












Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.5.10 |
| Addons | Enhanced Object Compare 1.5.0Improves the "Press
Also available as part of the ZOmnibus Addon Pack and ZOmnibus Lite. Passive Cooldowns 1.3.0A tweak to the Minimalist UI to show the effect cooldowns of various passive talents and prodigies with triggered effects in the buffs area. Affected talents in the base module:
Affected talents from the Embers of Rage DLC:
Affected talents from the Ashes of Urh'Rok DLC:
Affected talents from the Forbidden Cults DLC:
Also available as part of the ZOmnibus Addon Pack and ZOmnibus Lite. Frequently Asked Questions: Items Vault 1.5.0Donators/Buyers bonus! "Save" Talent/Stat Points 1.4.0A tweak to the Minimalist UI, allowing you to right-click on the level-up marker to mark your current unspent points as "saved". Saved points use distinct level-up indicators, allowing you to easily visually distinguish between points you want to spend now and points you want to spend later. Also available as part of the ZOmnibus Addon Pack and ZOmnibus Lite. Mana Surgery 1.2.3This addon attempts to reimagine Spell/Arcane tree to make it "click" together a bit better. Possessor Bonus Class 1.5.4Donators/Buyers bonus! Better Sounds Mod 1.5.10Description Added Mods: + The infamous Wilhelm scream mod + Somebody shut that dog up! Installation: Remove: or make it easy in game: :::::::::::::::::::::::::::::::::::: РУС ::::::::::::::::::::::::::::::::::: Описание Мод заменяет стандартные звуки в ТоМе, такие как монетки (покупка и подбор), выстрел из лука и пращи, Таланты, основанные на молнии, скрипы дверей и др. - Убран звук бешеного павлина в стартовой локации Yeek'ов. Используются следующие моды: + The infamous Wilhelm scream mod + Somebody shut that dog up! Установка: Удаление: или в игре: Select your Escorts 1.5.10Allows you to choose which escorts you will encounter at the start of the game. There is an option to choose a random escort in case you just wanted to guarantee some unlocks before continuing with the base game's behavior. Note: You're only supposed to be able to choose the lost tinker once. (Must have the Embers of Rage DLC and unlocked by playing in the Orcs campaign) To reach me faster, please leave a message on the Steam Workshop page. I don't get notifications on te4.org so I may take longer to reply. Logical Alchemists 1.5.10Makes alchemists focus on creating elixirs that you are not currently helping them with. More Generous Levels 1.5.10Is a lot more generous with talents, types and stat points for each level gained. Wall Clock 1.3.0A small modification to the Minimalist and Classic UIs, adding an interface element that displays the current time. (This is intended for use by players who play in full-screen mode, thus obscuring their computer's usual clock.) In the Minimalist UI, the clock element can be moved and resized in the same manner as other interface elements (via the padlock icon on the toolbar in the lower right corner); in both UIs, the clock's time format can be set via the "UI | Wall clock format" game option. Also available as part of the ZOmnibus Addon Pack and ZOmnibus Lite. Showing Items Tier in Inventory 1.5.10This addon add a column to inventory which show items Tier and allows sorting to show higher Tier first There is an option under "Game Setting"->UI->Sort Items by Tier by default items which is going to be transmo- and of type scroll (rune,infusion..), tinker or other without Tier specified will be placed at the top of the inventory to avoid occasional transmo of valuables This mod is safe to use without starting new game Resist levels 1.5.10Gives bonus resistances (to elements and negative effects) on level ups Better Item Description 1.5.10This addon makes items description easier to read and determine on a glance it's usefulness Most important thing to remember it's not recommended to use this mod if you'r new to the game Improved Auto-explore and Rest 1.5.5Quality of Life improvements for resting and auto-exploring. v3.5.0 *** FOR ToME v1.6.5 *** It is recommended to turn off Marson's Rest and Auto-Explore as well as C.Lowe's Rest Tweaks if using. This addon is meant to include all of them. Latest Update Notes: Existing Features: Determines how auto-explore and running respond to telepathy, including mouse moves. Regardless of the setting, hostiles seen via telepathy will not halt resting or the Rod of Recall, nor trigger automated talents. Unique or powerful monsters (rank > 3) will always trigger a halt to running when they are spotted via telepathy for any mode except 'Original'. Available modes: • 'Always Viligant' always stops running when a hostile creature is seen via telepathy. • 'Original' is standard ToME auto-explore behavior, which ignores telepathy when running or auto-exploring. • Compatible with ToME v1.6.0 Notes: • Telepathy will not prevent auto-exploring the way normal sight will. If a halt is triggered by telepathy, hitting auto-explore again will move you at least one more square in the direction of the auto-explore path. If in 'Always Viligant' mode and a hostile is within telepathic sight (but not normal sight), you will auto-explore in 1 square per keypress increments. Talent Training 1.5.10Add an option to buy points at Last Hope's Elder |
| Campaign | Maj'Eyal |
| Mode | Normal Adventure |
| Sex | Male |
| Race | Thalore |
| Class | Solipsist |
| Level / Exp | 39 / 14% |
| Size | medium |
| Lifes / Deaths | no deaths recorded 7 / 0 |
| Antimagic | Follower |
Primary Stats
| Strength | 76 (base 66) |
| Dexterity | 64 (base 27) |
| Constitution | 63 (base 45) |
| Magic | 29 (base 16) |
| Willpower | 106 (base 60) |
| Cunning | 108.77986325895 (base 60) |
Resources
| Life | 611/611 |
| Equilibrium | 63 |
| Psi | 546/546 |
| Healing Factor | 1.3412017167382 |
| Regeneration | 4.3589055793991 |
Speed
| Mental | 0% |
| Attack | +18.642131145418% |
| Movement | +10% |
| Spell | 0% |
| Global | +164.375% |
Vision
| Sight | 10 |
| Lite | 6 |
| Infravision | 9 |
| See Stealth | 82.254396342178 |
| See Invisible | 82.254396342178 |
Offense: Mainhand
| Damage | 195 |
| Accuracy | 65 |
| Crit Chance | 37% |
| APR | 93 |
| Speed | 1.00 |
Offense: Offhand
| Damage | 193 |
| Accuracy | 65 |
| Crit Chance | 37% |
| APR | 93 |
| Speed | 1.00 |
Offense: Spell
| Spellpower | 12 |
| Crit Chance | 33% |
| Speed | 1 |
Offense: Mind
| Mindpower | 92 |
| Crit Chance | 49% |
| Speed | 0.84287090120988 |
Offense: Damage Bonus
| Physical | +31% |
| Acid | +10% |
| Mind | +19% |
| All | 0% |
Offense: Damage Penetration
| Physical | +10% |
Defense: Base
| Armour (hardiness) | 46 (87.462686567164%) |
| Defense | 29 |
| Ranged Defense | 39 |
| Fatigue | 26 |
| Physical Save | 73.9 |
| Spell Save | 73 |
| Mental Save | 76 |
Defense: Resistances
| Acid | + 68%( 70%) |
| Blight | + 70%( 70%) |
| Physical | + 66%( 70%) |
| Cold | + 66%( 70%) |
| All | + 60%( 70%) |
| Darkness | + 65%( 70%) |
| Temporal | + 64%( 70%) |
| Mind | + 70%( 70%) |
| Fire | + 66%( 70%) |
| Lightning | + 66%( 70%) |
Defense: Immunities
| Stun Resistance | 80% |
| Confusion Resistance | 40% |
| Poison Resistance | 38% |
| Blind Resistance | 0% |
| Disarm Resistance | 70% |
| Teleport Resistance | 38% |
| Pinning Resistance | 38% |
| Instadeath Resistance | 100% |
| Knockback Resistance | 67% |
Inscriptions (5/5)
| Infusions | Effective talent level: 1.0 Infusion: WildUse mode: Activated Range: melee/personal Cooldown: 11 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to cure yourself of one random physical effect and reduce all damage taken by 23% for 5 turns. Also removes cross-tier effects of the affected types for free. Its effects scale with your Strength stat. |
| Infusions | Effective talent level: 1.0 Infusion: RegenerationUse mode: Activated Range: melee/personal Cooldown: 15 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to heal yourself for 545 life over 5 turns. Its effects scale with your Willpower stat. |
| Infusions | Effective talent level: 1.0 Infusion: Wild GrowthUse mode: Activated Range: melee/personal Cooldown: 13 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Causes thick vines to spring from the ground and entangle all targets within 5 squares for 10 turns, pinning them in place for 5 turns and dealing 148.99 physical damage and 227.47 nature damage. The vines also grow all around you, increasing your armour by 50 and armour hardiness by 30. |
| Infusions | Effective talent level: 1.0 Infusion: HeroismUse mode: Activated Range: melee/personal Cooldown: 18 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to increase three of your primary stats by 20 for 11 turns. While Heroism is active, you will only die when reaching -1097 life. It will always increase your three highest stats. If your life is below 0 when this effect wears off it will be set to 1. Its effects scale with your Willpower stat. |
| Infusions | Effective talent level: 1.0 Infusion: MovementUse mode: Activated Range: melee/personal Cooldown: 14 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to increase movement speed by 844% for 1 game turn. Any actions other than movement will cancel the effect. Also prevent stuns, dazes and pinning effects for 5 turns. Note: since you will be moving very fast, game turns will pass very slowly. Its effects scale with your Willpower stat. |
Class Talents
| Psionic / Solipsism | 1.50 |
| 5/5 |
| 5/5 |
| 5/5 |
| 0/5 |
| Psionic / Thought-Forms | 1.50 |
| 5/5 |
| 5/5 |
| 5/5 |
| 5/5 |
| Psionic / Distortion | 1.50 |
| 5/5 |
| 5/5 |
| 5/5 |
| 5/5 |
| Psionic / Discharge | 1.30 |
| 5/5 |
| 5/5 |
| 5/5 |
| 0/5 |
| Psionic / Dream Smith | 1.50 |
| 5/5 |
| 5/5 |
| 5/5 |
| 5/5 |
| Psionic / Nightmare | 1.50 |
| 1/5 |
| 5/5 |
| 5/5 |
| 0/5 |
| Psionic / Psychic Assault | 1.50 |
| 5/5 |
| 5/5 |
| 5/5 |
| 5/5 |
| Psionic / Slumber | 1.40 |
| 2/5 |
| 5/5 |
| 5/5 |
| 0/5 |
Generic Talents
| Wild-gift / Fungus | 1.20 |
| 5/5 |
| 3/5 |
| 5/5 |
| 3/5 |
| Cunning / Survival | 1.00 |
| 5/5 |
| 1/5 |
| 2/5 |
| 5/5 |
| Wild-gift / Mindstar mastery | 1.50 |
| 5/5 |
| 1/5 |
| 3/5 |
| 1/5 |
| Technique / Combat training | 1.00 |
| 5/5 |
| 5/5 |
| 0/5 |
| 3/5 |
| 0/5 |
| 0/5 |
| Psionic / Feedback | 1.50 |
| 5/5 |
| 5/5 |
| 5/5 |
| 5/5 |
| Psionic / Dream Forge | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Psionic / Mentalism | 1.50 |
| 5/5 |
| 5/5 |
| 0/5 |
| 0/5 |
| Race / Thalore | 1.00 |
| 1/5 |
| 5/5 |
| 5/5 |
| 1/5 |
| Wild-gift / Antimagic | 1.20 |
| 5/5 |
| 1/5 |
| 4/5 |
| 1/5 |
| Psionic / Dreaming | 1.60 |
| 2/5 |
| 5/5 |
| 5/5 |
| 0/5 |
Prodigies
| 1/1 |
| 1/1 |
| 1/1 |
| 1/1 |
Effects
| talent | Lucid Dreamer |
| talent | Wild Growth |
| talent | Psiblades |
| talent | Thought-Form: Bowman |
| talent | Antimagic Shield |
| beneficial effect | The creature has found a state of clarity and sees the world for what it is (+44% global speed). Clarity |
Quests
Deep in the Dreadfell you fought and destroyed the Master, a powerful vampire. A mysterious staffOn your way out of the Dreadfell you were ambushed by a band of orcs. They asked about the staff. | done |
Ungrol of Last Hope asked you to look for his wife's friend Celia, who has been reported missing. She frequently visits her late husband's mausoleum, in the graveyard near Last Hope. And now for a graveYou searched for Celia in the graveyard near Last Hope, and found a note. In it, Celia reveals that she has been conducting experiments in the dark arts, in an attempt to extend her life... also, she is pregnant. You have tracked Celia to her husband's mausoleum in the graveyard near Last Hope. It seems she has taken some liberties with the corpses there. You have laid Celia to rest, putting an end to her gruesome experiments. | done |
After passing through some kind of time anomaly you met a temporal warden who told you to destroy the abominations of this alternate timeline. Back and Back and Back to the Future | done |
You have created a portal back to Maj'Eyal. You should try to talk to someone in Last Hope about establishing a link back. Back and there againYou talked to the Elder in Last Hope who in turn told you to talk to Tannen, who lives in the north of the city. You gave the Orb of Many Ways to Tannen to study while you look for the athame and diamond in Reknor. | active |
You have killed Ungolë in Ardhungol and saved the Sun Paladin. Eight legs of wonder | done |
You successfully escorted the injured seer to the recall portal on level 2 of Norgos Lair. Escort: injured seer (level 2 of Norgos Lair)As a reward you improved talent Nature's Touch (+1 level(s)). | done |
You successfully escorted the lone alchemist to the recall portal on level 2 of Trollmire. Escort: lone alchemist (level 2 of Trollmire)As a reward you gained talent category Wild-gift / Mindstar mastery (at mastery 0.80). | done |
You successfully escorted the lost warrior to the recall portal on level 1 of Old Forest. Escort: lost warrior (level 1 of Old Forest)As a reward you improved talent Vitality (+1 level(s)). | done |
You failed to protect the repented thief from death by orc assassin. Escort: repented thief (level 6 of Dreadfell) | failed |
You successfully escorted the temporal explorer to the recall portal on level 7 of Dreadfell. Escort: temporal explorer (level 7 of Dreadfell)As a reward you improved talent Sleep (+1 level(s)). | done |
You successfully escorted the worried loremaster to the recall portal on level 1 of Daikara. Escort: worried loremaster (level 1 of Daikara)As a reward you improved talent Mind Sear (+1 level(s)). | done |
You successfully escorted the worried loremaster to the recall portal on level 3 of Trollmire. Escort: worried loremaster (level 3 of Trollmire)As a reward you improved talent Mind Sear (+1 level(s)). | done |
You successfully escorted the worried loremaster to the recall portal on level 4 of Dreadfell. Escort: worried loremaster (level 4 of Dreadfell)As a reward you improved talent Mind Sear (+1 level(s)). | done |
You successfully escorted the worried loremaster to the recall portal on level 4 of Old Forest. Escort: worried loremaster (level 4 of Old Forest)As a reward you improved talent Mind Sear (+1 level(s)). | done |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You have explored the Old Forest and vanquished Shardskin. * You have explored the Maze and vanquished the Minotaur. * You have explored the Sandworm Lair and vanquished their Queen. * You have explored the Daikara and vanquished the huge ice dragon that dwelled there. | done |
The elder in Last Hope sent you to the old Dwarven kingdom of Reknor, deep under the Iron Throne, to investigate the orc presence. Let's hunt some OrcFind out if they are in any way linked to the lost staff. But be careful -- even the Dwarves have not ventured in these old halls for many years. | done |
The Thaloren forest is disrupted. Corruption is spreading. Norgos the guardian bear is said to have gone mad. Madness of the AgesOn the western border of the forest a gloomy aura has been set up. Things inside are... twisted. * You have explored Norgos' Lair and put it to rest. * You have explored the Heart of the Gloom and slain the Dreaming One. | done |
You found notes from an explorer inside the Old Forest. He spoke about Sher'Tul ruins sunken below the surface of the lake of Nur, at the forest's center. Sher'Tul FortressWith one of the notes there was a small gem that looks like a key. * You used the key inside the ruins of Nur and found a way into the fortress of old. * The Weirdling Beast is dead, freeing the way into the fortress itself. * You have activated what seems to be a ... butler? with your rod of recall. * You have bound the transmogrification chest to the Fortress power system. * You have unlocked the training room. * You have unlocked the hall of reflections. * You have upgraded your rod of recall to transport you to the fortress. * You have entered the exploratory farportal room and defeated the horror lurking there. You can now use the farportal. The fortress's current energy level is: 432. | active |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. * You have dispatched the elementals but the cloud lingers still. You must find a powerful ally to remove it. There are rumours of a secret town in the mountains, to the southwest. You could also check out the Ziguranth group that is supposed to fight magic. * You have learned the real threat comes from a rogue Archmage, a Tempest. You have been shown a secret entrance to his stronghold. | done |
You arrived through the farportal in a cave, probably in the Far East. Strange new worldUpon arrival you met an Elf and an orc fighting. You decided to side with the Elven lady. Fillarel told you to go to the southeast and meet with High Sun Paladin Aeryn. | done |
Thanks to your timely aid, Agrimley the hermit is the newest member of the Brotherhood of Alchemists. The Brotherhood of AlchemistsYou have aided Stire of Derth in creating an elixir of the fox. Having failed to gain admittance to the Brotherhood of the Alchemists, Stire of Derth no longer needs your help making the elixir of avoidance. You have aided Marus of Elvala in creating an elixir of mysticism. Having failed to gain admittance to the Brotherhood of the Alchemists, Marus of Elvala no longer needs your help making the elixir of the savior. Agrimley the hermit has completed an elixir of explosive force without your aid. Agrimley the hermit has completed an elixir of serendipity without your aid. You have aided Agrimley the hermit in creating an elixir of focus. Ungrol of Last Hope has completed an elixir of brawn without your aid. You have aided Ungrol of Last Hope in creating an elixir of foundations. | done |
You have been invited to join a group called the Ziguranth, dedicated to opposing magic. The Curse of Magic | done |
You have heard that near the Charred Scar, to the south, lies a ruined tower known as the Dreadfell. The Island of DreadThere are disturbing rumors of greater undead, and nobody who reached it ever returned. Perhaps you should explore it and find the truth, and the treasures, for yourself! | done |
You discovered a sect worshipping a demon named Kryl-Feijan in a crypt. The Sect of Kryl-FeijanThey were trying to bring it back into the world using a human sacrifice. You defeated the acolytes and saved the woman. She told you she is the daughter of a rich merchant of Last Hope. | done |
Ukllmswwik asked you to take his portal to the Temple of Creation and kill Slasul who has turned mad. The Temple of CreationSlasul told you his side of the story. Now you must decide: which of them is corrupt? * You have killed both Ukllmswwik and Slasul, betraying them both. | done |
You were asked to prove your worth as a fighter by a rogue, in order to participate in the arena The agent of the arena | done |
You met a half-mad lumberjack fleeing a small village, rambling about an untold horror lurking there, slaughtering people. The beast within2 lumberjacks have died. | done |
Investigate the bastions of the Pride. The many Prides of the Orcs* Rak'shor Pride, in the west of the southern desert. * Vor Pride, in the north east. * Grushnak Pride, near a small mountain range in the north west. * Gorbat Pride, in a mountain range in the southern desert. | active |
There must be a way to go into the far east from the lair of Golbug. Find it and explore the unknown far east, looking for clues. The wild wild east | done |
Zemekkys in the Gates of Morning can build a portal back to Maj'Eyal for you. There and back again* You have found a Blood-Runed Athame. * You have found the Resonating Diamond. | done |
You have found a slavers' compound and entered it. Till the Blood Runs ClearYou decided you cannot let slavers continue their dirty work and destroyed them! | done |
You heard a plea for help and decided to investigate... Trapped!Only to find yourself trapped inside an unknown tunnel complex. | done |
Equipment
| On feet | Glibrewen (0 def, 11 armour)2.0 T3 feet armor [Rare] Master While equipped: Stats +2 Dex +7 Wil +4 Con dps ---------- Dmg.mod +9% mind Melee Ret 8 mind ----- def ----- Armour +11 Fatigue -3% ---------- misc Infravis +6 A pair of boots made of leather. |
| Light source | alchemist's lamp of health1.0 T3 lite [Ego] Nature While equipped: ----- def ----- Max.HP +54.00 ---------- misc Light +3 A normal brass lantern, enhanced by alchemy to make it brighter. |
| On head | Steel Helm of Garkul (0 def, 6 armour)3.0 T2 head armor [Unique] Nature Another of Garkul's heirlooms would bring out his spirit. While equipped: Stats +5 Str +4 Wil +5 Con dps ---------- Dmg.mod +10% physical ----- def ----- Armour +6 Fatigue +8% Phys.save +12 (+0 eff.) Spell.save +12 (+1 eff.) Mind.save +12 (+3 eff.) ---------- misc Masteries +0.20 Technique/Thuggery A great helm that belonged to Garkul the Devourer, one of the greatest orcs ever to live. |
| On hands | Runasus the dwarven-steel gauntlets (0 def, 2 armour)1.5 T3 hands armor [Rare] Master While equipped: Stats +8 Dex +9 Mag +5 Cun dps ---------- Phys.pwr +4 (+1 eff.) Dmg.mod +12% physical Res.pen +10% physical Acc +7 (+2 eff.) Apr +11 ----- def ----- Armour +2 Crit.dmg- 15.00% Steady Shot: Puts all charms on 18 cooldown Level 3.0 Pwr.cost 18 out of 20/20. Range melee/personal Travel.spd instantaneous Description: Fire a steady shot, doing 162% damage with a 26% chance to mark the target. If Steady Shot is not on cooldown, this talent will automatically replace your normal attacks (and trigger the cooldown). Metal gloves protecting the hands up to the middle of the lower arm. |
| Tool | elven-wood totem of cure ailments 'Korihek' [power 3] (9 cooldown)2.0 T4 totem charm [Rare] Nature While equipped: Stats +3 Mag +10 Wil +2 Cun ----- def ----- Crit.dmg- 15.00% Remove up to 3 poisons or diseases from a target within range 10 (based on Willpower) Puts all charms on 9 cooldown 100% to regenerate 12 equilibrium. Natural totems are made by powerful wilders to store nature power. |
| On fingers | Mnemonic0.1 T5 ring jewelry [Unique] Psionic While equipped: Stats +8 Wil dps ---------- Mind.pwr +12 (+2 eff.) ----- def ----- Resists +25% mind Mind.save +20 (+5 eff.) Confus- +40% ---------- misc Psi/turn +0.50 Masteries +0.20 Psionic/Mentalism On Mind Hit: 10% Mental Refresh 1 When using a mental talent, gives a 10% chance to lower the current cooldowns of up to three of your wild gift, psionic, or cursed talents by three turns. Mental Shielding: (Instant) Level 3.0 Pwr.cost 27 out of 30/30. Range melee/personal Travel.spd instantaneous Is a mind power Description: Clears your mind of current mental effects, and blocks additional ones over 6 turns. At most, 3 mental effects will be affected. As long as you wear this ring, you will never forget who you are. |
| On fingers | solipsist's gold ring of the mind (+10%)0.1 T3 ring jewelry [Ego+] Psionic While equipped: Stats +5 Cun +5 Wil dps ---------- Mind.pwr +7 (+1 eff.) Dmg.mod +10% mind ----- def ----- Resists +10% mind Rings can have magical properties. |
| Around neck | wanderer's gold amulet of dexterity (+9)0.1 T3 amulet jewelry [Ego+] Nature/Master While equipped: Stats +9 Dex +6 Cun +5 Con dps ---------- Mov.spd +10% ----- def ----- Fatigue -5% HP.reg +0.60 ---------- misc Stam/turn +0.60 Amulets can have magical properties. |
| In main hand | Hettochik the Brightblack (17-18.7 power, 82 apr, nature damage)3.0 T5 mindstar 1H weapon [Random Unique] Nature/Disrupt/Psionic The natural wyrm seeks an element. Power 17.0 - 18.7 Nature Uses 138% Wil, 59% Cun Mastery Psiblades Acc uses Wil Apr +82 Crit +5.0% Atk.spd 100% Against +19% Unnatural On Hit: * disrupts spell-casting While equipped: Stats +12 Cun dps ---------- Mind.crit +5% Crit.mult +25.00% Mind.pwr +20 (+4 eff.) Melee Ret 9 lightning 8 physical 8 cold 8 acid 9 fire On Hit (Melee): * Slows global speed by 30% * 10 arcane resource burn ----- def ----- Resists +8% lightning +9% physical +12% temporal +3% blight +8% fire +8% cold +10% acid Spell.save +6 (+0 eff.) ---------- misc Light +1 Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
| Around waist | Emblem of Evasion1.0 T4 belt armor [Unique] Master While equipped: Stats +12 Dex +10 Cun +8 Lck ----- def ----- Rng.Def +20 (+7 eff.) Proj.evade +15% Proj.slow +30% Evasion: (Instant) Level 4.0 Pwr.cost 27 out of 30/30. Range melee/personal Travel.spd instantaneous Description: Your quick wit and reflexes allow you to anticipate attacks against you, granting you a 33% chance to evade melee and ranged attacks and 33 increased defense for 4 turns. The chance to evade and defense bonus increase with your Dexterity. Said to have belonged to a master of avoiding attacks, this gilded steel emblem symbolizes his talent. |
| In off hand | Dregrim (16.5-18.15 power, 82 apr, mind damage)3.0 T5 mindstar 1H weapon [Random Unique] Nature/Psionic This psionic mindstar dreams of an epiphany. This natural mindstar summons a caller. Power 16.5 - 18.2 Mind Uses 138% Wil, 59% Cun Mastery Psiblades Acc uses Wil Apr +82 Crit +5.0% Atk.spd 100% While equipped: dps ---------- Mind.crit +11% Phys.pwr +4 (+1 eff.) Mind.pwr +31 (+6 eff.) Dmg.mod +10% acid +9% physical ----- def ----- Resists +25% mind Mind.save +9 (+2 eff.) Max.HP +50.00 HP.reg +2.40 Stun/Frz- +15% Def/telep +15 Res/telep +15% Dur/telep +15% ---------- misc Equi/ret +2.50 Max.psi +50.00 Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
| Cloak | Cloth of Dreams (10 def, 0 armour)2.0 T4 cloak armor [Unique] Psionic While equipped: Stats +6 Cun +5 Wil dps ---------- Mind.pwr +6 (+1 eff.) ----- def ----- Defense +10 (+5 eff.) Resists +15% mind Phys.save +10 (+0 eff.) Spell.save +10 (+0 eff.) Mind.save +10 (+2 eff.) ---------- misc Masteries +0.10 Psionic/Dreaming +0.10 Psionic/Slumber The wearer is asleep. Lucid Dreamer: May act while sleeping Slumber: Level 4.2 Pwr.cost 9 out of 25/25. Range 7 Travel.spd instantaneous Is a mind power Description: Puts the target into a deep sleep for 4 turns, rendering it unable to act. Every 164 points of damage the target suffers will reduce the effect duration by one turn. When Slumber ends, the target will suffer from Insomnia for a number of turns equal to the amount of time it was asleep (up to ten turns max), granting it 9% sleep immunity for each turn of the Insomnia effect. The damage threshold will scale with your Mindpower. Touching this cloak of otherworldly fabric makes you feel both drowsy yet completely aware. |
| Main armor | radiant stralite plate armour of the dragon (7 def, 13 armour)17.0 T4 massive armor [Ego++] Nature While equipped: Stats +3 Str +3 Wil +3 Con dps ---------- Melee Ret 6 light ----- def ----- Armour +13 Defense +7 (+4 eff.) Fatigue +26% Resists +10% acid +7% physical +14% darkness +17% blight +9% cold +8% lightning +9% fire Disarm- +32% Stun/Frz- +27% Knockbk- +29% ---------- misc Light +2 Cooldown Rush -5 A suit of armour made of metal plates. |
Inventory
healing infusion (heal 39)0.1 T1 infusion scroll [Normal] Nature When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 9 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a nature gift Description: Activate the infusion to instantly heal yourself for 39 and cleanse 1 wound and 1 poison effect. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand ability. |
heroism infusion (+6 for 10 turns, die at -401)0.1 T3 infusion scroll [Normal] Nature When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 18 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a nature gift Description: Activate the infusion to increase three of your primary stats by 6 for 10 turns. While Heroism is active, you will only die when reaching -401 life. It will always increase your three highest stats. If your life is below 0 when this effect wears off it will be set to 1. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand ability. Press to compare to your current inscriptions |
heroism infusion (+5 for 10 turns, die at -110)0.1 T3 infusion scroll [Normal] Nature When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 27 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a nature gift Description: Activate the infusion to increase three of your primary stats by 5 for 10 turns. While Heroism is active, you will only die when reaching -110 life. It will always increase your three highest stats. If your life is below 0 when this effect wears off it will be set to 1. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand ability. Press to compare to your current inscriptions |
heroism infusion (+5 for 9 turns, die at -435)0.1 T3 infusion scroll [Normal] Nature When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 21 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a nature gift Description: Activate the infusion to increase three of your primary stats by 5 for 9 turns. While Heroism is active, you will only die when reaching -435 life. It will always increase your three highest stats. If your life is below 0 when this effect wears off it will be set to 1. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand ability. Press to compare to your current inscriptions |
insidious poison infusion (37 nature damage, 27% healing reduction)0.1 T2 infusion scroll [Normal] Nature When inscribed on your body: Level 0.0 Use mode Activated Range 4 Cooldown 14 Travel.spd instantaneous Usage Speed Standard (100% of a turn) Is a nature gift Description: Activate the infusion to spit a bolt of poison doing 37.00 nature damage per turn for 7 turns, and reducing the target's healing received by 27%. The sudden stream of natural forces also strips you of one random detrimental magical effect. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand ability. |
movement infusion (457% speed; 6 turns)0.1 T2 infusion scroll [Normal] Nature When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 17 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a nature gift Description: Activate the infusion to increase movement speed by 457% for 1 game turn. Any actions other than movement will cancel the effect. Also prevent stuns, dazes and pinning effects for 6 turns. Note: since you will be moving very fast, game turns will pass very slowly. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand ability. Press to compare to your current inscriptions |
regeneration infusion (heal 239 over 5 turns)0.1 T1 infusion scroll [Normal] Nature When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 13 Travel.spd instantaneous Usage Speed Standard (100% of a turn) Is a nature gift Description: Activate the infusion to heal yourself for 239 life over 5 turns. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand ability. Press to compare to your current inscriptions |
sun infusion (rad 8; power 21; turns 3; dispels darkness)0.1 T1 infusion scroll [Normal] Nature When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 9 Travel.spd instantaneous Usage Speed Standard (100% of a turn) Is a nature gift Description: Activate the infusion to brighten the area in a radius of 8 and illuminate stealthy creatures, possibly revealing them (reduces stealth power by 10). The light is so powerful it will also banish magical darkness It will also blind any creatures caught inside (power 21) for 3 turns. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand ability. |
Blood of Life0.4 potion [Unique] Nature Quaff the Blood of Life to grant an extra life. This vial of blood was drawn from an ancient race in the Age of Haze. Some of the power and vitality of those early days of the world still flows through it. "Drink me, mortal," the red liquid seems to whisper in your thoughts. "I will bring you light beyond darkness. Those who taste my essence fear not the death of flesh. Drink me, mortal, if you value your life..." |
heat beam rune (138 fire damage)0.1 T2 rune scroll [Normal] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range 5 Cooldown 12 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a spell Description: Activate the rune to fire a beam of heat, doing 138.00 fire damage over 5 turns The intensity of the heat will also remove one random detrimental physical effect from you. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand ability. |
teleportation rune (range 62)0.1 T2 rune scroll [Normal] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 14 Travel.spd instantaneous Usage Speed Spell (100% of a turn) Is a spell Description: Activate the rune to teleport randomly in a range of 62 with a minimum range of 15. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand ability. |
vision rune (radius 13; dur 24; see dragon)0.1 T2 rune scroll [Normal] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 19 Travel.spd instantaneous Usage Speed Spell (100% of a turn) Is a spell Description: Activate the rune to get a vision of the area surrounding you (13 radius) and to allow you to see invisible and stealthed creatures (power 13) for 24 turns. Your mind will become more receptive for 24 turns, allowing you to sense any dragon around. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand ability. |
Sealed Scroll of Last Hope0.1 scroll [Unique] Open the seal and read the message. Magical scrolls can have wildly different effects! Most of them function better with a high Magic score. |
Daneth's Neckguard2.0 T2 amulet jewelry [Unique] Master While equipped: Stats +6 Str +6 Con ----- def ----- Armour +10 Fatigue +2% Juggernaut: (Instant) Level 2.0 Pwr.cost 27 out of 60/60. Range melee/personal Travel.spd instantaneous Description: Concentrate on the battle, ignoring some of the damage you take. Improves physical damage reduction by 22% and provides a 11% chance to shrug off critical damage for 20 turns. A thick steel gorget designed to protect its wearer from fatal attacks to the neck. This particular gorget was worn by the Halfling General Daneth Tendermourn during the pyre wars, and judging by the marks along its surface may have saved the General's life on more than one occasion. |
Eremotir0.1 T4 amulet jewelry [Rare] Nature While equipped: Stats +9 Str ----- def ----- Armour +4 Resists +18% cold +2% physical Die.at -60.00 life Poison- +40% Pinning- +20% Amulets can have magical properties. |
insulating stralite amulet of manastreaming0.1 T4 amulet jewelry [Ego+] Arcane/Nature While equipped: Stats +2 Mag dps ---------- S.pwr/crit +3 ----- def ----- Resists +18% fire +18% cold ---------- misc Mana/turn +0.29 Max.mana +34.00 Amulets can have magical properties. |
serendipitous stralite amulet of strength (+17)0.1 T4 amulet jewelry [Ego+] Nature While equipped: Stats +17 Lck +6 Str dps ---------- Acc +12 (+4 eff.) ----- def ----- Defense +13 (+7 eff.) Unseen.red 14% Amulets can have magical properties. |
solipsist's stralite ring0.1 T4 ring jewelry [Ego+] Psionic While equipped: Stats +6 Cun +5 Wil dps ---------- Mind.pwr +7 (+1 eff.) Rings can have magical properties. |
caustic stralite battleaxe of ruin (42.5-63.75 power, 3 apr)3.0 T4 battleaxe 2H weapon [Ego++] Nature/Master Power 42.5 - 63.8 Physical Uses 40% Wil, 120% Str Acc+ +0.2% crit / acc Apr +3 Crit +7.5% Atk.spd 100% On Hit: * 23% chance to corrode armour by 30% While equipped: dps ---------- Phys.crit +13.0% Crit.mult +19.00% Res.pen +14% acid Apr +13 ----- def ----- HP.reg +2.00 Massive two-handed battleaxes. |
inquisitor's stralite battleaxe of persecution (43.5-65.25 power, 3 apr)3.0 T4 battleaxe 2H weapon [Ego+] Disrupt Power 43.5 - 65.3 Physical Uses 40% Wil, 120% Str Acc+ +0.2% crit / acc Apr +3 Crit +7.5% Atk.spd 100% Against +13% Unnatural On Hit: * 19 arcane resource burn On Crit: * burns latent spell energy While equipped: Stats +5 Wil Massive two-handed battleaxes. |
plaguebringer's stralite battleaxe of paradox (42-63 power, 3 apr)3.0 T4 battleaxe 2H weapon [Ego+] Arcane Power 42.0 - 63.0 Physical Uses 40% Wil, 120% Str Acc+ +0.2% crit / acc Apr +3 Crit +7.5% Atk.spd 100% Melee+ +14 blight +13 temporal On Hit: 10% Epidemic 4 On Hit: * 19% chance to disease While equipped: dps ---------- Melee Ret 7 temporal ----- def ----- Resists +24% temporal Disease- +14% Massive two-handed battleaxes. |
stralite dagger (29-37.7 power, 9 apr)1.0 T4 dagger 1H weapon [Normal] Power 29.0 - 37.7 Physical Uses 40% Wil, 45% Dex, 45% Str Acc+ +0.5% APR / acc Apr +9 Crit +8.0% Atk.spd 100% Sharp, short and deadly. |
warbringer's stralite dagger of massacre (35-45.5 power, 9 apr)1.0 T4 dagger 1H weapon [Ego+] Master Power 35.0 - 45.5 Physical Uses 40% Wil, 45% Dex, 45% Str Acc+ +0.5% APR / acc Apr +9 Crit +8.0% Atk.spd 100% While equipped: Stats +4 Con dps ---------- Phys.pwr +5 (+1 eff.) Res.pen +8% physical ----- def ----- Disarm- +17% Sharp, short and deadly. |
warbringer's stralite greatmaul of torment (54-81 power, 3 apr)5.0 T4 greatmaul 2H weapon [Ego++] Master/Psionic Power 54.0 - 81.0 Physical Uses 40% Wil, 120% Str Acc+ +0.1% dam / acc Apr +3 Crit +2.5% Atk.spd 100% On Hit: * 20% chance to torment the target While equipped: Stats +6 Con dps ---------- Phys.pwr +10 (+2 eff.) Res.pen +13% physical +13% mind +12% darkness ----- def ----- Disarm- +27% Massive two-handed mauls. |
elemental dwarven-steel greatsword of shearing (32.5-52 power, 2 apr)3.0 T3 greatsword 2H weapon [Ego++] Arcane/Master Power 32.5 - 52.0 Physical Uses 40% Wil, 120% Str Acc+ +0.4% crit.pwr / acc Apr +2 Crit +3.5% Atk.spd 100% On Hit: * Random elemental explosion While equipped: dps ---------- Dmg.mod +14% physical Res.pen +14% acid +9% physical +13% cold +14% fire +16% lightning Apr +12 Massive two-handed swords. |
elven-wood longbow4.0 T4 longbow 2H weapon Reqs Shoot [Normal] Power 0.0 - 0.0 Physical Uses 40% Wil Acc+ +0.2% crit / acc Atk.spd 125% Range +9 Longbows are used to shoot arrows at your foes. |
elven-wood longbow 'Scabkiller'4.0 T4 longbow 2H weapon Reqs Shoot [Rare] Nature Power 0.0 - 0.0 Physical Uses 40% Wil Acc+ +0.2% crit / acc Atk.spd 125% Range +9 While equipped: Stats +8 Con ----- def ----- Defense +4 (+2 eff.) Rng.Def +10 (+4 eff.) Resists +9% nature +12% mind Spell.save +9 (+0 eff.) Cut- +15% Stun/Frz- +15% ---------- misc Masteries +0.15 Wild-gift/Fungus Regenerate 234 life over 5 turns Puts all charms on 18 cooldown Longbows are used to shoot arrows at your foes. |
keeper's elven-wood longbow4.0 T4 longbow 2H weapon Reqs Shoot [Ego+] Arcane Power 0.0 - 0.0 Physical Uses 40% Wil Acc+ +0.2% crit / acc Atk.spd 125% Range +9 While equipped: dps ---------- Dmg.mod +20% physical +21% temporal Res.pen +14% physical +15% temporal ---------- misc Cooldown Arrow Stitching -1 Longbows are used to shoot arrows at your foes. |
keeper's elven-wood longbow of power4.0 T4 longbow 2H weapon Reqs Shoot [Ego+] Arcane/Master Power 0.0 - 0.0 Physical Uses 40% Wil Acc+ +0.2% crit / acc Atk.spd 125% Range +9 While equipped: dps ---------- Dmg.mod +29% physical +17% temporal Res.pen +37% physical +17% temporal ---------- misc Cooldown Arrow Stitching -1 Longbows are used to shoot arrows at your foes. |
Ragehek the steel longsword (16-22.4 power, 3 apr)3.0 T2 longsword 1H weapon [Rare] Master Power 16.0 - 22.4 Physical Uses 40% Wil, 100% Str Acc+ +0.4% crit.pwr / acc Apr +3 Crit +3.0% Atk.spd 100% Melee+ +12 mind While equipped: Stats +9 Cun +2 Wil dps ---------- Mind.crit +3% Mind.pwr +4 (+1 eff.) Acc +9 (+3 eff.) ----- def ----- Defense +7 (+4 eff.) Disarm- +32% ---------- misc Hate/m.crit +5.00 Max.hate +6.00 Sharp, long, and deadly. |
chilling stralite longsword of rage (35.5-49.7 power, 5 apr)3.0 T4 longsword 1H weapon [Ego+] Arcane/Master Power 35.5 - 49.7 Physical Uses 40% Wil, 100% Str Acc+ +0.4% crit.pwr / acc Apr +5 Crit +4.5% Atk.spd 100% Melee+ +17 cold While equipped: Stats +3 Str dps ---------- Dmg.mod +10% physical Acc +9 (+3 eff.) ---------- misc Stam/ret +1.00 Sharp, long, and deadly. |
flaming steel longsword of paradox (12.5-17.5 power, 3 apr)3.0 T2 longsword 1H weapon [Ego] Arcane Power 12.5 - 17.5 Physical Uses 40% Wil, 100% Str Acc+ +0.4% crit.pwr / acc Apr +3 Crit +3.0% Atk.spd 100% Melee+ +6 temporal On Hit.r1 +7 fire While equipped: dps ---------- Melee Ret 9 temporal ----- def ----- Resists +9% temporal Sharp, long, and deadly. |
blazebringer's dwarven-steel mace of erosion (28.5-39.9 power, 4 apr)3.0 T3 mace 1H weapon [Ego+] Nature Power 28.5 - 39.9 Physical Uses 40% Wil, 100% Str Acc+ +0.1% dam / acc Apr +4 Crit +1.5% Atk.spd 100% Melee+ +11 nature +11 temporal On Crit.r2 +10 fire While equipped: dps ---------- All.spd +3% Res.pen +7% fire Blunt and deadly. |
inquisitor's stralite mace of massacre (46-64.4 power, 5 apr)3.0 T4 mace 1H weapon [Ego+] Disrupt/Master Power 46.0 - 64.4 Physical Uses 40% Wil, 100% Str Acc+ +0.1% dam / acc Apr +5 Crit +2.5% Atk.spd 100% On Hit: * 13 arcane resource burn On Crit: * burns latent spell energy Blunt and deadly. |
quick stralite mace of projection (34-47.6 power, 5 apr)3.0 T4 mace 1H weapon [Ego++] Master/Psionic Power 34.0 - 47.6 Physical Uses 40% Wil, 100% Str Acc+ +0.1% dam / acc Apr +5 Crit +2.5% Atk.spd 111% On Hit: * Projects up to 2 attacks dealing 30% weapon damage to random targets in range 7 (cannot hit the initial target) While equipped: Stats +4 Dex dps ---------- Acc +9 (+3 eff.) Blunt and deadly. |
stralite mace 'Zanorach' (36.5-51.1 power, 5 apr)3.0 T4 mace 1H weapon [Rare] Master Power 36.5 - 51.1 Physical Uses 40% Wil, 100% Str Acc+ +0.1% dam / acc Apr +5 Crit +2.5% Atk.spd 100% While equipped: Stats +4 Cun +2 Mag dps ---------- Res.pen +25% mind +13% physical Acc +10 (+3 eff.) Apr +11 Melee Ret 20 mind ---------- misc Telepathy Humanoid/Orc Blunt and deadly. |
stralite mace of shearing (38.5-53.9 power, 5 apr)3.0 T4 mace 1H weapon [Ego+] Master Power 38.5 - 53.9 Physical Uses 40% Wil, 100% Str Acc+ +0.1% dam / acc Apr +5 Crit +2.5% Atk.spd 100% While equipped: dps ---------- Dmg.mod +9% physical Res.pen +11% physical Apr +12 Blunt and deadly. |
stralite mace of torment (35.5-49.7 power, 5 apr)3.0 T4 mace 1H weapon [Ego+] Psionic Power 35.5 - 49.7 Physical Uses 40% Wil, 100% Str Acc+ +0.1% dam / acc Apr +5 Crit +2.5% Atk.spd 100% On Hit: * 20% chance to torment the target While equipped: dps ---------- Res.pen +6% mind +12% darkness Blunt and deadly. |
Duathelstreak the pulsing mindstar (13.5-14.85 power, 32 apr, nature damage)3.0 T4 mindstar 1H weapon [Rare] Nature Power 13.5 - 14.9 Nature Uses 85% Wil, 25% Cun Mastery Psiblades Acc uses Wil Apr +32 Crit +4.5% Atk.spd 100% On Hit: * 40% chance to corrode armour by 30% While equipped: dps ---------- Mind.crit +4% Mind.pwr +8 (+1 eff.) Melee Ret 8 darkness 16 acid On Hit (Melee): * 30% chance to corrode armour by 30% * 30% chance to inflict 15% damage reduction ----- def ----- Resists +9% darkness +6% acid Max.HP +32.00 HP.reg +1.50 Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
Festermire (4-4.4 power, 18 apr, mind damage)3.0 T2 mindstar 1H weapon [Rare] Nature Power 4.0 - 4.4 Mind Uses 75% Wil, 15% Cun Mastery Psiblades Acc uses Wil Apr +18 Crit +3.0% Atk.spd 100% Melee+ +8 mind On Hit: * Slows global speed by 40% While equipped: Stats +3 Cun dps ---------- Mind.crit +2% Mind.pwr +12 (+2 eff.) Dmg.mod +5% acid Res.pen +10% mind ----- def ----- Mind.save +20 (+5 eff.) Heal/summ +20 ---------- misc Equi/ret +1.30 Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
Thermal Focus (14-15.4 power, 32 apr, fire damage)3.0 T4 mindstar 1H weapon [Unique] Nature/Psionic You feel two unconnected psionic channels on this item. Power 14.0 - 15.4 Fire Uses 85% Wil, 25% Cun Mastery Psiblades Acc uses Wil Apr +32 Crit +5.0% Atk.spd 100% Dmg.conv 50% cold While equipped: dps ---------- Mind.crit +8% Mind.pwr +16 (+3 eff.) Dmg.mod +20% fire +20% cold Res.pen +12% fire +12% cold ----- def ----- Resists +20% fire +20% cold Spell.save +12 (+1 eff.) ---------- misc Psi/turn +1.00 Talents +1 Psionic Maelstrom Masteries +0.20 Psionic/Thermal mastery Thermal energies are focussed in the core of this mindstar. |
epiphanous mossy mindstar of the jelly (2-2.2 power, 12 apr, mind damage)3.0 T1 mindstar 1H weapon [Ego+] Nature/Psionic This psionic mindstar has an epiphany about dreams. Power 2.0 - 2.2 Mind Uses 70% Wil, 10% Cun Mastery Psiblades Acc uses Wil Apr +12 Crit +2.5% Atk.spd 100% While equipped: dps ---------- Mind.crit +3% Mind.pwr +4 (+1 eff.) Dmg.mod +7% mind +3% acid ---------- misc Equi/ret +0.80 Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
gifted pulsing mindstar of clarity (12.5-13.75 power, 32 apr, nature damage)3.0 T4 mindstar 1H weapon [Ego] Nature/Psionic Power 12.5 - 13.8 Nature Uses 85% Wil, 25% Cun Mastery Psiblades Acc uses Wil Apr +32 Crit +4.5% Atk.spd 100% While equipped: dps ---------- Mind.crit +4% Mind.pwr +15 (+3 eff.) ----- def ----- Mind.save +6 (+1 eff.) ---------- misc Max.psi +25.00 Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
pulsing mindstar 'Beruregogund' (13.5-14.85 power, 32 apr, mind damage)3.0 T4 mindstar 1H weapon [Rare] Nature Power 13.5 - 14.9 Mind Uses 85% Wil, 25% Cun Mastery Psiblades Acc uses Wil Apr +32 Crit +4.5% Atk.spd 100% On Hit.r1 +12 mind +12 acid On Hit: * 40% chance to cause random gloom While equipped: dps ---------- Mind.crit +4% Mind.pwr +18 (+3 eff.) Dmg.mod +6% mind Melee Ret 16 mind On Hit (Melee): * 30% chance to corrode armour by 30% Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
halfling reinforced leather sling4.0 T4 sling 1H weapon Reqs Shoot [Ego+] Master Power 0.0 - 0.0 Physical Uses 40% Wil Acc+ +0.1% dam / acc Atk.spd 125% Range +9 While equipped: dps ---------- Dmg.mod +15% physical ---------- misc Cooldown Fragmentation Shot -2 Pin Down -1 Slings are used to hurl stones or metal shots at your foes. |
reinforced leather sling 'Arcminister'4.0 T4 sling 1H weapon Reqs Shoot [Rare] Disrupt Power 0.0 - 0.0 Physical Uses 40% Wil Acc+ +0.1% dam / acc Atk.spd 125% Range +9 On Hit.r1 +4 light On Crit.r2 +4 lightning While equipped: Stats +5 Cun +5 Wil dps ---------- Mind.pwr +11 (+2 eff.) Dmg.mod +12% lightning +9% fire On Hit (Ranged): * 21 arcane resource burn ----- def ----- Resists +27% lightning ---------- misc Masteries +0.20 Wild-gift/Antimagic Slings are used to hurl stones or metal shots at your foes. |
steady reinforced leather sling of true flight4.0 T4 sling 1H weapon Reqs Shoot [Ego+] Master Power 0.0 - 0.0 Physical Uses 40% Wil Acc+ +0.1% dam / acc Atk.spd 125% Range +10 While equipped: dps ---------- Phys.crit +16.0% Acc +19 (+6 eff.) Slings are used to hurl stones or metal shots at your foes. |
Gorovon the Furnaceblack (30-36 power, 6 apr, blight element)5.0 T5 staff 2H weapon Reqs Mag 48 [Random Unique] Arcane Power 30.0 - 36.0 Physical Uses 80% Mag, 40% Wil Mastery Staff Mastery Acc+ +2.5% procs dam / acc Apr +6 Crit +5.0% Atk.spd 100% While equipped: Stats +3 Mag +1 Cun +3 Con dps ---------- Spell.crit +5% Crit.mult +27.00% Spell.pwr +20 (+5 eff.) S.pwr/crit +10 Melee+ 27 fire Dmg.mod +30% blight Res.pen +15% blight ----- def ----- Resists +6% fire ---------- misc Light +3 See.Invis +6 Talents +1 Command Staff Staves designed for wielders of magic, by the greats of the art. |
Porodheth (15-18 power, 3 apr, arcane element)5.0 T2 staff 1H weapon [Rare] Master Power 15.0 - 18.0 Physical Uses 80% Mag, 40% Wil Mastery Staff Mastery Acc+ +1.3% procs dam / acc Apr +3 Crit +3.0% Atk.spd 100% On Hit: * 20 arcane resource burn While equipped: dps ---------- Phys.crit +8.0% Spell.crit +5% Crit.mult +10.00% Phys.pwr +9 (+2 eff.) Spell.pwr +13 (+4 eff.) Dmg.mod +15% arcane Acc +9 (+3 eff.) ----- def ----- Armour +12 Defense +9 (+5 eff.) Rng.Def +9 (+3 eff.) Resists +6% darkness +2% physical Max.HP +20.00 ---------- misc Talents +1 Command Staff Staves designed for wielders of magic, by the greats of the art. |
elven-wood starstaff (25-30 power, 5 apr, temporal element)5.0 T4 staff 2H weapon Reqs Mag 35 [Normal] Power 25.0 - 30.0 Physical Uses 80% Mag, 40% Wil Mastery Staff Mastery Acc+ +2.5% procs dam / acc Apr +5 Crit +4.5% Atk.spd 100% While equipped: dps ---------- Spell.crit +4% Spell.pwr +12 (+3 eff.) Dmg.mod +25% temporal ---------- misc Talents +1 Command Staff Staves designed for wielders of magic, by the greats of the art. |
elven-wood starstaff of channeling (25-30 power, 5 apr, temporal element)5.0 T4 staff 2H weapon Reqs Mag 35 [Ego+] Arcane Power 25.0 - 30.0 Physical Uses 80% Mag, 40% Wil Mastery Staff Mastery Acc+ +2.5% procs dam / acc Apr +5 Crit +4.5% Atk.spd 100% While equipped: dps ---------- Spell.crit +4% Spell.pwr +24 (+6 eff.) Dmg.mod +25% temporal ---------- misc Mana/turn +0.25 Talents +1 Command Staff Channel mana (increasing mana regeneration by 500% for ten turns) Puts all charms on 27 cooldown Staves designed for wielders of magic, by the greats of the art. |
elven-wood vilestaff 'Blazequeller' (25-30 power, 5 apr, acid element)5.0 T4 staff 2H weapon Reqs Mag 35 [Random Unique] Arcane Power 25.0 - 30.0 Physical Uses 80% Mag, 40% Wil Mastery Staff Mastery Acc+ +2.5% procs dam / acc Apr +5 Crit +4.5% Atk.spd 100% On Hit: * 40% chance to inflict 15% damage reduction While equipped: Stats +4 Mag +5 Wil dps ---------- Spell.crit +13% Spell.pwr +21 (+6 eff.) Dmg.mod +25% acid +9% lightning Melee Ret 4 darkness On Hit (Melee): * 13% chance to disease ----- def ----- Resists +3% darkness +6% lightning ---------- misc Vim/s.crit +2.00 Max.mana +66.00 Max.vim +21.00 Talents +1 Command Staff Staves designed for wielders of magic, by the greats of the art. |
magewarrior's short elm magestaff of might (10-12 power, 2 apr, lightning element)5.0 T1 staff 1H weapon [Ego+] Arcane/Master Power 10.0 - 12.0 Physical Uses 80% Mag, 40% Wil Mastery Staff Mastery Acc+ +1.3% procs dam / acc Apr +2 Crit +2.5% Atk.spd 100% While equipped: dps ---------- Phys.crit +6.0% Spell.crit +10% Crit.mult +8.00% Phys.pwr +6 (+1 eff.) Spell.pwr +9 (+2 eff.) Dmg.mod +10% lightning Acc +6 (+2 eff.) ---------- misc Talents +1 Command Staff Staves designed for wielders of magic, by the greats of the art. |
short elven-wood vilestaff of illumination (25-30 power, 5 apr, blight element)5.0 T4 staff 1H weapon Reqs Mag 35 [Ego] Nature/Master Power 25.0 - 30.0 Physical Uses 80% Mag, 40% Wil Mastery Staff Mastery Acc+ +1.3% procs dam / acc Apr +5 Crit +4.5% Atk.spd 100% While equipped: dps ---------- Spell.crit +4% Spell.pwr +12 (+3 eff.) Dmg.mod +25% blight On Hit (Melee): * 15% chance to blind ----- def ----- Defense +9 (+5 eff.) ---------- misc Light +3 Talents +1 Command Staff Illuminate: Puts all charms on 6 cooldown Level 2.0 Pwr.cost 6 out of 6/6. Range melee/personal Travel.spd instantaneous Is a spell Description: Creates a globe of pure light within a radius of 7 that illuminates the area. At level 3, it also blinds all who see it (except the caster) for 3 turns. At level 4, it also deals 43.54 light damage. Staves designed for wielders of magic, by the greats of the art. |
arcing stralite waraxe of vileness (31-43.4 power, 5 apr)3.0 T4 waraxe 1H weapon [Ego] Arcane Power 31.0 - 43.4 Physical Uses 40% Wil, 100% Str Acc+ +0.2% crit / acc Apr +5 Crit +6.5% Atk.spd 100% Melee+ +14 blight +9 lightning On Hit: * 25% chance to disease * 25% chance for lightning to arc to a second target One-handed war axes. |
iron waraxe 'Serpentvengeance' (11.5-16.1 power, 2 apr)3.0 T1 waraxe 1H weapon [Rare] Master Power 11.5 - 16.1 Physical Uses 40% Wil, 100% Str Acc+ +0.2% crit / acc Apr +2 Crit +3.5% Atk.spd 100% On Hit: * Slows global speed by 40% While equipped: Stats +9 Wil +2 Cun +2 Con dps ---------- Phys.pwr +7 (+2 eff.) Res.pen +7% physical ----- def ----- Resists +9% nature Disarm- +15% ---------- misc Hate/m.crit +5.00 One-handed war axes. |
drakeskin leather belt 'Areyabers'1.0 T5 belt armor [Rare] Master While equipped: Stats +4 Cun +5 Dex dps ---------- Phys.crit +12.0% Mind.crit +9% ----- def ----- Armour +4 Resists +12% blight Crit.dmg- 15.00% Phys.save +12 (+0 eff.) Mind.save +9 (+2 eff.) HP.reg +0.40 Blind- +10% Stun/Frz- +20% A belt that goes around your waist. |
Boltpanic the cashmere cloak (2 def, 0 armour)2.0 T3 cloak armor [Rare] Master While equipped: Stats +4 Str +4 Con dps ---------- Dmg.mod +18% lightning Res.pen +20% lightning ----- def ----- Defense +2 (+1 eff.) Resists +9% fire +6% nature +5% arcane Phys.save +27 (+1 eff.) Max.HP +69.00 Silence- +20% Confus- +15% A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
Galerehor the pair of voratun boots (0 def, 5 armour)3.0 T5 feet armor [Random Unique] Master While equipped: Stats +3 Str +2 Dex +2 Mag +3 Con dps ---------- Phys.crit +5.0% Phys.pwr +5 (+1 eff.) Apr +13 ----- def ----- Armour +5 Fatigue -14% Phys.save +10 (+0 eff.) ---------- misc Max.enc +38 Light +3 Rush: Puts all charms on 23 cooldown Level 2.0 Pwr.cost 23 out of 25/25. Range 7 Travel.spd instantaneous Description: Rush toward a target spot with incredible speed. If the spot is reached and occupied, you will perform a free melee attack against the target there. This attack does 120% weapon damage and can daze the target for 3 turns if it hits. You must rush from at least 2 tiles away. Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
pair of hardened leather boots of spellbinding (0 def, 3 armour)2.0 T3 feet armor [Ego+] Arcane While equipped: Stats +4 Mag ----- def ----- Armour +3 Fatigue +3% Spell.save +3 (+0 eff.) ---------- misc Spell.cld 10% A pair of boots made of leather. |
reinforced pair of hardened leather boots (0 def, 9 armour)2.0 T3 feet armor [Ego+] Master While equipped: ----- def ----- Armour +9 Fatigue +3% Resists +7% acid +8% fire +7% lightning +6% cold A pair of boots made of leather. |
stealthy pair of hardened leather boots of uncanny dodging (5 def, 3 armour)2.0 T3 feet armor [Ego] Master While equipped: Stats +8 Lck +5 Dex ----- def ----- Armour +3 Defense +5 (+3 eff.) Rng.Def +4 (+2 eff.) Fatigue +3% Stealth +10 A pair of boots made of leather. |
iron gauntlets 'Chamodogorn' (0 def, 1 armour)1.5 T1 hands armor [Rare] Psionic While equipped: Stats +2 Cun dps ---------- Res.pen +10% acid Acc +7 (+2 eff.) Melee Ret 8 mind On Hit (Melee): * 30% chance to corrode armour by 30% ----- def ----- Armour +1 Resists +7% darkness +15% mind ---------- misc Infravis +2 Track: Puts all charms on 14 cooldown Level 2.0 Pwr.cost 14 out of 15/15. Range melee/personal Travel.spd instantaneous Description: Sense foes around you in a radius of 37 for 5 turns. The radius will increase with your Cunning. Metal gloves protecting the hands up to the middle of the lower arm. |
naturalist's hardened leather gloves of archery (0 def, 2 armour)1.0 T3 hands armor [Ego+] Nature/Master While equipped: Stats +4 Cun +3 Dex dps ---------- Melee+ 9 nature Dmg.mod +5% nature Acc +7 (+2 eff.) Apr +7 ----- def ----- Armour +2 Resists +7% nature Steady Shot: Puts all charms on 18 cooldown Level 3.0 Pwr.cost 18 out of 20/20. Range melee/personal Travel.spd instantaneous Description: Fire a steady shot, doing 162% damage with a 26% chance to mark the target. If Steady Shot is not on cooldown, this talent will automatically replace your normal attacks (and trigger the cooldown). Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
umbral dwarven-steel gauntlets of archery (0 def, 2 armour)1.5 T3 hands armor [Ego+] Arcane/Master While equipped: Stats +4 Cun +4 Dex dps ---------- Melee+ 7 darkness Dmg.mod +4% darkness Acc +7 (+2 eff.) Apr +7 ----- def ----- Armour +2 Resists +7% darkness Steady Shot: Puts all charms on 18 cooldown Level 3.0 Pwr.cost 18 out of 20/20. Range melee/personal Travel.spd instantaneous Description: Fire a steady shot, doing 162% damage with a 26% chance to mark the target. If Steady Shot is not on cooldown, this talent will automatically replace your normal attacks (and trigger the cooldown). Metal gloves protecting the hands up to the middle of the lower arm. |
Poromikira (2 def, 0 armour)2.0 T3 head armor [Random Unique] Arcane/Nature While equipped: Stats +2 Str +2 Cun +2 Con dps ---------- Crit.mult +15.00% Spell.pwr +7 (+2 eff.) Dmg.mod +14% acid +13% darkness +6% blight ----- def ----- Defense +2 (+1 eff.) Resists +19% darkness +21% acid ---------- misc Mana/turn +1.00 Mana/ret +0.70 Max.mana +74.00 Max.vim +10.00 Manaflow: Puts all charms on 36 cooldown Level 2.0 Pwr.cost 36 out of 40/40. Range melee/personal Travel.spd instantaneous Is a spell Description: Engulf yourself in a surge of mana, quickly restoring 8 mana every turn for 10 turns. The mana restored will increase with your Spellpower. A pointy cloth hat, very wizardly... |
augmenting cashmere wizard hat (2 def, 0 armour)2.0 T3 head armor [Ego+] Arcane While equipped: dps ---------- Dmg.mod +9% acid +6% lightning +6% cold +6% arcane +7% fire ----- def ----- Defense +2 (+1 eff.) A pointy cloth hat, very wizardly... |
insulating dwarven-steel helm of fortune (0 def, 4 armour)3.0 T3 head armor [Ego+] Nature/Master While equipped: Stats +10 Lck dps ---------- Phys.crit +4.0% Spell.crit +5% Mind.crit +4% ----- def ----- Armour +4 Fatigue +4% Resists +7% fire +9% cold A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
insulating hardened leather cap of the depths (0 def, 3 armour)2.0 T3 head armor [Ego] Nature/Master While equipped: ----- def ----- Armour +3 Fatigue +3% Resists +8% fire +7% cold ---------- misc Breathe water A cap made of leather. |
leafwalker's hardened leather cap (0 def, 3 armour)2.0 T3 head armor [Ego+] Nature While equipped: ----- def ----- Armour +3 Fatigue +3% Resists +8% nature Spell.save +4 (+0 eff.) Max.HP +61.00 Heal.mod +19% A cap made of leather. |
miner's dwarven-steel helm of precognition (4 def, 7 armour)3.0 T3 head armor [Ego+] Nature/Master While equipped: Stats +5 Cun dps ---------- Acc +6 (+2 eff.) On Melee Ret: * 13% chance to gain 10% of a turn (3/turn limit) ----- def ----- Armour +7 Defense +4 (+2 eff.) Fatigue +4% ---------- misc Infravis +3 A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
stabilizing iron helm of fortune (0 def, 3 armour)3.0 T1 head armor [Ego+] Nature/Master While equipped: Stats +6 Lck dps ---------- Phys.crit +3.0% Spell.crit +3% Mind.crit +3% ----- def ----- Armour +3 Fatigue +5% Phys.save +12 (+0 eff.) A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
Radiancequarry the stralite mail armour (4 def, 10 armour)14.0 T4 heavy armor [Rare] Master While equipped: dps ---------- Res.pen +20% mind Melee Ret 8 light ----- def ----- Armour +10 Defense +4 (+2 eff.) Fatigue +16% Resists +12% blight +27% cold +15% mind +6% fire Phys.save +12 (+0 eff.) A suit of armour made of mail. |
dwarven-steel mail armour of the deep (3 def, 12 armour)14.0 T3 heavy armor [Ego+] Nature While equipped: ----- def ----- Armour +12 Defense +3 (+2 eff.) Fatigue +16% Resists +7% acid +5% cold ---------- misc Breathe water A suit of armour made of mail. |
enlightening stralite mail armour of spell shielding (4 def, 8 armour)14.0 T4 heavy armor [Ego+] Arcane/Psionic While equipped: Stats +3 Cun +7 Wil ----- def ----- Armour +8 Defense +4 (+2 eff.) Fatigue +16% Resists +7% arcane Spell.save +10 (+0 eff.) Mind.save +10 (+2 eff.) A suit of armour made of mail. |
hardened stralite mail armour of command (13 def, 22 armour)14.0 T4 heavy armor [Ego++] Master/Psionic While equipped: Stats +3 Cun ----- def ----- Armour +22 Defense +13 (+7 eff.) Fatigue +16% Resists +7% acid +9% physical +9% cold +9% lightning +9% fire Mind.save +22 (+5 eff.) A suit of armour made of mail. |
Obsidiandredge the hardened leather armour (3 def, 6 armour)9.0 T3 light armor [Rare] Master While equipped: dps ---------- Dmg.mod +6% lightning Res.pen +20% darkness On Hit (Melee): * 30% chance to daze at end of turn ----- def ----- Armour +6 Defense +3 (+2 eff.) Fatigue +8% Resists +21% acid +18% darkness A suit of armour made of leather. |
duelist's reinforced leather armour of clarity (12 def, 14 armour)9.0 T4 light armor [Ego+] Master/Psionic While equipped: Stats +6 Cun +7 Dex ----- def ----- Armour +14 Defense +12 (+6 eff.) Fatigue +8% Resists +8% mind Mind.save +18 (+4 eff.) A suit of armour made of leather. |
reinforced leather armour 'Xerimira' (4 def, 7 armour)9.0 T4 light armor [Rare] Psionic While equipped: dps ---------- On Hit (Melee): * Slows global speed by 30% * 15% chance to corrode armour by 30% ----- def ----- Armour +7 Defense +4 (+2 eff.) Fatigue +8% Resists +6% acid +12% darkness +9% nature +5% arcane +9% mind Mind.save +18 (+4 eff.) A suit of armour made of leather. |
reinforced leather armour of Toknor (4 def, 7 armour)9.0 T4 light armor [Ego+] Master While equipped: dps ---------- Phys.crit +4.0% Crit.mult +14.00% Phys.pwr +7 (+2 eff.) ----- def ----- Armour +7 Defense +4 (+2 eff.) Fatigue +8% A suit of armour made of leather. |
prismatic stralite plate armour of command (18 def, 22 armour)17.0 T4 massive armor [Ego+] Arcane/Psionic While equipped: Stats +3 Cun ----- def ----- Armour +22 Defense +18 (+9 eff.) Fatigue +26% Resists +14% light +14% darkness Mind.save +15 (+4 eff.) A suit of armour made of metal plates. |
stralite plate armour (7 def, 13 armour)17.0 T4 massive armor [Normal] While equipped: ----- def ----- Armour +13 Defense +7 (+4 eff.) Fatigue +26% A suit of armour made of metal plates. |
Blastglory the dwarven-steel shield (8 def, 2 armour, 80 block)7.0 T3 shield armor [Rare] Master While equipped: dps ---------- Melee Ret 8 lightning ----- def ----- Armour +2 Defense +8 (+4 eff.) Rng.Def +8 (+3 eff.) Fatigue +12% Resists +24% acid ---------- misc Light +3 Telepathy Demon/Minor Demon/Major Talents +3 Block Handheld deflection devices. |
Essence of Bearness3.0 animal misc [Unique] Nature Invoke your inner bearness. Uses 90 power out of 100/100 The very essence of bearness! |
Belylathafast the Woespar (18/33, 14-19.6 power, 5 apr)3.0 T1 arrow ammo [Rare] Master Power 14.0 - 19.6 Physical Uses 40% Wil, 50% Str, 70% Dex Acc+ +0.2% crit / acc Apr +5 Crit +1.0% Capacity 33 Ranged+ +36 darkness +8 mind On Hit.r1 +16 darkness On Crit.r2 +8 mind On Hit: * 40% chance to inflict 15% damage reduction While equipped: ---------- misc Reload +3 Arrows are used with bows to pierce your foes to death. |
5 lapis lazuli0.0 T3 blue gem [Normal] While equipped: Defense +6 (+3 eff.) Phys.save +6 (+0 eff.) Spell.save +6 (+0 eff.) Mind.save +6 (+1 eff.) Item imbue powers: Defense +6 (+3 eff.) Phys.save +6 (+0 eff.) Spell.save +6 (+0 eff.) Mind.save +6 (+1 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
opal0.0 T2 blue gem [Normal] While equipped: Stats +2 Str +2 Dex +2 Mag +2 Wil +2 Cun +2 Con Item imbue powers: Stats +2 Str +2 Dex +2 Mag +2 Wil +2 Cun +2 Con Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
13 sapphire0.0 T4 blue gem [Normal] While equipped: Defense +8 (+4 eff.) Phys.save +8 (+0 eff.) Spell.save +8 (+0 eff.) Mind.save +8 (+2 eff.) Item imbue powers: Defense +8 (+4 eff.) Phys.save +8 (+0 eff.) Spell.save +8 (+0 eff.) Mind.save +8 (+2 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
shattering dwarven-steel pickaxe (dig speed 16 turns)3.0 T3 digger tool [Ego+] Master While equipped: Stats +2 Str dps ---------- Res.pen +11% physical While carried: ---------- misc Talents +1 Dig Allows you to dig a wall, remove a tree, create ways. |
emerald0.0 T3 green gem [Normal] While equipped: Armour +3 Resists +3% all Item imbue powers: Armour +3 Resists +3% all Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
9 jade0.0 T4 green gem [Normal] While equipped: Armour +4 Resists +4% all Item imbue powers: Armour +4 Resists +4% all Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
10 turquoise0.0 T4 green gem [Normal] While equipped: See.Stealth +10 See.Invis +10 Item imbue powers: See.Stealth +10 See.Invis +10 Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
Blood-Runed Athame1.0 misc [Plot Item] An athame, covered in blood runes. It radiates power. |
Scrying Orb1.0 orb [Plot Item] Unknown While carried: This orb will automatically identify items you find. |
Atamathon's Lost Ruby Eye0.0 T5 red gem [Plot Item] While equipped: Dmg.mod +12% fire Item imbue powers: Dmg.mod +12% fire One of the ruby eyes of the legendary giant golem Atamathon. It is said it was made by the halflings during the Age of Pyre as a weapon against the orcs. Even though it was destroyed it managed to deal a crippling blow by killing their leader, Garkul the Devourer. |
Petrified Wood0.0 T4 red gem [Unique] Nature While equipped: Stats +25 Con Resists +10% cold +25% nature +10% darkness Crit.dmg- 23.00% Item imbue powers: Stats +25 Con Resists +10% cold +25% nature +10% darkness Crit.dmg- 23.00% Latent Damage Type: Fire A piece of the scorched wood taken from the remains of Snaproot. |
bloodstone0.0 T5 red gem [Normal] While equipped: Stun/Frz- +60% Item imbue powers: Stun/Frz- +60% Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
2 fire opal0.0 T5 red gem [Normal] While equipped: Phys.crit +5.0% Spell.crit +5% Mind.crit +5% Dmg.mod +10% all Item imbue powers: Phys.crit +5.0% Spell.crit +5% Mind.crit +5% Dmg.mod +10% all Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
3 garnet0.0 T3 red gem [Normal] While equipped: Phys.crit +3.0% Spell.crit +3% Mind.crit +3% Dmg.mod +6% all Item imbue powers: Phys.crit +3.0% Spell.crit +3% Mind.crit +3% Dmg.mod +6% all Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
4 ruby0.0 T4 red gem [Normal] While equipped: Stats +4 Str +4 Dex +4 Mag +4 Wil +4 Cun +4 Con Item imbue powers: Stats +4 Str +4 Dex +4 Mag +4 Wil +4 Cun +4 Con Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
Rod of Annulment (1/1)2.0 T2 rod charm [Unique] Arcane Put up to 3 of the target's runes, infusions or talents on cooldown for 3-5 turns (range 5). Uses 27 power out of 30/30 You can feel magic draining out around this rod. Even nature itself seems affected. |
Rod of Recall (2/2)2.0 rod charm [Plot Item] Unknown Recall the user to the worldmap after 40 turns. Uses 182 power out of 400/400 This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
Rod of Spydric Poison (3/3)2.0 rod charm [Unique] Nature Shoot a bolt of spydric poison out to range 12, dealing 316.00 nature damage (based on Magic) over 6 turns while rendering the target unable to move. Uses 23 power out of 75/75 This rod carved out of a giant spider fang continuously drips venom. |
Transmogrification Chest2.0 sher'tul chest [Plot Item] Unknown While carried: Transmogrify all the items in your chest at once (also done automatically when you change level). Uses 0 power out of 1000/1000 This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
hateful pouch of stralite shots (20/20, 41.5-49.8 power, 5 apr)3.0 T4 shot ammo [Ego+] Psionic Power 41.5 - 49.8 Physical Uses 40% Wil, 70% Dex, 50% Cun Acc+ +0.1% dam / acc Apr +5 Crit +5.5% Capacity 20 Ranged+ +15 darkness Against +9% Living Shots are used with slings to pummel your foes to death. |
quiet stralite torque of psychoportation [power 49] (27 cooldown)2.0 T4 torque charm [Ego+] Psionic While equipped: ---------- misc Talents +3 Silence Cooldown Silence -1 Teleport randomly (rad 49) Puts all charms on 27 cooldown Torques are made by powerful psionics to store psionic powers. |
Resonating Diamond0.0 T5 white gem [Plot Item] Gems can be sold for money or used in arcane rituals. |
moonstone0.0 T5 white gem [Normal] While equipped: Defense +10 (+5 eff.) Phys.save +10 (+0 eff.) Spell.save +10 (+0 eff.) Mind.save +10 (+2 eff.) Item imbue powers: Defense +10 (+5 eff.) Phys.save +10 (+0 eff.) Spell.save +10 (+0 eff.) Mind.save +10 (+2 eff.) Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
2 quartz0.0 T3 white gem [Normal] While equipped: Stun/Frz- +30% Item imbue powers: Stun/Frz- +30% Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
9 amber0.0 T4 yellow gem [Normal] While equipped: Phys.crit +4.0% Spell.crit +4% Mind.crit +4% Dmg.mod +8% all Item imbue powers: Phys.crit +4.0% Spell.crit +4% Mind.crit +4% Dmg.mod +8% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
Achievements
A dangerous secret
Found the mysterious staff and told Last Hope about it.By Zonk the Thalore Solipsist level 30
55th Pyre 123rd year of Ascendancy at 10:04 see stats
Against all odds
Killed Ukruk in the ambush.By Zonk the Thalore Solipsist level 27
40th Regrowth 123rd year of Ascendancy at 00:19 see stats
Antimagic!
Completed antimagic training in the Ziguranth camp.By Zonk the Thalore Solipsist level 29
52nd Regrowth 123rd year of Ascendancy at 09:04 see stats
Arachnophobia
Destroyed the spydric menace.By Zonk the Thalore Solipsist level 33
1st Mirth 123rd year of Ascendancy at 20:50 see stats
Brave new world
Went to the Far East and took part in the war.By Zonk the Thalore Solipsist level 32
78th Pyre 123rd year of Ascendancy at 09:32 see stats
Can you bear it? So much bearness!
Killed Borius in the Bearscape.By Zonk the Thalore Solipsist level 30
47th Pyre 123rd year of Ascendancy at 02:26 see stats
Curse Lifter
Killed Ben Cruthdar the Cursed.By Zonk the Thalore Solipsist level 12
62nd Dusk 122nd year of Ascendancy at 06:07 see stats
Destroyer of the creation
Killed Slasul.By Zonk the Thalore Solipsist level 34
1st Flare 123rd year of Ascendancy at 01:38 see stats
Destroyer's bane
Killed Golbug the Destroyer.By Zonk the Thalore Solipsist level 31
62nd Pyre 123rd year of Ascendancy at 07:50 see stats
Earth Master
Killed Harkor'Zun and unlocked Stone magic.By Zonk the Thalore Solipsist level 29
4th Pyre 123rd year of Ascendancy at 02:32 see stats
Exterminator
Killed 1000 creatures.By Zonk the Thalore Solipsist level 16
43rd Haze 122nd year of Ascendancy at 20:25 see stats
Eye of the storm
Freed Derth from the onslaught of the mad Tempest, Urkis.By Zonk the Thalore Solipsist level 29
4th Pyre 123rd year of Ascendancy at 12:26 see stats
Fear me not!
Survived the Fearscape!By Zonk the Thalore Solipsist level 29
19th Pyre 123rd year of Ascendancy at 01:26 see stats
Flooder
Defeated Ukllmswwik while doing his own quest.By Zonk the Thalore Solipsist level 33
3rd Summertide 123rd year of Ascendancy at 16:52 see stats
Home sweet home
Dispatched the Weirdling Beast and took possession of Yiilkgur, the Sher'Tul Fortress for your own usage.By Zonk the Thalore Solipsist level 20
3rd Decay 122nd year of Ascendancy at 18:29 see stats
Level 10
Got a character to level 10.By Zonk the Thalore Solipsist level 10
36th Dusk 122nd year of Ascendancy at 11:39 see stats
Level 20
Got a character to level 20.By Zonk the Thalore Solipsist level 20
65th Haze 122nd year of Ascendancy at 04:37 see stats
Level 30
Got a character to level 30.By Zonk the Thalore Solipsist level 30
22nd Pyre 123rd year of Ascendancy at 02:35 see stats
Oozemancer
Destroyed the corrupted oozemancer.By Zonk the Thalore Solipsist level 38
56th Haze 123rd year of Ascendancy at 21:16 see stats
Rescuer of the lost
Rescued the merchant from the assassin lord.By Zonk the Thalore Solipsist level 12
4th Haze 122nd year of Ascendancy at 20:10 see stats
Savior of the damsels in distress
Saved Melinda from her terrible fate in the Crypt of Kryl-Feijan.By Zonk the Thalore Solipsist level 29
51st Regrowth 123rd year of Ascendancy at 23:02 see stats
Size matters
Did over 600 damage in one attack.By Zonk the Thalore Solipsist level 26
35th Regrowth 123rd year of Ascendancy at 08:50 see stats
Sliders
Activated a portal using the Orb of Many Ways.By Zonk the Thalore Solipsist level 32
75th Pyre 123rd year of Ascendancy at 04:18 see stats
The Arena
Unlocked Arena mode.By Zonk the Thalore Solipsist level 7
19th Dusk 122nd year of Ascendancy at 23:51 see stats
The Right thing to do
Did the righteous thing in the ring of blood and disposed of the Blood Master.By Zonk the Thalore Solipsist level 17
51st Haze 122nd year of Ascendancy at 00:09 see stats
There and back again
Opened a portal to Maj'Eyal from the Far East.By Zonk the Thalore Solipsist level 35
12nd Dusk 123rd year of Ascendancy at 06:41 see stats
Thralless
Freed at least 30 enthralled slaves in the slavers' compound.By Zonk the Thalore Solipsist level 17
50th Haze 122nd year of Ascendancy at 09:21 see stats
Treasure Hoarder
Amassed 3000 gold pieces.By Zonk the Thalore Solipsist level 30
45th Pyre 123rd year of Ascendancy at 12:05 see stats
Treasure Hunter
Amassed 1000 gold pieces.By Zonk the Thalore Solipsist level 23
29th Regrowth 123rd year of Ascendancy at 20:50 see stats
Vampire crusher
Destroyed the Master in its lair of the Dreadfell.By Zonk the Thalore Solipsist level 27
39th Regrowth 123rd year of Ascendancy at 04:53 see stats
Log
Zonk hits Red jelly for 295 mind damage.
Zonk killed Red jelly!
Zonk uses Psychic Lobotomy.
Thought-forged bowman receives 4 healing.
Zonk is no longer attuned.
Talent Mind Sear is ready to use.
Talent Forge Echoes is ready to use.
Zonk receives 3 healing (5 psi heal).
Thought-forged bowman receives 4 healing.
Zonk receives 3 healing (4 psi heal).
Thought-forged bowman receives 4 healing.
Zonk receives 3 healing (4 psi heal).
Thought-forged bowman receives 4 healing.
You pickup 0.70 gold pieces.
Zonk receives 3 healing (4 psi heal).
Thought-forged bowman receives 4 healing.
Zonk receives 3 healing (4 psi heal).
Thought-forged bowman receives 4 healing.
Zonk receives 2 healing (4 psi heal).
Thought-forged bowman receives 4 healing.
Zonk receives 2 healing (4 psi heal).
Zonk deactivates Wild Growth.
Zonk deactivates Lucid Dreamer.
Zonk deactivates Psiblades.
Zonk deactivates Thought-Form: Bowman.
Zonk deactivates Antimagic Shield.






























































































































































