











Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.7.4 |
| Addons | Nekarcos's Quality of Life 01: Effect Display 1.7.5This is a stand-alone Quality of Life pack that improves some minor things about ToME gameplay.
Items Vault 1.7.0Donators/Buyers bonus! Auto-Transmo Gems 1.7.0Adds a new game option "Auto-transmo gems", which will place gemsof the specified tier or lower into the transmogrification chest when initially picked up, as with other items. The option is ignored if you have any talents that consume gems, as a convenience to Alchemists. Also available as part of the ZOmnibus Addon Pack and ZOmnibus Lite. Infinite Levelup 1.7.2Make players can level up like in infinite dungeon. Possessor Bonus Class 1.7.4Donators/Buyers bonus! Post Effects fixes 1.7.2The addon improves gamefield view during different post effects Here is details about what been changed: Ashes of Urh'Rok 1.7.4Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
Embers of Rage 1.7.4Official Expansion!One year has passed since the one the Orcs call the "Scourge from the West" came and single-handedly crushed the Orc Prides of Grushnak, Vor, Gorbat, and Rak'Shor. The Allied Kingdoms, now linked by farportal to their distant, long-lost Sunwall allies, have helped them conquer most of Var'Eyal. The few remnants of the ravaged Prides are caged... but one Pride remains. Kruk Pride, isolated on an island, is the last orcish settlement that stands; they, too, face their impending doom. The Sunwall has blockaded the only exit point from the island, and now, the technologically advanced civilization of Steam Giants have come down from the mountains to take their homeland with machines and weaponry unlike anything else on Eyal. Kruk Pride has reverse-engineered their technology before; their only hope is to do it again and rise up against the Pride's foes. Features:
Experience Controller 1.5.5
Experience Controller is an addon that lets you change the amount of experience you receive upon killing foes. You can enable/disable it realtime and it will work from the next kill onward. It also works for arena and infinite dungeon alike. THIS DOES NOT DISABLE IN-GAME AND STEAM ACHIEVEMENTS.
How to enable/disable or configure this addon:
Modes functionality:
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Update v4.0.1 * Fixed a few typos and minor logging issues
Update v4.0 * Compatible with TOME v1.7.4 * Added multiple customization possibilities in-game and reworked functionality of all the addon Particle Cleanup 1.7.0An experimental addon that attempts to detect and remove "orphaned" particle display effects left behind by temporary status effects or sustained talents. The check is performed automatically on character load, and can also be triggered manually via the keybinding <Ctrl-Alt-Shift-P>. Also available as part of the Bugnibus Bugfix Pack. Better Item Description 1.7.4This addon makes items description easier to read and determine on a glance it's usefulness Most important thing to remember it's not recommended to use this mod if you'r new to the game Player AIoo 1.7.3This is a fork of PlayerGAI by Glavius itself a fork of PlayerAI by Charidan. Once you click ALT-F1 (you can change this key with Keybinding) 1.Auto explore You can weight the talent used by the AI by right clicking on your character and clicking on "Define Player-Aioo" at the bottom of the dialog box. It will Stop when your character is low on life, when you are on an Exit, when a dialog box open, or you are blinded. !Warning: Use it at your own risk. This can put your character in a sure death situation! Goal: Known Bug: Forbidden Cults 1.7.4Official Expansion!Not all adventurers seek fortune, not all that defend the world have good deeds in mind. Forbidden Cults is a big expansion for Tales of Maj'Eyal to let you explore the horrors that lurk beneath the surface, to delve in long lost knowledge and lore and as usual to die a lot!
Both those classes use a new resource called Insanity that gradually makes you both more chaotic and powerful as it fills up.
|
| Campaign | Maj'Eyal |
| Mode | Insane Roguelike |
| Sex | Male |
| Race | Shalore |
| Class | Rogue |
| Level / Exp | 25 / 70% |
| Size | medium |
| Lifes / Deaths | Killed by Tumachella at level 24 on the 75th Dusk 122nd year of Ascendancy at 17:58 / 1 |
Primary Stats
| Strength | 20 (base 12) |
| Dexterity | 107 (base 55) |
| Constitution | 36 (base 12) |
| Magic | 31 (base 10) |
| Willpower | 33 (base 10) |
| Cunning | 61 (base 45) |
Resources
| Life | 30448/30448 |
| Stamina | 204/204 |
| Healing Factor | 1.3479202340232 |
| Regeneration | 4.3807407605754 |
Speed
| Mental | 0% |
| Attack | 0% |
| Movement | +10% |
| Spell | 0% |
| Global | +149.49206633874% |
Vision
| Sight | 10 |
| Lite | 5 |
| Infravision | 5 |
| See Stealth | 55.882121981944 |
| See Invisible | 65.882121981944 |
Offense: Mainhand
| Damage | 91 |
| Accuracy | 65 |
| Crit Chance | 39% |
| APR | 20 |
| Speed | 1.00 |
Offense: Offhand
| Damage | 53 |
| Accuracy | 65 |
| Crit Chance | 34% |
| APR | 6 |
| Speed | 1.00 |
Offense: Spell
| Spellpower | 32 |
| Crit Chance | 24% |
| Speed | 1 |
Offense: Mind
| Mindpower | 36 |
| Crit Chance | 23% |
| Speed | 1 |
Offense: Damage Bonus
| Acid | +3% |
| Temporal | +3% |
| Lightning | +18% |
| Arcane | +6% |
| Fire | +6% |
| All | 0% |
Offense: Damage Penetration
| Fire | +5% |
| Acid | +10% |
Defense: Base
| Armour (hardiness) | 6 (38.594633868923%) |
| Defense | 71 |
| Ranged Defense | 71 |
| Fatigue | 0 |
| Physical Save | 20 |
| Spell Save | 41 |
| Mental Save | 35 |
Defense: Resistances
| Acid | + 30%( 70%) |
| Blight | + 49%( 70%) |
| Arcane | + 21%( 70%) |
| Cold | + 34%( 70%) |
| All | + 17%( 70%) |
| Lightning | + 35%( 70%) |
| Temporal | + 23%( 70%) |
| Fire | + 22%( 70%) |
| Nature | + 34%( 70%) |
Defense: Immunities
| Teleport Resistance | 10% |
| Disarm Resistance | 0% |
| Instadeath Resistance | 100% |
| Confusion Resistance | 23% |
| Stun Resistance | 26% |
| Pinning Resistance | 70% |
| Poison Resistance | 50% |
| Blind Resistance | 40% |
Inscriptions (4/4)
| Runes | Effective talent level: 1.0 Rune: ShieldingUse mode: Activated Range: melee/personal Cooldown: 15 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to create a protective shield absorbing at most 100 damage for 5 turns. |
| Infusions | Effective talent level: 1.0 Infusion: HealingUse mode: Activated Range: melee/personal Cooldown: 12 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to instantly heal yourself for 254 then cleanse 1 wound, poison, and disease effect. Its effects scale with your Dexterity stat. |
| Infusions | Effective talent level: 1.0 Infusion: MovementUse mode: Activated Range: melee/personal Cooldown: 13 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to increase movement speed by 721% for 1 game turn. You gain 100% stun, daze, and pin immunity during the effect. Any actions other than movement will cancel the effect. Note: since you will be moving very fast, game turns will pass very slowly. Its effects scale with your Dexterity stat. |
| Runes | Effective talent level: 1.0 Rune: BlinkUse mode: Activated Range: 8 Cooldown: 16 Travel Speed: instantaneous Usage Speed: Spell (100% of a turn) Is: a spell Description: Activate the rune to teleport up to 8 spaces within line of sight. Afterwards you stay out of phase for 3 turns. In this state all new negative status effects duration is reduced by 24%, your defense is increased by 24 and all your resistances by 24%. Its effects scale with your Dexterity stat. |
Class Talents
| Cunning / Stealth | 1.30 |
| 5/5 |
| 1/5 |
| 1/5 |
| 3/5 |
| Technique / Duelist | 1.30 |
| 2/5 |
| 1/5 |
| 0/5 |
| 0/5 |
| Technique / Dual techniques | 1.30 |
| 1/5 |
| 1/5 |
| 1/5 |
| 1/5 |
| Technique / Throwing knives | 1.30 |
| 5/5 |
| 2/5 |
| 5/5 |
| 2/5 |
| Technique / Assassination | 1.30 |
| 1/5 |
| 1/5 |
| 1/5 |
| 0/5 |
| Cunning / Dirty fighting | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Cunning / Trapping | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Cunning / Poisons | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Generic Talents
| Cunning / Survival | 1.30 |
| 1/5 |
| 1/5 |
| 0/5 |
| 0/5 |
| Technique / Combat training | 1.30 |
| 2/5 |
| 0/5 |
| 1/5 |
| 2/5 |
| 0/5 |
| 5/5 |
| Race / Shalore | 1.00 |
| 1/5 |
| 1/5 |
| 0/5 |
| 0/5 |
| Technique / Mobility | 1.30 |
| 1/5 |
| 1/5 |
| 1/5 |
| 5/5 |
| Cunning / Lethality | 1.30 |
| 2/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Prodigies
| 1/1 |
Effects
| talent | Quickdraw |
| talent | Trained Reactions |
| detrimental effect | The more you use runes, the longer they will take to recharge (+1 cooldowns). Runic Saturation |
| detrimental effect | The more you use infusions, the longer they will take to recharge (+1 cooldowns). Infusion Saturation |
| beneficial effect | Increases defense by 16. Mobile Defense |
| beneficial effect | Has 10 throwing knives prepared: 10 KnivesRange: 7 Net Damage: 125 - 175 Accuracy: 81 (knife) APR: 12 Crit Chance: +53% Crit mult: 203% Uses Stats: 50% Cun, 70% Dex |
| beneficial effect | The target is out of phase with reality, increasing defense by 10, resist all by 10%, and reducing the duration of detrimental timed effects by 10%. Out of PhaseThese effects cap at 40%. |
| beneficial effect | Improves senses, allowing the detection of unseen things. Sensing |
| beneficial effect | Increases global action speed by 49%. Speed |
| beneficial effect | Parrying melee and ranged attacks: Has a 62% chance to deflect up to 20 damage from the next 2.7 attack(s). Parried attacks cannot crit. Parrying |
| beneficial effect | The target is surrounded by a magical shield, absorbing 100/100 damage before it crumbles. Damage Shield |
| beneficial effect | The target has 34% chance to evade melee and ranged attacks and gains 21 defense. Evasion |
Quests
You met a novice mage who was tasked to collect an arcane powered artifact. An apprentice taskHe asked for your help, should you collect some that you do not need. * Collect an artifact arcane powered item. | done |
You have heard that within the scintillating caves lie strange crystals imbued with Spellblaze energies. Echoes of the SpellblazeThere are also rumours of a renegade Shaloren camp to the west. * You have explored the scintillating caves and destroyed the Spellblaze Crystal. * You have explored the Rhaloren camp and killed the Inquisitor. | done |
You successfully escorted the lone alchemist to the recall portal on level 2 of Scintillating Caves. Escort: lone alchemist (level 2 of Scintillating Caves)As a reward you improved Dexterity by +5. | done |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You must explore the Old Forest and find out what lurks there and what treasures are to be gained! * You have explored the Maze and vanquished the Horned Horror. * You have explored the Sandworm Lair and vanquished their Queen. * You must explore the Daikara and find out what lurks there and what treasures are to be gained! | active |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. | active |
Various alchemists around Maj'Eyal are competing to gain entry into the great Brotherhood of Alchemists, and one or more have enlisted your aid. The Brotherhood of AlchemistsMarus of Elvala needs your help making an elixir of mastery. He has given you some notes on the ingredients: * 'Needed: one faerlhing fang. I've lost a number of adventurers to this one, but I'm sure you'll be fine.' * You've found the needed warg claw. * 'Needed: one ice ant stinger. If you've the means to eliminate the little venom problem, these make miraculous instant drink-chilling straws.' Agrimley the hermit needs your help making an elixir of explosive force. He has given you some notes on the ingredients: * You've found the needed hummerhorn wing. * 'Needed: one storm wyrm claw. I recommend severing one of their dewclaws. They're smaller and easier to remove, but they've never been blunted by use, so be careful you don't poke yourself. Oh yes, and don't get eaten.' * You've found the needed bloated horror heart. | active |
You have found a slavers' compound and entered it. Till the Blood Runs ClearYou decided you cannot let slavers continue their dirty work and destroyed them! | done |
You heard a plea for help and decided to investigate... Trapped!Only to find yourself trapped inside an unknown tunnel complex. | done |
Equipment
| On feet | pair of hardened leather boots 'Elabressra' (0 def, 3 armour)2.0 T3 feet armor [Rare] Nature While equipped: dps ---------- Mov.spd +10% ----- def ----- Armour +3 Fatigue -6% Resists +3% lightning Spell.save +18 (+6 eff.) Max.HP +34.00 Blind- +20% Disease- +20% Pinning- +20% Teleport- +10% ---------- misc Stam/turn +0.50 A pair of boots made of leather. |
| Quiver | pouch of iron shots 'Duathelreaper' (10/10, 112% power, 1 apr)3.0 T1 shot ammo [Rare] Nature Power 112% Range: 1.2x Uses 70% Dex, 50% Cun Dmg Physical Acc+ +0.2% base dam (max 20%) Apr +1 Crit +4.0% Capacity 10 Ranged+ +8 lightning On Hit.r1 +8 darkness On Crit.r2 +5 lightning +4 darkness On Hit: * 10 arcane resource burn * 10% chance to reduce damage dealt by 20% Shots are used with slings to pummel your foes to death. |
| Light source | Galeguile2.0 T1 lite [Rare] Master While equipped: Stats +3 Mag +9 Con dps ---------- Dmg.mod +9% lightning ----- def ----- Resists +6% fire ---------- misc Light +5 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
| On head | Emora (0 def, 1 armour)2.0 T1 head armor [Rare] Nature While equipped: Stats +3 Dex +1 Mag +3 Wil +3 Con +6 Lck dps ---------- Phys.crit +3.0% Spell.crit +3% Mind.crit +2% On Hit (Melee): * 10% chance to slow global speed by 50% ----- def ----- Armour +1 Fatigue +1% Resists +6% blight A cap made of leather. |
| On hands | hardened leather gloves 'Unraromigorn' (0 def, 2 armour)1.0 T2 hands armor [Random Unique] Arcane/Master While equipped: Stats +3 Str +5 Mag +5 Wil dps ---------- Phys.pwr +8 (+3 eff.) Spell.pwr +7 (+4 eff.) Melee+ 4 arcane 7 temporal Ranged+ 7 temporal Dmg.mod +3% arcane +3% temporal Res.pen +10% acid On Hit (Melee): * 10% chance to gain 10% of a turn (3/turn limit) ----- def ----- Armour +2 Resists +3% acid +7% temporal +5% arcane Unarmed combat: Power 125% Range: 1.1x Uses 40% Dex, 40% Str, 40% Cun Dmg Physical Acc+ +0.2% crit chance (max 25%) Apr +3 Crit +3.0% Atk.spd 100% Melee+ +4 arcane On Hit: 10% Manathrust 3 On Hit: * 8% chance to gain 10% of a turn (3/turn limit) Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
| Tool | Galylar the iron pickaxe (dig speed 36 turns)3.0 T1 digger tool [Rare] Master While equipped: Stats +3 Str +8 Dex +1 Mag +1 Cun ----- def ----- Fatigue -5% Resists +12% acid While carried: ---------- misc Talents +1 Dig Allows you to dig a wall, remove a tree, create ways. |
| On fingers | Arcjam0.1 T2 ring jewelry [Random Unique] Arcane/Master/Psionic While equipped: Stats +4 Cun +6 Dex dps ---------- Dmg.mod +9% lightning +3% arcane Acc +6 (+1 eff.) ----- def ----- Resists +3% lightning Mind.save +7 (+4 eff.) Blind- +20% Confus- +23% ---------- misc Infravis +4 See.Stealth +5 See.Invis +9 Rings make your fingers look great! |
| On fingers | Magmaknight0.1 T2 ring jewelry [Random Unique] Arcane/Master While equipped: Stats +5 Mag +5 Wil +2 Con dps ---------- Spell.pwr +7 (+4 eff.) Dmg.mod +3% acid +6% fire Res.pen +5% fire On Hit (Melee): * 20% chance to reduce armor by 28% ----- def ----- Spell.save +11 (+3 eff.) HP.reg +3.00 Stun/Frz- +26% ---------- misc Max.stam +14.00 Rings make your fingers look great! |
| Around neck | Withering Orbs0.1 T1 amulet jewelry [Unique] Psionic While equipped: dps ---------- Mind.pwr +5 (+2 eff.) Melee+ 5 mind Ranged+ 5 mind ---------- misc See.Stealth +10 See.Invis +10 Blind-Fight: No penalty when attacking invisible/stealthed These opalescent orbs stare at you with deathly knowledge, undeceived by your vanities and pretences. They have lived and died through horrors you could never imagine, and now they lie strung in black chords watching every twitch of the shadows. If you close your eyes a moment, you can almost imagine what dread sights they see... |
| In main hand | Shantiz the Stormblade (111% power, 20 apr)1.0 T3 dagger 1H weapon [Unique] Nature Power 111% Range: 1.3x Uses 100% Dex, 0% Cun Dmg Physical Mastery Dagger Mastery Acc+ +0.2% crit chance (max 25%) Apr +20 Crit +10.0% Atk.spd 100% On Hit: * Causes lightning to strike and destroy any projectiles in a radius of 10, dealing damage and dazing enemies in a radius of 5 around them. While equipped: Stats +20 Dex ----- def ----- Proj.slow +40% Instant Weapon Swap This surreal dagger crackles with the intensity of a vicious storm. |
| Around waist | Girdle of the Calm Waters1.0 T2 belt armor [Unique] Nature While equipped: Stats +3 Wil ----- def ----- Resists +20% blight +20% cold +20% nature Heal.mod +15% A belt rumoured to have been worn by the Conclave healers. |
| In off hand | Cloudhunter the steel dagger (104% power, 6 apr)1.0 T2 dagger 1H weapon [Rare] Nature Power 105% Range: 1.3x Uses 50% Cun, 50% Dex Dmg Physical Mastery Dagger Mastery Acc+ +0.2% crit chance (max 25%) Apr +6 Crit +5.0% Atk.spd 100% Melee+ +8 blight On Crit.r2 +4 lightning While equipped: Stats +4 Str +5 Dex +4 Mag +4 Wil +3 Cun +6 Con ----- def ----- Resists +12% blight ---------- misc Mana/turn +0.16 Vim/s.crit +2.00 Sharp, short and deadly. |
| Cloak | cashmere cloak 'Emara' (2 def, 0 armour)2.0 T3 cloak armor [Rare] Arcane While equipped: Stats +2 Dex +4 Cun +4 Con ----- def ----- Defense +2 (+1 eff.) Spell.save +11 (+3 eff.) Mind.save +11 (+5 eff.) Def/telep +10 Res/telep +10% Dur/telep +10% ---------- misc See.Invis +6 A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
| Main armor | Eel-skin armour (16 def, 0 armour)9.0 T2 light armor [Unique] Nature While equipped: Stats +3 Cun +2 Dex ----- def ----- Defense +16 (+4 eff.) Fatigue +2% Resists +15% lightning Poison- +50% Pinning- +50% On Nature Hit: 10% Call Lightning 2 Call Lightning: Level 2.0 Pwr.cost 21 out of 13/50. Range 10 Travel.spd instantaneous Is a nature gift Description: Calls forth a powerful beam of lightning doing 51.89 to 155.67 lightning damage (103.78 average). The damage will increase with your Mindpower. This armour seems to have been patched together from many eels. Yuck. |
Inventory
movement infusion of the wizard (speed 611%; cd 12)0.1 infusion scroll [Ego] Nature When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 13 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a nature gift Description: Activate the infusion to increase movement speed by 611% for 1 game turn. You gain 100% stun, daze, and pin immunity during the effect. Any actions other than movement will cancel the effect. Note: since you will be moving very fast, game turns will pass very slowly. Its effects scale with your Magic stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. |
regeneration infusion of the sneak (heal 291; 16 cd)0.1 infusion scroll [Ego] Nature When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 17 Travel.spd instantaneous Usage Speed Standard (100% of a turn) Won't Break Stealth 100% Is a nature gift Description: Activate the infusion to heal yourself for 291 life over 5 turns. Its effects scale with your Cunning stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. |
shatter afflictions rune of the sneak (absorb 136; cd 21)0.1 rune scroll [Ego] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 22 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a spell Description: Activate the rune to instantly dissipate the energy of your ailments, cleansing all cross tier effects and 1 physical, mental, and magical effect. You use the dissipated energy to create a shield lasting 3 turns and blocking 136 damage per debuff cleansed (not counting cross-tier ones). If there were only cross-tier effects to cleanse, no shield is created and the rune goes on a 75% reduced cooldown. Its effects scale with your Cunning stat. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
shielding rune of the sneak (absorb 338; dur 3; cd 14)0.1 rune scroll [Ego] Arcane When inscribed on your body: Level 1.0 Use mode Activated Range melee/personal Cooldown 15 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a spell Description: Activate the rune to create a protective shield absorbing at most 338 damage for 3 turns. Its effects scale with your Cunning stat. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
Strikequick the gold amulet0.1 T3 amulet jewelry [Random Unique] Nature/Master While equipped: Stats +4 Con dps ---------- Dmg.mod +6% lightning ----- def ----- Resists +15% fire +15% mind +9% nature Phys.save +24 (+12 eff.) Spell.save +19 (+6 eff.) Mind.save +15 (+7 eff.) Max.HP +48.00 HP.reg +6.00 Confus- +31% Amulets make your neck look great! |
grounding copper amulet0.1 T1 amulet jewelry [Ego] Nature While equipped: ----- def ----- Resists +12% lightning Stun/Frz- +21% Amulets make your neck look great! |
Corruptionusher the copper ring0.1 T1 ring jewelry [Rare] Master While equipped: dps ---------- Dmg.mod +3% fire Melee Ret 2 nature ----- def ----- Resists +6% nature +6% fire Phys.save +7 (+3 eff.) Spell.save +7 (+2 eff.) Mind.save +6 (+3 eff.) Rings make your fingers look great! |
Obsidianvile the copper ring0.1 T1 ring jewelry [Rare] Nature While equipped: dps ---------- Dmg.mod +11% nature Res.pen +5% darkness Melee Ret 2 acid On Hit (Melee): * 20% chance to reduce armor by 28% ----- def ----- Resists +9% acid +3% fire +22% nature Rings make your fingers look great! |
Vargh Redemption0.1 T2 ring jewelry [Unique] Nature While equipped: Stats +4 Wil +6 Con dps ---------- Dmg.mod +15% cold ----- def ----- Resists +10% nature +25% cold ---------- misc Max.mana +20.00 Max.stam +20.00 Max.psi +20.00 Max.Air +50.00 Summon a radius 4 tidal wave that expands slowly over 7 turns, dealing 12.22 cold and 12.22 physical damage (based on Willpower) each turn, knocking opponents back, and lowering their stun resistance. Uses 50 power out of 60/60 This azure ring seems to be always moist to the touch. |
marksman's stralite ring of life0.1 T4 ring jewelry [Ego+] Nature/Master While equipped: Stats +4 Dex dps ---------- Acc +8 (+2 eff.) ----- def ----- Max.HP +70.00 HP.reg +8.00 Heal.mod +15% Rings make your fingers look great! |
psionicist's copper ring0.1 T1 ring jewelry [Ego] Psionic While equipped: Stats +2 Wil ----- def ----- Mind.save +4 (+2 eff.) Rings make your fingers look great! |
savage's stralite ring of tenacity0.1 T4 ring jewelry [Ego+] Master While equipped: Stats +3 Con ----- def ----- Spell.save +14 (+4 eff.) Max.HP +29.00 Disarm- +31% Pinning- +31% Knockbk- +39% ---------- misc Max.stam +17.00 Rings make your fingers look great! |
titan's stralite ring of pilfering0.1 T4 ring jewelry [Ego+] Nature/Master While equipped: Stats +5 Con dps ---------- Acc +11 (+2 eff.) Apr +11 ----- def ----- Defense +10 (+3 eff.) Phys.save +10 (+5 eff.) Disengage: Puts all charms on 9 cooldown Level 2.6 Pwr.cost 9 out of 10/10. Range 7 Travel.spd instantaneous Description: Jump back up to 5 grids from your target, springing over any creatures in your way. You must disengage in a nearly straight line directly away from your target (which you must be able to see). After moving, you gain 159% increased movement speed for 3 turns (which ends if you take any actions other than movement), and you may reload your ammo (if any). The extra speed and maximum distance you can move are reduced by your Fatigue level. Rings make your fingers look great! |
Silent Blade (129% power, 10 apr)1.0 T2 dagger 1H weapon [Unique] Master Power 129% Range: 1.3x Uses 35% Cun, 65% Dex Dmg Physical Mastery Dagger Mastery Acc+ +0.2% crit chance (max 25%) Apr +10 Crit +8.0% Atk.spd 100% Melee+ +10 silence On Kill: * Enter stealth for 3 turns. When used from stealth a simple attack with it will not break stealth. While equipped: dps ---------- Acc +10 (+2 eff.) A thin, dark dagger that seems to meld seamlessly into the shadows. |
Unerring Scalpel (111% power, 25 apr)1.0 T1 dagger 1H weapon [Unique] Arcane Power 111% Range: 1.3x Uses 45% Cun, 55% Dex Dmg Physical Mastery Dagger Mastery Acc+ +0.2% crit chance (max 25%) Apr +25 Atk.spd 100% Phasing +50% While equipped: dps ---------- Acc +20 (+5 eff.) Blind-Fight: No penalty when attacking invisible/stealthed This scalpel was used by the dread sorcerer Kor'Pul when he began learning the necromantic arts in the Age of Dusk. Many were the bodies, living and dead, that became unwilling victims of his terrible experiments. |
Latafayn (180% power, 5 apr)3.0 T4 greatsword 2H weapon Reqs Str 40 [Unique] Arcane/Master Power 180% Range: 1.6x Uses 125% Str Dmg Physical Acc+ +0.4% crit mult (max 40%) Apr +5 Crit +10.0% Atk.spd 100% HP.leech +8% Dmg.conv 50% fire burn While equipped: Stats +3 Cun +5 Str dps ---------- Dmg.mod +10% darkness +15% fire ----- def ----- Resists +15% fire Accelerate burning effects on all creatures in a radius 1 ball within range 5, consuming them to instantly inflict 125% of all remaining burn damage. Uses 9 power out of 25/25 This massive, flame-coated greatsword was stolen by the adventurer Kestin Highfin, during the Age of Dusk. It originally belonged to a demon named Frond'Ral the Red. It roars with vile flames and its very existence seems to be a blight upon the lands. |
truestriking stralite greatsword of massacre (170% power, 3 apr)3.0 T4 greatsword 2H weapon Reqs Str 35 [Ego+] Master Power 171% Range: 1.6x Uses 120% Str Dmg Physical Acc+ +0.4% crit mult (max 40%) Apr +3 Crit +4.5% Atk.spd 100% While equipped: dps ---------- Res.pen +13% physical Acc +24 (+6 eff.) Apr +13 Massive two-handed swords. |
stormbringer's stralite longsword of enduring (141% power, 5 apr)3.0 T4 longsword 1H weapon Reqs Str 35 [Ego++] Nature Power 142% Range: 1.4x Uses 100% Str Dmg Physical Acc+ +0.4% crit mult (max 40%) Apr +5 Crit +4.5% Atk.spd 100% On Crit.r2 +21 lightning +21 cold While equipped: Stats +9 Con +9 Wil dps ---------- Mov.spd +31% Res.pen +18% lightning +9% cold ----- def ----- Max.HP +45.00 Sharp, long, and deadly. |
Cracklebender (109% power, 32 apr, mind damage)3.0 T4 mindstar 1H weapon Reqs Wil 35 [Random Unique] Nature/Disrupt/Psionic Power 109% Range: 1.1x Uses 50% Wil, 30% Cun Dmg Mind Mastery Psiblades Acc+ +0.2% crit chance (max 25%) Acc uses Wil Apr +32 Crit +4.5% Atk.spd 100% On Crit.r2 +20 lightning On Hit: * 22 arcane resource burn While equipped: dps ---------- Mind.crit +8% Mind.pwr +12 (+5 eff.) Melee+ 12 physical Dmg.mod +15% lightning +16% physical +15% mind Res.pen +16% physical ----- def ----- Resists +6% arcane +12% physical ---------- misc Psi/m.crit +4.00 Talents +1 Attune Mindstar Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
wyrm's pulsing mindstar (107% power, 32 apr, mind damage)3.0 T4 mindstar 1H weapon Reqs Wil 35 [Ego+] Nature Power 107% Range: 1.1x Uses 50% Wil, 30% Cun Dmg Mind Mastery Psiblades Acc+ +0.2% crit chance (max 25%) Acc uses Wil Apr +32 Crit +4.5% Atk.spd 100% While equipped: dps ---------- Mind.crit +4% Mind.pwr +8 (+4 eff.) Melee+ 4 lightning 5 physical 3 fire 5 acid 6 cold ----- def ----- Resists +9% lightning +3% physical +9% cold +4% fire +5% acid ---------- misc Talents +1 Attune Mindstar Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
Torahek the elven-wood magestaff (143% power, 5 apr, lightning element)5.0 T4 staff 2H weapon Reqs Mag 35 [Rare] Arcane Power 144% Range: 1.2x Uses 80% Mag Dmg Physical Mastery Staff Mastery Acc+ +2.0% proc dam (max 200%) Apr +5 Crit +4.5% Atk.spd 100% While equipped: dps ---------- Spell.crit +4% Spell.pwr +17 (+8 eff.) Dmg.mod +35% lightning +6% mind +15% arcane Res.pen +40% mind +15% arcane Melee Ret 6 arcane 4 mind ----- def ----- Resists +5% arcane +6% temporal ---------- misc Talents +1 Command Staff Staves designed for wielders of magic, by the greats of the art. |
infernal dragonbone vilestaff of channeling (136% power, 6 apr, blight element)5.0 T5 staff 2H weapon Reqs Mag 48 [Ego++] Arcane Power 137% Range: 1.2x Uses 80% Mag Dmg Physical Mastery Staff Mastery Acc+ +2.0% proc dam (max 200%) Apr +6 Crit +5.0% Atk.spd 100% While equipped: dps ---------- Spell.crit +5% Crit.mult +21.00% Spell.pwr +36 (+15 eff.) Melee+ 23 fire Dmg.mod +30% blight ---------- misc Mana/turn +0.48 See.Invis +11 Talents +1 Command Staff Channel mana (increasing mana regeneration by 2000% for 5 turns) Puts all charms on 25 cooldown Staves designed for wielders of magic, by the greats of the art. |
yew magestaff 'Galeraze' (120% power, 4 apr, cold element)5.0 T3 staff 1H weapon [Rare] Master Power 121% Range: 1.2x Uses 80% Mag Dmg Physical Mastery Staff Mastery Acc+ +1.0% proc dam (max 200%) Apr +4 Crit +3.5% Atk.spd 100% While equipped: dps ---------- Spell.crit +3% Spell.pwr +9 (+5 eff.) Dmg.mod +9% lightning +18% fire +20% cold Res.pen +25% lightning +20% cold Melee Ret 6 lightning 10 cold ---------- misc Talents +1 Command Staff Staves designed for wielders of magic, by the greats of the art. |
steel steamgun of piercing4.0 T2 steamgun 1H weapon Reqs Shoot Steam Pool [Ego+] Master/Steamtech Acc+ +0.2% base dam (max 20%) Apr +6 Atk.spd 100% Range +7 Proj.spd +600% Uses 2.0 Steam While equipped: dps ---------- Res.pen +8% all Acc +9 (+2 eff.) Apr +7 Steamguns use bursts of steam directly injected in the barrel to propel metal shots with great force. |
Sunvortex the stralite waraxe (137% power, 5 apr)3.0 T4 waraxe 1H weapon Reqs Str 35 [Rare] Master Power 137% Range: 1.4x Uses 100% Str Dmg Physical Acc+ +0.2% crit chance (max 25%) Apr +5 Crit +6.5% Atk.spd 100% Melee+ +8 blight While equipped: Stats +8 Str +2 Wil dps ---------- Mind.crit +5% Crit.mult +20.00% S.pwr/crit +4 Dmg.mod +13% physical Acc +21 (+5 eff.) Melee Ret 10 fire ---------- misc Hate/m.crit +5.00 One-handed war axes. |
plaguebringer's stralite waraxe of daylight (141% power, 5 apr)3.0 T4 waraxe 1H weapon Reqs Str 35 [Ego+] Arcane Power 142% Range: 1.4x Uses 100% Str Dmg Physical Acc+ +0.2% crit chance (max 25%) Apr +5 Crit +6.5% Atk.spd 100% Melee+ +8 blight +9 light Against +13% Undead On Hit: 20% Epidemic 4 On Hit: * 9% chance to reduce strength, dexterity, and constitution by 18 While equipped: ----- def ----- Disease- +18% One-handed war axes. |
stralite waraxe of corruption (136% power, 5 apr)3.0 T4 waraxe 1H weapon Reqs Str 35 [Ego+] Arcane Power 137% Range: 1.4x Uses 100% Str Dmg Physical Acc+ +0.2% crit chance (max 25%) Apr +5 Crit +6.5% Atk.spd 100% On Hit: 20% Curse of Impotence 4 One-handed war axes. |
Lisykira the Frozenqueen1.0 T3 belt armor [Rare] Nature While equipped: Stats +2 Str +4 Con dps ---------- Mind.pwr +7 (+3 eff.) Dmg.mod +6% cold Res.pen +25% temporal Melee Ret 8 cold 10 temporal ----- def ----- Resists +9% temporal +6% cold Crit.chn- 10.00% Mind.save +11 (+5 eff.) ---------- misc Light +2 A belt that goes around your waist. |
Mighty Girdle1.0 T1 belt armor [Unique] Master Some giant wraps would make you feel great. While equipped: ----- def ----- Armour +4 Fatigue -10% Max.HP +40.00 Knockbk- +40% ---------- misc Max.enc +70 This girdle is enchanted with mighty wards against expanding girth. Whatever the source of its wondrous strength, it will prove of great aid in the transport of awkward burdens. |
rough leather belt 'Satyrkiss'1.0 T1 belt armor [Rare] Disrupt While equipped: Stats +3 Dex ----- def ----- Resists +6% acid +6% nature +6% blight Phys.save +3 (+1 eff.) Die.at -80.00 life A belt that goes around your waist. |
Belegar the Noonlady (1 def, 6 armour)2.0 T1 cloak armor [Rare] Master While equipped: ----- def ----- Armour +6 Defense +1 (+1 eff.) Resists +5% arcane +11% cold Crit.chn- 10.00% Poison- +20% Silence- +20% Disarm- +20% ---------- misc Light +3 A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
Chalythel (1 def, 0 armour)2.0 T1 cloak armor [Rare] Master While equipped: Stats +3 Cun +2 Dex dps ---------- Crit.mult +5.00% Mind.pwr +5 (+2 eff.) Dmg.mod +15% mind Acc +4 (+1 eff.) Apr +4 On Hit (Melee): * 10% chance to reduce all saves and defense by 24 ----- def ----- Defense +1 (+1 eff.) Resists +3% acid Mind.save +3 (+2 eff.) A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
dreamer's silk robe (0 def, 0 armour)2.0 T4 cloth armor [Ego+] Psionic While equipped: ----- def ----- Resists +14% darkness +14% mind +13% all Phys.save +13 (+6 eff.) Spell.save +17 (+5 eff.) Mind.save +28 (+11 eff.) The wearer is asleep. Lucid Dreamer: May act while sleeping A cloth vestment. It offers no intrinsic protection but can be enchanted. |
mindwoven silk robe of the mountain (+20%) (0 def, 0 armour)2.0 T4 cloth armor [Ego] Nature/Psionic While equipped: dps ---------- Mind.crit +3% Mind.pwr +3 (+1 eff.) Dmg.mod +20% physical ----- def ----- Resists +13% all +20% physical Mind.save +20 (+8 eff.) A cloth vestment. It offers no intrinsic protection but can be enchanted. |
Arelle the Flashwisp (0 def, 3 armour)2.0 T1 feet armor [Rare] Master While equipped: ----- def ----- Armour +3 Resists +9% lightning +6% blight Spell.save +3 (+1 eff.) Max.HP +60.00 HP.reg +2.00 ---------- misc Light +1 Infravis +1 A pair of boots made of leather. |
Glintspitter the pair of rough leather boots (0 def, 1 armour)2.0 T1 feet armor [Rare] Master While equipped: Stats +6 Lck +5 Dex dps ---------- Res.pen +5% light On Hit (Melee): * 20 arcane resource burn ----- def ----- Armour +1 Resists +3% blight +3% darkness Spell.save +12 (+4 eff.) Stealth +5 A pair of boots made of leather. |
insulating pair of rough leather boots of tirelessness (0 def, 1 armour)2.0 T1 feet armor [Ego] Master While equipped: ----- def ----- Armour +1 Resists +5% fire +6% cold ---------- misc Stam/turn +0.40 Max.stam +10.00 A pair of boots made of leather. |
Khelyrodir the rough leather gloves (0 def, 1 armour)1.0 T1 hands armor [Rare] Nature While equipped: dps ---------- Melee+ 5 acid Dmg.mod +3% acid ----- def ----- Armour +1 Resists +5% acid Heal.mod +10% Stun/Frz- +10% Unarmed combat: Power 93% Range: 1.1x Uses 40% Dex, 40% Str, 40% Cun Dmg Physical Acc+ +0.2% crit chance (max 25%) Apr +1 Crit +1.0% Atk.spd 100% On Crit.r2 +5 acid On Hit: 10% Corrosive Breath 1 Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
Ruthless Grip (0 def, 5 armour)1.5 T4 hands armor Reqs Heavy armour training [Unique] Psionic While equipped: dps ---------- Melee+ 15 darkness 15 cold Dmg.mod +20% darkness +20% cold ----- def ----- Armour +5 Die.at -100.00 life Heal.mod -10% ---------- misc Max.hate +20.00 Unarmed combat: Power 131% Range: 1.4x Uses 40% Wil, 40% Cun, 40% Dex 40% Str Dmg Physical Acc+ +0.2% base dam (max 20%) Apr +15 Crit +10.0% Atk.spd 83% On Hit: 10% Dominate 3 On Hit: 5% Slash 3 Instill Fear: Level 3.0 Pwr.cost 17 out of 30/30. Range 8 Travel.spd instantaneous Is a mind power Description: Instill fear in your foes within 2 radius of a target location dealing 14.00 mind and 14.00 darkness damage and causing one of 4 possible fears that last for 8 turns. The targets can save vs your Mindpower to resist the effect. Fear effects improve with your Mindpower. Possible fears are: Paranoid: Gives the target an 17% chance to physically attack a nearby creature, friend or foe. If hit, their target will be afflicted with Paranoia as well. Despair: Reduces mind resist, mindsave, armour and defence by 16. Terrified: Deals 3.00 mind and 3.00 darkness damage per turn and increases cooldowns by 26%. Haunted: Causes the target to suffer 5.48 mind and 5.48 darkness damage for each detrimental mental effect every turn. Crafted for a warlord who wanted to keep his subjects under a stralite grip. Dark thoughts went into the making of these gauntlets, literally. |
brawler's voratun gauntlets of war-making (0 def, 3 armour)1.5 T4 hands armor Reqs Heavy armour training [Ego++] Master While equipped: Stats +3 Str +4 Dex +3 Cun dps ---------- Phys.crit +11.0% Spell.crit +15% Mind.crit +12% Crit.mult +9.00% ----- def ----- Armour +3 Fatigue +5% Phys.save +10 (+5 eff.) ---------- misc Cooldown Double Strike -1 Unarmed combat: Power 139% Range: 1.4x Uses 40% Str, 40% Cun, 40% Dex Dmg Physical Acc+ +0.2% base dam (max 20%) Acc +5 Apr +15 Crit +24.0% Atk.spd 83% On Hit: 10% Set Up 5 On Crit: 20% Cripple 5 Metal gloves protecting the hands up to the middle of the lower arm. |
sand drakeskin leather gloves of dexterity (+4) (0 def, 11 armour)1.0 T4 hands armor [Ego] Nature/Master While equipped: Stats +4 Dex dps ---------- Melee+ 10 physical Dmg.mod +3% physical Acc +13 (+3 eff.) ----- def ----- Armour +11 Unarmed combat: Power 132% Range: 1.1x Uses 40% Str, 40% Cun, 40% Dex Dmg Physical Acc+ +0.2% crit chance (max 25%) Acc +9 Apr +5 Crit +12.0% Atk.spd 100% On Hit.r1 +9 physical On Crit.r2 +11 physical On Hit: 10% Sand Breath 5 Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
spellstreaming voratun gauntlets of archery (0 def, 3 armour)1.5 T4 hands armor Reqs Heavy armour training [Ego++] Arcane/Master While equipped: Stats +6 Cun +4 Dex dps ---------- Spell.crit +8% Spell.pwr +12 (+6 eff.) Acc +5 (+1 eff.) Apr +13 ----- def ----- Armour +3 Fatigue +5% ---------- misc Mana/turn +0.29 Unarmed combat: Power 141% Range: 1.4x Uses 40% Str, 40% Cun, 40% Dex Dmg Physical Acc+ +0.2% base dam (max 20%) Acc +8 Apr +22 Crit +10.0% Atk.spd 83% Melee+ +11 arcane On Hit: 15% Perfect Strike 5 On Hit: 10% Elemental Bolt 5 Steady Shot: Puts all charms on 17 cooldown Level 3.0 Pwr.cost 17 out of 20/20. Range melee/personal Travel.spd instantaneous Description: Fire a steady shot, doing 162% damage with a 26% chance to mark the target. If Steady Shot is not on cooldown, this talent will automatically replace your normal attacks (and trigger the cooldown). Metal gloves protecting the hands up to the middle of the lower arm. |
Shinerock (0 def, 1 armour)2.0 T1 head armor [Rare] Psionic While equipped: Stats +4 Cun +2 Wil dps ---------- Mind.pwr +3 (+1 eff.) ----- def ----- Armour +1 Fatigue +1% Crit.chn- 5.00% ---------- misc Light +1 Infravis +1 A cap made of leather. |
impenetrable stralite mail armour of resilience (4 def, 21 armour)14.0 T4 heavy armor Reqs Heavy armour training Str 38 [Ego] Nature/Master While equipped: ----- def ----- Armour +21 Defense +4 (+1 eff.) Fatigue +12% Max.HP +35.00 A suit of armour made of mail. |
rejuvenating stralite mail armour of clarity (4 def, 8 armour)14.0 T4 heavy armor Reqs Heavy armour training Str 38 [Ego] Nature/Psionic While equipped: ----- def ----- Armour +8 Defense +4 (+1 eff.) Fatigue +12% Resists +8% mind Mind.save +18 (+8 eff.) HP.reg +4.30 ---------- misc Stam/turn +1.70 A suit of armour made of mail. |
searing stralite mail armour (4 def, 8 armour)14.0 T4 heavy armor Reqs Heavy armour training Str 38 [Ego+] Arcane While equipped: dps ---------- Melee+ 12 acid 15 fire Melee Ret 9 acid 12 fire ----- def ----- Armour +8 Defense +4 (+1 eff.) Fatigue +12% Resists +18% acid +17% fire A suit of armour made of mail. |
stralite mail armour (4 def, 8 armour)14.0 T4 heavy armor Reqs Heavy armour training Str 38 [Normal] While equipped: ----- def ----- Armour +8 Defense +4 (+1 eff.) Fatigue +12% A suit of armour made of mail. |
Rogue Plight (6 def, 7 armour)9.0 T3 light armor Reqs Str 22 [Unique] Master While equipped: Stats +5 Wil +4 Con ----- def ----- Armour +7 Defense +6 (+2 eff.) Fatigue +7% Resists +35% nature Crit.chn- 30.00% Transfers a bleed, poison, or wound to its source or a nearby enemy every 4 turns. No rogue blades shall incapacitate the wearer of this armour. |
rough leather armour (3 def, 2 armour)9.0 T1 light armor [Normal] While equipped: ----- def ----- Armour +2 Defense +3 (+1 eff.) Fatigue +6% A suit of armour made of leather. |
acidic steel shield of lightning resistance (+18%) (0 def, 4 armour, 39 block)7.0 T2 shield armor Reqs Shield usage training [Ego] Nature/Master Learn shield attack talent or enable 'Always show shield combat' to see combat stats. While equipped: dps ---------- Melee+ 6 acid Melee Ret 7 acid ----- def ----- Armour +4 Fatigue +8% Resists +18% lightning ---------- misc Talents +1 Block Handheld deflection devices. |
crackling stralite shield (0 def, 8 armour, 138.5 block)7.0 T4 shield armor Reqs Shield usage training Str 35 [Ego+] Arcane Learn shield attack talent or enable 'Always show shield combat' to see combat stats. While equipped: Stats +3 Dex dps ---------- Melee Ret 13 lightning ----- def ----- Armour +8 Fatigue +8% Resists +14% lightning ---------- misc Talents +1 Block Handheld deflection devices. |
72 alchemist agate0.0 T1 black alchemist-gem [Normal] When used as an alchemist bomb: Bomb damage +5% Gems can be sold for money or used in arcane rituals. |
iron pickaxe 'Cyraldadheda' (dig speed 38 turns)3.0 T1 digger tool [Rare] Master While equipped: Stats +3 Str ----- def ----- Armour +2 Fatigue -4% Resists +5% arcane +6% mind Crit.chn- 5.00% Max.HP +20.00 Heal.mod +15% Def/telep +5 Res/telep +5% Dur/telep +5% While carried: ---------- misc Talents +1 Dig Allows you to dig a wall, remove a tree, create ways. |
Heart of the Sandworm Queen0.0 heart corpse [Plot Item] Nature Consume the heart. The heart of the Sandworm Queen, ripped from her dead body. You could ... consume it, should you feel mad enough or you could try to corrupt it somewhere. |
Galeglory the brass lantern2.0 T1 lite [Rare] Master While equipped: dps ---------- Res.pen +10% lightning ----- def ----- Armour +2 Crit.chn- 5.00% Spell.save +9 (+3 eff.) Die.at -40.00 life Disarm- +10% ---------- misc Light +6 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
1.0 lite [Unique] Arcane While equipped: ---------- misc Light +3 Fearscape Shift: Level 2.0 Pwr.cost 21 out of 25/25. Range 5 Travel.spd instantaneous Is a spell Description: Open a gateway to the Fearscape, stepping through it to a nearby location. As you step out, a burst of fire will leave with you, dealing 83.66 demonfire damage to everyone within 3 spaces and leaving flames which will deal an additional 83.66 demonfire damage over 4 turns. Additionally, shifting through reality enhances your awareness, allowing you to see all enemies within 8 spaces for the next 3 turns. The damage will scale with your Spellpower and the range will increase with the talent level. A strange orb of demonic origins. It glows with a surreal red light. |
Rhurion the Torchqueller2.0 T1 lite [Rare] Nature While equipped: Stats +2 Cun dps ---------- Dmg.mod +3% mind +3% fire Melee Ret 2 light ----- def ----- Phys.save +5 (+2 eff.) Heal.mod +10% ---------- misc Light +3 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
Summertide Phial1.0 T1 lite [Unique] Nature While equipped: dps ---------- Melee+ 15 Lite Light Burst (radius 1) Dmg.mod +10% light ----- def ----- Resists +30% light Heal.mod +10% ---------- misc Light +5 When attacking in melee, deals 15 light damage and lights tiles in radius 1. Call light, dispelling darkness and lighting tiles in radius 20.(88 power, based on Willpower). Uses 9 power out of 15/15 A small crystal phial that captured Sunlight during the Summertide. |
brass lantern2.0 T1 lite [Normal] While equipped: ---------- misc Light +3 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
Eye of the Dreaming One2.0 T1 misc tool [Unique] Psionic While equipped: Stats +5 Wil dps ---------- Mind.pwr +5 (+2 eff.) ----- def ----- Mind.save +10 (+5 eff.) The wearer is asleep. Lucid Dreamer: May act while sleeping Sleep: Level 3.0 Pwr.cost 17 out of 25/25. Range 7 Travel.spd instantaneous Is a mind power Description: Puts targets in a radius of 1 to sleep for 3 turns, rendering them unable to act. Every 9 points of damage the target suffers will reduce the effect duration by one turn. When Sleep ends, the target will suffer from Insomnia for a number of turns equal to the amount of time it was asleep (up to ten turns max), granting it 20% sleep immunity for each turn of the Insomnia effect. At talent level 5 Sleep will become contagious and has a 25% chance to spread to nearby targets each turn. The damage threshold will scale with your Mindpower. This ethereal eye stares eternally, as if seeing things that do not truly exist. |
Scrying Orb1.0 orb [Plot Item] Unknown While carried: This orb will automatically identify items you find. |
Rod of Recall (2/2)2.0 rod charm [Plot Item] Unknown Recall the user to the worldmap after 40 turns. Uses 166 power out of 400/400 This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
Transmogrification Chest2.0 sher'tul chest [Plot Item] Unknown While carried: Transmogrify all the items in your chest at once (also done automatically when you change level). Uses 0 power out of 1000/1000 This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
psychokinetic pouch of dwarven-steel shots of wind (15/15, 139% power, 3 apr)3.0 T3 shot ammo [Ego+] Nature/Psionic Power 139% Range: 1.2x Uses 50% Cun, 70% Dex Dmg Physical Acc+ +0.2% base dam (max 20%) Apr +3 Crit +5.0% Capacity 15 Proj.spd +200% Ranged+ +9 physical On Hit: * 20% chance to knock the target back 3 spaces and deal 145 physical damage * 20% chance to create an air burst in radius 3 knocking enemies back 2 spaces and dealing 113 physical damage Shots are used with slings to pummel your foes to death. |
Unlightoozer [power 434] (17 cooldown)2.0 T4 wand charm [Rare] Arcane While equipped: dps ---------- Dmg.mod +12% acid +21% darkness Res.pen +25% acid Melee Ret 8 acid ----- def ----- Resists +15% acid +12% darkness Create a shield absorbing up to 434 damage on yourself and all friendly characters within 10 spaces for 4 turns Puts all charms on 17 cooldown Magical wands are made by powerful Alchemists and Archmagi to store spells. Anybody can use them to release the spells. |
Achievements
Bringer of Doom (Insane (Roguelike) difficulty)
Killed a Bringer of Doom.By Tumachella the Shalore Rogue level 24
76th Dusk 122nd year of Ascendancy at 00:25 see stats
Exterminator (Insane (Roguelike) difficulty)
Killed 1000 creatures.By Tumachella the Shalore Rogue level 24
75th Dusk 122nd year of Ascendancy at 10:33 see stats
Level 10 (Insane (Roguelike) difficulty)
Got a character to level 10.By Tumachella the Shalore Rogue level 10
2nd Mirth 122nd year of Ascendancy at 11:29 see stats
Level 20 (Insane (Roguelike) difficulty)
Got a character to level 20.By Tumachella the Shalore Rogue level 20
28th Dusk 122nd year of Ascendancy at 22:56 see stats
Poisonous (Insane (Roguelike) difficulty)
Sided with the assassin lord.By Tumachella the Shalore Rogue level 23
36th Dusk 122nd year of Ascendancy at 16:43 see stats
Size is everything (Insane (Roguelike) difficulty)
Did over 1500 damage in one attack.By Tumachella the Shalore Rogue level 24
75th Dusk 122nd year of Ascendancy at 17:58 see stats
Size matters (Insane (Roguelike) difficulty)
Did over 600 damage in one attack.By Tumachella the Shalore Rogue level 24
75th Dusk 122nd year of Ascendancy at 17:58 see stats
The Right thing to do (Insane (Roguelike) difficulty)
Did the righteous thing in the ring of blood and disposed of the Blood Master.By Tumachella the Shalore Rogue level 23
57th Dusk 122nd year of Ascendancy at 09:23 see stats
The secret city (Insane (Roguelike) difficulty)
Discovered the truth about mages.By Tumachella the Shalore Rogue level 18
26th Dusk 122nd year of Ascendancy at 15:01 see stats
Treasure Hoarder (Insane (Roguelike) difficulty)
Amassed 3000 gold pieces.By Tumachella the Shalore Rogue level 22
36th Dusk 122nd year of Ascendancy at 08:08 see stats
Treasure Hunter (Insane (Roguelike) difficulty)
Amassed 1000 gold pieces.By Tumachella the Shalore Rogue level 15
14th Dusk 122nd year of Ascendancy at 16:16 see stats
Unstoppable (Insane (Roguelike) difficulty)
Returned from the dead.By Tumachella the Shalore Rogue level 24
75th Dusk 122nd year of Ascendancy at 17:58 see stats
Log
Tumachella casts Fearscape Shift.
Tumachella uses Whirlwind.
Elven guard misses Tumachella.
Elven guard is not silenced anymore.
Elven guard receives 22 healing from Temporal Restoration Field.
PAI_STATE_FIGHT
Tumachella uses Tumble.
Can not use an item in the transmogrification chest.
Tumachella uses Evasion.
Tumachella tries to evade attacks.
Tumachella uses Flurry.
Elven guard's armor corrodes!
Tumachella hits Elven guard for 68 physical, 38 physical, 4 arcane, 3 mind, 4 arcane, 6 temporal, 3 mind, 4 arcane, 6 temporal, 42 physical, 8 blight, 3 mind, 4 arcane, 6 temporal, 68 physical, 3 mind, 4 arcane, 6 temporal, 41 physical, 40 physical (364 total damage).
Elven tempest casts Grace of the Eternals.
Elven tempest speeds up.
Tumachella killed Elven guard!
Elven tempest casts Timeless.
Elven tempest speeds up.
Elven tempest casts Lightning.
AI stopped: more than 5 Dialogs are displayed
PAI_STATE_FIGHT
Tumachella casts Fearscape Shift.
Can not use an item in the transmogrification chest.
Tumachella is out of phase.
Talent Garrote is ready to use.
Elven tempest casts Lightning.



















































































































