










Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.7.6 |
| Addons | Possessor Bonus Class 1.7.4Donators/Buyers bonus! QuickTome QoL Changes 1.7.4Changes to make ToME faster to play without providing gameplay advantages. You may freely modify and redistribute this addon and its contents, except where otherwise indicated in the Credits section below. Weight: 216890 Full list of effects- After generating the world map, using zone exits or recalling allows you to teleport to most reachable zones, instead of having to walk through the world map. Recalling can still drag doomelves/doombringers/demonologists to the Anteroom of Agony, and the teleportation won't let you bypass Crypt of Kryl'Feijan, Godfeaster, or the Dreadfell ambush. - Maj'Eyal characters start with the Orb of Communication, which can be used to contact the alchemists, Elder of Last Hope, Protector Myssil, and Zemekkys when appropriate. - Achievement pop-ups and announcing your own achievements in chat can be disabled in the game UI and Online options, respectively. - Added an easily toggleable "digging mode" that automatically uses your Dig talent when you move into a diggable wall with no hostiles in sight. CreditsThe icon used for Toggle Digging Mode is licensed under CC-BY 3.0: https://game-icons.net/1x1/delapouite/war-pick.html Changelog1.1.0- This version is not compatible with savegames from previous versions! 1.0.16- Fixed Drem being able to teleport to Dwarf starting zones 1.0.15- Updated for qt-zone-overhaul version 1.0.32 1.0.14- Updated for qt-zone-overhaul version 1.0.27 1.0.13- Updated for qt-zone-overhaul version 1.0.22 1.0.12- Updated for qt-zone-overhaul version 1.0.18 1.0.11- Updated for ToME4 version 1.4.8 1.0.10- Greatly improve worldmap position handling: zone entrance positions are now auto-detected instead of enumerated, multiple onLevelLoads are no longer added 1.0.9- Fix Murgol Lair exit position 1.0.8- Fix regression in tier 1 zone teleports for non-Zone Overhaul games 1.0.7- Don't try to teleport when exiting damp/intimidating caves, Rat Lich crypt, etc. via the stairs 1.0.6- Allowed teleporting via zone exits, not just the Rod 1.0.5- Updated for qt-zone-overhaul 1.0.13 1.0.4- Fix typo that caused Briagh's Lair to be accessible when it shouldn't 1.0.3- Updated for qt-zone-overhaul 1.0.11 1.0.2- Fixed serialization bug that could leave player with nil wilderness position (requiring save editing to continue) if they teleported with the rod of recall, then saved and reloaded the game, then visited the worldmap without teleporting anywhere else. 1.0.1- Updated for qt-zone-overhaul 1.0.4 1.0.0- Initial release Ashes of Urh'Rok 1.7.4Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
Embers of Rage 1.7.4Official Expansion!One year has passed since the one the Orcs call the "Scourge from the West" came and single-handedly crushed the Orc Prides of Grushnak, Vor, Gorbat, and Rak'Shor. The Allied Kingdoms, now linked by farportal to their distant, long-lost Sunwall allies, have helped them conquer most of Var'Eyal. The few remnants of the ravaged Prides are caged... but one Pride remains. Kruk Pride, isolated on an island, is the last orcish settlement that stands; they, too, face their impending doom. The Sunwall has blockaded the only exit point from the island, and now, the technologically advanced civilization of Steam Giants have come down from the mountains to take their homeland with machines and weaponry unlike anything else on Eyal. Kruk Pride has reverse-engineered their technology before; their only hope is to do it again and rise up against the Pride's foes. Features:
ZOmnibus Addon Pack 1.7.4Combines several smaller utility addons, both for convenience and potentially reduced resource usage on smaller machines. Includes the following addons:
A superset of ZOmnibus Lite. Frequently Asked Questions:
License note: This addon uses images (or modified versions thereof) from Game-icons.net, pursuant to the Creative Commons CC-BY-3.0 license. In particular, we use images from the following authors: Showing Items Tier in Inventory 1.7.2This addon add a column to inventory which show items Tier and allows sorting to show higher Tier first There is an option under "Game Setting"->UI->Sort Items by Tier by default items which is going to be transmo- and of type scroll (rune,infusion..), tinker or other without Tier specified will be placed at the top of the inventory to avoid occasional transmo of valuables This mod is safe to use without starting new game Items Vault 1.7.6Donators/Buyers bonus! Faster Run/Rest/Explore 1.0.6Important: this addon will have no effect if left unconfigured! Please read the description! Recommended settings:hit escape -> video options
Description:Enables faster run/resting by use of FPS dividers. These dividers simply divide the game's requested FPS by their respective values while resting or running. After starting a new game or loading a saved character, configure this addon by hitting escape -> video options. Setting these dividers to something greater than one can substantially reduce the amount of time required to finish resting/running on older computers. Just be careful when resting on an escort mission... Changelog:See the forum discussion for the changelog. Better Sounds Mod 1.7.4Description Added Mods: + The infamous Wilhelm scream mod + Somebody shut that dog up! Installation: Remove: or make it easy in game: :::::::::::::::::::::::::::::::::::: РУС ::::::::::::::::::::::::::::::::::: Описание Мод заменяет стандартные звуки в ТоМе, такие как монетки (покупка и подбор), выстрел из лука и пращи, Таланты, основанные на молнии, скрипы дверей и др. - Убран звук бешеного павлина в стартовой локации Yeek'ов. Используются следующие моды: + The infamous Wilhelm scream mod + Somebody shut that dog up! Установка: Удаление: или в игре: Select your Escorts 1.7.0Allows you to choose which escorts you will encounter at the start of the game. There is an option to choose a random escort in case you just wanted to guarantee some unlocks before continuing with the base game's behavior. Note: You're only supposed to be able to choose the lost tinker once. (Must have the Embers of Rage DLC and unlocked by playing in the Orcs campaign) To reach me faster, please leave a message on the Steam Workshop page. I don't get notifications on te4.org so I may take longer to reply. Turn Separators v2 1.6.0Description I just fixed OoDChecker. This was good idea with update mod in a time, but ... Original Turn Separators mod by Codefly Installation: Remove: or make it easy in game: :::::::::::::::::::::::::::::::::::: РУС ::::::::::::::::::::::::::::::::::: Описание Это моя улучшенная версия оригинального мода. Убрана проверка версии клиента. Замечали когда-нибудь, что новые строки в журнале битвы не всегда соответствуют концу своего хода? Этот мод помещает "------" между строками хода, что бы можно было легче визуально отделить минувшую очередь действий. Мод по прежнему добавляет разделитель между игровыми ходами для большей наглядности. Установка: Удаление: или в игре: Expanded Shop Inventory 1.7.4Significantly increases the number of items available for purchase in all shops, and allows some higher-quality items. Players can set the number of items with the new option appearing in the 'Game Options/Gameplay' tab. Improved Combat Text v2 Custom Edit 1.6.0This is a custom edit of the "Improved Combat Text v2" mod. All credit for the original work goes to to the original mod by Codefly
DescriptionThis addon replaces ToME's floating combat text:
Custom Edit
The original addon is great, but I was always frustrated with the excessive amount of floating talent text and other garbage that just wasn't relevant to combat.
Installation:
* For Steam users: subscribe to this mod Remove: or make it easy in game:
Note for LeoMaven or CodeFly
If either of you want to just steal my code and put it in your addons that is completely fine with me. Custom Difficulty 1.7.6Allows you to set the level of enemies, the frequency of rare creatures, and some other elements of difficulty independently during character creation, to make the game as easy or hard as you like. If you make the game at least as hard as a vanilla difficulty setting, you qualify for that difficulty's achievements. This mod will be incompatible with other mods that re-arrange the character creation screen. Effective Talent Scaling 1.7.4Changes some talents that use raw levels for no apparent reason to use effective levels instead. Affected talents include: Perfect Perfection 1.7.4Modifies mastery and perfection egos to only roll from what you have unlocked and have at least 1 point in, to reduce useless rolls. Cleaner Item Descriptions 1.7.0This is a fork of Better Item Descriptions that simply makes the tooltip larger and uses long phrases instead of abbreviations. If you hold ALT before mousing over an item, you can see its vanilla description. This mod is not meant for new players. If you ask what part of a description means, everyone gets to laugh at you. However, feel free to suggest better phrasing. Improved line-wrapping logic thanks to Joerle! |
| Campaign | Maj'Eyal |
| Mode | Insane Roguelike |
| Sex | Male |
| Race | Higher |
| Class | Berserker |
| Level / Exp | 11 / 1% |
| Size | medium |
| Lifes / Deaths | Killed by Veloyamina the brown bear at level 11 on the 2nd Mirth 122nd year of Ascendancy at 09:39 / 1 |
Primary Stats
| Strength | 35 (base 34) |
| Dexterity | 13 (base 11) |
| Constitution | 27 (base 24) |
| Magic | 11 (base 10) |
| Willpower | 11 (base 10) |
| Cunning | 13 (base 10) |
Resources
| Life | -19/365 |
| Stamina | 90/144 |
| Healing Factor | 1.2386945338482 |
| Regeneration | 1.5483681673103 |
Speed
| Mental | 0% |
| Attack | 0% |
| Movement | +25% |
| Spell | 0% |
| Global | +100% |
Vision
| Sight | 10 |
| Lite | 5 |
Offense: Mainhand
| Damage | 66 |
| Accuracy | 34 |
| Crit Chance | 8% |
| APR | 7 |
| Speed | 1.00 |
Offense: Spell
| Spellpower | 14 |
| Crit Chance | 3% |
| Speed | 1 |
Offense: Mind
| Mindpower | 21 |
| Crit Chance | 3% |
| Speed | 1 |
Offense: Damage Bonus
| Cold | +3% |
| Light | +10% |
| All | 0% |
Defense: Base
| Armour (hardiness) | 23.317011280365 (72.903125182002%) |
| Defense | 12 |
| Ranged Defense | 12 |
| Fatigue | 14 |
| Physical Save | 23 |
| Spell Save | 8 |
| Mental Save | 23 |
Defense: Resistances
| Lightning | + 21%( 70%) |
| Light | + 33%( 70%) |
| Temporal | + 15%( 70%) |
| Cold | + 16%( 70%) |
| Mind | + 10%( 70%) |
| Fire | + 16%( 70%) |
| All | + 4%( 70%) |
Defense: Immunities
| Pinning Resistance | 21% |
| Instadeath Resistance | 100% |
| Knockback Resistance | 23% |
Inscriptions (3/3)
| Infusions | Effective talent level: 1.0 Infusion: RegenerationUse mode: Activated Range: melee/personal Cooldown: 10 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to heal yourself for 100 life over 5 turns. |
| Infusions | Effective talent level: 1.0 Infusion: WildUse mode: Activated Range: melee/personal Cooldown: 14 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to cure yourself of one random physical effect and reduce all damage taken by 14% for 4 turns. Also removes cross-tier effects of the affected types for free. |
| Infusions | Effective talent level: 1.0 Infusion: HealingUse mode: Activated Range: melee/personal Cooldown: 12 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to instantly heal yourself for 50 then cleanse 1 wound, poison, and disease effect. |
Class Talents
| Technique / Combat veteran | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Technique / Berserker's strength | 1.30 |
| 4/5 |
| 1/5 |
| 0/5 |
| 0/5 |
| Technique / Bloodthirst | 1.30 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Technique / Combat techniques | 1.30 |
| 1/5 |
| 1/5 |
| 1/5 |
| 0/5 |
| Technique / Two-handed assault | 1.30 |
| 4/5 |
| 1/5 |
| 1/5 |
| 0/5 |
Generic Talents
| Race / Higher | 1.00 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Technique / Conditioning | 1.30 |
| 2/5 |
| 3/5 |
| 0/5 |
| 0/5 |
| Cunning / Survival | 1.00 |
| 0/5 |
| 0/5 |
| 1/5 |
| 0/5 |
| Technique / Combat training | 1.30 |
| 1/5 |
| 3/5 |
| 0/5 |
| 2/5 |
| 3/5 |
| 0/5 |
Effects
Quests
You successfully escorted the lost warrior to the recall portal on level 3 of Norgos Lair. Escort: lost warrior (level 3 of Norgos Lair)As a reward you improved talent Unflinching Resolve (+1 level(s)). | done |
You successfully escorted the repented thief to the recall portal on level 3 of Trollmire. Escort: repented thief (level 3 of Trollmire)As a reward you improved talent Track (+1 level(s)). | done |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
Explore the caves below the ruins of Kor'Pul and the Trollmire in search of treasure and glory! Of trolls and damp caves* You have explored the Trollmire and vanquished Prox the Troll. * You must explore the ruins of Kor'Pul and find out what lurks there and what treasures are to be gained! | active |
You were asked to prove your worth as a fighter by a rogue, in order to participate in the arena The agent of the arena | done |
Equipment
| On feet | [vs. traveler's pair of rough leather boots of speed (0 def, 1 armour) (On feet)]traveler's pair of rough leather boots of speed (0 def, 1 armour) 2.0 Encumbrance T1 feet armor [Ego] Arcane/Master While equipped: offense ------ Move Speed +25% (-) defense ------ Armor +1 (-) Fatigue -4% (-) Physical save +5 (+2 eff.) (-) other ------- Encumbrance +21 (-) A pair of boots made of leather. |
| On hands | [vs. restful iron gauntlets (0 def, 1 armour) (On hands)]restful iron gauntlets (0 def, 1 armour) 1.5 Encumbrance T1 hands armor [Ego] Psionic While equipped: defense ------ Armor +1 (-) Fatigue +1% (-) Life Regen +1.00 (-) other ------- Stamina/turn +0.60 (-) Max stamina +11.00 (-) Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Metal gloves protecting the hands up to the middle of the lower arm. |
| On head | [vs. Arcsmash the iron helm (0 def, 3 armour) (On head)]Arcsmash the iron helm (0 def, 3 armour) 3.0 Encumbrance T1 head armor [Rare] Master While equipped: Stats +3(-) Con offense ------ Damage +3%(-) cold defense ------ Armor +3 (-) Fatigue +5% (-) Resistance +18%(-) lightning +3%(-) cold A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
| Tool | [vs. Prox's Lucky Halfling Foot (Tool)]Prox's Lucky Halfling Foot 2.0 Encumbrance T1 misc tool [Unique] Nature While equipped: Stats +5(-) Lck defense ------ Defense +5 (+5 eff.) (-) other ------- Disarm Traps +5 (-) Detects traps. Removes (25% chance) up to three stuns, pins, or dazes each turn A large hairy foot, very recognizably a halfling's, is strung on a piece of thick twine. In its decomposed state it's hard to tell how long ago it parted with its owner, but from what look like teeth marks around the ankle you get the impression that it wasn't given willingly. It has been kept somewhat intact with layers of salt and clay, but in spite of this it's clear that nature is beginning to take its toll on the dead flesh. Some say the foot of a halfling brings luck to its bearer - right now the only thing you can be sure of is that it stinks. |
| Around waist | [vs. Borurion (Around waist)]Borurion 1.0 Encumbrance T1 belt armor [Rare] Arcane While equipped: Stats +1(-) Dex offense ------ Spellpower +3 (+3 eff.) (-) Mindpower +5 (+4 eff.) (-) On-Hit 0(-20) item blight disease On-Hit (Melee): * 20% chance to reduce strength, dexterity, and constitution by 8 defense ------ Mind save +6 (+3 eff.) (-) other ------- Stamina/turn +1.00 (-) A belt that goes around your waist. |
| Main armor | [vs. Lisetha (2 def, 4 armour) (Main armor)]Lisetha (2 def, 4 armour) 14.0 Encumbrance T1 heavy armor Reqs - Heavy armour training Str 14 [Rare] Psionic While equipped: offense ------ Mindpower +5 (+4 eff.) (-) When Hit 8(-) acid defense ------ Armor +4 (-) Defense +2 (+2 eff.) (-) Fatigue +12% (-) Resistance +6%(-) mind Mind save +11 (+8 eff.) (-) other ------- Max psi +30.00 (-) A suit of armour made of mail. |
| In main hand | [vs. Bill's Tree Trunk (30-51 power, 7 apr) (In main hand)]Bill's Tree Trunk (30-51 power, 7 apr) 5.0 Encumbrance T1 greatmaul 2H weapon Reqs Str 25 [Unique] Master Weapon Damage 30.0 - 51.0 Physical Uses 130% Str Mastery Weapons Mastery Accuracy Bonus +0.2% base damage (max 20%) Ignore Armor +7 (-) Critical Rate +1.5% (-) Attack Speed 100% (-) While equipped: Shattering Blow: Effective talent level: 2.6 Power cost 20 out of 20/20. Range melee/personal Cooldown: 12 Travel.spd instantaneous Description: Hits the target with your weapon, doing 130% damage. If the attack hits, the target's armour and saves are reduced by 14 for 6 turns. Also if the target is protected by any temporary magical or psionic damage absorbing shields there is 51% chance to shatter a random shield. Armor reduction chance increases with your Physical Power. This is a big, nasty-looking tree trunk that Bill the Troll used as a weapon. It could still serve this purpose, should you be strong enough to wield it! |
| Light source | [vs. Summertide Phial (Light source)]Summertide Phial 1.0 Encumbrance T1 lite [Unique] Nature While equipped: offense ------ On-Hit 15(-) Lite Light Burst (radius 1) Damage +10%(-) light defense ------ Resistance +30%(-) light Healmod +10% (-) other ------- Light +5 (-) When attacking in melee, deals 15 light damage and lights tiles in radius 1. Call light, dispelling darkness and lighting tiles in radius 20.(52 power, based on Willpower). Uses 10 power out of 15/15 A small crystal phial that captured Sunlight during the Summertide. |
| Cloak | [vs. Hellbreak (1 def, 6 armour) (Cloak)]Hellbreak (1 def, 6 armour) 2.0 Encumbrance T1 cloak armor [Rare] Master While equipped: offense ------ Critical power +10.00% (-) Accuracy +5 (+2 eff.) (-) defense ------ Armor +6 (-) Defense +1 (+1 eff.) (-) Resistance +12%(-) fire +10%(-) cold A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
| Around neck | [vs. stabilizing copper amulet of cunning (+3) (Around neck)]stabilizing copper amulet of cunning (+3) 0.1 Encumbrance T1 amulet jewelry [Ego] Nature While equipped: Stats +3(-) Cun defense ------ Resistance +11%(-) temporal Pinning Resist +21% (-) Knockbk Resist +23% (-) Amulets make your neck look great! |
Inventory
savior's copper ring of sensing0.1 Encumbrance T1 ring jewelry [Ego] Arcane/Master While equipped: defense ------ Physical save +6 (+3 eff.) Spell save +7 (+7 eff.) Mind save +8 (+4 eff.) Blind Resist +21% other ------- Infravision +3 See Stealth +5 See Invis +7 Rings make your fingers look great! |
[vs. Bill's Tree Trunk (30-51 power, 7 apr) (In main hand)]iron mace (12-16 power, 2 apr) 3.0 Encumbrance T1 mace 1H weapon Reqs Str 11 [Normal] Weapon Damage 11.5 - 16.1(-18.5 - -34.9) Physical Uses 100% Str Mastery Weapons Mastery Accuracy Bonus +0.2% base damage (max 20%) Ignore Armor +2 (-5) Critical Rate +0.5% (-1.0%) Attack Speed 100% (-) While equipped: Blunt and deadly. |
[vs. Lisetha (2 def, 4 armour) (Main armor)]rough leather armour (3 def, 2 armour) 9.0 Encumbrance T1 light armor Reqs Str 10 [Normal] While equipped: offense ------ Mindpower +0 (+0 eff.) (-5 (-4 eff.)) When Hit 0(-8) acid defense ------ Armor +2 (-2) Defense +3 (+3 eff.) (+1 (+1 eff.)) Fatigue +6% (-6%) Resistance +0%(-6%) mind Mind save +0 (+0 eff.) (-11 (-8 eff.)) other ------- Max psi +0.00 (-30.00) A suit of armour made of leather. |
[vs. Lisetha (2 def, 4 armour) (Main armor)]iron mail armour (2 def, 4 armour) 14.0 Encumbrance T1 heavy armor Reqs - Heavy armour training Str 14 [Normal] While equipped: offense ------ Mindpower +0 (+0 eff.) (-5 (-4 eff.)) When Hit 0(-8) acid defense ------ Armor +4 (-) Defense +2 (+2 eff.) (-) Fatigue +12% (-) Resistance +0%(-6%) mind Mind save +0 (+0 eff.) (-11 (-8 eff.)) other ------- Max psi +0.00 (-30.00) A suit of armour made of mail. |
[vs. Hellbreak (1 def, 6 armour) (Cloak)]Deluvor the linen cloak (1 def, 0 armour) 2.0 Encumbrance T1 cloak armor [Rare] Master While equipped: Stats +2 Cun +1 Dex offense ------ Critical power +0.00% (-10.00%) Ignore resists +5% mind Accuracy +0 (+0 eff.) (-5 (-2 eff.)) On-Hit (Melee): * 20% chance to reduce all saves and defense by 15 * 10% chance to slow global speed by 40% * 10 arcane resource burn defense ------ Armor +0 (-6) Defense +1 (+1 eff.) (-) Resistance +3% lightning +3% light +0%(-10%) cold +3% mind +0%(-12%) fire A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
[vs. Hellbreak (1 def, 6 armour) (Cloak)]linen cloak 'Betyta' (1 def, 0 armour) =ARCANE RESOURCE BURN= 2.0 Encumbrance T1 cloak armor [Rare] Master While equipped: Stats +1 Cun +2 Dex offense ------ Critical power +0.00% (-10.00%) Accuracy +0 (+0 eff.) (-5 (-2 eff.)) On-Hit (Melee): * 20 arcane resource burn defense ------ Armor +0 (-6) Defense +1 (+1 eff.) (-) Resistance +3% lightning +6% temporal +0%(-10%) cold +5% arcane +0%(-12%) fire Spell save +3 (+3 eff.) A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
[vs. traveler's pair of rough leather boots of speed (0 def, 1 armour) (On feet)]Ragolin the Ravenwarden (0 def, 1 armour) 2.0 Encumbrance T1 feet armor [Rare] Arcane While equipped: offense ------ Spellpower +4 (+4 eff.) Move Speed +0% (-25%) Damage +3% arcane Ignore resists +10% darkness On-Hit (Melee): * 10% chance to reduce damage dealt by 13% defense ------ Armor +1 (-) Fatigue +0% (+4%) Physical save +0 (+0 eff.) (-5 (-2 eff.)) other ------- Encumbrance +0 (-21) Mana/turn +0.20 Max mana +20.00 A pair of boots made of leather. |
[vs. traveler's pair of rough leather boots of speed (0 def, 1 armour) (On feet)]pair of rough leather boots 'Brightrage' (0 def, 1 armour) 2.0 Encumbrance T1 feet armor [Rare] Master While equipped: Stats +6 Lck +4 Dex offense ------ Move Speed +0% (-25%) Ignore resists +25% light +10% fire When Hit 2 light 4 fire defense ------ Armor +1 (-) Fatigue +0% (+4%) Physical save +0 (+0 eff.) (-5 (-2 eff.)) Stealth +6 other ------- Encumbrance +0 (-21) Light +1 A pair of boots made of leather. |
[vs. Arcsmash the iron helm (0 def, 3 armour) (On head)]Pyretaint the linen wizard hat (1 def, 0 armour) =ARCANE RESOURCE BURN= 2.0 Encumbrance T1 head armor [Rare] Nature While equipped: Stats +0(-3) Con offense ------ Damage +0%(-3%) cold +10% physical When Hit 2 fire On-Hit (Melee): * 20% chance to slow global speed by 40% * 10 arcane resource burn defense ------ Armor +0 (-3) Defense +1 (+1 eff.) Fatigue +0% (-5%) Resistance +0%(-18%) lightning +10% physical +3%(-) cold +3% nature +3% fire A pointy cloth hat, very wizardly... |
[vs. Arcsmash the iron helm (0 def, 3 armour) (On head)]Xanildann the linen wizard hat (1 def, 0 armour) 2.0 Encumbrance T1 head armor [Rare] Nature While equipped: Stats +1 Str +1 Dex +0(-3) Con offense ------ Critical power +10.00% Damage +12% acid +0%(-3%) cold defense ------ Armor +0 (-3) Defense +1 (+1 eff.) Fatigue +0% (-5%) Resistance +21% acid +0%(-3%) cold +0%(-18%) lightning Unlife -60.00 life A pointy cloth hat, very wizardly... |
[vs. Arcsmash the iron helm (0 def, 3 armour) (On head)]Yarabers the Viperwasp (0 def, 3 armour) 3.0 Encumbrance T1 head armor [Rare] Master While equipped: Stats +4 Str +0(-3) Con offense ------ Damage +12% nature +0%(-3%) cold defense ------ Armor +3 (-) Fatigue +5% (-) Resistance +0%(-18%) lightning +0%(-3%) cold +9% nature +6% darkness Skullcracker: Puts all charms on 20 turn cooldown Effective talent level: 3.0 Power cost 20 out of 20/20. Range melee/personal Cooldown: 12 Travel.spd instantaneous Description: You smack your forehead against your enemy's head (or whatever sensitive part you can find), causing 61.3 Physical damage. If the attack hits, the target is confused (27% effect) for 5 turns. Damage done increases with the quality of your headgear, your Strength, and your physical damage bonuses. Confusion power increases with your Dexterity, and chance increases with Accuracy. A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
[vs. Summertide Phial (Light source)]brass lantern 'Stormpride' =ARCANE RESOURCE BURN= 2.0 Encumbrance T1 lite [Rare] Nature While equipped: offense ------ On-Hit 0(-15) Lite Light Burst (radius 1) Damage +0%(-10%) light Ignore resists +5% light On-Hit (Melee): * 10 arcane resource burn defense ------ Resistance +6% acid +9% cold +0%(-30%) light Life +42.00 Healmod +0% (-10%) other ------- Light +3 (-2) A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
Orb of Communication Orb of Communication0.0 Encumbrance orb [Plot Item] Unknown Speak with someone. Uses 1 power out of 128/128 Activation is instant. This orb can be used to speak with someone far away. It is even capable of teleporting small objects back and forth. |
Scrying Orb1.0 Encumbrance orb [Plot Item] Unknown While carried: This orb will automatically identify items you find. |
Transmogrification Chest2.0 Encumbrance sher'tul chest [Plot Item] Unknown While carried: Transmogrify all the items in your chest at once (also done automatically when you change level). Uses 0 power out of 1000/1000 This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
Rod of Recall (1/1)2.0 Encumbrance rod charm [Plot Item] Unknown Recall the user to the worldmap after 40 turns. Uses 202 power out of 400/400 This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
[vs. Prox's Lucky Halfling Foot (Tool)]elm wand of lightning storm [power 116] (15 cooldown) 2.0 Encumbrance T1 wand charm [Ego] Arcane While equipped: Stats +0(-5) Lck defense ------ Defense +0 (+0 eff.) (-5 (-5 eff.)) other ------- Disarm Traps +0 (-5) Create a radius 3 storm for 5 turns. Each turn, creatures within take 23 lightning damage and will be dazed for 1 turn (116 total damage) Puts all charms on 15 turn cooldown Magical wands are made by powerful Alchemists and Archmagi to store spells. Anybody can use them to release the spells. |
Achievements
Level 10 (Insane (Roguelike) difficulty)
Got a character to level 10.By Aokin the Higher Berserker level 10
1st Mirth 122nd year of Ascendancy at 02:42 see stats
The Arena (Insane (Roguelike) difficulty)
Unlocked Arena mode.By Aokin the Higher Berserker level 7
78th Pyre 122nd year of Ascendancy at 10:52 see stats
Log
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Aokin uses Stunning Blow.
Aokin performs a melee critical strike against Ce'Nanor the forest troll!
Ce'Nanor the forest troll is afflicted by a crippling illness!
Ce'Nanor the forest troll is stunned!
Aokin hits Ce'Nanor the forest troll for 57 physical, 14 light, (14 parried), 44 physical, 14 light (129 total damage).
Aokin hits Veloyamina the brown bear for (6 flat reduction), 8 light, (6 flat reduction), 8 light (16 total damage).
Aokin feels pain again.
Aokin stops burning.
Ce'Nanor the forest troll hits Aokin for 6 physical, 5 physical (11 total damage).
Melee retaliation hits Ce'Nanor the forest troll for 7 acid, 7 acid (14 total damage).
Veloyamina the brown bear hits Aokin for 14 physical, 3 fire (16 total damage).
Melee retaliation hits Veloyamina the brown bear for (6 flat reduction), 1 acid (1 total damage).
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Aokin deactivates Berserker Rage.
Aokin's rage subsides!
Ce'Nanor the forest troll hits Aokin for 5 physical, 5 physical (10 total damage).
Melee retaliation hits Ce'Nanor the forest troll for 8 acid, 8 acid (16 total damage).
Talent Infusion: Regeneration is ready to use.
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Aokin uses Infusion: Regeneration.
Aokin starts regenerating health quickly.
Ce'Nanor the forest troll hits Aokin for 7 physical, 6 physical (13 total damage).
Melee retaliation hits Ce'Nanor the forest troll for 8 acid, 8 acid (16 total damage).
Veloyamina the brown bear breathes fire!
Veloyamina the brown bear hits Aokin for 14 physical, 3 fire, 25 fire (41 total damage).
Melee retaliation hits Veloyamina the brown bear for (6 flat reduction), 2 acid (2 total damage).
Aokin the level 11 higher berserker was roasted to death by Veloyamina the brown bear on level 1 of Scintillating Caves.

























































