









Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.7.4 |
| Addons | Elkan's Infinite Dungeon Tweaks And Zlefin's Fixes 1.7.4Infinite Dungeon challenges occur on every level after the first. Rewards are tweaked to be a little more generous, and character advancement after level 50 does not slow down until after level 1000 instead, this version disbles mirror matches. (From Elkan) The Adventurer 1.7.4Allows adventurers to use talent trees from every classes and races, including those from addons. Wanderer pick 1 in 3 talent choice (fork) 1.7.4Make wanderer now choose one in three random talent trees instead. This is a modified version of Starsapphire's "Wanderer 3 in 1"( https://te4.org/games/addons/tome/wanderer_3in1 ) with a few tweaks. Only the first choice is seeded, the other two are random. (no longer the case since v1.0.3) -1.0.1 : -1.0.2 : -1.0.3 : Amazingly Generous Levels 1.7.4Is amazingly generous with talents, types and stat points for each level gained. + 5 to MaxHP per level. (Double at level 2) 4 stat points per level. (5 at level 2) Adventuring Party 1.7.4Tired of being alone on your adventures? Tired of being an archmage with no one to give that unique battleaxe to? Tired of having no one to use your healing spells on? Tire no more, for now you can create fully controllable additional party members to join you on your adventures, each as capable as your leader. Included is a sustainable talent to control each party member as their turn comes up to allow fully tactical combat when things get rough. -Grants the ability to add any number of additional members to your party each with their own race and class, allowing you to take on higher difficulties. -!Due to how alchemists are designed, you will not be able to take direct control of their golems if the alchemist is not your main character, but should still function correctly elsewise. For a list of changes, please see the change notes on steam or by reading the int.lua file included in each downloadable version. Possessor Bonus Class 1.7.4Donators/Buyers bonus! Tome of Infinite Knowledge 1.7.6Addon adds book that lets you learn talents. Should work in any campaign with any character. 1.1.0 - book is now in quest tab and you can choose who receives talents if you have party members (like escort rewards). My first ever addon so things can be broken. Infinite Dungeon Improved Campaign 1.7.4Get a challenge on every level, but the rewards are a little smaller to compensate (less stat points). Random artifact challenges eliminated. |
| Campaign | Infinite |
| Mode | Normal Roguelike |
| Sex | Male |
| Race | Ogre |
| Class | Adventurer |
| Level / Exp | 9 / 0% |
| Size | big |
| Lifes / Deaths | no deaths recorded 2 / 0 |
Primary Stats
| Strength | 55 (base 33) |
| Dexterity | 52 (base 33) |
| Constitution | 34 (base 33) |
| Magic | 35 (base 33) |
| Willpower | 37 (base 33) |
| Cunning | 42 (base 33) |
Resources
| Paradox | 262 |
| Mana | 168/168 |
| Psi | 117/117 |
| Vim | 0/87 |
| Life | 533/536 |
| Positive | 54/54 |
| Stamina | 152/152 |
| Hate | 10/100 |
| Healing Factor | 0.735336564623 |
| Regeneration | 0.18383414115575 |
Speed
| Mental | 0% |
| Attack | 0% |
| Movement | +28% |
| Spell | 0% |
| Global | +100% |
Vision
| Sight | 10 |
| Lite | 4 |
Offense: Mainhand
| Damage | 73 |
| Accuracy | 52 |
| Crit Chance | 19% |
| APR | 3 |
| Speed | 1.00 |
Offense: Spell
| Spellpower | 51 |
| Crit Chance | 20% |
| Speed | 1 |
Offense: Mind
| Mindpower | 31 |
| Crit Chance | 11% |
| Speed | 1 |
Offense: Damage Bonus
| Lightning | +7% |
| Light | +3% |
| Physical | +3% |
| Fire | +11% |
| All | 0% |
Offense: Damage Penetration
| Cold | +9% |
| Lightning | +7% |
Defense: Base
| Armour (hardiness) | 41.254274093935 (100%) |
| Defense | 33 |
| Ranged Defense | 39 |
| Fatigue | 0 |
| Physical Save | 25 |
| Spell Save | 30 |
| Mental Save | 50 |
Defense: Resistances
| Acid | + 25%( 70%) |
| Light | + 16%( 70%) |
| Temporal | + 19%( 70%) |
| Blight | + 13%( 70%) |
| Arcane | + 34%( 70%) |
| Mind | + 13%( 70%) |
| All | + 10%( 70%) |
Defense: Immunities
| Pinning Resistance | 63% |
| Confusion Resistance | 61% |
| Fear Resistance | 61% |
| Stun Resistance | 81% |
| Instadeath Resistance | 100% |
| Knockback Resistance | 100% |
Inscriptions (3/3)
| Runes | Effective talent level: 1.0 Rune: ShieldingUse mode: Activated Range: melee/personal Cooldown: 14 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to create a protective shield absorbing at most 100 damage for 5 turns. |
| Runes | Effective talent level: 1.0 Rune: Shatter AfflictionsUse mode: Activated Range: melee/personal Cooldown: 18 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to instantly dissipate the energy of your ailments, cleansing all cross tier effects and 1 physical, mental, and magical effect. You use the dissipated energy to create a shield lasting 3 turns and blocking 50 damage per debuff cleansed (not counting cross-tier ones). If there were only cross-tier effects to cleanse, no shield is created and the rune goes on a 75% reduced cooldown. |
| Runes | Effective talent level: 1.0 Rune: BlinkUse mode: Activated Range: 3 Cooldown: 16 Travel Speed: instantaneous Usage Speed: Spell (100% of a turn) Is: a spell Description: Activate the rune to teleport up to 3 spaces within line of sight. Afterwards you stay out of phase for 3 turns. In this state all new negative status effects duration is reduced by 15%, your defense is increased by 15 and all your resistances by 15%. |
Class Talents
| Corruption / Scourge | 2.20 |
| 5/5 |
| 5/5 |
| 2/5 |
| 0/5 |
| Cursed / Rampage | 2.20 |
| 5/5 |
| 5/5 |
| 2/5 |
| 0/5 |
| Spell / Air | 2.20 |
| 5/5 |
| 5/5 |
| 1/5 |
| 0/5 |
| Spell / Enhancement | 2.00 |
| 5/5 |
| 5/5 |
| 2/5 |
| 0/5 |
| Cunning / Poisons | 2.00 |
| 5/5 |
| 5/5 |
| 2/5 |
| 0/5 |
| Technique / Magical combat | 2.00 |
| 5/5 |
| 5/5 |
| 2/5 |
| 0/5 |
| Technique / Two-handed assault | 2.00 |
| 5/5 |
| 5/5 |
| 2/5 |
| 0/5 |
| Corruption / Reaving combat | 2.20 |
| 5/5 |
| 5/5 |
| 2/5 |
| 0/5 |
| Chronomancy / Temporal Combat | 2.00 |
| 5/5 |
| 5/5 |
| 2/5 |
| 0/5 |
| Spell / Fire | 2.20 |
| 5/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Corruption / Sanguisuge | 2.00 |
| 5/5 |
| 5/5 |
| 2/5 |
| 0/5 |
| Spell / Arcane | 2.00 |
| 5/5 |
| 5/5 |
| 1/5 |
| 0/5 |
| Psionic / Psi-fighting | 2.00 |
| 5/5 |
| 5/5 |
| 0/5 |
| 0/5 |
Generic Talents
| Cursed / Cursed form | 2.20 |
| 5/5 |
| 5/5 |
| 1/5 |
| 0/5 |
| Celestial / Light | 2.00 |
| 5/5 |
| 5/5 |
| 2/5 |
| 0/5 |
| Adventure / Partner | 1.00 |
| 1/11 |
| 1/30 |
| 1/3 |
| 1/2 |
| 1/2 |
| 1/2 |
| Spell / Stone alchemy | 2.00 |
| 5/5 |
| 5/5 |
| 0/5 |
| 0/5 |
| Race / Ogre | 2.00 |
| 5/5 |
| 2/5 |
| 0/5 |
| 0/5 |
| Technique / Combat training | 2.00 |
| 2/5 |
| 5/5 |
| 5/5 |
| 3/5 |
| 5/5 |
| 0/5 |
| Celestial / Chants | 2.20 |
| 5/5 |
| 1/5 |
| 1/5 |
| 0/5 |
| Cunning / Scoundrel | 2.00 |
| 5/5 |
| 5/5 |
| 1/5 |
| 0/5 |
| Psionic / Finer energy manipulations | 2.00 |
| 5/5 |
| 5/5 |
| 1/5 |
| 0/5 |
Effects
| talent | Arcane Feed |
| talent | Insidious Poison |
| talent | Arcane Combat |
| talent | Chant of Fortitude |
| talent | Adventure Friendly Fire Disabler |
| talent | Numbing Poison |
| talent | Fiery Hands |
| talent | Weapon Folding |
| talent | Apply Poison |
| talent | Augmentation |
| talent | Feather Wind |
| talent | Arcane Power |
| talent | Shock Hands |
| talent | Ruin |
| talent | Absorb Life |
| talent | Beyond the Flesh |
Quests
Equipment
| Psionic focus | stormbringer's iron greatsword (Corpses) (15-24 power, 1 apr)Requires: - Strength 11 Infused by nature 3.00 Encumbrance. Type: weapon / greatsword ; tier 1 Base power: 15.0 - 24.0 Uses stat: 72% Wil Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.4% crit mult (max 40%) Armour Penetration: +1 Crit. chance: +2.5% Attack speed: 100% Damage (radius 2) on crit: +9 lightning / +9 cold When wielded/worn: Changes resistances penetration: +7% lightning / +9% cold Movement speed: +28% Massive two-handed swords. |
| On hands | rough leather gloves (0 def, 1 armour)1.00 Encumbrance. Type: armor / hands ; tier 1 When wielded/worn: Armour: +1 Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
| Tool | Gedunarek the elm totem of thorny skin [power 15] (20 cooldown)Infused by nature 2.00 Encumbrance. Type: charm / totem ; tier 1 When wielded/worn: Armour penetration: +2 Physical power: +15 (+5 eff.) Changes stats: +1 Dex Changes damage: +3% physical It can be used to harden the skin for 7 turns increasing armour by 15 and armour hardiness by 30% Activation puts all charms on cooldown for 20 turns. Natural totems are made by powerful wilders to store nature power. |
| On feet | pair of iron boots of tirelessness (Corpses) (0 def, 3 armour)Requires: - Heavy armour training Crafted by a master 3.00 Encumbrance. Type: armor / feet ; tier 1 When wielded/worn: Armour: +3 Fatigue: +2% Stamina each turn: +0.30 Maximum stamina: +11.00 Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
| Around neck | stabilizing copper amuletInfused by nature 0.10 Encumbrance. Type: jewelry / amulet ; tier 1 When wielded/worn: Changes resistances: +10% temporal Pinning immunity: +22% Knockback immunity: +21% Amulets make your neck look great! |
| In main hand | thought-forged iron greatmaul of daylight (Shrouds) (16-25 power, 1 apr)Requires: - Strength 11 Powered by arcane forces Infused by psionic forces 5.00 Encumbrance. Type: weapon / greatmaul ; tier 1 It must be held with both hands. Base power: 16.5 - 24.8 Uses stat: 72% Wil Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.2% base dam (max 20%) Armour Penetration: +1 Crit. chance: +0.5% Attack speed: 100% On weapon hit: * 16% chance to reduce all saves and defense by 21 Damage (Melee): +9 light / +7 mind Damage against: +7% Undead When wielded/worn: Changes stats: +3 Cun / +3 Wil Massive two-handed mauls. |
| Main armor | enlightening iron mail armour of acid resistance (Shrouds) (2 def, 4 armour)Requires: - Heavy armour training - Strength 14 Crafted by a master Infused by psionic forces 14.00 Encumbrance. Type: armor / heavy ; tier 1 When wielded/worn: Armour: +4 Defense: +2 (+1 eff.) Fatigue: +12% Changes stats: +4 Cun / +3 Wil Changes resistances: +16% acid Mental save: +11 (+4 eff.) A suit of armour made of mail. |
| Light source | brass lantern2.00 Encumbrance. Type: lite / lite ; tier 1 When wielded/worn: Light radius: +3 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
| Cloak | Dazzlenull (Corpses) (1 def, 0 armour)Crafted by a master 2.00 Encumbrance. Type: armor / cloak ; tier 1 When wielded/worn: Defense: +1 (+1 eff.) Changes stats: +2 Str / +1 Con Changes resistances: +3% blight / +6% light / +3% mind Changes damage: +3% light A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
| Around waist | Mighty GirdleCrafted by a master 1.00 Encumbrance. [Unique] Type: armor / belt ; tier 1 It is part of a set of items. Some giant wraps would make you feel great. When wielded/worn: Armour: +4 Fatigue: -10% Maximum encumbrance: +70 Knockback immunity: +40% Maximum life: +40.00 This girdle is enchanted with mighty wards against expanding girth. Whatever the source of its wondrous strength, it will prove of great aid in the transport of awkward burdens. |
Inventory
7 agate0.00 Encumbrance. Type: gem / black ; tier 1 When wielded/worn: Changes stats: +1 Str / +1 Dex / +1 Mag / +1 Wil / +1 Cun / +1 Con When used to imbue an object: Changes stats: +1 Str / +1 Dex / +1 Mag / +1 Wil / +1 Cun / +1 Con When used as an alchemist bomb: Bomb damage +5% Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
iron pickaxe (dig speed 36 turns)3.00 Encumbrance. Type: tool / digger ; tier 1 When wielded/worn: Changes stats: +1 Str When carried: Talent granted: +1 Dig Allows you to dig a wall, remove a tree, create ways. |
2 ametrine0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Physical crit. chance: +1.0% Changes damage: +2% all Spell crit. chance: +1% Mental crit. chance: +1% When used to imbue an object: Physical crit. chance: +1.0% Changes damage: +2% all Spell crit. chance: +1% Mental crit. chance: +1% When used as an alchemist bomb: Lights terrain (power 10) Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
2 citrine0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Light radius: +4 Infravision radius: +4 When used to imbue an object: Light radius: +4 Infravision radius: +4 When used as an alchemist bomb: Bomb thrown range +1 Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
5 zircon0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Armour: +1 Changes resistances: +1% all When used to imbue an object: Armour: +1 Changes resistances: +1% all When used as an alchemist bomb: 20% chance to daze for 3 turns Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
Achievements
Log
You give linen cloak (Shrouds) (1 def, 0 armour) to JonasParty.
Character control switched to JonasParty.
You give iron battleaxe (Misfortune) (14-21 power, 1 apr) to Loyal Ogre Adventurer.
You give thought-forged iron battleaxe (Corpses) (17-26 power, 1 apr) to Loyal Ogre Adventurer.
You gain 3.42 gold from the transmogrification of balanced iron dagger of erosion (Madness) (10-12 power, 5 apr).
You gain 2.50 gold from the transmogrification of balanced iron dagger of massacre (Nightmares) (16-20 power, 5 apr).
You gain 0.95 gold from the transmogrification of acidic iron greatsword of massacre (Corpses) (26-42 power, 1 apr).
You gain 3.40 gold from the transmogrification of balanced iron mace of erosion (Nightmares) (12-17 power, 2 apr).
You gain 0.25 gold from the transmogrification of rough leather sling (Shrouds).
You gain 0.73 gold from the transmogrification of linen robe of darkness (+16%) (Madness) (0 def, 0 armour).
You gain 2.35 gold from the transmogrification of shimmering linen robe of power (Corpses) (0 def, 0 armour).
You gain 1.35 gold from the transmogrification of impenetrable iron mail armour (Shrouds) (2 def, 10 armour).
You gain 0.96 gold from the transmogrification of cleansing rough leather armour (Misfortune) (3 def, 2 armour).
You gain 1.68 gold from the transmogrification of prismatic cured leather armour of clarity (Shrouds) (6 def, 4 armour).
You gain 0.86 gold from the transmogrification of iron plate armour of resilience (Misfortune) (0 def, 7 armour).
Character control switched to Loyal Ogre Adventurer.
Loyal Ogre Adventurer casts Extract Gems.
Loyal Ogre Adventurer casts Extract Gems.
You extract zircon from iron battleaxe (Misfortune) (14-21 power, 1 apr)
Loyal Ogre Adventurer casts Extract Gems.
You extract agate from thought-forged iron battleaxe (Corpses) (17-26 power, 1 apr)
Loyal Ogre Adventurer casts Extract Gems.
You extract zircon from balanced iron greatsword of massacre (Shrouds) (22-36 power, 1 apr)





































































































