Character
Game | Tales of Maj'Eyal: Age of Ascendancy 1.6.0 |
Addons | Forbidden Cults 1.6.0Official Expansion!Not all adventurers seek fortune, not all that defend the world have good deeds in mind. Forbidden Cults is a big expansion for Tales of Maj'Eyal to let you explore the horrors that lurk beneath the surface, to delve in long lost knowledge and lore and as usual to die a lot!
Both those classes use a new resource called Insanity that gradually makes you both more chaotic and powerful as it fills up.
Ashes of Urh'Rok 1.6.0Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
Items Vault 1.6.0Donators/Buyers bonus! Embers of Rage 1.6.0Official Expansion!One year has passed since the one the Orcs call the "Scourge from the West" came and single-handedly crushed the Orc Prides of Grushnak, Vor, Gorbat, and Rak'Shor. The Allied Kingdoms, now linked by farportal to their distant, long-lost Sunwall allies, have helped them conquer most of Var'Eyal. The few remnants of the ravaged Prides are caged... but one Pride remains. Kruk Pride, isolated on an island, is the last orcish settlement that stands; they, too, face their impending doom. The Sunwall has blockaded the only exit point from the island, and now, the technologically advanced civilization of Steam Giants have come down from the mountains to take their homeland with machines and weaponry unlike anything else on Eyal. Kruk Pride has reverse-engineered their technology before; their only hope is to do it again and rise up against the Pride's foes. Features:
Possessor Bonus Class 1.6.0Donators/Buyers bonus! Faster Run/Rest/Explore 1.0.6Important: this addon will have no effect if left unconfigured! Please read the description! Recommended settings:hit escape -> video options
Description:Enables faster run/resting by use of FPS dividers. These dividers simply divide the game's requested FPS by their respective values while resting or running. After starting a new game or loading a saved character, configure this addon by hitting escape -> video options. Setting these dividers to something greater than one can substantially reduce the amount of time required to finish resting/running on older computers. Just be careful when resting on an escort mission... Changelog:See the forum discussion for the changelog. Better Item Description 1.6.0This addon makes items description easier to read and determine on a glance it's usefulness Most important thing to remember it's not recommended to use this mod if you'r new to the game Doctornull's Class Pack 1.5.10This pack compiles several classes, with an emphasis on hybrid design. Not all classes are complete: the ones which I'm not satisfied with are marked as either INCOMPLETE or "in BETA". The classes included in this pack are: (BETA) Shield Hero is an Adventurer who starts with heavy armor and a shield. Not very exciting unless you were annoyed about not being able to equip your Adventurer's shield right away. (INCOMPLETE) The Flux Marauder is a Paradox thug, stealing time from his enemies. x (Removed): The human-only Embers of Gerlyk are fire-using magical martial artists. Removed pending new content / 1.6 features. |
Campaign | Maj'Eyal |
Mode | Madness Roguelike |
Sex | Male |
Race | Ghoul |
Class | Temporal Warden |
Level / Exp | 48 / 13% |
Size | huge |
Lifes / Deaths | no deaths recorded / 0 |
Primary Stats
Strength | 150 (base 60) |
Dexterity | 61 (base 60) |
Constitution | 112 (base 60) |
Magic | 64 (base 60) |
Willpower | 72 (base 60) |
Cunning | 74 (base 60) |
Resources
Mana | 662/692 |
Equilibrium | 0 |
Vim | 288/288 |
Life | 150122/150122 |
Stamina | 405/405 |
Paradox | 300 |
Healing Factor | 1.5425531914894 |
Regeneration | 0.38563829787235 |
Speed
Mental | 0% |
Attack | 0% |
Movement | +127.08203932499% |
Spell | 0% |
Global | +112% |
Vision
Sight | 10 |
Lite | 25 |
Infravision | 10 |
See Stealth | 124.56198766221 |
See Invisible | 136.56198766222 |
ESP Range | 10 |
ESP Kinds | animal/canine, humanoid/orc, dragon, demon/minor, demon/major |
Offense: Mainhand
Damage | 176 |
Accuracy | 94 |
Crit Chance | 45% |
APR | 38 |
Speed | 1.00 |
Offense: Offhand
Damage | 87 |
Accuracy | 94 |
Crit Chance | 50% |
APR | 41 |
Speed | 1.00 |
Offense: Spell
Spellpower | 48 |
Crit Chance | 34% |
Speed | 1 |
Offense: Mind
Mindpower | 78 |
Crit Chance | 37% |
Speed | 1 |
Offense: Damage Bonus
Mind | +17% |
Light | +12% |
Fire | +17% |
All | +2% |
Offense: Damage Penetration
Lightning | +53% |
Light | +35% |
Mind | +53% |
Fire | +25% |
All | +25% |
Defense: Base
Armour (hardiness) | 47.226050075737 (78.924731182796%) |
Defense | 72 |
Ranged Defense | 72 |
Fatigue | 0 |
Physical Save | 65 |
Spell Save | 61 |
Mental Save | 58 |
Defense: Resistances
Acid | + 20%( 70%) |
Blight | + 28%( 70%) |
Arcane | + 24%( 70%) |
Mind | + 20%( 70%) |
All | + 15%( 70%) |
Darkness | + 36%( 70%) |
Temporal | + 18%( 70%) |
Cold | + 23%( 70%) |
Fire | + 23%( 70%) |
Nature | + 45%( 70%) |
Defense: Immunities
Instadeath Resistance | 100% |
Disarm Resistance | 39% |
Bleed Resistance | 100% |
Confusion Resistance | 30% |
Fear Resistance | 100% |
Stun Resistance | 50% |
Poison Resistance | 80% |
Blind Resistance | 30% |
Inscriptions (3/5)
Runes | Effective talent level: 1.3 Rune: ShieldingUse mode: Activated Range: melee/personal Cooldown: 12 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to create a protective shield absorbing at most 130 damage for 5 turns. |
Runes | Effective talent level: 1.3 Rune: Shatter AfflictionsUse mode: Activated Range: melee/personal Cooldown: 16 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to instantly dissipate the energy of your ailments, cleansing all cross tier effects and 1 physical, mental, and magical effect. You use the dissipated energy to create a shield lasting 3 turns and blocking 50 damage per debuff cleansed. |
Runes | Effective talent level: 1.3 Rune: BlinkUse mode: Activated Range: 7 Cooldown: 16 Travel Speed: instantaneous Usage Speed: Spell (100% of a turn) Is: a spell Description: Activate the rune to teleport up to 4 spaces within line of sight. Afterwards you stay out of phase for 3 turns. In this state all new negative status effects duration is reduced by 10%, your defense is increased by 10 and all your resistances by 10%. |
Class Talents
Chronomancy / Threaded Combat | 1.80 |
| 5/5 |
| 5/5 |
| 5/5 |
| 5/5 |
Chronomancy / Spacetime Folding | 1.80 |
| 5/5 |
| 5/5 |
| 5/5 |
| 5/5 |
Chronomancy / Temporal Hounds | 1.80 |
| 5/5 |
| 5/5 |
| 5/5 |
| 5/5 |
Chronomancy / Temporal Guardian | 1.80 |
| 5/5 |
| 5/5 |
| 5/5 |
| 5/5 |
Chronomancy / Blade Threading | 1.80 |
| 5/5 |
| 5/5 |
| 5/5 |
| 5/5 |
Chronomancy / Bow Threading | 1.80 |
| 5/5 |
| 5/5 |
| 5/5 |
| 5/5 |
Chronomancy / Stasis | 1.50 |
| 5/5 |
| 5/5 |
| 5/5 |
| 5/5 |
Chronomancy / Speed Control | 1.80 |
| 5/5 |
| 5/5 |
| 5/5 |
| 5/5 |
Chronomancy / Temporal Combat | 1.80 |
| 5/5 |
| 5/5 |
| 5/5 |
| 5/5 |
Generic Talents
Cunning / Survival | 1.50 |
| 5/5 |
| 5/5 |
| 5/5 |
| 5/5 |
Chronomancy / Chronomancy | 1.80 |
| 5/5 |
| 5/5 |
| 5/5 |
| 5/5 |
Undead / Ghoul | 1.60 |
| 5/5 |
| 5/5 |
| 5/5 |
| 5/5 |
Technique / Combat training | 1.80 |
| 5/5 |
| 5/5 |
| 5/5 |
| 5/5 |
| 5/5 |
| 5/5 |
Wild-gift / Harmony | 1.50 |
| 5/5 |
| 5/5 |
| 5/5 |
| 5/5 |
Spell / Stone alchemy | 1.50 |
| 5/5 |
| 5/5 |
| 5/5 |
| 5/5 |
Chronomancy / Spacetime Weaving | 1.80 |
| 5/5 |
| 5/5 |
| 5/5 |
| 5/5 |
Technique / Conditioning | 1.50 |
| 5/5 |
| 5/5 |
| 5/5 |
| 5/5 |
Chronomancy / Fate Weaving | 1.50 |
| 5/5 |
| 5/5 |
| 5/5 |
| 5/5 |
Corruption / Hexes | 1.50 |
| 5/5 |
| 5/5 |
| 5/5 |
| 5/5 |
Cunning / Scoundrel | 1.50 |
| 5/5 |
| 5/5 |
| 5/5 |
| 5/5 |
Spell / Staff combat | 1.50 |
| 5/5 |
| 5/5 |
| 5/5 |
| 5/5 |
Prodigies
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Effects
talent | Daunting Presence |
talent | Through The Crowd |
talent | Temporal Hounds |
talent | Range Amplification Device |
talent | Phase Pulse |
talent | Contingency |
talent | Weapon Folding |
beneficial effect | The target is under the effect of the cloak of deception, making it look human. Cloak of Deception |
beneficial effect | The target is moving is 127% faster. 3 Celerity |
beneficial effect | Increases physical save, spell save, and mental save by 40. Global speed increased by 12%. Through The Crowd |
Quests
Deep in the Dreadfell you fought and destroyed the Master, a powerful vampire. A mysterious staffOn your way out of the Dreadfell you were ambushed by a band of orcs. They asked about the staff. | active |
You met a novice mage who was tasked to collect an arcane powered artifact. An apprentice taskHe asked for your help, should you collect some that you do not need. * Collect an artifact arcane powered item. | done |
Ungrol of Last Hope asked you to look for his wife's friend Celia, who has been reported missing. She frequently visits her late husband's mausoleum, in the graveyard near Last Hope. And now for a graveYou searched for Celia in the graveyard near Last Hope, and found a note. In it, Celia reveals that she has been conducting experiments in the dark arts, in an attempt to extend her life... also, she is pregnant. You have tracked Celia to her husband's mausoleum in the graveyard near Last Hope. It seems she has taken some liberties with the corpses there. You have laid Celia to rest, putting an end to her gruesome experiments. | done |
You failed to protect the injured seer from death by Porylle the skeleton assassin. Escort: injured seer (level 2 of Dreadfell) | failed |
You successfully escorted the lone alchemist to the recall portal on level 3 of Scintillating Caves. Escort: lone alchemist (level 3 of Scintillating Caves)As a reward you gained talent category Spell / Stone alchemy (at mastery 1.00). | done |
You failed to protect the lost sun paladin from death by Xeruvea the carrion worm mass. Escort: lost sun paladin (level 3 of Dreadfell) | failed |
You successfully escorted the lost warrior to the recall portal on level 2 of Ruins of Kor'Pul. Escort: lost warrior (level 2 of Ruins of Kor'Pul)As a reward you gained talent category Technique / Conditioning (at mastery 1.00). | done |
You successfully escorted the repented thief to the recall portal on level 2 of Scintillating Caves. Escort: repented thief (level 2 of Scintillating Caves)As a reward you gained talent category Cunning / Scoundrel (at mastery 1.00). | done |
You successfully escorted the repented thief to the recall portal on level 3 of Old Forest. Escort: repented thief (level 3 of Old Forest)As a reward you improved Cunning by +5. | done |
You failed to protect the temporal explorer from death by Mayolle the treant. Escort: temporal explorer (level 1 of Old Forest) | failed |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
You have found clues about the legendary plumpkin. If you find more maybe you could find and capture it? Hunt for the legendary Plumpkin!You seem to have enough clues to enter the portal, which should be.. somewhere in Maj'Eyal.. | done |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You have explored the Old Forest and vanquished Wrathroot. * You have explored the Maze and vanquished the Horned Horror. * You have explored the Sandworm Lair and vanquished their Queen. * You have explored the Daikara and vanquished the huge ice dragon that dwelled there. | done |
After rescuing Melinda from Kryl-Feijan and the cultists you met her again in Last Hope. Melinda, lucky girlMelinda was saved from the brink of death at the beach, by a strange wave of blight. | active |
You found notes from an explorer inside the Old Forest. He spoke about Sher'Tul ruins sunken below the surface of the lake of Nur, at the forest's center. Sher'Tul FortressWith one of the notes there was a small gem that looks like a key. * You used the key inside the ruins of Nur and found a way into the fortress of old. * The Weirdling Beast is dead, freeing the way into the fortress itself. * You have activated what seems to be a ... butler? with your rod of recall. * You have bound the transmogrification chest to the Fortress power system. * You have upgraded the transmogrification chest to automatically transmute metallic items into gems before transmogrifying them. * You have unlocked the training room. * You have unlocked the hall of reflections. * You have upgraded your rod of recall to transport you to the fortress. * You have entered the exploratory farportal room and defeated the horror lurking there. You can now use the farportal. The fortress's current energy level is: 1849. | active |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. * You have dispatched the elementals but the cloud lingers still. You must find a powerful ally to remove it. There are rumours of a secret town in the mountains, to the southwest. You could also check out the Ziguranth group that is supposed to fight magic. * You have learned the real threat comes from a rogue Archmage, a Tempest named Urkis. The mages of Angolwen are ready to teleport you there. * You have slain Urkis. Return to Angolwen or Zigur for a reward. | done |
You aided various denizens of Maj'Eyal in their attempts to join the Brotherhood of Alchemists, though you did not prove the deciding factor for any. This year's new member is Marus of Elvala. The Brotherhood of AlchemistsYou have aided Stire of Derth in creating an elixir of precision. Marus of Elvala has completed an elixir of mysticism without your aid. Marus of Elvala has completed an elixir of the savior without your aid. Marus of Elvala has completed an elixir of mastery without your aid. Having failed to gain admittance to the Brotherhood of the Alchemists, Agrimley the hermit no longer needs your help making the elixir of explosive force. You have aided Agrimley the hermit in creating an elixir of serendipity. Having failed to gain admittance to the Brotherhood of the Alchemists, Ungrol of Last Hope no longer needs your help making the elixir of brawn. You have aided Ungrol of Last Hope in creating an elixir of stoneskin. | done |
You have heard that near the Charred Scar, to the south, lies a ruined tower known as the Dreadfell. The Island of DreadThere are disturbing rumors of greater undead, and nobody who reached it ever returned. Perhaps you should explore it and find the truth, and the treasures, for yourself! | done |
You discovered a sect worshipping a demon named Kryl-Feijan in a crypt. The Sect of Kryl-FeijanThey were trying to bring it back into the world using a human sacrifice. You defeated the acolytes and saved the woman. She told you she is the daughter of a rich merchant of Last Hope. | done |
You have met what seems to be a future version of yourself. The Way We Weren'tYou were killed by your future self, and thus this event never occured. | done |
You were asked to prove your worth as a fighter by a rogue, in order to participate in the arena The agent of the arena | done |
You met a half-mad lumberjack fleeing a small village, rambling about an untold horror lurking there, slaughtering people. The beast within2 lumberjacks have died. | done |
You decided to side with the Grand Corruptor and joined forces to assault the Ziguranth main base of power. The fall of ZigurThe defenders of Zigur were crushed, the Ziguranth scattered and weakened. | done |
You have been resurrected as an undead by some dark powers. The rotting stench of the deadHowever, the ritual failed in some way and you retain your own mind. You need to get out of this dark place and try to carve a place for yourself in the world. You have found a very special cloak that will help you walk among the living without trouble. | done |
You have found a slavers' compound and entered it. Till the Blood Runs ClearYou decided to join the slavers and take part in their game. You won the ring of blood! You decided you cannot let slavers continue their dirty work and destroyed them! | done |
You heard a plea for help and decided to investigate... Trapped!Only to find yourself trapped inside an unknown tunnel complex. | done |
Equipment
On feet | Turestir (0 def, 12 armour) Turestir (0 def, 12 armour)2.0 T3 feet armor [Random Unique] Master While equipped: Stats +4 Cun dps ---------- Phys.crit +5.0% Mind.crit +3% Crit.mult +10.00% Phys.pwr +5 (+1 eff.) Apr +8 ----- def ----- Armour +12 Resists +5% arcane ---------- misc Max.hate +6.00 Infravis +4 A pair of boots made of leather. |
Light source | Cuthuzilaneg Cuthuzilaneg1.0 T5 lite [Random Unique] Nature/Master While equipped: Stats +4 Con dps ---------- On Hit (Melee): * 20% chance to slow global speed by 71% ----- def ----- Armour +2 Resists +6% blight +3% temporal +6% arcane Spell.save +21 (+5 eff.) Max.HP +79.00 ---------- misc Light +15 Made by the Dwarves, this lantern provides light in the darkest recesses of the earth. |
On head | Helm of the Dwarven Emperors (0 def, 6 armour) Helm of the Dwarven Emperors (0 def, 6 armour)3.0 T2 head armor [Unique] Master While equipped: Stats +3 Wil +4 Mag dps ---------- Dmg.mod +10% light ----- def ----- Armour +6 Fatigue +4% Resists +10% darkness Blind- +30% Confus- +30% ---------- misc Light +6 A Dwarven helm embedded with a single diamond that can banish all underground shadows. |
On hands | dwarven-steel gauntlets 'Arcwasp' (0 def, 7 armour) dwarven-steel gauntlets 'Arcwasp' (0 def, 7 armour)1.5 T3 hands armor [Rare] Master While equipped: dps ---------- Res.pen +28% mind +28% lightning Melee Ret 2 blight ----- def ----- Armour +7 Fatigue +3% Mind.save +10 (+3 eff.) Max.HP +64.00 ---------- misc Telepathy Humanoid/Orc Dragon Demon/Major Demon/Minor All Unarmed combat: Power 27.5 - 38.5 Physical Uses 50% Mag, 40% Cun, 40% Wil 40% Mag, 40% Dex Acc+ +0.2% base dam (max 20%) Acc +6 Apr +9 Crit +8.0% Atk.spd 83% Metal gloves protecting the hands up to the middle of the lower arm. |
Tool | Zanyrach the voratun pickaxe (dig speed 6 turns) Zanyrach the voratun pickaxe (dig speed 6 turns)3.0 T5 digger tool [Random Unique] Master/Psionic While equipped: Stats +7 Str +9 Con dps ---------- Dmg.mod +15% mind +15% fire ----- def ----- Mind.save +15 (+4 eff.) Max.HP +40.00 ---------- misc Equi/ret +0.20 Max.stam +29.00 Light +1 Telepathy Dragon Demon/Major Humanoid/Orc Demon/Minor While carried: ---------- misc Talents +1 Dig Allows you to dig a wall, remove a tree, create ways. |
On fingers | voratun ring 'Brandwend' voratun ring 'Brandwend'0.1 T5 ring jewelry [Random Unique] Arcane/Master While equipped: Stats +10 Str +10 Con dps ---------- Phys.crit +2.0% Phys.pwr +30 (+5 eff.) Spell.pwr +15 (+5 eff.) Mind.pwr +15 (+4 eff.) Acc +14 (+3 eff.) Apr +17 ----- def ----- Armour +9 Defense +17 (+4 eff.) Resists +6% acid +9% fire Phys.save +3 (+1 eff.) ---------- misc Stam/turn +1.00 Disengage: Puts all charms on 6 cooldown Level 2.6 Pwr.cost 6 out of 10/10. Range 7 Travel.spd instantaneous Description: Jump back up to 5 grids from your target, springing over any creatures in your way. You must disengage in a nearly straight line directly away from your target (which you must be able to see). After moving, you gain 159% increased movement speed for 3 turns (which ends if you take any actions other than movement), and you may reload your ammo (if any). The extra speed and maximum distance you can move are reduced by your Fatigue level. Rings can have magical properties. |
On fingers | Bloodcaller Bloodcaller0.1 T4 ring jewelry [Unique] Psionic While equipped: ----- def ----- Fatigue -5% Mind.save -7 (-2 eff.) You heal for 2.5% of the damage you deal. Healing during current combat: 0.00 You won the Ring of Blood trial, and this is your reward. |
Around neck | Withering Orbs Withering Orbs0.1 T1 amulet jewelry [Unique] Psionic While equipped: dps ---------- Mind.pwr +5 (+2 eff.) Melee+ 5 mind Ranged+ 5 mind ---------- misc See.Stealth +10 See.Invis +10 Blind-Fight: No penalty when attacking invisible/stealthed These opalescent orbs stare at you with deathly knowledge, undeceived by your vanities and pretences. They have lived and died through horrors you could never imagine, and now they lie strung in black chords watching every twitch of the shadows. If you close your eyes a moment, you can almost imagine what dread sights they see... |
In main hand | Murksever the voratun longsword (44-61.6 power, 6 apr) Murksever the voratun longsword (44-61.6 power, 6 apr)3.0 T5 longsword 1H weapon [Random Unique] Arcane/Psionic Power 44.0 - 61.6 Physical Uses 150% Mag, 40% Wil Mastery Weapons Mastery Acc+ +0.4% crit mult (max 40%) Apr +6 Crit +5.0% Atk.spd 100% Melee+ +20 blight +12 mind +4 temporal On Hit.r1 +16 arcane +8 blight On Crit.r2 +8 mind On Hit: * 56% chance to reduce all saves and defense by 42 * 20% chance to reduce strength, dexterity, and constitution by 24 * Projects up to 3 attacks dealing 30% weapon damage to other random targets in range 7 as mind damage (1/turn) While equipped: Stats +7 Cun +6 Wil dps ---------- Melee Ret 2 darkness ----- def ----- Resists +6% mind Disease- +35% Sharp, long, and deadly. |
Around waist | Camyrath Camyrath1.0 T3 belt armor [Rare] Master While equipped: dps ---------- Phys.pwr +5 (+1 eff.) ----- def ----- Resists +15% darkness Spell.save +8 (+2 eff.) Disease- +20% ---------- misc See.Invis +12 Size +1 A belt that goes around your waist. |
In off hand | Betita the Sleetstrider (53-68.9 power, 9 apr) Betita the Sleetstrider (53-68.9 power, 9 apr)1.0 T5 dagger 1H weapon [Random Unique] Master/Psionic Power 53.0 - 68.9 Physical Uses 40% Wil, 95% Mag, 45% Dex Mastery Dagger Mastery Acc+ +0.3% crit chance (max 25%) Apr +9 Crit +10.0% Atk.spd 100% On Hit: * 10 arcane resource burn * 50% chance to put 1 talent on cooldown for 5 turns (checks Confusion immunity) While equipped: dps ---------- Res.pen +10% light Acc +15 (+3 eff.) Melee Ret 4 light On Hit (Melee): * 20 arcane resource burn ----- def ----- Defense +15 (+3 eff.) Resists +9% blight +9% cold Disarm- +39% Sharp, short and deadly. |
Cloak | Cloak of Deception Cloak of Deception1.0 cloak armor [Plot Item] Arcane While equipped: dps ---------- Phys.pwr +5 (+1 eff.) Spell.pwr +5 (+1 eff.) Mind.pwr +5 (+2 eff.) A black cloak, with subtle illusion enchantments woven into its very fabric. |
Main armor | Rogue Plight (6 def, 7 armour) Rogue Plight (6 def, 7 armour)9.0 T3 light armor [Unique] Master While equipped: Stats +5 Wil +4 Con ----- def ----- Armour +7 Defense +6 (+1 eff.) Fatigue +7% Resists +35% nature Crit.dmg- 30.00% Transfers a bleed, poison, or wound to its source or a nearby enemy every 4 turns. No rogue blades shall incapacitate the wearer of this armour. |
Inventory
Blood of Life Blood of Life0.4 potion [Unique] Nature Quaff the Blood of Life to grant an extra life. This vial of blood was drawn from an ancient race in the Age of Haze. Some of the power and vitality of those early days of the world still flows through it. "Drink me, mortal," the red liquid seems to whisper in your thoughts. "I will bring you light beyond darkness. Those who taste my essence fear not the death of flesh. Drink me, mortal, if you value your life..." |
Elixir of Precision Elixir of Precision0.0 potion [Plot Item] Nature Permanently increase your physical critical strike chance by 4%. A vial of chunky red fluid. |
Mirror Image Rune (dur 6; cd 24) Mirror Image Rune (dur 6; cd 24)0.1 rune scroll [Unique] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 21 Travel.spd instantaneous Usage Speed Spell (100% of a turn) Is a spell Description: Activate the rune to create up to 3 images of yourself that taunt nearby enemies. Only one image can be created per enemy in radius 10 with the first being created near the closest enemy. Images inherit all of your life, resistance, armor, defense, and armor hardiness. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
Dawnblack Dawnblack0.1 T5 amulet jewelry [Random Unique] Nature While equipped: Stats +15 Lck dps ---------- Acc +17 (+4 eff.) ----- def ----- Defense +6 (+1 eff.) Resists +9% cold +9% temporal Unseen.red 17% Blind- +50% ---------- misc Light +3 Infravis +13 Sight +4 See.Invis +22 Amulets can have magical properties. |
Duathelbringer of the Blightspawn Duathelbringer of the Blightspawn0.1 T5 amulet jewelry [Random Unique] Nature While equipped: Stats +10 Cun +5 Con dps ---------- Dmg.mod +9% darkness Res.pen +10% darkness On Hit (Melee): * 20% chance to reduce damage dealt by 34% On Melee Ret: * 36% chance to reduce strength, dexterity, and constitution by 24 * 34% chance to reduce damage dealt by 34% ----- def ----- Resists +24% temporal +3% light +6% darkness Phys.save +16 (+4 eff.) Max.HP +80.00 HP.reg +8.00 Pinning- +50% Knockbk- +32% Amulets can have magical properties. |
Earthen Beads Earthen Beads0.1 T2 amulet jewelry [Unique] Nature While equipped: Stats +4 Wil dps ---------- Mind.pwr +5 (+2 eff.) ----- def ----- Affinity +15% nature HP.reg +0.20 Enhances the effectiveness of Meditation by 20% Nature's Touch: Level 2.6 Pwr.cost 23 out of 40/40. Range melee/personal Travel.spd instantaneous Is a nature gift a mind power Description: Touch a target (or yourself) to infuse it with Nature, healing it for 405 (this heal does not work on undead). The amount healed will increase with your Mindpower. This is a string of ancient, hardened clay beads, cracked and faded with age. It was used by Wilders in ancient times, in an attempt to enhance their connection with Nature. |
The Black Core The Black Core0.1 T2 amulet jewelry [Unique] Arcane While equipped: dps ---------- Spell.pwr +5 (+1 eff.) ----- def ----- Resists +15% darkness Die.at -100.00 life Blind- +100% ---------- misc Infravis +6 Masteries +0.20 Corruption/Black-magic ShadowPwr +5 Grants spellpower equal to your Shadow Power. "Lock your soul away, and death will never reach you." |
Crackleripper the voratun ring Crackleripper the voratun ring0.1 T5 ring jewelry [Random Unique] Arcane/Master While equipped: Stats +3 Cun +4 Con dps ---------- Phys.pwr +7 (+1 eff.) Spell.pwr +13 (+4 eff.) Mind.pwr +13 (+3 eff.) Acc +14 (+3 eff.) Apr +13 ----- def ----- Defense +13 (+3 eff.) Resists +18% lightning Spell.save +14 (+3 eff.) ---------- misc Max.stam +23.00 Telepathy Demon/Minor Humanoid/Orc Demon/Major Disengage: Puts all charms on 6 cooldown Level 2.6 Pwr.cost 6 out of 10/10. Range 7 Travel.spd instantaneous Description: Jump back up to 5 grids from your target, springing over any creatures in your way. You must disengage in a nearly straight line directly away from your target (which you must be able to see). After moving, you gain 159% increased movement speed for 3 turns (which ends if you take any actions other than movement), and you may reload your ammo (if any). The extra speed and maximum distance you can move are reduced by your Fatigue level. Rings can have magical properties. |
Deepswake of the Blightspawn Deepswake of the Blightspawn0.1 T5 ring jewelry [Random Unique] Arcane/Psionic While equipped: Stats -2 Mag +6 Wil +9 Cun +8 Con dps ---------- Mind.pwr +11 (+3 eff.) ----- def ----- Spell.save +12 (+3 eff.) Mind.save +12 (+4 eff.) Confus- +45% ---------- misc Max.hate +10.00 Telepathy Dragon Demon/Major Demon/Minor Rings can have magical properties. |
Elemental Fury Elemental Fury0.1 T3 ring jewelry [Unique] Arcane While equipped: Stats +6 Cun +6 Mag dps ---------- Dmg.mod +25% lightning +25% fire +25% arcane +25% cold Res.pen +25% lightning +25% fire +25% arcane +25% cold All your damage is converted and split into arcane, fire, cold and lightning. This ring shines with many colors. |
Nightsong Nightsong0.1 T2 ring jewelry [Unique] Psionic While equipped: Stats +6 Cun dps ---------- Dmg.mod +10% darkness ----- def ----- Defense +6 (+1 eff.) Fatigue -7% Mind.save +13 (+4 eff.) ---------- misc Max.stam +25.00 Cooldown Shadowstep -1 Shadowstep: Level 2.6 Pwr.cost 28 out of 50/50. Range 10 Travel.spd instantaneous Is a spell Description: Step through the shadows to your target, dazing it for 4 turns and hitting it with all your weapons for 167% darkness weapon damage. Dazed targets are significantly impaired, but any damage will free them. To Shadowstep, you need to be able to see the target. A pitch black ring, unadorned. It seems as though tendrils of darkness creep upon it. |
Obsidianhacker of the Blightspawn Obsidianhacker of the Blightspawn0.1 T5 ring jewelry [Random Unique] Master While equipped: Stats +6 Str +5 Con dps ---------- Mov.spd +20% Acc +13 (+3 eff.) On Melee Ret: * 33% chance to reduce strength, dexterity, and constitution by 24 * 45% chance to reduce damage dealt by 34% ----- def ----- Defense +12 (+3 eff.) Phys.save +15 (+4 eff.) Spell.save +29 (+7 eff.) Mind.save +18 (+5 eff.) ---------- misc Max.stam +38.00 Telepathy Demon/Minor Humanoid/Orc Demon/Major Blinding Speed: Puts all charms on 23 cooldown Level 3.9 Pwr.cost 23 out of 40/40. Range melee/personal Travel.spd instantaneous Description: Through rigorous training, you have learned to focus your actions for a short while, increasing your speed by 37% for 5 turns. Rings can have magical properties. |
The Black Ring The Black Ring0.1 T3 ring jewelry [Unique] Arcane While equipped: ----- def ----- Spell.save +7 (+1 eff.) ---------- misc Masteries +0.20 Corruption/Fearfire ShadowPwr +5 On Spell Hit: 10% Darkfire 3 Grants spell-crit equal to half of your Shadow Power. "An innocuous bauble. Until you look through the hole." |
Wheel of Fate Wheel of Fate0.1 T2 ring jewelry [Unique] Arcane While equipped: Re-generate the item with random stats. Can only be done three levels after the last reroll. Cannot be unequipped unless a reroll is available, or you are level 50. Uses 1 power out of 1/1 "This isn't what I wished for!" - Howar Muransk, Cornac demonologist. This band of gothic obsidian menaces with an embossed image of a grinning skull. It beckons you to tempt fate and put it on. Do you? |
Eksatin's Ultimatum (63-94.5 power, 25 apr) Eksatin's Ultimatum (63-94.5 power, 25 apr)3.0 T4 battleaxe 2H weapon [Unique] Master Power 63.0 - 94.5 Physical Uses 180% Mag, 40% Wil Mastery Weapons Mastery Acc+ +0.3% crit chance (max 25%) Apr +25 Crit +25.0% Atk.spd 100% On Crit: * decapitate a weakened target While equipped: dps ---------- Crit.mult +25.00% This gore-stained battleaxe was once used by an infamously sadistic king, who took the time to personally perform each and every execution he ordered. He kept a vault of every head he ever removed, each and every one of them carefully preserved. When he was overthrown, his own head was added as the centrepiece of the vault, which was maintained as a testament to his cruelty. |
Mercy (35-45.5 power, 9 apr) Mercy (35-45.5 power, 9 apr)1.0 T4 dagger 1H weapon [Unique] Psionic Power 35.0 - 45.5 Physical Uses 40% Wil, 95% Mag, 55% Dex Mastery Dagger Mastery Acc+ +0.3% crit chance (max 25%) Apr +9 Crit +15.0% Atk.spd 100% On Hit: * deals 60 physical damage increased by 1% for each 1% life the target has lost While equipped: Stats +6 Str +6 Dex dps ---------- Crit.mult +20.00% This dagger was used by a nameless healer during the Age of Dusk. The plagues that ravaged his town were beyond the ability of mortal man to treat, so he took to using his dagger to as an act of mercy when faced with hopeless patients. Despite his good intentions, it is now cursed with dark power, letting it kill in a single stroke against those already weakened. |
voratun dagger 'Undeathpulverizer' (38-49.4 power, 9 apr) voratun dagger 'Undeathpulverizer' (38-49.4 power, 9 apr)1.0 T5 dagger 1H weapon [Random Unique] Arcane/Nature/Master Power 38.0 - 49.4 Physical Uses 40% Wil, 95% Mag, 45% Dex Mastery Dagger Mastery Acc+ +0.3% crit chance (max 25%) Apr +9 Crit +10.0% Atk.spd 100% Melee+ +20 nature On Crit: * Wound the target dealing 352 physical damage across 5 turns and reducing healing by 50% * Splash the target with acid dealing 138 damage over 5 turns and reducing armor and accuracy by 18 While equipped: Stats +12 Con +14 Wil dps ---------- Phys.crit +11.0% Phys.pwr +12 (+2 eff.) ----- def ----- Max.HP +70.00 ---------- misc Telepathy Dragon Demon/Major Demon/Minor Sharp, short and deadly. |
Obliterator (48-72 power, 10 apr) Obliterator (48-72 power, 10 apr)5.0 T3 greatmaul 2H weapon [Unique] Master Power 48.0 - 72.0 Physical Uses 170% Mag, 40% Wil Mastery Weapons Mastery Acc+ +0.2% base dam (max 20%) Apr +10 Crit +0.0% Atk.spd 100% On Hit: * Sends a tremor through the ground which causes jagged rocks to errupt in a beam of length 5, dealing 150 Physical damage (equal to your Strength, up to 150) and causing targets hit to bleed for an additional 50 damage over 5 turns. Bleeding can stack. Crushing Blows: Damage dealt by this weapon is increased by half your critical multiplier, if doing so would kill the target. While equipped: Stats +5 Str +5 Con dps ---------- Crit.mult +10.00% This massive hammer strikes with deadly force. Bones crunch, splinter and grind to dust under its impact. |
Unstoppable Mauler (48-72 power, 15 apr) Unstoppable Mauler (48-72 power, 15 apr)5.0 T3 greatmaul 2H weapon [Unique] Master Power 48.0 - 72.0 Physical Uses 170% Mag, 40% Wil Mastery Weapons Mastery Acc+ +0.2% base dam (max 20%) Apr +15 Crit +3.0% Atk.spd 100% While equipped: dps ---------- Acc +20 (+4 eff.) ----- def ----- Pinning- +100% Knockbk- +100% Fearless Cleave: Level 3.9 Pwr.cost 10 out of 18/18. Range melee/personal Travel.spd instantaneous Description: Take a step toward your foes then use the momentum to cleave all creatures adjacent to you for 135% weapon damage. A huge greatmaul of incredible weight. Wielding it, you feel utterly unstoppable. |
voratun greatmaul 'Thundermonster' (65.5-98.25 power, 4 apr) voratun greatmaul 'Thundermonster' (65.5-98.25 power, 4 apr)5.0 T5 greatmaul 2H weapon [Random Unique] Nature/Disrupt Power 65.5 - 98.3 Physical Uses 170% Mag, 40% Wil Mastery Weapons Mastery Acc+ +0.2% base dam (max 20%) Apr +4 Crit +3.0% Atk.spd 100% Melee+ +12 lightning +4 mind On Crit.r2 +41 acid +7 fire +16 nature +8 lightning On Hit: * 27% chance to slow global speed by 71% While equipped: dps ---------- All.spd +11% Res.pen +9% acid +26% fire +26% nature +15% mind Apr +14 ----- def ----- Resists +9% lightning Massive two-handed mauls. |
Iveda the Oozequill (61.5-98.4 power, 4 apr) Iveda the Oozequill (61.5-98.4 power, 4 apr)3.0 T5 greatsword 2H weapon [Random Unique] Arcane/Master Power 61.5 - 98.4 Physical Uses 170% Mag, 40% Wil Mastery Weapons Mastery Acc+ +0.4% crit mult (max 40%) Apr +4 Crit +5.0% Atk.spd 100% Melee+ +35 cold On Hit: * 20% chance to gain 10% of a turn (3/turn limit) While equipped: Stats +16 Mag +16 Wil dps ---------- Spell.pwr +21 (+7 eff.) Dmg.mod +12% temporal Res.pen +10% nature +20% all Acc +31 (+6 eff.) Apr +20 On Hit (Melee): * 20% chance to gain 10% of a turn (3/turn limit) Massive two-handed swords. |
Spectral Blade (24-38.4 power, 25 apr) Spectral Blade (24-38.4 power, 25 apr)0.1 T2 greatsword 2H weapon [Unique] Arcane/Master Power 24.0 - 38.4 Physical Uses 170% Mag, 40% Wil Mastery Weapons Mastery Acc+ +0.4% crit mult (max 40%) Apr +25 Crit +3.0% Atk.spd 111% Melee+ +10 arcane On Crit.r2 +30 arcane silence While equipped: dps ---------- Spell.pwr +5 (+1 eff.) ---------- misc Mana/turn +0.50 See.Invis +10 Blind-Fight: No penalty when attacking invisible/stealthed This sword appears weightless, and nearly invisible. |
Duskbearer of the Blightspawn Duskbearer of the Blightspawn4.0 T5 longbow 2H weapon [Random Unique] Nature/Master Power 0.0 - 0.0 Physical Uses 50% Mag, 40% Wil Mastery Strength of Purpose Acc+ +0.3% crit chance (max 25%) Atk.spd 100% Range +10 While equipped: Stats +14 Str +14 Dex +34 Mag +14 Wil +18 Cun -7 Con dps ---------- Phys.crit +31.0% Spell.crit +3% Spell.pwr +6 (+2 eff.) Acc +37 (+7 eff.) ----- def ----- Spell.save +6 (+1 eff.) ---------- misc Mana/turn +0.08 Vim/s.crit +2.00 Max.mana +40.00 Longbows are used to shoot arrows at your foes. |
Thaloren-Tree Longbow Thaloren-Tree Longbow4.0 T5 longbow 2H weapon [Unique] Nature Power 0.0 - 0.0 Physical Uses 50% Mag, 40% Wil Mastery Strength of Purpose Acc+ +0.3% crit chance (max 25%) Apr +12 Atk.spd 143% Range +10 While equipped: Stats +10 Dex +20 Wil dps ---------- Phys.crit +15.0% Mind.crit +15% Dmg.mod +30% nature +30% physical Res.pen +20% nature +20% physical In the aftermath of the Spellblaze, the Thaloren had to defend their forests against foes and fires alike. Many of the trees died despite the efforts of the Elves to save them. Their wood was fashioned into a bow to be wielded against the darkness. |
dragonbone longbow 'Bolttreason' dragonbone longbow 'Bolttreason'4.0 T5 longbow 2H weapon [Rare] Master Power 0.0 - 0.0 Physical Uses 50% Mag, 40% Wil Mastery Strength of Purpose Acc+ +0.3% crit chance (max 25%) Atk.spd 100% Range +10 While equipped: Stats +11 Str dps ---------- Phys.pwr +23 (+4 eff.) On Hit (Ranged): * 30% chance to gain 10% of a turn (3/turn limit) ----- def ----- Resists +36% acid +18% lightning ---------- misc Telepathy Humanoid/Orc Dragon Demon/Major Demon/Minor All Longbows are used to shoot arrows at your foes. |
Splendourwisp the voratun longsword (43.5-60.9 power, 6 apr) Splendourwisp the voratun longsword (43.5-60.9 power, 6 apr)3.0 T5 longsword 1H weapon [Random Unique] Master/Psionic Power 43.5 - 60.9 Physical Uses 150% Mag, 40% Wil Mastery Weapons Mastery Acc+ +0.4% crit mult (max 40%) Apr +6 Crit +5.0% Atk.spd 100% Melee+ +20 darkness +27 light Against +20% Living On Hit: * 27% chance to slow global speed by 71% * 20% chance to stun, blind, pin, confuse, or silence the target for 3 turns While equipped: dps ---------- Res.pen +15% all Acc +21 (+5 eff.) Apr +15 On Hit (Melee): * 27% chance to slow global speed by 71% ----- def ----- Resists +5% arcane +12% lightning Phys.save +6 (+2 eff.) Teleport- +10% Sharp, long, and deadly. |
Ce'Nemira the Searwrither (60-84 power, 6 apr) Ce'Nemira the Searwrither (60-84 power, 6 apr)3.0 T5 mace 1H weapon [Random Unique] Master/Psionic Power 60.0 - 84.0 Physical Uses 150% Mag, 40% Wil Mastery Weapons Mastery Acc+ +0.2% base dam (max 20%) Apr +6 Crit +3.0% Atk.spd 100% On Hit: * 20% chance to stun, blind, pin, confuse, or silence the target for 3 turns While equipped: dps ---------- Res.pen +5% fire +15% all Acc +15 (+3 eff.) Apr +15 ----- def ----- Resists +9% cold Mind.save +18 (+5 eff.) Heal.mod +15% Blunt and deadly. |
Dedication (31-43.4 power, 6 apr) Dedication (31-43.4 power, 6 apr)3.0 T3 mace 1H weapon [Unique] Disrupt It is said perseverance comes hand in hand with dedication. Power 31.0 - 43.4 Physical Uses 40% Wil, 140% Mag, 20% Cun Mastery Weapons Mastery Acc+ +0.2% base dam (max 20%) Apr +6 Crit +20.0% Atk.spd 100% On Crit.r2 +50 manaburn arcane While equipped: ----- def ----- Resists +15% arcane +20% blight It is said that the preferred weapons of the krog is a mace in one hand and a sword in the other. One hand to spread the message of the Zigurath, the other to see that message through to the end. The mace symbolizes the krogs willingness to endure until the final blow is struck against the arcane. Commonly the mace would be used to batter a mage senseless, thus preventing them from being able to cast their spells. |
Nature's Vengeance (40-56 power, 4 apr) Nature's Vengeance (40-56 power, 4 apr)3.0 T3 mace 1H weapon [Unique] Nature/Disrupt Power 40.0 - 56.0 Physical Uses 150% Mag, 40% Wil Mastery Weapons Mastery Acc+ +0.2% base dam (max 20%) Apr +4 Crit +9.0% Atk.spd 100% Melee+ +10 silence +18 nature While equipped: dps ---------- Acc +6 (+2 eff.) Rush: Level 3.9 Pwr.cost 9 out of 25/25. Range 9 Travel.spd instantaneous Description: Rush toward a target enemy with incredible speed and perform a melee attack for 120% weapon damage that can daze the target for 3 turns if it hits. You must rush from at least 2 tiles away. This thick-set mace was used by the Spellhunter Vorlan, who crafted it from the wood of an ancient oak that was uprooted during the Spellblaze. Many were the wizards and witches felled by this weapon, brought to justice for the crimes they committed against nature. |
Alorand the living mindstar (17.5-19.25 power, 40 apr, nature damage) Alorand the living mindstar (17.5-19.25 power, 40 apr, nature damage)3.0 T5 mindstar 1H weapon [Random Unique] Nature/Psionic Power 17.5 - 19.3 Nature Uses 90% Wil, 50% Mag, 30% Cun Mastery Psiblades Acc+ +0.3% crit chance (max 25%) Acc uses Wil Apr +40 Crit +5.0% Atk.spd 100% While equipped: Stats +2 Con +6 Wil dps ---------- Mind.crit +5% Mind.pwr +10 (+3 eff.) Dmg.mod +13% acid +12% fire +12% cold +15% physical Res.pen +5% acid +9% fire +9% cold +8% physical Apr +5 ----- def ----- Resists +6% light +6% acid Spell.save +8 (+2 eff.) Max.HP +50.00 HP.reg +1.50 Heal/summ +28 ---------- misc Stam/turn +3.00 Max.summ +2 Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
Blastquake (17-18.7 power, 40 apr, nature damage) Blastquake (17-18.7 power, 40 apr, nature damage)3.0 T5 mindstar 1H weapon [Random Unique] Nature/Psionic Power 17.0 - 18.7 Nature Uses 90% Wil, 50% Mag, 30% Cun Mastery Psiblades Acc+ +0.3% crit chance (max 25%) Acc uses Wil Apr +40 Crit +5.0% Atk.spd 100% Melee+ +8 lightning +8 blight While equipped: Stats +5 Cun dps ---------- Mind.crit +11% Crit.mult +19.00% Mind.pwr +15 (+4 eff.) Dmg.mod +19% mind +6% blight Melee Ret 4 lightning ----- def ----- Resists +25% mind +9% blight Mind.save +7 (+2 eff.) ---------- misc Psi/turn +1.50 Psi/m.crit +4.00 Max.psi +40.00 Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
Bloomsoul (8-8.8 power, 13 apr, nature damage) Bloomsoul (8-8.8 power, 13 apr, nature damage)3.0 T2 mindstar 1H weapon [Unique] Nature Power 8.0 - 8.8 Nature Uses 90% Wil, 50% Mag, 30% Cun Mastery Psiblades Acc+ +0.3% crit chance (max 25%) Acc uses Wil Apr +13 Crit +7.0% Atk.spd 100% While equipped: dps ---------- Mind.crit +4% Mind.pwr +8 (+2 eff.) ----- def ----- HP.reg +2.00 Heal.mod +20% ---------- misc Masteries +0.30 Wild-gift/Fungus Bloom Heal: (Instant) Level 1.3 Pwr.cost 23 out of 40/40. Range melee/personal Travel.spd instantaneous Description: Call upon the power of nature to regenerate your body for 43 life every turn for 6 turns. The life healed will increase with the Willpower stat. Pristine flowers coat the surface of this mindstar. Touching it fills you with a sense of calm and refreshes your body. |
Core of the Forge (24-26.4 power, 40 apr, dreamforge damage) Core of the Forge (24-26.4 power, 40 apr, dreamforge damage)3.0 T5 mindstar 1H weapon [Unique] Nature/Psionic Power 24.0 - 26.4 Dreamforge Uses 100% Wil, 50% Mag, 20% Cun Mastery Psiblades Acc+ +0.3% crit chance (max 25%) Acc uses Wil Apr +40 Crit +5.0% Atk.spd 100% While equipped: Stats +4 Cun +6 Wil dps ---------- Mind.crit +8% Phys.pwr +10 (+2 eff.) Mind.pwr +16 (+4 eff.) Melee+ 30 dreamforge Dmg.mod +10% physical +10% mind +10% fire Res.pen +10% mind +10% physical Acc +10 (+2 eff.) ----- def ----- Resists +5% physical +5% mind +15% fire ---------- misc Masteries +0.20 Psionic/Dream Forge +0.20 Psionic/Dream Smith Forge Bellows: Level 3.9 Pwr.cost 14 out of 30/30. Range melee/personal Travel.spd instantaneous Is a mind power Description: Release the bellows of the forge upon your surroundings, inflicting 49.69 mind damage, 49.69 burning damage, and knocking back your enemies in a radius 4 cone. Empty terrain may be changed (50% chance) for 4 turns into forge walls, which block movement and inflict 4.41 mind and 4.41 fire damage on nearby enemies. The damage and knockback chance will scale with your Mindpower. This blazing hot mindstar beats rhythmically, releasing a burst of heat with each strike. |
Hazeprophet the pulsing mindstar (13.5-14.85 power, 32 apr, nature damage) Hazeprophet the pulsing mindstar (13.5-14.85 power, 32 apr, nature damage)3.0 T4 mindstar 1H weapon [Random Unique] Nature/Psionic Power 13.5 - 14.9 Nature Uses 90% Wil, 50% Mag, 30% Cun Mastery Psiblades Acc+ +0.3% crit chance (max 25%) Acc uses Wil Apr +32 Crit +4.5% Atk.spd 100% Melee+ +8 cold While equipped: dps ---------- Mind.crit +4% Mind.pwr +8 (+2 eff.) Melee+ 20 mind 18 darkness Dmg.mod +6% lightning +13% mind +14% darkness +6% nature Res.pen +6% nature Melee Ret 6 cold ----- def ----- Resists +5% nature +15% cold ---------- misc Masteries +0.20 Wild-gift/Harmony Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
Psionic Fury (12-13.2 power, 25 apr, mind damage) Psionic Fury (12-13.2 power, 25 apr, mind damage)3.0 T3 mindstar 1H weapon [Unique] Nature/Psionic Power 12.0 - 13.2 Mind Uses 90% Wil, 50% Mag, 30% Cun Mastery Psiblades Acc+ +0.3% crit chance (max 25%) Acc uses Wil Apr +25 Crit +5.0% Atk.spd 100% While equipped: Stats +3 Cun +3 Wil dps ---------- Mind.crit +8% Mind.pwr +10 (+3 eff.) Dmg.mod +15% mind +5% physical ----- def ----- Resists +10% mind Release a wave of psionic power, dealing 210.13 mind damage (based on Willpower) to all within radius 5. Uses 23 power out of 40/40 This mindstar constantly shakes and vibrates, as if a powerful force is desperately trying to escape. |
Thermal Focus (14-15.4 power, 32 apr, fire damage) Thermal Focus (14-15.4 power, 32 apr, fire damage)3.0 T4 mindstar 1H weapon [Unique] Nature/Psionic You feel two unconnected psionic channels on this item. Power 14.0 - 15.4 Fire Uses 90% Wil, 50% Mag, 30% Cun Mastery Psiblades Acc+ +0.3% crit chance (max 25%) Acc uses Wil Apr +32 Crit +5.0% Atk.spd 100% Dmg.conv 50% cold While equipped: dps ---------- Mind.crit +8% Mind.pwr +16 (+4 eff.) Dmg.mod +20% fire +20% cold Res.pen +12% fire +12% cold ----- def ----- Resists +20% fire +20% cold Spell.save +12 (+3 eff.) ---------- misc Psi/turn +1.00 Talents +1 Psionic Maelstrom Masteries +0.20 Psionic/Thermal mastery Thermal energies are focussed in the core of this mindstar. |
Deepspiercer of the Blightspawn Deepspiercer of the Blightspawn4.0 T5 sling 1H weapon [Random Unique] Arcane/Nature/Master Power 0.0 - 0.0 Physical Uses 50% Mag, 40% Wil Acc+ +0.2% base dam (max 20%) Atk.spd 100% Range +10 Ranged+ +20 lightning +20 acid On Crit.r2 +12 temporal While equipped: Stats +18 Wil -6 Cun +11 Con dps ---------- Phys.crit +6.0% Dmg.mod +17% lightning +9% fire +6% acid Acc +12 (+3 eff.) ----- def ----- Resists +6% acid Max.HP +108.00 Slings are used to hurl stones or metal shots at your foes. |
Blindwire (30-36 power, 6 apr, darkness element) Blindwire (30-36 power, 6 apr, darkness element)5.0 T5 staff 2H weapon [Random Unique] Arcane Power 30.0 - 36.0 Physical Uses 130% Mag, 40% Wil Mastery Staff Mastery Acc+ +2.5% proc dam (max 250%) Apr +6 Crit +5.0% Atk.spd 100% While equipped: dps ---------- Spell.crit +5% Spell.pwr +25 (+8 eff.) Dmg.mod +30% physical +30% temporal +42% darkness +30% light ----- def ----- Armour +16 Hardiness +9% Resists +6% lightning +6% cold +3% nature Phys.save +5 (+1 eff.) ---------- misc Mana/turn +0.27 Max.mana +89.00 Talents +1 Command Staff Staves designed for wielders of magic, by the greats of the art. |
Chamidunagas the Eclipsebolt (25-30 power, 5 apr, physical element) Chamidunagas the Eclipsebolt (25-30 power, 5 apr, physical element)5.0 T4 staff 2H weapon [Random Unique] Arcane/Nature Power 25.0 - 30.0 Physical Uses 130% Mag, 40% Wil Mastery Staff Mastery Acc+ +2.5% proc dam (max 250%) Apr +5 Crit +4.5% Atk.spd 100% While equipped: dps ---------- Spell.crit +4% Spell.pwr +12 (+4 eff.) Dmg.mod +6% blight +12% temporal +25% physical Res.pen +10% blight +15% darkness +15% light ----- def ----- Defense +9 (+2 eff.) Resists +9% acid +12% temporal +12% darkness +12% physical Def/telep +31 Res/telep +31% Dur/telep +29% ---------- misc Light +5 Talents +1 Command Staff Illuminate: Puts all charms on 4 cooldown Level 2.6 Pwr.cost 4 out of 6/6. Range melee/personal Travel.spd instantaneous Is a spell Description: Creates a globe of pure light within a radius of 7 that illuminates the area. At level 3, it also blinds all who see it (except the caster) for 3 turns. At level 4, it also deals 106.86 light damage. Staves designed for wielders of magic, by the greats of the art. |
Dayclash the dragonbone vilestaff (30-36 power, 6 apr, acid element) Dayclash the dragonbone vilestaff (30-36 power, 6 apr, acid element)5.0 T5 staff 1H weapon [Random Unique] Arcane/Master Power 30.0 - 36.0 Physical Uses 130% Mag, 40% Wil Mastery Staff Mastery Acc+ +1.3% proc dam (max 250%) Apr +6 Crit +5.0% Atk.spd 100% While equipped: Stats +14 Mag +10 Cun +10 Con dps ---------- Phys.crit +10.0% Spell.crit +8% Crit.mult +30.00% Phys.pwr +15 (+3 eff.) Spell.pwr +25 (+8 eff.) S.pwr/crit +10 Dmg.mod +30% acid +9% light Res.pen +15% blight Acc +15 (+3 eff.) Melee Ret 4 arcane 6 light On Hit (Melee): * 23% chance to gain 10% of a turn (3/turn limit) ---------- misc N.En/turn +0.20 Vim/s.crit +8.00 Max.vim +48.00 Max.N.En +49.00 Talents +1 Command Staff Staves designed for wielders of magic, by the greats of the art. |
Gravitational Staff (30-36 power, 8 apr, physical element) Gravitational Staff (30-36 power, 8 apr, physical element)5.0 T3 staff 2H weapon [Unique] Arcane Power 30.0 - 36.0 Gravity pin Uses 130% Mag, 40% Wil Mastery Staff Mastery Acc+ +2.5% proc dam (max 250%) Apr +8 Atk.spd 100% While equipped: dps ---------- Spell.crit +7% Spell.pwr +25 (+8 eff.) Dmg.mod +20% physical +10% temporal ----- def ----- Resists +15% physical ---------- misc Masteries +0.10 Chronomancy/Gravity +0.10 Chronomancy/Matter +0.10 Spell/Earth Gravity Spike: Level 3.9 Pwr.cost 8 out of 14/14. Range 9 Travel.spd instantaneous Is a spell Description: Creates a gravity spike in a radius of 3 that moves all targets towards the spell's center and inflicts 148.50 physical (gravity) damage. Each target moved beyond the first increases the damage by 18.56 (up to a maximum of 74.25 bonus damage). Targets take reduced damage the further they are from the epicenter (20% less per tile). The damage dealt will scale with your Spellpower. Time and Space seem to warp and bend around the massive tip of this stave. |
Staff of Absorption Staff of Absorption7.0 staff 2H weapon [Plot Item] Unknown Power 30.0 - 33.0 Arcane Uses 150% Mag, 40% Wil Mastery Staff Mastery Acc+ +2.5% proc dam (max 250%) Apr +4 While equipped: dps ---------- Spell.crit +10% Spell.pwr +20 (+6 eff.) Acc +20 (+4 eff.) Absorb energies. Uses 554 power out of 1000/1000 Carved with runes of power, this staff seems to have been made long ago, yet it bears no signs of tarnish. Light around it seems to dim and you can feel its tremendous power simply by touching it. |
Staff of Arcane Supremacy (20-24 power, 4 apr, physical element) Staff of Arcane Supremacy (20-24 power, 4 apr, physical element)5.0 T3 staff 2H weapon [Unique] Arcane A true understanding of the arcane is needed to release its full power. Power 20.0 - 24.0 Arcane Uses 200% Mag, 40% Wil Mastery Staff Mastery Acc+ +2.5% proc dam (max 250%) Apr +4 Atk.spd 100% While equipped: dps ---------- Spell.pwr +20 (+6 eff.) Dmg.mod +20% arcane ---------- misc Cooldown Manathrust -1 Masteries +0.20 Spell/Arcane Arcane Supremacy: Level 3.9 Pwr.cost 12 out of 20/20. Range melee/personal Travel.spd instantaneous Is a spell Description: Removes up to 3 detrimental magical effects and empowers you with arcane energy for ten turns, increasing spellpower and spell save by 5 plus 5 per effect removed. A long slender staff, made of ancient dragon-bone, with runes emblazoned all over its surface in bright silver. It hums faintly, as if great power is locked within, yet alone it seems incomplete. |
Blood-Letter (33-46.2 power, 4.5 apr) Blood-Letter (33-46.2 power, 4.5 apr)3.0 T3 waraxe 1H weapon [Unique] Nature/Master Power 33.0 - 46.2 Physical Uses 150% Mag, 40% Wil Mastery Weapons Mastery Acc+ +0.3% crit chance (max 25%) Apr +4 Crit +7.0% Atk.spd 100% Dmg.conv 50% ice While equipped: dps ---------- Res.pen +20% cold ----- def ----- Armour +20 Ice.pen +25% A hand axe carved out of the most frozen parts of the northern wasteland. |
Nightstalker of the Blightspawn (38.5-53.9 power, 6 apr) Nightstalker of the Blightspawn (38.5-53.9 power, 6 apr)3.0 T5 waraxe 1H weapon [Random Unique] Nature/Master Power 38.5 - 53.9 Physical Uses 150% Mag, 40% Wil Mastery Weapons Mastery Acc+ +0.3% crit chance (max 25%) Apr +6 Crit +7.0% Atk.spd 100% Melee+ +15 nature +12 lightning On Crit.r2 +32 acid +15 nature On Crit: * Wound the target dealing 352 physical damage across 5 turns and reducing healing by 50% While equipped: dps ---------- Phys.crit +14.0% Phys.pwr +13 (+2 eff.) Dmg.mod +9% lightning Res.pen +18% acid +19% nature +20% arcane +20% lightning Apr +10 ----- def ----- Resists +3% lightning On Spell Hit: 20% Netherblast 5 One-handed war axes. |
Scorpion's Tail (28-30.8 power, 8 apr) Scorpion's Tail (28-30.8 power, 8 apr)3.0 T3 whip 1H weapon [Unique] Nature Power 28.0 - 30.8 Physical Uses 40% Wil, 50% Mag, 100% Dex Mastery Exotic Weapons Mastery Acc+ +0.4% crit mult (max 40%) Apr +8 Crit +5.0% Atk.spd 125% Melee+ +22 poison +22 bleed While equipped: dps ---------- Acc +10 (+2 eff.) ---------- misc See.Stealth +9 See.Invis +9 A long whip of linked metal joints finished with a viciously sharp barb leaking terrible venom. |
Shiverspire the drakeskin leather belt Shiverspire the drakeskin leather belt1.0 T5 belt armor [Random Unique] Nature/Master While equipped: Stats +5 Cun +6 Dex dps ---------- Phys.crit +11.0% Mind.crit +14% Phys.pwr +8 (+1 eff.) Dmg.mod +6% cold Res.pen +20% temporal ----- def ----- Resists +6% cold Spell.save +12 (+3 eff.) Max.HP +52.00 Def/telep +15 Res/telep +15% Dur/telep +15% ---------- misc Light +3 Size +1 A belt that goes around your waist. |
Cloth of Dreams (10 def, 0 armour) Cloth of Dreams (10 def, 0 armour)2.0 T4 cloak armor [Unique] Psionic While equipped: Stats +6 Cun +5 Wil dps ---------- Mind.pwr +6 (+2 eff.) ----- def ----- Defense +10 (+2 eff.) Resists +15% mind Phys.save +10 (+3 eff.) Spell.save +10 (+2 eff.) Mind.save +10 (+3 eff.) ---------- misc Masteries +0.10 Psionic/Dreaming +0.10 Psionic/Slumber The wearer is asleep. Lucid Dreamer: May act while sleeping Slumber: Level 3.9 Pwr.cost 6 out of 25/25. Range 10 Travel.spd instantaneous Is a mind power Description: Puts the target into a deep sleep for 4 turns, rendering it unable to act. Every 85 points of damage the target suffers will reduce the effect duration by one turn. When Slumber ends, the target will suffer from Insomnia for a number of turns equal to the amount of time it was asleep (up to ten turns max), granting it 50% sleep immunity for each turn of the Insomnia effect. The damage threshold will scale with your Mindpower. Touching this cloak of otherworldly fabric makes you feel both drowsy yet completely aware. |
Serpentine Cloak (20 def, 0 armour) Serpentine Cloak (20 def, 0 armour)2.0 T3 cloak armor [Unique] Nature While equipped: Stats +4 Dex +4 Wil +4 Cun dps ---------- Dmg.mod +20% nature Res.pen +20% nature ----- def ----- Defense +20 (+5 eff.) Poison- +50% ---------- misc Masteries +0.20 Cunning/Stealth +0.50 Cunning/Poisons On Mind Hit: 10% Poison Strike 1 Cunning and malice seem to emanate from this cloak. |
Woestar of the Blightspawn (3 def, 0 armour) Woestar of the Blightspawn (3 def, 0 armour)2.0 T5 cloak armor [Random Unique] Master While equipped: Stats +10 Str +9 Dex +16 Cun -5 Con ----- def ----- Defense +3 (+0 eff.) Resists +3% blight Phys.save +13 (+3 eff.) Spell.save -16 (-5 eff.) Mind.save +6 (+2 eff.) Max.HP +53.00 HP.reg +2.00 Poison- +20% Def/telep +15 Res/telep +15% Dur/telep +15% ---------- misc Stam/turn +1.30 Mana/turn -0.36 Masteries +0.40 Technique/Combat training A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
Evermoss Robe (12 def, 0 armour) Evermoss Robe (12 def, 0 armour)2.0 T4 cloth armor [Unique] Nature While equipped: Stats +5 Wil dps ---------- Mind.crit +5% Mind.pwr +12 (+3 eff.) Dmg.mod +30% nature Res.pen +10% nature Melee Ret 35 nature slow ----- def ----- Defense +12 (+3 eff.) Resists +25% nature Phys.save +15 (+4 eff.) HP.reg +0.20 Heal.mod +15% ---------- misc Masteries +0.30 Wild-gift/Moss This thick robe is woven from a dark green moss, firmly bound and cool to the touch. It is said to have rejuvenating properties. |
Runichik (25 def, 0 armour) Runichik (25 def, 0 armour)2.0 T5 cloth armor [Random Unique] Nature While equipped: Stats +8 Con dps ---------- Dmg.mod +10% acid +20% nature On Hit (Melee): * 20% chance to reduce armor by 34% ----- def ----- Defense +25 (+6 eff.) Resists +10% blight +5% arcane +3% light +15% acid Crit.dmg- 15.00% Max.HP +57.00 HP.reg +4.10 Heal.mod +21% Poison- +28% Disease- +37% A cloth vestment. It offers no intrinsic protection but can be enchanted. |
Vestments of the Conclave (0 def, 0 armour) Vestments of the Conclave (0 def, 0 armour)2.0 T2 cloth armor [Unique] Arcane While equipped: Stats +6 Mag dps ---------- Spell.crit +15% Spell.pwr +15 (+5 eff.) Dmg.mod +10% arcane An ancient set of robes that has survived from the Age of Allure. Primal magic forces inhabit it. It was made by Humans for Humans; only they can harness the true power of the robes. |
Frost Treads (1 def, 4 armour) Frost Treads (1 def, 4 armour)2.0 T2 feet armor [Unique] Nature While equipped: Stats +4 Str +4 Wil +4 Cun dps ---------- Mov.spd +20% Dmg.mod +15% cold ----- def ----- Armour +4 Defense +1 (+0 eff.) Fatigue +7% Resists +10% nature +20% cold ---------- misc Light +1 Each step taken casts a ground frost effect in a radius of 1 around you for 5 turns, giving you a 20% cold damage bonus for 3 turns. Additionally, any enemy standing in the frost has a 20% chance of talent failure for 3 turns. A pair of leather boots. Cold to the touch, they radiate a cold blue light. |
Manutir (13 def, 5 armour) Manutir (13 def, 5 armour)3.0 T5 feet armor [Random Unique] Arcane/Master/Psionic While equipped: Stats +11 Dex +6 Wil +6 Cun dps ---------- Spell.pwr +9 (+3 eff.) Dmg.mod +3% arcane Melee Ret 4 temporal ----- def ----- Armour +5 Defense +13 (+3 eff.) Fatigue +4% Resists +6% mind +9% cold Phys.save +22 (+6 eff.) Spell.save +14 (+3 eff.) Mind.save +15 (+4 eff.) Max.HP +60.00 Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
Shoes of Moving Slowly (0 def, 0 armour) Shoes of Moving Slowly (0 def, 0 armour)2.0 T4 feet armor [Unique] Unknown While equipped: Stats +8 Mag +8 Wil dps ---------- Spell.pwr +5 (+1 eff.) ----- def ----- Armour +0 Defense +0 (+0 eff.) Fatigue +3% Knockbk- +100% Each turn you spend not moving gain a buff for 2 defense and armour. Stacks up to 12 times. Combine it with the Shoes of Moving Quickly. Fast does not always win. Rumoured to be able to combine with the Shoes of Moving Quickly. |
The Black Boots (2 def, 1 armour) The Black Boots (2 def, 1 armour)2.0 T2 feet armor [Unique] Arcane While equipped: Stats +4 Cun ----- def ----- Armour +1 Defense +2 (+0 eff.) Fatigue +2% Stealth +10 ---------- misc ShadowPwr +5 Grants 2.5% movement speed for each point of Shadow Power. "It's a treacherous road to the top of the world." |
Fists of the Desert Scorpion (8 def, 4 armour) Fists of the Desert Scorpion (8 def, 4 armour)1.5 T3 hands armor [Unique] Master/Psionic While equipped: Stats +3 Str +3 Wil +3 Cun dps ---------- Mind.pwr +3 (+1 eff.) Dmg.mod +8% physical ----- def ----- Armour +4 Defense +8 (+2 eff.) Disarm- +40% ---------- misc Masteries +0.20 Technique/Grappling Unarmed combat: Power 25.0 - 35.0 Physical Uses 50% Mag, 40% Cun, 40% Wil 40% Mag, 40% Dex Acc+ +0.2% base dam (max 20%) Apr +10 Crit +10.0% Atk.spd 87% Mindhook: Level 5.2 Pwr.cost 9 out of 24/24. Range 10 Travel.spd instantaneous Is a mind power Description: Briefly extend your telekinetic reach to grab an enemy and haul them towards you. Works on enemies up to 10 squares away. The cooldown decreases, and the range increases, with additional talent points spent. These wickedly spiked gauntlets belonged to an orc captain in the Age of Pyre who conquered the western sands, using them as a base to lay raids on Elvala to the south. Known as The Scorpion, he seemed unconquerable in battle, able to pull enemies towards him with vicious mental force and lay down lethal blows on them. Often a flurry of these yellow and black gauntlets would be the last thing great Shaloren mages would see before having the life crushed from them. Finally The Scorpion was defeated by the alchemist Nessylia, who went to face the fiendish orc alone. The captain pulled the elf towards him with a brutish cackle, but before he could batter the life from her flesh she tore off her robes, revealing eighty incendiary bombs strapped to her flesh. With a spark from her fingers she triggered an explosion that could be seen for miles around. To this day Nessylia is still remembered in song for the sacrifice of her immortal life to protect her people. |
Storm Bringer's Gauntlets (0 def, 5 armour) Storm Bringer's Gauntlets (0 def, 5 armour)1.5 T3 hands armor [Unique] Arcane While equipped: Stats +6 Mag dps ---------- Spell.crit +5% Crit.mult +20.00% Spell.pwr +12 (+4 eff.) Dmg.mod +20% lightning ----- def ----- Armour +5 Resists +15% lightning Unarmed combat: Power 23.0 - 32.2 Physical Uses 50% Mag, 40% Cun, 40% Wil 40% Mag, 40% Dex Acc+ +0.2% base dam (max 20%) Apr +10 Crit +4.0% Atk.spd 83% Melee+ +20 lightning On Spell Hit: 10% Lightning 1 This pair of fine mesh voratun gauntlets is covered with glyphs of power that spark with azure energy. The metal is supple and light so as not to interfere with spell-casting. When and where these gauntlets were forged is a mystery, but odds are the crafter knew a thing or two about magic. |
dwarven-steel gauntlets 'Hatheyarek' (0 def, 2 armour) dwarven-steel gauntlets 'Hatheyarek' (0 def, 2 armour)1.5 T3 hands armor [Random Unique] Arcane/Master While equipped: Stats +7 Str +8 Dex +4 Mag +11 Cun dps ---------- Acc +14 (+3 eff.) On Hit (Melee): * 20% chance to reduce armor by 34% ----- def ----- Armour +2 Fatigue +3% Resists +7% light +7% darkness Phys.save +8 (+2 eff.) ---------- misc Infravis +2 Telepathy Demon/Minor Demon/Major Cooldown Double Strike -1 Unarmed combat: Power 22.5 - 31.5 Physical Uses 50% Mag, 40% Mag, 40% Wil 40% Cun, 40% Dex Acc+ +0.2% base dam (max 20%) Acc +17 Apr +9 Crit +24.0% Atk.spd 83% On Crit.r2 +25 light +22 darkness Starfall: Puts all charms on 12 cooldown Level 1.3 Pwr.cost 12 out of 20/20. Range 9 Travel.spd instantaneous Is a spell Description: A star falls on a radius 1 area, doing 67.65 darkness damage on impact and stunning all within the area for 4 turns. The damage dealt will increase with your Spellpower. Metal gloves protecting the hands up to the middle of the lower arm. |
Aletta's Diadem (0 def, 0 armour) Aletta's Diadem (0 def, 0 armour)2.0 T3 head armor [Unique] Psionic While equipped: Stats +4 Cun +4 Wil dps ---------- Mind.crit +5% Mind.pwr +12 (+3 eff.) Dmg.mod +10% mind Melee Ret 12 mind Psychic Lobotomy: Level 3.9 Pwr.cost 5 out of 10/10. Range 10 Travel.spd instantaneous Is a mind power Description: Inflicts 208.76 mind damage and cripples the target's higher mental functions, reducing cunning by 21 and confusing (36% power) the target for 5 turns. The damage, cunning penalty, and confusion power will scale with your Mindpower. A filigree of silver set with many small jewels, this diadem seems radiant - ethereal almost. But its touch seems to freeze your skin and brings wild thoughts to your mind. You want to drop it, throw it away, and yet you cannot resist thinking of what powers it might bring you. Is this temptation a weak will on your part, or some domination from the artifact itself...? |
Decayed Visage (0 def, 8 armour) Decayed Visage (0 def, 8 armour)1.0 T3 head armor [Unique] Arcane/Psionic While equipped: Stats +4 Mag +8 Wil +3 Cun dps ---------- Spell.crit +3% Mind.pwr +4 (+1 eff.) Dmg.mod +10% blight +8% arcane Melee Ret 10 vim draining blight ----- def ----- Armour +8 Spell.save +3 (+0 eff.) Teleport- +20% ---------- misc Max.vim +25.00 Vimsense: Level 2.6 Pwr.cost 14 out of 45/45. Range melee/personal Travel.spd instantaneous Is a spell Description: Feel the very existence of creatures around you for 5 turns, in a radius of 10. The evil touch will reduce their blight resistance by 13% and all saves by 22, but also make them aware of you. The resistance and save reduction will improve with your Spellpower. A desiccated mask of human skin, all that remains of a necromancer from the Age of Pyre who failed to achieve lichdom. The transformative process partially succeeded, leaving him unable to die as his body slowly rotted from the inside out over several years. Now his spirit resides within this last bit of mummified flesh, still hungering for eternal life. |
Eye of the Forest (8 def, 0 armour) Eye of the Forest (8 def, 0 armour)2.0 T3 head armor [Unique] Nature While equipped: Stats +6 Cun +8 Wil dps ---------- Dmg.mod +20% nature Res.pen +15% nature ----- def ----- Defense +8 (+2 eff.) Mind.save +12 (+4 eff.) Blind- +100% ---------- misc Infravis +2 See.Stealth +15 See.Invis +15 Masteries +0.10 Wild-gift/Moss Earth's Eyes: Level 2.6 Pwr.cost 20 out of 35/35. Range melee/personal Travel.spd instantaneous Is a nature gift a mind power Description: Using your connection to Nature, you can see your surrounding area in a radius of 9. Also, while meditating, you are able to detect the presence of creatures around you in a radius of 4. This leather cap is overgrown with a thick moss, except for around the very front, where an eye, carved of wood, rests. A thick green slime slowly pours from the corners of the eye, like tears. |
Nightwreck of the Blightspawn (0 def, 10 armour) Nightwreck of the Blightspawn (0 def, 10 armour)3.0 T5 head armor [Random Unique] Master/Psionic While equipped: Stats +10 Wil dps ---------- Spell.crit +2% Crit.mult +10.00% Dmg.mod +6% blight +9% cold On Melee Ret: * 46% chance to reduce strength, dexterity, and constitution by 24 * 30% chance to reduce damage dealt by 34% ----- def ----- Armour +10 Fatigue +5% Resists +18% mind +12% blight Mind.save +37 (+10 eff.) Confus- +41% ---------- misc Mana/turn +0.04 Max.vim +30.00 Infravis +3 A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
Porygamina the drakeskin leather cap (0 def, 5 armour) Porygamina the drakeskin leather cap (0 def, 5 armour)2.0 T5 head armor [Random Unique] Master While equipped: Stats +5 Cun +4 Dex dps ---------- Dmg.mod +18% arcane Apr +8 ----- def ----- Armour +5 Fatigue +5% Resists +11% fire +13% cold Phys.save +21 (+5 eff.) ---------- misc Telepathy Dragon Demon/Major Demon/Minor A cap made of leather. |
Quasit's Skull (0 def, 12 armour) Quasit's Skull (0 def, 12 armour)3.0 T2 head armor [Unique] Master While equipped: Stats +3 Con ----- def ----- Armour +12 Hardiness +5% Fatigue +5% Phys.save +12 (+3 eff.) Stun/Frz- +30% Some enterprising adventurer seems to have noticed the skin of quasits is actually tougher than most metals, and fashioned this helm from one. Shame about the smell. |
The Face of Fear (8 def, 0 armour) The Face of Fear (8 def, 0 armour)2.0 T3 head armor [Unique] Unknown While equipped: Stats +6 Cun +8 Wil dps ---------- Mind.pwr +16 (+4 eff.) ----- def ----- Defense +8 (+2 eff.) Fear- +60% ---------- misc Masteries +0.20 Cursed/Fears Instill Fear: Level 2.6 Pwr.cost 10 out of 45/45. Range 10 Travel.spd instantaneous Is a mind power Description: Instill fear in your foes within 2 radius of a target location dealing 30.42 mind and 26.52 darkness damage and causing one of 4 possible fears that last for 8 turns. The targets can save vs your Mindpower to resist the effect. Fear effects improve with your Mindpower. Possible fears are: Paranoid: Gives the target an 28% chance to physically attack a nearby creature, friend or foe. If hit, their target will be afflicted with Paranoia as well. Despair: Reduces mind resist, mindsave, armour and defence by 28. Terrified: Deals 7.61 mind and 6.63 darkness damage per turn and increases cooldowns by 42%. Haunted: Causes the target to suffer 11.81 mind and 10.29 darkness damage for each detrimental mental effect every turn. This mask appears to be carved out of the skull of a creature that never should have existed, malformed and distorted. You shiver as you look upon it, and its hollow eye sockets seem to stare back into you. |
Yaldan Baoth (0 def, 10 armour) Yaldan Baoth (0 def, 10 armour)3.0 T4 head armor [Unique] Master While equipped: Stats +10 Str +10 Con dps ---------- Dmg.mod +15% light ----- def ----- Armour +10 Fatigue +4% Resists +15% light +25% darkness Res.Cap +10% darkness Unseen.red 33% ---------- misc Light -2 Sight -2 Blind-Fight: No penalty when attacking invisible/stealthed Lower the helmet's visor, blinding yourself (and protecting from other blinds) for 6 turns. If the helmet is taken off, the effect will end early.. Uses 23 power out of 40/40 The golden bascinet crown, affiliated with Veluca of Yaldan. King of the mythical city of Yaldan, that was struck from the face of Eyal by the arrogance of its people. Lone survivor of his kin, he spent his last years wandering the early world, teaching man to stand against the darkness. With his dying words, "Fear no evil", the crown was passed onto his successor. |
drakeskin leather cap 'Sootgrinder' (0 def, 5 armour) drakeskin leather cap 'Sootgrinder' (0 def, 5 armour)2.0 T5 head armor [Random Unique] Nature/Master While equipped: Stats +14 Str +14 Wil +10 Con dps ---------- Phys.pwr +22 (+4 eff.) Dmg.mod +9% blight +6% temporal +9% darkness Res.pen +20% blight +15% darkness +15% arcane ----- def ----- Armour +5 Fatigue +5% Resists +30% physical Phys.save +28 (+7 eff.) A cap made of leather. |
Bethera the voratun mail armour (5 def, 19 armour) Bethera the voratun mail armour (5 def, 19 armour)14.0 T5 heavy armor [Random Unique] Disrupt/Master While equipped: dps ---------- Melee Ret 10 mind ----- def ----- Armour +19 Defense +5 (+1 eff.) Fatigue +3% Resists +19% blight +30% fire +20% nature D.Red.from +15% Unnatural Phys.save +15 (+4 eff.) ---------- misc Telepathy Demon/Minor Humanoid/Orc Demon/Major A suit of armour made of mail. |
Betorille the Venommortal (5 def, 18 armour) Betorille the Venommortal (5 def, 18 armour)14.0 T5 heavy armor [Random Unique] Arcane While equipped: dps ---------- Crit.mult +10.00% Melee+ 33 acid 28 fire Dmg.mod +9% nature Melee Ret 27 acid 27 fire 4 physical ----- def ----- Armour +18 Defense +5 (+1 eff.) Fatigue +12% Resists +46% acid +40% fire +29% temporal ---------- misc Stam/turn +3.00 A suit of armour made of mail. |
Fulyromikor the Sulfurweeper (14 def, 10 armour) Fulyromikor the Sulfurweeper (14 def, 10 armour)14.0 T5 heavy armor [Random Unique] Arcane/Master While equipped: Stats +5 Str +3 Con ----- def ----- Armour +10 Defense +14 (+3 eff.) Fatigue +12% Resists +8% physical +18% light +3% blight +6% nature +17% darkness Phys.save +20 (+5 eff.) Mind.save +9 (+3 eff.) Max.HP +147.00 A suit of armour made of mail. |
Jetknight of the Blightspawn (18 def, 24 armour) Jetknight of the Blightspawn (18 def, 24 armour)14.0 T5 heavy armor [Random Unique] Master/Psionic While equipped: Stats +19 Dex +4 Cun -19 Con dps ---------- Dmg.mod +12% temporal ----- def ----- Armour +24 Defense +18 (+4 eff.) Fatigue +12% Resists +11% acid +13% physical +24% lightning +10% fire +11% cold +8% mind +9% temporal Mind.save +46 (+12 eff.) A suit of armour made of mail. |
voratun mail armour 'Kindlesever' (5 def, 16 armour) voratun mail armour 'Kindlesever' (5 def, 16 armour)14.0 T5 heavy armor [Random Unique] Arcane/Master/Psionic While equipped: Stats +7 Cun +8 Wil dps ---------- Melee+ 18 acid 21 fire Dmg.mod +6% temporal Melee Ret 12 acid 11 fire ----- def ----- Armour +16 Defense +5 (+1 eff.) Fatigue +12% Resists +30% acid +33% fire +29% lightning Mind.save +24 (+7 eff.) HP.reg +4.00 A suit of armour made of mail. |
Dourpiety of the Blightspawn (39 def, 8 armour) Dourpiety of the Blightspawn (39 def, 8 armour)9.0 T5 light armor [Random Unique] Nature/Master While equipped: Stats +8 Str +10 Dex dps ---------- Phys.crit +8.0% Apr +16 On Melee Ret: * 21% chance to reduce strength, dexterity, and constitution by 24 * 43% chance to reduce damage dealt by 34% ----- def ----- Armour +8 Defense +39 (+9 eff.) Fatigue +8% Phys.save +5 (+1 eff.) Max.HP +50.00 HP.reg +12.70 Heal.mod +12% ---------- misc Stam/turn +1.10 Telepathy Dragon Demon/Major Demon/Minor Second Wind: (Instant) Puts all charms on 20 cooldown Level 3.9 Pwr.cost 20 out of 35/35. Range melee/personal Travel.spd instantaneous Description: Take a deep breath to recover 272 stamina. The stamina recovery improves with your Strength and Willpower. A suit of armour made of leather. |
Blindquell (40 def, 45 armour) Blindquell (40 def, 45 armour)17.0 T5 massive armor [Random Unique] Arcane/Nature/Master/Psionic While equipped: Stats +6 Wil +10 Cun +3 Con dps ---------- Dmg.mod +15% blight +6% cold +18% darkness Res.pen +15% temporal On Hit (Melee): * 10% chance to reduce strength, dexterity, and constitution by 24 * 10% chance to reduce damage dealt by 34% ----- def ----- Armour +45 Defense +40 (+9 eff.) Fatigue +15% Resists +15% acid +6% temporal +20% darkness +15% blight +25% fire +50% cold Phys.save +15 (+4 eff.) Spell.save +25 (+6 eff.) Mind.save +25 (+7 eff.) Max.HP +78.00 HP.reg +11.00 Heal.mod +20% Confus- +100% Fear- +100% ---------- misc Light -2 Infravis +3 Masteries +0.20 Corruption/Doom covenant +0.20 Corruption/Wrath +0.20 Corruption/Infernal combat +0.20 Corruption/Oppression ShadowPwr +10 Grants physical power equal to your Shadow Power. Link of Pain: (Instant) Level 3.9 Pwr.cost 9 out of 15/15. Range 10 Travel.spd instantaneous Is a spell Description: Using demonic forces you create a link of pain from a source creature to a victim for 7 turns. Each time the source creature takes damage the victim takes 75% of the damage. If the victim dies from the effect you gain a burst of energy, reducing all remaining cooldowns by 1. "Wreckage all about you. Is there anything left inside?" |
Borfast's Cage (10 def, 20 armour) Borfast's Cage (10 def, 20 armour)17.0 T3 massive armor [Unique] Master While equipped: Stats +5 Con ----- def ----- Armour +20 Defense +10 (+2 eff.) Fatigue +24% Resists -15% acid +15% physical Crit.chn- 20% Phys.save +15 (+4 eff.) Max.HP +50.00 HP.reg +2.00 Knockbk- +30% Inch-thick stralite plates lock together with voratun joints. The whole suit looks impenetrable, but has clearly been subjected to terrible treatment - great dents and misshaping warps, and caustic fissures bored across the surface. Though clearly a powerful piece, it must once have been much greater. |
Revenant (8 def, 20 armour) Revenant (8 def, 20 armour)17.0 T3 massive armor [Unique] Arcane/Master While equipped: Stats +5 Mag +5 Con ----- def ----- Armour +20 Defense +8 (+2 eff.) Fatigue +12% Phys.save +12 (+3 eff.) Spell.save +12 (+3 eff.) Mind.save +12 (+4 eff.) Silence- +20% Confus- +20% Pinning- +20% Stun/Frz- +20% Status resistances shift over time to match the statuses you are being hit by. The joints of this armor creak ominously, the frame bends and heaves, almost as if breathing. The scratch and crack of metal mutters of suffering, of loss, perseverance and revenge. |
Thalore-Wood Cuirass (4 def, 12 armour) Thalore-Wood Cuirass (4 def, 12 armour)12.0 T2 massive armor [Unique] Nature/Master While equipped: Stats +3 Dex +3 Wil +3 Con ----- def ----- Armour +12 Defense +4 (+1 eff.) Fatigue +14% Resists +18% cold +18% darkness +18% nature Heal.mod +25% Expertly hewn from the bark of trees, this wooden armor provides excellent protection at a low weight. |
Satyrpower the voratun shield (0 def, 18 armour, 253.5 block) Satyrpower the voratun shield (0 def, 18 armour, 253.5 block)7.0 T5 shield armor [Random Unique] Arcane/Master Learn shield attack talent or enable 'Always show shield combat' to see combat stats. While equipped: Stats +6 Cun +11 Mag dps ---------- Dmg.mod +11% light +17% darkness On shield block: * Deals 124 light and fire damage to each enemy blocked On Hit (Melee): * 20% chance to slow global speed by 71% ----- def ----- Armour +18 Fatigue +8% Resists +9% nature +13% fire +31% light +18% darkness ---------- misc Mana/s.crit +2.00 Vim/s.crit +2.00 Talents +1 Block Handheld deflection devices. |
Quiver of Domination (20/20, 24-33.6 power, 8 apr) Quiver of Domination (20/20, 24-33.6 power, 8 apr)3.0 T4 arrow ammo [Unique] Psionic Power 24.0 - 33.6 Mind Uses 60% Wil, 60% Dex, 100% Mag Mastery Strength of Purpose Acc+ +0.3% crit chance (max 25%) Apr +8 Crit +2.0% Capacity 20 On Crit: * dominate the target Powerful telepathic forces emanate from the arrows of this quiver. The tips appear dull, but touching them causes you intense pain. |
Xerudheyarin the Shaderipper (21/21, 97-135.8 power, 18 apr) Xerudheyarin the Shaderipper (21/21, 97-135.8 power, 18 apr)3.0 T5 arrow ammo [Random Unique] Master/Psionic Power 97.0 - 135.8 Physical Uses 40% Wil, 100% Mag, 70% Dex Mastery Strength of Purpose Acc+ +0.3% crit chance (max 25%) Apr +18 Crit +26.0% Capacity 21 Ranged+ +60 physical +23 darkness On Hit.r1 +16 darkness +12 blight On Crit.r2 +4 blight On Hit: * 23% chance to reduce damage dealt by 34% * 20% chance to reduce strength, dexterity, and constitution by 24 * 20% chance to knock the target back 3 spaces and deal 373 physical damage On Crit: * Wound the target dealing 352 physical damage across 5 turns and reducing healing by 50% Arrows are used with bows to pierce your foes to death. |
8 agate 8 agate0.0 T1 black gem [Normal] While equipped: Stats +1 Str +1 Dex +1 Mag +1 Wil +1 Cun +1 Con Item imbue powers: Stats +1 Str +1 Dex +1 Mag +1 Wil +1 Cun +1 Con When used as an alchemist bomb: Bomb damage +5% Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
1217 alchemist agate 1217 alchemist agate0.0 T1 black alchemist-gem [Normal] When used as an alchemist bomb: Bomb damage +5% Gems can be sold for money or used in arcane rituals. |
6 onyx 6 onyx0.0 T3 black gem [Normal] While equipped: Stats +3 Str +3 Dex +3 Mag +3 Wil +3 Cun +3 Con Item imbue powers: Stats +3 Str +3 Dex +3 Mag +3 Wil +3 Cun +3 Con When used as an alchemist bomb: Bomb damage +15% Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
Windborne Azurite Windborne Azurite0.0 T4 blue gem [Unique] Arcane While equipped: Stats +8 Cun +8 Dex Mov.spd +20% Dmg.mod +20% lightning Ignore.dmg +8% Affinity +20% lightning Item imbue powers: Stats +8 Cun +8 Dex Mov.spd +15% Dmg.mod +20% lightning Ignore.dmg +8% Affinity +20% lightning Latent Damage Type: Lightning Air currents swirl around this bright blue jewel. |
17 aquamarine 17 aquamarine0.0 T2 blue gem [Normal] While equipped: Armour +2 Resists +2% all Item imbue powers: Armour +2 Resists +2% all When used as an alchemist bomb: Mana regain 20 Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
14 lapis lazuli 14 lapis lazuli0.0 T3 blue gem [Normal] While equipped: Defense +6 (+1 eff.) Phys.save +6 (+2 eff.) Spell.save +6 (+1 eff.) Mind.save +6 (+2 eff.) Item imbue powers: Defense +6 (+1 eff.) Phys.save +6 (+2 eff.) Spell.save +6 (+1 eff.) Mind.save +6 (+2 eff.) When used as an alchemist bomb: Mana regain 30 Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
19 opal 19 opal0.0 T2 blue gem [Normal] While equipped: Stats +2 Str +2 Dex +2 Mag +2 Wil +2 Cun +2 Con Item imbue powers: Stats +2 Str +2 Dex +2 Mag +2 Wil +2 Cun +2 Con When used as an alchemist bomb: Bomb damage +10% Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
4 sapphire 4 sapphire0.0 T4 blue gem [Normal] While equipped: Defense +8 (+2 eff.) Phys.save +8 (+2 eff.) Spell.save +8 (+2 eff.) Mind.save +8 (+3 eff.) Item imbue powers: Defense +8 (+2 eff.) Phys.save +8 (+2 eff.) Spell.save +8 (+2 eff.) Mind.save +8 (+3 eff.) When used as an alchemist bomb: Additional 30 ice damage Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
13 topaz 13 topaz0.0 T2 blue gem [Normal] While equipped: Defense +4 (+1 eff.) Phys.save +4 (+1 eff.) Spell.save +4 (+1 eff.) Mind.save +4 (+2 eff.) Item imbue powers: Defense +4 (+1 eff.) Phys.save +4 (+1 eff.) Spell.save +4 (+1 eff.) Mind.save +4 (+2 eff.) When used as an alchemist bomb: Bomb thrown range +3 Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
Demonic Soul Demonic Soul0.0 T3 demonic misc [Legendary] Arcane 15% chances once per turn, when you deal damage to do a burst of fire damage in radius 1 equal to your spellpower A tiny, jagged gem, dredged up from the very core of Mal'Rok, the homeworld of demons. It still burns with the fires of the Spellblaze that blew it apart. |
Rungof's Fang Rungof's Fang1.0 fang misc [Unique] Nature While carried: dps ---------- Apr +7 ---------- misc Telepathy Animal/Canine A fang from the great warg, Rungof, still covered in blood. |
Forbidden Tome: "A View From The Gallery" Forbidden Tome: "A View From The Gallery"2.0 T2 forbidden tome [Unique] Unknown Read the book. The story of Grung, a halfling separated from his tribe that is just trying to survive while a terrible war, very long ago, rages on. |
9 emerald 9 emerald0.0 T3 green gem [Normal] While equipped: Armour +3 Resists +3% all Item imbue powers: Armour +3 Resists +3% all When used as an alchemist bomb: Additional 50 poison damage Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
3 jade 3 jade0.0 T4 green gem [Normal] While equipped: Armour +4 Resists +4% all Item imbue powers: Armour +4 Resists +4% all When used as an alchemist bomb: Slows by 17% Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
7 spinel 7 spinel0.0 T1 green gem [Normal] While equipped: Defense +2 (+0 eff.) Phys.save +2 (+1 eff.) Spell.save +2 (+0 eff.) Mind.save +2 (+1 eff.) Item imbue powers: Defense +2 (+0 eff.) Phys.save +2 (+1 eff.) Spell.save +2 (+0 eff.) Mind.save +2 (+1 eff.) When used as an alchemist bomb: Mana regain 10 Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
3 turquoise 3 turquoise0.0 T4 green gem [Normal] While equipped: Res.pen +10% all Acc +10 (+2 eff.) Item imbue powers: Res.pen +10% all Acc +10 (+2 eff.) When used as an alchemist bomb: Additional 30 acid damage Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
DĂșathedlen Heart DĂșathedlen Heart1.0 T4 lite [Unique] Arcane While equipped: Stats +5 Mag dps ---------- Phys.pwr +7 (+1 eff.) Melee+ 20 darkness ----- def ----- Resists +30% light Res.Cap +10% light ---------- misc Light -1000 Infravis +7 Masteries +0.20 Cunning/Stealth +0.20 Cursed/Darkness On Spell Hit: 15% Invoke Darkness 4 The heart seems to absorb light when you deal darkness damage. Standing on unlit tiles, you feel stronger. This dark red heart still beats despite being separated from its owner. It also snuffs out any light source that comes near it. |
Spectral Cage Spectral Cage0.0 T3 lite [Unique] Arcane While equipped: dps ---------- Spell.pwr +10 (+3 eff.) Dmg.mod +15% cold Res.pen +10% cold ----- def ----- Resists +20% cold ---------- misc Light +5 Cooldown Chill of the Tomb -2 Release a will o' the wisp that will explode against your foes for 275 cold damage (based on your Magic). Uses 12 power out of 20/20 This ancient, weathered lantern glows with a pale blue light emanating from several ghostly forms trapped within. The metal is icy cold to the touch. |
Umbraphage Umbraphage0.0 T3 lite [Unique] Psionic While equipped: dps ---------- Mind.pwr +10 (+3 eff.) Dmg.mod +15% light +15% darkness Res.pen +10% darkness ----- def ----- Resists +20% darkness Affinity +20% darkness Mind.save +10 (+3 eff.) ---------- misc Light +5 Masteries +0.20 Cursed/Shadows Absorbs all darkness (power 100, based on Willpower and Cunning) within its light radius, increasing its own brightness. (current charge 0). Release absorbed darkness in a 5 radius cone with a 50% chance to blind (based on lite radius), dealing 253.98 darkness damage (based on Mindpower and charge). Uses 6 power out of 10/10 This lantern of pale white crystal holds a sphere of darkness, that yet emanates light. Everywhere it shines, darkness vanishes entirely. |
Crystal Focus Crystal Focus0.0 T2 multi-hued gem [Unique] Arcane While equipped: Stats +5 Mag Dmg.mod +20% arcane +20% blight (The created item can be activated to recover the Focus.) Latent Damage Type: Arcane Combine with a weapon (makes a non enchanted weapon into an artifact). Uses 1 power out of 1/1 This crystal radiates the power of the Spellblaze itself. |
Crystal Heart Crystal Heart0.0 T5 multi-hued gem [Unique] Arcane While equipped: Stats +5 Con Resists +20% arcane +20% blight (The created item can be activated to recover the Heart.) Latent Damage Type: Arcane Combine with a suit of body armor (makes a non enchanted armour into an artifact). Uses 1 power out of 1/1 This crystal is huge, easily the size of your head. It sparkles brilliantly almost of its own accord. |
Prothotipe's Prismatic Eye Prothotipe's Prismatic Eye0.0 T3 multi-hued gem [Unique] Arcane While equipped: Stats +5 Mag +5 Con Dmg.mod +10% lightning +10% fire +10% cold Masteries +0.20 Golem/Arcane On Spell Hit: 10% Eye Beam 2 Casts lasers on spellcast when worn or imbued. Item imbue powers: Stats +5 Mag +5 Con Dmg.mod +10% lightning +10% fire +10% cold Masteries +0.20 Golem/Arcane Latent Damage Type: Lightning This cracked gemstone looks faded with age. It appears to have once been the eye of a golem. |
Telos's Staff Crystal Telos's Staff Crystal0.0 T5 multi-hued gem [Unique] Arcane A part of set. While equipped: Stats +5 Str +5 Dex +5 Mag +5 Wil +5 Cun +5 Con Resists +30% mind Confus- +30% Fear- +30% Light +2 While carried: Light +2 Item imbue powers: Stats +5 Str +5 Dex +5 Mag +5 Wil +5 Cun +5 Con Resists +30% mind Confus- +30% Fear- +30% Light +2 Latent Damage Type: Blight Combine with a staff. Uses 1 power out of 1/1 A closer look at this pure white crystal reveals that it is really a plethora of colors swirling and scintillating. |
Plumpkin Plumpkin15.0 T3 plant misc [Plot Item] Unknown While carried: dps ---------- Dmg.mod +2% all Against +20% Immovable Become the plumpkin. Uses 56 power out of 100/100 The legendary Plumpkin is finaly yours! It lashes at immovable foes with extreme force (+20% damage against immovables). |
Petrified Wood Petrified Wood0.0 T4 red gem [Unique] Nature While equipped: Stats +25 Con Resists +10% cold +25% nature +10% darkness Crit.dmg- 23.00% Item imbue powers: Stats +25 Con Resists +10% cold +25% nature +10% darkness Crit.dmg- 23.00% Latent Damage Type: Fire A piece of the scorched wood taken from the remains of Snaproot. |
4 bloodstone 4 bloodstone0.0 T5 red gem [Normal] While equipped: Stun/Frz- +60% Item imbue powers: Stun/Frz- +60% When used as an alchemist bomb: Life regen 10% of max life Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
3 fire opal 3 fire opal0.0 T5 red gem [Normal] While equipped: Phys.crit +5.0% Spell.crit +5% Mind.crit +5% Dmg.mod +10% all Item imbue powers: Phys.crit +5.0% Spell.crit +5% Mind.crit +5% Dmg.mod +10% all When used as an alchemist bomb: Additional 40 fire damage Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
11 garnet 11 garnet0.0 T3 red gem [Normal] While equipped: Phys.crit +3.0% Spell.crit +3% Mind.crit +3% Dmg.mod +6% all Item imbue powers: Phys.crit +3.0% Spell.crit +3% Mind.crit +3% Dmg.mod +6% all When used as an alchemist bomb: Life regen 5% of max life Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
2 ruby 2 ruby0.0 T4 red gem [Normal] While equipped: Stats +4 Str +4 Dex +4 Mag +4 Wil +4 Cun +4 Con Item imbue powers: Stats +4 Str +4 Dex +4 Mag +4 Wil +4 Cun +4 Con When used as an alchemist bomb: Bomb damage +20% Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
Gwai's Burninator Gwai's Burninator2.0 T3 rod charm [Unique] Arcane Shoot a cone of flames (radius 5) for 500.76 fire damage (based on Magic). Uses 28 power out of 75/75 Gwai, a Pyromanceress that lived during the Spellhunt, was cornered by group of mage hunters. She fought to her last breath and is said to have killed at least ten people with this wand before she fell. |
Rod of Recall (3/3) Rod of Recall (3/3)2.0 rod charm [Plot Item] Unknown Recall the user to the worldmap after 40 turns. Uses 112 power out of 400/400 This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
Transmogrification Chest Transmogrification Chest2.0 sher'tul chest [Plot Item] Unknown While carried: Transmogrify all the items in your chest at once (also done automatically when you change level). Uses 0 power out of 1000/1000 This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
Darkoblivion of the Blightspawn (21/21, 65-78 power, 6 apr) Darkoblivion of the Blightspawn (21/21, 65-78 power, 6 apr)3.0 T5 shot ammo [Random Unique] Arcane/Master Power 65.0 - 78.0 Physical Uses 40% Wil, 50% Cun, 50% Mag 70% Dex Acc+ +0.2% base dam (max 20%) Apr +6 Crit +32.0% Capacity 21 On Hit.r1 +20 lightning +18 fire On Crit.r2 +16 lightning +4 darkness On Hit: * 20% chance to reduce damage dealt by 34% On Crit: * Cripple the target reducing mind, spell, and combat action speeds by 30% * Wound the target dealing 352 physical damage across 5 turns and reducing healing by 50% Shots are used with slings to pummel your foes to death. |
Telekinetic Core Telekinetic Core2.0 T2 torque charm [Unique] Psionic While equipped: Stats +5 Wil dps ---------- Phys.pwr +3 (+1 eff.) Mind.pwr +3 (+1 eff.) Dmg.mod +6% physical ----- def ----- Resists +5% physical Phys.save +12 (+3 eff.) Psionic Pull: Level 3.9 Pwr.cost 10 out of 35/35. Range melee/personal Travel.spd instantaneous Description: Pull all foes toward you in radius 5 while dealing 107 physical damage. The damage will increase with your mindpower. This heavy torque appears to draw nearby matter towards it. |
17 amethyst 17 amethyst0.0 T2 violet gem [Normal] While equipped: Phys.crit +2.0% Spell.crit +2% Mind.crit +2% Dmg.mod +4% all Item imbue powers: Phys.crit +2.0% Spell.crit +2% Mind.crit +2% Dmg.mod +4% all When used as an alchemist bomb: Additional 25 arcane damage Latent Damage Type: Arcane Gems can be sold for money or used in arcane rituals. |
Aerewen the dragonbone wand of lightning storm [power 536] (9 cooldown) Aerewen the dragonbone wand of lightning storm [power 536] (9 cooldown)2.0 T5 wand charm [Random Unique] Arcane While equipped: Stats +3 Str +4 Wil ---------- misc Max.psi +20.00 Telepathy Demon/Minor Demon/Major Create a radius 3 storm for 5 turns. Each turn, creatures within take 109 lightning damage and will be dazed for 1 turn (546 total damage) Puts all charms on 9 cooldown 100% to increase all damage penetration by 27% for 2 turns. 100% to increase all damage by 27% for 2 turns. Magical wands are made by powerful Alchemists and Archmagi to store spells. Anybody can use them to release the spells. |
Burning Star Burning Star1.0 T3 white gem [Unique] Arcane While carried: Light +1 Latent Damage Type: Light Map surroundings within range 20. Uses 17 power out of 30/30 The first Halfling mages during the Age of Allure discovered how to capture the Sunlight and infuse gems with it. This star is the culmination of their craft. Light radiates from its ever-shifting yellow surface. |
diamond diamond0.0 T5 white gem [Normal] While equipped: Stats +5 Str +5 Dex +5 Mag +5 Wil +5 Cun +5 Con Item imbue powers: Stats +5 Str +5 Dex +5 Mag +5 Wil +5 Cun +5 Con When used as an alchemist bomb: Bomb damage +25% Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
3 moonstone 3 moonstone0.0 T5 white gem [Normal] While equipped: Defense +10 (+2 eff.) Phys.save +10 (+3 eff.) Spell.save +10 (+2 eff.) Mind.save +10 (+3 eff.) Item imbue powers: Defense +10 (+2 eff.) Phys.save +10 (+3 eff.) Spell.save +10 (+2 eff.) Mind.save +10 (+3 eff.) When used as an alchemist bomb: 20% chance to stun for 3 turns Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
16 quartz 16 quartz0.0 T3 white gem [Normal] While equipped: Stun/Frz- +30% Item imbue powers: Stun/Frz- +30% When used as an alchemist bomb: Additional 10 physical repulsion damage Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
7 amber 7 amber0.0 T4 yellow gem [Normal] While equipped: Phys.crit +4.0% Spell.crit +4% Mind.crit +4% Dmg.mod +8% all Item imbue powers: Phys.crit +4.0% Spell.crit +4% Mind.crit +4% Dmg.mod +8% all When used as an alchemist bomb: 10% chance to stun for 2 turns Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
9 ametrine 9 ametrine0.0 T1 yellow gem [Normal] While equipped: Phys.crit +1.0% Spell.crit +1% Mind.crit +1% Dmg.mod +2% all Item imbue powers: Phys.crit +1.0% Spell.crit +1% Mind.crit +1% Dmg.mod +2% all When used as an alchemist bomb: Lights terrain (power 10) Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
10 citrine 10 citrine0.0 T1 yellow gem [Normal] While equipped: Light +4 Infravis +4 Item imbue powers: Light +4 Infravis +4 When used as an alchemist bomb: Bomb thrown range +1 Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
15 zircon 15 zircon0.0 T1 yellow gem [Normal] While equipped: Armour +1 Resists +1% all Item imbue powers: Armour +1 Resists +1% all When used as an alchemist bomb: 20% chance to daze for 3 turns Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
Achievements
By Mendoras the Ghoul Temporal Warden level 25
52nd Haze 122nd year of Ascendancy at 15:25 see stats
By Mendoras the Ghoul Temporal Warden level 47
24th Pyre 123rd year of Ascendancy at 10:52 see stats
By Mendoras the Ghoul Temporal Warden level 43
18th Pyre 123rd year of Ascendancy at 09:27 see stats
By Mendoras the Ghoul Temporal Warden level 37
15th Regrowth 123rd year of Ascendancy at 16:26 see stats
By Mendoras the Ghoul Temporal Warden level 36
13rd Regrowth 123rd year of Ascendancy at 10:15 see stats
By Mendoras the Ghoul Temporal Warden level 17
36th Dusk 122nd year of Ascendancy at 10:06 see stats
By Mendoras the Ghoul Temporal Warden level 33
80th Haze 122nd year of Ascendancy at 06:59 see stats
By Mendoras the Ghoul Temporal Warden level 41
55th Regrowth 123rd year of Ascendancy at 17:58 see stats
By Mendoras the Ghoul Temporal Warden level 20
43rd Haze 122nd year of Ascendancy at 22:50 see stats
By Mendoras the Ghoul Temporal Warden level 31
65th Haze 122nd year of Ascendancy at 02:28 see stats
By Mendoras the Ghoul Temporal Warden level 38
22nd Regrowth 123rd year of Ascendancy at 07:52 see stats
By Mendoras the Ghoul Temporal Warden level 25
52nd Haze 122nd year of Ascendancy at 14:09 see stats
By Mendoras the Ghoul Temporal Warden level 41
55th Regrowth 123rd year of Ascendancy at 15:35 see stats
By Mendoras the Ghoul Temporal Warden level 32
76th Haze 122nd year of Ascendancy at 08:00 see stats
By Mendoras the Ghoul Temporal Warden level 10
1st Summertide 122nd year of Ascendancy at 11:10 see stats
By Mendoras the Ghoul Temporal Warden level 20
43rd Haze 122nd year of Ascendancy at 03:18 see stats
By Mendoras the Ghoul Temporal Warden level 30
61st Haze 122nd year of Ascendancy at 15:36 see stats
By Mendoras the Ghoul Temporal Warden level 40
54th Regrowth 123rd year of Ascendancy at 01:25 see stats
By Mendoras the Ghoul Temporal Warden level 35
9th Allure 123rd year of Ascendancy at 14:33 see stats
By Mendoras the Ghoul Temporal Warden level 29
59th Haze 122nd year of Ascendancy at 15:31 see stats
By Mendoras the Ghoul Temporal Warden level 30
62nd Haze 122nd year of Ascendancy at 10:08 see stats
By Mendoras the Ghoul Temporal Warden level 25
55th Haze 122nd year of Ascendancy at 20:28 see stats
By Mendoras the Ghoul Temporal Warden level 36
10th Allure 123rd year of Ascendancy at 21:26 see stats
By Mendoras the Ghoul Temporal Warden level 25
52nd Haze 122nd year of Ascendancy at 15:25 see stats
By Mendoras the Ghoul Temporal Warden level 9
9th Mirth 122nd year of Ascendancy at 20:40 see stats
By Mendoras the Ghoul Temporal Warden level 25
52nd Haze 122nd year of Ascendancy at 15:25 see stats
By Mendoras the Ghoul Temporal Warden level 29
61st Haze 122nd year of Ascendancy at 09:20 see stats
By Mendoras the Ghoul Temporal Warden level 35
9th Allure 123rd year of Ascendancy at 14:21 see stats
By Mendoras the Ghoul Temporal Warden level 17
33rd Haze 122nd year of Ascendancy at 00:10 see stats
By Mendoras the Ghoul Temporal Warden level 20
44th Haze 122nd year of Ascendancy at 16:22 see stats
By Mendoras the Ghoul Temporal Warden level 14
6th Flare 122nd year of Ascendancy at 10:53 see stats
By Mendoras the Ghoul Temporal Warden level 47
24th Pyre 123rd year of Ascendancy at 01:47 see stats
Log
Today is the 44th Pyre of the 123rd year of the Age of Ascendancy of Maj'Eyal.
The time is 07:18.
Today is the 45th Pyre of the 123rd year of the Age of Ascendancy of Maj'Eyal.
The time is 05:36.
Today is the 46th Pyre of the 123rd year of the Age of Ascendancy of Maj'Eyal.
The time is 01:08.
Today is the 47th Pyre of the 123rd year of the Age of Ascendancy of Maj'Eyal.
The time is 05:01.
Today is the 48th Pyre of the 123rd year of the Age of Ascendancy of Maj'Eyal.
The time is 03:20.
There is a Mark of the Spellblaze here (press '' or right click to use).
Today is the 49th Pyre of the 123rd year of the Age of Ascendancy of Maj'Eyal.
The time is 04:26.
There is a Last Hope (Town) here (press '' or right click to use).
Today is the 50th Pyre of the 123rd year of the Age of Ascendancy of Maj'Eyal.
The time is 02:45.
There is an exit to the worldmap here (press '' or right click to use).
Temporal hound deactivates Bone Shield.
Temporal hound deactivates Through The Crowd.
Temporal hound deactivates Through The Crowd.
Temporal hound deactivates Bone Shield.
Mendoras deactivates Weapon Folding.
Mendoras deactivates Through The Crowd.
Mendoras deactivates Temporal Hounds.
Mendoras deactivates Daunting Presence.
Mendoras deactivates Range Amplification Device.
Mendoras deactivates Contingency.
Mendoras deactivates Phase Pulse.
Temporal hound deactivates Bone Shield.
Temporal hound deactivates Through The Crowd.
Temporal hound is no longer out of phase.