











Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.5.10 |
| Addons | Escorts Enhanced 1.3.1Various enhancements to escort quest NPCs: Items Vault 1.5.0Donators/Buyers bonus! Allow Respec Anywhere 1.2.3Possessor Bonus Class 1.5.4Donators/Buyers bonus! Forbidden Cults 1.5.9Official Expansion!Not all adventurers seek fortune, not all that defend the world have good deeds in mind. Forbidden Cults is a big expansion for Tales of Maj'Eyal to let you explore the horrors that lurk beneath the surface, to delve in long lost knowledge and lore and as usual to die a lot!
Both those classes use a new resource called Insanity that gradually makes you both more chaotic and powerful as it fills up.
Merchant on the Map 1.1.0Places the Lost Merchant event on the map as a zone entrance rather than an undetectable encounter. A companion piece to Melinda on the Map; they can be used together or separately. Select your Escorts 1.5.10Allows you to choose which escorts you will encounter at the start of the game. There is an option to choose a random escort in case you just wanted to guarantee some unlocks before continuing with the base game's behavior. Note: You're only supposed to be able to choose the lost tinker once. (Must have the Embers of Rage DLC and unlocked by playing in the Orcs campaign) To reach me faster, please leave a message on the Steam Workshop page. I don't get notifications on te4.org so I may take longer to reply. Ashes of Urh'Rok 1.5.0Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
Melinda on the Map 1.1.0Places the Sect of Kryl-Feijan event on the map as a zone entrance rather than an undetectable encounter. Embers of Rage 1.5.0Official Expansion!One year has passed since the one the Orcs call the "Scourge from the West" came and single-handedly crushed the Orc Prides of Grushnak, Vor, Gorbat, and Rak'Shor. The Allied Kingdoms, now linked by farportal to their distant, long-lost Sunwall allies, have helped them conquer most of Var'Eyal. The few remnants of the ravaged Prides are caged... but one Pride remains. Kruk Pride, isolated on an island, is the last orcish settlement that stands; they, too, face their impending doom. The Sunwall has blockaded the only exit point from the island, and now, the technologically advanced civilization of Steam Giants have come down from the mountains to take their homeland with machines and weaponry unlike anything else on Eyal. Kruk Pride has reverse-engineered their technology before; their only hope is to do it again and rise up against the Pride's foes. Features:
Lumberjack on the Map 1.3.0Places the Cursed Village event on the map as a lumberjack NPC rather than an undetectable encounter. A companion piece to Melinda on the Map and Merchant on the Map; they can be used together or separately. Better Item Description 1.5.10This addon makes items description easier to read and determine on a glance it's usefulness Most important thing to remember it's not recommended to use this mod if you'r new to the game ZOmnibus Addon Pack 1.5.0Combines several smaller utility addons, both for convenience and potentially reduced resource usage on smaller machines. Includes the following addons:
A superset of ZOmnibus Lite. Frequently Asked Questions:
License note: This addon uses images (or modified versions thereof) from Game-icons.net, pursuant to the Creative Commons CC-BY-3.0 license. In particular, we use images from the following authors: Showing Items Tier in Inventory 1.5.10This addon add a column to inventory which show items Tier and allows sorting to show higher Tier first There is an option under "Game Setting"->UI->Sort Items by Tier by default items which is going to be transmo- and of type scroll (rune,infusion..), tinker or other without Tier specified will be placed at the top of the inventory to avoid occasional transmo of valuables This mod is safe to use without starting new game |
| Campaign | Maj'Eyal |
| Mode | Normal Roguelike |
| Sex | Female |
| Race | Shalore |
| Class | Temporal Warden |
| Level / Exp | 50 / 1072% |
| Size | big |
| Lifes / Deaths | no deaths recorded / 0 |
Primary Stats
| Strength | 89 (base 53) |
| Dexterity | 104 (base 60) |
| Constitution | 89 (base 48) |
| Magic | 95 (base 66) |
| Willpower | 53 (base 17) |
| Cunning | 60 (base 16) |
Resources
| Life | 1439/1439 |
| Paradox | 344 |
| Healing Factor | 1.6075289575289 |
| Regeneration | 13.262113899613 |
Speed
| Mental | 0% |
| Attack | 0% |
| Movement | +20% |
| Spell | 0% |
| Global | +100% |
Vision
| Sight | 10 |
| Lite | 7 |
| Infravision | 5 |
| See Stealth | 92.301951667761 |
| See Invisible | 92.301951667761 |
| ESP Range | 10 |
| ESP Kinds | dragon |
Offense: Mainhand
| Damage | 291 |
| Accuracy | 87 |
| Crit Chance | 114% |
| APR | 55 |
| Speed | 0.80 |
Offense: Spell
| Spellpower | 52 |
| Crit Chance | 56% |
| Speed | 1 |
Offense: Mind
| Mindpower | 44 |
| Crit Chance | 64% |
| Speed | 1 |
Offense: Damage Bonus
| Acid | +27% |
| Blight | +13% |
| Arcane | +10% |
| Physical | +19% |
| All | +7% |
Offense: Damage Penetration
| Darkness | +10% |
| Nature | +34% |
| Temporal | +15% |
| Lightning | +9% |
| Arcane | +10% |
| Mind | +5% |
| All | 0% |
Defense: Base
| Armour (hardiness) | 57.08934837382 (81.030927835052%) |
| Defense | 65 |
| Ranged Defense | 66 |
| Fatigue | 19 |
| Physical Save | 47 |
| Spell Save | 39 |
| Mental Save | 49 |
Defense: Resistances
| Acid | + 70%( 70%) |
| Blight | + 70%( 70%) |
| Physical | + 41%( 70%) |
| Cold | + 48%( 70%) |
| All | + 30%( 70%) |
| Darkness | + 64%( 70%) |
| Temporal | + 43%( 70%) |
| Lightning | + 52%( 70%) |
| Mind | + 50%( 70%) |
| Fire | + 66%( 70%) |
| Nature | + 34%( 70%) |
Defense: Immunities
| Pinning Resistance | 15% |
| Disarm Resistance | 40% |
| Bleed Resistance | 5% |
| Confusion Resistance | 70% |
| Knockback Resistance | 60% |
| Stun Resistance | 100% |
| Instadeath Resistance | 100% |
| Blind Resistance | 20% |
Inscriptions (4/4)
| Infusions | Effective talent level: 1.0 Infusion: MovementUse mode: Activated Range: melee/personal Cooldown: 17 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to increase movement speed by 808% for 1 game turn. Any actions other than movement will cancel the effect. Also prevent stuns, dazes and pinning effects for 7 turns. Note: since you will be moving very fast, game turns will pass very slowly. Its effects scale with your Magic stat. |
| Runes | Effective talent level: 1.0 Rune: ShieldingUse mode: Activated Range: melee/personal Cooldown: 15 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to create a protective shield absorbing at most 458 damage for 5 turns. Its effects scale with your Magic stat. |
| Infusions | Effective talent level: 1.0 Infusion: WildUse mode: Activated Range: melee/personal Cooldown: 16 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to cure yourself of one random physical effect and reduce all damage taken by 28% for 4 turns. Also removes cross-tier effects of the affected types for free. Its effects scale with your Strength stat. |
| Infusions | Effective talent level: 1.0 Infusion: HeroismUse mode: Activated Range: melee/personal Cooldown: 22 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to increase three of your primary stats by 18 for 10 turns. While Heroism is active, you will only die when reaching -648 life. It will always increase your three highest stats. If your life is below 0 when this effect wears off it will be set to 1. Its effects scale with your Magic stat. |
Class Talents
| Chronomancy / Threaded Combat | 1.30 |
| 1/5 |
| 1/5 |
| 1/5 |
| 5/5 |
| Chronomancy / Spacetime Folding | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Chronomancy / Temporal Hounds | 1.30 |
| 5/5 |
| 2/5 |
| 4/5 |
| 0/5 |
| Chronomancy / Temporal Guardian | 1.30 |
| 5/5 |
| 5/5 |
| 3/5 |
| 0/5 |
| Chronomancy / Bow Threading | 1.30 |
| 1/5 |
| 3/5 |
| 0/5 |
| 0/5 |
| Chronomancy / Stasis | 1.10 |
| 1/5 |
| 5/5 |
| 1/5 |
| 0/5 |
| Chronomancy / Speed Control | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Chronomancy / Temporal Combat | 1.30 |
| 5/5 |
| 5/5 |
| 5/5 |
| 0/5 |
| Chronomancy / Blade Threading | 1.30 |
| 3/5 |
| 3/5 |
| 3/5 |
| 3/5 |
Generic Talents
| Chronomancy / Chronomancy | 1.30 |
| 2/5 |
| 5/5 |
| 0/5 |
| 0/5 |
| Chronomancy / Spacetime Weaving | 1.30 |
| 4/5 |
| 5/5 |
| 3/5 |
| 5/5 |
| Technique / Combat training | 1.30 |
| 5/5 |
| 3/5 |
| 0/5 |
| 5/5 |
| 5/5 |
| 0/5 |
| Race / Shalore | 1.00 |
| 2/5 |
| 5/5 |
| 1/5 |
| 5/5 |
Prodigies
| 1/1 |
| 1/1 |
Effects
| talent | Phase Pulse |
| talent | Weapon Folding |
| talent | Temporal Hounds |
Quests
Deep in the Dreadfell you fought and destroyed the Master, a powerful vampire. A mysterious staffOn your way out of the Dreadfell you were ambushed by a band of orcs. They asked about the staff. | done |
You met a novice mage who was tasked to collect an arcane powered artifact. An apprentice taskHe asked for your help, should you collect some that you do not need. * Collect an artifact arcane powered item. | done |
Ungrol of Last Hope asked you to look for his wife's friend Celia, who has been reported missing. She frequently visits her late husband's mausoleum, in the graveyard near Last Hope. And now for a graveYou searched for Celia in the graveyard near Last Hope, and found a note. In it, Celia reveals that she has been conducting experiments in the dark arts, in an attempt to extend her life... also, she is pregnant. You have tracked Celia to her husband's mausoleum in the graveyard near Last Hope. It seems she has taken some liberties with the corpses there. You have laid Celia to rest, putting an end to her gruesome experiments. | done |
You have created a portal back to Maj'Eyal. You should try to talk to someone in Last Hope about establishing a link back. Back and there againYou talked to the Elder in Last Hope who in turn told you to talk to Tannen, who lives in the north of the city. You kept the Orb of Many Ways despite Tannen's request to study it. You must now look for the athame and diamond in Reknor. You brought back the diamond and athame to Tannen who asked you to contact Zemekkys to ask some delicate questions. Tannen has tricked you! He swapped the orb for a false one that brought you to a demonic plane. Find the exit, and get revenge! Tannen revealed himself as the vile scum he really is and trapped you in his tower. | done |
You have heard that within the scintillating caves lie strange crystals imbued with Spellblaze energies. Echoes of the SpellblazeThere are also rumours of a renegade Shaloren camp to the west. * You have explored the scintillating caves and destroyed the Spellblaze Crystal. * You have explored the Rhaloren camp and killed the Inquisitor. | done |
You have killed Ungolë in Ardhungol and saved the Sun Paladin. Eight legs of wonder | done |
You successfully escorted the lost warrior to the recall portal on level 1 of Lost Dwarven Kingdom of Reknor. Escort: lost warrior (level 1 of Lost Dwarven Kingdom of Reknor)As a reward you improved talent Vitality (+1 level(s)). | done |
You successfully escorted the repented thief to the recall portal on level 1 of Ruins of Kor'Pul. Escort: repented thief (level 1 of Ruins of Kor'Pul)As a reward you improved talent Heightened Senses (+1 level(s)). | done |
You successfully escorted the repented thief to the recall portal on level 2 of Dreadfell. Escort: repented thief (level 2 of Dreadfell)As a reward you improved talent Device Mastery (+1 level(s)). | done |
You successfully escorted the repented thief to the recall portal on level 2 of Ruins of Kor'Pul. Escort: repented thief (level 2 of Ruins of Kor'Pul)As a reward you improved talent Device Mastery (+1 level(s)). | done |
You successfully escorted the temporal explorer to the recall portal on level 1 of Old Forest. Escort: temporal explorer (level 1 of Old Forest)As a reward you improved talent Foresight (+1 level(s)). | done |
You successfully escorted the temporal explorer to the recall portal on level 2 of Old Forest. Escort: temporal explorer (level 2 of Old Forest)As a reward you improved talent Foresight (+1 level(s)). | done |
You successfully escorted the temporal explorer to the recall portal on level 4 of Old Forest. Escort: temporal explorer (level 4 of Old Forest)As a reward you improved talent Precognition (+1 level(s)). | done |
You successfully escorted the temporal explorer to the recall portal on level 8 of Dreadfell. Escort: temporal explorer (level 8 of Dreadfell)As a reward you improved talent Foresight (+1 level(s)). | done |
You have vanquished the masters of the Orc Pride. Now you must venture inside the most dangerous place of this world: the High Peak. Falling Toward ApotheosisSeek the Sorcerers and stop them before they bend the world to their will. To enter, you will need the four orbs of command to remove the shield over the peak. The entrance to the peak passes through a place called 'the slime tunnels', probably located inside or near Grushnak Pride. | done |
The unhallowed morass is the name of the 'zone' surrounding Point Zero. Future EchoesThe temporal spiders that inhabit it are growing restless and started attacking at random. You need to investigate what is going on. * You have explored the morass and destroyed the weaver queen, finding strange traces on it. * You have helped defend Point Zero. | done |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
Orcs were spotted with the staff you seek in an arid waste in the southern desert. Important newsYou should go investigate what is happening there. | done |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You have explored the Old Forest and vanquished Wrathroot. * You have explored the Maze and vanquished the Minotaur. * You have explored the Sandworm Lair and vanquished their Queen. * You have explored the Daikara and vanquished the huge ice dragon that dwelled there. | done |
The elder in Last Hope sent you to the old Dwarven kingdom of Reknor, deep under the Iron Throne, to investigate the orc presence. Let's hunt some OrcFind out if they are in any way linked to the lost staff. But be careful -- even the Dwarves have not ventured in these old halls for many years. | done |
You found an ancient tome about gems. Lost KnowledgeYou should bring it to the jeweler in the Gates of Morning. Limmir told you to look for the Valley of the Moon in the southern mountains. | active |
You found notes from an explorer inside the Old Forest. He spoke about Sher'Tul ruins sunken below the surface of the lake of Nur, at the forest's center. Sher'Tul FortressWith one of the notes there was a small gem that looks like a key. * You used the key inside the ruins of Nur and found a way into the fortress of old. * The Weirdling Beast is dead, freeing the way into the fortress itself. * You have activated what seems to be a ... butler? with your rod of recall. * You have bound the transmogrification chest to the Fortress power system. * You have unlocked the training room. * You have unlocked the hall of reflections. * You have upgraded your rod of recall to transport you to the fortress. * You have entered the exploratory farportal room and defeated the horror lurking there. You can now use the farportal. The fortress's current energy level is: 1977. | active |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. * You have dispatched the elementals but the cloud lingers still. You must find a powerful ally to remove it. There are rumours of a secret town in the mountains, to the southwest. You could also check out the Ziguranth group that is supposed to fight magic. * You have learned the real threat comes from a rogue Archmage, a Tempest named Urkis. The mages of Angolwen are ready to teleport you there. | done |
You arrived through the farportal in a cave, probably in the Far East. Strange new worldUpon arrival you met an Elf and an orc fighting. You decided to side with the Elven lady. Fillarel told you to go to the southeast and meet with High Sun Paladin Aeryn. | done |
Thanks to your timely aid, Stire of Derth is the newest member of the Brotherhood of Alchemists. The Brotherhood of AlchemistsYou have aided Stire of Derth in creating an elixir of the fox. Stire of Derth has completed an elixir of avoidance without your aid. Stire of Derth has completed an elixir of precision without your aid. You have aided Marus of Elvala in creating an elixir of mysticism. Having failed to gain admittance to the Brotherhood of the Alchemists, Marus of Elvala no longer needs your help making the elixir of mastery. Having failed to gain admittance to the Brotherhood of the Alchemists, Agrimley the hermit no longer needs your help making the elixir of serendipity. You have aided Agrimley the hermit in creating an elixir of focus. Ungrol of Last Hope has completed an elixir of brawn without your aid. You have aided Ungrol of Last Hope in creating an elixir of foundations. | done |
You were sent to the Charred Scar at the heart of which lies a huge volcano. In the Age of Pyre it destroyed the old Sher'Tul ruins that stood there, absorbing much of their latent magic. The Doom of the World!This place is still full of that power and the orcs intend to absorb this power using the Staff of Absorption! Whatever their plan may be, they must be stopped at all cost. The volcano is attacked by orcs. A few Sun Paladins made it there with you. They will hold the line at the cost of their lives to buy you some time. Honor their sacrifice; do not let the orcs finish their work! You arrived in time and interrupted the ritual. The sorcerers have departed. Use the portal to go back to the Far East. You *MUST* stop them, no matter the cost. | done |
You have heard that near the Charred Scar, to the south, lies a ruined tower known as the Dreadfell. The Island of DreadThere are disturbing rumors of greater undead, and nobody who reached it ever returned. Perhaps you should explore it and find the truth, and the treasures, for yourself! | done |
You have found an orb of command that seems to be used to open the shield protecting the High Peak. The Orbs of CommandThere seems to be a total of four of them. The more you have the weaker the shield will be. | done |
You discovered a sect worshipping a demon named Kryl-Feijan in a crypt. The Sect of Kryl-FeijanThey were trying to bring it back into the world using a human sacrifice. You failed to protect her when escorting her out of the crypt. | failed |
Ukllmswwik asked you to take his portal to the Temple of Creation and kill Slasul who has turned mad. The Temple of CreationSlasul told you his side of the story. Now you must decide: which of them is corrupt? * You have killed both Ukllmswwik and Slasul, betraying them both. | done |
You have met what seems to be a future version of yourself. The Way We Weren'tYou were killed by your future self, and thus this event never occured. | done |
You were asked to prove your worth as a fighter by a rogue, in order to participate in the arena The agent of the arena | done |
You met a half-mad lumberjack fleeing a small village, rambling about an untold horror lurking there, slaughtering people. The beast within1 lumberjacks have died. | done |
Investigate the bastions of the Pride. The many Prides of the Orcs* You have destroyed Rak'shor. * You have destroyed Vor. * You have destroyed Grushnak. * You have destroyed Gorbat. | done |
There must be a way to go into the far east from the lair of Golbug. Find it and explore the unknown far east, looking for clues. The wild wild east | done |
Zemekkys in the Gates of Morning can build a portal back to Maj'Eyal for you. There and back again* You have found a Blood-Runed Athame. * You have found the Resonating Diamond. | done |
You have found a slavers' compound and entered it. Till the Blood Runs ClearYou decided to join the slavers and take part in their game. You won the ring of blood! You decided you cannot let slavers continue their dirty work and destroyed them! | done |
You heard a plea for help and decided to investigate... Trapped!Only to find yourself trapped inside an unknown tunnel complex. | done |
Equipment
| On feet | Pitchmistress of the Blightspawn (0 def, 8 armour)2.0 T3 feet armor [Random Unique] Arcane/Master While equipped: dps ---------- Spell.crit +1% Mov.spd +20% Dmg.mod +3% arcane +6% blight Res.pen +10% darkness +15% temporal On Melee Ret: * 20% chance to disease * 27% chance to inflict 15% damage reduction ----- def ----- Armour +8 Fatigue +3% Resists +8% acid +19% temporal +13% darkness +6% fire +7% lightning +7% cold Def/telep +25 Res/telep +26% Dur/telep +28% A pair of boots made of leather. |
| Quiver | quiver of dragonbone arrows 'Treenoon' (20/20, 74-103.6 power, 36 apr)3.0 T5 arrow ammo [Random Unique] Arcane/Master Power 74.0 - 103.6 Physical Uses 100% Mag, 70% Dex Mastery Strength of Purpose Acc+ +0.2% crit / acc Apr +36 Crit +41.0% Capacity 20 Proj.spd +200% Ranged+ +29 acid +4 nature On Hit.r1 +12 nature +4 temporal On Crit.r2 +4 nature On Hit: * Slows global speed by 43% On Crit: * cripple the target * splashes the target with acid Arrows are used with bows to pierce your foes to death. |
| Light source | Carriondash1.0 T5 lite [Random Unique] Nature/Psionic While equipped: Stats +8 Con dps ---------- Phys.crit +4.0% Mind.crit +12% Mind.pwr +12 (+4 eff.) Res.pen +20% nature ----- def ----- Resists +15% blight Mind.save +27 (+9 eff.) Max.HP +80.00 HP.reg +3.90 Heal.mod +15% ---------- misc Stam/turn +0.40 Max.stam +25.00 Light +4 See.Stealth +25 See.Invis +25 Made by the Dwarves, this lantern provides light in the darkest recesses of the earth. |
| On head | Shadepall of the Blightspawn (3 def, 5 armour)3.0 T5 head armor [Random Unique] Nature/Master While equipped: Stats +1 Str +2 Dex +4 Wil +3 Cun dps ---------- Apr +4 On Hit (Melee): * Slows global speed by 30% On Melee Ret: * 23% chance to disease * 20% chance to inflict 15% damage reduction ----- def ----- Armour +5 Defense +3 (+1 eff.) Rng.Def +3 (+1 eff.) Fatigue +5% Resists +8% acid +1% physical +6% blight +6% fire +11% lightning +5% cold Mind.save +6 (+2 eff.) A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
| Tool | yew wand of clairvoyance 'Gulle' [power 12] (5 cooldown)2.0 T3 wand charm [Rare] Arcane While equipped: ----- def ----- Armour +6 Resists +15% blight +6% nature Confus- +10% Stun/Frz- +25% Knockbk- +20% Reveal the area around you, dispelling darkness (radius 12, power 85 based on Magic), and detect the presence of nearby creatures for 3 turns Puts all charms on 5 cooldown 100% to regenerate 9 mana. Magical wands are made by powerful Alchemists and Archmagi to store spells. Anybody can use them to release the spells. |
| On fingers | Voidgrind of the Blightspawn0.1 T5 ring jewelry [Random Unique] Nature/Master While equipped: Stats +8 Str +9 Dex +6 Mag +3 Wil +9 Cun +8 Con dps ---------- Phys.pwr +15 (+3 eff.) Spell.pwr +2 (+1 eff.) Dmg.mod +20% acid Res.pen +5% mind Acc +15 (+3 eff.) On Melee Ret: * 37% chance to disease * 34% chance to inflict 15% damage reduction ----- def ----- Resists +40% acid Def/telep +10 Res/telep +10% Dur/telep +10% Rings can have magical properties. |
| On fingers | Bloodcaller0.1 T4 ring jewelry [Unique] Psionic While equipped: ----- def ----- Fatigue -5% Mind.save -7 (-2 eff.) HP.leech%% +15% HP.leech +30% You won the Ring of Blood trial, and this is your reward. |
| Around waist | Urigorn the drakeskin leather belt1.0 T5 belt armor [Random Unique] Nature/Master While equipped: Stats +5 Str +4 Dex +5 Con dps ---------- Phys.crit +8.0% Crit.mult +9.00% Phys.pwr +13 (+3 eff.) Apr +2 ----- def ----- Resists +6% darkness +3% acid D.Red.from +33% Summoned Phys.save +13 (+5 eff.) ---------- misc Size +1 A belt that goes around your waist. |
| In main hand | thunderous dragonbone longbow of nature4.0 T5 longbow 2H weapon [Ego++] Nature Power 0.0 - 0.0 Physical Uses 50% Mag Mastery Strength of Purpose Acc+ +0.2% crit / acc Atk.spd 125% Range +10 Ranged+ +44 nature On Hit: * 12% chance to daze at end of turn While equipped: Stats +5 Str +3 Dex +5 Mag +5 Wil +3 Cun +3 Con dps ---------- Res.pen +14% nature +9% lightning ----- def ----- Resists +8% all Longbows are used to shoot arrows at your foes. |
| On hands | Polyyavea the voratun gauntlets (0 def, 3 armour)1.5 T5 hands armor [Random Unique] Master While equipped: Stats +4 Str +5 Dex +5 Cun dps ---------- Phys.crit +18.0% Spell.crit +12% Mind.crit +12% Crit.mult +10.00% Phys.pwr +14 (+3 eff.) Acc +5 (+1 eff.) Apr +13 ----- def ----- Armour +3 Blind- +20% Disease- +15% Cut- +5% Pinning- +15% Def/telep +15 Res/telep +15% Dur/telep +15% Steady Shot: Puts all charms on 16 cooldown Level 3.0 Pwr.cost 16 out of 20/20. Range 10 Travel.spd instantaneous Description: Fire a steady shot, doing 162% damage with a 26% chance to mark the target. If Steady Shot is not on cooldown, this talent will automatically replace your normal attacks (and trigger the cooldown). Metal gloves protecting the hands up to the middle of the lower arm. |
| Main armor | Armogadodas the voratun plate armour (9 def, 16 armour)17.0 T5 massive armor [Random Unique] Nature/Master While equipped: Stats +4 Str +2 Mag +6 Wil +7 Cun +6 Con dps ---------- Spell.crit +4% Crit.mult +5.00% Res.pen +10% arcane Melee Ret 14 light 20 physical ----- def ----- Armour +16 Defense +9 (+2 eff.) Fatigue +26% Resists +21% acid +15% physical +30% darkness +30% blight +40% fire +13% lightning +14% cold Disarm- +40% Stun/Frz- +40% Knockbk- +40% ---------- misc Light +2 Cooldown Rush -5 A suit of armour made of metal plates. |
| Cloak | cashmere cloak 'Brodikan' (2 def, 0 armour)2.0 T3 cloak armor [Rare] Master While equipped: Stats +6 Dex +7 Wil +2 Cun +4 Con ----- def ----- Defense +2 (+1 eff.) ---------- misc Telepathy Dragon A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
| Around neck | Lucky Amulet0.1 T5 amulet jewelry [Random Unique] Nature/Master While equipped: Stats +35 Lck +2 Con dps ---------- Phys.pwr +6 (+1 eff.) Dmg.mod +12% physical Acc +40 (+8 eff.) ----- def ----- Armour +8 Defense +39 (+10 eff.) Fatigue -10% Resists +29% mind Unseen.red 40% HP.reg +4.10 Confus- +50% ---------- misc Max.stam +10.00 Amulets can have magical properties. |
Inventory
Scroll of Summoning (Limmir the Jeweler)0.1 tome scroll [Plot Item] Unknown Summon Limmir the jeweler at the center of the lake of the moon. Uses 1 power out of 1/1 Magical scrolls can have wildly different effects! Most of them function better with a high Magic score. |
Balakhad the Unlightpride0.1 T3 amulet jewelry [Rare] Nature While equipped: Stats +2 Cun +2 Con dps ---------- Res.pen +5% darkness ----- def ----- Resists +9% darkness +18% temporal Pinning- +29% Knockbk- +29% ---------- misc Telepathy Humanoid/Orc Amulets can have magical properties. |
Oakbliss the voratun amulet0.1 T5 amulet jewelry [Random Unique] Arcane/Nature/Master While equipped: Stats +10 Mag +4 Wil +19 Cun dps ---------- Crit.mult +5.00% Mind.pwr +2 (+1 eff.) Res.pen +20% arcane +10% nature ----- def ----- Phys.save +24 (+8 eff.) Spell.save +24 (+8 eff.) Mind.save +23 (+8 eff.) ---------- misc Max.psi +40.00 Amulets can have magical properties. |
Viperspawn0.1 T5 amulet jewelry [Random Unique] Arcane/Master While equipped: Stats +13 Mag dps ---------- Crit.mult +20.00% Spell.pwr +15 (+5 eff.) S.pwr/crit +5 Dmg.mod +15% blight +13% fire +9% nature +6% arcane Res.pen +10% nature +10% blight On Hit (Melee): * Slows global speed by 35% ----- def ----- Resists +9% blight ---------- misc Mana/turn +0.60 Max.mana +58.00 Masteries +0.29 Wild-gift/Harmony Amulets can have magical properties. |
Orb of Many Ways1.0 orb jewelry [Plot Item] Unknown Activate a portal. Uses 8 power out of 30/30 The orb projects images of distant places, some that seem not to be of this world, switching rapidly. If used near a portal, it could probably activate it. |
treant's steel ring of tenacity =Rmany=0.1 T2 ring jewelry [Ego+] Nature/Master While equipped: ----- def ----- Resists +7% nature +7% blight Max.HP +22.00 Poison- +11% Disease- +14% Disarm- +20% Pinning- +22% Knockbk- +24% Rings can have magical properties. |
Ring of the Dead0.1 T4 ring jewelry [Unique] Nature While equipped: Stats +10 Lck ----- def ----- Phys.save +10 (+4 eff.) Spell.save +10 (+4 eff.) Mind.save +10 (+3 eff.) Die.at -100.00 life Will bring you back from death, but only once! This ring is imbued with powers from beyond the grave. It is said that those who wear it may find a new path when all other roads turn dim. |
Awakened Staff of Absorption (60-72 power, 60 apr, fire element)7.0 staff 2H weapon [Godslayer] Unknown Power 60.0 - 72.0 Arcane Uses 180% Mag Mastery Staff Mastery Acc+ +2.5% procs dam / acc Acc +30 Apr +60 Atk.spd 100% While equipped: Stats +10 Mag +10 Wil dps ---------- Spell.crit +15% Spell.pwr +48 (+14 eff.) Dmg.mod +60% lightning +60% fire +60% arcane +60% cold Res.pen +30% lightning +30% fire +30% arcane +30% cold ---------- misc Max.mana +100.00 Max.P.En +50.00 Max.N.En +50.00 Talents +1 Command Staff May understand old Sher'Tul language. Absorb the essence (ignoring resistance and bypassing most defenses) of a target in range 8, draining 30% of its life and increasing your own damage by 30% for 7 turns. Uses 160 power out of 200/200 Carved with runes of power, this staff seems to have been made long ago, yet it bears no signs of tarnish. Light around it seems to dim and you can feel its tremendous power simply by touching it. The Sorcerers seem to have awakened its power. "And lo they came to Amakthel himself, and thousands were killed in the assault on his throne, and three of the Godslayers were broken beneath his feet. But Falion with his dying breath pierced the great god on his knee with the icy sword Arkil, and seeing his opportunity Caldizar, leader of the Godslayers, advanced with the Staff of Absorption and struck a terrifying blow against Amakthel. So fell the greatest of the gods by the hands of his own children, and his face was forced into the dust." |
Dagger of the Past (25-32.5 power, 20 apr)1.0 T3 dagger 1H weapon [Unique] Arcane Potentially it would go with a sword in the future. Power 25.0 - 32.5 Physical Uses 100% Mag, 50% Dex Mastery Strength of Purpose Acc+ +0.5% APR / acc Apr +20 Crit +20.0% Atk.spd 111% Melee+ +5 temporal Dmg.conv 30% temporal While equipped: dps ---------- Mov.spd +20% Dmg.mod +5% temporal ----- def ----- Defense +10 (+3 eff.) Spell.save +10 (+4 eff.) Def/telep +10 Res/telep +5% Dur/telep +15% ---------- misc Masteries +0.10 Chronomancy/Blade Threading +0.10 Chronomancy/Temporal Guardian Legend has it this blade is one of a pair: twin blades forged in the earliest of days of the Wardens. To an untrained wielder it is less than perfect; to a Warden, it represents the opportunity to learn from the mistakes of the past. |
stralite dagger 'Oozewild' (27-35.1 power, 9 apr)1.0 T4 dagger 1H weapon [Random Unique] Nature/Psionic Power 27.0 - 35.1 Physical Uses 95% Mag, 45% Dex Mastery Strength of Purpose Acc+ +0.5% APR / acc Apr +9 Crit +8.0% Atk.spd 100% On Crit.r2 +4 fire On Hit: * Slows global speed by 40% * Projects up to 2 attacks dealing 30% weapon damage to random targets in range 7 (cannot hit the initial target) * 25% chance to put talents on cooldown While equipped: dps ---------- All.spd +4% Dmg.mod +3% temporal Res.pen +7% fire ----- def ----- Resists +9% nature Def/telep +5 Res/telep +5% Dur/telep +5% Sharp, short and deadly. |
Arkul's Siege Arrows (14/14, 68-95.2 power, 100 apr)3.0 T5 arrow ammo [Unique] Master Power 68.0 - 95.2 Physical Uses 50% Dex, 120% Mag Mastery Strength of Purpose Acc+ +0.2% crit / acc Apr +100 Crit +10.0% Capacity 14 25% of all damage splashes in a radius of 1 around the target. These titanic double-helical arrows seem to have been designed more for knocking down towers than for use in regular combat. They'll no doubt make short work of most foes. |
Shimmervortex the quiver of dragonbone arrows (22/22, 65-91 power, 33 apr)3.0 T5 arrow ammo [Random Unique] Nature/Master Power 65.0 - 91.0 Physical Uses 100% Mag, 70% Dex Mastery Strength of Purpose Acc+ +0.2% crit / acc Apr +33 Crit +44.0% Capacity 22 Proj.spd +200% Ranged+ +12 lightning +50 fire On Hit.r1 +8 lightning On Crit.r2 +8 lightning +20 fire On Hit: * 20% chance to daze at end of turn On Crit: * cripple the target Arrows are used with bows to pierce your foes to death. |
Beruldil the voratun plate armour (24 def, 26 armour)17.0 T5 massive armor [Random Unique] Nature/Master/Psionic While equipped: Stats +7 Str +2 Wil +6 Cun +6 Con ----- def ----- Armour +26 Defense +24 (+6 eff.) Fatigue +26% Resists +30% lightning +3% blight Crit.dmg- 17.00% Mind.save +45 (+14 eff.) Max.HP +153.00 Heal/summ +40 Disease- +10% Silence- +10% Confus- +15% A suit of armour made of metal plates. |
voratun gauntlets 'Brodigorn' (0 def, 7 armour)1.5 T5 hands armor [Random Unique] Nature/Master/Psionic While equipped: dps ---------- Melee+ 13 mind Dmg.mod +5% mind ----- def ----- Armour +7 Resists +3% blight +8% mind +6% light +6% darkness Spell.save +3 (+1 eff.) Mind.save +15 (+5 eff.) Max.HP +79.00 HP.reg +4.90 ---------- misc Stam/turn +1.00 Psi/turn +0.32 Metal gloves protecting the hands up to the middle of the lower arm. |
Un'fezan's Cap (1 def, 0 armour)2.0 T3 head armor [Unique] Arcane/Psionic Needs something equally stylish and cool to go with it. While equipped: Stats +8 Cun +4 Wil dps ---------- Spell.pwr +8 (+3 eff.) Mind.pwr +8 (+3 eff.) ----- def ----- Defense +1 (+0 eff.) Resists +10% temporal +10% physical Anom.red +5 ---------- misc Masteries +0.20 Chronomancy/Timetravel Wormhole: Level 1.3 Pwr.cost 12 out of 15/15. Range 10 Travel.spd instantaneous Is a spell Description: You fold the space between yourself and a second point within a range of 10, creating a pair of wormholes. Any creature stepping on either wormhole will be teleported near the other (radius 4 accuracy). The wormholes will last 6 turns and must be placed at least two tiles apart. The chance of teleporting enemies will scale with your Spellpower. This fez once belonged to a traveler; it always seems to be found lying around in odd locations. Fezzes are cool. |
Prothotipe's Prismatic Eye0.0 T3 multi-hued gem [Unique] Arcane While equipped: Stats +5 Mag +5 Con Dmg.mod +10% lightning +10% fire +10% cold Masteries +0.20 Golem/Arcane Item imbue powers: Stats +5 Mag +5 Con Dmg.mod +10% lightning +10% fire +10% cold Masteries +0.20 Golem/Arcane Latent Damage Type: Lightning This cracked gemstone looks faded with age. It appears to have once been the eye of a golem. |
Pearl of Life and Death2.0 white gem [Unique] Nature While carried: Stats +5 Str +5 Dex +5 Mag +5 Wil +5 Cun +5 Con +10 Lck Dmg.mod +7% all Resists +7% all Stun/Frz- +100% Light +1 A pearl, three times the size of a normal pearl, that glitters in infinite colours, with slight patterns ever shifting away. |
Atamathon's Lost Ruby Eye0.0 T5 red gem [Plot Item] While equipped: Dmg.mod +12% fire Item imbue powers: Dmg.mod +12% fire One of the ruby eyes of the legendary giant golem Atamathon. It is said it was made by the halflings during the Age of Pyre as a weapon against the orcs. Even though it was destroyed it managed to deal a crippling blow by killing their leader, Garkul the Devourer. |
watchleader's alchemist's lamp of corpselight =breathe=1.0 T3 lite [Ego++] Arcane/Master While equipped: dps ---------- Spell.crit +4% Spell.pwr +4 (+1 eff.) ----- def ----- Resists +5% blight +7% darkness Blind- +29% Confus- +17% ---------- misc Light +7 Infravis +3 See.Stealth +12 See.Invis +14 The wearer is treated as an undead. The wearer no longer has to breathe. Retch: Puts all charms on 24 cooldown Level 1.0 Pwr.cost 24 out of 30/30. Range melee/personal Travel.spd instantaneous Description: Vomit on the ground around you, healing any undead in the area and damaging anyone else. Lasts 7 turns, and deals 34 blight damage or heals 46 life. Creatures standing in the retch also have 5% chance to remove a physical effect each turn. Undeads will be stripped from a detrimental effect while others will be stripped from a beneficial effect. A normal brass lantern, enhanced by alchemy to make it brighter. |
soldier's dwarven-steel pickaxe (dig speed 16 turns)3.0 T3 digger tool [Ego+] Master While equipped: Stats +2 Str ----- def ----- Armour +2 Defense +6 (+2 eff.) Resists +7% physical While carried: ---------- misc Talents +1 Dig Allows you to dig a wall, remove a tree, create ways. |
Shard of Crystalized Time2.0 T1 misc tool [Unique] Arcane While equipped: Stats +4 Wil +2 Con dps ---------- Dmg.mod +7% temporal ----- def ----- Defense +5 (+1 eff.) Anom.red +10 An iridescent shard of violet crystal. Its light ebbs and flows, sometimes fast and sometimes slow, keeping pace with the chaotic streams of time itself. It makes you feel both old and young, a newborn child and an ancient being, your flesh simply one instance in a thousand refractions of a single timeless and eternal soul. |
Demonic Orb of Many Ways1.0 orb [Plot Item] Unknown Activate a portal. Uses 8 power out of 30/30 The orb projects images of distant places, some that seem to be not of this world, switching rapidly. If used near a portal it could probably activate it. |
Dragon Orb (Orb of Command)1.0 orb [Plot Item] Unknown While carried: Stats +6 Cun Use the orb. Uses 1 power out of 1/1 This orb is warm to the touch. |
Elemental Orb (Orb of Command)1.0 orb [Plot Item] Unknown While carried: Stats +6 Mag Use the orb. Uses 1 power out of 1/1 Flames swirl on the icy surface of this orb. |
Orb of Destruction (Orb of Command)1.0 orb [Plot Item] Unknown While carried: Stats +6 Str Use the orb. Uses 1 power out of 1/1 Visions of death and destruction fill your mind as you lift this orb. |
Orb of Undeath (Orb of Command)1.0 orb [Plot Item] Unknown While carried: Stats +6 Dex Use the orb. Uses 1 power out of 1/1 Dark visions fill your mind as you lift the orb. It is cold to the touch. |
Scrying Orb1.0 orb [Plot Item] Unknown While carried: This orb will automatically identify items you find. |
Transmogrification Chest2.0 sher'tul chest [Plot Item] Unknown While carried: Transmogrify all the items in your chest at once (also done automatically when you change level). Uses 0 power out of 1000/1000 This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
Rod of Recall (2/2)2.0 rod charm [Plot Item] Unknown Recall the user to the worldmap after 40 turns. Uses 162 power out of 400/400 This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
Rod of Spydric Poison (3/3)2.0 rod charm [Unique] Nature Shoot a bolt of spydric poison out to range 12, dealing 620.60 nature damage (based on Magic) over 6 turns while rendering the target unable to move. Uses 20 power out of 75/75 This rod carved out of a giant spider fang continuously drips venom. |
WINNER!
Well done! You have won the Tales of Maj'Eyal: The Age of Ascendancy
The Sorcerers are dead, and the Orc Pride lies in ruins, thanks to your efforts.
You have prevented the portal to the Void from opening and thus stopped the Creator from bringing about the end of the world.
The orc presence in the Far East has greatly been diminished by the loss of their leaders and the destruction of the Sorcerers. The free people of the Sunwall will be able to prosper and thrive on this land.
Maj'Eyal will once more know peace. Most of its inhabitants will never know they even were on the verge of destruction, but then this is what being a true hero means: to do the right thing even though nobody will know about it.
You may continue playing and enjoy the rest of the world.
Achievements
A dangerous secret (Roguelike)
Found the mysterious staff and told Last Hope about it.By ward the Shalore Temporal Warden level 26
24th Pyre 123rd year of Ascendancy at 12:44 see stats
A different point of view (Roguelike)
Learned the five chapters of Orc history through loremaster Hadak's tales.By ward the Shalore Temporal Warden level 44
7th Flare 124th year of Ascendancy at 16:01 see stats
Against all odds (Roguelike)
Killed Ukruk in the ambush.By ward the Shalore Temporal Warden level 25
22nd Pyre 123rd year of Ascendancy at 13:57 see stats
Arachnophobia (Roguelike)
Destroyed the spydric menace.By ward the Shalore Temporal Warden level 41
1st Mirth 124th year of Ascendancy at 15:15 see stats
Back and there again (Roguelike)
Opened a portal to the Far East from Maj'Eyal.By ward the Shalore Temporal Warden level 41
76th Pyre 124th year of Ascendancy at 03:07 see stats
Brave new world (Roguelike)
Went to the Far East and took part in the war.By ward the Shalore Temporal Warden level 32
62nd Dusk 123rd year of Ascendancy at 05:44 see stats
Curse Lifter (Roguelike)
Killed Ben Cruthdar the Cursed.By ward the Shalore Temporal Warden level 15
75th Haze 122nd year of Ascendancy at 00:43 see stats
Destroyer of the creation (Roguelike)
Killed Slasul.By ward the Shalore Temporal Warden level 42
8th Mirth 124th year of Ascendancy at 23:26 see stats
Destroyer's bane (Roguelike)
Killed Golbug the Destroyer.By ward the Shalore Temporal Warden level 30
63rd Pyre 123rd year of Ascendancy at 06:47 see stats
Dragon's Greed (Roguelike)
Amassed 8000 gold pieces.By ward the Shalore Temporal Warden level 33
34th Haze 123rd year of Ascendancy at 12:47 see stats
Evil denied (Roguelike)
Won ToME by preventing the Void portal from opening.By ward the Shalore Temporal Warden level 50
12nd Haze 124th year of Ascendancy at 12:08 see stats
Exterminator (Roguelike)
Killed 1000 creatures.By ward the Shalore Temporal Warden level 16
8th Decay 122nd year of Ascendancy at 03:57 see stats
Eye of the storm (Roguelike)
Freed Derth from the onslaught of the mad Tempest, Urkis.By ward the Shalore Temporal Warden level 27
35th Pyre 123rd year of Ascendancy at 02:31 see stats
Fear of Fours (Roguelike)
Killed all four bosses of the Slime Tunnels.By ward the Shalore Temporal Warden level 50
69th Dusk 124th year of Ascendancy at 14:42 see stats
Flooder (Roguelike)
Defeated Ukllmswwik while doing his own quest.By ward the Shalore Temporal Warden level 41
8th Mirth 124th year of Ascendancy at 15:25 see stats
Home sweet home (Roguelike)
Dispatched the Weirdling Beast and took possession of Yiilkgur, the Sher'Tul Fortress for your own usage.By ward the Shalore Temporal Warden level 31
4th Flare 123rd year of Ascendancy at 17:13 see stats
Impossible Death (Roguelike)
Got killed by your future self.By ward the Shalore Temporal Warden level 17
3rd Regrowth 123rd year of Ascendancy at 00:20 see stats
Is that how it feels to be an escort quest?! (Roguelike)
Got saved from death in the Godfeaster by Malyu and managed to escape.By ward the Shalore Temporal Warden level 31
65th Pyre 123rd year of Ascendancy at 20:58 see stats
Level 10 (Roguelike)
Got a character to level 10.By ward the Shalore Temporal Warden level 10
69th Dusk 122nd year of Ascendancy at 23:31 see stats
Level 20 (Roguelike)
Got a character to level 20.By ward the Shalore Temporal Warden level 20
29th Regrowth 123rd year of Ascendancy at 02:55 see stats
Level 30 (Roguelike)
Got a character to level 30.By ward the Shalore Temporal Warden level 30
62nd Pyre 123rd year of Ascendancy at 11:07 see stats
Level 40 (Roguelike)
Got a character to level 40.By ward the Shalore Temporal Warden level 40
54th Pyre 124th year of Ascendancy at 10:47 see stats
Level 50 (Roguelike)
Got a character to level 50.By ward the Shalore Temporal Warden level 50
41st Dusk 124th year of Ascendancy at 06:14 see stats
Orcrist (Roguelike)
Killed the leaders of the Orc Pride.By ward the Shalore Temporal Warden level 50
67th Dusk 124th year of Ascendancy at 02:41 see stats
Race through fire (Roguelike)
Raced through the fires of the Charred Scar to stop the Sorcerers.By ward the Shalore Temporal Warden level 46
15th Dusk 124th year of Ascendancy at 13:33 see stats
Rescuer of the lost (Roguelike)
Rescued the merchant from the assassin lord.By ward the Shalore Temporal Warden level 20
56th Regrowth 123rd year of Ascendancy at 16:31 see stats
Size is everything (Roguelike)
Did over 1500 damage in one attack.By ward the Shalore Temporal Warden level 50
9th Haze 124th year of Ascendancy at 16:34 see stats
Size matters (Roguelike)
Did over 600 damage in one attack.By ward the Shalore Temporal Warden level 40
55th Pyre 124th year of Ascendancy at 10:53 see stats
Sliders (Roguelike)
Activated a portal using the Orb of Many Ways.By ward the Shalore Temporal Warden level 32
43rd Dusk 123rd year of Ascendancy at 19:17 see stats
Tactical master (Roguelike)
Fought the two Sorcerers without closing any invocation portals.By ward the Shalore Temporal Warden level 50
12nd Haze 124th year of Ascendancy at 12:08 see stats
The Arena (Roguelike)
Unlocked Arena mode.By ward the Shalore Temporal Warden level 13
51st Haze 122nd year of Ascendancy at 19:12 see stats
The Legend of Garkul (Roguelike)
Learned the five chapters of the Legend of Garkul.By ward the Shalore Temporal Warden level 50
67th Dusk 124th year of Ascendancy at 02:56 see stats
The Rat Lich (Roguelike)
Killed the terrible Rat Lich.By ward the Shalore Temporal Warden level 27
35th Pyre 123rd year of Ascendancy at 15:26 see stats
The secret city (Roguelike)
Discovered the truth about mages.By ward the Shalore Temporal Warden level 11
77th Dusk 122nd year of Ascendancy at 14:41 see stats
The sky is falling! (Roguelike)
Saw a huge meteor falling from the sky.By ward the Shalore Temporal Warden level 39
42nd Pyre 124th year of Ascendancy at 11:47 see stats
There and back again (Roguelike)
Opened a portal to Maj'Eyal from the Far East.By ward the Shalore Temporal Warden level 34
49th Haze 123rd year of Ascendancy at 09:40 see stats
Thralless (Roguelike)
Freed at least 30 enthralled slaves in the slavers' compound.By ward the Shalore Temporal Warden level 20
65th Regrowth 123rd year of Ascendancy at 07:14 see stats
Treasure Hoarder (Roguelike)
Amassed 3000 gold pieces.By ward the Shalore Temporal Warden level 27
36th Pyre 123rd year of Ascendancy at 02:40 see stats
Treasure Hunter (Roguelike)
Amassed 1000 gold pieces.By ward the Shalore Temporal Warden level 17
1st Regrowth 123rd year of Ascendancy at 20:32 see stats
Vampire crusher (Roguelike)
Destroyed the Master in its lair of the Dreadfell.By ward the Shalore Temporal Warden level 24
21st Pyre 123rd year of Ascendancy at 21:09 see stats
Wibbly Wobbly Timey Wimey Stuff (Roguelike)
Killed the weaver queen and the temporal defiler.By ward the Shalore Temporal Warden level 4
79th Pyre 122nd year of Ascendancy at 03:32 see stats
Log
You gain 1.25 gold from the transmogrification of drakeskin leather armour (5 def, 8 armour).
You gain 5.05 gold from the transmogrification of stargazer's elven-silk robe of nature (+18%) (5 def, 0 armour).
You gain 2.59 gold from the transmogrification of elven-silk robe of power (5 def, 0 armour).
You gain 6.80 gold from the transmogrification of gloomy voratun shield of crushing (12 def, 3 armour, 184 block).
You gain 6.91 gold from the transmogrification of crackling voratun shield (12 def, 3 armour, 182 block).
You gain 8.90 gold from the transmogrification of throat-seeking dragonbone longbow of nature.
You gain 25.00 gold from the transmogrification of Emitta.
You gain 6.44 gold from the transmogrification of living mindstar of frost (16.5-18.15 power, 40 apr, nature damage).
You gain 5.58 gold from the transmogrification of honing living mindstar (17-18.7 power, 40 apr, nature damage).
You gain 10.22 gold from the transmogrification of thunderous voratun dagger of crippling (37.5-48.75 power, 9 apr).
You gain 4.54 gold from the transmogrification of inquisitor's voratun dagger of massacre (47.5-61.75 power, 9 apr).
You gain 7.93 gold from the transmogrification of truestriking voratun waraxe of nature (39.5-55.3 power, 6 apr).
You gain 3.70 gold from the transmogrification of arcing voratun waraxe of amnesia (42-58.8 power, 6 apr).
You gain 5.91 gold from the transmogrification of glacial voratun mace (46.5-65.1 power, 6 apr).
You gain 1.75 gold from the transmogrification of voratun greatmaul (66.5-99.75 power, 4 apr).
You gain 8.81 gold from the transmogrification of truestriking voratun battleaxe of corruption (57.5-86.25 power, 4 apr).
You gain 11.32 gold from the transmogrification of plaguebringer's voratun battleaxe of daylight (57.5-86.25 power, 4 apr).
You gain 12.18 gold from the transmogrification of blighted dragonbone magestaff of channeling (30-36 power, 6 apr, lightning element).
You gain 1.58 gold from the transmogrification of shielding rune (absorb 194 for 8 turns).
You gain 1.97 gold from the transmogrification of movement infusion (598% speed; 9 turns).
There is an exit to the worldmap here (press '' or right click to use).
Saving game...
Ran for 7 turns (stop reason: interesting character).
Saving done.
Quest 'The many Prides of the Orcs' is done! (Press 'j' to see the quest log)
Ward deactivates Phase Pulse.
Ward deactivates Weapon Folding.
Ward deactivates Temporal Hounds.


































































































