











Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.5.10 |
| Addons | Ashes of Urh'Rok 1.5.0Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
Items Vault 1.5.0Donators/Buyers bonus! Embers of Rage 1.5.0Official Expansion!One year has passed since the one the Orcs call the "Scourge from the West" came and single-handedly crushed the Orc Prides of Grushnak, Vor, Gorbat, and Rak'Shor. The Allied Kingdoms, now linked by farportal to their distant, long-lost Sunwall allies, have helped them conquer most of Var'Eyal. The few remnants of the ravaged Prides are caged... but one Pride remains. Kruk Pride, isolated on an island, is the last orcish settlement that stands; they, too, face their impending doom. The Sunwall has blockaded the only exit point from the island, and now, the technologically advanced civilization of Steam Giants have come down from the mountains to take their homeland with machines and weaponry unlike anything else on Eyal. Kruk Pride has reverse-engineered their technology before; their only hope is to do it again and rise up against the Pride's foes. Features:
Possessor Bonus Class 1.5.4Donators/Buyers bonus! Forbidden Cults 1.5.9Official Expansion!Not all adventurers seek fortune, not all that defend the world have good deeds in mind. Forbidden Cults is a big expansion for Tales of Maj'Eyal to let you explore the horrors that lurk beneath the surface, to delve in long lost knowledge and lore and as usual to die a lot!
Both those classes use a new resource called Insanity that gradually makes you both more chaotic and powerful as it fills up.
|
| Campaign | Maj'Eyal |
| Mode | Normal Adventure |
| Sex | Female |
| Race | Krog |
| Class | Wyrmic |
| Level / Exp | 32 / 21% |
| Size | huge |
| Lifes / Deaths | Killed by The Shade at level 2 on the 76th Pyre 122nd year of Ascendancy at 22:30 2 / 4Killed by Voreda the ghoulking at level 21 on the 7th Decay 122nd year of Ascendancy at 18:39 Killed by Isaselaith the ogre mauler at level 24 on the 5th Allure 123rd year of Ascendancy at 12:06 Killed by Warmaster Gnarg at level 31 on the 65th Pyre 123rd year of Ascendancy at 22:13 |
| Antimagic | Follower |
Primary Stats
| Strength | 130 (base 60) |
| Dexterity | 39 (base 10) |
| Constitution | 67 (base 22) |
| Magic | 8 (base 10) |
| Willpower | 87 (base 50) |
| Cunning | 54 (base 16) |
Resources
| Life | 1259/1259 |
| Equilibrium | 45 |
| Healing Factor | 1.3607594936709 |
| Regeneration | 14.764240506329 |
Speed
| Mental | +12.02863780959% |
| Attack | +12.02863780959% |
| Movement | +34% |
| Spell | 0% |
| Global | +100% |
Vision
| Sight | 10 |
| Lite | 2 |
| Infravision | 4 |
Offense: Mainhand
| Damage | 204 |
| Accuracy | 58 |
| Crit Chance | 41% |
| APR | 11 |
| Speed | 0.89 |
Offense: Offhand
| Damage | 99 |
| Accuracy | 58 |
| Crit Chance | 49% |
| APR | 8 |
| Speed | 0.89 |
Offense: Spell
| Spellpower | 1.6 |
| Crit Chance | 14% |
| Speed | 1 |
Offense: Mind
| Mindpower | 79 |
| Crit Chance | 26% |
| Speed | 0.89262890235232 |
Offense: Damage Bonus
| Acid | +12% |
| Physical | +21% |
| Cold | +14% |
| All | 0% |
| Lightning | +27% |
| Darkness | +24% |
| Mind | +38% |
| Fire | +12% |
| Nature | +32% |
Offense: Damage Penetration
| Lightning | +6% |
| Acid | +16% |
| Darkness | +35% |
| Physical | +6% |
| Cold | +6% |
| Fire | +31% |
Defense: Base
| Armour (hardiness) | 127.41340872135 (66.666666666667%) |
| Defense | 47 |
| Ranged Defense | 47 |
| Fatigue | 0 |
| Physical Save | 81 |
| Spell Save | 63 |
| Mental Save | 67 |
Defense: Resistances
| Acid | + 35%( 70%) |
| Blight | + 60%( 70%) |
| Arcane | + 40%( 70%) |
| Cold | + 28%( 70%) |
| All | + 7%( 70%) |
| Mind | + 25%( 70%) |
| Lightning | + 70%( 70%) |
| Light | + 15%( 70%) |
| Temporal | + 35%( 70%) |
| Physical | + 42%( 70%) |
| Darkness | + 50%( 70%) |
| Fire | + 70%( 70%) |
| Nature | + 42%( 70%) |
Defense: Immunities
| Pinning Resistance | 10% |
| Disarm Resistance | 38% |
| Bleed Resistance | 10% |
| Confusion Resistance | 75% |
| Knockback Resistance | 76% |
| Stun Resistance | 72% |
| Instadeath Resistance | 100% |
| Blind Resistance | 50% |
Inscriptions (4/4)
| Infusions | Effective talent level: 1.0 Infusion: PrimalUse mode: Activated Range: melee/personal Cooldown: 18 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to cure yourself of one random magical, physical or mental effect and increase affinity for all damage by 16% (scales with Constitution) for 6 turns. Also removes cross-tier effects of the affected types for free. Its effects scale with your Constitution stat. |
| Infusions | Effective talent level: 1.0 Infusion: RegenerationUse mode: Activated Range: melee/personal Cooldown: 15 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to heal yourself for 737 life over 5 turns. Its effects scale with your Strength stat. |
| Infusions | Effective talent level: 1.0 Infusion: HealingUse mode: Activated Range: melee/personal Cooldown: 8 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to instantly heal yourself for 228 and cleanse 1 wound and 1 poison effect. Its effects scale with your Willpower stat. |
| Infusions | Effective talent level: 1.0 Infusion: HealingUse mode: Activated Range: melee/personal Cooldown: 9 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to instantly heal yourself for 186 and cleanse 1 wound and 1 poison effect. Its effects scale with your Constitution stat. |
Class Talents
| Wild-gift / Cold drake aspect | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Wild-gift / Sand drake aspect | 1.30 |
| 5/5 |
| 3/5 |
| 5/5 |
| 5/5 |
| Technique / Combat veteran | 1.00 |
| 1/5 |
| 5/5 |
| 1/5 |
| 0/5 |
| Wild-gift / Fire drake aspect | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Technique / Shield offense | 1.10 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Wild-gift / Higher draconic abilities | 1.30 |
| 5/5 |
| 5/5 |
| 5/5 |
| 1/5 |
| Wild-gift / Storm drake aspect | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Wild-gift / Venom drake aspect | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Technique / Two-handed assault | 1.10 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Generic Talents
| Wild-gift / Fungus | 1.20 |
| 1/5 |
| 1/5 |
| 1/5 |
| 1/5 |
| Technique / Combat training | 1.00 |
| 2/5 |
| 3/5 |
| 0/5 |
| 5/5 |
| 4/5 |
| 0/5 |
| Wild-gift / Call of the wild | 1.20 |
| 1/5 |
| 3/5 |
| 0/5 |
| 0/5 |
| Wild-gift / Harmony | 1.10 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Race / Krog | 1.20 |
| 1/5 |
| 1/5 |
| 1/5 |
| 1/5 |
| Wild-gift / Antimagic | 1.50 |
| 1/5 |
| 1/5 |
| 5/5 |
| 0/5 |
Prodigies
| 1/1 |
Effects
| talent | Wild Growth |
| talent | Antimagic Shield |
| beneficial effect | Parrying melee attacks: Has a 35% chance to deflect up to 29 damage from the next 1.8 attack(s). Parried attacks cannot crit. Parrying |
Quests
Deep in the Dreadfell you fought and destroyed the Master, a powerful vampire. A mysterious staffOn your way out of the Dreadfell you were ambushed by a band of orcs. They asked about the staff. | done |
Ungrol of Last Hope asked you to look for his wife's friend Celia, who has been reported missing. She frequently visits her late husband's mausoleum, in the graveyard near Last Hope. And now for a graveYou searched for Celia in the graveyard near Last Hope, and found a note. In it, Celia reveals that she has been conducting experiments in the dark arts, in an attempt to extend her life... also, she is pregnant. You have tracked Celia to her husband's mausoleum in the graveyard near Last Hope. It seems she has taken some liberties with the corpses there. You have laid Celia to rest, putting an end to her gruesome experiments. | done |
You have created a portal back to Maj'Eyal. You should try to talk to someone in Last Hope about establishing a link back. Back and there again | active |
Protector Myssil has requested that you go at once to the ruins on the eastern shores of the sea of Sash to rescue a party of Krogs taken by necromancers filth. Cleaning the trashSave our people and show the evildoers the wrongness of their way. Permanently. * You have killed the necromancers but not in time to save any of the captive Krogs. | failed |
You failed to protect the lone alchemist from death by forest wight. Escort: lone alchemist (level 7 of Dreadfell) | failed |
You successfully escorted the lost anorithil to the recall portal on level 1 of Dreadfell. Escort: lost anorithil (level 1 of Dreadfell)As a reward you improved talent Conversion (+1 level(s)). | done |
You successfully escorted the lost sun paladin to the recall portal on level 3 of Old Forest. Escort: lost sun paladin (level 3 of Old Forest)As a reward you improved Willpower by +2. | done |
You failed to protect the lost warrior from death by orc soldier. Escort: lost warrior (level 2 of Daikara) | failed |
You successfully escorted the lost warrior to the recall portal on level 2 of Dreadfell. Escort: lost warrior (level 2 of Dreadfell)As a reward you improved talent Vitality (+1 level(s)). | done |
You failed to protect the lost warrior from death by skeleton mage. Escort: lost warrior (level 6 of Dreadfell) | failed |
You successfully escorted the repented thief to the recall portal on level 3 of Trollmire. Escort: repented thief (level 3 of Trollmire)As a reward you improved talent Device Mastery (+1 level(s)). | done |
You failed to protect the temporal explorer from death by Tani. Escort: temporal explorer (level 2 of Trollmire) | failed |
You failed to protect the temporal explorer from death by elder vampire. Escort: temporal explorer (level 8 of Dreadfell) | failed |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You have explored the Old Forest and vanquished Wrathroot. * You have explored the Maze and vanquished the Minotaur. * You have explored the Sandworm Lair and vanquished their Queen. * You have explored the Daikara and vanquished the huge ice dragon that dwelled there. | done |
The elder in Last Hope sent you to the old Dwarven kingdom of Reknor, deep under the Iron Throne, to investigate the orc presence. Let's hunt some OrcFind out if they are in any way linked to the lost staff. But be careful -- even the Dwarves have not ventured in these old halls for many years. | done |
Explore the caves below the ruins of Kor'Pul and the Trollmire in search of treasure and glory! Of trolls and damp caves* You have explored the Trollmire and vanquished Shax the Troll. * You have explored the ruins of Kor'Pul and vanquished the Shade. | done |
You found notes from an explorer inside the Old Forest. He spoke about Sher'Tul ruins sunken below the surface of the lake of Nur, at the forest's center. Sher'Tul FortressWith one of the notes there was a small gem that looks like a key. * You used the key inside the ruins of Nur and found a way into the fortress of old. * The Weirdling Beast is dead, freeing the way into the fortress itself. * You have activated what seems to be a ... butler? with your rod of recall. * You have bound the transmogrification chest to the Fortress power system. * You have unlocked the hall of reflections. * You have upgraded your rod of recall to transport you to the fortress. * You have entered the exploratory farportal room and defeated the horror lurking there. You can now use the farportal. The fortress's current energy level is: 452. | active |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. * You have dispatched the elementals but the cloud lingers still. You must find a powerful ally to remove it. There are rumours of a secret town in the mountains, to the southwest. You could also check out the Ziguranth group that is supposed to fight magic. * You have learned the real threat comes from a rogue Archmage, a Tempest. You have been shown a secret entrance to his stronghold. | done |
You arrived through the farportal in a cave, probably in the Far East. Strange new worldUpon arrival you met an Elf and an orc fighting. You decided to side with the Elven lady. Fillarel told you to go to the southeast and meet with High Sun Paladin Aeryn. | done |
Various alchemists around Maj'Eyal are competing to gain entry into the great Brotherhood of Alchemists, and one or more have enlisted your aid. The Brotherhood of AlchemistsStire of Derth needs your help making an elixir of precision. He has given you some notes on the ingredients: * 'Needed: one multi-hued wyrm scale. If you think collecting one of these is hard, try liquefying one.' * You've found the needed hummerhorn wing. * You've found the needed honey tree root. Marus of Elvala needs your help making an elixir of mastery. He has given you some notes on the ingredients: * You've found the needed orc heart. * 'Needed: one vial of fire wyrm saliva. Keep this stuff well away from your campfire unless you want me to have to find a new, more alive adventurer.' * You've found the needed naga tongue. Agrimley the hermit needs your help making an elixir of serendipity. He has given you some notes on the ingredients: * You've found the needed ice ant stinger. * You've found the needed xorn fragment. * You've found the needed green worm. Ungrol of Last Hope needs your help making an elixir of foundations. He has given you some notes on the ingredients: * You've found the needed bloated horror heart. * You've found the needed black mamba head. * You've found the needed minotaur nose. | active |
You have been invited to join a group called the Ziguranth, dedicated to opposing magic. The Curse of Magic | done |
You have heard that near the Charred Scar, to the south, lies a ruined tower known as the Dreadfell. The Island of DreadThere are disturbing rumors of greater undead, and nobody who reached it ever returned. Perhaps you should explore it and find the truth, and the treasures, for yourself! | done |
You discovered a sect worshipping a demon named Kryl-Feijan in a crypt. The Sect of Kryl-FeijanThey were trying to bring it back into the world using a human sacrifice. You failed to protect her when escorting her out of the crypt. | failed |
You were asked to prove your worth as a fighter by a rogue, in order to participate in the arena The agent of the arena | done |
Investigate the bastions of the Pride. The many Prides of the Orcs* Rak'shor Pride, in the west of the southern desert. * Vor Pride, in the north east. * Grushnak Pride, near a small mountain range in the north west. * Gorbat Pride, in a mountain range in the southern desert. | active |
There must be a way to go into the far east from the lair of Golbug. Find it and explore the unknown far east, looking for clues. The wild wild east | done |
Zemekkys in the Gates of Morning can build a portal back to Maj'Eyal for you. There and back again* You have found a Blood-Runed Athame. * You have found the Resonating Diamond. | done |
You have found a slavers' compound and entered it. Till the Blood Runs ClearYou decided you cannot let slavers continue their dirty work and destroyed them! | done |
You heard a plea for help and decided to investigate... Trapped!Only to find yourself trapped inside an unknown tunnel complex. | done |
Equipment
| On feet | pair of hardened leather boots 'Anyzor' (16 def, 9 armour)Crafted by a master 2.00 Encumbrance. Type: armor / feet ; tier 3 When wielded/worn: Armour: +9 Defense: +16 (+6 eff.) Fatigue: +3% Changes resistances: +6% acid / +12% temporal / +6% lightning Spell save: +20 (+5 eff.) Mental save: +10 (+2 eff.) Confusion immunity: +10% Activating this item is instant. It can be used to activate talent Evasion, placing all other charms into a 27 cooldown : Effective talent level: 2.0 Power cost: 27 out of 30/30. Range: melee/personal Travel Speed: instantaneous Description: Your quick wit and reflexes allow you to anticipate attacks against you, granting you a 25% chance to evade melee and ranged attacks and 13 increased defense for 4 turns. The chance to evade and defense bonus increase with your Dexterity. A pair of boots made of leather. |
| On hands | Brawler's Blood (0 def, 17 armour)Requires: - Talent Heavy Armour Training Infused by nature Infused by arcane disrupting forces Crafted by a master 1.50 Encumbrance. [Random Unique] Type: armor / hands ; tier 5 When wielded/worn: Accuracy: +4 (+1 eff.) Armour penetration: +2 Armour: +17 Damage (Melee): 15 cold / 15 physical Changes stats: +5 Str / +5 Wil / +5 Con Changes resistances: +1% physical / +20% darkness / +20% blight / +10% cold / +16% arcane Changes resistances penetration: +15% fire Changes damage: +9% physical / +6% nature / +11% cold Damage affinity(heal): +13% nature Talent masteries: +0.20 Technique / Grappling +0.20 Wild-gift / Antimagic Physical save: +9 (+2 eff.) Spell save: +19 (+5 eff.) Disarm immunity: +38% Metal gloves protecting the hands up to the middle of the lower arm. |
| On head | Rothunt (0 def, 11 armour)Requires: - Talent Heavy Armour Training Infused by nature Crafted by a master 3.00 Encumbrance. [Random Unique] Type: armor / head ; tier 5 When wielded/worn: Physical power: +11 (+3 eff.) Armour: +11 Fatigue: +5% Damage when hit (Melee): 8 nature Changes stats: +22 Str / +9 Dex / +13 Wil Changes resistances: +9% acid / +15% physical / +5% arcane / +15% lightning Changes resistances penetration: +10% acid Changes damage: +6% nature Physical save: +12 (+3 eff.) Spell save: +9 (+2 eff.) Mental save: +14 (+3 eff.) Light radius: +2 Infravision radius: +4 A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
| Tool | elven-wood totem of thorny skin 'Ulfyreblek' [power 53] (18 cooldown)Infused by nature 2.00 Encumbrance. Type: charm / totem ; tier 4 When wielded/worn: Changes resistances: +15% lightning Changes damage: +9% physical Disease immunity: +10% Pinning immunity: +10% Stun/Freeze immunity: +10% It can be used to harden the skin for 7 turns increasing armour by 53 and armour hardiness by 60%, putting all charms on cooldown for 18 turns. Natural totems are made by powerful wilders to store nature power. |
| On fingers | WarpathInfused by nature Crafted by a master 0.10 Encumbrance. [Random Unique] Type: jewelry / ring ; tier 5 When wielded/worn: Accuracy: +14 (+4 eff.) Armour: +20 Defense: +14 (+5 eff.) Effects on melee hit: * 23 arcane resource burn * 35% chance to daze at end of turn Changes stats: +10 Str / +5 Con Changes resistances: +36% lightning / +6% fire / +3% light / +6% darkness Changes damage: +21% lightning / +6% mind Spell save: +16 (+4 eff.) Maximum stamina: +37.00 Movement speed: +24% Activating this item is instant. It can be used to activate talent Blinding Speed, placing all other charms into a 36 cooldown : Effective talent level: 4.0 Power cost: 36 out of 40/40. Range: melee/personal Travel Speed: instantaneous Description: Through rigorous training, you have learned to focus your actions for a short while, increasing your speed by 38% for 5 turns. Rings can have magical properties. |
| On fingers | SilkCrafted by a master Infused by psionic forces 0.10 Encumbrance. [Random Unique] Type: jewelry / ring ; tier 5 When wielded/worn: Accuracy: +13 (+4 eff.) Armour: +21 Effects on melee hit: * Slows global speed by 35% Changes stats: +7 Str / +12 Dex / +8 Wil / +18 Cun Changes resistances: +20% mind Changes damage: +32% mind Physical save: +30 (+6 eff.) Maximum life: +20.00 Mindpower: +11 (+2 eff.) Rings can have magical properties. |
| Around waist | SnakeskinInfused by nature 1.00 Encumbrance. [Random Unique] Type: armor / belt ; tier 5 When wielded/worn: Physical power: +14 (+3 eff.) Effects on melee hit: * 10 arcane resource burn Changes stats: +6 Str / +12 Con Changes resistances: +9% acid / +18% temporal / +22% fire / +12% cold / +25% lightning Changes damage: +3% lightning Critical mult.: +10.00% Physical save: +14 (+3 eff.) Mental save: +15 (+3 eff.) Equilibrium when hit: +0.04 Mindpower: +10 (+2 eff.) Size category: +1 A belt that goes around your waist. |
| In main hand | Perseverance (43-60.2 power, 9 apr)Requires: - Willpower 24 - Strength 24 Infused by arcane disrupting forces 3.00 Encumbrance. [Unique] Type: weapon / longsword ; tier 3 It is part of a set of items. It is said perseverance comes hand in hand with dedication. The set is complete. Base power: 43.0 - 60.2 Uses stats: 60% Wil, 90% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.4% crit.pwr / acc Armour Penetration: +9 Crit. chance: +12.0% Attack speed: 100% On weapon crit: * restore 7 stamina and equilibrium Damage (Melee): +15 manaburn arcane When wielded/worn: Talent mastery: +0.10 Race / Krog Spell save: +18 (+4 eff.) Mental save: +15 (+3 eff.) Confusion immunity: +30% Stun/Freeze immunity: +10% It can be used to activate talent Whirlwind (costing 18 power out of 20/20) : Effective talent level: 2.0 Power cost: 18 out of 20/20. Range: 2 Travel Speed: 2000% of base Description: You quickly move up to 2 tiles to arrive adjacent to a target location you can see, leaping around or over anyone in your way. During your movement, you attack all foes within one grid of your path with both weapons for 91% weapon damage, causing those struck to bleed for 50% of the damage dealt over 5 turns. It is said that the preferred weapons of the krog is a mace in one hand and a sword in the other. One hand to spread the message of the Zigurath, the other to see that message through to the end. The sword symbolizes the krogs committment to their task of fighting against the forces of the arcane. With each slash the krog would endevor to continue, until at last their opponents would fall. This item has been sent to the Item's Vault. |
| Main armor | Armour++ (5 def, 43 armour)Requires: - Strength 48 - Talent Heavy Armour Training Infused by arcane disrupting forces Crafted by a master 14.00 Encumbrance. [Random Unique] Type: armor / heavy ; tier 5 When wielded/worn: Physical power: +10 (+2 eff.) Armour: +43 Defense: +5 (+2 eff.) Fatigue: +6% Changes stats: +1 Wil Changes resistances: +17% blight / +10% physical / +17% nature Changes damage: +9% acid Reduced damage from: +15% Unnatural Physical save: +33 (+7 eff.) Spell save: +9 (+2 eff.) Maximum life: +10.00 A suit of armour made of mail. |
| In off hand | Dedication (43-60.2 power, 6 apr)Requires: - Strength 24 - Cunning 24 Infused by arcane disrupting forces 3.00 Encumbrance. [Unique] Type: weapon / mace ; tier 3 It is part of a set of items. It is said perseverance comes hand in hand with dedication. The set is complete. Base power: 43.0 - 60.2 Uses stats: 40% Wil, 20% Cun, 90% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.1% dam / acc Armour Penetration: +6 Crit. chance: +20.0% Attack speed: 100% Burst (radius 2) on crit: +50 manaburn arcane When wielded/worn: Changes resistances: +15% arcane / +20% blight Talent mastery: +0.10 Race / Krog Talent granted: +2 Dual Weapon Defense Mental save: +15 (+3 eff.) It is said that the preferred weapons of the krog is a mace in one hand and a sword in the other. One hand to spread the message of the Zigurath, the other to see that message through to the end. The mace symbolizes the krogs willingness to endure until the final blow is struck against the arcane. Commonly the mace would be used to batter a mage senseless, thus preventing them from being able to cast their spells. This item has been sent to the Item's Vault. |
| Cloak | Tani's Cowl (18 def, 0 armour)Crafted by a master 2.00 Encumbrance. [Random Unique] Type: armor / cloak ; tier 5 When wielded/worn: Physical crit. chance: +4.0% Physical power: +4 (+1 eff.) Defense: +18 (+6 eff.) Fatigue: -7% Changes stats: +7 Str / +5 Con Changes resistances: +2% physical / +21% darkness / +6% nature Changes resistances penetration: +20% darkness Changes damage: +24% darkness Stealth bonus: +25 Physical save: +26 (+5 eff.) Blindness immunity: +20% Cut immunity: +10% Knockback immunity: +20% Maximum life: +110.00 A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. This object's appearance was changed to Yeti-fur Cloak. |
| Around neck | Zigur's HopeInfused by nature Crafted by a master Infused by psionic forces 0.10 Encumbrance. [Random Unique] Type: jewelry / amulet ; tier 5 When wielded/worn: Fatigue: -9% Damage when hit (Melee): 12 darkness Changes stats: +10 Str / +9 Dex / +6 Wil / +10 Cun / +16 Con Changes resistances: +6% acid / +9% fire / +6% light Changes resistances penetration: +15% darkness / +10% fire Changes damage: +9% fire Physical save: +16 (+3 eff.) Mental save: +15 (+3 eff.) Confusion immunity: +25% Life regen: +3.10 Stamina each turn: +1.50 Maximum life: +72.00 Mindpower: +15 (+3 eff.) Movement speed: +10% Amulets can have magical properties. |
Inventory
heroism infusion (+6 for 11 turns, die at -431)Infused by nature 0.10 Encumbrance. Type: scroll / infusion ; tier 3 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 21 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to increase three of your primary stats by 6 for 11 turns. While Heroism is active, you will only die when reaching -431 life. It will always increase your three highest stats. If your life is below 0 when this effect wears off it will be set to 1. It can be used to inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand ability. |
Everpyre Blade (38-53.2 power, 10 apr)Requires: - Strength 40 Infused by nature Crafted by a master 3.00 Encumbrance. [Unique] Type: weapon / longsword ; tier 4 Base power: 38.0 - 53.2 Uses stats: 40% Wil, 100% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.4% crit.pwr / acc Armour Penetration: +10 Crit. chance: +18.0% Attack speed: 100% Damage conversion: 50% fire When wielded/worn: Changes stats: +7 Str / +7 Wil Changes resistances: +10% nature / +15% fire Changes resistances penetration: +15% fire Changes damage: +20% fire It can be used to activate talent Fire Breath (costing 23 power out of 25/25) : Effective talent level: 2.6 Power cost: 23 out of 25/25. Range: melee/personal Travel Speed: instantaneous Is: a nature gift and a mind power Description: You breathe fire in a frontal cone of radius 6. Any target caught in the area will take 377.20 fire damage over 3 turns, and has a 25% chance of being Flameshocked for 3 turns, stunning them. The damage will increase with your Strength, and the critical chance is based on your Mental crit rate. Each point in fire drake talents also increases your fire resistance by 1%. This ornate blade is carved from the wood of a tree said to burn eternally. Its hilt is encrusted with gems, suggesting it once belonged to a figure of considerable status. The flames seem to bend to the will of the sword's holder. |
radiant dwarven-steel mail armour of the deep (3 def, 12 armour)Requires: - Strength 28 - Talent Heavy Armour Training Infused by nature 14.00 Encumbrance. Type: armor / heavy ; tier 3 When wielded/worn: Armour: +12 Defense: +3 (+1 eff.) Fatigue: +16% Damage when hit (Melee): 8 light Changes stats: +3 Wil Changes resistances: +10% blight / +6% cold / +14% darkness / +9% acid Allows you to breathe in: water Light radius: +1 A suit of armour made of mail. |
Unrador the Forestglamour (dig speed 6 turns)Powered by arcane forces Infused by psionic forces 3.00 Encumbrance. [Random Unique] Type: tool / digger ; tier 3 When wielded/worn: Changes stats: +2 Str Changes resistances: +9% cold Changes damage: +12% fire / +16% mind / +9% nature Mental save: +17 (+4 eff.) Poison immunity: +15% Lowers spell cool-downs by: 10% When carried: Talent granted: +1 Dig Allows you to dig a wall, remove a tree, create ways. |
jade0.00 Encumbrance. Type: gem / green ; tier 4 When wielded/worn: Armour: +4 Changes resistances: +4% all When used to imbue an object: Armour: +4 Changes resistances: +4% all Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
3 turquoise0.00 Encumbrance. Type: gem / green ; tier 4 When wielded/worn: See stealth: +10 See invisible: +10 When used to imbue an object: See stealth: +10 See invisible: +10 Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
Orb of Many WaysPowered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb It can be used to activate a portal, costing 9 power out of 30/30. The orb projects images of distant places, some that seem to be not of this world, switching rapidly. If used near a portal it could probably activate it. |
Scrying OrbPowered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: This orb will automatically identify items you find. |
Rod of Recall (1/2)Powered by unknown forces 2.00 Encumbrance. [Plot Item] Type: charm / rod It can be used to recall the user to the worldmap after 40 turns, costing 182 power out of 350/400. This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
Transmogrification ChestPowered by unknown forces 2.00 Encumbrance. [Plot Item] Type: chest / sher'tul When carried: It can be used to transmogrify all the items in your chest at once (also done automatically when you change level), costing 0 power out of 1000/1000. This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
dragonbone totem of healing 'Umbraimmortal' [power 195] (18 cooldown)Infused by nature 2.00 Encumbrance. [Random Unique] Type: charm / totem ; tier 5 When wielded/worn: Armour: +2 Defense: +6 (+2 eff.) Ranged Defense: +6 (+2 eff.) Changes resistances: +6% nature Maximum wards: +5 acid / +4 nature / +5 light Changes resistances penetration: +10% darkness Talents cooldown: Invoke Tentacle (+5 turn) Lay Web (-1 turn) Talents granted: +1 Invoke Tentacle +1 Ward +4 Lay Web Physical save: +12 (+3 eff.) Cut immunity: +5% Silence immunity: +10% Confusion immunity: +10% It can be used to heal a target within range 9 (based on Willpower) for 195, putting all charms on cooldown for 18 turns. Natural totems are made by powerful wilders to store nature power. |
Achievements
A dangerous secret
Found the mysterious staff and told Last Hope about it.By Tani the Krog Wyrmic level 26
31st Regrowth 123rd year of Ascendancy at 20:08 see stats
A different point of view
Learned the five chapters of Orc history through loremaster Hadak's tales.By Tani the Krog Wyrmic level 15
6th Haze 122nd year of Ascendancy at 20:46 see stats
Against all odds
Killed Ukruk in the ambush.By Tani the Krog Wyrmic level 24
1st Allure 123rd year of Ascendancy at 17:48 see stats
Antimagic!
Completed antimagic training in the Ziguranth camp.By Tani the Krog Wyrmic level 15
13rd Haze 122nd year of Ascendancy at 21:53 see stats
Brave new world
Went to the Far East and took part in the war.By Tani the Krog Wyrmic level 30
29th Pyre 123rd year of Ascendancy at 08:40 see stats
Can you bear it? So much bearness!
Killed Borius in the Bearscape.By Tani the Krog Wyrmic level 18
67th Haze 122nd year of Ascendancy at 07:46 see stats
Destroyer's bane
Killed Golbug the Destroyer.By Tani the Krog Wyrmic level 29
26th Pyre 123rd year of Ascendancy at 01:22 see stats
Dragon's Greed
Amassed 8000 gold pieces.By Tani the Krog Wyrmic level 8
10th Mirth 122nd year of Ascendancy at 23:12 see stats
Exterminator
Killed 1000 creatures.By Tani the Krog Wyrmic level 18
66th Haze 122nd year of Ascendancy at 05:48 see stats
Eye of the storm
Freed Derth from the onslaught of the mad Tempest, Urkis.By Tani the Krog Wyrmic level 25
7th Regrowth 123rd year of Ascendancy at 17:47 see stats
Home sweet home
Dispatched the Weirdling Beast and took possession of Yiilkgur, the Sher'Tul Fortress for your own usage.By Tani the Krog Wyrmic level 15
6th Haze 122nd year of Ascendancy at 10:00 see stats
Is that how it feels to be an escort quest?!
Got saved from death in the Godfeaster by Malyu and managed to escape.By Tani the Krog Wyrmic level 32
9th Mirth 123rd year of Ascendancy at 16:12 see stats
Level 10
Got a character to level 10.By Tani the Krog Wyrmic level 10
56th Dusk 122nd year of Ascendancy at 22:07 see stats
Level 20
Got a character to level 20.By Tani the Krog Wyrmic level 20
2nd Decay 122nd year of Ascendancy at 16:09 see stats
Level 30
Got a character to level 30.By Tani the Krog Wyrmic level 30
26th Pyre 123rd year of Ascendancy at 01:22 see stats
Merry wintertide!
Finish the Santascape event and free the little helper elves.By Tani the Krog Wyrmic level 16
38th Haze 122nd year of Ascendancy at 01:37 see stats
Rescuer of the lost
Rescued the merchant from the assassin lord.By Tani the Krog Wyrmic level 11
73rd Dusk 122nd year of Ascendancy at 18:08 see stats
Size matters
Did over 600 damage in one attack.By Tani the Krog Wyrmic level 30
37th Pyre 123rd year of Ascendancy at 17:17 see stats
Sliders
Activated a portal using the Orb of Many Ways.By Tani the Krog Wyrmic level 30
26th Pyre 123rd year of Ascendancy at 03:10 see stats
Tales of the Spellblaze
Learned the eight chapters of the Spellblaze Chronicles.By Tani the Krog Wyrmic level 8
2nd Flare 122nd year of Ascendancy at 02:16 see stats
The Arena
Unlocked Arena mode.By Tani the Krog Wyrmic level 8
1st Summertide 122nd year of Ascendancy at 03:51 see stats
The Legend of Garkul
Learned the five chapters of the Legend of Garkul.By Tani the Krog Wyrmic level 15
6th Haze 122nd year of Ascendancy at 20:46 see stats
The Right thing to do
Did the righteous thing in the ring of blood and disposed of the Blood Master.By Tani the Krog Wyrmic level 15
17th Haze 122nd year of Ascendancy at 16:11 see stats
There and back again
Opened a portal to Maj'Eyal from the Far East.By Tani the Krog Wyrmic level 31
5th Mirth 123rd year of Ascendancy at 03:29 see stats
Treasure Hoarder
Amassed 3000 gold pieces.By Tani the Krog Wyrmic level 8
10th Mirth 122nd year of Ascendancy at 23:12 see stats
Treasure Hunter
Amassed 1000 gold pieces.By Tani the Krog Wyrmic level 8
10th Mirth 122nd year of Ascendancy at 23:12 see stats
Vampire crusher
Destroyed the Master in its lair of the Dreadfell.By Tani the Krog Wyrmic level 22
2nd Wintertide 123rd year of Ascendancy at 21:46 see stats
Log
There is an item here: Shield Support
There is an item here: Combat Techniques
There is an item here: gold amulet of mastery (0.27 Wild-gift / Fungus)
There is an item here: Scorchhunter
There is an item here: Hettyhad
There is an item here: restful copper amulet
There is an item here: The Black Core
There is an item here: Lisoda
There is an item here: Fireslice the stralite ring
There is an item here: Chill of the Grave
There is an item here: Agile
There is an item here: painweaver's gold ring of tenacity
There is an item here: Nightsong
There is an item here: Splendoursteel
There is an item here: titan's stralite ring of lightning (+20%)
There is an item here: The Black Ring
There is an item here: Vargh Redemption
There is an item here: Liselramina (10 def, 2 armour, 50.5-60.6 power, 136 block)
There is an item here: Black Mesh (8 def, 2 armour, 40-48 power, 120 block)
There is an item here: Fire Dragon Shield (16 def, 9 armour, 58-69.6 power, 220 block)
There is an item here: Shoes of Moving Slowly (0 def, 0 armour)
There is an item here: pair of iron boots of speed (0 def, 3 armour)
There is an item here: Eye of the Dreaming One
Tani deactivates Antimagic Shield.
Tani deactivates Wild Growth.


























































































