mountains to take their homeland with machines and weaponry unlike anything else on Eyal. Kruk Pride has reverse-engineered their technology before; their only hope is to do it again and rise up against the Pride's foes. Features:
Improved Auto-explore and Rest 1.7.2Quality of Life improvements for resting and auto-exploring. v3.5.0 *** FOR ToME v1.6.5 *** It is recommended to turn off Marson's Rest and Auto-Explore as well as C.Lowe's Rest Tweaks if using. This addon is meant to include all of them. Latest Update Notes: Existing Features: Determines how auto-explore and running respond to telepathy, including mouse moves. Regardless of the setting, hostiles seen via telepathy will not halt resting or the Rod of Recall, nor trigger automated talents. Unique or powerful monsters (rank > 3) will always trigger a halt to running when they are spotted via telepathy for any mode except 'Original'. Available modes: • 'Always Viligant' always stops running when a hostile creature is seen via telepathy. • 'Original' is standard ToME auto-explore behavior, which ignores telepathy when running or auto-exploring. • Compatible with ToME v1.6.0 Notes: • Telepathy will not prevent auto-exploring the way normal sight will. If a halt is triggered by telepathy, hitting auto-explore again will move you at least one more square in the direction of the auto-explore path. If in 'Always Viligant' mode and a hostile is within telepathic sight (but not normal sight), you will auto-explore in 1 square per keypress increments. Showing Items Tier in Inventory 1.7.2This addon add a column to inventory which show items Tier and allows sorting to show higher Tier first There is an option under "Game Setting"->UI->Sort Items by Tier by default items which is going to be transmo- and of type scroll (rune,infusion..), tinker or other without Tier specified will be placed at the top of the inventory to avoid occasional transmo of valuables This mod is safe to use without starting new game Escort Rescheduling 1.7.0Slightly adjust the random level selection for escort quests to avoid levels with zone bosses. Items Vault 1.7.6Donators/Buyers bonus! Infinite Dungeon Challenges Fix 1.7.6Fixes a bug with infinite dungeon challenges caused by clones/summons Select your Escorts 1.7.0Allows you to choose which escorts you will encounter at the start of the game. There is an option to choose a random escort in case you just wanted to guarantee some unlocks before continuing with the base game's behavior. Note: You're only supposed to be able to choose the lost tinker once. (Must have the Embers of Rage DLC and unlocked by playing in the Orcs campaign) To reach me faster, please leave a message on the Steam Workshop page. I don't get notifications on te4.org so I may take longer to reply. Go to Landmark 1.7.4Adds a new game menu option "Show known Landmarks", which presents a list of landmarks (up/down stairs, golden chests, zone entrances and the like) that you've seen on the current level and allows you to go to them or view them on the map. You can also set your own landmarks for later reference by right-clicking on the map and choosing "Set landmark". Also available as part of the ZOmnibus Addon Pack and ZOmnibus Lite. Enhanced Object Compare 1.7.0Improves the "Press
Also available as part of the ZOmnibus Addon Pack and ZOmnibus Lite. Live-Updating Locked Tooltip 1.7.6Allows information in locked tooltips to be updated. Better Item Description 1.7.4This addon makes items description easier to read and determine on a glance it's usefulness Most important thing to remember it's not recommended to use this mod if you'r new to the game Schematic Recycling 1.6.6Undoes a small change in release 1.1.5 of the Embers of Rage DLC, allowing schematics to once again be transmogrified via the Transmogrification Chest or melted down in the Automated Portable Extractor. Item Link Verification 1.0.1Simple addon to request confirmation before linking items into chat. Forbidden Cults 1.7.4Official Expansion!Not all adventurers seek fortune, not all that defend the world have good deeds in mind. Forbidden Cults is a big expansion for Tales of Maj'Eyal to let you explore the horrors that lurk beneath the surface, to delve in long lost knowledge and lore and as usual to die a lot!
Both those classes use a new resource called Insanity that gradually makes you both more chaotic and powerful as it fills up.
|
Campaign | Infinite |
Mode | Insane Roguelike |
Sex | Female |
Race | Cornac |
Class | Adventurer |
Level / Exp | 100 / 0% |
Size | medium |
Lifes / Deaths | no deaths recorded / 0 |
Primary Stats
Strength | 37 (base 18) |
Dexterity | 28 (base 28) |
Constitution | 97 (base 60) |
Magic | 27 (base 18) |
Willpower | 102 (base 79) |
Cunning | 135 (base 100) |
Resources
Hate | 82/100 |
Equilibrium | 10 |
Life | 3321/3321 |
Steam | 0/100 |
Stamina | 735/735 |
Psi | 192/192 |
Healing Factor | 2.4622664136034 |
Regeneration | 205.82617587676 |
Speed
Mental | 0% |
Attack | 0% |
Movement | 0% |
Spell | 0% |
Global | +112% |
Vision
Sight | 13 |
Lite | -992 |
Infravision | 26 |
See Stealth | 46 |
See Invisible | 56 |
Stealth | 85 |
ESP Range | 10 |
ESP Kinds | animal/canine |
Offense: Mainhand
Damage | 140 |
Accuracy | 102 |
Crit Chance | 50% |
APR | 52 |
Speed | 1.00 |
Offense: Offhand
Damage | 59 |
Accuracy | 99 |
Crit Chance | 48% |
APR | 86 |
Speed | 1.00 |
Offense: Spell
Spellpower | 67 |
Crit Chance | 38% |
Speed | 1 |
Offense: Mind
Mindpower | 90 |
Crit Chance | 43% |
Speed | 1 |
Offense: Damage Bonus
Physical | +8% |
Lightning | +10% |
Fire | +37% |
Darkness | +25% |
Cold | +25% |
Arcane | +9% |
Mind | +37% |
All | 0% |
Offense: Damage Penetration
Physical | +21% |
Acid | +30% |
Nature | +42% |
Fire | +107% |
Cold | +37% |
Arcane | +47% |
Mind | +27% |
All | +12% |
Defense: Base
Armour (hardiness) | 74 (68.304188961773%) |
Defense | 73 |
Ranged Defense | 73 |
Fatigue | 0 |
Physical Save | 82 |
Spell Save | 52 |
Mental Save | 57 |
Defense: Resistances
Acid | + 47%( 70%) |
Blight | + 50%( 70%) |
Arcane | + 45%( 70%) |
Cold | + 70%( 70%) |
All | + 39%( 70%) |
Physical | + 50%( 70%) |
Lightning | + 69%( 70%) |
Light | + 47%( 70%) |
Temporal | + 56%( 70%) |
Mind | + 60%( 70%) |
Darkness | + 57%( 70%) |
Fire | + 64%( 70%) |
Nature | + 45%( 70%) |
Defense: Immunities
Stun Resistance | 78% |
Confusion Resistance | 90% |
Poison Resistance | 100% |
Blind Resistance | 93% |
Disarm Resistance | 100% |
Bleed Resistance | 100% |
Teleport Resistance | 100% |
Pinning Resistance | 67% |
Instadeath Resistance | 100% |
Knockback Resistance | 35% |
Inscriptions (3/3)
Infusions | Effective talent level: 2.5 Infusion: MovementUse mode: Activated Range: melee/personal Cooldown: 12 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to increase movement speed by 593% for 1 game turn. You gain 100% stun, daze, and pin immunity during the effect. Any actions other than movement will cancel the effect. Note: since you will be moving very fast, game turns will pass very slowly. Its effects scale with your Strength stat. |
Runes | Effective talent level: 2.5 Rune: Shatter AfflictionsUse mode: Activated Range: melee/personal Cooldown: 13 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to instantly dissipate the energy of your ailments, cleansing all cross tier effects and 1 physical, mental, and magical effect. You use the dissipated energy to create a shield lasting 3 turns and blocking 70 damage per debuff cleansed (not counting cross-tier ones). If there were only cross-tier effects to cleanse, no shield is created and the rune goes on a 75% reduced cooldown. Its effects scale with your Dexterity stat. |
Infusions | Effective talent level: 2.5 Infusion: HealingUse mode: Activated Range: melee/personal Cooldown: 10 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to instantly heal yourself for 369 then cleanse 1 wound, poison, and disease effect. Its effects scale with your Cunning stat. |
Class Talents
Steamtech / Gadgets | 1.00 |
| 1/5 |
| 8/5 |
| 1/5 |
| 0/5 |
Cursed / Predator | 1.00 |
| 1/5 |
| 6/5 |
| 4/5 |
| 1/5 |
Cunning / Stealth | 1.00 |
| 9/5 |
| 3/5 |
| 3/5 |
| 5/5 |
Steamtech / Psytech gunnery | 1.00 |
| 8/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Cursed / Punishments | 1.00 |
| 1/5 |
| 1/5 |
| 1/5 |
| 6/5 |
Wild-gift / Ooze | 1.00 |
| 8/5 |
| 1/5 |
| 1/5 |
| 8/5 |
Cunning / Poisons | 1.00 |
| 5/5 |
| 1/5 |
| 5/5 |
| 0/5 |
Steamtech / Artillery | 1.00 |
| 8/5 |
| 5/5 |
| 0/5 |
| 0/5 |
Generic Talents
Technique / Combat training | 1.00 |
| 6/5 |
| 1/5 |
| 1/5 |
| 5/5 |
| 0/5 |
| 0/5 |
Steamtech / Chemistry | 1.00 |
| 1/5 |
| 1/5 |
| 1/5 |
| 3/5 |
Steamtech / Blacksmith | 1.00 |
| 1/5 |
| 1/5 |
| 3/5 |
| 1/5 |
Steamtech / Physics | 1.00 |
| 1/5 |
| 2/5 |
| 1/5 |
| 0/5 |
Cunning / Scoundrel | 1.00 |
| 6/5 |
| 6/5 |
| 6/5 |
| 6/5 |
Psionic / Finer energy manipulations | 1.00 |
| 1/5 |
| 1/5 |
| 1/5 |
| 6/5 |
Prodigies
| 1/1 |
| 1/1 |
Effects
talent | Volatile Poison |
talent | Exoskeleton |
talent | Mitosis |
talent | Savage Hunter |
talent | Apply Poison |
talent | Beyond the Flesh |
talent | Stealth |
talent | Rocket Pod |
talent | Crippling Poison |
detrimental effect | Zone-wide effect: +10% lightning damage, -10% lightning resistance, -10% physical power, -20% stun immunity. Static discharge |
beneficial effect | Hunting: Marked Prey- Arinne the cutpurse - Velydhedatha the nethergate 9% Received damage reduction against: - Eldritch - Human |
beneficial effect | Infinite Dungeon Challenge (Level 117): Exterminator Challenge |
beneficial effect | The target is wreathed in shadows, increasing life regeneration by 10.9 and stamina regeneration by 2.4. Soothing Darkness |
Quests
Find, challenge, and kill your mirror clone on the level. Infinite Dungeon Challenge (Level 102): Mirror Match | failed |
Exterminate every foe on the level. Infinite Dungeon Challenge (Level 105): ExterminatorYou completed the challenge and received: Random Artifact: Shard of Insanity | done |
Exterminate every foe on the level. Infinite Dungeon Challenge (Level 109): ExterminatorYou completed the challenge and received: Random Artifact: Icequench (10-14 power, 2 apr) | done |
Find, challenge, and kill your mirror clone on the level. Infinite Dungeon Challenge (Level 112): Mirror Match | failed |
Leave the level (to the next level) without killing a single creature. You will get two rewards. Infinite Dungeon Challenge (Level 113): Pacifist | failed |
Wake up and kill the dreaming horror boss 'Gynne the dreaming horror'. Infinite Dungeon Challenge (Level 114): Dream HunterYou completed the challenge and received: Random Artifact: Eremerek | done |
Exterminate every foe on the level. Infinite Dungeon Challenge (Level 115): ExterminatorYou completed the challenge and received: +1 Class Point | done |
Wake up and kill the dreaming horror boss 'Islasevena the dreaming horror'. Infinite Dungeon Challenge (Level 116): Dream Hunter | failed |
Exterminate every foe on the level. Infinite Dungeon Challenge (Level 117): ExterminatorFoes left: 45 | active |
Exterminate every foe on the level. Infinite Dungeon Challenge (Level 14): ExterminatorYou completed the challenge and received: +1 Generic Point | done |
Proceed directly to the next Infinite Dungeon level in less than 194 turns (an exit is revealed on your map). Infinite Dungeon Challenge (Level 16): Rush Hour (194)Turns left: 26 You completed the challenge and received: Random Artifact: Dazzlewing (1 def, 0 armour) | done |
Wake up and kill the dreaming horror boss 'Aerylaith the dreaming horror'. Infinite Dungeon Challenge (Level 22): Dream HunterYou completed the challenge and received: +3 Stat Points | done |
Exterminate every foe on the level. Infinite Dungeon Challenge (Level 25): Exterminator | failed |
Exterminate every foe on the level. Infinite Dungeon Challenge (Level 28): ExterminatorYou completed the challenge and received: +3 Stat Points | done |
Exterminate every foe on the level. Infinite Dungeon Challenge (Level 30): ExterminatorYou completed the challenge and received: Random Artifact: Blizzardzeal (3 def, 15 armour) | done |
Exterminate every foe on the level. Infinite Dungeon Challenge (Level 33): ExterminatorYou completed the challenge and received: Random Artifact: Murkvile (0 def, 3 armour) | done |
Find, challenge, and kill your mirror clone on the level. Infinite Dungeon Challenge (Level 40): Mirror Match | failed |
Leave the level (to the next level) without killing a single creature. You will get two rewards. Infinite Dungeon Challenge (Level 43): Pacifist | failed |
Leave the level (to the next level) without killing a single creature. You will get two rewards. Infinite Dungeon Challenge (Level 44): Pacifist | failed |
Wake up and kill the dreaming horror boss 'Bethann the dreaming horror'. Infinite Dungeon Challenge (Level 45): Dream HunterYou completed the challenge and received: +3 Stat Points | done |
Exterminate every foe on the level. Infinite Dungeon Challenge (Level 46): ExterminatorYou completed the challenge and received: +3 Stat Points | done |
Exterminate every foe on the level. Infinite Dungeon Challenge (Level 51): ExterminatorYou completed the challenge and received: Random Artifact: Tidevagrant | done |
Kill 4 spawns of Urh'Rok on the level before killing any elite creatures. Infinite Dungeon Challenge (Level 54): Headhunter0 / 4 demon spawn killed. | failed |
Leave the level (to the next level) without killing a single creature. You will get two rewards. Infinite Dungeon Challenge (Level 58): Pacifist | failed |
Exterminate every foe on the level. Infinite Dungeon Challenge (Level 59): ExterminatorYou completed the challenge and received: Random Artifact: Steam Powered Gauntlets (0 def, 12 armour) | done |
Proceed to the next Infinite Dungeon level with -7 sight range. Infinite Dungeon Challenge (Level 60): Near SightedYou completed the challenge and received: +1 Class Point | done |
Proceed to the next Infinite Dungeon level with -7 sight range. Infinite Dungeon Challenge (Level 61): Near SightedYou completed the challenge and received: Random Artifact: Serpenttouch (15-19 power, 9 apr) | done |
Exterminate every foe on the level. Infinite Dungeon Challenge (Level 62): ExterminatorYou completed the challenge and received: +1 Generic Point | done |
Find, challenge, and kill your mirror clone on the level. Infinite Dungeon Challenge (Level 63): Mirror Match | failed |
Proceed directly to the next Infinite Dungeon level in less than 329 turns (an exit is revealed on your map). Infinite Dungeon Challenge (Level 64): Rush Hour (329)Turns left: 128 You completed the challenge and received: Random Artifact: Steam Powered Boots (8 def, 15 armour) | done |
Leave the level (to the next level) without killing a single creature. You will get two rewards. Infinite Dungeon Challenge (Level 65): Pacifist | active |
Exterminate every foe on the level. Infinite Dungeon Challenge (Level 68): ExterminatorYou completed the challenge and received: +3 Stat Points | done |
Exterminate every foe on the level. Infinite Dungeon Challenge (Level 70): Exterminator | failed |
Kill 2 spawns of Urh'Rok on the level before killing any elite creatures. Infinite Dungeon Challenge (Level 72): Headhunter0 / 2 demon spawn killed. | failed |
Exterminate every foe on the level. Infinite Dungeon Challenge (Level 73): ExterminatorYou completed the challenge and received: Random Artifact: Storm Fury | done |
Exterminate every foe on the level. Infinite Dungeon Challenge (Level 74): ExterminatorYou completed the challenge and received: +1 Category Point | done |
Proceed directly to the next Infinite Dungeon level in less than 164 turns (an exit is revealed on your map). Infinite Dungeon Challenge (Level 75): Rush Hour (164)Turns left: -1 | failed |
Leave the level (to the next level) without killing a single creature. You will get two rewards. Infinite Dungeon Challenge (Level 76): Pacifist | failed |
Exterminate every foe on the level. Infinite Dungeon Challenge (Level 79): Exterminator | failed |
Exterminate every foe on the level. Infinite Dungeon Challenge (Level 8): ExterminatorYou completed the challenge and received: Random Artifact: Brightschism | done |
Leave the level (to the next level) without killing a single creature. You will get two rewards. Infinite Dungeon Challenge (Level 80): Pacifist | failed |
Proceed directly to the next Infinite Dungeon level in less than 410 turns (an exit is revealed on your map). Infinite Dungeon Challenge (Level 82): Rush Hour (410)Turns left: 260 You completed the challenge and received: Random Artifact: Elemental Fury | done |
Leave the level (to the next level) without killing a single creature. You will get two rewards. Infinite Dungeon Challenge (Level 83): Pacifist | failed |
Exterminate every foe on the level. Infinite Dungeon Challenge (Level 85): ExterminatorYou completed the challenge and received: Random Artifact: Cracklespawn (31-44 power, 5 apr) | done |
Leave the level (to the next level) without killing a single creature. You will get two rewards. Infinite Dungeon Challenge (Level 88): Pacifist | failed |
Leave the level (to the next level) without killing a single creature. You will get two rewards. Infinite Dungeon Challenge (Level 9): Pacifist | failed |
Proceed directly to the next Infinite Dungeon level in less than 62 turns (an exit is revealed on your map). Infinite Dungeon Challenge (Level 90): Rush Hour (62)Turns left: 17 You completed the challenge and received: +1 Class Point | done |
Exterminate every foe on the level. Infinite Dungeon Challenge (Level 92): ExterminatorYou completed the challenge and received: +3 Stat Points | done |
Exterminate every foe on the level. Infinite Dungeon Challenge (Level 93): Exterminator | failed |
Exterminate every foe on the level. Infinite Dungeon Challenge (Level 94): ExterminatorYou completed the challenge and received: +3 Stat Points | done |
Find, challenge, and kill your mirror clone on the level. Infinite Dungeon Challenge (Level 95): Mirror Match | failed |
Leave the level (to the next level) without killing a single creature. You will get two rewards. Infinite Dungeon Challenge (Level 96): Pacifist | failed |
Proceed directly to the next Infinite Dungeon level in less than 299 turns (an exit is revealed on your map). Infinite Dungeon Challenge (Level 97): Rush Hour (299)Turns left: 103 You completed the challenge and received: Random Artifact: Furnacethorn (31-46 power, 0 apr) | done |
Exterminate every foe on the level. Infinite Dungeon Challenge (Level 98): ExterminatorYou completed the challenge and received: Random Artifact: Tinkerer's Twinblaster | done |
Leave the level (to the next level) without killing a single creature. You will get two rewards. Infinite Dungeon Challenge (Level 99): Pacifist | failed |
You found an ancient tome about gems. Lost KnowledgeYou should bring it to the jeweler in the Gates of Morning. | active |
You have discovered the entrance to a strange castle inside a huge book. The place seems to eat at your sanity but you feel drawn to it somehow... The Impossible Castle* You have closed a book of binding, it seems the whole castle had stabilized a little, there may be more books to close. * You have closed two books of binding, the castle is now stable and you should probably be able to access the last chapter. * You have killed the Glass Golem and claimed the castle treasures for yourself! | done |
You have entered the Infinite Dungeon. There is no going back now. The Infinite DungeonGo deep, fight, win or die in a blaze of glory! | active |
Equipment
Psionic focus | ![]() 4.0 T5 steamgun 1H weapon Reqs Dex 48 [Random Unique] Nature/Master/Steamtech Mastery Psyshot Acc+ +0.2% base dam (max 20%) Apr +15 Atk.spd 100% Range +10 Proj.spd +600% Phasing +31% On Hit.r1 +90 20% chance of physical repulsion On Crit.r2 +75 fire Uses 2.0 Steam While equipped: Stats +8 Cun +2 Mag dps ---------- S.pwr/crit +10 All.spd +8% Res.pen +22% fire +9% physical +12% all Phasing +20% Acc +17 (+3 eff.) Apr +10 Steamguns use bursts of steam directly injected in the barrel to propel metal shots with great force. |
Quiver | ![]() 3.0 T5 shot ammo Reqs Dex 48 [Random Unique] Nature/Psionic Power 66.0 - 79.2 Physical Uses 128% Cun Acc+ +0.2% base dam (max 20%) Apr +6 Crit +7.0% Capacity 22 Proj.spd +457% Ranged+ +40 physical On Hit.r1 +20 mind On Hit: * 20% chance to stun, blind, pin, confuse, or silence the target for 3 turns * 20% chance to knock the target back 3 spaces and deal 323 physical damage * 20% chance to create an air burst in radius 3 knocking enemies back 2 spaces and dealing 203 physical damage Shots are used with slings to pummel your foes to death. |
On hands | ![]() 1.5 T2 hands armor Reqs Heavy armour training [Rare] Psionic While equipped: ----- def ----- Armour +6 Fatigue +3% Resists +12% light Max.HP +60.00 HP.reg +5.00 Blind- +20% Disarm- +100% ---------- misc Stam/turn +0.50 Max.stam +19.00 Talents +5 Iron Grip Unarmed combat: Power 19.0 - 26.6 Physical Uses 44% Wil, 84% Cun Acc+ +0.2% base dam (max 20%) Apr +9 Crit +8.0% Atk.spd 83% On Hit: 10% Nightmare 3 Metal gloves protecting the hands up to the middle of the lower arm. |
Light source | ![]() 2.0 T1 lite [Rare] Nature While equipped: Stats +5 Mag dps ---------- Dmg.mod +9% arcane +25% darkness Res.pen +20% arcane Phasing +31% ----- def ----- Resists +5% arcane +12% darkness Spell.save +9 (+3 eff.) Max.HP +104.00 Heal.mod +20% ---------- misc Light -2 Infravis +10 See.Invis +10 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
On head | ![]() 3.0 T3 head armor Reqs Heavy armour training [Random Unique] Master While equipped: Stats +6 Str dps ---------- Res.pen +5% nature ----- def ----- Armour +16 Defense +10 (+3 eff.) Fatigue +4% Resists +3% nature +8% all Phys.save +16 (+3 eff.) Die.at -40.00 life Max.HP +100.00 Heal.mod +5% ---------- misc Infravis +9 Sight +3 See.Stealth +25 See.Invis +25 Blind-Fight: No penalty when attacking invisible/stealthed Skullcracker: Puts all charms on 20 cooldown Level 4.5 Pwr.cost 20 out of 20/20. Range melee/personal Travel.spd instantaneous Description: You smack your forehead against your enemy's head (or whatever sensitive part you can find), causing 182.7 Physical damage. If the attack hits, the target is confused (33% effect) for 6 turns. Damage done increases with the quality of your headgear, your Strength, and your physical damage bonuses. Confusion power increases with your Dexterity, and chance increases with Accuracy. A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
On feet | ![]() 2.0 T5 feet armor [Random Unique] Nature/Master While equipped: Stats +6 Cun +5 Con dps ---------- Phys.pwr +15 (+4 eff.) Acc +41 (+7 eff.) ----- def ----- Armour +5 Defense +40 (+9 eff.) Resists +13% fire +14% cold Phys.save +40 (+8 eff.) Mind.save +20 (+5 eff.) HP.reg +11.00 Heal.mod +17% Pinning- +25% Knockbk- +25% Teleport- +100% ---------- misc Stam/turn +2.00 A pair of boots made of leather. |
Tool | ![]() 3.0 T3 digger tool [Random Unique] Master While equipped: Stats +2 Cun +4 Str dps ---------- Crit.mult +5.00% Acc +3 (+0 eff.) Apr +6 ----- def ----- Armour +8 Max.HP +23.00 Cut- +20% ---------- misc Max.stam +19.00 Infravis +4 While carried: ---------- misc Talents +1 Dig Perfect Strike: (Instant) Puts all charms on 26 cooldown Level 4.5 Pwr.cost 26 out of 26/26. Range melee/personal Travel.spd instantaneous Description: You have learned to focus your blows to hit your target, granting +93 accuracy and allowing you to attack creatures you cannot see without penalty for the next 5 turns. Allows you to dig a wall, remove a tree, create ways. |
On fingers | ![]() 0.1 T5 ring jewelry [Unique] Master While equipped: dps ---------- Phys.pwr +10 (+2 eff.) Dmg.mod +8% physical Acc +10 (+2 eff.) ----- def ----- Armour +10 Hardiness +20% Defense +5 (+1 eff.) Fatigue -15% Phys.save +45 (+9 eff.) Confus- +50% ---------- misc Max.mana -40.00 Max.stam +40.00 Cooldown Rush -6 The most prized treasure of the Battlemaster of the Pride, Grushnak. This gold ring is inscribed in the now lost orc tongue. |
On fingers | ![]() 0.1 T5 ring jewelry [Random Unique] Master/Psionic While equipped: Stats +2 Mag +10 Wil +8 Cun +6 Con dps ---------- Mind.pwr +15 (+3 eff.) S.pwr/crit +6 Dmg.mod +12% mind Res.pen +15% arcane +25% cold ----- def ----- Resists +6% mind Spell.save +20 (+7 eff.) HP.reg +5.00 Stun/Frz- +48% ---------- misc Max.mana +40.00 Max.stam +40.00 Rings make your fingers look great! |
Around neck | ![]() 0.1 T5 amulet jewelry [Random Unique] Nature While equipped: Stats +13 Wil +17 Con dps ---------- Res.pen +28% fire ----- def ----- Resists +6% cold Phys.save +39 (+8 eff.) Max.HP +153.00 HP.reg +20.00 Amulets make your neck look great! |
In main hand | ![]() 4.0 T5 steamgun 1H weapon Reqs Dex 48 [Random Unique] Nature/Master/Steamtech Mastery Psyshot Acc+ +0.2% base dam (max 20%) Apr +15 Atk.spd 100% Range +10 Proj.spd +600% On Hit.r1 +90 20% chance of physical repulsion On Crit.r2 +45 acid +76 fire +42 nature Uses 2.0 Steam While equipped: dps ---------- Phys.crit +6.0% All.spd +4% Res.pen +18% acid +25% fire +25% nature Acc +15 (+2 eff.) Apr +15 On Hit (Ranged): * 10 arcane resource burn ----- def ----- Resists +2% physical +12% darkness +3% mind Confus- +20% Pinning- +10% Knockbk- +10% Steamguns use bursts of steam directly injected in the barrel to propel metal shots with great force. |
Around waist | ![]() 1.0 T5 belt armor [Random Unique] Nature/Master While equipped: dps ---------- Melee Ret 8 fire ----- def ----- Armour +15 Defense +15 (+4 eff.) Fatigue -20% Resists +23% lightning +15% temporal +3% darkness +8% fire +10% cold +7% acid Phys.save +25 (+5 eff.) Spell.save +3 (+1 eff.) HP.reg +5.03 Heal.mod +15% Poison- +25% Confus- +20% ---------- misc Max.enc +50 A belt that goes around your waist. |
In off hand | ![]() 3.0 T5 mindstar 1H weapon [Rare] Nature Power 17.5 - 19.2 Mind Uses 50% Wil, 30% Cun Mastery Psiblades Acc+ +0.2% crit chance (max 25%) Acc uses Wil Apr +40 Crit +5.0% Atk.spd 100% Melee+ +16 blight On Hit.r1 +16 darkness +90 20% chance of physical repulsion On Crit.r2 +24 darkness +24 fire While equipped: dps ---------- Mind.crit +5% Mind.pwr +10 (+2 eff.) Dmg.mod +37% fire Res.pen +20% fire On Hit (Melee): * 24% chance to gain 10% of a turn (3/turn limit) ----- def ----- Max.HP +48.00 HP.reg +1.30 ---------- misc Talents +1 Attune Mindstar Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
Cloak | ![]() 2.0 T3 cloak armor [Rare] Arcane While equipped: dps ---------- Res.pen +15% mind ----- def ----- Defense +2 (+1 eff.) Resists +30% lightning +12% temporal +6% nature Crit.chn- 15.00% Spell.save +11 (+4 eff.) Mind.save +9 (+3 eff.) Die.at -80.00 life HP.reg +4.00 Stun/Frz- +50% ---------- misc Equi/ret +0.08 A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
Main armor | ![]() 2.0 T5 cloth armor [Random Unique] Nature/Psionic While equipped: dps ---------- Dmg.mod +25% mind +25% cold On Hit (Melee): * 10% chance to slow global speed by 76% ----- def ----- Resists +6% lightning +6% acid +3% darkness +5% arcane +18% blight +37% cold +25% mind +15% all Spell.save +9 (+3 eff.) Max.HP +84.00 HP.reg +16.00 Heal.mod +30% Poison- +70% Disease- +70% Cut- +70% A cloth vestment. It offers no intrinsic protection but can be enchanted. |
Inventory
![]() 0.1 T1 implant scroll [Normal] Steamtech When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 30 Travel.spd instantaneous Usage Speed Steamtech (100% of a turn) Is a steamtech power Description: Steam generator that permanently creates 14.8 steam per turn. Can be activated for an instant burst of 74 steam. Implant on your skin.. Steamtech implants can be grafted on the users skin.. |
![]() 0.1 T1 implant scroll [Ego] Steamtech When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 21 Travel.spd instantaneous Usage Speed Steamtech (100% of a turn) Is a steamtech power Description: Steam generator that permanently creates 15.5 steam per turn. Can be activated for an instant burst of 77 steam. Its effects scale with your Magic stat. Implant on your skin.. Steamtech implants can be grafted on the users skin.. |
![]() 0.1 infusion scroll [Unique] Nature When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 18 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a nature gift Description: Activate the infusion to heal for 20% of all damage taken (calculated before resistances) and reduce the duration of a random debuff by 4 each turn for 4 turns. Its effects scale with your Willpower stat. Inscribe your skin with the infusion. This wild infusion has evolved. |
![]() 0.4 potion [Unique] Master Quaff the elixir. This potent elixir extracted from a powerful wyrm can grant the power to repel arcane forces. |
![]() 0.1 rune scroll [Unique] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 18 Travel.spd instantaneous Usage Speed Spell (100% of a turn) Won't Break Stealth 100% Is a spell Description: Activate the rune to create a shield for 6 turns blocking several instances of damage of the following types: 4 physical, 5 fire, 3 darkness, 5 nature Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
![]() 0.1 T3 rune scroll [Unique] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 15 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a spell Description: Activate the rune to create a protective shield absorbing and reflecting at most 235 damage for 5 turns. Its effects scale with your Magic stat. Inscribe your skin with the rune. You can see your own image mirrored in the surface of this silvery rune. |
![]() 0.1 rune scroll [Ego] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 16 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a spell Description: Activate the rune to instantly dissipate the energy of your ailments, cleansing all cross tier effects and 1 physical, mental, and magical effect. You use the dissipated energy to create a shield lasting 3 turns and blocking 156 damage per debuff cleansed (not counting cross-tier ones). If there were only cross-tier effects to cleanse, no shield is created and the rune goes on a 75% reduced cooldown. Its effects scale with your Strength stat. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. Press to compare to your current inscriptions |
![]() 0.1 T1 schematic scroll [Normal] [already known tinker] Learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
![]() 0.1 T1 schematic scroll [Normal] [already known tinker] Learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
![]() 0.1 tome scroll [Plot Item] Magical scrolls can have wildly different effects! |
![]() 0.1 T5 amulet jewelry [Random Unique] Arcane While equipped: Stats +4 Cun +5 Mag dps ---------- Spell.crit +6% Mind.crit +7% Spell.pwr +6 (+1 eff.) Mind.pwr +15 (+3 eff.) Melee+ 28 light 29 darkness Dmg.mod +8% acid +27% light +8% cold +8% fire +8% lightning +25% darkness On Melee Ret: * 30% chance to reduce damage dealt by 37% * 28% chance to blind ----- def ----- Resists +12% fire ---------- misc Psi/ret +0.28 Max.hate +6.00 Amulets make your neck look great! |
![]() 0.1 T1 amulet jewelry [Rare] Nature While equipped: Stats +3 Con dps ---------- Dmg.mod +3% arcane +3% darkness ----- def ----- Resists +5% arcane Def/telep +15 Res/telep +15% Dur/telep +15% Amulets make your neck look great! |
![]() 0.1 T2 amulet jewelry [Unique] Unknown While equipped: Stats +10 Cun -5 Wil ----- def ----- Resists +15% blight +15% darkness +15% acid Phys.save +15 (+3 eff.) Spell.save +15 (+5 eff.) Mind.save -7 (-3 eff.) Max.HP +20.00 Try to not die... This strange creature seems to melt around your neck, keeping its mouth open just wide enough so that its teeth do not touch you. You suspect that in the case your head somehow goes missing, the creature is going to make itself at home in your neck stump. |
![]() 0.1 T2 amulet jewelry [Unique] Master While equipped: dps ---------- Mov.spd +25% ----- def ----- Defense +15 (+4 eff.) Fatigue -20% Proj.slow +15% ---------- misc Max.enc +20 Avoid Pressure Traps The weight of the world seems a little lighter with this amulet around your neck. |
![]() 0.1 T5 amulet jewelry [Random Unique] Nature/Master While equipped: Stats +15 Lck +10 Wil dps ---------- Dmg.mod +15% arcane +3% acid Acc +20 (+3 eff.) Melee Ret 4 blight On Hit (Melee): * 20% chance to reduce strength, dexterity, and constitution by 30 * 29% chance to reduce armor by 40% ----- def ----- Defense +20 (+5 eff.) Resists +15% acid +5% arcane Phys.save +25 (+5 eff.) Spell.save +25 (+8 eff.) Mind.save +22 (+6 eff.) Unseen.red 20% Amulets make your neck look great! |
![]() 0.1 T5 amulet jewelry [Rare] Master While equipped: Stats +4 Str +6 Dex +8 Mag +8 Cun +20 Con dps ---------- Mov.spd +10% Dmg.mod +18% cold ----- def ----- Fatigue -10% Resists +24% cold Crit.chn- 16.45% HP.reg +3.00 ---------- misc Stam/turn +0.60 Amulets make your neck look great! |
![]() 0.1 T2 amulet jewelry [Rare] Nature While equipped: Stats +8 Dex dps ---------- Phys.pwr +39 (+8 eff.) Dmg.mod +15% fire Acc +39 (+7 eff.) Apr +8 ----- def ----- Defense +39 (+9 eff.) Resists +16% lightning Mind.save +15 (+4 eff.) Max.HP +100.00 HP.reg +5.25 Stun/Frz- +32% Amulets make your neck look great! |
![]() 0.1 T5 amulet jewelry [Rare] Arcane While equipped: Stats +6 Mag dps ---------- S.pwr/crit +3 Dmg.mod +9% fire ----- def ----- Resists +20% blight +3% physical Die.at -40.00 life HP.reg +4.00 Disease- +20% Pinning- +20% Teleport- +20% Def/telep +15 Res/telep +15% Dur/telep +15% ---------- misc Mana/turn +0.58 Max.mana +45.00 Amulets make your neck look great! |
![]() 0.1 T3 amulet jewelry [Unique] Psionic While equipped: dps ---------- Mind.pwr +8 (+1 eff.) Melee+ 5% confusion Dmg.mod +25% mind Res.pen +20% mind Melee Ret 5% confusion ----- def ----- Resists -10% mind Mind.save +35 (+9 eff.) Confus- -100% On Mind Hit: 8% Sunder Mind 1 A deep red light glows from within this damaged amulet of black stone. When you touch it, you can hear voices whispering within your mind. |
![]() 0.1 T4 amulet jewelry [Unique] Arcane/Psionic While equipped: ----- def ----- Resists -25% light Res.Cap -25% light Blind- +100% Confus- +50% ---------- misc Infravis +3 Telepathy Horror Telpty rng +10 Arcane Eye: (Instant) Level 3.5 Pwr.cost 60 out of 60/60. Range melee/personal Travel.spd instantaneous Is a spell Description: Summons an ethereal magical eye at the designated location that lasts for 20 turns. The eye cannot be seen or attacked by other creatures, and possesses magical vision that allows it to see any creature in a 7 range around it. It does not require light to do so, but it cannot see through walls. Casting the eye does not take a turn. Only one arcane eye can exist at any given time. At level 4, if cast on a creature it will follow it until it expires, or until the creature dies. At level 5, it will place a magical marker on the creatures, negating invisibility and stealth effects. Someone has strung a thick black cord through this large bloodshot eyeball, allowing it to be worn around the neck, should you so choose. |
![]() 0.1 T5 amulet jewelry [Unique] Arcane While equipped: dps ---------- Spell.crit +4% Spell.pwr +9 (+2 eff.) Spell.spd +15% ----- def ----- Silence- +100% ---------- misc Max.mana +50.00 Max.vim +50.00 See.Invis +20 No force can hope to silence the wearer of this amulet. |
![]() 0.1 T1 amulet jewelry [Unique] Psionic While equipped: dps ---------- Mind.pwr +5 (+1 eff.) Melee+ 5 mind Ranged+ 5 mind ---------- misc See.Stealth +10 See.Invis +10 Blind-Fight: No penalty when attacking invisible/stealthed These opalescent orbs stare at you with deathly knowledge, undeceived by your vanities and pretences. They have lived and died through horrors you could never imagine, and now they lie strung in black chords watching every twitch of the shadows. If you close your eyes a moment, you can almost imagine what dread sights they see... |
![]() 0.1 T1 amulet jewelry [Rare] Nature While equipped: dps ---------- Dmg.mod +3% physical Acc +20 (+3 eff.) ----- def ----- Resists +10% mind +3% cold Confus- +23% Amulets make your neck look great! |
![]() 0.1 T3 amulet jewelry [Rare] Master While equipped: Stats +2 Str +6 Dex dps ---------- Res.pen +25% arcane ----- def ----- Fatigue -4% Resists +5% arcane HP.reg +3.00 Amulets make your neck look great! |
![]() 0.1 T5 amulet jewelry [Ego++] Arcane/Master While equipped: dps ---------- Crit.mult +18.00% Spell.pwr +14 (+3 eff.) Dmg.mod +15% blight +15% fire ----- def ----- Armour +8 Defense +12 (+3 eff.) Res.Cap +7% all Phys.save +20 (+4 eff.) Amulets make your neck look great! |
![]() 0.1 T3 amulet jewelry [Ego] Nature While equipped: ----- def ----- Resists +10% temporal Heal.mod +19% Cut- +60% Pinning- +28% Knockbk- +28% Heal: Puts all charms on 35 cooldown Level 3.5 Pwr.cost 35 out of 35/35. Range melee/personal Travel.spd instantaneous Is a nature gift Description: Imbues your body with natural energies, healing for 552 life. The life healed will increase with your Mindpower. Amulets make your neck look great! |
![]() 0.1 T4 amulet jewelry [Ego+] Nature/Master While equipped: Stats +13 Dex +5 Cun +6 Con dps ---------- Mov.spd +10% ----- def ----- Fatigue -9% HP.reg +2.00 ---------- misc Stam/turn +0.60 Amulets make your neck look great! |
![]() 0.1 T3 ring jewelry [Rare] Master While equipped: dps ---------- Dmg.mod +12% fire ----- def ----- Armour +4 Resists +4% physical Die.at -80.00 life HP.reg +2.00 Poison- +20% Stun/Frz- +23% Teleport- +20% ---------- misc Max.psi +30.00 Rings make your fingers look great! |
![]() 0.1 T1 ring jewelry [Rare] Nature While equipped: Stats +1 Cun dps ---------- Mind.pwr +5 (+1 eff.) Dmg.mod +11% acid +9% nature Res.pen +5% nature ----- def ----- Resists +22% acid +3% fire Rings make your fingers look great! |
![]() 0.1 T4 ring jewelry [Rare] Psionic While equipped: Stats +5 Str +6 Con ----- def ----- Resists +5% arcane +12% fire +18% light +15% darkness Spell.save +12 (+4 eff.) Mind.save +13 (+4 eff.) Max.HP +60.00 Heal.mod +23% Disarm- +23% Confus- +40% Rings make your fingers look great! |
![]() 0.1 T1 ring jewelry [Rare] Master While equipped: Stats +3 Dex dps ---------- Dmg.mod +12% acid Res.pen +5% darkness Acc +6 (+1 eff.) ----- def ----- Resists +9% darkness Rings make your fingers look great! |
![]() 0.1 T3 ring jewelry [Unique] Arcane While equipped: Stats +6 Cun +6 Mag dps ---------- Dmg.mod +25% lightning +25% fire +25% arcane +25% cold Res.pen +25% lightning +25% fire +25% arcane +25% cold All your damage is converted and split into arcane, fire, cold and lightning. This ring shines with many colors. |
![]() 0.1 T5 ring jewelry [Random Unique] Nature/Psionic While equipped: Stats +8 Cun +3 Dex dps ---------- Melee+ 35 physical Ranged+ 32 physical Dmg.mod +9% acid Res.pen +5% acid Acc +20 (+3 eff.) Melee Ret 6 acid On Hit (Melee): * 20% chance to reduce all saves and defense by 46 * 10% chance to gain 10% of a turn (3/turn limit) On Hit (Ranged): * 20% chance to reduce all saves and defense by 46 ----- def ----- Resists +15% nature +15% blight Phys.save +3 (+0 eff.) Mind.save +15 (+4 eff.) Die.at -20.00 life Poison- +30% Disease- +28% Confus- +43% Def/telep +15 Res/telep +15% Dur/telep +15% ---------- misc Hate/m.crit +3.00 Max.hate +15.00 Bleeding Edge: Puts all charms on 20 cooldown Level 3.5 Pwr.cost 20 out of 20/20. Range melee/personal Travel.spd instantaneous Description: Lashes at the target, doing 158% weapon damage. If the attack hits, the target will bleed for 300% weapon damage over 7 turns, and all healing will be reduced by 59%. Rings make your fingers look great! |
![]() 0.1 T2 ring jewelry [Rare] Master While equipped: ----- def ----- Armour +2 Resists +3% lightning +2% physical +3% darkness +3% temporal HP.reg +2.00 Poison- +20% Stun/Frz- +30% Rings make your fingers look great! |
![]() 0.1 T5 ring jewelry [Random Unique] Arcane/Master While equipped: Stats +10 Cun +9 Mag dps ---------- Phys.crit +2.0% Phys.pwr +20 (+5 eff.) Spell.pwr +16 (+4 eff.) Mind.pwr +20 (+4 eff.) Melee+ 40 light Ranged+ 39 light Dmg.mod +29% light +8% all Apr +4 ----- def ----- Defense +20 (+5 eff.) Resists +6% darkness Phys.save +6 (+1 eff.) Die.at -120.00 life ---------- misc Light +1 Rings make your fingers look great! |
![]() 0.1 T4 ring jewelry [Rare] Nature While equipped: dps ---------- Dmg.mod +15% fire Res.pen +15% lightning ----- def ----- Resists +12% lightning +6% darkness +18% light +9% cold +18% nature +30% fire Spell.save +12 (+4 eff.) Max.HP +60.00 HP.reg +4.90 Rings make your fingers look great! |
![]() 0.1 T5 ring jewelry [Random Unique] Master/Psionic While equipped: Stats +6 Cun +7 Str dps ---------- Mind.crit +3% Mind.pwr +30 (+6 eff.) Melee+ 28 physical Ranged+ 24 physical On Hit (Melee): * 20% chance to reduce all saves and defense by 46 On Hit (Ranged): * 18% chance to reduce all saves and defense by 46 ----- def ----- Armour +14 Resists +6% lightning +9% cold +5% arcane Max.HP +41.00 Disarm- +43% Pinning- +36% Knockbk- +41% ---------- misc Hate/m.crit +3.00 Max.hate +10.00 Bleeding Edge: Puts all charms on 20 cooldown Level 4.5 Pwr.cost 20 out of 20/20. Range melee/personal Travel.spd instantaneous Description: Lashes at the target, doing 166% weapon damage. If the attack hits, the target will bleed for 313% weapon damage over 7 turns, and all healing will be reduced by 65%. Rings make your fingers look great! |
![]() 0.1 T5 ring jewelry [Rare] Psionic While equipped: Stats +5 Con dps ---------- Crit.mult +20.00% Phys.pwr +20 (+5 eff.) On Hit (Melee): * 25% chance to reduce all saves and defense by 46 ----- def ----- Armour +20 Resists +4% physical Mind.save +13 (+4 eff.) Confus- +36% ---------- misc Equi/ret +0.44 Rings make your fingers look great! |
![]() 0.1 T2 ring jewelry [Unique] Nature/Master While equipped: Stats +4 Str +4 Wil dps ---------- Dmg.mod +8% nature +8% physical ----- def ----- Resists +10% nature Phys.save +8 (+1 eff.) HP.reg +3.00 Heal.mod +20% This small wooden ring has a single green stem wrapped around it. Thin leaves still seem to be growing from it. |
![]() 0.1 T4 ring jewelry [Unique] Nature While equipped: Stats +10 Lck ----- def ----- Phys.save +10 (+2 eff.) Spell.save +10 (+3 eff.) Mind.save +10 (+3 eff.) Die.at -100.00 life Will bring you back from death, but only once! This ring is imbued with powers from beyond the grave. It is said that those who wear it may find a new path when all other roads turn dim. |
![]() 0.1 T4 ring jewelry [Unique] Nature While equipped: Stats +10 Lck ----- def ----- Phys.save +10 (+2 eff.) Spell.save +10 (+3 eff.) Mind.save +10 (+3 eff.) Die.at -100.00 life Will bring you back from death, but only once! This ring is imbued with powers from beyond the grave. It is said that those who wear it may find a new path when all other roads turn dim. |
![]() 0.1 T4 ring jewelry [Unique] Nature While equipped: Stats +10 Lck ----- def ----- Phys.save +10 (+2 eff.) Spell.save +10 (+3 eff.) Mind.save +10 (+3 eff.) Die.at -100.00 life Will bring you back from death, but only once! This ring is imbued with powers from beyond the grave. It is said that those who wear it may find a new path when all other roads turn dim. |
![]() 0.1 T5 ring jewelry [Random Unique] Arcane/Master/Psionic While equipped: Stats +9 Cun +11 Dex dps ---------- Dmg.mod +17% arcane Acc +14 (+2 eff.) ----- def ----- Armour +2 Resists +3% blight +12% temporal +17% arcane Mind.save +15 (+4 eff.) Heal.mod +15% Confus- +50% Teleport- +10% Rings make your fingers look great! |
![]() 0.1 T2 ring jewelry [Unique] Nature While equipped: Stats +4 Wil +6 Con dps ---------- Dmg.mod +15% cold ----- def ----- Resists +10% nature +25% cold ---------- misc Max.mana +20.00 Max.stam +20.00 Max.psi +20.00 Max.Air +50.00 Summon a radius 3 tidal wave that expands slowly over 7 turns, dealing 25.23 cold and 21.80 physical damage (based on Willpower) each turn, knocking opponents back, and lowering their stun resistance. Uses 60 power out of 60/60 This azure ring seems to be always moist to the touch. |
![]() 0.1 T5 ring jewelry [Unique] Arcane While equipped: Stats +4 Dex +7 Wil +8 Cun dps ---------- Phys.pwr +10 (+2 eff.) Mind.pwr +14 (+3 eff.) Mov.spd +24% Acc +15 (+2 eff.) Apr +3 ----- def ----- Defense +15 (+4 eff.) Resists +9% light Phys.save +15 (+3 eff.) HP.reg +8.00 Stun/Frz- +50% ---------- misc Stam/turn +3.00 Re-generate the item with random stats. Can only be done three levels after the last reroll. Cannot be unequipped unless a reroll is available, or you are level 50 Puts all charms on 1 cooldown Activation is instant. "This isn't what I wished for!" - Howar Muransk, Cornac demonologist. This band of gothic obsidian menaces with an embossed image of a grinning skull. It beckons you to tempt fate and put it on. Do you? |
![]() 0.1 T4 ring jewelry [Unique] Unknown While equipped: Stats +5 Str +5 Dex +5 Mag +5 Wil +5 Cun +5 Con When first worn the ring attunes to you, letting you choose a prodigy it will forever grant while worn (can not be changed once chosen, re-wear it to select again if you refused to choose at first). A writhing mass of tentacles roughtly warped into the form of a ring. A dark malovelant power emanates from it. |
![]() 0.1 T4 ring jewelry [Unique] Unknown While equipped: Stats +5 Str +5 Dex +5 Mag +5 Wil +5 Cun +5 Con ---------- misc Talents +1 Armour of Shadows You have set the ring to grant you Armour of Shadows! A writhing mass of tentacles roughtly warped into the form of a ring. A dark malovelant power emanates from it. |
![]() 0.1 T3 ring jewelry [Ego++] Nature/Master While equipped: Stats +7 Str +8 Con dps ---------- Phys.pwr +11 (+3 eff.) ----- def ----- Max.HP +73.00 HP.reg +14.00 Heal.mod +15% Rings make your fingers look great! |
![]() 0.1 T3 ring jewelry [Rare] Master While equipped: Stats +4 Wil dps ---------- Crit.mult +20.00% Mind.pwr +20 (+4 eff.) Dmg.mod +27% arcane Res.pen +30% mind +32% arcane ----- def ----- Resists +18% blight HP.reg +6.00 Stun/Frz- +38% ---------- misc Hate/m.crit +6.52 Max.psi +40.00 Rings make your fingers look great! |
![]() 0.1 T4 ring jewelry [Ego+] Master/Psionic While equipped: Stats +5 Cun +6 Dex dps ---------- Melee+ 20 physical Ranged+ 21 physical Acc +12 (+2 eff.) On Hit (Melee): * 16% chance to reduce all saves and defense by 46 On Hit (Ranged): * 14% chance to reduce all saves and defense by 46 ---------- misc Hate/m.crit +1.00 Max.hate +9.00 Bleeding Edge: Puts all charms on 20 cooldown Level 5.5 Pwr.cost 20 out of 20/20. Range melee/personal Travel.spd instantaneous Description: Lashes at the target, doing 173% weapon damage. If the attack hits, the target will bleed for 325% weapon damage over 7 turns, and all healing will be reduced by 70%. Rings make your fingers look great! |
![]() 0.1 T4 ring jewelry [Ego+] Nature/Master While equipped: ----- def ----- Phys.save +10 (+2 eff.) Spell.save +13 (+4 eff.) Mind.save +11 (+3 eff.) Max.HP +73.00 HP.reg +12.00 Heal.mod +15% Rings make your fingers look great! |
![]() 0.1 T3 ring jewelry [Ego+] Master While equipped: Stats +4 Cun +6 Dex dps ---------- Acc +8 (+1 eff.) ----- def ----- Max.HP +23.00 Disarm- +31% Pinning- +20% Knockbk- +20% Rings make your fingers look great! |
![]() 0.1 T2 ring jewelry [Rare] Arcane While equipped: Stats +5 Dex ----- def ----- Resists +12% mind Crit.chn- 10.00% Die.at -80.00 life Blind- +24% Def/telep +10 Res/telep +10% Dur/telep +10% ---------- misc Light +3 Infravis +4 See.Stealth +8 See.Invis +6 Rings make your fingers look great! |
![]() 0.1 T4 ring jewelry [Random Unique] Master While equipped: Stats +9 Cun +8 Dex dps ---------- Dmg.mod +3% temporal Acc +22 (+4 eff.) Apr +10 On Hit (Melee): * 10% chance to reduce damage dealt by 37% ----- def ----- Defense +11 (+3 eff.) Resists +6% darkness +6% temporal Max.HP +36.00 Disarm- +34% Pinning- +28% Knockbk- +32% Def/telep +5 Res/telep +5% Dur/telep +5% Disengage: Puts all charms on 10 cooldown Level 3.5 Pwr.cost 10 out of 10/10. Range 7 Travel.spd instantaneous Description: Jump back up to 6 grids from your target, springing over any creatures in your way. You must disengage in a nearly straight line directly away from your target (which you must be able to see). After moving, you gain 177% increased movement speed for 3 turns (which ends if you take any actions other than movement), and you may reload your ammo (if any). The extra speed and maximum distance you can move are reduced by your Fatigue level. Rings make your fingers look great! |
![]() 0.1 T5 ring jewelry [Rare] Master While equipped: dps ---------- Spell.crit +10% Crit.mult +29.55% Spell.pwr +25 (+6 eff.) S.pwr/crit +14 On Hit (Melee): * 29% chance to reduce all saves and defense by 46 ----- def ----- Resists +27% blight Phys.save +18 (+3 eff.) Max.HP +37.00 Disarm- +50% Confus- +29% Pinning- +46% Knockbk- +28% Def/telep +22 Res/telep +22% Dur/telep +22% ---------- misc Mana/turn +0.16 Rings make your fingers look great! |
![]() 0.1 T5 ring jewelry [Ego+] Nature While equipped: ----- def ----- Max.HP +100.00 HP.reg +12.00 Heal.mod +14% Rings make your fingers look great! |
![]() 0.1 T5 ring jewelry [Ego+] Arcane/Nature While equipped: Stats +10 Mag ----- def ----- Spell.save +20 (+7 eff.) Max.HP +74.00 HP.reg +12.00 Heal.mod +17% Rings make your fingers look great! |
![]() 4.0 T3 longbow 2H weapon [Rare] Master Acc+ +0.2% crit chance (max 25%) Atk.spd 100% Range +8 Proj.spd +306% On Crit.r2 +28 fire While equipped: Stats +8 Str dps ---------- Crit.mult +25.00% Phys.pwr +17 (+4 eff.) Res.pen +35% light Acc +30 (+5 eff.) On Hit (Ranged): * 30 arcane resource burn ----- def ----- Resists +30% darkness ---------- misc Reload +6 Longbows are used to shoot arrows at your foes. |
![]() 4.0 T5 steamgun 1H weapon Reqs Dex 48 [Random Unique] Nature/Master/Steamtech Mastery Psyshot Acc+ +0.2% base dam (max 20%) Apr +15 Atk.spd 100% Range +10 Proj.spd +600% On Crit.r2 +45 lightning +56 fire +45 cold Uses 2.0 Steam While equipped: Stats +2 Dex dps ---------- All.spd +11% Mov.spd +49% Res.pen +25% lightning +15% fire +31% acid +21% cold Acc +13 (+2 eff.) Melee Ret 10 cold On Hit (Ranged): * 25% chance to reduce armor by 40% ---------- misc See.Invis +12 Cooldown Strafe -2 Steamguns use bursts of steam directly injected in the barrel to propel metal shots with great force. |
![]() 3.0 T4 steamsaw 1H weapon [Rare] Arcane/Steamtech Power 32.5 - 48.8 Phys.bleed Uses 112% Wil Acc+ +0.2% crit chance (max 25%) Crit +4.0% Atk.spd 100% Block +65 Phasing +45% Melee+ +30 acid +24 physical Uses 1.0 Steam When used to Attack: Melee+ +16 acid On Crit.r2 +33 light +32 fire While equipped: Stats +5 Str +6 Con dps ---------- Phys.crit +5.0% Dmg.mod +12% acid On shield block: * Deals 165 light and fire damage to each enemy blocked Melee Ret 14 arcane ----- def ----- Armour +5 Defense +8 (+2 eff.) Fatigue +10% Resists +13% light +13% fire Phys.save +21 (+4 eff.) ---------- misc Talents +2 Block Steamsaws use steam pressure to rotate a serrated metal blade at high speed. Those struck suffer severe lacerations and bleed for 10% of the damage done per turn for 5 turns (stacking). They can be wielded in the main or off hand. Vrmmmmm! |
![]() 3.0 T1 steamsaw 1H weapon [Ego++] Arcane/Psionic/Steamtech Power 10.5 - 15.8 Phys.bleed Uses 112% Wil Acc+ +0.2% crit chance (max 25%) Crit +1.5% Atk.spd 100% Block +8 On Hit: * 20% chance to stun, blind, pin, confuse, or silence the target for 3 turns Uses 1.0 Steam When used to Attack: Melee+ +12 lightning While equipped: Stats +2 Dex dps ---------- Melee Ret 7 lightning ----- def ----- Armour +2 Defense +2 (+1 eff.) Fatigue +4% Resists +12% lightning ---------- misc Talents +1 Block Steamsaws use steam pressure to rotate a serrated metal blade at high speed. Those struck suffer severe lacerations and bleed for 10% of the damage done per turn for 5 turns (stacking). They can be wielded in the main or off hand. Vrmmmmm! |
![]() 3.0 T1 trident 2H weapon [Ego+] Arcane/Master Power 12.5 - 20.0 Physical Uses 134% Wil Mastery Exotic Weapons Mastery Acc+ +0.2% base dam (max 20%) Apr +6 Crit +1.5% Atk.spd 100% On Crit: * Splash the target with acid dealing 183 damage over 5 turns and reducing armor and accuracy by 23 * Wound the target dealing 284 physical damage across 5 turns and reducing healing by 50% While equipped: dps ---------- Phys.crit +10.0% Phys.pwr +10 (+2 eff.) A two-handed massive trident. Tridents require the exotic weapons mastery talent to use correctly. |
![]() 1.0 T5 belt armor [Random Unique] Arcane/Master/Psionic While equipped: Stats +6 Dex +6 Wil +6 Cun +9 Lck dps ---------- Dmg.mod +12% nature ----- def ----- Fatigue -10% Resists +6% light +6% nature +3% mind Mind.save +24 (+6 eff.) Stealth +14 Max.HP +129.00 Heal.mod +5% Teleport- +20% ---------- misc T.Disarm +30 Max.enc +60 Infravis +6 A belt that goes around your waist. |
![]() 2.0 T5 cloak armor [Random Unique] Nature While equipped: dps ---------- Dmg.mod +9% nature +3% blight Acc +29 (+5 eff.) Melee Ret 4 blight On Hit (Melee): * 25% chance to slow global speed by 76% ----- def ----- Defense +13 (+3 eff.) Fatigue -10% Resists +6% lightning +25% fire +25% light +15% nature Phys.save +11 (+2 eff.) Mind.save +15 (+4 eff.) Stealth +14 Die.at -50.00 life Max.HP +109.00 ---------- misc Max.stam +40.00 A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
![]() 2.0 T5 cloak armor [Unique] Psionic While equipped: Stats +4 Dex +8 Wil +6 Cun dps ---------- Phys.crit +10.0% Mind.crit +10% Mind.pwr +20 (+4 eff.) Melee+ 30 mind 30 darkness Dmg.mod +4% all Melee Ret 30 mind 30 darkness ----- def ----- Defense +14 (+4 eff.) Resists +10% darkness +10% mind Mind.save +10 (+3 eff.) Stealth +12 ---------- misc Hate/kill +5.00 Talents +5 Dark Vision Masteries +0.30 Cursed/Gloom +0.30 Cursed/Darkness On Mind Hit: 10% Creeping Darkness 3 Forget the moons, the starry sky, The warm and greeting sheen of sun, The rays of light will never reach inside, The heart which wishes that it be unseen. |
![]() 2.0 T5 cloak armor [Random Unique] Master While equipped: Stats +4 Str +9 Dex +3 Wil +4 Cun +6 Con dps ---------- S.pwr/crit +4 Dmg.mod +25% darkness +6% blight Res.pen +17% darkness Phasing +40% ----- def ----- Defense +3 (+1 eff.) Resists +24% darkness Phys.save +15 (+3 eff.) Stealth +24 Max.HP +107.00 ---------- misc Mana/turn +0.16 A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
![]() 2.0 T3 cloth armor [Rare] Nature While equipped: Stats +4 Cun dps ---------- Dmg.mod +21% acid +21% fire Res.pen +25% cold ----- def ----- Defense +35 (+8 eff.) Resists +31% acid +27% lightning +21% cold +15% mind +11% all Confus- +30% ---------- misc See.Invis +18 A cloth vestment. It offers no intrinsic protection but can be enchanted. |
![]() 2.0 T5 cloth armor [Unique] Psionic While equipped: Stats +10 Cun +10 Wil dps ---------- Mind.crit +9% Mind.pwr +20 (+4 eff.) Melee+ 35 mind 10% gloom effects Res.pen +20% all Melee Ret 35 mind 10% gloom effects ----- def ----- Defense +12 (+3 eff.) Resists +15% all ---------- misc Psi/turn +0.20 Hate/m.crit +4.00 Psi/m.crit +4.00 Hate/kill +2.00 Masteries +0.20 Psionic/Focus +0.10 Psionic/Solipsism +0.20 Cursed/Slaughter +0.20 Cursed/Punishments On Mind Hit: 8% Agony 2 On Mind Hit: 8% Hateful Whisper 2 Increases your solipsism threshold by 20% (if you have one). If you do, also grants 15% global speed when worn. This robe was formerly owned by Callister the Psion, a powerful Psionic that pioneered many Psionic abilities. After his wife was murdered, Callister became obsessed with finding her killer, using his own hatred as a fuel for new and disturbing arts. After forcing the killer to torture himself to death, Callister walked the land, forcing any he found to kill themselves - his way of releasing them from the world's horrors. One day, he simply disappeared. This robe, soaked in blood, was the only thing he left behind. |
![]() 2.0 T4 cloth armor [Unique] Arcane While equipped: Stats +15 Mag dps ---------- Spell.crit +8% Spell.pwr +15 (+4 eff.) Mov.spd +32% Dmg.mod +22% blight ----- def ----- Resists +13% all Dmg.red +22 all Carrion Feet: Level 4.5 Pwr.cost 15 out of 20/20. Range 9 Travel.spd instantaneous Is a spell Description: Your feet start to continuously produce carrion worms that are constantly crushed as you walk, passively increasing movement speed by 36%. You can also activate this talent to instantly destroy more worms, letting you jump in range 9 to visible terrain. Upon landing you crush more worms, creating a radius 2 cone of gore; any creatures caught inside deals 70% less damage for one turn. If at least 1 enemy is effected by the cone you gain an additional 20 insanity. This unusually thick robe constantly wriggles and squirms. Small worms sometimes pop out of it, dropping to the floor. The worms will cushion attacks against your person, but you somehow do not like the idea of having so many parasitic creatures so close to your vulnerable flesh. |
![]() 2.0 T5 feet armor [Random Unique] Master While equipped: Stats +2 Str +10 Dex +5 Mag +9 Cun +6 Con dps ---------- Phys.crit +5.0% Phys.pwr +25 (+6 eff.) Dmg.mod +6% cold Acc +10 (+2 eff.) Apr +13 ----- def ----- Armour +5 Phys.save +25 (+5 eff.) Mind.save +25 (+7 eff.) Die.at -80.00 life ---------- misc Light +2 See.Invis +3 Disengage: Puts all charms on 15 cooldown Level 2.5 Pwr.cost 15 out of 15/15. Range 7 Travel.spd instantaneous Description: Jump back up to 5 grids from your target, springing over any creatures in your way. You must disengage in a nearly straight line directly away from your target (which you must be able to see). After moving, you gain 156% increased movement speed for 3 turns (which ends if you take any actions other than movement), and you may reload your ammo (if any). The extra speed and maximum distance you can move are reduced by your Fatigue level. A pair of boots made of leather. |
![]() 2.0 T5 head armor [Rare] Master While equipped: Stats +10 Dex dps ---------- Res.pen +20% cold ----- def ----- Armour +5 Defense +35 (+8 eff.) Fatigue +5% Resists +30% lightning +18% cold +4% physical Phys.save +21 (+4 eff.) Max.HP +120.00 HP.reg +5.75 Heal.mod +25% Pinning- +28% A cap made of leather. |
![]() 3.0 T3 head armor Reqs Heavy armour training [Unique] Arcane/Psionic While equipped: Stats +10 Cun +10 Wil ----- def ----- Armour +12 Fatigue +8% Resists +15% mind +10% arcane +15% light HP.reg +2.00 It can be used without being worn. Sense the presence of unique objects. Uses 20 power out of 20/20 A large crown, part metallic part glass that radiates with psionic powers. |
![]() 1.0 T5 head armor [Unique] Psionic While equipped: dps ---------- Mind.crit +9% Mind.pwr +20 (+4 eff.) Res.pen +10% mind ----- def ----- Defense +7 (+2 eff.) Resists +15% mind Res.Cap +10% mind Mind.save +25 (+7 eff.) Confus- +40% ---------- misc Psi/m.crit +6.00 Max.psi +50.00 Infravis +5 Reveal the surrounding area (range 20). Uses 30 power out of 30/30 This white cap is plain and dull, but as the light reflects off of its surface, you see images of faraway corners of the world in the sheen." |
![]() 2.0 T3 head armor [Ego++] Nature/Master While equipped: Stats +8 Dex +7 Cun dps ---------- Acc +9 (+1 eff.) On Melee Ret: * 15% chance to gain 10% of a turn (3/turn limit) ----- def ----- Armour +3 Defense +9 (+2 eff.) Fatigue +3% Resists +19% darkness ---------- misc Infravis +6 A hat made of leather. Very stylish. |
![]() 3.0 T5 head armor Reqs Heavy armour training [Random Unique] Nature/Master While equipped: Stats +10 Dex +10 Wil dps ---------- Dmg.mod +15% acid Res.pen +15% acid ----- def ----- Armour +5 Fatigue +5% Resists +15% blight +15% nature +6% darkness +6% acid Phys.save +12 (+2 eff.) Spell.save +8 (+3 eff.) Mind.save +15 (+4 eff.) Max.HP +110.00 Heal.mod +25% Stun/Frz- +29% Def/telep +15 Res/telep +15% Dur/telep +15% A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
![]() 9.0 T5 light armor [Ego++] Arcane/Psionic While equipped: Stats +6 Cun dps ---------- Melee+ 18 acid 23 fire Melee Ret 16 acid 16 fire ----- def ----- Armour +18 Defense +34 (+8 eff.) Fatigue +8% Resists +30% acid +26% fire Mind.save +22 (+6 eff.) A suit of armour made of leather. |
![]() 7.0 T5 shield armor Reqs Shield usage training Str 48 [Rare] Psionic When used to Attack: Power 67.5 - 81.0 Physical Uses 112% Wil Acc+ +2.0% proc dam (max 200%) Crit +5.0% Block +247 Melee+ +30 cold While equipped: Stats +7 Dex dps ---------- Crit.mult +30.00% Phys.pwr +40 (+9 eff.) Dmg.mod +27% mind Apr +6 Melee Ret 8 physical ----- def ----- Armour +32 Defense +35 (+8 eff.) Fatigue +8% Resists +20% mind ---------- misc Talents +1 Block Handheld deflection devices. |
![]() 3.0 T2 arrow ammo [Rare] Master Power 36.0 - 50.4 Physical Uses 56% Wil, 78% Cun Acc+ +0.2% crit chance (max 25%) Apr +7 Crit +15.5% Capacity 19 Ranged+ +30 blight +30 mind On Hit.r1 +30 mind On Crit.r2 +30 temporal +30 mind +30 light On Hit: * 30% chance to reduce strength, dexterity, and constitution by 30 On Crit: * Wound the target dealing 284 physical damage across 5 turns and reducing healing by 50% Arrows are used with bows to pierce your foes to death. |
![]() 0.0 T1 black gem [Normal] While equipped: Stats +1 Str +1 Dex +1 Mag +1 Wil +1 Cun +1 Con Item imbue powers: Stats +1 Str +1 Dex +1 Mag +1 Wil +1 Cun +1 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
![]() 0.0 T1 black alchemist-gem [Normal] When used as an alchemist bomb: Bomb damage +5% Gems can be sold for money or used in arcane rituals. |
![]() 0.0 T3 black gem [Normal] While equipped: Stats +3 Str +3 Dex +3 Mag +3 Wil +3 Cun +3 Con Item imbue powers: Stats +3 Str +3 Dex +3 Mag +3 Wil +3 Cun +3 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
![]() 0.0 T4 blue gem [Unique] Arcane While equipped: Stats +8 Cun +8 Dex Mov.spd +20% Dmg.mod +20% lightning Ignore.dmg +8% Affinity +20% lightning Item imbue powers: Stats +8 Cun +8 Dex Mov.spd +15% Dmg.mod +20% lightning Ignore.dmg +8% Affinity +20% lightning Latent Damage Type: Lightning Air currents swirl around this bright blue jewel. |
![]() 0.0 T2 blue gem [Normal] While equipped: Armour +2 Resists +2% all Item imbue powers: Armour +2 Resists +2% all Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
![]() 0.0 T3 blue gem [Normal] While equipped: Defense +6 (+2 eff.) Phys.save +6 (+1 eff.) Spell.save +6 (+2 eff.) Mind.save +6 (+2 eff.) Item imbue powers: Defense +6 (+2 eff.) Phys.save +6 (+1 eff.) Spell.save +6 (+2 eff.) Mind.save +6 (+2 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
![]() 0.0 T2 blue gem [Normal] While equipped: Stats +2 Str +2 Dex +2 Mag +2 Wil +2 Cun +2 Con Item imbue powers: Stats +2 Str +2 Dex +2 Mag +2 Wil +2 Cun +2 Con Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
![]() 0.0 T4 blue gem [Normal] While equipped: Defense +8 (+2 eff.) Phys.save +8 (+1 eff.) Spell.save +8 (+3 eff.) Mind.save +8 (+2 eff.) Item imbue powers: Defense +8 (+2 eff.) Phys.save +8 (+1 eff.) Spell.save +8 (+3 eff.) Mind.save +8 (+2 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
![]() 0.0 T2 blue gem [Normal] While equipped: Defense +4 (+1 eff.) Phys.save +4 (+1 eff.) Spell.save +4 (+1 eff.) Mind.save +4 (+1 eff.) Item imbue powers: Defense +4 (+1 eff.) Phys.save +4 (+1 eff.) Spell.save +4 (+1 eff.) Mind.save +4 (+1 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
![]() 3.0 T5 digger tool [Rare] Psionic While equipped: Stats +12 Str dps ---------- Dmg.mod +15% mind +15% fire ----- def ----- Armour +10 Resists +15% light Spell.save +26 (+9 eff.) Mind.save +12 (+3 eff.) Max.HP +120.00 Poison- +29% Stun/Frz- +29% ---------- misc Light +4 See.Invis +15 While carried: ---------- misc Talents +1 Dig Allows you to dig a wall, remove a tree, create ways. |
![]() 3.0 T3 digger tool [Ego+] Master While equipped: Stats +2 Str ----- def ----- Armour +4 Defense +7 (+2 eff.) Resists +8% physical While carried: ---------- misc Talents +1 Dig Allows you to dig a wall, remove a tree, create ways. |
![]() 3.0 T5 digger tool [Random Unique] Master While equipped: Stats +7 Str +4 Con dps ---------- Dmg.mod +6% cold Res.pen +18% physical Melee Ret 2 cold ----- def ----- Armour +2 Resists +9% temporal +10% fire +10% darkness +9% light Heal.mod +5% Stun/Frz- +20% ---------- misc Light +1 While carried: ---------- misc Talents +1 Dig Allows you to dig a wall, remove a tree, create ways. |
![]() 1.0 fang misc [Unique] Nature While carried: dps ---------- Apr +7 ---------- misc Telepathy Animal/Canine A fang from the great warg, Rungof, still covered in blood. |
![]() 2.0 forbidden tome [Unique] Unknown Read the book. The cover of this tome is old and withered. As you hold it, you get the impression of many things. Despair, misery, desperation and hopelessness all assail you at once. Something about the book also promises great power, but at what cost? |
![]() 2.0 forbidden tome [Unique] Unknown Read the book. The tome in front of you seems to be as much made of dreamstuff as it is from leather and parchment. Crystalline shards dance underneath its surface, giving you an impression of a world altering itself to the tune of some indiscernable logic. |
![]() 0.0 T3 green gem [Normal] While equipped: Armour +3 Resists +3% all Item imbue powers: Armour +3 Resists +3% all Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
![]() 0.0 T4 green gem [Normal] While equipped: Armour +4 Resists +4% all Item imbue powers: Armour +4 Resists +4% all Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
![]() 0.0 T1 green gem [Normal] While equipped: Defense +2 (+1 eff.) Phys.save +2 (+0 eff.) Spell.save +2 (+1 eff.) Mind.save +2 (+0 eff.) Item imbue powers: Defense +2 (+1 eff.) Phys.save +2 (+0 eff.) Spell.save +2 (+1 eff.) Mind.save +2 (+0 eff.) Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
![]() 0.0 T4 green gem [Normal] While equipped: Res.pen +10% all Acc +10 (+2 eff.) Item imbue powers: Res.pen +10% all Acc +10 (+2 eff.) Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
![]() 2.0 T1 lite [Rare] Master While equipped: dps ---------- Res.pen +5% acid ----- def ----- Armour +4 Defense +5 (+1 eff.) Resists +3% darkness Max.HP +100.00 ---------- misc Light +7 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
![]() 2.0 T2 lite [Unique] Arcane While equipped: ---------- misc Light +2 Infravis +7 Cleanse your mind of up to 4 (based on Magic) detrimental mental effects. Uses 40 power out of 60/60 This phial seems filled with darkness, yet it cleanses your thoughts. |
![]() 2.0 T1 lite [Rare] Psionic While equipped: dps ---------- Res.pen +15% cold On Hit (Melee): * 29% chance to reduce damage dealt by 37% ----- def ----- Resists +12% lightning +24% cold +24% darkness Crit.chn- 21.86% Spell.save +26 (+8 eff.) Mind.save +7 (+2 eff.) Die.at -116.56 life Heal.mod +29% Knockbk- +29% ---------- misc Light +3 See.Stealth +9 See.Invis +9 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
![]() 1.0 T5 lite [Ego+] Nature/Master While equipped: ----- def ----- Max.HP +80.00 Blind- +50% Confus- +30% ---------- misc Light +11 See.Stealth +21 See.Invis +25 Track: Puts all charms on 40 cooldown Level 4.5 Pwr.cost 40 out of 40/40. Range melee/personal Travel.spd instantaneous Description: Sense foes around you in a radius of 36 for 7 turns. The radius will increase with your Cunning. Made by the Dwarves, this lantern provides light in the darkest recesses of the earth. |
![]() 2.0 T1 misc tool [Unique] Psionic While equipped: Stats +5 Wil dps ---------- Mind.pwr +5 (+1 eff.) ----- def ----- Mind.save +10 (+3 eff.) The wearer is asleep. Lucid Dreamer: May act while sleeping Sleep: Level 4.5 Pwr.cost 20 out of 25/25. Range 7 Travel.spd instantaneous Is a mind power Description: Puts targets in a radius of 2 to sleep for 4 turns, rendering them unable to act. Every 25 points of damage the target suffers will reduce the effect duration by one turn. When Sleep ends, the target will suffer from Insomnia for a number of turns equal to the amount of time it was asleep (up to ten turns max), granting it 20% sleep immunity for each turn of the Insomnia effect. At talent level 5 Sleep will become contagious and has a 25% chance to spread to nearby targets each turn. The damage threshold will scale with your Mindpower. This ethereal eye stares eternally, as if seeing things that do not truly exist. |
![]() 2.0 T4 misc tool [Unique] Master While equipped: Stats +10 Lck +5 Cun dps ---------- Acc +12 (+2 eff.) Apr +12 ----- def ----- Defense +12 (+3 eff.) Phys.save +10 (+2 eff.) Spell.save +10 (+3 eff.) Mind.save +10 (+3 eff.) ---------- misc See.Stealth +12 See.Invis +12 Track: Level 3.5 Pwr.cost 18 out of 35/35. Range melee/personal Travel.spd instantaneous Description: Sense foes around you in a radius of 32 for 6 turns. The radius will increase with your Cunning. This finely crafted telescope once belonged to the explorer and adventurer Kestin Highfin. With this tool in hand he traveled in search of treasures all across Maj'Eyal, and before his death it was said his collection was incredibly vast. He often credited this telescope with his luck, saying that as long as he had it, he could escape any situation, no matter how dangerous. It is said he died confronting a demon seeking revenge for a stolen sword. His last known words were "Somehow this feels like an ending, yet I know there is so much more to find." |
![]() 2.0 T1 misc tool [Unique] Nature While equipped: Stats +5 Lck ----- def ----- Defense +5 (+1 eff.) ---------- misc T.Disarm +5 Detects traps. Removes (25% chance) up to three stuns, pins, or dazes each turn A large hairy foot, very recognizably a halfling's, is strung on a piece of thick twine. In its decomposed state it's hard to tell how long ago it parted with its owner, but from what look like teeth marks around the ankle you get the impression that it wasn't given willingly. It has been kept somewhat intact with layers of salt and clay, but in spite of this it's clear that nature is beginning to take its toll on the dead flesh. Some say the foot of a halfling brings luck to its bearer - right now the only thing you can be sure of is that it stinks. |
![]() 0.0 T5 multi-hued gem [Unique] Arcane While equipped: Stats +5 Con Resists +20% arcane +20% blight (The created item can be activated to recover the Heart.) Latent Damage Type: Arcane Combine with a suit of body armor (makes a non enchanted armour into an artifact). Uses 1 power out of 1/1 This crystal is huge, easily the size of your head. It sparkles brilliantly almost of its own accord. |
![]() 0.0 T3 multi-hued gem [Unique] Arcane While equipped: Stats +5 Mag +5 Con Dmg.mod +10% lightning +10% fire +10% cold Masteries +0.20 Golem/Arcane On Spell Hit: 10% Eye Beam 2 Casts lasers on spellcast when worn or imbued. Item imbue powers: Stats +5 Mag +5 Con Dmg.mod +10% lightning +10% fire +10% cold Masteries +0.20 Golem/Arcane Latent Damage Type: Lightning This cracked gemstone looks faded with age. It appears to have once been the eye of a golem. |
![]() 0.0 T5 multi-hued gem [Unique] Arcane A part of set. While equipped: Stats +5 Str +5 Dex +5 Mag +5 Wil +5 Cun +5 Con Resists +30% mind Confus- +30% Fear- +30% Light +2 While carried: Light +2 Item imbue powers: Stats +5 Str +5 Dex +5 Mag +5 Wil +5 Cun +5 Con Resists +30% mind Confus- +30% Fear- +30% Light +2 Latent Damage Type: Blight Combine with a staff. Uses 1 power out of 1/1 A closer look at this pure white crystal reveals that it is really a plethora of colors swirling and scintillating. |
![]() 1.0 orb [Plot Item] Unknown While carried: Stats +6 Cun Use the orb. Uses 1 power out of 1/1 This orb is warm to the touch. |
![]() 1.0 orb [Plot Item] Unknown Activate a portal. Uses 10 power out of 30/30 The orb projects images of distant places, some that seem to be not of this world, switching rapidly. If used near a portal it could probably activate it. |
![]() 1.0 orb [Plot Item] Unknown While carried: This orb will automatically identify items you find. |
![]() 0.0 power tinker [Plot Item] Steamtech While carried: Melt all the items in the APE at once (also done automatically when you change level). Uses 0 power out of 1000/1000 The APE is a multifunction tinker toolbox. It can store temporarily any amount of items and when requested melt them down using metallurgic and chemical processes. The metals are melted into lumps of ore to server for the creation of tinkers. Any remains are melted and turned into valuable materials. |
![]() 0.0 T4 red gem [Unique] Nature While equipped: Stats +25 Con Resists +10% cold +25% nature +10% darkness Crit.chn- 23.00% Item imbue powers: Stats +25 Con Resists +10% cold +25% nature +10% darkness Crit.chn- 23.00% Latent Damage Type: Fire A piece of the scorched wood taken from the remains of Snaproot. |
![]() 3.0 T5 red gem [Unique] Arcane While carried: Spell.pwr +7 (+2 eff.) Melee Ret 25 fire Latent Damage Type: Fire Dull red runes are etched all over this blackened skull. |
![]() 3.0 T5 red gem [Unique] Arcane While carried: Spell.pwr +7 (+2 eff.) Melee Ret 25 fire Latent Damage Type: Fire Dull red runes are etched all over this blackened skull. |
![]() 3.0 T5 red gem [Unique] Arcane While carried: Spell.pwr +7 (+2 eff.) Melee Ret 25 fire Latent Damage Type: Fire Dull red runes are etched all over this blackened skull. |
![]() 0.0 T5 red gem [Normal] While equipped: Stun/Frz- +60% Item imbue powers: Stun/Frz- +60% Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
![]() 0.0 T5 red gem [Normal] While equipped: Phys.crit +5.0% Spell.crit +5% Mind.crit +5% Dmg.mod +10% all Item imbue powers: Phys.crit +5.0% Spell.crit +5% Mind.crit +5% Dmg.mod +10% all Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
![]() 0.0 T3 red gem [Normal] While equipped: Phys.crit +3.0% Spell.crit +3% Mind.crit +3% Dmg.mod +6% all Item imbue powers: Phys.crit +3.0% Spell.crit +3% Mind.crit +3% Dmg.mod +6% all Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
![]() 0.0 T4 red gem [Normal] While equipped: Stats +4 Str +4 Dex +4 Mag +4 Wil +4 Cun +4 Con Item imbue powers: Stats +4 Str +4 Dex +4 Mag +4 Wil +4 Cun +4 Con Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
![]() 2.0 T2 rod charm [Unique] Arcane Put up to 3 of the target's runes, infusions or talents on cooldown for 3-5 turns (range 5). Uses 30 power out of 30/30 You can feel magic draining out around this rod. Even nature itself seems affected. |
![]() 2.0 sher'tul chest [Plot Item] Unknown While carried: Transmogrify all the items in your chest at once (also done automatically when you change level). Uses 0 power out of 1000/1000 This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
![]() 3.0 T5 shot ammo Reqs Dex 48 [Random Unique] Arcane/Master Power 70.0 - 84.0 Physical Uses 128% Cun Acc+ +0.2% base dam (max 20%) Apr +6 Crit +22.0% Capacity 20 Ranged+ +20 acid +12 darkness +30 blight +24 nature On Hit.r1 +8 darkness On Crit.r2 +24 nature On Hit: 20% Epidemic 5 On Hit: * 20% chance to reduce strength, dexterity, and constitution by 30 * 30% chance to slow global speed by 76% * 20% chance to reduce armor by 40% * Create an explosion dealing 143 acid damage (1/turn) On Crit: * Wound the target dealing 284 physical damage across 5 turns and reducing healing by 50% Shots are used with slings to pummel your foes to death. |
![]() 3.0 T5 shot ammo Reqs Dex 48 [Random Unique] Arcane/Master/Psionic Power 70.5 - 84.6 Physical Uses 128% Cun Acc+ +0.2% base dam (max 20%) Apr +6 Crit +26.0% Capacity 24 Proj.spd +238% Ranged+ +12 lightning +20 temporal +35 physical On Crit.r2 +12 physical On Hit: * 13% chance to gain 10% of a turn (3/turn limit) * 20% chance to knock the target back 3 spaces and deal 323 physical damage On Crit: * Wound the target dealing 284 physical damage across 5 turns and reducing healing by 50% While equipped: ---------- misc Reload +3 Shots are used with slings to pummel your foes to death. |
![]() 0.0 T5 steamtech tinker [Normal] Steamtech Attachable to head When attached: ----- def ----- Silence- +50% Returns 5 air each turn. Tinkers can be attached to normal items to improve them with steam power! |
![]() 2.0 T5 torque charm [Ego+] Psionic Remove 1 confusion or silence effect and prevent the application of 3 detrimental mental effects for 5 turns Puts all charms on 16 cooldown Torques are made by powerful psionics to store psionic powers. |
![]() 2.0 T2 totem charm [Rare] Nature While equipped: dps ---------- Dmg.mod +21% darkness +18% lightning Res.pen +38% blight +38% temporal +25% darkness Melee Ret 15 nature On Hit (Melee): * 30% chance to reduce strength, dexterity, and constitution by 30 ----- def ----- Resists +27% blight Def/telep +22 Res/telep +22% Dur/telep +22% Sting an enemy dealing 218 nature damage over 7 turns and reducing their healing by 50% Puts all charms on 15 cooldown 100% to increase all damage penetration by 18% for 2 turns. Natural totems are made by powerful wilders to store nature power. |
![]() 0.0 T2 violet gem [Normal] While equipped: Phys.crit +2.0% Spell.crit +2% Mind.crit +2% Dmg.mod +4% all Item imbue powers: Phys.crit +2.0% Spell.crit +2% Mind.crit +2% Dmg.mod +4% all Latent Damage Type: Arcane Gems can be sold for money or used in arcane rituals. |
![]() 0.0 T5 white gem [Normal] While equipped: Stats +5 Str +5 Dex +5 Mag +5 Wil +5 Cun +5 Con Item imbue powers: Stats +5 Str +5 Dex +5 Mag +5 Wil +5 Cun +5 Con Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
![]() 0.0 T5 white gem [Normal] While equipped: Defense +10 (+3 eff.) Phys.save +10 (+2 eff.) Spell.save +10 (+3 eff.) Mind.save +10 (+3 eff.) Item imbue powers: Defense +10 (+3 eff.) Phys.save +10 (+2 eff.) Spell.save +10 (+3 eff.) Mind.save +10 (+3 eff.) Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
![]() 0.0 T5 white gem [Normal] While equipped: Armour +5 Resists +5% all Item imbue powers: Armour +5 Resists +5% all Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
![]() 0.0 T3 white gem [Normal] While equipped: Stun/Frz- +30% Item imbue powers: Stun/Frz- +30% Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
![]() 0.0 T4 yellow gem [Normal] While equipped: Phys.crit +4.0% Spell.crit +4% Mind.crit +4% Dmg.mod +8% all Item imbue powers: Phys.crit +4.0% Spell.crit +4% Mind.crit +4% Dmg.mod +8% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
![]() 0.0 T1 yellow gem [Normal] While equipped: Phys.crit +1.0% Spell.crit +1% Mind.crit +1% Dmg.mod +2% all Item imbue powers: Phys.crit +1.0% Spell.crit +1% Mind.crit +1% Dmg.mod +2% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
![]() 0.0 T1 yellow gem [Normal] While equipped: Light +4 Infravis +4 Item imbue powers: Light +4 Infravis +4 Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
![]() 0.0 T1 yellow gem [Normal] While equipped: Armour +1 Resists +1% all Item imbue powers: Armour +1 Resists +1% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
Achievements
By Morca the Cornac Adventurer level 16
6th Flare 122nd year of Ascendancy at 06:38 see stats
By Morca the Cornac Adventurer level 91
33rd Regrowth 123rd year of Ascendancy at 12:23 see stats
By Morca the Cornac Adventurer level 86
15th Regrowth 123rd year of Ascendancy at 07:21 see stats
By Morca the Cornac Adventurer level 32
36th Dusk 122nd year of Ascendancy at 08:12 see stats
By Morca the Cornac Adventurer level 23
13rd Dusk 122nd year of Ascendancy at 15:41 see stats
By Morca the Cornac Adventurer level 49
79th Dusk 122nd year of Ascendancy at 05:53 see stats
By Morca the Cornac Adventurer level 13
1st Flare 122nd year of Ascendancy at 18:41 see stats
By Morca the Cornac Adventurer level 90
31st Regrowth 123rd year of Ascendancy at 01:37 see stats
By Morca the Cornac Adventurer level 23
12nd Dusk 122nd year of Ascendancy at 21:19 see stats
By Morca the Cornac Adventurer level 32
33rd Dusk 122nd year of Ascendancy at 16:47 see stats
By Morca the Cornac Adventurer level 42
58th Dusk 122nd year of Ascendancy at 06:16 see stats
By Morca the Cornac Adventurer level 50
4th Haze 122nd year of Ascendancy at 13:42 see stats
By Morca the Cornac Adventurer level 57
31st Haze 122nd year of Ascendancy at 20:48 see stats
By Morca the Cornac Adventurer level 64
56th Haze 122nd year of Ascendancy at 10:55 see stats
By Morca the Cornac Adventurer level 72
7th Decay 122nd year of Ascendancy at 00:29 see stats
By Morca the Cornac Adventurer level 83
9th Regrowth 123rd year of Ascendancy at 22:00 see stats
By Morca the Cornac Adventurer level 10
8th Mirth 122nd year of Ascendancy at 21:27 see stats
By Morca the Cornac Adventurer level 20
4th Dusk 122nd year of Ascendancy at 10:13 see stats
By Morca the Cornac Adventurer level 30
26th Dusk 122nd year of Ascendancy at 22:48 see stats
By Morca the Cornac Adventurer level 40
50th Dusk 122nd year of Ascendancy at 01:18 see stats
By Morca the Cornac Adventurer level 50
3rd Haze 122nd year of Ascendancy at 13:04 see stats
By Morca the Cornac Adventurer level 52
12nd Haze 122nd year of Ascendancy at 10:46 see stats
By Morca the Cornac Adventurer level 22
10th Dusk 122nd year of Ascendancy at 04:07 see stats
By Morca the Cornac Adventurer level 14
3rd Flare 122nd year of Ascendancy at 17:32 see stats
By Morca the Cornac Adventurer level 97
60th Regrowth 123rd year of Ascendancy at 12:11 see stats
Log
Morca deactivates Rocket Pod.
Morca activates Rocket Pod.
Morca deactivates Beyond the Flesh.
Morca activates Beyond the Flesh.
Warning: You have increased some of your statistics or talent. Talent(s) actually sustained:
- Stealth
- Exoskeleton
If these are dependent on one of the stats you changed, you need to re-use them for the changes to take effect.
Morca deactivates Volatile Poison.
Morca activates Volatile Poison.
Morca deactivates Mitosis.
Morca activates Mitosis.
Morca deactivates Savage Hunter.
Morca activates Savage Hunter.
Morca deactivates Apply Poison.
Morca activates Apply Poison.
Morca deactivates Crippling Poison.
Morca activates Crippling Poison.
Morca deactivates Rocket Pod.
Morca activates Rocket Pod.
Morca deactivates Beyond the Flesh.
Morca activates Beyond the Flesh.
Warning: You have increased some of your statistics or talent. Talent(s) actually sustained:
- Stealth
- Exoskeleton
If these are dependent on one of the stats you changed, you need to re-use them for the changes to take effect.
Morca uses Telekinetic Grasp.
Morca telekinetically seizes: Zanilathandur the voratun steamgun .
Resting starts...
You end your Shadow Dance.
Talent Shadow Dance is ready to use.
Rested for 14 turns (stop reason: all resources and life at maximum).
Saving game...
Saving done.