Arc the level 7 Higher Archmage by Hellsight

Character

GameTales of Maj'Eyal: Age of Ascendancy 1.7.2
Addons
CampaignMaj'Eyal
ModeNightmare Adventure
SexMale
RaceHigher
ClassArchmage
Level / Exp7 / 35%
Sizemedium
Lifes / Deaths

Primary Stats

Strength11 (base 10)
Dexterity11 (base 10)
Constitution10 (base 10)
Magic31 (base 28)
Willpower22 (base 21)
Cunning19 (base 11)

Resources

Life141/141
Mana137/137
Healing Factor1
Regeneration0.25

Speed

Mental0%
Attack0%
Movement0%
Spell0%
Global+100%

Vision

Sight10
Lite2
See Stealth10
See Invisible10

Offense: Mainhand

Damage12
Accuracy5
Crit Chance5%
APR2
Speed1.00

Offense: Spell

Spellpower30
Crit Chance10%
Speed1

Offense: Mind

Mindpower26
Crit Chance4%
Speed1

Offense: Damage Bonus

Lightning+16%
Fire+16%
Acid+6%
Arcane+9%
Cold+6%
Nature+6%

Offense: Damage Penetration

Mind+5%

Defense: Base

Armour (hardiness)1 (30%)
Defense8
Ranged Defense8
Fatigue0
Physical Save7
Spell Save21
Mental Save19

Defense: Resistances

Darkness+ 13%( 70%)
Fire+ 21%( 70%)
Arcane+ 17%( 70%)
Mind+ 15%( 70%)
All+ 7%( 70%)

Defense: Immunities

Instadeath Resistance100%

Inscriptions (3/3)

Runes
Infusions
Runes

Class Talents

Spell / Arcane1.30
1/5
1/5
0/5
0/5
Spell / Phantasm1.30
0/5
0/5
0/5
0/5
Spell / Earth1.30
0/5
0/5
0/5
0/5
Spell / Fire1.30
1/5
0/5
0/5
0/5
Spell / Temporal1.30
1/5
1/5
0/5
0/5
Spell / Air1.30
5/5
2/5
0/5
0/5
Spell / Water1.30
0/5
0/5
0/5
0/5

Generic Talents

Spell / Aegis1.30
1/5
1/5
0/5
0/5
Race / Higher1.00
1/5
0/5
0/5
0/5
Spell / Divination1.30
0/5
0/5
0/5
0/5
Spell / Conveyance1.30
5/5
0/5
0/5
0/5

Effects

talent
talent

Quests

done
done
active
done

Equipment

On hands
On fingers
Around neck
In main hand
On head
Light source
Cloak
Main armor

Inventory

Achievements

Orbituary (Nightmare (Adventure) difficulty) Stabilized the Abashed Expanse to maintain it in orbit.
By Arc the Higher Archmage level 2
74th Pyre 122nd year of Ascendancy at 21:52
see stats

Log

Poison from Giant grey rat hits Arc for 15 nature damage.
Resting starts...

Rested for 1 turns (stop reason: taken damage).

Talent Lightning is ready to use.

Poison from Giant grey rat hits
Arc for 15 nature damage.
Resting starts...

Arc stops being poisoned.

Talent Chain Lightning is ready to use.
Talent Rune: Shielding is ready to use.
Rested for 21 turns (stop reason: all resources and life at maximum).


Arc picks up (a.):
movement infusion (speed 448%; cd 18).

Arc picks up (b.):
blink rune (range 3; phase 10; cd 15).

Arc picks up (d.):
shielding rune of the titan (absorb 116; dur 3; cd 18).

Arc picks up (a.):
healing infusion of the psychic (heal 85; cd 10).

Arc picks up (d.):
blink rune (range 4; phase 10; cd 13).

Arc picks up (c.):
movement infusion (speed 400%; cd 14).

Arc picks up (d.):
regeneration infusion (heal 60; 14 cd).

Arc picks up (e.):
wild infusion of the wizard (res 21%; mental; dur 4; cd 15).

Arc picks up (e.):
regeneration infusion of the warrior (heal 119; 16 cd).