











Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.7.6 |
| Addons | Escorts Enhanced 1.7.0Various enhancements to escort quest NPCs: Adept Passive Fix 1.7.0Request from Zeyphor on the Discord. Fixes the Adept bug by forcibly recalculating all your talent passives when you learn it. Possessor Bonus Class 1.7.4Donators/Buyers bonus! QuickTome QoL Changes 1.7.4Changes to make ToME faster to play without providing gameplay advantages. You may freely modify and redistribute this addon and its contents, except where otherwise indicated in the Credits section below. Weight: 216890 Full list of effects- After generating the world map, using zone exits or recalling allows you to teleport to most reachable zones, instead of having to walk through the world map. Recalling can still drag doomelves/doombringers/demonologists to the Anteroom of Agony, and the teleportation won't let you bypass Crypt of Kryl'Feijan, Godfeaster, or the Dreadfell ambush. - Maj'Eyal characters start with the Orb of Communication, which can be used to contact the alchemists, Elder of Last Hope, Protector Myssil, and Zemekkys when appropriate. - Achievement pop-ups and announcing your own achievements in chat can be disabled in the game UI and Online options, respectively. - Added an easily toggleable "digging mode" that automatically uses your Dig talent when you move into a diggable wall with no hostiles in sight. CreditsThe icon used for Toggle Digging Mode is licensed under CC-BY 3.0: https://game-icons.net/1x1/delapouite/war-pick.html Changelog1.1.0- This version is not compatible with savegames from previous versions! 1.0.16- Fixed Drem being able to teleport to Dwarf starting zones 1.0.15- Updated for qt-zone-overhaul version 1.0.32 1.0.14- Updated for qt-zone-overhaul version 1.0.27 1.0.13- Updated for qt-zone-overhaul version 1.0.22 1.0.12- Updated for qt-zone-overhaul version 1.0.18 1.0.11- Updated for ToME4 version 1.4.8 1.0.10- Greatly improve worldmap position handling: zone entrance positions are now auto-detected instead of enumerated, multiple onLevelLoads are no longer added 1.0.9- Fix Murgol Lair exit position 1.0.8- Fix regression in tier 1 zone teleports for non-Zone Overhaul games 1.0.7- Don't try to teleport when exiting damp/intimidating caves, Rat Lich crypt, etc. via the stairs 1.0.6- Allowed teleporting via zone exits, not just the Rod 1.0.5- Updated for qt-zone-overhaul 1.0.13 1.0.4- Fix typo that caused Briagh's Lair to be accessible when it shouldn't 1.0.3- Updated for qt-zone-overhaul 1.0.11 1.0.2- Fixed serialization bug that could leave player with nil wilderness position (requiring save editing to continue) if they teleported with the rod of recall, then saved and reloaded the game, then visited the worldmap without teleporting anywhere else. 1.0.1- Updated for qt-zone-overhaul 1.0.4 1.0.0- Initial release Ashes of Urh'Rok 1.7.4Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
Embers of Rage 1.7.4Official Expansion!One year has passed since the one the Orcs call the "Scourge from the West" came and single-handedly crushed the Orc Prides of Grushnak, Vor, Gorbat, and Rak'Shor. The Allied Kingdoms, now linked by farportal to their distant, long-lost Sunwall allies, have helped them conquer most of Var'Eyal. The few remnants of the ravaged Prides are caged... but one Pride remains. Kruk Pride, isolated on an island, is the last orcish settlement that stands; they, too, face their impending doom. The Sunwall has blockaded the only exit point from the island, and now, the technologically advanced civilization of Steam Giants have come down from the mountains to take their homeland with machines and weaponry unlike anything else on Eyal. Kruk Pride has reverse-engineered their technology before; their only hope is to do it again and rise up against the Pride's foes. Features:
ZOmnibus Addon Pack 1.7.4Combines several smaller utility addons, both for convenience and potentially reduced resource usage on smaller machines. Includes the following addons:
A superset of ZOmnibus Lite. Frequently Asked Questions:
License note: This addon uses images (or modified versions thereof) from Game-icons.net, pursuant to the Creative Commons CC-BY-3.0 license. In particular, we use images from the following authors: Plenum Tooltip Custom Edit 1.7.4Plenum ToolTip Custom Edit: Enhanced Plenum tooltip display for ToME version 0.3 for ToME 1.6.1 This addon replaces the normal tooltip for actors in TOME with a more detailed description of monster abilities and characteristics. It adds to the standard tooltip detailed information on speed, main-hand, off-hand, and ranged damage, and damage modifiers and extra crit power, including damage penetration and damage affinities, plus retaliation damage, depending on what options are selected (from a tab in Game Options menu). This makes it much easier to inspect multiple monsters and quickly identify the most threatening. By holding a meta-key (ctrl, alt, or shift) and hovering the mouse over a monster, information on its status immunities and talents is displayed. In addition, information on temporary terrain features (like smoke and darkness) and map effects (from spells and the like) will be displayed in the terrain tooltip if the appropriate options are enabled. This addon is originally developed by Hachem_Muche and continued by sSs1897. version changes: version 2.7 for ToME 1.5.0: -- updated for cold flames custom edit version 0.1 for ToME 1.6.1: version 0.2: version 0.3: version 0.4: Nekarcos's Quality of Life 01: Effect Display (GOLDEN) 1.7.6This is a stand-alone Quality of Life pack that improves some minor things about ToME gameplay.
Items Vault 1.7.6Donators/Buyers bonus! Post Effects fixes 1.7.2The addon improves gamefield view during different post effects Here is details about what been changed: Improved Combat Text v2 Custom Edit 1.6.0This is a custom edit of the "Improved Combat Text v2" mod. All credit for the original work goes to to the original mod by Codefly
DescriptionThis addon replaces ToME's floating combat text:
Custom Edit
The original addon is great, but I was always frustrated with the excessive amount of floating talent text and other garbage that just wasn't relevant to combat.
Installation:
* For Steam users: subscribe to this mod Remove: or make it easy in game:
Note for LeoMaven or CodeFly
If either of you want to just steal my code and put it in your addons that is completely fine with me. Cleaner Item Descriptions REVISED 1.7.0This is a fork of Cleaner Item Descriptions v2.1.4 (which itself is a fork of Better Item Descriptions) which makes Item Stats easier to read... There were just a couple tweaks I wanted to make: This version:
Known bugs:
Note: As with the original "Cleaner Item Descriptions", this works with zOmnibus's inscription-compare feature
Turn Separators v2 1.6.0Description I just fixed OoDChecker. This was good idea with update mod in a time, but ... Original Turn Separators mod by Codefly Installation: Remove: or make it easy in game: :::::::::::::::::::::::::::::::::::: РУС ::::::::::::::::::::::::::::::::::: Описание Это моя улучшенная версия оригинального мода. Убрана проверка версии клиента. Замечали когда-нибудь, что новые строки в журнале битвы не всегда соответствуют концу своего хода? Этот мод помещает "------" между строками хода, что бы можно было легче визуально отделить минувшую очередь действий. Мод по прежнему добавляет разделитель между игровыми ходами для большей наглядности. Установка: Удаление: или в игре: Faster Run/Rest/Explore 1.0.6Important: this addon will have no effect if left unconfigured! Please read the description! Recommended settings:hit escape -> video options
Description:Enables faster run/resting by use of FPS dividers. These dividers simply divide the game's requested FPS by their respective values while resting or running. After starting a new game or loading a saved character, configure this addon by hitting escape -> video options. Setting these dividers to something greater than one can substantially reduce the amount of time required to finish resting/running on older computers. Just be careful when resting on an escort mission... Changelog:See the forum discussion for the changelog. Custom Difficulty 1.7.6Allows you to set the level of enemies, the frequency of rare creatures, and some other elements of difficulty independently during character creation, to make the game as easy or hard as you like. If you make the game at least as hard as a vanilla difficulty setting, you qualify for that difficulty's achievements. This mod will be incompatible with other mods that re-arrange the character creation screen. Expanded Shop Inventory 1.7.4Significantly increases the number of items available for purchase in all shops, and allows some higher-quality items. Players can set the number of items with the new option appearing in the 'Game Options/Gameplay' tab. Showing Items Tier in Inventory 1.7.2This addon add a column to inventory which show items Tier and allows sorting to show higher Tier first There is an option under "Game Setting"->UI->Sort Items by Tier by default items which is going to be transmo- and of type scroll (rune,infusion..), tinker or other without Tier specified will be placed at the top of the inventory to avoid occasional transmo of valuables This mod is safe to use without starting new game Forbidden Cults 1.7.4Official Expansion!Not all adventurers seek fortune, not all that defend the world have good deeds in mind. Forbidden Cults is a big expansion for Tales of Maj'Eyal to let you explore the horrors that lurk beneath the surface, to delve in long lost knowledge and lore and as usual to die a lot!
Both those classes use a new resource called Insanity that gradually makes you both more chaotic and powerful as it fills up.
|
| Campaign | Maj'Eyal |
| Mode | Insane Roguelike |
| Sex | Male |
| Race | Dwarf |
| Class | Berserker |
| Level / Exp | 39 / 90% |
| Size | medium |
| Lifes / Deaths | Killed by orc cryomancer at level 39 on the 6th Steel 123rd year of Ascendancy at 18:48 / 1 |
Primary Stats
| Strength | 91 (base 60) |
| Dexterity | 33 (base 26) |
| Constitution | 86 (base 60) |
| Magic | 13 (base 10) |
| Willpower | 29 (base 10) |
| Cunning | 41 (base 23) |
Resources
| Life | -309/1489 |
| Mana | 303/423 |
| Stamina | 5/311 |
| Healing Factor | 1.5658352098045 |
| Regeneration | 6.6547996416686 |
Speed
| Mental | 0% |
| Attack | 0% |
| Movement | 0% |
| Spell | 0% |
| Global | +100% |
Vision
| Sight | 10 |
| Lite | 8 |
| Infravision | 5 |
| See Stealth | 44.709119195249 |
| See Invisible | 47.709119195249 |
Offense: Mainhand
| Damage | 193 |
| Accuracy | 61 |
| Crit Chance | 50% |
| APR | 45 |
| Speed | 1.00 |
Offense: Spell
| Spellpower | 13 |
| Crit Chance | 10% |
| Speed | 1 |
Offense: Mind
| Mindpower | 32 |
| Crit Chance | 10% |
| Speed | 1 |
Offense: Damage Bonus
| Acid | +10% |
| Physical | +38% |
| All | 0% |
Offense: Damage Penetration
| Physical | +49% |
| Darkness | +15% |
| Acid | +15% |
| Temporal | +15% |
Defense: Base
| Armour (hardiness) | 61.08934837382 (81.151787968034%) |
| Defense | 21 |
| Ranged Defense | 21 |
| Fatigue | 40 |
| Physical Save | 53 |
| Spell Save | 31 |
| Mental Save | 35 |
Defense: Resistances
| Acid | + 46%( 80%) |
| Blight | + 20%( 70%) |
| Physical | + 41%( 75%) |
| Cold | + 48%( 70%) |
| All | + 15%( 70%) |
| Lightning | + 35%( 70%) |
| Light | + 20%( 70%) |
| Temporal | + 30%( 70%) |
| Mind | + 24%( 70%) |
| Darkness | + 33%( 70%) |
| Fire | + 37%( 70%) |
| Nature | + 20%( 70%) |
Defense: Immunities
| Pinning Resistance | 28% |
| Disarm Resistance | 64% |
| Bleed Resistance | 40% |
| Confusion Resistance | 61% |
| Knockback Resistance | 55% |
| Stun Resistance | 88% |
| Instadeath Resistance | 100% |
| Blind Resistance | 32% |
Inscriptions (4/4)
| Infusions | Effective talent level: 1.0 Infusion: RegenerationUse mode: Activated Range: melee/personal Cooldown: 12 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to heal yourself for 580 life over 5 turns. Its effects scale with your Strength stat. |
| Runes | Effective talent level: 1.0 Rune: Shatter AfflictionsUse mode: Activated Range: melee/personal Cooldown: 13 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to instantly dissipate the energy of your ailments, cleansing all cross tier effects and 1 physical, mental, and magical effect. You use the dissipated energy to create a shield lasting 3 turns and blocking 111 damage per debuff cleansed (not counting cross-tier ones). If there were only cross-tier effects to cleanse, no shield is created and the rune goes on a 75% reduced cooldown. Its effects scale with your Strength stat. |
| Infusions | Effective talent level: 1.0 Infusion: MovementUse mode: Activated Range: melee/personal Cooldown: 9 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to increase movement speed by 914% for 1 game turn. You gain 100% stun, daze, and pin immunity during the effect. Any actions other than movement will cancel the effect. Note: since you will be moving very fast, game turns will pass very slowly. Its effects scale with your Constitution stat. |
| Runes | Effective talent level: 1.0 Rune: StormshieldUse mode: Activated Range: melee/personal Cooldown: 12 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to summon a protective storm around you for 4 turns. While active the storm will completely block all damage over 33 up to 5 times. Its effects scale with your Willpower stat. |
Class Talents
| Technique / Two-handed assault | 1.30 |
| 4/5 |
| 1/5 |
| 3/5 |
| 3/5 |
| Technique / Warcries | 1.30 |
| 5/5 |
| 1/5 |
| 2/5 |
| 1/5 |
| Technique / Berserker's strength | 1.30 |
| 4/5 |
| 3/5 |
| 3/5 |
| 1/5 |
| Technique / Bloodthirst | 1.30 |
| 4/5 |
| 3/5 |
| 3/5 |
| 2/5 |
| Technique / Combat veteran | 1.30 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Technique / Combat techniques | 1.30 |
| 1/5 |
| 1/5 |
| 3/5 |
| 3/5 |
Generic Talents
| Race / Dwarf | 1.00 |
| 1/5 |
| 4/5 |
| 2/5 |
| 2/5 |
| Technique / Conditioning | 1.30 |
| 3/5 |
| 4/5 |
| 1/5 |
| 3/5 |
| Cunning / Survival | 1.00 |
| 1/5 |
| 1/5 |
| 1/5 |
| 1/5 |
| Technique / Combat training | 1.30 |
| 5/5 |
| 3/5 |
| 0/5 |
| 2/5 |
| 5/5 |
| 0/5 |
Prodigies
| 1/1 |
Effects
Quests
Deep in the Dreadfell you fought and destroyed the Master, a powerful vampire. A mysterious staffOn your way out of the Dreadfell you were ambushed by a band of orcs. They asked about the staff. | done |
You met a novice mage who was tasked to collect an arcane powered artifact. An apprentice taskHe asked for your help, should you collect some that you do not need. * Collect an artifact arcane powered item. | done |
You have killed Ungolë in Ardhungol and saved the Sun Paladin. Eight legs of wonder | done |
You successfully escorted the injured seer to the recall portal on level 1 of Ruins of Kor'Pul. Escort: injured seer (level 1 of Ruins of Kor'Pul)As a reward you improved talent Premonition (+1 level(s)). | done |
You successfully escorted the injured seer to the recall portal on level 2 of Lost Dwarven Kingdom of Reknor. Escort: injured seer (level 2 of Lost Dwarven Kingdom of Reknor)As a reward you improved talent Premonition (+1 level(s)). | done |
You successfully escorted the injured seer to the recall portal on level 3 of Old Forest. Escort: injured seer (level 3 of Old Forest)As a reward you improved talent Premonition (+1 level(s)). | done |
You successfully escorted the lost defiler to the recall portal on level 7 of Dreadfell. Escort: lost defiler (level 7 of Dreadfell)As a reward you improved Magic by +5. | done |
You successfully escorted the lost warrior to the recall portal on level 1 of Dreadfell. Escort: lost warrior (level 1 of Dreadfell)As a reward you improved Constitution by +5. | done |
You failed to protect the lost warrior from death by Polimibeth the chitinous spider. Escort: lost warrior (level 4 of Old Forest) | failed |
You failed to protect the lost warrior from death by Bethokira the grave wight. Escort: lost warrior (level 8 of Dreadfell) | failed |
You failed to protect the repented thief from death by Cyritta the orc archer. Escort: repented thief (level 1 of Lost Dwarven Kingdom of Reknor) | failed |
You failed to protect the repented thief from death by Elebrelle the fox. Escort: repented thief (level 2 of Old Forest) | failed |
Your escape from Reknor got your heart pounding and your desire for wealth and power increased tenfold. From bellow, it devoursMaybe it is time for you to start an adventurer's career. Deep below the Iron Throne mountains lies the Deep Bellow. It has been long sealed away but still, from time to time adventurers go there looking for wealth. None that you know of has come back yet, but you did survive Reknor. You are great. | active |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You have explored the Old Forest and vanquished Wrathroot. * You have explored the Maze and vanquished the Minotaur. * You have explored the Sandworm Lair and vanquished their Queen. * You have explored the Daikara and vanquished the huge fire dragon that dwelled there. | done |
The elder in Last Hope sent you to the old Dwarven kingdom of Reknor, deep under the Iron Throne, to investigate the orc presence. Let's hunt some OrcFind out if they are in any way linked to the lost staff. But be careful -- even the Dwarves have not ventured in these old halls for many years. | done |
You were part of a group of dwarves sent to investigate the situation of the kingdom of Reknor. Reknor is lost!When you arrived there you found nothing but orcs, well organized and very powerful. Most of your team was killed there and now you and Norgan (the sole survivor besides you) must hurry back to the Iron Council to bring the news. Let nothing stop you. | done |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. * You have dispatched the elementals but the cloud lingers still. You must find a powerful ally to remove it. There are rumours of a secret town in the mountains, to the southwest. You could also check out the Ziguranth group that is supposed to fight magic. * You have learned the real threat comes from a rogue Archmage, a Tempest named Urkis. The mages of Angolwen are ready to teleport you there. * You have slain Urkis. Return to Angolwen or Zigur for a reward. | done |
You arrived through the farportal in a cave, probably in the Far East. Strange new worldUpon arrival you met an Elf and an orc fighting. You decided to side with the Elven lady. Fillarel told you to go to the southeast and meet with High Sun Paladin Aeryn. | done |
Various alchemists around Maj'Eyal are competing to gain entry into the great Brotherhood of Alchemists, and one or more have enlisted your aid. The Brotherhood of AlchemistsStire of Derth has completed an elixir of avoidance without your aid. You have aided Agrimley the hermit in creating an elixir of focus. | active |
You have heard that near the Charred Scar, to the south, lies a ruined tower known as the Dreadfell. The Island of DreadThere are disturbing rumors of greater undead, and nobody who reached it ever returned. Perhaps you should explore it and find the truth, and the treasures, for yourself! | done |
You were asked to prove your worth as a fighter by a rogue, in order to participate in the arena The agent of the arena | done |
Investigate the bastions of the Pride. The many Prides of the Orcs* Rak'shor Pride, in the west of the southern desert. * Vor Pride, in the north east. * Grushnak Pride, near a small mountain range in the north west. * Gorbat Pride, in a mountain range in the southern desert. | active |
There must be a way to go into the far east from the lair of Golbug. Find it and explore the unknown far east, looking for clues. The wild wild east | done |
Zemekkys in the Gates of Morning can build a portal back to your homeland for you. There and back again* Find a Blood-Runed Athame. * Find a Resonating Diamond. | active |
You heard a plea for help and decided to investigate... Trapped!Only to find yourself trapped inside an unknown tunnel complex. | done |
Equipment
| On feet | pair of dwarven-steel boots 'Floeworth' (0 def, 4 armour)3.0 Encumbrance T3 feet armor [Rare] Arcane While equipped: Stats Str +7 offense ------ Damage +18% physical Ignore resists +15% temporal, +15% darkness +10% physical Accuracy +15 (+4 eff.) defense ------ Armor +4 Fatigue +3% Resistance +18% temporal, +21% darkness +15% cold Out-of-Phase Defense +20 Out-of-Phase Resistance +14% Out-of-Phase Resilience +19% other ------- Max stamina +30.00 Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
| Light source | Mayunor1.0 Encumbrance T3 lite [Rare] Master While equipped: Stats Con +5 offense ------ Damage +15% physical Ignore resists +10% physical Ignore Armor +6 When Hit 4 acid defense ------ Armor +4 Physical save +15 (+5 eff.) Blind Resist +32% Confus Resist +18% other ------- Light +8 See Stealth +14 See Invisibility +17 Track: Puts all charms on 34 turn cooldown Effective talent level: 3.0 Power cost 34 out of 40/40. Range melee/personal Cooldown: 20 Travel.spd instantaneous Description: Sense foes around you in a radius of 19 for 6 turns. The radius will increase with your Cunning. A normal brass lantern, enhanced by alchemy to make it brighter. |
| On head | Forestbringer the iron helm (5 def, 3 armour)3.0 Encumbrance T1 head armor [Rare] Master While equipped: Stats Str +3, Con +2 offense ------ Physical Crit +4.0% Critical power +5.00% Physical Power +19 (+4 eff.) On-Hit (Melee): * 10% chance to slow global speed by 48% defense ------ Armor +3 Defense +5 (+2 eff.) Fatigue +5% Resistance +1% physical A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
| Tool | Bethariamina (dig speed 28 turns)3.0 Encumbrance T1 digger tool [Rare] Master While equipped: Stats Cun +2, Str +1 offense ------ Accuracy +19 (+5 eff.) On-Hit (Melee): * 20% chance to slow global speed by 48% defense ------ Resistance +1% physical, +6% fire Unlife -20.00 life other ------- Max stamina +20.00 Infravision +3 While carried: other ------- Talents +1 Dig Allows you to dig a wall, remove a tree, create ways. |
| On fingers | gold quartz ring0.1 Encumbrance T3 ring jewelry [Random Unique] Master/Psionic While equipped: Stats Str +7, Wil +6, Cun +6, Con +6 offense ------ Physical Power +9 (+2 eff.) Mindpower +8 (+4 eff.) defense ------ Resistance +6% nature, +6% blight Spell save +6 (+3 eff.) Life Regen +4.00 Stun Resist +58% Out-of-Phase Defense +15 Out-of-Phase Resistance +15% Out-of-Phase Resilience +15% Rings make your fingers look great! |
| On fingers | Wheel of Fate0.1 Encumbrance T2 ring jewelry [Unique] Arcane While equipped: Stats Str +6, Wil +6, Cun +4, Con +5 offense ------ Physical Power +7 (+2 eff.) When Hit 4 darkness defense ------ Mind save +5 (+3 eff.) Life +23.00 Disarm Resist +25% Confus Resist +23% Pinning Resist +28% Knockbk Resist +28% Can be unequipped or rerolled. Re-generate the item with random stats. Can only be done three levels after the last reroll. Cannot be unequipped unless a reroll is available, or you are level 50. Uses 1 power out of 1/1 "This isn't what I wished for!" - Howar Muransk, Cornac demonologist. This band of gothic obsidian menaces with an embossed image of a grinning skull. It beckons you to tempt fate and put it on. Do you? |
| Around waist | noble's rough leather belt of recklessness1.0 Encumbrance T1 belt armor [Ego++] Master While equipped: Stats Cun +4, Wil +4 offense ------ Physical Crit +4.0% Critical power +6.00% Physical Power +4 (+1 eff.) Against +17% Summoned defense ------ Resist Against +18% Summoned A belt that goes around your waist. |
| In main hand | truestriking voratun greatsword of ruin (64-102 power, 4 apr)3.0 Encumbrance T5 greatsword 2H weapon [Ego++] Master Weapon Damage 64.0 - 102.4 Physical Uses 120% Str Mastery Weapons Mastery Accuracy Bonus +0.4% critical power (max 40%) Ignore Armor +4 Critical Rate +5.0% Attack Speed 100% While equipped: offense ------ Physical Crit +13.0% Critical power +38.00% Ignore resists +14% physical Accuracy +27 (+7 eff.) Ignore Armor +30 Massive two-handed swords. |
| On hands | Stone Gauntlets of Harkor'Zun (0 def, 7 armour)7.0 Encumbrance T3 hands armor [Unique] Arcane While equipped: offense ------ Damage +10% acid, +5% physical Ignore resists +15% acid, +15% physical defense ------ Armor +7 Fatigue +10% Resistance +20% acid, +10% physical Max Resistance +10% acid, +5% physical other ------- Cooldown Clinch -2 Unarmed combat: Weapon Damage 27.0 - 37.8 Physical Uses 60% Str, 30% Cun, 30% Dex Accuracy Bonus +0.2% base damage (max 20%) Ignore Armor +15 Critical Rate +5.0% Attack Speed 83% On-hit +10 acid On Hit: 10% Corrosive Mist level 1 On Hit: 20% Earthen Missiles level 3 Fashioned in ancient times by cultists of Harkor'Zun, these heavy granite gauntlets were designed to protect the wearer from the wrath of their dark master. |
| Main armor | hardened voratun plate armour of the dragon (0 def, 24 armour)17.0 Encumbrance T5 massive armor [Ego++] Nature/Master While equipped: defense ------ Armor +24 Fatigue +22% Resistance +16% acid, +18% physical +24% cold, +24% lightning +20% fire Disarm Resist +39% Stun Resist +30% Knockbk Resist +27% other ------- Cooldown Rush -5 A suit of armour made of metal plates. |
| Cloak | linen cloak 'Kindleschism' (1 def, 8 armour)2.0 Encumbrance T1 cloak armor [Rare] Master While equipped: Stats Str +3, Dex +9, Cun +2 offense ------ Accuracy +4 (+1 eff.) Ignore Armor +5 defense ------ Armor +8 Defense +1 (+0 eff.) Resistance +6% light Unlife -80.00 life A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
| Around neck | clarifying copper amulet of healing0.1 Encumbrance T1 amulet jewelry [Ego] Nature While equipped: defense ------ Resistance +10% mind Healmod +12% Cut Resist +40% Confus Resist +20% Heal: Puts all charms on 30 turn cooldown Effective talent level: 2.0 Power cost 30 out of 35/35. Range melee/personal Cooldown: 16 Travel.spd instantaneous Is: a nature gift Description: Imbues your body with natural energies, healing for 202 life. The life healed will increase with your Mindpower. Amulets make your neck look great! |
Inventory
healing infusion (heal 103; cd 14)0.1 Encumbrance infusion scroll [Normal] Nature When inscribed on your body: Cooldown: 14 Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to instantly heal yourself for 103 then cleanse 1 wound, poison, and disease effect. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. |
heroism infusion (die at -166; dur 9; cd 27)0.1 Encumbrance infusion scroll [Normal] Nature When inscribed on your body: Cooldown: 27 Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to endure even the most grievous of wounds for 9 turns. While Heroism is active, you will only die when reaching -166 life. The duration and life will increase by 1% for every 1% life you have lost, to a maximum of 100% at 0 life or less (currently 332 life, 18 duration) If your life is below 0 when this effect wears off it will be set to 1. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. |
movement infusion (speed 646%; cd 12)0.1 Encumbrance infusion scroll [Normal] Nature When inscribed on your body: Cooldown: 12 Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to increase movement speed by 646% for 1 game turn. You gain 100% stun, daze, and pin immunity during the effect. Any actions other than movement will cancel the effect. Note: since you will be moving very fast, game turns will pass very slowly. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. Press to compare to your current inscriptions |
movement infusion (speed 596%; cd 13)0.1 Encumbrance infusion scroll [Normal] Nature When inscribed on your body: Cooldown: 13 Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to increase movement speed by 596% for 1 game turn. You gain 100% stun, daze, and pin immunity during the effect. Any actions other than movement will cancel the effect. Note: since you will be moving very fast, game turns will pass very slowly. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. Press to compare to your current inscriptions |
wild infusion (res 20%; magical; dur 4; cd 15)0.1 Encumbrance infusion scroll [Normal] Nature When inscribed on your body: Cooldown: 15 Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to cure yourself of one random magical effect and reduce all damage taken by 20% for 4 turns. Also removes cross-tier effects of the affected types for free. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. |
Rune of Dissipation ( )0.1 Encumbrance rune scroll [Unique] Arcane When inscribed on your body: Range 10 Cooldown: 20 Usage Speed: Spell (100% of a turn) Is: a spell Description: Activate the rune to remove 8 beneficial magical sustains from an enemy target or all magical debuffs from you. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
ethereal rune (power 10; resist 20%; move 47%; dur 5; cd 20)0.1 Encumbrance rune scroll [Normal] Arcane When inscribed on your body: Cooldown: 20 Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to become ethereal for 5 turns. While ethereal all damage you deal is reduced by 50%, you gain 20% all resistance, you move 47% faster, and you are invisible (power 10). Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
shielding rune (absorb 345; dur 5; cd 14)0.1 Encumbrance rune scroll [Normal] Arcane When inscribed on your body: Cooldown: 14 Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to create a protective shield absorbing at most 345 damage for 5 turns. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
Sealed Scroll of Last Hope0.1 Encumbrance scroll [Unique] Open the seal and read the message. Magical scrolls can have wildly different effects! |
Emeluvena0.1 Encumbrance T2 ring jewelry [Random Unique] Master While equipped: Stats Str +3, Dex +11, Cun +10 offense ------ Accuracy +13 (+4 eff.) defense ------ Armor +6 Resistance +6% blight Cut Resist +20% Confus Resist +10% Rings make your fingers look great! |
warrior's steel ring of clarity0.1 Encumbrance T2 ring jewelry [Ego] Master/Psionic While equipped: Stats Str +4 defense ------ Armor +8 Mind save +6 (+3 eff.) Confus Resist +21% Rings make your fingers look great! |
gold quartz ring0.1 Encumbrance T3 ring jewelry [Ego+] Arcane While equipped: defense ------ Resistance +13% acid, +18% fire +16% lightning, +14% cold Stun Resist +30% Rings make your fingers look great! |
gold quartz ring0.1 Encumbrance T3 ring jewelry [Ego+] Master While equipped: Stats Cun +6, Dex +6 offense ------ Accuracy +8 (+2 eff.) defense ------ Stun Resist +30% Rings make your fingers look great! |
Geba (25-30 power, 5 apr, blight element)5.0 Encumbrance T4 staff 2H weapon Reqs Mag 35 [Random Unique] Arcane/Master Weapon Damage 25.0 - 30.0 Physical Uses 80% Mag Mastery Staff Mastery Accuracy Bonus +2.0% proc damage (max 200%) Ignore Armor +5 Critical Rate +4.5% Attack Speed 100% While equipped: Stats Wil +1 offense ------ Spell Crit +19% Critical power +14.00% Spellpower +40 (+23 eff.) Damage +25% blight defense ------ Armor +8 Defense +7 (+3 eff.) other ------- Mana-on-crit +2.00 Vim-on-crit +3.00 Max mana +20.00 Max vim +10.00 Wards +3 blight Talents +3 Ward +1 Command Staff Staves designed for wielders of magic, by the greats of the art. |
Blazedream the dragonbone starstaff (39-47 power, 6 apr, light element)5.0 Encumbrance T5 staff 2H weapon Reqs Mag 48 [Random Unique] Arcane Weapon Damage 39.0 - 46.8 Physical Uses 80% Mag Mastery Staff Mastery Accuracy Bonus +2.0% proc damage (max 200%) Ignore Armor +6 Critical Rate +5.0% Attack Speed 100% While equipped: offense ------ Spell Crit +5% Spellpower +19 (+13 eff.) Damage +39% light, +6% blight Ignore resists +35% blight, +5% light +10% lightning Ignore Shields +20% defense ------ Resistance +6% lightning, +13% temporal +9% darkness, +20% light Out-of-Phase Defense +18 Out-of-Phase Resistance +11% Out-of-Phase Resilience +20% other ------- Talents +1 Command Staff Staves designed for wielders of magic, by the greats of the art. |
Aerosus (72-109 power, 4 apr)3.0 Encumbrance T5 battleaxe 2H weapon [Random Unique] Arcane/Master Weapon Damage 72.5 - 108.8 Physical Uses 120% Str Mastery Weapons Mastery Accuracy Bonus +0.2% critical chance (max 25%) Ignore Armor +4 Critical Rate +8.0% Attack Speed 100% On-crit, radius 2 +16 mind On Hit: * 25% chance for lightning to strike from the target to a second target dealing 15 damage * Create an explosion dealing 15 fire damage (1/turn) While equipped: offense ------ Damage +6% arcane, +40% fire Ignore resists +31% fire, +10% arcane +15% mind Massive two-handed battleaxes. |
truestriking voratun battleaxe (56-83 power, 4 apr)3.0 Encumbrance T5 battleaxe 2H weapon [Ego+] Master Weapon Damage 55.5 - 83.2 Physical Uses 120% Str Mastery Weapons Mastery Accuracy Bonus +0.2% critical chance (max 25%) Ignore Armor +4 Critical Rate +8.0% Attack Speed 100% While equipped: offense ------ Ignore resists +14% physical Accuracy +19 (+5 eff.) Ignore Armor +16 Massive two-handed battleaxes. |
balanced dwarven-steel greatmaul of evisceration (39-58 power, 2 apr)5.0 Encumbrance T3 greatmaul 2H weapon [Ego+] Master Weapon Damage 39.0 - 58.5 Physical Uses 120% Str Mastery Weapons Mastery Accuracy Bonus +0.2% base damage (max 20%) Ignore Armor +2 Critical Rate +1.5% Attack Speed 100% On Critical: * Wound the target dealing 287 physical damage across 5 turns and reducing healing by 50% While equipped: offense ------ Physical Crit +10.0% Physical Power +7 (+2 eff.) Accuracy +9 (+3 eff.) defense ------ Defense +9 (+4 eff.) Disarm Resist +28% Massive two-handed mauls. |
Burnidol (55-82 power, 3 apr)5.0 Encumbrance T4 greatmaul 2H weapon [Random Unique] Arcane/Master Weapon Damage 55.0 - 82.5 Physical Uses 120% Str Mastery Weapons Mastery Accuracy Bonus +0.2% base damage (max 20%) Ignore Armor +3 Critical Rate +2.5% Attack Speed 100% On-hit +4 blight, +24 cold, +20 light Damage Against +14% Undead On-crit, radius 2 +8 fire While equipped: offense ------ Physical Crit +13.0% Critical power +17.00% Damage +6% blight Ignore resists +15% blight Ignore Armor +14 When Hit 4 fire Massive two-handed mauls. |
warbringer's stralite greatmaul of evisceration (58-88 power, 3 apr)5.0 Encumbrance T4 greatmaul 2H weapon [Ego++] Master Weapon Damage 58.5 - 87.8 Physical Uses 120% Str Mastery Weapons Mastery Accuracy Bonus +0.2% base damage (max 20%) Ignore Armor +3 Critical Rate +2.5% Attack Speed 100% On Critical: * Wound the target dealing 287 physical damage across 5 turns and reducing healing by 50% While equipped: Stats Con +5 offense ------ Physical Crit +12.0% Physical Power +24 (+5 eff.) Ignore resists +9% physical defense ------ Disarm Resist +20% Massive two-handed mauls. |
Cyrivena the voratun greatmaul (65-98 power, 4 apr)5.0 Encumbrance T5 greatmaul 2H weapon [Random Unique] Arcane/Nature/Master Weapon Damage 65.0 - 97.5 Physical Uses 120% Str Mastery Weapons Mastery Accuracy Bonus +0.2% base damage (max 20%) Ignore Armor +4 Critical Rate +3.0% Attack Speed 100% On-hit +20 nature On Critical: * Splash the target with acid dealing 17 damage over 5 turns and reducing armor and accuracy by 3 * Cripple the target reducing mind, spell, and combat action speeds by 30% While equipped: offense ------ Physical Crit +10.0% Spellpower +25 (+16 eff.) Damage +3% arcane other ------- Max mana +80.00 Max vim +10.00 Massive two-handed mauls. |
Genocide (42-67 power, 4 apr)3.0 Encumbrance T3 greatsword 2H weapon [Unique] Nature/Master Weapon Damage 42.0 - 67.2 Physical Uses 120% Str Mastery Weapons Mastery Accuracy Bonus +0.4% critical power (max 40%) Ignore Armor +4 Critical Rate +18.0% Attack Speed 100% Damage Against +25% Orc While equipped: Stats Str +7, Dex +7, Con +7 defense ------ Resist Against +15% Orc Life Regen +0.50 other ------- Stamina/turn +1.00 Telepathy Humanoid/Orc Farian was King Toknor's captain, and fought by his side in the great Battle of Last Hope. However, when he returned after the battle to find his hometown burnt in an orcish pyre, a madness overtook him. The desire for vengeance made him quit the army and strike out on his own, lightly armoured and carrying nought but his sword. Most thought him dead until the reports came back of a fell figure tearing through the orcish encampments, slaughtering all before him and mercilessly butchering the corpses after. It is said his blade drank the blood of 100 orcs each day until finally all of Maj'Eyal was cleared of their presence. When the final orc was slain and no more were to be found, Farian at the last turned the blade on himself and stuck it through his chest. Those nearby said his body shook with convulsions as he did so, though they could not tell whether he was laughing or crying. |
Chibers (68-108 power, 3 apr)3.0 Encumbrance T4 greatsword 2H weapon [Rare] Master Weapon Damage 67.5 - 108.0 Physical Uses 120% Str Mastery Weapons Mastery Accuracy Bonus +0.4% critical power (max 40%) Ignore Armor +3 Critical Rate +4.5% Attack Speed 100% On-hit +20 item blight disease On-Hit, radius 1 +20 mind, +16 arcane On Hit: * 20% chance to reduce strength, dexterity, and constitution by 8 While equipped: Stats Cun +3 offense ------ Damage +24% arcane When Hit 10 blight other ------- EQ when Hit +0.12 Massive two-handed swords. |
stormbringer's stralite greatsword of projection (50-81 power, 3 apr)3.0 Encumbrance T4 greatsword 2H weapon [Ego++] Nature/Psionic Weapon Damage 50.5 - 80.8 Physical Uses 120% Str Mastery Weapons Mastery Accuracy Bonus +0.4% critical power (max 40%) Ignore Armor +3 Critical Rate +4.5% Attack Speed 100% On-crit, radius 2 +21 lightning, +26 cold On Hit: * Projects up to 3 attacks dealing 30% weapon damage to other random targets in range 7 as mind damage (1/turn) While equipped: offense ------ Move Speed +45% Ignore resists +17% lightning, +17% cold Massive two-handed swords. |
truestriking voratun greatsword (64-102 power, 4 apr)3.0 Encumbrance T5 greatsword 2H weapon [Ego+] Master Weapon Damage 63.5 - 101.6 Physical Uses 120% Str Mastery Weapons Mastery Accuracy Bonus +0.4% critical power (max 40%) Ignore Armor +4 Critical Rate +5.0% Attack Speed 100% While equipped: offense ------ Ignore resists +14% physical Accuracy +26 (+7 eff.) Ignore Armor +14 Massive two-handed swords. |
voratun greatsword of crippling (62-99 power, 4 apr)3.0 Encumbrance T5 greatsword 2H weapon [Ego+] Master Weapon Damage 62.0 - 99.2 Physical Uses 120% Str Mastery Weapons Mastery Accuracy Bonus +0.4% critical power (max 40%) Ignore Armor +4 Critical Rate +5.0% Attack Speed 100% On Critical: * Cripple the target reducing mind, spell, and combat action speeds by 30% While equipped: offense ------ Physical Crit +14.0% Massive two-handed swords. |
warbringer's dwarven-steel waraxe of enduring (19-27 power, 4 apr)3.0 Encumbrance T3 waraxe 1H weapon [Ego++] Nature/Master Weapon Damage 19.0 - 26.6 Physical Uses 100% Str Mastery Weapons Mastery Accuracy Bonus +0.2% critical chance (max 25%) Ignore Armor +4 Critical Rate +4.5% Attack Speed 100% While equipped: Stats Wil +8, Con +8 offense ------ Physical Power +7 (+2 eff.) Ignore resists +9% physical defense ------ Life +49.00 Disarm Resist +19% One-handed war axes. |
elemental stralite dagger (26-33 power, 9 apr)1.0 Encumbrance T4 dagger 1H weapon Reqs Dex 35 [Ego+] Arcane Weapon Damage 25.5 - 33.1 Physical Uses 50% Str, 50% Dex Accuracy Bonus +0.2% critical chance (max 25%) Ignore Armor +9 Critical Rate +8.0% Attack Speed 100% On Hit: * Create an explosion dealing 15 acid damage (1/turn) While equipped: offense ------ Damage +24% acid Ignore resists +18% acid Sharp, short and deadly. |
stralite dagger of ruin (30-38 power, 9 apr)1.0 Encumbrance T4 dagger 1H weapon Reqs Dex 35 [Ego+] Master Weapon Damage 29.5 - 38.4 Physical Uses 50% Str, 50% Dex Accuracy Bonus +0.2% critical chance (max 25%) Ignore Armor +9 Critical Rate +8.0% Attack Speed 100% While equipped: offense ------ Physical Crit +10.0% Critical power +16.00% Ignore Armor +8 Sharp, short and deadly. |
truestriking voratun dagger of torment (39-51 power, 9 apr)1.0 Encumbrance T5 dagger 1H weapon Reqs Dex 48 [Ego++] Master/Psionic Weapon Damage 39.0 - 50.7 Physical Uses 50% Str, 50% Dex Accuracy Bonus +0.2% critical chance (max 25%) Ignore Armor +9 Critical Rate +10.0% Attack Speed 100% On Hit: * 20% chance to stun, blind, pin, confuse, or silence the target for 3 turns While equipped: offense ------ Ignore resists +15% physical Accuracy +18 (+5 eff.) Ignore Armor +9 Sharp, short and deadly. |
blazebringer's dragonbone longbow of piercing4.0 Encumbrance T5 longbow 2H weapon Reqs Dex 48 Shoot [Ego++] Nature/Master Accuracy Bonus +0.2% critical chance (max 25%) Attack Speed 100% Range +10 On-crit, radius 2 +71 fire While equipped: offense ------ Global Speed +11% Ignore resists +29% fire, +9% all Accuracy +17 (+5 eff.) Ignore Armor +15 Longbows are used to shoot arrows at your foes. |
psychokinetic quiver of yew arrows of wind (14/14, 36-51 power, 10 apr)3.0 Encumbrance T3 arrow ammo [Ego+] Nature/Psionic Weapon Damage 36.5 - 51.1 Physical Uses 50% Str, 70% Dex Accuracy Bonus +0.2% critical chance (max 25%) Ignore Armor +10 Critical Rate +2.0% Capacity 14 Projectile Speed +200% On-ranged-hit +38 physical On Hit: * 20% chance to knock the target back 3 spaces and deal 128 physical damage * 20% chance to create an air burst in radius 3 knocking enemies back 2 spaces and dealing 205 physical damage Arrows are used with bows to pierce your foes to death. |
quiver of yew arrows 'Shiverhunter' (23/23, 33-46 power, 10 apr)3.0 Encumbrance T3 arrow ammo [Rare] Arcane Weapon Damage 33.0 - 46.2 Physical Uses 70% Dex, 50% Str Accuracy Bonus +0.2% critical chance (max 25%) Ignore Armor +10 Critical Rate +16.0% Capacity 23 Projectile Speed +200% On-ranged-hit +24 cold On-Hit, radius 1 +20 cold While equipped: other ------- Reload +4 Arrows are used with bows to pierce your foes to death. |
high-capacity quiver of dragonbone arrows of accuracy (52/52, 54-75 power, 18 apr)3.0 Encumbrance T5 arrow ammo Reqs Dex 48 [Ego] Master Weapon Damage 53.5 - 74.9 Physical Uses 50% Str, 70% Dex Accuracy Bonus +0.2% critical chance (max 25%) Accuracy +27 Ignore Armor +18 Critical Rate +3.0% Capacity 52 While equipped: other ------- Reload +6 Arrows are used with bows to pierce your foes to death. |
pouch of stralite shots (20/20, 44-53 power, 5 apr)3.0 Encumbrance T4 shot ammo Reqs Dex 35 [Normal] Weapon Damage 44.5 - 53.4 Physical Uses 50% Cun, 70% Dex Accuracy Bonus +0.2% base damage (max 20%) Ignore Armor +5 Critical Rate +5.5% Capacity 20 Shots are used with slings to pummel your foes to death. |
Ichorjam the stralite shield (0 def, 8 armour, 44-53 power, 136 block)7.0 Encumbrance T4 shield armor [Rare] Nature When used to Attack: Weapon Damage 44.0 - 52.8 Physical Uses 100% Str Accuracy Bonus +2.0% proc damage (max 200%) Critical Rate +4.5% Block +136 On-hit +16 nature While equipped: offense ------ Damage +21% nature, +9% temporal Ignore resists +10% nature, +10% cold defense ------ Armor +8 Fatigue +8% Resistance +18% blight, +15% temporal +36% nature Life +66.00 other ------- Talents +1 Block Handheld deflection devices. |
focusing elven-silk robe of nature (+27%) (0 def, 0 armour)2.0 Encumbrance T5 cloth armor [Ego] Nature/Psionic While equipped: Stats Mag +6, Wil +6 offense ------ Damage +18% nature defense ------ Resistance +27% nature, +15% all other ------- Mana/turn +0.35 Psi/turn +0.16 A cloth vestment. It offers no intrinsic protection but can be enchanted. |
rejuvenating drakeskin leather armour of acid resistance (20 def, 8 armour)9.0 Encumbrance T5 light armor [Ego] Nature/Master While equipped: defense ------ Armor +8 Defense +20 (+10 eff.) Fatigue +8% Resistance +21% acid Life Regen +5.50 other ------- Stamina/turn +2.20 A suit of armour made of leather. |
rejuvenating drakeskin leather armour of clarity (20 def, 8 armour)9.0 Encumbrance T5 light armor [Ego] Nature/Psionic While equipped: defense ------ Armor +8 Defense +20 (+10 eff.) Fatigue +8% Resistance +8% mind Mind save +20 (+8 eff.) Life Regen +3.70 other ------- Stamina/turn +1.30 A suit of armour made of leather. |
Pusnaught (3 def, 8 armour)14.0 Encumbrance T3 heavy armor [Rare] Arcane While equipped: Stats Con +8 offense ------ Accuracy +30 (+8 eff.) On-Hit (Melee): * 20% chance to slow global speed by 48% defense ------ Armor +8 Defense +3 (+1 eff.) Fatigue +23% Resistance +9% lightning, +7% fire -15% light, +11% darkness Crit Resistance 15.00% Physical save +8 (+2 eff.) Spell save +8 (+4 eff.) Mind save +8 (+4 eff.) Life +60.00 Disarm Resist +20% Teleport Resist +20% A suit of armour made of mail. |
stralite mail armour of Eyal (4 def, 8 armour)14.0 Encumbrance T4 heavy armor [Ego+] Nature While equipped: defense ------ Armor +8 Defense +4 (+2 eff.) Fatigue +12% Life +54.00 Life Regen +5.00 Healmod +16% A suit of armour made of mail. |
Lustrelace (0 def, 9 armour)17.0 Encumbrance T2 massive armor [Random Unique] Nature/Master While equipped: offense ------ Damage +6% light Ignore Armor +2 defense ------ Armor +9 Fatigue +22% Resistance +21% acid, +12% physical +6% fire, +6% lightning +9% cold Physical save +11 (+3 eff.) Disarm Resist +20% Stun Resist +22% Knockbk Resist +20% other ------- Max stamina +30.00 Cooldown Rush -5 A suit of armour made of metal plates. |
Burnwrack the linen cloak (16 def, 0 armour)2.0 Encumbrance T1 cloak armor [Rare] Arcane While equipped: Stats Dex +2, Mag +2, Wil +2 offense ------ Physical Power +5 (+1 eff.) Damage +9% physical Ignore resists +10% fire defense ------ Defense +16 (+8 eff.) other ------- Stamina/turn +1.00 A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
linen cloak 'Tulorig' (1 def, 0 armour)2.0 Encumbrance T1 cloak armor [Rare] Nature While equipped: Stats Str +1 offense ------ Physical Crit +2.0% Damage +9% physical defense ------ Defense +1 (+0 eff.) Resistance +9% blight, +2% physical +3% nature Life +32.00 A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
Lustrefist (10 def, 15 armour)2.0 Encumbrance T1 feet armor [Rare] Master While equipped: offense ------ Damage +9% light, +6% physical defense ------ Armor +15 Defense +10 (+5 eff.) Resistance +6% fire, +6% cold A pair of boots made of leather. |
dreamer's pair of hardened leather boots of void walking (0 def, 3 armour)2.0 Encumbrance T3 feet armor [Ego++] Arcane/Psionic While equipped: Stats Cun +4, Wil +4 offense ------ Ignore resists +14% darkness, +12% temporal defense ------ Armor +3 Resistance +18% darkness, +18% temporal Physical save +9 (+3 eff.) Spell save +9 (+4 eff.) Mind save +8 (+4 eff.) Out-of-Phase Defense +20 Out-of-Phase Resistance +12% Out-of-Phase Resilience +21% A pair of boots made of leather. |
Terin (0 def, 5 armour)2.0 Encumbrance T5 feet armor [Random Unique] Arcane/Master While equipped: Stats Dex +2, Mag +5, Cun +8, Con +6 offense ------ Damage +6% temporal On-Hit (Melee): * 20% chance to reduce strength, dexterity, and constitution by 8 defense ------ Armor +5 Resistance +9% blight, +9% temporal Physical save +21 (+7 eff.) Mind save +23 (+9 eff.) other ------- Spell cooldown 10% Disengage: Puts all charms on 13 turn cooldown Effective talent level: 1.0 Power cost 13 out of 15/15. Range 7 Cooldown: 10 Travel.spd instantaneous Description: Jump back up to 2 grids from your target, springing over any creatures in your way. You must disengage in a nearly straight line directly away from your target (which you must be able to see). After moving, you gain 56% increased movement speed for 3 turns (which ends if you take any actions other than movement), and you may reload your ammo (if any). The extra speed and maximum distance you can move are reduced by your Fatigue level. A pair of boots made of leather. |
spellstreaming drakeskin leather gloves (0 def, 3 armour)1.0 Encumbrance T4 hands armor [Ego+] Arcane While equipped: offense ------ Spell Crit +6% Spellpower +13 (+10 eff.) defense ------ Armor +3 other ------- Mana/turn +0.38 Unarmed combat: Weapon Damage 25.5 - 28.1 Physical Uses 40% Cun, 40% Dex, 40% Str Accuracy Bonus +0.2% critical chance (max 25%) Ignore Armor +5 Critical Rate +5.0% Attack Speed 100% On-hit +12 arcane On Hit: 10% Elemental Bolt level 5 Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
corrosive voratun gauntlets of archery (0 def, 3 armour)1.5 Encumbrance T4 hands armor [Ego+] Nature/Master While equipped: Stats Cun +6, Dex +3 offense ------ On-Hit 13 acid Damage +8% acid Accuracy +8 (+2 eff.) Ignore Armor +9 defense ------ Armor +3 Fatigue +5% Resistance +8% acid Unarmed combat: Weapon Damage 29.0 - 40.6 Physical Uses 40% Cun, 40% Dex, 40% Str Accuracy Bonus +0.2% base damage (max 20%) Accuracy +11 Ignore Armor +23 Critical Rate +10.0% Attack Speed 83% On-crit, radius 2 +8 acid On Hit: 10% Corrosive Breath level 5 On Hit: 15% Perfect Strike level 5 Steady Shot: Puts all charms on 17 turn cooldown Effective talent level: 3.0 Power cost 17 out of 20/20. Range melee/personal Cooldown: 3 Travel.spd instantaneous Description: Fire a steady shot, doing 162% damage with a 26% chance to mark the target. If Steady Shot is not on cooldown, this talent will automatically replace your normal attacks (and trigger the cooldown). Metal gloves protecting the hands up to the middle of the lower arm. |
aegis elven-silk wizard hat of madness (3 def, 0 armour)2.0 Encumbrance T5 head armor [Ego++] Arcane/Psionic While equipped: Stats Cun +6, Wil +6 offense ------ Mind Crit +6% defense ------ Defense +3 (+1 eff.) Shield Power +7% Mind save +20 (+8 eff.) Life Regen +4.50 Hateful Whisper: Puts all charms on 13 turn cooldown Effective talent level: 2.0 Power cost 13 out of 15/15. Range 5 Cooldown: 10 Travel.spd instantaneous Is: a mind power Description: Infect a target's mind with a virulent whisper that deals 76 Mind damage and spreads amongst your foes, dealing damage and feeding you 2.3 Hate for each new victim. Each turn for 2 turns, the initial victim will spread the whisper to a new target within 2 tiles if one is available; beyond this, all affected targets have a 21% chance of spreading the effect each turn for 4 turns. Targets damaged by this ability have a 25% chance of suffering Brainlock. The damage increases with your Mindpower. A pointy cloth hat, very wizardly... |
2 turquoise0.0 Encumbrance T4 green gem [Normal] While equipped: Ignore resists +10% all Accuracy +10 (+3 eff.) Item imbue powers: Ignore resists +10% all Accuracy +10 (+3 eff.) Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
Turerosin the Splendourdream0.0 Encumbrance T3 lite [Rare] Arcane While equipped: Stats Dex +5, Mag +5 offense ------ Critical power +20.00% Physical Power +5 (+1 eff.) Spellpower +11 (+9 eff.) Damage +6% physical Ignore resists +20% physical defense ------ Resistance +3% physical other ------- Max stamina +30.00 Light +8 A normal brass lantern, enhanced by alchemy to make it brighter. |
nightwalker's alchemist's lamp1.0 Encumbrance T3 lite [Ego+] Nature While equipped: Stats Wil +4 offense ------ Physical Crit +5.0% Critical power +13.00% Physical Power +5 (+1 eff.) other ------- Light +4 A normal brass lantern, enhanced by alchemy to make it brighter. |
Gloombolt (dig speed 39 turns)3.0 Encumbrance T1 digger tool [Rare] Nature While equipped: Stats Str +1 offense ------ Damage +6% nature Ignore resists +15% darkness defense ------ Armor +4 Defense +5 (+2 eff.) Resistance +11% nature, +6% lightning While carried: other ------- Talents +1 Dig Allows you to dig a wall, remove a tree, create ways. |
Tooth of the Mouth (dig speed 12 turns)3.0 Encumbrance T1 digger tool [Unique] Unknown While equipped: offense ------ Damage +5% blight Ignore Armor +15 When Hit 10 draining blight While carried: other ------- Talents +1 Dig A huge tooth taken from the Mouth, in the Deep Bellow. |
iron pickaxe of endurance (dig speed 38 turns)3.0 Encumbrance T1 digger tool [Ego] Master While equipped: Stats Str +3 defense ------ Fatigue -4% While carried: other ------- Talents +1 Dig Allows you to dig a wall, remove a tree, create ways. |
Orb of Communication Orb of Communication0.0 Encumbrance orb [Plot Item] Unknown Speak with someone. Uses 1 power out of 128/128 Activation is instant. This orb can be used to speak with someone far away. It is even capable of teleporting small objects back and forth. |
Orb of Many Ways1.0 Encumbrance orb [Plot Item] Unknown Activate a portal. Uses 9 power out of 30/30 The orb projects images of distant places, some that seem to be not of this world, switching rapidly. If used near a portal it could probably activate it. |
Scrying Orb1.0 Encumbrance orb [Plot Item] Unknown While carried: This orb will automatically identify items you find. |
Transmogrification Chest2.0 Encumbrance sher'tul chest [Plot Item] Unknown While carried: Transmogrify all the items in your chest at once (also done automatically when you change level). Uses 0 power out of 1000/1000 This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
Rod of Recall (2/2)2.0 Encumbrance rod charm [Plot Item] Unknown Recall the user to the worldmap after 40 turns. Uses 172 power out of 400/400 This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
Toxinkin the yew wand of clairvoyance [power 12] (13 cooldown)2.0 Encumbrance T3 wand charm [Rare] Arcane While equipped: Stats Cun +8 offense ------ Mind Crit +3% Damage +15% nature defense ------ Resistance +9% fire Mind save +18 (+8 eff.) other ------- Psi when Hit +0.20 Hate-on-crit +3.00 Light +3 Reveal the area around you, dispelling darkness (radius 12, power 40 based on Magic), and detect the presence of nearby creatures for 10 turns Puts all charms on 13 turn cooldown 100% to heal for 78. Magical wands are made by powerful Alchemists and Archmagi to store spells. Anybody can use them to release the spells. |
Forbidden Tome: "A View From The Gallery"2.0 Encumbrance T2 forbidden tome [Unique] Unknown Read the book. The story of Grung, a halfling separated from his tribe that is just trying to survive while a terrible war, very long ago, rages on. |
Forbidden Tome: "The Illusory Castle"2.0 Encumbrance forbidden tome [Unique] Unknown Read the book. The tome in front of you seems to be as much made of dreamstuff as it is from leather and parchment. Crystalline shards dance underneath its surface, giving you an impression of a world altering itself to the tune of some indiscernable logic. |
Achievements
A dangerous secret (Insane (Roguelike) difficulty)
Found the mysterious staff and told Last Hope about it.By Puffy The War Master the Dwarf Berserker level 33
14th Wealth 122nd year of Ascendancy at 04:53 see stats
Against all odds (Insane (Roguelike) difficulty)
Killed Ukruk in the ambush.By Puffy The War Master the Dwarf Berserker level 33
12nd Wealth 122nd year of Ascendancy at 10:40 see stats
Arachnophobia (Insane (Roguelike) difficulty)
Destroyed the spydric menace.By Puffy The War Master the Dwarf Berserker level 39
5th Steel 123rd year of Ascendancy at 03:42 see stats
Brave new world (Insane (Roguelike) difficulty)
Went to the Far East and took part in the war.By Puffy The War Master the Dwarf Berserker level 37
1st Steel 123rd year of Ascendancy at 14:12 see stats
Destroyer's bane (Insane (Roguelike) difficulty)
Killed Golbug the Destroyer.By Puffy The War Master the Dwarf Berserker level 35
30th Iron 123rd year of Ascendancy at 08:21 see stats
Dragon's Greed (Insane (Roguelike) difficulty)
Amassed 8000 gold pieces.By Puffy The War Master the Dwarf Berserker level 38
4th Steel 123rd year of Ascendancy at 15:03 see stats
Exterminator (Insane (Roguelike) difficulty)
Killed 1000 creatures.By Puffy The War Master the Dwarf Berserker level 24
27th Profit 122nd year of Ascendancy at 17:06 see stats
Eye of the storm (Insane (Roguelike) difficulty)
Freed Derth from the onslaught of the mad Tempest, Urkis.By Puffy The War Master the Dwarf Berserker level 34
14th Shortage 122nd year of Ascendancy at 15:35 see stats
Fear me not! (Insane (Roguelike) difficulty)
Survived the Fearscape!By Puffy The War Master the Dwarf Berserker level 29
41st Profit 122nd year of Ascendancy at 01:10 see stats
Level 10 (Insane (Roguelike) difficulty)
Got a character to level 10.By Puffy The War Master the Dwarf Berserker level 10
1st Acquisition 122nd year of Ascendancy at 19:33 see stats
Level 20 (Insane (Roguelike) difficulty)
Got a character to level 20.By Puffy The War Master the Dwarf Berserker level 20
19th Profit 122nd year of Ascendancy at 23:36 see stats
Level 30 (Insane (Roguelike) difficulty)
Got a character to level 30.By Puffy The War Master the Dwarf Berserker level 30
41st Profit 122nd year of Ascendancy at 04:07 see stats
Poisonous (Insane (Roguelike) difficulty)
Sided with the assassin lord.By Puffy The War Master the Dwarf Berserker level 34
10th Dearth 122nd year of Ascendancy at 12:10 see stats
Size is everything (Insane (Roguelike) difficulty)
Did over 1500 damage in one attack.By Puffy The War Master the Dwarf Berserker level 35
29th Iron 123rd year of Ascendancy at 01:51 see stats
Size matters (Insane (Roguelike) difficulty)
Did over 600 damage in one attack.By Puffy The War Master the Dwarf Berserker level 15
12nd Profit 122nd year of Ascendancy at 14:58 see stats
Sliders (Insane (Roguelike) difficulty)
Activated a portal using the Orb of Many Ways.By Puffy The War Master the Dwarf Berserker level 36
30th Iron 123rd year of Ascendancy at 12:29 see stats
Squadmate (Insane (Roguelike) difficulty)
Escaped from Reknor alive with your squadmate Norgan.By Puffy The War Master the Dwarf Berserker level 6
19th Voratun 122nd year of Ascendancy at 05:07 see stats
That was close (Insane (Roguelike) difficulty)
Killed your target while having only 1 life left.By Puffy The War Master the Dwarf Berserker level 39
6th Steel 123rd year of Ascendancy at 18:45 see stats
The Arena (Insane (Roguelike) difficulty)
Unlocked Arena mode.By Puffy The War Master the Dwarf Berserker level 10
2nd Acquisition 122nd year of Ascendancy at 01:38 see stats
The bigger the better! (Insane (Roguelike) difficulty)
Did over 3000 damage in one attack.By Puffy The War Master the Dwarf Berserker level 38
3rd Steel 123rd year of Ascendancy at 13:59 see stats
The secret city (Insane (Roguelike) difficulty)
Discovered the truth about mages.By Puffy The War Master the Dwarf Berserker level 14
10th Profit 122nd year of Ascendancy at 21:01 see stats
Treasure Hoarder (Insane (Roguelike) difficulty)
Amassed 3000 gold pieces.By Puffy The War Master the Dwarf Berserker level 25
29th Profit 122nd year of Ascendancy at 07:51 see stats
Treasure Hunter (Insane (Roguelike) difficulty)
Amassed 1000 gold pieces.By Puffy The War Master the Dwarf Berserker level 14
5th Profit 122nd year of Ascendancy at 19:34 see stats
Vampire crusher (Insane (Roguelike) difficulty)
Destroyed the Master in its lair of the Dreadfell.By Puffy The War Master the Dwarf Berserker level 32
11st Wealth 122nd year of Ascendancy at 03:48 see stats
Log
Mayunn the orc master assassin starts regenerating health quickly.
Puffy The War Master killed Orc archer!
Puffy The War Master killed Orc soldier!
Warmaster Gnarg resists!
Puffy The War Master is unstoppable!
Orc cryomancer's ice storm area effect hits Warmaster Gnarg for 64 cold damage.
Orc cryomancer's ice storm area effect hits Puffy The War Master for (243 refused), 0 cold (0 total damage).
Orc soldier is not dazed anymore.
You collect a new ingredient: orc heart (1).
Mayunn the orc master assassin is not dazed anymore.
Bleeding from Puffy The War Master hits Orc soldier for 232 physical damage.
Bleeding from Puffy The War Master hits Warmaster Gnarg for 57 physical damage.
Bleeding from Puffy The War Master hits Mayunn the orc master assassin for 188 physical damage.
Puffy The War Master instinctively hardens his skin and ignores the attack!
Puffy The War Master repels an attack from Warmaster Gnarg.
Bleeding from Puffy The War Master killed Orc soldier!
Puffy The War Master's deep wound closes.
Talent Shattering Shout is ready to use.
Talent Stone Walking is ready to use.
Talent Subcutaneous Metallisation is ready to use.
Puffy The War Master is unstoppable!
Bleeding from Mayunn the orc master assassin hits Puffy The War Master for (212 refused), 0 physical (0 total damage).
Deadly Poison from Mayunn the orc master assassin hits Puffy The War Master for (272 refused), 0 nature (0 total damage).
Puffy The War Master receives 116 healing from Unstoppable.
Orc cryomancer's ice storm area effect hits Warmaster Gnarg for 64 cold damage.
Orc cryomancer's ice storm area effect hits Puffy The War Master for 58 cold damage.
Puffy The War Master the level 39 dwarf berserker was frozen and shattered into a million little shards to death by an orc cryomancer on level 2 of Vor Armoury.
--------------------------------
Puffy The War Master's rage subsides!
Puffy The War Master no longer revels in blood quite so much.





































































































