CoAr the level 21 Cornac Archer by Paracorn

Character

GameTales of Maj'Eyal: Age of Ascendancy 1.6.7
Addons
CampaignMaj'Eyal
ModeInsane Roguelike
SexFemale
RaceCornac
ClassArcher
Level / Exp21 / 4%
Sizemedium
Lifes / Deaths

Primary Stats

Strength18 (base 18)
Dexterity55 (base 47)
Constitution15 (base 10)
Magic33 (base 29)
Willpower13 (base 10)
Cunning20 (base 12)

Resources

Life478/478
Stamina108/108
Healing Factor1.1505405405405
Regeneration9.6070135135132

Speed

Mental0%
Attack0%
Movement+10%
Spell0%
Global+100%

Vision

Sight12
Lite10
Infravision5
See Stealth7
See Invisible5

Offense: Mainhand

Damage66
Accuracy68
Crit Chance10%
APR12
Speed0.95

Offense: Spell

Spellpower28
Crit Chance4%
Speed1

Offense: Mind

Mindpower17
Crit Chance4%
Speed1

Offense: Damage Bonus

Lightning+12%
Light+10%
Physical+8%
Arcane+12%
Fire+12%
Acid+9%

Offense: Damage Penetration

Lightning+5%
Cold+5%
Darkness+5%

Defense: Base

Armour (hardiness)19 (49.309173272933%)
Defense53
Ranged Defense53
Fatigue0
Physical Save25
Spell Save19
Mental Save22

Defense: Resistances

Acid+ 18%( 70%)
Blight+ 6%( 70%)
Arcane+ 12%( 70%)
Cold+ 6%( 70%)
All 0%( 70%)
Lightning+ 30%( 70%)
Temporal+ 6%( 70%)
Physical+ 5%( 70%)
Darkness+ 10%( 70%)
Fire+ 9%( 70%)
Nature+ 12%( 70%)

Defense: Immunities

Confusion Resistance30%
Knockback Resistance40%
Instadeath Resistance100%
Blind Resistance30%

Inscriptions (4/4)

Runes
Runes
Infusions
Infusions

Class Talents

Technique / Archery prowess1.30
1/5
1/5
4/5
1/5
Technique / Combat techniques1.00
0/5
0/5
0/5
0/5
Technique / Sniper1.30
3/5
2/5
2/5
0/5
Technique / Combat veteran1.00
0/5
0/5
0/5
0/5
Technique / Archery training1.30
1/5
1/5
0/5
0/5
Technique / Reflexes1.30
1/5
2/5
2/5
2/5
Technique / Marksmanship1.30
4/5
1/5
0/5
0/5

Generic Talents

Cunning / Survival1.00
0/5
0/5
0/5
0/5
Technique / Combat training1.30
0/5
1/5
2/5
3/5
0/5
0/5
Technique / Mobility1.00
3/5
1/5
3/5
5/5

Effects

talent
talent
talent
talent
beneficial effect

Quests

done
done
done
done
active
done
active
active
done
done
done

Equipment

On feet
Quiver
Light source
On head
Tool
On fingers
On fingers
Around waist
In main hand
On hands
Main armor
Cloak
Around neck

Inventory

Achievements

Curse Lifter (Insane (Roguelike) difficulty) Killed Ben Cruthdar the Cursed.
By CoAr the Cornac Archer level 10
7th Flare 122nd year of Ascendancy at 23:04
see stats
Level 10 (Insane (Roguelike) difficulty) Got a character to level 10.
By CoAr the Cornac Archer level 10
4th Mirth 122nd year of Ascendancy at 13:37
see stats
Level 20 (Insane (Roguelike) difficulty) Got a character to level 20.
By CoAr the Cornac Archer level 20
68th Dusk 122nd year of Ascendancy at 03:27
see stats
Poisonous (Insane (Roguelike) difficulty) Sided with the assassin lord.
By CoAr the Cornac Archer level 18
42nd Dusk 122nd year of Ascendancy at 05:49
see stats
The Arena (Insane (Roguelike) difficulty) Unlocked Arena mode.
By CoAr the Cornac Archer level 9
3rd Mirth 122nd year of Ascendancy at 16:23
see stats
The secret city (Insane (Roguelike) difficulty) Discovered the truth about mages.
By CoAr the Cornac Archer level 16
26th Dusk 122nd year of Ascendancy at 00:41
see stats
Treasure Hunter (Insane (Roguelike) difficulty) Amassed 1000 gold pieces.
By CoAr the Cornac Archer level 16
22nd Dusk 122nd year of Ascendancy at 04:14
see stats

Log

CoAr's Shoot performs a ranged critical strike against Red jelly!
Red jelly is stunned!

CoAr's Shoot hits Red jelly for
170 physical, 13 lightning, 16 fire, 18 lightning, 13 fire (231 total damage).

CoAr shoots!
The unstable sand tunnel collapses!

CoAr's Shoot hits Red jelly for
98 physical damage.
CoAr's Shoot killed Red jelly!
CoAr activates
Concealment.

Talent Steady Shot is ready to use.
You pickup 0.55 gold pieces.

The unstable sand tunnel collapses!


CoAr picks up (J.):
radiant hardened leather gloves (0 def, 2 armour).
The unstable sand tunnel collapses!


CoAr picks up (Q.):
bladed dwarven-steel helm of dexterity (+5) (0 def, 4 armour).
The unstable sand tunnel collapses!


The unstable sand tunnel collapses!


Resting starts...

Rested for 0 turns (stop reason: all resources and life at maximum).

Resting starts...

Rested for 0 turns (stop reason: all resources and life at maximum).

CoAr deactivates
Aim.
CoAr deactivates
Concealment.
CoAr deactivates
Intuitive Shots.
CoAr deactivates
Trained Reactions.