












Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.7.6 |
| Addons | Ignore Race/Class Locks 1.7.0Modifies the character creation dialog to bypass the lock check for races and classes, allowing characters to be created using locked races and classes. Doesn't actually unlock anything. Frequently Asked Questions:
[License note: This addon uses a modified version of an image by Lorc from Game-icons.net, pursuant to the Creative Commons CC-BY-3.0 license.] Items Vault 1.7.6Donators/Buyers bonus! Cleaner Item Descriptions REVISED 1.7.0This is a fork of Cleaner Item Descriptions v2.1.4 (which itself is a fork of Better Item Descriptions) which makes Item Stats easier to read... There were just a couple tweaks I wanted to make: This version:
Known bugs:
Note: As with the original "Cleaner Item Descriptions", this works with zOmnibus's inscription-compare feature
Possessor Bonus Class 1.7.4Donators/Buyers bonus! Somebody shut that dog up 1.0.5Removes certain ambient sound effects: ZOmnibus Addon Pack 1.7.4Combines several smaller utility addons, both for convenience and potentially reduced resource usage on smaller machines. Includes the following addons:
A superset of ZOmnibus Lite. Frequently Asked Questions:
License note: This addon uses images (or modified versions thereof) from Game-icons.net, pursuant to the Creative Commons CC-BY-3.0 license. In particular, we use images from the following authors: |
| Campaign | Maj'Eyal |
| Mode | Normal Semi-Roguelike (mild) |
| Sex | Female |
| Race | Shalore |
| Class | Paradox Mage |
| Level / Exp | 50 / 2381% |
| Size | medium |
| Lifes / Deaths | no deaths recorded 7 / 0 |
Primary Stats
| Strength | 20 (base 7) |
| Dexterity | 40 (base 10) |
| Constitution | 74 (base 35) |
| Magic | 151 (base 62) |
| Willpower | 116 (base 64) |
| Cunning | 86 (base 60) |
Resources
| Life | 1335/1335 |
| Mana | 0/1034 |
| Paradox | 310 |
| Healing Factor | 1.775168050532 |
| Regeneration | 55.474001579124 |
Speed
| Mental | 0% |
| Attack | 0% |
| Movement | +36.80425806594% |
| Spell | 0% |
| Global | +100% |
Vision
| Sight | 10 |
| Lite | 17.54964786986 |
| Infravision | 6 |
| See Stealth | 38 |
| See Invisible | 59 |
| ESP Range | 10 |
| ESP Kinds | animal/canine |
Offense: Mainhand
| Damage | 65 |
| Accuracy | 35 |
| Crit Chance | 36% |
| APR | 11 |
| Speed | 1.00 |
Offense: Spell
| Spellpower | 93 |
| Crit Chance | 57% |
| Speed | 1 |
| Cooldown Reduction | 20 |
Offense: Mind
| Mindpower | 72 |
| Crit Chance | 42% |
| Speed | 1 |
Offense: Damage Bonus
| Acid | +46% |
| Blight | +42% |
| Arcane | +50% |
| Cold | +64% |
| All | +9% |
| Lightning | +34% |
| Light | +30% |
| Temporal | +104% |
| Physical | +19% |
| Fire | +40% |
| Nature | +45% |
Offense: Damage Penetration
| Acid | +10% |
| Temporal | +30% |
| Lightning | +15% |
| Arcane | +10% |
| Fire | +20% |
| All | 0% |
Defense: Base
| Armour (hardiness) | 91.672179244682 (35.65183292883%) |
| Defense | 52 |
| Ranged Defense | 52 |
| Fatigue | 4 |
| Physical Save | 44 |
| Spell Save | 60 |
| Mental Save | 67 |
Defense: Resistances
| Acid | + 64%( 70%) |
| Blight | + 65%( 70%) |
| Arcane | + 51%( 70%) |
| Cold | + 70%( 70%) |
| All | + 34%( 70%) |
| Physical | + 40%( 70%) |
| Lightning | + 60%( 70%) |
| Light | + 70%( 70%) |
| Temporal | + 67%( 75%) |
| Mind | + 38%( 70%) |
| Darkness | + 51%( 70%) |
| Fire | + 70%( 70%) |
| Nature | + 69%( 70%) |
Defense: Immunities
| Stun Resistance | 100% |
| Confusion Resistance | 65% |
| Poison Resistance | 50% |
| Blind Resistance | 83% |
| Disarm Resistance | 38% |
| Bleed Resistance | 50% |
| Teleport Resistance | 100% |
| Pinning Resistance | 41% |
| Instadeath Resistance | 100% |
| Knockback Resistance | 50% |
Inscriptions (4/4)
| Infusions | Effective talent level: 1.0 Infusion: HealingUse mode: Activated Range: melee/personal Cooldown: 12 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to instantly heal yourself for 373 then cleanse 1 wound, poison, and disease effect. Its effects scale with your Magic stat. |
| Infusions | Effective talent level: 1.0 Infusion: WildUse mode: Activated Range: melee/personal Cooldown: 11 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to cure yourself of one random mental and physical effect and reduce all damage taken by 19% for 3 turns. Also removes cross-tier effects of the affected types for free. |
| Infusions | Effective talent level: 1.0 Infusion: MovementUse mode: Activated Range: melee/personal Cooldown: 9 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to increase movement speed by 1106% for 1 game turn. You gain 100% stun, daze, and pin immunity during the effect. Any actions other than movement will cancel the effect. Note: since you will be moving very fast, game turns will pass very slowly. Its effects scale with your Magic stat. |
| Runes | Effective talent level: 1.0 Rune: StormshieldUse mode: Activated Range: melee/personal Cooldown: 10 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to summon a protective storm around you for 4 turns. While active the storm will completely block all damage over 53 up to 7 times. Its effects scale with your Willpower stat. |
Class Talents
| Chronomancy / Spacetime Folding | 1.30 |
| 1/5 |
| 1/5 |
| 1/5 |
| 0/5 |
| Chronomancy / Gravity | 1.30 |
| 2/5 |
| 1/5 |
| 0/5 |
| 0/5 |
| Chronomancy / Stasis | 1.40 |
| 1/5 |
| 5/5 |
| 5/5 |
| 1/5 |
| Chronomancy / Speed Control | 1.30 |
| 1/5 |
| 5/5 |
| 1/5 |
| 0/5 |
| Chronomancy / Timetravel | 1.50 |
| 1/5 |
| 1/5 |
| 5/5 |
| 5/5 |
| Chronomancy / Flux | 1.40 |
| 5/5 |
| 5/5 |
| 5/5 |
| 5/5 |
| Chronomancy / Matter | 1.30 |
| 1/5 |
| 5/5 |
| 1/5 |
| 5/5 |
Generic Talents
| Chronomancy / Chronomancy | 1.30 |
| 1/5 |
| 1/5 |
| 2/5 |
| 0/5 |
| Chronomancy / Spacetime Weaving | 1.30 |
| 3/5 |
| 1/5 |
| 0/5 |
| 0/5 |
| Chronomancy / Energy | 1.30 |
| 5/5 |
| 1/5 |
| 1/5 |
| 3/5 |
| Technique / Combat training | 1.00 |
| 5/5 |
| 1/5 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Chronomancy / Fate Weaving | 1.30 |
| 2/5 |
| 5/5 |
| 1/5 |
| 4/5 |
| Race / Shalore | 1.00 |
| 1/5 |
| 5/5 |
| 1/5 |
| 5/5 |
Prodigies
| 1/1 |
| 1/1 |
Effects
| talent | Reality Smearing |
| talent | Disintegration |
| talent | Matter Weaving |
| talent | Energy Decomposition |
| talent | Contingency |
| beneficial effect | The target is moving is 36% faster. 3 Celerity |
Quests
Deep in the Dreadfell you fought and destroyed the Master, a powerful vampire. A mysterious staffOn your way out of the Dreadfell you were ambushed by a band of orcs. They asked about the staff. | done |
You met a novice mage who was tasked to collect an arcane powered artifact. An apprentice taskHe asked for your help, should you collect some that you do not need. * Collect an artifact arcane powered item. | done |
Ungrol of Last Hope asked you to look for his wife's friend Celia, who has been reported missing. She frequently visits her late husband's mausoleum, in the graveyard near Last Hope. And now for a graveYou searched for Celia in the graveyard near Last Hope, and found a note. In it, Celia reveals that she has been conducting experiments in the dark arts, in an attempt to extend her life... also, she is pregnant. You have tracked Celia to her husband's mausoleum in the graveyard near Last Hope. It seems she has taken some liberties with the corpses there. You have laid Celia to rest, putting an end to her gruesome experiments. | done |
After passing through some kind of time anomaly you met a temporal warden who told you to destroy the abominations of this alternate timeline. Back and Back and Back to the Future | done |
You have created a portal back to Maj'Eyal. You should try to talk to someone in Last Hope about establishing a link back. Back and there againYou talked to the Elder in Last Hope who in turn told you to talk to Tannen, who lives in the north of the city. You gave the Orb of Many Ways to Tannen to study while you look for the athame and diamond in Reknor. You brought back the diamond and athame to Tannen who asked you to check the tower of Telmur, looking for a text of portals, although he is not sure it is even there. He told you to come back in a few days. Tannen revealed himself as the vile scum he really is and trapped you in his tower. | done |
You have heard that within the scintillating caves lie strange crystals imbued with Spellblaze energies. Echoes of the SpellblazeThere are also rumours of a renegade Shaloren camp to the west. * You have explored the scintillating caves and destroyed the Spellblaze Crystal. * You have explored the Rhaloren camp and killed the Inquisitor. | done |
You have killed Ungolรซ in Ardhungol and saved the Sun Paladin. Eight legs of wonder | done |
You successfully escorted the injured seer to the recall portal on level 3 of Dreadfell. Escort: injured seer (level 3 of Dreadfell)As a reward you improved Magic by +5. | done |
You successfully escorted the lone alchemist to the recall portal on level 2 of Daikara. Escort: lone alchemist (level 2 of Daikara)As a reward you improved Magic by +5. | done |
You successfully escorted the lone alchemist to the recall portal on level 3 of Trollmire. Escort: lone alchemist (level 3 of Trollmire)As a reward you improved Magic by +5. | done |
You successfully escorted the lost defiler to the recall portal on level 8 of Dreadfell. Escort: lost defiler (level 8 of Dreadfell)As a reward you improved Magic by +5. | done |
You successfully escorted the lost sun paladin to the recall portal on level 3 of Old Forest. Escort: lost sun paladin (level 3 of Old Forest)As a reward you improved Magic by +5. | done |
You successfully escorted the lost warrior to the recall portal on level 1 of Lost Dwarven Kingdom of Reknor. Escort: lost warrior (level 1 of Lost Dwarven Kingdom of Reknor)As a reward you improved Constitution by +5. | done |
You successfully escorted the lost warrior to the recall portal on level 2 of Scintillating Caves. Escort: lost warrior (level 2 of Scintillating Caves)As a reward you improved Constitution by +5. | done |
You successfully escorted the lost warrior to the recall portal on level 7 of Dreadfell. Escort: lost warrior (level 7 of Dreadfell)As a reward you improved Constitution by +5. | done |
You successfully escorted the worried loremaster to the recall portal on level 2 of Trollmire. Escort: worried loremaster (level 2 of Trollmire)As a reward you improved Magic by +5. | done |
You have vanquished the masters of the Orc Pride. Now you must venture inside the most dangerous place of this world: the High Peak. Falling Toward ApotheosisSeek the Sorcerers and stop them before they bend the world to their will. To enter, you will need the four orbs of command to remove the shield over the peak. The entrance to the peak passes through a place called 'the slime tunnels', probably located inside or near Grushnak Pride. | done |
The unhallowed morass is the name of the 'zone' surrounding Point Zero. Future EchoesThe temporal spiders that inhabit it are growing restless and started attacking at random. You need to investigate what is going on. * You have explored the morass and destroyed the weaver queen, finding strange traces on it. * You have helped defend Point Zero. | done |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
Orcs were spotted with the staff you seek in an arid waste in the southern desert. Important newsYou should go investigate what is happening there. | done |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You have explored the Old Forest and vanquished Wrathroot. * You have explored the Maze and vanquished the Minotaur. * You have explored the Sandworm Lair and vanquished their Queen. * You have explored the Daikara and vanquished the huge ice dragon that dwelled there. | done |
The elder in Last Hope sent you to the old Dwarven kingdom of Reknor, deep under the Iron Throne, to investigate the orc presence. Let's hunt some OrcFind out if they are in any way linked to the lost staff. But be careful -- even the Dwarves have not ventured in these old halls for many years. | done |
You found an ancient tome about gems. Lost KnowledgeYou should bring it to the jeweler in the Gates of Morning. Limmir told you to look for the Valley of the Moon in the southern mountains. | done |
You found notes from an explorer inside the Old Forest. He spoke about Sher'Tul ruins sunken below the surface of the lake of Nur, at the forest's center. Sher'Tul FortressWith one of the notes there was a small gem that looks like a key. * You used the key inside the ruins of Nur and found a way into the fortress of old. * The Weirdling Beast is dead, freeing the way into the fortress itself. * You have activated what seems to be a ... butler? with your rod of recall. * You have bound the transmogrification chest to the Fortress power system. * You have unlocked the training room. * You have unlocked the hall of reflections. * You have upgraded your rod of recall to transport you to the fortress. * You have entered the exploratory farportal room and defeated the horror lurking there. You can now use the farportal. The fortress's current energy level is: 2497. | active |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. * You have dispatched the elementals but the cloud lingers still. You must find a powerful ally to remove it. There are rumours of a secret town in the mountains, to the southwest. You could also check out the Ziguranth group that is supposed to fight magic. * You have learned the real threat comes from a rogue Archmage, a Tempest named Urkis. The mages of Angolwen are ready to teleport you there. * You have slain Urkis. Return to Angolwen or Zigur for a reward. | done |
You arrived through the farportal in a cave, probably in the Far East. Strange new worldUpon arrival you met an Elf and an orc fighting. You decided to side with the Elven lady. Fillarel told you to go to the southeast and meet with High Sun Paladin Aeryn. | done |
Thanks to your timely aid, Marus of Elvala is the newest member of the Brotherhood of Alchemists. The Brotherhood of AlchemistsHaving failed to gain admittance to the Brotherhood of the Alchemists, Stire of Derth no longer needs your help making the elixir of the fox. Stire of Derth has completed an elixir of avoidance without your aid. You have aided Marus of Elvala in creating an elixir of mysticism. You have aided Marus of Elvala in creating an elixir of the savior. You have aided Marus of Elvala in creating an elixir of mastery. Having failed to gain admittance to the Brotherhood of the Alchemists, Agrimley the hermit no longer needs your help making the elixir of explosive force. You have aided Agrimley the hermit in creating an elixir of focus. Ungrol of Last Hope has completed an elixir of stoneskin without your aid. Ungrol of Last Hope has completed an elixir of foundations without your aid. | done |
You were sent to the Charred Scar at the heart of which lies a huge volcano. In the Age of Pyre it destroyed the old Sher'Tul ruins that stood there, absorbing much of their latent magic. The Doom of the World!This place is still full of that power and the orcs intend to absorb this power using the Staff of Absorption! Whatever their plan may be, they must be stopped at all cost. The volcano is attacked by orcs. A few Sun Paladins made it there with you. They will hold the line at the cost of their lives to buy you some time. Honor their sacrifice; do not let the orcs finish their work! You arrived in time and interrupted the ritual. The sorcerers have departed. Use the portal to go back to the Far East. You *MUST* stop them, no matter the cost. | done |
You have heard that near the Charred Scar, to the south, lies a ruined tower known as the Dreadfell. The Island of DreadThere are disturbing rumors of greater undead, and nobody who reached it ever returned. Perhaps you should explore it and find the truth, and the treasures, for yourself! | done |
You have found an orb of command that seems to be used to open the shield protecting the High Peak. The Orbs of CommandThere seems to be a total of four of them. The more you have the weaker the shield will be. | done |
Ukllmswwik asked you to take his portal to the Temple of Creation and kill Slasul who has turned mad. The Temple of Creation* You have killed both Ukllmswwik and Slasul, betraying them both. | done |
You were asked to prove your worth as a fighter by a rogue, in order to participate in the arena The agent of the arena | done |
You met a half-mad lumberjack fleeing a small village, rambling about an untold horror lurking there, slaughtering people. The beast within5 lumberjacks have died. | done |
You decided to side with the Grand Corruptor and joined forces to assault the Ziguranth main base of power. The fall of ZigurThe defenders of Zigur were crushed, the Ziguranth scattered and weakened. In the aftermath you turned against the Grand Corruptor and dispatched him. | done |
Investigate the bastions of the Pride. The many Prides of the Orcs* You have destroyed Rak'shor. * You have destroyed Vor. * You have destroyed Grushnak. * You have destroyed Gorbat. | done |
There must be a way to go into the far east from the lair of Golbug. Find it and explore the unknown far east, looking for clues. The wild wild east | done |
Zemekkys in the Gates of Morning can build a portal back to your homeland for you. There and back again* You have found a Blood-Runed Athame. * You have found the Resonating Diamond. | done |
You have found a slavers' compound and entered it. Till the Blood Runs ClearYou decided you cannot let slavers continue their dirty work and destroyed them! | done |
You heard a plea for help and decided to investigate... Trapped!Only to find yourself trapped inside an unknown tunnel complex. | done |
Equipment
| On feet | Strutter, the voratun greaves (0 def, 5 armour)3.0 Encumbrance T5 feet armor [Random Unique] Arcane/Master/Psionic While equipped: Stats Mag +6 offense ------ Physical Power +36 (+12 eff.) Spellpower +36 (+7 eff.) Mindpower +33 (+8 eff.) Damage +12% acid, +6% fire +12% light Ignore resists +10% acid, +20% fire When Hit 4 acid defense ------ Armor +5 Fatigue +4% Resistance +22% fire, +14% cold other ------- Spell cooldown 10% Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
| Quiver | Frozen Shards (25/25, 139% power, 15 apr)3.0 Encumbrance T4 shot ammo [Unique] Arcane Weapon Damage 139% Range: 1.0x-1.2x Uses 50% Cun, 70% Dex Damage Ice Accuracy Bonus +0.2% base damage (max 20%) Ignore Armor +15 Critical Rate +10.0% Capacity 25 On Hit: * bursts into an icy cloud In this dark blue pouch lie several small orbs of ice. A strange vapour surrounds them, and touching them chills you to the bone. |
| Light source | Silivea the Singekarma1.0 Encumbrance T5 lite [Rare] Master While equipped: defense ------ Resistance +6% acid, +6% darkness +6% fire, +15% nature +3% light Blind Resist +33% Confus Resist +15% other ------- Light +10 See Stealth +17 See Invisibility +25 Track: Puts all charms on 40 turn cooldown Effective talent level: 2.0 Power cost 40 out of 40/40. Range melee/personal Cooldown: 20 Travel.spd instantaneous Description: Sense foes around you in a radius of 21 for 5 turns. The radius will increase with your Cunning. Made by the Dwarves, this lantern provides light in the darkest recesses of the earth. |
| On head | Crown of the Elements (0 def, 10 armour)2.0 Encumbrance T5 head armor [Unique] Arcane While equipped: Stats Mag +10, Wil +10 offense ------ Spellpower +15 (+3 eff.) Mindpower +15 (+4 eff.) On-Hit 10 acid, 10 fire, 10 lightning 10 cold Damage +25% acid, +25% fire +25% cold, +25% lightning defense ------ Armor +10 Fatigue +5% Resistance +25% acid, +25% fire +25% cold, +25% lightning This jeweled crown shimmers with colors. |
| Tool | Islyda the Cracklerune [power 212] (20 cooldown)2.0 Encumbrance T2 wand charm [Rare] Arcane While equipped: offense ------ Damage +15% blight Ignore resists +15% lightning defense ------ Resistance +3% nature, +6% mind Physical save +12 (+4 eff.) Spell save +9 (+3 eff.) Stun Resist +20% Create a shield absorbing up to 212 damage on yourself and all friendly characters within 10 spaces for 4 turns Puts all charms on 20 turn cooldown Magical wands are made by powerful Alchemists and Archmagi to store spells. Anybody can use them to release the spells. |
| On fingers | Almsbearer0.1 Encumbrance T5 ring jewelry [Random Unique] Arcane/Nature/Master While equipped: Stats Dex +13, Mag +2, Wil +4 Cun +10 offense ------ Ignore resists +10% arcane Accuracy +12 (+4 eff.) defense ------ Resistance +5% arcane Life +138.00 Life Regen +20.00 Healmod +19% Blind Resist +50% Disarm Resist +38% Pinning Resist +41% Knockbk Resist +50% other ------- Light +3 Infravision +6 See Stealth +21 See Invisibility +34 Rings make your fingers look great! |
| On fingers | Exiler0.1 Encumbrance T5 ring jewelry [Unique] Arcane While equipped: offense ------ Spellpower +10 (+2 eff.) On-Hit 15 temporal Damage +15% temporal, +10% physical defense ------ Resistance +15% temporal Anomaly Control +10 other ------- Cooldown Time Skip -1 Masteries +0.20 Chronomancy/Timetravel On Spell Hit: 10% Rethread level 2 Attempt to inflict 479.70 temporal damage (based on Spellpower and Paradox, if any) on foes in a radius 2 ball out to range 5 (chance depends on rank, summons are always affected), removing any that survive from time for up to 4 turn(s). Uses 32 power out of 32/32 The chronomancer known as Solith was renowned across all of Eyal. He always seemed to catch his enemies alone. In the case of opponents who weren't alone, he had to improvise. |
| Around waist | Girdle of Preservation1.0 Encumbrance T5 belt armor [Unique] Nature While equipped: Stats Con +5, Wil +5 defense ------ Resistance +15% lightning, +15% temporal +15% light, +15% fire +15% nature, +15% acid +10% physical, +15% blight +15% cold, +10% arcane +15% darkness Physical save +15 (+5 eff.) Spell save +15 (+4 eff.) Mind save +15 (+4 eff.) Confus Resist +20% A pristine belt of purest white leather with a runed voratun buckle. The ravages of neither time nor the elements have touched it. |
| In main hand | Rod of Sarrilon (136% power, 4 apr, temporal element)5.0 Encumbrance T5 staff 2H weapon [Unique] Unknown Weapon Damage 136% Range: 1.0x-1.2x Uses 80% Mag Damage Physical Mastery Staff Mastery Accuracy Bonus +2.0% proc damage (max 200%) Ignore Armor +4 Attack Speed 100% While equipped: Stats Wil +7, Mag +8 offense ------ Spell Crit +15% Spellpower +40 (+8 eff.) Damage +40% temporal Ignore resists +30% temporal defense ------ Anomaly Control +25 Teleport Resist +100% other ------- Cooldown Attenuate -1 Stop -2 Time Shield -3 Temporal Shield -3 Masteries +0.10 Chronomancy/Stasis +0.10 Chronomancy/Flux +0.10 Spell/Temporal A plain looking ceremonial rod. It has connections with Time that even chronomancers do not yet understand. |
| On hands | Hand of Reality the voratun gauntlet (5 def, 15 armour)1.5 Encumbrance T4 hands armor [Random Unique] Arcane/Master While equipped: Stats Mag +11, Wil +5 offense ------ On-Hit 10 acid, 20 light, 10 fire 10 cold, 10 lightning Damage +9% light, +11% arcane defense ------ Armor +15 Defense +5 (+2 eff.) Fatigue +5% Resistance +12% light, +5% arcane +6% darkness Physical save +9 (+3 eff.) Mind save +13 (+3 eff.) Life +80.00 Confus Resist +20% Stun Resist +23% Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Metal gloves protecting the hands up to the middle of the lower arm. |
| Main armor | Isykira the Singepiercer (0 def, 0 armour)2.0 Encumbrance T5 cloth armor [Random Unique] Arcane/Nature/Psionic While equipped: Stats Mag +6, Wil +6, Con +10 offense ------ Spell Crit +6% Mind Crit +6% Spellpower +8 (+2 eff.) Mindpower +6 (+1 eff.) Damage +30% temporal, +18% blight +30% cold, +30% arcane +30% nature defense ------ Resistance +12% fire, +15% blight +45% cold, +5% arcane +15% all Mind save +30 (+7 eff.) Poison Resist +50% Disease Resist +39% other ------- Max mana +110.00 A cloth vestment. It offers no intrinsic protection but can be enchanted. |
| Cloak | Nerekira the Ichornail (18 def, 6 armour)2.0 Encumbrance T5 cloak armor [Random Unique] Nature/Master While equipped: Stats Str +4, Dex +5, Cun +4, Con +4 offense ------ Critical power +20.00% Damage +6% nature defense ------ Armor +6 Defense +18 (+6 eff.) Resistance +17% blight, +25% fire +25% light, +20% nature Stealth +15 Unlife -60.00 life Life Regen +11.00 Healmod +19% other ------- Light +3 A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
| Around neck | Zemekkys' Broken Hourglass0.1 Encumbrance T4 amulet jewelry [Unique] Arcane While equipped: Stats Wil +4 offense ------ Damage +10% temporal defense ------ Resistance +20% temporal Max Resistance +5% temporal other ------- Spell cooldown 10% Time Stop: Effective talent level: 1.3 Power cost 50 out of 80/80. Range melee/personal Cooldown: 36 Travel.spd instantaneous Is: a spell Description: Gain 1 turns. During this time your damage will be reduced by 100%. This small broken hourglass hangs from a thin gold chain. The glass is cracked and the sand has long since escaped. |
Inventory
Elixir of Invulnerability2.0 Encumbrance potion [Plot Item] Nature Grant you complete invulnerability for five turns. A vial of thick fluid, metallic and reflective. It's incredibly heavy. |
wild infusion of the psychic (res 43%; mental; dur 2; cd 15)0.1 Encumbrance infusion scroll [Ego] Nature When inscribed on your body: Cooldown: 15 Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to cure yourself of one random mental effect and reduce all damage taken by 43% for 2 turns. Also removes cross-tier effects of the affected types for free. Its effects scale with your Willpower stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. Press to compare to your current inscriptions |
grounding voratun amulet of perfection (0.40 Chronomancy / Timetravel,0.40 Chronomancy / Timeline Threading)0.1 Encumbrance T5 amulet jewelry [Ego+] Nature/Master While equipped: defense ------ Resistance +22% lightning Stun Resist +35% other ------- Masteries +0.40 Chronomancy/Timetravel +0.40 Chronomancy/Timeline Threading Amulets make your neck look great! |
Orb of Many Ways1.0 Encumbrance orb jewelry [Plot Item] Unknown Activate a portal. Uses 10 power out of 30/30 The orb projects images of distant places, some that seem not to be of this world, switching rapidly. If used near a portal, it could probably activate it. |
Borenarihek the voratun ring0.1 Encumbrance T5 ring jewelry [Random Unique] Arcane/Master/Psionic While equipped: Stats Dex +10, Mag +16, Wil +9 Cun +26 offense ------ Spellpower +28 (+6 eff.) Damage +15% mind Accuracy +15 (+5 eff.) On-Hit (Melee): * 20% chance to reduce all saves and defense by 40 defense ------ Resistance +17% mind, +5% arcane Mind save +18 (+4 eff.) Rings make your fingers look great! |
Awakened Staff of Absorption (172% power, 60 apr, lightning element)7.0 Encumbrance T5 staff 2H weapon [Godslayer] Unknown Weapon Damage 172% Range: 1.0x-1.2x Uses 130% Mag Damage Arcane Mastery Staff Mastery Accuracy Bonus +2.0% proc damage (max 200%) Accuracy +30 Ignore Armor +60 Attack Speed 100% While equipped: Stats Mag +10, Wil +10 offense ------ Spell Crit +15% Spellpower +48 (+9 eff.) Damage +60% lightning, +60% fire +60% arcane, +60% cold Ignore resists +30% lightning, +30% fire +30% arcane, +30% cold other ------- Max mana +100.00 Max positive +50.00 Max negative +50.00 Talents +1 Command Staff May understand old Sher'Tul language. Absorb the essence (ignoring resistance and bypassing most defenses) of a target in range 8, draining 30% of its life and increasing your own damage by 30% for 7 turns. Uses 200 power out of 200/200 Carved with runes of power, this staff seems to have been made long ago, yet it bears no signs of tarnish. Light around it seems to dim and you can feel its tremendous power simply by touching it. The Sorcerers seem to have awakened its power. "And lo they came to Amakthel himself, and thousands were killed in the assault on his throne, and three of the Godslayers were broken beneath his feet. But Falion with his dying breath pierced the great god on his knee with the icy sword Arkil, and seeing his opportunity Caldizar, leader of the Godslayers, advanced with the Staff of Absorption and struck a terrifying blow against Amakthel. So fell the greatest of the gods by the hands of his own children, and his face was forced into the dust." |
ancient elven-silk robe of Angolwen (0 def, 0 armour)2.0 Encumbrance T5 cloth armor [Ego++] Arcane While equipped: Stats Wil +6, Mag +9 offense ------ Spellpower +7 (+1 eff.) Spellpower/crit +2 Damage +30% temporal, +15% physical Ignore resists +12% temporal, +14% physical defense ------ Resistance +15% all Anomaly Control +11 Silence Resist +27% A cloth vestment. It offers no intrinsic protection but can be enchanted. |
elven-silk robe 'Infernomarrow' (0 def, 0 armour)2.0 Encumbrance T5 cloth armor [Random Unique] Arcane While equipped: Stats Mag +7 offense ------ Spellpower +18 (+4 eff.) Damage +19% temporal, +3% blight +6% fire, +21% physical +14% all Ignore resists +14% physical, +8% temporal +25% fire defense ------ Resistance +11% lightning, +11% darkness +12% cold, +20% blight +19% fire, +11% light +15% all Physical save +18 (+6 eff.) Spell save +36 (+9 eff.) Mind save +19 (+5 eff.) Anomaly Control +14 A cloth vestment. It offers no intrinsic protection but can be enchanted. |
elven-silk robe 'Mayywe' (0 def, 6 armour)2.0 Encumbrance T5 cloth armor [Random Unique] Arcane/Nature While equipped: Stats Str +7, Mag +8, Wil +8 offense ------ Physical Crit +2.0% Mind Crit +6% Mindpower +10 (+2 eff.) Damage +30% lightning, +22% physical +29% darkness, +30% cold +28% acid defense ------ Armor +6 Resistance +15% lightning, +43% darkness +20% blight, +15% cold +42% acid, +15% all Spell save +6 (+2 eff.) Mind save +6 (+1 eff.) Life +100.00 Life Regen +6.00 Healmod +30% other ------- Mana-on-crit +2.37 A cloth vestment. It offers no intrinsic protection but can be enchanted. |
Neira's Memory1.0 Encumbrance T3 belt armor [Unique] Arcane While equipped: Stats Cun +2, Wil +5 defense ------ Confus Resist +30% Stun Resist +30% other ------- Mana-on-crit +3.00 Surround yourself with a magical shield (strength 477, based on Magic) for 10 turns. Uses 20 power out of 20/20 Ages ago this belt was worn by Linaniil herself in her youth, using its power she shielded herself from the Spellblaze rain of fire, but naught could she do for her sister Neira. |
Lightning Catcher1.0 Encumbrance T5 belt armor [Unique] Psionic While equipped: defense ------ Fatigue +5% Resistance +30% lightning Stun Resist +30% Taking lightning damage or making critical hits builds 2 energy charges, which give you +5% lightning damage and +1 to all stats. The charges decay at a rate of 1 per turn. Max 10 charges. A fine mesh of metal threads held together by a sturdy chain. Sparks dance across it. |
Threads of Fate (10 def, 0 armour)2.0 Encumbrance T5 cloak armor [Unique] Arcane While equipped: Stats Mag +6, Wil +6, Lck +10 offense ------ Spellpower +8 (+2 eff.) Damage +10% temporal defense ------ Defense +10 (+4 eff.) Resistance +20% temporal Max Resistance +10% temporal Physical save +20 (+7 eff.) Spell save +20 (+5 eff.) Mind save +20 (+5 eff.) Confus Resist +40% other ------- Masteries +0.10 Chronomancy/Timeline Threading +0.10 Chronomancy/Chronomancy +0.10 Spell/Divination See the Threads: Effective talent level: 1.3 Power cost 50 out of 50/50. Range melee/personal Cooldown: 40 Travel.spd instantaneous Is: a spell Description: You peer into three possible futures, allowing you to explore each for 5 turns. When the effect expires, you'll choose which of the three futures becomes your present. If you know Foresight you'll gain additional defense and chance to shrug off critical hits (equal to your Foresight values) while See the Threads is active. This spell splits the timeline. Attempting to use another spell that also splits the timeline while this effect is active will be unsuccessful. If you die in any thread you'll revert the timeline to the point when you first cast the spell and the effect will end. This spell may only be used once per zone level. Untouched by the ravages of time, this fine spun white cloak appears to be crafted of an otherworldly material that shifts and shimmers in the light. |
undeterred pair of drakeskin leather boots of void walking (0 def, 5 armour)2.0 Encumbrance T5 feet armor [Ego++] Arcane While equipped: offense ------ Ignore resists +20% darkness, +18% temporal defense ------ Armor +5 Resistance +23% darkness, +24% temporal Silence Resist +34% Confus Resist +48% Stun Resist +48% Out-of-Phase Defense +30 Out-of-Phase Resistance +17% Out-of-Phase Resilience +24% A pair of boots made of leather. |
Un'fezan's Cap (1 def, 0 armour)2.0 Encumbrance T3 head armor [Unique] Arcane/Psionic Needs something equally stylish and cool to go with it. While equipped: Stats Cun +8, Wil +4 offense ------ Spellpower +8 (+2 eff.) Mindpower +8 (+2 eff.) defense ------ Defense +1 (+1 eff.) Resistance +10% temporal, +10% physical Anomaly Control +5 other ------- Masteries +0.20 Chronomancy/Timetravel Wormhole: Effective talent level: 1.3 Power cost 15 out of 15/15. Range 10 Cooldown: 8 Travel.spd instantaneous Is: a spell Description: You fold the space between yourself and a second point within a range of 10, creating a pair of wormholes. Any creature stepping on either wormhole will be teleported near the other (radius 5 accuracy). The wormholes will last 6 turns and must be placed at least two tiles apart. The chance of teleporting enemies will scale with your Spellpower. This fez once belonged to a traveler; it always seems to be found lying around in odd locations. Fezzes are cool. |
sapphire0.0 Encumbrance T4 blue gem [Normal] While equipped: Defense +8 (+3 eff.) Physical save +8 (+3 eff.) Spell save +8 (+2 eff.) Mind save +8 (+2 eff.) Item imbue powers: Defense +8 (+3 eff.) Physical save +8 (+3 eff.) Spell save +8 (+2 eff.) Mind save +8 (+2 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
ruby0.0 Encumbrance T4 red gem [Normal] While equipped: Stats Str +4, Dex +4, Mag +4, Wil +4 Cun +4, Con +4 Item imbue powers: Stats Str +4, Dex +4, Mag +4, Wil +4 Cun +4, Con +4 Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
amber0.0 Encumbrance T4 yellow gem [Normal] While equipped: Physical Crit +4.0% Spell Crit +4% Mind Crit +4% Damage +8% all Item imbue powers: Physical Crit +4.0% Spell Crit +4% Mind Crit +4% Damage +8% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
28 bloodstone0.0 Encumbrance T5 red gem [Normal] While equipped: Stun Resist +60% Item imbue powers: Stun Resist +60% Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
20 fire opal0.0 Encumbrance T5 red gem [Normal] While equipped: Physical Crit +5.0% Spell Crit +5% Mind Crit +5% Damage +10% all Item imbue powers: Physical Crit +5.0% Spell Crit +5% Mind Crit +5% Damage +10% all Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
25 diamond0.0 Encumbrance T5 white gem [Normal] While equipped: Stats Str +5, Dex +5, Mag +5, Wil +5 Cun +5, Con +5 Item imbue powers: Stats Str +5, Dex +5, Mag +5, Wil +5 Cun +5, Con +5 Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
24 moonstone0.0 Encumbrance T5 white gem [Normal] While equipped: Defense +10 (+4 eff.) Physical save +10 (+4 eff.) Spell save +10 (+3 eff.) Mind save +10 (+2 eff.) Item imbue powers: Defense +10 (+4 eff.) Physical save +10 (+4 eff.) Spell save +10 (+3 eff.) Mind save +10 (+2 eff.) Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
22 pearl0.0 Encumbrance T5 white gem [Normal] While equipped: Armor +5 Resistance +5% all Item imbue powers: Armor +5 Resistance +5% all Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
Pearl of Life and Death2.0 Encumbrance white gem [Unique] Nature While carried: Stats Str +5, Dex +5, Mag +5, Wil +5 Cun +5, Con +5, Lck +10 Damage +7% all Resistance +7% all Stun Resist +100% Light +1 A pearl, three times the size of a normal pearl, that glitters in infinite colours, with slight patterns ever shifting away. |
Windborne Azurite0.0 Encumbrance T4 blue gem [Unique] Arcane While equipped: Stats Cun +8, Dex +8 Move Speed +20% Damage +20% lightning Damage Avoidance +8% Affinity +20% lightning Item imbue powers: Stats Cun +8, Dex +8 Move Speed +15% Damage +20% lightning Damage Avoidance +8% Affinity +20% lightning Latent Damage Type: Lightning Air currents swirl around this bright blue jewel. |
Petrified Wood0.0 Encumbrance T4 red gem [Unique] Nature While equipped: Stats Con +25 Resistance +10% cold, +25% nature +10% darkness Crit Resistance 23.00% Item imbue powers: Stats Con +25 Resistance +10% cold, +25% nature +10% darkness Crit Resistance 23.00% Latent Damage Type: Fire A piece of the scorched wood taken from the remains of Snaproot. |
Atamathon's Lost Ruby Eye0.0 Encumbrance T5 red gem [Plot Item] While equipped: Damage +12% fire Item imbue powers: Damage +12% fire One of the ruby eyes of the legendary giant golem Atamathon. It is said it was made by the halflings during the Age of Pyre as a weapon against the orcs. Even though it was destroyed it managed to deal a crippling blow by killing their leader, Garkul the Devourer. |
Runed Skull3.0 Encumbrance T5 red gem [Unique] Arcane While carried: Spellpower +7 (+1 eff.) When Hit 25 fire Latent Damage Type: Fire Dull red runes are etched all over this blackened skull. |
Prothotipe's Prismatic Eye0.0 Encumbrance T3 multi-hued gem [Unique] Arcane While equipped: Stats Mag +5, Con +5 Damage +10% lightning, +10% fire +10% cold Masteries +0.20 Golem/Arcane On Spell Hit: 10% Eye Beam level 2 Casts lasers on spellcast when worn or imbued. Item imbue powers: Stats Mag +5, Con +5 Damage +10% lightning, +10% fire +10% cold Masteries +0.20 Golem/Arcane Latent Damage Type: Lightning This cracked gemstone looks faded with age. It appears to have once been the eye of a golem. |
498 alchemist agate0.0 Encumbrance T1 black alchemist-gem [Normal] When used as an alchemist bomb: Bomb damage +5% Gems can be sold for money or used in arcane rituals. |
56 alchemist bloodstone0.0 Encumbrance T5 red alchemist-gem [Normal] When used as an alchemist bomb: Life regen 10% of max life Gems can be sold for money or used in arcane rituals. |
Essence of Bearness3.0 Encumbrance animal misc [Unique] Nature Invoke your inner bearness. Uses 100 power out of 100/100 The very essence of bearness! |
Rungof's Fang1.0 Encumbrance fang misc [Unique] Nature While carried: offense ------ Ignore Armor +7 other ------- Telepathy Animal/Canine A fang from the great warg, Rungof, still covered in blood. |
Heart of Poosh5.0 Encumbrance land misc [Unique] Nature While carried: offense ------ Damage +2% all Natural balance. Uses 100 power out of 100/100 The very heart of the lost land of Poosh. What did Kelad need with it? |
Bladed Rift2.0 Encumbrance T5 misc tool [Unique] Arcane/Psionic While equipped: offense ------ Spellpower +10 (+2 eff.) Mindpower +10 (+2 eff.) On-Hit 25 phys.bleed Damage +10% temporal, +5% physical When Hit 25 phys.bleed defense ------ Resistance +15% temporal Animate Blade: Effective talent level: 5.0 Power cost 15 out of 25/25. Range 10 Cooldown: 1 Travel.spd instantaneous Is: a spell Description: Open a hole in space, summoning an animated blade for 15 turns. Upon defeat, Ak'Gishil collapsed into this tiny rift. How it remains stable, you are unsure. If you focus, you think you can call forth a sword from it. |
Dragon Orb (Orb of Command)1.0 Encumbrance orb [Plot Item] Unknown While carried: Stats Cun +6 Use the orb. Uses 1 power out of 1/1 This orb is warm to the touch. |
Elemental Orb (Orb of Command)1.0 Encumbrance orb [Plot Item] Unknown While carried: Stats Mag +6 Use the orb. Uses 1 power out of 1/1 Flames swirl on the icy surface of this orb. |
Orb of Destruction (Orb of Command)1.0 Encumbrance orb [Plot Item] Unknown While carried: Stats Str +6 Use the orb. Uses 1 power out of 1/1 Visions of death and destruction fill your mind as you lift this orb. |
Orb of Undeath (Orb of Command)1.0 Encumbrance orb [Plot Item] Unknown While carried: Stats Dex +6 Use the orb. Uses 1 power out of 1/1 Dark visions fill your mind as you lift the orb. It is cold to the touch. |
Scrying Orb1.0 Encumbrance orb [Plot Item] Unknown While carried: This orb will automatically identify items you find. |
Transmogrification Chest2.0 Encumbrance sher'tul chest [Plot Item] Unknown While carried: Transmogrify all the items in your chest at once (also done automatically when you change level). Uses 0 power out of 1000/1000 This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
Rod of Recall (1/1)2.0 Encumbrance rod charm [Plot Item] Unknown Recall the user to the worldmap after 40 turns. Uses 202 power out of 400/400 This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
Yareharastir [power 4] (19 cooldown)2.0 Encumbrance T5 torque charm [Random Unique] Psionic While equipped: defense ------ Armor +2 Resistance +9% nature Physical save +6 (+2 eff.) Spell save +9 (+3 eff.) Remove 1 confusion or silence effect and prevent the application of 4 detrimental mental effects for 5 turns Puts all charms on 19 turn cooldown 100% to heal for 63. 100% to increase the duration of 2 beneficial effects by 3. Torques are made by powerful psionics to store psionic powers. |
Hettigatir [power 16] (15 cooldown)2.0 Encumbrance T5 wand charm [Rare] Arcane While equipped: Stats Wil +12 offense ------ On-Hit (Melee): * 22 arcane resource burn * 22% chance to slow global speed by 68% defense ------ Resistance +5% arcane Life +111.36 Blind Resist +22% Silence Resist +20% Knockbk Resist +22% other ------- Hate-on-crit +5.00 Reveal the area around you, dispelling darkness (radius 16, power 107 based on Magic), and detect the presence of nearby creatures for 10 turns Puts all charms on 15 turn cooldown 100% to reduce 2 talent cooldowns by 2. Magical wands are made by powerful Alchemists and Archmagi to store spells. Anybody can use them to release the spells. |
Void Shard2.0 Encumbrance T5 wand charm [Unique] Arcane While equipped: Stats Mag +8 offense ------ Spellpower +10 (+2 eff.) Damage +12% darkness, +12% temporal When Hit 16 void defense ------ Resistance +10% darkness, +10% temporal Release a radius 2 burst of void energy at up to range 5, dealing 512.04 temporal and 273.59 darkness damage (based on Magic). Uses 20 power out of 40/40 This jagged shape looks like a hole in space, yet it is solid, though light in weight. |
dragonbone wand of shielding 'Xerumima' [power 524] (20 cooldown)2.0 Encumbrance T5 wand charm [Random Unique] Arcane While equipped: defense ------ Defense +15 (+5 eff.) Resistance +9% nature Crit Resistance 15.00% Unlife -60.00 life Life Regen +4.00 other ------- Wards +5 acid, +5 temporal +6 blight, +6 fire Talents +1 Ward Create a shield absorbing up to 524 damage on yourself and all friendly characters within 10 spaces for 4 turns Puts all charms on 20 turn cooldown 100% to heal for 85. Magical wands are made by powerful Alchemists and Archmagi to store spells. Anybody can use them to release the spells. |
WINNER!
Well done! You have won the Tales of Maj'Eyal: The Age of Ascendancy
The Sorcerers are dead, and the Orc Pride lies in ruins, thanks to your efforts.
You have prevented the portal to the Void from opening and thus stopped the Creator from bringing about the end of the world.
The orc presence in the Far East has greatly been diminished by the loss of their leaders and the destruction of the Sorcerers. The free people of the Sunwall will be able to prosper and thrive on this land.
Maj'Eyal will once more know peace. Most of its inhabitants will never know they even were on the verge of destruction, but then this is what being a true hero means: to do the right thing even though nobody will know about it.
You may continue playing and enjoy the rest of the world.
Achievements
A dangerous secret
Found the mysterious staff and told Last Hope about it.By Lisnelen the Shalore Paradox Mage level 35
15th Haze 123rd year of Ascendancy at 03:55 see stats
A different point of view
Learned the five chapters of Orc history through loremaster Hadak's tales.By Lisnelen the Shalore Paradox Mage level 50
7th Haze 124th year of Ascendancy at 00:57 see stats
Against all odds
Killed Ukruk in the ambush.By Lisnelen the Shalore Paradox Mage level 34
11st Haze 123rd year of Ascendancy at 20:34 see stats
Anti-Antimagic!
Destroyed the Ziguranth camp with your Rhaloren allies.By Lisnelen the Shalore Paradox Mage level 30
58th Dusk 123rd year of Ascendancy at 11:58 see stats
Arachnophobia
Destroyed the spydric menace.By Lisnelen the Shalore Paradox Mage level 38
63rd Regrowth 124th year of Ascendancy at 09:03 see stats
Are you out of your mind?!
Caught the attention of overpowered greater multi-hued wyrms in Vor Armoury. Perhaps fleeing is in order.By Lisnelen the Shalore Paradox Mage level 38
68th Regrowth 124th year of Ascendancy at 13:12 see stats
Back and there again
Opened a portal to the Far East from Maj'Eyal.By Lisnelen the Shalore Paradox Mage level 46
23rd Dusk 124th year of Ascendancy at 18:56 see stats
Brave new world
Went to the Far East and took part in the war.By Lisnelen the Shalore Paradox Mage level 37
33rd Haze 123rd year of Ascendancy at 07:56 see stats
Bringer of Doom
Killed a Bringer of Doom.By Lisnelen the Shalore Paradox Mage level 18
2nd Wintertide 123rd year of Ascendancy at 16:34 see stats
Can you bear it? So much bearness!
Killed Borius in the Bearscape.By Lisnelen the Shalore Paradox Mage level 24
68th Regrowth 123rd year of Ascendancy at 19:10 see stats
Curse Lifter
Killed Ben Cruthdar the Cursed.By Lisnelen the Shalore Paradox Mage level 21
40th Regrowth 123rd year of Ascendancy at 13:56 see stats
Demonic Invasion
Stopped a demonic invasion by closing their portal.By Lisnelen the Shalore Paradox Mage level 50
75th Dusk 124th year of Ascendancy at 16:23 see stats
Destroyer of the creation
Killed Slasul.By Lisnelen the Shalore Paradox Mage level 41
8th Pyre 124th year of Ascendancy at 00:10 see stats
Destroyer's bane
Killed Golbug the Destroyer.By Lisnelen the Shalore Paradox Mage level 36
21st Haze 123rd year of Ascendancy at 07:32 see stats
Don't Poosh it!
Killed Kelad in the lost land of Poosh.By Lisnelen the Shalore Paradox Mage level 27
6th Mirth 123rd year of Ascendancy at 10:51 see stats
Dragon's Greed
Amassed 8000 gold pieces.By Lisnelen the Shalore Paradox Mage level 41
7th Pyre 124th year of Ascendancy at 09:35 see stats
Evil denied
Won ToME by preventing the Void portal from opening.By Lisnelen the Shalore Paradox Mage level 50
73rd Haze 124th year of Ascendancy at 11:13 see stats
Exterminator
Killed 1000 creatures.By Lisnelen the Shalore Paradox Mage level 17
8th Decay 122nd year of Ascendancy at 19:48 see stats
Eye of the storm
Freed Derth from the onslaught of the mad Tempest, Urkis.By Lisnelen the Shalore Paradox Mage level 30
30th Dusk 123rd year of Ascendancy at 10:59 see stats
Fear me not!
Survived the Fearscape!By Lisnelen the Shalore Paradox Mage level 31
5th Haze 123rd year of Ascendancy at 17:07 see stats
Fear of Fours
Killed all four bosses of the Slime Tunnels.By Lisnelen the Shalore Paradox Mage level 50
51st Haze 124th year of Ascendancy at 20:19 see stats
Flooder
Defeated Ukllmswwik while doing his own quest.By Lisnelen the Shalore Paradox Mage level 41
8th Pyre 124th year of Ascendancy at 15:47 see stats
Gem of the Moon
Completed the Master Jeweler quest with Limmir.By Lisnelen the Shalore Paradox Mage level 47
30th Dusk 124th year of Ascendancy at 20:20 see stats
Guiding Hand
Saved all escorted adventurers.By Lisnelen the Shalore Paradox Mage level 35
18th Haze 123rd year of Ascendancy at 07:13 see stats
Home sweet home
Dispatched the Weirdling Beast and took possession of Yiilkgur, the Sher'Tul Fortress for your own usage.By Lisnelen the Shalore Paradox Mage level 25
20th Pyre 123rd year of Ascendancy at 16:42 see stats
I cleared the room of death and all I got was this lousy achievement!
Killed the seven overpowered wyrms in the "Room of Death" in Vor Armoury.By Lisnelen the Shalore Paradox Mage level 40
68th Regrowth 124th year of Ascendancy at 23:39 see stats
Level 10
Got a character to level 10.By Lisnelen the Shalore Paradox Mage level 10
74th Dusk 122nd year of Ascendancy at 22:02 see stats
Level 20
Got a character to level 20.By Lisnelen the Shalore Paradox Mage level 20
5th Regrowth 123rd year of Ascendancy at 16:28 see stats
Level 30
Got a character to level 30.By Lisnelen the Shalore Paradox Mage level 30
28th Dusk 123rd year of Ascendancy at 16:45 see stats
Level 40
Got a character to level 40.By Lisnelen the Shalore Paradox Mage level 40
68th Regrowth 124th year of Ascendancy at 21:40 see stats
Level 50
Got a character to level 50.By Lisnelen the Shalore Paradox Mage level 50
75th Dusk 124th year of Ascendancy at 16:17 see stats
Orcrist
Killed the leaders of the Orc Pride.By Lisnelen the Shalore Paradox Mage level 50
30th Haze 124th year of Ascendancy at 13:50 see stats
Race through fire
Raced through the fires of the Charred Scar to stop the Sorcerers.By Lisnelen the Shalore Paradox Mage level 50
76th Dusk 124th year of Ascendancy at 05:25 see stats
Rescuer of the lost
Rescued the merchant from the assassin lord.By Lisnelen the Shalore Paradox Mage level 19
3rd Regrowth 123rd year of Ascendancy at 19:47 see stats
Size is everything
Did over 1500 damage in one attack.By Lisnelen the Shalore Paradox Mage level 46
23rd Dusk 124th year of Ascendancy at 16:52 see stats
Size matters
Did over 600 damage in one attack.By Lisnelen the Shalore Paradox Mage level 27
1st Flare 123rd year of Ascendancy at 07:44 see stats
Sliders
Activated a portal using the Orb of Many Ways.By Lisnelen the Shalore Paradox Mage level 37
21st Haze 123rd year of Ascendancy at 11:32 see stats
Tactical master
Fought the two Sorcerers without closing any invocation portals.By Lisnelen the Shalore Paradox Mage level 50
73rd Haze 124th year of Ascendancy at 11:13 see stats
That was close
Killed your target while having only 1 life left.By Lisnelen the Shalore Paradox Mage level 27
2nd Flare 123rd year of Ascendancy at 05:32 see stats
The Arena
Unlocked Arena mode.By Lisnelen the Shalore Paradox Mage level 8
68th Dusk 122nd year of Ascendancy at 03:11 see stats
The Legend of Garkul
Learned the five chapters of the Legend of Garkul.By Lisnelen the Shalore Paradox Mage level 48
52nd Dusk 124th year of Ascendancy at 16:07 see stats
The Rat Lich
Killed the terrible Rat Lich.By Lisnelen the Shalore Paradox Mage level 29
28th Dusk 123rd year of Ascendancy at 10:44 see stats
The Restless Dead
Disturbed an old battlefield and survived the consequences.By Lisnelen the Shalore Paradox Mage level 30
29th Dusk 123rd year of Ascendancy at 19:25 see stats
The Right thing to do
Did the righteous thing in the ring of blood and disposed of the Blood Master.By Lisnelen the Shalore Paradox Mage level 27
2nd Flare 123rd year of Ascendancy at 16:26 see stats
The Sun Still Shines
Aeryn survived the last battle.By Lisnelen the Shalore Paradox Mage level 50
73rd Haze 124th year of Ascendancy at 11:13 see stats
The bigger the better!
Did over 3000 damage in one attack.By Lisnelen the Shalore Paradox Mage level 50
65th Haze 124th year of Ascendancy at 09:10 see stats
The secret city
Discovered the truth about mages.By Lisnelen the Shalore Paradox Mage level 12
16th Haze 122nd year of Ascendancy at 12:36 see stats
There and back again
Opened a portal to Maj'Eyal from the Far East.By Lisnelen the Shalore Paradox Mage level 42
32nd Pyre 124th year of Ascendancy at 13:06 see stats
Thralless
Freed at least 30 enthralled slaves in the slavers' compound.By Lisnelen the Shalore Paradox Mage level 27
2nd Flare 123rd year of Ascendancy at 02:07 see stats
Treasure Hoarder
Amassed 3000 gold pieces.By Lisnelen the Shalore Paradox Mage level 27
7th Mirth 123rd year of Ascendancy at 03:11 see stats
Treasure Hunter
Amassed 1000 gold pieces.By Lisnelen the Shalore Paradox Mage level 18
3rd Allure 123rd year of Ascendancy at 00:47 see stats
Vampire crusher
Destroyed the Master in its lair of the Dreadfell.By Lisnelen the Shalore Paradox Mage level 33
10th Haze 123rd year of Ascendancy at 04:16 see stats
Well trained
Deal one million damage to training dummies in a single training session.By Lisnelen the Shalore Paradox Mage level 42
9th Pyre 124th year of Ascendancy at 04:46 see stats
Wibbly Wobbly Timey Wimey Stuff
Killed the weaver queen and the temporal defiler.By Lisnelen the Shalore Paradox Mage level 4
77th Pyre 122nd year of Ascendancy at 06:57 see stats
Log
Resting starts...
You are yanked out of this place!
Rested for 40 turns (stop reason: saving).
There is a teleportation circle to the surface here (press '' or right click to use).
You stride into this area without a second thought, while stifling a yawn. You feel your time might be better spent elsewhere.
Saving game...
Saving done.
Saving game...
Saving done.
Lore found: first mural painting
You can read all your collected lore in the game menu, by pressing Escape.
You don't see how to get there...
You don't see how to get there...
Ran for 3 turns (stop reason: interesting terrain).
Ran for 3 turns (stop reason: interesting terrain).
Ran for 2 turns (stop reason: dialog is displayed).
There is an item here: overpowered dwarven-steel torque of gale force [power 330] (19 cooldown)
Ran for 3 turns (stop reason: object seen).
You don't see how to get there...
You don't see how to get there...












































































































