










Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.7.6 |
| Addons | Escorts Enhanced 1.7.0Various enhancements to escort quest NPCs: Auto-Transmo Gems 1.7.0Adds a new game option "Auto-transmo gems", which will place gemsof the specified tier or lower into the transmogrification chest when initially picked up, as with other items. The option is ignored if you have any talents that consume gems, as a convenience to Alchemists. Also available as part of the ZOmnibus Addon Pack and ZOmnibus Lite. Possessor Bonus Class 1.7.4Donators/Buyers bonus! Ashes of Urh'Rok 1.7.4Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
Embers of Rage 1.7.4Official Expansion!One year has passed since the one the Orcs call the "Scourge from the West" came and single-handedly crushed the Orc Prides of Grushnak, Vor, Gorbat, and Rak'Shor. The Allied Kingdoms, now linked by farportal to their distant, long-lost Sunwall allies, have helped them conquer most of Var'Eyal. The few remnants of the ravaged Prides are caged... but one Pride remains. Kruk Pride, isolated on an island, is the last orcish settlement that stands; they, too, face their impending doom. The Sunwall has blockaded the only exit point from the island, and now, the technologically advanced civilization of Steam Giants have come down from the mountains to take their homeland with machines and weaponry unlike anything else on Eyal. Kruk Pride has reverse-engineered their technology before; their only hope is to do it again and rise up against the Pride's foes. Features:
Improved Auto-explore and Rest 1.7.2Quality of Life improvements for resting and auto-exploring. v3.5.0 *** FOR ToME v1.6.5 *** It is recommended to turn off Marson's Rest and Auto-Explore as well as C.Lowe's Rest Tweaks if using. This addon is meant to include all of them. Latest Update Notes: Existing Features: Determines how auto-explore and running respond to telepathy, including mouse moves. Regardless of the setting, hostiles seen via telepathy will not halt resting or the Rod of Recall, nor trigger automated talents. Unique or powerful monsters (rank > 3) will always trigger a halt to running when they are spotted via telepathy for any mode except 'Original'. Available modes: • 'Always Viligant' always stops running when a hostile creature is seen via telepathy. • 'Original' is standard ToME auto-explore behavior, which ignores telepathy when running or auto-exploring. • Compatible with ToME v1.6.0 Notes: • Telepathy will not prevent auto-exploring the way normal sight will. If a halt is triggered by telepathy, hitting auto-explore again will move you at least one more square in the direction of the auto-explore path. If in 'Always Viligant' mode and a hostile is within telepathic sight (but not normal sight), you will auto-explore in 1 square per keypress increments. Showing Items Tier in Inventory 1.7.2This addon add a column to inventory which show items Tier and allows sorting to show higher Tier first There is an option under "Game Setting"->UI->Sort Items by Tier by default items which is going to be transmo- and of type scroll (rune,infusion..), tinker or other without Tier specified will be placed at the top of the inventory to avoid occasional transmo of valuables This mod is safe to use without starting new game Escort Rescheduling 1.7.0Slightly adjust the random level selection for escort quests to avoid levels with zone bosses. Items Vault 1.7.6Donators/Buyers bonus! Infinite Dungeon Challenges Fix 1.7.6Fixes a bug with infinite dungeon challenges caused by clones/summons Select your Escorts 1.7.0Allows you to choose which escorts you will encounter at the start of the game. There is an option to choose a random escort in case you just wanted to guarantee some unlocks before continuing with the base game's behavior. Note: You're only supposed to be able to choose the lost tinker once. (Must have the Embers of Rage DLC and unlocked by playing in the Orcs campaign) To reach me faster, please leave a message on the Steam Workshop page. I don't get notifications on te4.org so I may take longer to reply. Go to Landmark 1.7.4Adds a new game menu option "Show known Landmarks", which presents a list of landmarks (up/down stairs, golden chests, zone entrances and the like) that you've seen on the current level and allows you to go to them or view them on the map. You can also set your own landmarks for later reference by right-clicking on the map and choosing "Set landmark". Also available as part of the ZOmnibus Addon Pack and ZOmnibus Lite. Enhanced Object Compare 1.7.0Improves the "Press
Also available as part of the ZOmnibus Addon Pack and ZOmnibus Lite. Live-Updating Locked Tooltip 1.7.6Allows information in locked tooltips to be updated. Schematic Recycling 1.6.6Undoes a small change in release 1.1.5 of the Embers of Rage DLC, allowing schematics to once again be transmogrified via the Transmogrification Chest or melted down in the Automated Portable Extractor. Better Item Description 1.7.4This addon makes items description easier to read and determine on a glance it's usefulness Most important thing to remember it's not recommended to use this mod if you'r new to the game Item Link Verification 1.0.1Simple addon to request confirmation before linking items into chat. Forbidden Cults 1.7.4Official Expansion!Not all adventurers seek fortune, not all that defend the world have good deeds in mind. Forbidden Cults is a big expansion for Tales of Maj'Eyal to let you explore the horrors that lurk beneath the surface, to delve in long lost knowledge and lore and as usual to die a lot!
Both those classes use a new resource called Insanity that gradually makes you both more chaotic and powerful as it fills up.
|
| Campaign | Infinite |
| Mode | Insane Roguelike |
| Sex | Female |
| Race | Cornac |
| Class | Adventurer |
| Level / Exp | 35 / 0% |
| Size | medium |
| Lifes / Deaths | Killed by Lisykira the bandit at level 35 on the 34th Dusk 122nd year of Ascendancy at 22:08 / 1 |
Primary Stats
| Strength | 17 (base 12) |
| Dexterity | 15 (base 12) |
| Constitution | 43 (base 36) |
| Magic | 69 (base 60) |
| Willpower | 29 (base 12) |
| Cunning | 51 (base 42) |
Resources
| Steam | 100/100 |
| Mana | 174/399 |
| Equilibrium | 10 |
| Vim | 179/316 |
| Life | -446/977 |
| Psi | 99/119 |
| Stamina | 182/259 |
| Negative | 132/152 |
| Healing Factor | 1.5197742564935 |
| Regeneration | 27.735880181006 |
Speed
| Mental | +4.9960036108132E-12% |
| Attack | 0% |
| Movement | 0% |
| Spell | +4.9960036108132E-12% |
| Global | +100% |
Vision
| Sight | 10 |
| Lite | 10 |
| Infravision | 2 |
| See Stealth | 27.445327132665 |
| See Invisible | 27.445327132665 |
| ESP Range | 10 |
| ESP Kinds | animal/canine |
Offense: Mainhand
| Damage | 82 |
| Accuracy | 52 |
| Crit Chance | 42% |
| APR | 43 |
| Speed | 1.00 |
Offense: Spell
| Spellpower | 63 |
| Crit Chance | 13% |
| Speed | 0.99999999999995 |
Offense: Mind
| Mindpower | 33 |
| Crit Chance | 17% |
| Speed | 1 |
Offense: Damage Bonus
| Acid | +9% |
| Light | +10% |
| Physical | +6% |
| Darkness | +23% |
| Arcane | +18% |
| Fire | +20% |
| All | 0% |
Offense: Damage Penetration
| Darkness | +15% |
| Blight | +20% |
| Fire | +25% |
| Mind | +25% |
| All | 0% |
Defense: Base
| Armour (hardiness) | 37.486248202207 (69.94504671007%) |
| Defense | 47 |
| Ranged Defense | 47 |
| Fatigue | 26 |
| Physical Save | 31 |
| Spell Save | 35 |
| Mental Save | 35 |
Defense: Resistances
| Acid | + 30%( 70%) |
| Blight | + 30%( 70%) |
| Physical | + 15%( 70%) |
| Cold | + 23%( 70%) |
| All | + 13%( 70%) |
| Darkness | + 29%( 70%) |
| Light | + 23%( 70%) |
| Lightning | + 61%( 70%) |
| Fire | + 70%( 70%) |
| Nature | + 48%( 70%) |
Defense: Immunities
| Stun Resistance | 85% |
| Confusion Resistance | 29% |
| Poison Resistance | 80% |
| Blind Resistance | 90% |
| Silence Resistance | 100% |
| Bleed Resistance | 60% |
| Disarm Resistance | 100% |
| Instadeath Resistance | 100% |
| Pinning Resistance | 40% |
Inscriptions (3/3)
| Infusions | Effective talent level: 2.5 Infusion: MovementUse mode: Activated Range: melee/personal Cooldown: 17 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to increase movement speed by 660% for 1 game turn. You gain 100% stun, daze, and pin immunity during the effect. Any actions other than movement will cancel the effect. Note: since you will be moving very fast, game turns will pass very slowly. Its effects scale with your Cunning stat. |
| Runes | Effective talent level: 2.5 Rune: Shatter AfflictionsUse mode: Activated Range: melee/personal Cooldown: 17 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to instantly dissipate the energy of your ailments, cleansing all cross tier effects and 1 physical, mental, and magical effect. You use the dissipated energy to create a shield lasting 3 turns and blocking 67 damage per debuff cleansed (not counting cross-tier ones). If there were only cross-tier effects to cleanse, no shield is created and the rune goes on a 75% reduced cooldown. Its effects scale with your Constitution stat. |
| Infusions | Effective talent level: 2.5 Infusion: HealingUse mode: Activated Range: melee/personal Cooldown: 14 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to instantly heal yourself for 180 then cleanse 1 wound, poison, and disease effect. Its effects scale with your Magic stat. |
Class Talents
| Cunning / Shadow magic | 1.00 |
| 1/5 |
| 1/5 |
| 5/5 |
| 4/5 |
| Psionic / Absorption | 1.00 |
| 1/5 |
| 0/5 |
| 1/5 |
| 0/5 |
| Demented / Tentacles | 1.00 |
| 4/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Wild-gift / Ooze | 1.00 |
| 4/5 |
| 1/5 |
| 1/5 |
| 4/5 |
| Corruption / Doom covenant | 1.00 |
| 3/5 |
| 2/5 |
| 0/5 |
| 0/5 |
| Chronomancy / Temporal Guardian | 1.00 |
| 4/5 |
| 1/5 |
| 4/5 |
| 0/5 |
| Cunning / Ambush | 1.00 |
| 1/5 |
| 1/5 |
| 3/5 |
| 3/5 |
Generic Talents
| Corruption / Demonic strength | 1.00 |
| 1/5 |
| 1/5 |
| 5/5 |
| 5/5 |
| Technique / Combat training | 1.00 |
| 4/5 |
| 2/5 |
| 0/5 |
| 3/5 |
| 0/5 |
| 0/5 |
| Steamtech / Physics | 1.00 |
| 1/5 |
| 1/5 |
| 1/5 |
| 0/5 |
| Steamtech / Chemistry | 1.00 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Celestial / Hymns | 1.00 |
| 5/5 |
| 3/5 |
| 2/5 |
| 0/5 |
Prodigies
| 1/1 |
Effects
| beneficial effect | The target is surrounded by a magical shield, absorbing 404/404 damage before it crumbles. Damage Shield |
Quests
Find, challenge, and kill your mirror clone on the level. Infinite Dungeon Challenge (Level 14): Mirror Match | failed |
Leave the level (to the next level) without killing a single creature. You will get two rewards. Infinite Dungeon Challenge (Level 17): Pacifist | failed |
Proceed directly to the next Infinite Dungeon level in less than 122 turns (an exit is revealed on your map). Infinite Dungeon Challenge (Level 20): Rush Hour (122)Turns left: 18 You completed the challenge and received: Random Artifact: Gloomfiend (11 def, 14 armour) | done |
Proceed directly to the next Infinite Dungeon level in less than 326 turns (an exit is revealed on your map). Infinite Dungeon Challenge (Level 21): Rush Hour (326)Turns left: -1 | failed |
Exterminate every foe on the level. Infinite Dungeon Challenge (Level 22): Exterminator | failed |
Leave the level (to the next level) without killing a single creature. You will get two rewards. Infinite Dungeon Challenge (Level 24): Pacifist | failed |
Exterminate every foe on the level. Infinite Dungeon Challenge (Level 26): ExterminatorYou completed the challenge and received: Random Artifact: Neritha (1 def, 0 armour) | done |
Find, challenge, and kill your mirror clone on the level. Infinite Dungeon Challenge (Level 28): Mirror Match | failed |
Leave the level (to the next level) without killing a single creature. You will get two rewards. Infinite Dungeon Challenge (Level 29): Pacifist | failed |
Exterminate every foe on the level. Infinite Dungeon Challenge (Level 30): ExterminatorYou completed the challenge and received: +1 Class Point | done |
Exterminate every foe on the level. Infinite Dungeon Challenge (Level 31): ExterminatorYou completed the challenge and received: Random Artifact: Blindrupture (46-69 power, 3 apr) | done |
Exterminate every foe on the level. Infinite Dungeon Challenge (Level 32): Exterminator | failed |
Exterminate every foe on the level. Infinite Dungeon Challenge (Level 6): ExterminatorYou completed the challenge and received: +1 Generic Point | done |
Find, challenge, and kill your mirror clone on the level. Infinite Dungeon Challenge (Level 8): Mirror Match | failed |
You have entered the Infinite Dungeon. There is no going back now. The Infinite DungeonGo deep, fight, win or die in a blaze of glory! | active |
Equipment
| Psionic focus | Khulmanar's Wrath (70-105 power, 24 apr) 3.0 T5 battleaxe 1H weapon [Unique] Arcane Power 70.0 - 105.0 Physical Uses 120% Mag Mastery Strength of Purpose Acc+ +0.2% crit chance (max 25%) Apr +24 Crit +24.0% Atk.spd 100% Melee+ +50 fire Dmg.conv 20% fire While equipped: dps ---------- Dmg.mod +20% fire Res.pen +25% fire ----- def ----- Resists +20% fire The wearer is treated as a demon. Infernal Breath: Level 4.5 Pwr.cost 35 out of 35/35. Range melee/personal Travel.spd instantaneous Is a spell Description: Exhale a wave of dark fire with radius 7. Any non demon caught in the area will take 95.54 fire damage, and flames will be left dealing a further 22.00 each turn. Demons will be healed for the same amount. The damage will increase with your Strength Stat. Blackened with soot and covered in spikes, this battleaxe roars with the flames of the Fearscape. Given by Urh'Rok himself to his general, this powerful weapon can burn even the most resilient of foes. |
| Light source | survivor's alchemist's lamp of health1.0 T3 lite [Ego] Nature While equipped: ----- def ----- Phys.save +6 (+3 eff.) Max.HP +46.00 Heal.mod +13% ---------- misc Light +4 A normal brass lantern, enhanced by alchemy to make it brighter. |
| On head | Helm of the Dwarven Emperors (0 def, 6 armour) 3.0 T2 head armor Reqs Heavy armour training [Unique] Master While equipped: Stats +3 Wil +4 Mag dps ---------- Dmg.mod +10% light ----- def ----- Armour +6 Fatigue +4% Resists +10% darkness Blind- +30% Silence- +50% Confus- +30% ---------- misc Light +6 A Dwarven helm embedded with a single diamond that can banish all underground shadows. |
| On feet | Halarafast the pair of dwarven-steel boots (0 def, 4 armour)3.0 T3 feet armor Reqs Heavy armour training [Rare] Psionic While equipped: Stats +3 Cun +2 Wil dps ---------- Res.pen +25% mind ----- def ----- Armour +4 Fatigue +3% Resists +18% fire Phys.save +8 (+4 eff.) Spell.save +5 (+3 eff.) Mind.save +14 (+6 eff.) HP.reg +4.00 Silence- +20% Stun/Frz- +20% ---------- misc Hate/m.crit +2.00 Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
| Tool | Saleda [power 374] (20 cooldown)2.0 T4 wand charm [Rare] Arcane While equipped: dps ---------- Dmg.mod +9% acid ----- def ----- Defense +15 (+5 eff.) Resists +3% physical +9% nature +6% darkness Silence- +20% Pinning- +20% Create a shield absorbing up to 374 damage on yourself and all friendly characters within 10 spaces for 4 turns Puts all charms on 20 cooldown 100% to increase all damage by 20% for 2 turns. Magical wands are made by powerful Alchemists and Archmagi to store spells. Anybody can use them to release the spells. |
| On fingers | savior's gold ring of perseverance0.1 T3 ring jewelry [Ego] Master While equipped: ----- def ----- Phys.save +8 (+4 eff.) Spell.save +6 (+3 eff.) Mind.save +8 (+4 eff.) HP.reg +3.00 Stun/Frz- +25% Rings make your fingers look great! |
| On fingers | solipsist's stralite ring of arcana (+0.20/turn)0.1 T4 ring jewelry [Ego+] Arcane/Psionic While equipped: Stats +6 Cun +5 Wil dps ---------- Mind.pwr +7 (+4 eff.) ----- def ----- Silence- +23% ---------- misc Mana/turn +0.20 Rings make your fingers look great! |
| Around neck | Aerosekira0.1 T3 amulet jewelry [Rare] Nature While equipped: Stats +4 Wil dps ---------- Mind.crit +4% ----- def ----- Resists +12% lightning Crit.chn- 15.00% Spell.save +6 (+3 eff.) HP.reg +4.00 Pinning- +20% Amulets make your neck look great! |
| In main hand | Salamira the Blackroar (34-48 power, 34 apr) 3.0 T4 waraxe 1H weapon [Random Unique] Arcane Power 34.5 - 48.3 Physical Uses 100% Mag Mastery Strength of Purpose Acc+ +0.2% crit chance (max 25%) Apr +34 Crit +22.5% Atk.spd 100% Phasing +15% Melee+ +12 acid +12 darkness +7 blight On Hit: * 20% chance to reduce damage dealt by 18% * 10% chance to reduce strength, dexterity, and constitution by 29 On Crit: * Splash the target with acid dealing 174 damage over 5 turns and reducing armor and accuracy by 22 While equipped: dps ---------- Dmg.mod +12% darkness ----- def ----- Resists +3% darkness One-handed war axes. |
| On hands | Zechak (0 def, 2 armour) 1.5 T2 hands armor Reqs Heavy armour training [Rare] Psionic While equipped: dps ---------- Phys.crit +5.0% Dmg.mod +6% physical Apr +2 ----- def ----- Armour +2 Fatigue +3% Resists +12% nature +12% cold HP.reg +7.00 Heal.mod +15% Poison- +20% Disarm- +100% ---------- misc Stam/turn +2.50 Max.stam +10.00 Talents +5 Iron Grip Unarmed combat: Power 20.5 - 28.7 Physical Uses 40% Cun, 40% Dex, 40% Str Acc+ +0.2% base dam (max 20%) Apr +9 Crit +8.0% Atk.spd 83% On Hit: 10% Nightmare 3 Metal gloves protecting the hands up to the middle of the lower arm. |
| Around waist | hardened leather belt 'Rainwitch' 1.0 T3 belt armor [Rare] Nature While equipped: Stats +5 Mag +3 Wil +3 Con dps ---------- Dmg.mod +18% arcane Melee Ret 4 cold ----- def ----- Defense +8 (+2 eff.) Proj.slow +20% Max.HP +48.00 ---------- misc Infravis +2 A belt that goes around your waist. |
| Cloak | Coalwrither the cashmere cloak (8 def, 0 armour) 2.0 T3 cloak armor [Rare] Nature While equipped: dps ---------- Spell.pwr +25 (+6 eff.) Dmg.mod +12% darkness Res.pen +15% darkness +20% blight Melee Ret 4 arcane ----- def ----- Defense +8 (+2 eff.) Resists +24% lightning +10% fire +12% light Stealth +6 Stun/Frz- +40% ---------- misc Max.vim +40.00 A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
| Main armor | Scale Mail of Kroltar (10 def, 18 armour)14.0 T5 heavy armor Reqs Heavy armour training Str 38 [Unique] Nature/Master Kroltar's head would turn up the heat. While equipped: Stats +5 Str +3 Dex +4 Con ----- def ----- Armour +18 Defense +10 (+3 eff.) Fatigue +16% Resists +20% acid +20% blight +20% fire +20% nature +20% lightning Max.HP +120.00 Devouring Flame: Level 4.5 Pwr.cost 50 out of 80/80. Range 10 Travel.spd instantaneous Is a mind power a nature gift Description: Spit a cloud of flames, doing 32.54 fire damage in a radius of 4 each turn for 8 turns. The flames will ignore the caster, and will drain 10% of the damage dealt as the flames consume enemies life force and transfer it to the user. The damage will increase with your Mindpower, and can critical. Each point in fire drake talents also increases your fire resistance by 1%. A heavy shirt of scale mail constructed from the remains of Kroltar, whose armour was like tenfold shields. |
Inventory
healing infusion of the sneak (heal 147; cd 12)0.1 infusion scroll [Ego] Nature When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 12 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a nature gift Description: Activate the infusion to instantly heal yourself for 147 then cleanse 1 wound, poison, and disease effect. Its effects scale with your Cunning stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. Press to compare to your current inscriptions |
healing infusion of the wizard (heal 183; cd 10)0.1 infusion scroll [Ego] Nature When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 10 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a nature gift Description: Activate the infusion to instantly heal yourself for 183 then cleanse 1 wound, poison, and disease effect. Its effects scale with your Magic stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. Press to compare to your current inscriptions |
movement infusion of the titan (speed 529%; cd 11)0.1 infusion scroll [Ego] Nature When inscribed on your body: Level 2.5 Use mode Activated Range melee/personal Cooldown 11 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a nature gift Description: Activate the infusion to increase movement speed by 529% for 1 game turn. You gain 100% stun, daze, and pin immunity during the effect. Any actions other than movement will cancel the effect. Note: since you will be moving very fast, game turns will pass very slowly. Its effects scale with your Constitution stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. Press to compare to your current inscriptions |
movement infusion of the warrior (speed 474%; cd 12)0.1 infusion scroll [Ego] Nature When inscribed on your body: Level 2.5 Use mode Activated Range melee/personal Cooldown 12 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a nature gift Description: Activate the infusion to increase movement speed by 474% for 1 game turn. You gain 100% stun, daze, and pin immunity during the effect. Any actions other than movement will cancel the effect. Note: since you will be moving very fast, game turns will pass very slowly. Its effects scale with your Strength stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. Press to compare to your current inscriptions |
shatter afflictions rune (absorb 20; cd 12)0.1 rune scroll [Normal] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 12 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a spell Description: Activate the rune to instantly dissipate the energy of your ailments, cleansing all cross tier effects and 1 physical, mental, and magical effect. You use the dissipated energy to create a shield lasting 3 turns and blocking 20 damage per debuff cleansed (not counting cross-tier ones). If there were only cross-tier effects to cleanse, no shield is created and the rune goes on a 75% reduced cooldown. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. Press to compare to your current inscriptions |
shatter afflictions rune of the sneak (absorb 71; cd 17)0.1 rune scroll [Ego] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 17 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a spell Description: Activate the rune to instantly dissipate the energy of your ailments, cleansing all cross tier effects and 1 physical, mental, and magical effect. You use the dissipated energy to create a shield lasting 3 turns and blocking 71 damage per debuff cleansed (not counting cross-tier ones). If there were only cross-tier effects to cleanse, no shield is created and the rune goes on a 75% reduced cooldown. Its effects scale with your Cunning stat. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. Press to compare to your current inscriptions |
shatter afflictions rune of the warrior (absorb 61; cd 14)0.1 rune scroll [Ego] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 14 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a spell Description: Activate the rune to instantly dissipate the energy of your ailments, cleansing all cross tier effects and 1 physical, mental, and magical effect. You use the dissipated energy to create a shield lasting 3 turns and blocking 61 damage per debuff cleansed (not counting cross-tier ones). If there were only cross-tier effects to cleanse, no shield is created and the rune goes on a 75% reduced cooldown. Its effects scale with your Strength stat. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. Press to compare to your current inscriptions |
schematic: Waterproof Coating0.1 T1 schematic scroll [Normal] [already known tinker] Learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
Withering Orbs0.1 T1 amulet jewelry [Unique] Psionic While equipped: dps ---------- Mind.pwr +5 (+3 eff.) Melee+ 5 mind Ranged+ 5 mind ---------- misc See.Stealth +10 See.Invis +10 Blind-Fight: No penalty when attacking invisible/stealthed These opalescent orbs stare at you with deathly knowledge, undeceived by your vanities and pretences. They have lived and died through horrors you could never imagine, and now they lie strung in black chords watching every twitch of the shadows. If you close your eyes a moment, you can almost imagine what dread sights they see... |
Xyba0.1 T3 amulet jewelry [Rare] Master While equipped: Stats +6 Str +6 Dex +6 Wil +6 Con dps ---------- Phys.pwr +10 (+5 eff.) Dmg.mod +6% arcane ----- def ----- Armour +4 Defense +20 (+6 eff.) Resists +6% blight +4% physical Die.at -40.00 life Amulets make your neck look great! |
copper amulet 'Searrupture'0.1 T1 amulet jewelry [Rare] Nature While equipped: Stats +1 Cun +3 Str dps ---------- Res.pen +5% fire Melee Ret 2 acid ----- def ----- Resists +11% temporal Pinning- +20% Knockbk- +22% Amulets make your neck look great! |
stabilizing copper amulet of constitution (+3)0.1 T1 amulet jewelry [Ego] Nature While equipped: Stats +3 Con ----- def ----- Resists +10% temporal Pinning- +20% Knockbk- +22% Amulets make your neck look great! |
voratun amulet 'Zubymina'0.1 T5 amulet jewelry [Rare] Nature While equipped: Stats +1 Mag +6 Wil dps ---------- Mind.crit +1% Mind.pwr +15 (+7 eff.) Res.pen +10% mind ----- def ----- Mind.save +9 (+4 eff.) Amulets make your neck look great! |
Blazeusher the steel ring0.1 T2 ring jewelry [Rare] Arcane While equipped: dps ---------- Dmg.mod +6% blight Res.pen +25% blight Melee Ret 6 blight ----- def ----- Resists +6% lightning Blind- +20% ---------- misc Infravis +3 See.Stealth +6 See.Invis +9 Rings make your fingers look great! |
Singequeen0.1 T3 ring jewelry [Rare] Psionic While equipped: Stats +8 Cun +12 Wil dps ---------- Mind.pwr +10 (+5 eff.) ----- def ----- Resists +12% fire ---------- misc See.Invis +12 Rings make your fingers look great! |
copper ring 'Rhefast'0.1 T1 ring jewelry [Rare] Arcane While equipped: Stats +5 Cun +1 Wil dps ---------- Spell.crit +1% Dmg.mod +10% light +3% blight Phasing +10% ----- def ----- Resists +20% light Spell.save +3 (+2 eff.) ---------- misc Equi/ret +0.04 Rings make your fingers look great! |
marksman's copper ring0.1 T1 ring jewelry [Ego] Master While equipped: Stats +2 Dex dps ---------- Acc +4 (+2 eff.) Rings make your fingers look great! |
psionicist's gold ring of speed0.1 T3 ring jewelry [Ego+] Master/Psionic While equipped: Stats +5 Wil dps ---------- Mov.spd +14% Acc +6 (+2 eff.) ----- def ----- Defense +7 (+2 eff.) Mind.save +10 (+5 eff.) Blinding Speed: Puts all charms on 40 cooldown Level 4.5 Pwr.cost 40 out of 40/40. Range melee/personal Travel.spd instantaneous Description: Through rigorous training, you have learned to focus your actions for a short while, increasing your speed by 37% for 5 turns. Rings make your fingers look great! |
warrior's steel ring of light (+24%)0.1 T2 ring jewelry [Ego] Arcane/Master While equipped: Stats +2 Str dps ---------- Dmg.mod +12% light ----- def ----- Armour +4 Resists +24% light Rings make your fingers look great! |
stralite battleaxe 'Rotbrawn' (43-65 power, 29 apr)3.0 T4 battleaxe 2H weapon [Random Unique] Arcane/Nature/Master Power 43.5 - 65.2 Physical Uses 120% Mag Mastery Strength of Purpose Acc+ +0.2% crit chance (max 25%) Apr +29 Crit +7.5% Atk.spd 100% Phasing +20% On Crit.r2 +20 nature On Crit: * Wound the target dealing 132 physical damage across 5 turns and reducing healing by 50% While equipped: Stats +9 Str +5 Dex +10 Mag +10 Wil +10 Cun +9 Con dps ---------- Phys.crit +13.0% Phys.pwr +12 (+6 eff.) Dmg.mod +3% acid ----- def ----- Resists +15% acid Massive two-handed battleaxes. |
stormbringer's stralite dagger of massacre (35-46 power, 9 apr)1.0 T4 dagger 1H weapon Reqs Dex 35 [Ego+] Nature/Master Power 35.5 - 46.1 Physical Uses 50% Dex, 50% Mag Mastery Strength of Purpose Acc+ +0.2% crit chance (max 25%) Apr +9 Crit +8.0% Atk.spd 100% On Crit.r2 +27 lightning +16 cold While equipped: dps ---------- Mov.spd +28% Res.pen +15% lightning +5% cold Sharp, short and deadly. |
truestriking stralite dagger of phasing (31-40 power, 25 apr)1.0 T4 dagger 1H weapon Reqs Dex 35 [Ego+] Arcane/Master Power 31.5 - 41.0 Physical Uses 50% Dex, 50% Mag Mastery Strength of Purpose Acc+ +0.2% crit chance (max 25%) Apr +25 Crit +8.0% Atk.spd 100% Phasing +15% While equipped: dps ---------- Res.pen +5% physical Acc +13 (+5 eff.) Apr +8 Sharp, short and deadly. |
chilling stralite greatsword of projection (46-73 power, 3 apr)3.0 T4 greatsword 2H weapon [Ego+] Arcane/Psionic Power 46.0 - 73.6 Physical Uses 120% Mag Mastery Strength of Purpose Acc+ +0.4% crit mult (max 40%) Apr +3 Crit +4.5% Atk.spd 100% Melee+ +17 cold On Hit: * Projects up to 3 attacks dealing 30% weapon damage to other random targets in range 7 as mind damage (1/turn) Massive two-handed swords. |
runic elven-wood longbow of fire4.0 T4 longbow 2H weapon Reqs Dex 35 [Ego+] Arcane Power 0.0 - 0.0 Physical Uses 0% Mag Mastery Strength of Purpose Acc+ +0.2% crit chance (max 25%) Atk.spd 100% Range +9 Ranged+ +12 fire On Hit: 10% Arcane Vortex 4 While equipped: Stats +5 Mag dps ---------- Spell.pwr +15 (+4 eff.) Dmg.mod +12% arcane +18% fire Longbows are used to shoot arrows at your foes. |
steady stralite steamgun of acid4.0 T4 steamgun 1H weapon Reqs Dex 35 [Ego] Arcane/Master/Steamtech Power 0.0 - 0.0 Physical Uses 0% Mag Acc+ +0.2% base dam (max 20%) Apr +12 Atk.spd 100% Range +9 Proj.spd +600% Ranged+ +9 acid Uses 2.0 Steam While equipped: dps ---------- Phys.crit +4.0% Dmg.mod +12% acid Acc +5 (+2 eff.) Steamguns use bursts of steam directly injected in the barrel to propel metal shots with great force. |
warded dwarven-steel steamsaw of evisceration (19-29 power, 0 apr)3.0 T3 steamsaw 1H weapon [Ego++] Arcane/Master/Steamtech Power 19.5 - 29.2 Phys.bleed Uses 100% Mag Acc+ +0.2% crit chance (max 25%) Crit +3.0% Atk.spd 100% Block +43 On Crit: * Wound the target dealing 132 physical damage across 5 turns and reducing healing by 50% Uses 1.0 Steam When used to Attack: On Hit: * reduce the cooldown of your ward talent by 1 While equipped: dps ---------- Phys.crit +7.0% Phys.pwr +8 (+4 eff.) ----- def ----- Armour +4 Defense +6 (+2 eff.) Fatigue +8% ---------- misc Wards +4 lightning +5 temporal +5 darkness +3 fire +5 nature +5 blight +4 cold +5 arcane +5 light Talents +1 Ward +2 Block Steamsaws use steam pressure to rotate a serrated metal blade at high speed. Those struck suffer severe lacerations and bleed for 10% of the damage done per turn for 5 turns (stacking). They can be wielded in the main or off hand. Vrmmmmm! |
caustic deep-steel trident of rage (30-48 power, 10 apr)3.0 T3 trident 2H weapon [Ego++] Nature/Master Power 30.0 - 48.0 Physical Uses 120% Mag Mastery Exotic Weapons Mastery Acc+ +0.2% base dam (max 20%) Apr +10 Crit +2.5% Atk.spd 100% On Crit.r2 +30 acid +13 nature While equipped: Stats +5 Str dps ---------- Dmg.mod +12% physical Res.pen +14% acid +9% nature Acc +14 (+5 eff.) Apr +9 A two-handed massive trident. Tridents require the exotic weapons mastery talent to use correctly. |
flaming stralite waraxe of massacre (39-55 power, 5 apr)3.0 T4 waraxe 1H weapon [Ego] Arcane/Master Power 39.5 - 55.3 Physical Uses 100% Mag Mastery Strength of Purpose Acc+ +0.2% crit chance (max 25%) Apr +5 Crit +6.5% Atk.spd 100% On Hit.r1 +12 fire One-handed war axes. |
Zanuchik the Sootwaker (0 def, 3 armour)1.5 T4 hands armor Reqs Heavy armour training [Rare] Nature While equipped: dps ---------- Melee+ 8 nature Dmg.mod +4% nature Res.pen +25% darkness On Hit (Melee): * 10% chance to reduce all saves and defense by 22 * 20% chance to reduce damage dealt by 18% ----- def ----- Armour +3 Fatigue +5% Resists +6% nature +6% darkness ---------- misc Light +3 Unarmed combat: Power 31.0 - 43.4 Physical Uses 40% Cun, 40% Dex, 40% Str Acc+ +0.2% base dam (max 20%) Apr +15 Crit +10.0% Atk.spd 83% On Crit.r2 +11 nature On Hit: 10% Venomous Breath 5 Metal gloves protecting the hands up to the middle of the lower arm. |
alchemist's voratun gauntlets of the starseeker (0 def, 3 armour)1.5 T4 hands armor Reqs Heavy armour training [Ego++] Arcane While equipped: Stats +4 Mag +3 Wil +1 Cun dps ---------- Melee+ 8 acid 6 fire 8 cold 6 lightning ----- def ----- Armour +3 Fatigue +5% Resists +7% light +7% darkness ---------- misc Infravis +1 Unarmed combat: Power 31.5 - 44.1 Physical Uses 40% Cun, 40% Dex, 40% Str Acc+ +0.2% base dam (max 20%) Apr +15 Crit +10.0% Atk.spd 83% Melee+ +10 ice +14 fire +13 acid +13 lightning On Crit.r2 +30 light +15 darkness Starfall: Puts all charms on 20 cooldown Level 2.5 Pwr.cost 20 out of 20/20. Range 6 Travel.spd instantaneous Is a spell Description: A star falls on a radius 1 area, doing 132.10 darkness damage on impact and stunning all within the area for 4 turns. The damage dealt will increase with your Spellpower. Metal gloves protecting the hands up to the middle of the lower arm. |
Runaregen the stralite mail armour (14 def, 13 armour)14.0 T4 heavy armor Reqs Heavy armour training Str 38 [Random Unique] Master/Psionic While equipped: Stats +2 Cun +8 Str dps ---------- On Hit (Melee): * 10 arcane resource burn ----- def ----- Armour +13 Defense +14 (+4 eff.) Fatigue +12% Resists +19% lightning +10% physical +20% darkness +9% cold Spell.save +12 (+6 eff.) Mind.save +10 (+5 eff.) ---------- misc Light +1 Track: Puts all charms on 30 cooldown Level 3.5 Pwr.cost 30 out of 30/30. Range melee/personal Travel.spd instantaneous Description: Sense foes around you in a radius of 22 for 6 turns. The radius will increase with your Cunning. A suit of armour made of mail. |
cleansing iron mail armour of fire resistance (2 def, 4 armour)14.0 T1 heavy armor Reqs Heavy armour training [Ego] Disrupt/Master While equipped: ----- def ----- Armour +4 Defense +2 (+0 eff.) Fatigue +12% Resists +11% blight +15% fire +11% nature A suit of armour made of mail. |
fortifying stralite mail armour of the deep (4 def, 11 armour)14.0 T4 heavy armor Reqs Heavy armour training Str 38 [Ego++] Nature/Master While equipped: Stats +4 Str +3 Con ----- def ----- Armour +11 Defense +4 (+1 eff.) Fatigue +12% Resists +8% acid +9% cold Max.HP +60.00 ---------- misc Breathe water A suit of armour made of mail. |
prismatic reinforced leather armour of the hero (12 def, 7 armour)9.0 T4 light armor Reqs Str 18 [Ego+] Arcane/Nature/Master While equipped: Stats +8 Str +5 Dex +6 Mag +8 Wil +8 Cun ----- def ----- Armour +7 Defense +12 (+4 eff.) Fatigue +8% Resists +12% light +13% darkness Max.HP +41.00 A suit of armour made of leather. |
reinforced leather armour 'Turimnir' (12 def, 7 armour)9.0 T4 light armor Reqs Str 18 [Random Unique] Nature/Master/Psionic While equipped: Stats +6 Cun +5 Wil dps ---------- Crit.mult +10.00% ----- def ----- Armour +7 Defense +12 (+4 eff.) Fatigue +8% Resists +20% blight +22% cold +5% mind +10% darkness Mind.save +14 (+6 eff.) ---------- misc Max.hate +4.00 Light +2 A suit of armour made of leather. |
rejuvenating reinforced leather armour of clarity (12 def, 7 armour)9.0 T4 light armor Reqs Str 18 [Ego] Nature/Psionic While equipped: ----- def ----- Armour +7 Defense +12 (+4 eff.) Fatigue +8% Resists +6% mind Mind.save +16 (+7 eff.) HP.reg +5.40 ---------- misc Stam/turn +0.50 A suit of armour made of leather. |
corrosive stralite shield of cold resistance (+14%) (0 def, 8 armour, 51-61 power, 146.5 block)7.0 T4 shield armor Reqs Shield usage training Str 35 [Ego+] Arcane/Master When used to Attack: Power 51.0 - 61.2 Physical Uses 100% Mag Acc+ +2.0% proc dam (max 200%) Crit +4.5% Block +146 Melee+ +14 acid While equipped: Stats +3 Con dps ---------- On Melee Ret: * 14% chance to reduce armor by 39% ----- def ----- Armour +8 Fatigue +8% Resists +14% acid +22% cold ---------- misc Talents +1 Block Handheld deflection devices. |
stralite shield of crushing (0 def, 8 armour, 53-64 power, 134 block)7.0 T4 shield armor Reqs Shield usage training [Ego+] Master When used to Attack: Power 53.5 - 64.2 Physical Uses 100% Mag Acc+ +2.0% proc dam (max 200%) Crit +4.5% Block +134 On Crit: * Smash the target reducing mind, spell, and combat action speeds by 30% While equipped: dps ---------- Phys.crit +11.0% Phys.pwr +9 (+5 eff.) ----- def ----- Armour +8 Fatigue +8% ---------- misc Talents +1 Block Handheld deflection devices. |
Zaleregonik (18/18, 32-45 power, 10 apr)3.0 T3 arrow ammo Reqs Dex 24 [Rare] Master Power 32.5 - 45.5 Physical Uses 50% Mag, 70% Dex Mastery Strength of Purpose Acc+ +0.2% crit chance (max 25%) Acc +12 Apr +10 Crit +2.0% Capacity 18 Proj.spd +200% Phasing +30% Ranged+ +20 physical While equipped: ---------- misc Reload +4 Arrows are used with bows to pierce your foes to death. |
barbed quiver of elven-wood arrows of torment (21/21, 55-77 power, 14 apr)3.0 T4 arrow ammo Reqs Dex 35 [Ego++] Master/Psionic Power 55.0 - 77.0 Physical Uses 70% Dex, 50% Mag Mastery Strength of Purpose Acc+ +0.2% crit chance (max 25%) Apr +14 Crit +14.5% Capacity 21 On Hit: * 20% chance to stun, blind, pin, confuse, or silence the target for 3 turns On Crit: * Wound the target dealing 132 physical damage across 5 turns and reducing healing by 50% Arrows are used with bows to pierce your foes to death. |
2 agate0.0 T1 black gem [Normal] While equipped: Stats +1 Str +1 Dex +1 Mag +1 Wil +1 Cun +1 Con Item imbue powers: Stats +1 Str +1 Dex +1 Mag +1 Wil +1 Cun +1 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
698 alchemist agate0.0 T1 black alchemist-gem [Normal] When used as an alchemist bomb: Bomb damage +5% Gems can be sold for money or used in arcane rituals. |
3 onyx0.0 T3 black gem [Normal] While equipped: Stats +3 Str +3 Dex +3 Mag +3 Wil +3 Cun +3 Con Item imbue powers: Stats +3 Str +3 Dex +3 Mag +3 Wil +3 Cun +3 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
5 aquamarine0.0 T2 blue gem [Normal] While equipped: Armour +2 Resists +2% all Item imbue powers: Armour +2 Resists +2% all Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
6 lapis lazuli0.0 T3 blue gem [Normal] While equipped: Defense +6 (+2 eff.) Phys.save +6 (+3 eff.) Spell.save +6 (+3 eff.) Mind.save +6 (+3 eff.) Item imbue powers: Defense +6 (+2 eff.) Phys.save +6 (+3 eff.) Spell.save +6 (+3 eff.) Mind.save +6 (+3 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
2 opal0.0 T2 blue gem [Normal] While equipped: Stats +2 Str +2 Dex +2 Mag +2 Wil +2 Cun +2 Con Item imbue powers: Stats +2 Str +2 Dex +2 Mag +2 Wil +2 Cun +2 Con Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
2 sapphire0.0 T4 blue gem [Normal] While equipped: Defense +8 (+2 eff.) Phys.save +8 (+4 eff.) Spell.save +8 (+4 eff.) Mind.save +8 (+4 eff.) Item imbue powers: Defense +8 (+2 eff.) Phys.save +8 (+4 eff.) Spell.save +8 (+4 eff.) Mind.save +8 (+4 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
6 topaz0.0 T2 blue gem [Normal] While equipped: Defense +4 (+1 eff.) Phys.save +4 (+2 eff.) Spell.save +4 (+2 eff.) Mind.save +4 (+2 eff.) Item imbue powers: Defense +4 (+1 eff.) Phys.save +4 (+2 eff.) Spell.save +4 (+2 eff.) Mind.save +4 (+2 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
Demonic Soul0.0 T3 demonic misc [Legendary] Arcane 15% chances once per turn, when you deal damage to do a burst of fire damage in radius 1 equal to your spellpower A tiny, jagged gem, dredged up from the very core of Mal'Rok, the homeworld of demons. It still burns with the fires of the Spellblaze that blew it apart. |
Brenoroddamas (dig speed 28 turns)3.0 T3 digger tool [Random Unique] Nature/Master While equipped: Stats +6 Str dps ---------- Dmg.mod +7% nature Res.pen +10% mind ----- def ----- Fatigue -11% Resists +11% nature +6% temporal Def/telep +15 Res/telep +15% Dur/telep +15% While carried: ---------- misc Talents +1 Dig Allows you to dig a wall, remove a tree, create ways. |
Rungof's Fang1.0 fang misc [Unique] Nature While carried: dps ---------- Apr +7 ---------- misc Telepathy Animal/Canine A fang from the great warg, Rungof, still covered in blood. |
2 emerald0.0 T3 green gem [Normal] While equipped: Armour +3 Resists +3% all Item imbue powers: Armour +3 Resists +3% all Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
2 jade0.0 T4 green gem [Normal] While equipped: Armour +4 Resists +4% all Item imbue powers: Armour +4 Resists +4% all Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
4 spinel0.0 T1 green gem [Normal] While equipped: Defense +2 (+0 eff.) Phys.save +2 (+1 eff.) Spell.save +2 (+1 eff.) Mind.save +2 (+1 eff.) Item imbue powers: Defense +2 (+0 eff.) Phys.save +2 (+1 eff.) Spell.save +2 (+1 eff.) Mind.save +2 (+1 eff.) Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
2 turquoise0.0 T4 green gem [Normal] While equipped: Res.pen +10% all Acc +10 (+4 eff.) Item imbue powers: Res.pen +10% all Acc +10 (+4 eff.) Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
Coalstar2.0 T1 lite [Rare] Psionic While equipped: dps ---------- Dmg.mod +30% darkness On Hit (Melee): * 10% chance to reduce damage dealt by 18% ----- def ----- Mind.save +6 (+3 eff.) ---------- misc Light +5 See.Stealth +7 See.Invis +7 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
bright brass lantern of health2.0 T1 lite [Ego] Nature/Master While equipped: ----- def ----- Max.HP +43.00 ---------- misc Light +6 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
dreamer's alchemist's lamp of health1.0 T3 lite [Ego+] Nature/Psionic While equipped: dps ---------- Mind.crit +6% Mind.pwr +7 (+4 eff.) ----- def ----- Mind.save +6 (+3 eff.) Max.HP +49.00 ---------- misc Light +4 A normal brass lantern, enhanced by alchemy to make it brighter. |
Scrying Orb1.0 orb [Plot Item] Unknown While carried: This orb will automatically identify items you find. |
Automated Portable Extractor0.0 power tinker [Plot Item] Steamtech While carried: Melt all the items in the APE at once (also done automatically when you change level). Uses 0 power out of 1000/1000 The APE is a multifunction tinker toolbox. It can store temporarily any amount of items and when requested melt them down using metallurgic and chemical processes. The metals are melted into lumps of ore to server for the creation of tinkers. Any remains are melted and turned into valuable materials. |
bloodstone0.0 T5 red gem [Normal] While equipped: Stun/Frz- +60% Item imbue powers: Stun/Frz- +60% Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
5 garnet0.0 T3 red gem [Normal] While equipped: Phys.crit +3.0% Spell.crit +3% Mind.crit +3% Dmg.mod +6% all Item imbue powers: Phys.crit +3.0% Spell.crit +3% Mind.crit +3% Dmg.mod +6% all Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
Transmogrification Chest2.0 sher'tul chest [Plot Item] Unknown While carried: Transmogrify all the items in your chest at once (also done automatically when you change level). Uses 0 power out of 1000/1000 This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
barbed pouch of stralite shots of crippling (20/20, 51-61 power, 5 apr)3.0 T4 shot ammo Reqs Dex 35 [Ego++] Master Power 51.0 - 61.2 Physical Uses 70% Dex, 0% Mag, 50% Cun Acc+ +0.2% base dam (max 20%) Apr +5 Crit +22.5% Capacity 20 On Crit: * Cripple the target reducing mind, spell, and combat action speeds by 30% * Wound the target dealing 132 physical damage across 5 turns and reducing healing by 50% Shots are used with slings to pummel your foes to death. |
Bloomwreath [power 2] (25 cooldown)2.0 T2 torque charm [Random Unique] Psionic While equipped: dps ---------- Dmg.mod +9% nature Res.pen +10% nature Remove 1 confusion or silence effect and prevent the application of 2 detrimental mental effects for 5 turns Puts all charms on 25 cooldown 100% to heal for 30. 100% to reduce 1 talent cooldowns by 2. Torques are made by powerful psionics to store psionic powers. |
cleansing stralite torque of gale force [power 250] (15 cooldown)2.0 T4 torque charm [Ego+] Psionic Project a gust of wind in a cone knocking all creatures back 10 spaces and dealing 265 physical damage Puts all charms on 15 cooldown 100% to cleanse 2 total effects of type disease, wound, or poison. Torques are made by powerful psionics to store psionic powers. |
Burnwinter the elm totem of healing [power 116] (15 cooldown)2.0 T1 totem charm [Rare] Nature While equipped: Stats +4 Mag dps ---------- Dmg.mod +3% fire Melee Ret 2 arcane ----- def ----- Resists +5% arcane ---------- misc Max.mana +20.00 Heal yourself and all friendly characters within 10 spaces for 116 Puts all charms on 15 cooldown 100% to reduce 1 talent cooldowns by 2. Natural totems are made by powerful wilders to store nature power. |
Glunn the elven-wood totem of stinging [power 386] (15 cooldown)2.0 T4 totem charm [Rare] Nature While equipped: dps ---------- On Hit (Melee): * 10% chance to reduce all saves and defense by 22 ----- def ----- Resists +3% blight +1% physical Mind.save +9 (+4 eff.) HP.reg +4.00 Blind- +20% Disease- +10% Def/telep +15 Res/telep +15% Dur/telep +15% Sting an enemy dealing 386 nature damage over 7 turns and reducing their healing by 50% Puts all charms on 15 cooldown 100% to gain a 19% chance to evade weapon attacks for 2 turns. Natural totems are made by powerful wilders to store nature power. |
6 amethyst0.0 T2 violet gem [Normal] While equipped: Phys.crit +2.0% Spell.crit +2% Mind.crit +2% Dmg.mod +4% all Item imbue powers: Phys.crit +2.0% Spell.crit +2% Mind.crit +2% Dmg.mod +4% all Latent Damage Type: Arcane Gems can be sold for money or used in arcane rituals. |
5 quartz0.0 T3 white gem [Normal] While equipped: Stun/Frz- +30% Item imbue powers: Stun/Frz- +30% Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
2 amber0.0 T4 yellow gem [Normal] While equipped: Phys.crit +4.0% Spell.crit +4% Mind.crit +4% Dmg.mod +8% all Item imbue powers: Phys.crit +4.0% Spell.crit +4% Mind.crit +4% Dmg.mod +8% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
5 ametrine0.0 T1 yellow gem [Normal] While equipped: Phys.crit +1.0% Spell.crit +1% Mind.crit +1% Dmg.mod +2% all Item imbue powers: Phys.crit +1.0% Spell.crit +1% Mind.crit +1% Dmg.mod +2% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
4 citrine0.0 T1 yellow gem [Normal] While equipped: Light +4 Infravis +4 Item imbue powers: Light +4 Infravis +4 Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
5 zircon0.0 T1 yellow gem [Normal] While equipped: Armour +1 Resists +1% all Item imbue powers: Armour +1 Resists +1% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
Achievements
A Fistful of Gold (Insane (Roguelike) difficulty)
Buy an item from an AAA.By Endra the Cornac Adventurer level 9
5th Mirth 122nd year of Ascendancy at 05:59 see stats
Dragon's Greed (Insane (Roguelike) difficulty)
Amassed 8000 gold pieces.By Endra the Cornac Adventurer level 32
29th Dusk 122nd year of Ascendancy at 07:26 see stats
Exterminator (Insane (Roguelike) difficulty)
Killed 1000 creatures.By Endra the Cornac Adventurer level 24
9th Dusk 122nd year of Ascendancy at 23:32 see stats
Infinite x10 (Insane (Roguelike) difficulty)
Got to level 10 of the infinite dungeon.By Endra the Cornac Adventurer level 12
1st Summertide 122nd year of Ascendancy at 00:18 see stats
Infinite x20 (Insane (Roguelike) difficulty)
Got to level 20 of the infinite dungeon.By Endra the Cornac Adventurer level 21
5th Dusk 122nd year of Ascendancy at 17:22 see stats
Infinite x30 (Insane (Roguelike) difficulty)
Got to level 30 of the infinite dungeon.By Endra the Cornac Adventurer level 31
25th Dusk 122nd year of Ascendancy at 04:48 see stats
Level 10 (Insane (Roguelike) difficulty)
Got a character to level 10.By Endra the Cornac Adventurer level 10
6th Mirth 122nd year of Ascendancy at 01:38 see stats
Level 20 (Insane (Roguelike) difficulty)
Got a character to level 20.By Endra the Cornac Adventurer level 20
1st Dusk 122nd year of Ascendancy at 15:34 see stats
Level 30 (Insane (Roguelike) difficulty)
Got a character to level 30.By Endra the Cornac Adventurer level 30
21st Dusk 122nd year of Ascendancy at 16:42 see stats
Size matters (Insane (Roguelike) difficulty)
Did over 600 damage in one attack.By Endra the Cornac Adventurer level 32
29th Dusk 122nd year of Ascendancy at 09:54 see stats
Treasure Hoarder (Insane (Roguelike) difficulty)
Amassed 3000 gold pieces.By Endra the Cornac Adventurer level 23
7th Dusk 122nd year of Ascendancy at 12:16 see stats
Treasure Hunter (Insane (Roguelike) difficulty)
Amassed 1000 gold pieces.By Endra the Cornac Adventurer level 15
4th Flare 122nd year of Ascendancy at 09:08 see stats
Log
Lisykira the bandit hits Endra for (17 to psi shield), (62 abyssal shield), 137 physical, 150 healing, (0 abyssal shield), 0 fire, 2 healing, (17 to psi shield), (60 abyssal shield), 462 physical, 160 healing, (0 abyssal shield), 0 fire, 2 healing (601 total damage) [316 healing].
Lisykira the bandit prepares for the next kill!
Acid Splash from Endra hits Lisykira the bandit for (24 flat reduction), 12 acid (13 total damage).
The demonic soul releases a burst of fire around Lisykira the bandit!
Endra misses Lisykira the bandit.
Lisykira the bandit slows down.
Lisykira the bandit performs a melee critical strike against Endra!
Lisykira the bandit throws Endra to the ground!
Endra HEALS from physical damage!
Endra HEALS from fire damage!
Melee retaliation hits Lisykira the bandit for (24 flat reduction), 12 darkness, (3 flat reduction), 0 arcane, (24 flat reduction), 3 blight, (24 flat reduction), 5 fire, (4 flat reduction), 0 cold (22 total damage).
Endra hits Lisykira the bandit for (24 flat reduction), 42 physical, (15 flat reduction), 0 acid, (20 flat reduction), 0 darkness, (7 flat reduction), 0 blight, (24 flat reduction), 54 darkness (97 total damage).
Demonic Soul hits Lisykira the bandit for (24 flat reduction), 46 fire (47 total damage).
Lisykira the bandit hits Endra for (17 to psi shield), (59 abyssal shield), 475 physical, 164 healing, (0 abyssal shield), 0 fire, 2 healing (476 total damage) [167 healing].
Endra's Beyond the Flesh misses Lisykira the bandit.
Lisykira the bandit performs a melee critical strike against Endra!
Lisykira the bandit throws Endra to the ground!
Endra's Beyond the Flesh misses Lisykira the bandit.
Endra HEALS from physical damage!
Endra HEALS from fire damage!
Melee retaliation hits Lisykira the bandit for (24 flat reduction), 12 darkness, (3 flat reduction), 0 arcane, (24 flat reduction), 3 blight, (24 flat reduction), 5 fire, (4 flat reduction), 0 cold (21 total damage).
Lisykira the bandit hits Endra for (17 to psi shield), (58 abyssal shield), 338 physical, 123 healing, (0 abyssal shield), 0 fire, 2 healing (340 total damage) [126 healing].
Lisykira the bandit uses Bleeding Edge.
Lisykira the bandit performs a melee critical strike against Endra!
Melee retaliation hits Lisykira the bandit for (24 flat reduction), 12 darkness, (3 flat reduction), 0 arcane, (24 flat reduction), 3 blight, (24 flat reduction), 4 fire, (4 flat reduction), 0 cold (21 total damage).
Lisykira the bandit hits Endra for (17 to psi shield), (57 abyssal shield), 510 physical (510 total damage).
Endra the level 35 cornac adventurer was mutilated to death by Lisykira the bandit on level 34 of Infinite Dungeon.
Lisykira the bandit prepares for the next kill!
A shield forms around Endra.


























































































































