skel adv night the level 2 Skeleton Adventurer by mfjmfj

Character

GameTales of Maj'Eyal: Age of Ascendancy 1.7.4
Addons
CampaignMaj'Eyal
ModeNightmare Roguelike
SexMale
RaceSkeleton
ClassAdventurer
Level / Exp2 / 1%
Sizemedium
Lifes / Deaths

Primary Stats

Strength18 (base 12)
Dexterity22 (base 15)
Constitution12 (base 12)
Magic12 (base 12)
Willpower12 (base 12)
Cunning12 (base 12)

Resources

Life122/122
Stamina98/98
Healing Factor1.0191526171258
Regeneration0.25478815428144

Speed

Mental0%
Attack0%
Movement0%
Spell0%
Global+100%

Vision

Sight10
Lite3

Offense: Mainhand

Damage30
Accuracy16
Crit Chance5%
APR1
Speed1.00

Offense: Spell

Spellpower17
Crit Chance2%
Speed1

Offense: Mind

Mindpower18
Crit Chance2%
Speed1

Defense: Base

Armour (hardiness)3 (30%)
Defense11
Ranged Defense11
Fatigue6
Physical Save10
Spell Save8
Mental Save8

Defense: Immunities

Fear Resistance100%
Instadeath Resistance100%
Poison Resistance100%
Bleed Resistance100%

Inscriptions (3/3)

Runes
Runes
Runes

Class Talents

Cunning / Poisons1.00
1/5
0/5
0/5
0/5
Cunning / Called Shots1.00
1/5
0/5
0/5
0/5
Technique / Archery training1.00
1/5
0/5
0/5
0/5
Technique / Marksmanship1.20
1/5
0/5
0/5
0/5

Generic Talents

Undead / Skeleton1.10
1/5
0/5
0/5
0/5
Technique / Combat training1.00
0/5
0/5
0/5
0/5
0/5
0/5
Cunning / Scoundrel1.00
1/5
0/5
0/5
0/5

Effects

talent
beneficial effect

Quests

active

Equipment

Quiver
Main armor
On hands
Light source
Cloak
In main hand

Inventory

Achievements

Log

Sanguine experiment's Blood Grasp hits skel adv night for 23 blight damage.
Something receives
3 healing from skel adv night.

Resting starts...

Rested for 5 turns (stop reason: taken damage).

Something steals life from skel adv night!
Something receives
4 healing from Sanguine experiment's Blood Grasp.
Sanguine experiment's Blood Grasp hits
skel adv night for 23 blight damage.
Something receives
3 healing from skel adv night.

Resting starts...

Rested for 24 turns (stop reason: all resources and life at maximum).


Resting starts...

Rested for 0 turns (stop reason: all resources and life at maximum).

Ran for 2 turns (stop reason: hostile spotted to the southwest (sanguine experiment)).


Skel adv night uses
Steady Shot.
Skel adv night's Steady Shot misses sanguine experiment.


Skel adv night uses
Kneecapper.
Welcome to level 2 [Skel adv night].
Skel adv night has 3 stat point(s), 2 class talent point(s), 3 generic talent point(s), 1 category point(s) to spend. Press p to use them.

Skel adv night's Kneecapper hits Sanguine experiment for
50 physical damage.
Skel adv night's Kneecapper killed Sanguine experiment!
Talent Steady Shot is ready to use.

Resting starts...

Rested for 1 turns (stop reason: all resources and life at maximum).