Character
Game | Tales of Maj'Eyal: Age of Ascendancy 1.4.9 |
Addons | Items Vault 1.4.8Donators/Buyers bonus! |
Campaign | Maj'Eyal |
Mode | Normal Adventure |
Sex | Male |
Race | Shalore |
Class | Temporal Warden |
Level / Exp | 50 / 1715% |
Size | medium |
Lifes / Deaths | Killed by multi-hued drake at level 37 on the 1st Time of Equilibrium 125th year of Ascendancy at 17:17 0 / 7Killed by overpowered greater multi-hued wyrm at level 37 on the 1st Time of Equilibrium 125th year of Ascendancy at 18:58 Killed by luminous horror at level 42 on the 58th Regrowth 126th year of Ascendancy at 17:41 Killed by Atamathon the Giant Golem at level 50 on the 8th Haze 128th year of Ascendancy at 14:36 Killed by Atamathon the Giant Golem at level 50 on the 9th Haze 128th year of Ascendancy at 00:00 Killed by Atamathon the Giant Golem at level 50 on the 9th Haze 128th year of Ascendancy at 01:53 Killed by Linaniil, Supreme Archmage of Angolwen at level 50 on the 51st Haze 128th year of Ascendancy at 03:32 |
Primary Stats
Strength | 78 (base 30) |
Dexterity | 83 (base 64) |
Constitution | 84 (base 50) |
Magic | 95 (base 60) |
Willpower | 34 (base 21) |
Cunning | 61 (base 22) |
Resources
Life | 1581/1581 |
Paradox | 48 |
Healing Factor | 1.25 |
Regeneration | 7.1875 |
Speed
Mental | 0% |
Attack | 0% |
Movement | +87.729022714399% |
Spell | 0% |
Global | +100% |
Vision
Sight | 10 |
Lite | 5 |
Infravision | 10 |
See Stealth | 34.785143207678 |
See Invisible | 34.785143207678 |
Offense: Mainhand
Damage | 281 |
Accuracy | 68 |
Crit Chance | 44% |
APR | 56 |
Speed | 0.70 |
Offense: Spell
Spellpower | 63 |
Crit Chance | 29% |
Speed | 1 |
Offense: Mind
Mindpower | 46 |
Crit Chance | 32% |
Speed | 1 |
Offense: Damage Bonus
All | +17% |
Offense: Damage Penetration
All | 0% |
Defense: Base
Armour (hardiness) | 107.2 (93.924050632911%) |
Defense | 58 |
Ranged Defense | 62 |
Fatigue | 39 |
Physical Save | 67 |
Spell Save | 58 |
Mental Save | 61 |
Defense: Resistances
All | + 36%( 70%) |
Defense: Immunities
Stun Resistance | 100% |
Bleed Resistance | 10% |
Confusion Resistance | 72% |
Instadeath Resistance | 100% |
Blind Resistance | 20% |
Inscriptions (4/4)
Infusions | Effective talent level: 1.0 Infusion: MovementUse mode: Activated Range: melee/personal Cooldown: 14 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to increase movement speed by 611% for 1 game turn. Any actions other than movement will cancel the effect. Also prevent stuns, dazes and pinning effects for 8 turns. Note: since you will be moving very fast, game turns will pass very slowly. Its effects scale with your Constitution stat. |
Runes | Effective talent level: 1.0 Rune: ShieldingUse mode: Activated Range: melee/personal Cooldown: 14 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to create a protective shield absorbing at most 648 damage for 8 turns. Its effects scale with your Constitution stat. |
Infusions | Effective talent level: 1.0 Infusion: RegenerationUse mode: Activated Range: melee/personal Cooldown: 13 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to heal yourself for 641 life over 5 turns. Its effects scale with your Magic stat. |
Infusions | Effective talent level: 1.0 Infusion: HeroismUse mode: Activated Range: melee/personal Cooldown: 25 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to increase three of your primary stats by 17 for 7 turns. While Heroism is active, you will only die when reaching -1026 life. However, when below 0 you cannot see how much life you have left. It will always increase your three highest stats. If your life is below 0 when this effect wears off it will be set to 1. Its effects scale with your Dexterity stat. |
Class Talents
Chronomancy / Threaded Combat | 1.70 |
| 1/5 |
| 2/5 |
| 2/5 |
| 4/5 |
Chronomancy / Spacetime Folding | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Chronomancy / Temporal Guardian | 1.30 |
| 5/5 |
| 4/5 |
| 4/5 |
| 2/5 |
Chronomancy / Bow Threading | 1.30 |
| 2/5 |
| 3/5 |
| 3/5 |
| 2/5 |
Chronomancy / Stasis | 1.10 |
| 4/5 |
| 5/5 |
| 0/5 |
| 0/5 |
Chronomancy / Speed Control | 1.30 |
| 2/5 |
| 2/5 |
| 0/5 |
| 0/5 |
Chronomancy / Temporal Combat | 1.30 |
| 2/5 |
| 4/5 |
| 4/5 |
| 1/5 |
Chronomancy / Blade Threading | 1.30 |
| 1/5 |
| 3/5 |
| 5/5 |
| 2/5 |
Generic Talents
Chronomancy / Chronomancy | 1.30 |
| 2/5 |
| 1/5 |
| 5/5 |
| 0/5 |
Chronomancy / Spacetime Weaving | 1.30 |
| 5/5 |
| 4/5 |
| 0/5 |
| 0/5 |
Technique / Combat training | 1.30 |
| 5/5 |
| 5/5 |
| 4/5 |
| 0/5 |
| 0/5 |
Chronomancy / Fate Weaving | 1.10 |
| 1/5 |
| 1/5 |
| 1/5 |
| 5/5 |
Race / Shalore | 1.00 |
| 1/5 |
| 5/5 |
| 1/5 |
| 5/5 |
Prodigies
| 1/1 |
| 1/1 |
Effects
talent | Chant of Fortitude |
talent | Weapon Folding |
talent | Contingency |
talent | Secrets of the Eternals |
beneficial effect | The target is moving is 60% faster. 3 Celerity |
Quests
Deep in the Dreadfell you fought and destroyed the Master, a powerful vampire. A mysterious staffOn your way out of the Dreadfell you were ambushed by a band of orcs. They asked about the staff. | done |
You met a novice mage who was tasked to collect an arcane powered artifact. An apprentice taskHe asked for your help, should you collect some that you do not need. * Collect an artifact arcane powered item. | done |
Ungrol of Last Hope asked you to look for his wife's friend Celia, who has been reported missing. She frequently visits her late husband's mausoleum, in the graveyard near Last Hope. And now for a graveYou searched for Celia in the graveyard near Last Hope, and found a note. In it, Celia reveals that she has been conducting experiments in the dark arts, in an attempt to extend her life... also, she is pregnant. You have tracked Celia to her husband's mausoleum in the graveyard near Last Hope. It seems she has taken some liberties with the corpses there. You have laid Celia to rest, putting an end to her gruesome experiments. | done |
You have created a portal back to Maj'Eyal. You should try to talk to someone in Last Hope about establishing a link back. Back and there againYou talked to the Elder in Last Hope who in turn told you to talk to Tannen, who lives in the north of the city. You gave the Orb of Many Ways to Tannen to study while you look for the athame and diamond in Reknor. You brought back the diamond and athame to Tannen who asked you to check the tower of Telmur, looking for a text of portals, although he is not sure it is even there. He told you to come back in a few days. Tannen revealed himself as the vile scum he really is and trapped you in his tower. | done |
You have heard that within the scintillating caves lie strange crystals imbued with Spellblaze energies. Echoes of the SpellblazeThere are also rumours of a renegade Shaloren camp to the west. * You have explored the scintillating caves and destroyed the Spellblaze Crystal. * You have explored the Rhaloren camp and killed the Inquisitor. | done |
You have killed Ungolรซ in Ardhungol and saved the Sun Paladin. Eight legs of wonder | done |
You successfully escorted the injured seer to the recall portal on level 1 of Dreadfell. Escort: injured seer (level 1 of Dreadfell)As a reward you improved Magic by +2. | done |
You successfully escorted the lost anorithil to the recall portal on level 3 of Old Forest. Escort: lost anorithil (level 3 of Old Forest)As a reward you improved Cunning by +2. | done |
You successfully escorted the lost sun paladin to the recall portal on level 2 of Scintillating Caves. Escort: lost sun paladin (level 2 of Scintillating Caves)As a reward you improved talent Chant of Fortitude (+1 level(s)). | done |
You successfully escorted the lost warrior to the recall portal on level 1 of Old Forest. Escort: lost warrior (level 1 of Old Forest)As a reward you improved Strength by +2. | done |
You successfully escorted the lost warrior to the recall portal on level 2 of Norgos Lair. Escort: lost warrior (level 2 of Norgos Lair)As a reward you improved talent Vitality (+1 level(s)). | done |
You successfully escorted the lost warrior to the recall portal on level 8 of Dreadfell. Escort: lost warrior (level 8 of Dreadfell)As a reward you improved talent Unflinching Resolve (+1 level(s)). | done |
You successfully escorted the repented thief to the recall portal on level 2 of Old Forest. Escort: repented thief (level 2 of Old Forest)As a reward you improved talent Charm Mastery (+1 level(s)). | done |
You successfully escorted the repented thief to the recall portal on level 3 of Dreadfell. Escort: repented thief (level 3 of Dreadfell)As a reward you improved talent Piercing Sight (+1 level(s)). | done |
You successfully escorted the repented thief to the recall portal on level 3 of Scintillating Caves. Escort: repented thief (level 3 of Scintillating Caves)As a reward you improved talent Charm Mastery (+1 level(s)). | done |
You have vanquished the masters of the Orc Pride. Now you must venture inside the most dangerous place of this world: the High Peak. Falling Toward ApotheosisSeek the Sorcerers and stop them before they bend the world to their will. To enter, you will need the four orbs of command to remove the shield over the peak. The entrance to the peak passes through a place called 'the slime tunnels', probably located inside or near Grushnak Pride. | done |
The unhallowed morass is the name of the 'zone' surrounding Point Zero. Future EchoesThe temporal spiders that inhabit it are growing restless and started attacking at random. You need to investigate what is going on. * You have explored the morass and destroyed the weaver queen, finding strange traces on it. * You have helped defend Point Zero. | done |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
Orcs were spotted with the staff you seek in an arid waste in the southern desert. Important newsYou should go investigate what is happening there. | done |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You have explored the Old Forest and vanquished Shardskin. * You have explored the Maze and vanquished the Minotaur. * You have explored the Sandworm Lair and vanquished their Queen. * You have explored the Daikara and vanquished the huge ice dragon that dwelled there. | done |
The elder in Last Hope sent you to the old Dwarven kingdom of Reknor, deep under the Iron Throne, to investigate the orc presence. Let's hunt some OrcFind out if they are in any way linked to the lost staff. But be careful -- even the Dwarves have not ventured in these old halls for many years. | done |
After rescuing Melinda from Kryl-Feijan and the cultists you met her again in Last Hope. Melinda, lucky girlMelinda was saved from the brink of death at the beach, by a strange wave of blight. The Fortress Shadow said she could be cured. Melinda decided to come live with you in your Fortress. The Fortress Shadow has established a portal for her so she can come and go freely. | active |
You found notes from an explorer inside the Old Forest. He spoke about Sher'Tul ruins sunken below the surface of the lake of Nur, at the forest's center. Sher'Tul FortressWith one of the notes there was a small gem that looks like a key. * You used the key inside the ruins of Nur and found a way into the fortress of old. * The Weirdling Beast is dead, freeing the way into the fortress itself. * You have activated what seems to be a ... butler? with your rod of recall. * You have bound the transmogrification chest to the Fortress power system. * You have unlocked the training room. * You have upgraded your rod of recall to transport you to the fortress. * You have entered the exploratory farportal room and defeated the horror lurking there. You can now use the farportal. The fortress's current energy level is: 1382. | active |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. * You have dispatched the elementals but the cloud lingers still. You must find a powerful ally to remove it. There are rumours of a secret town in the mountains, to the southwest. You could also check out the Ziguranth group that is supposed to fight magic. * You have learned the real threat comes from a rogue Archmage, a Tempest named Urkis. The mages of Angolwen are ready to teleport you there. | done |
You arrived through the farportal in a cave, probably in the Far East. Strange new worldUpon arrival you met an Elf and an orc fighting. You decided to side with the Elven lady. Fillarel told you to go to the southeast and meet with High Sun Paladin Aeryn. | done |
You aided various denizens of Maj'Eyal in their attempts to join the Brotherhood of Alchemists, though you did not prove the deciding factor for any. This year's new member is Agrimley the hermit. The Brotherhood of AlchemistsStire of Derth has completed an elixir of the fox without your aid. You have aided Stire of Derth in creating an elixir of precision. Marus of Elvala has completed an elixir of mysticism without your aid. Having failed to gain admittance to the Brotherhood of the Alchemists, Marus of Elvala no longer needs your help making the elixir of mastery. Agrimley the hermit has completed an elixir of explosive force without your aid. Agrimley the hermit has completed an elixir of serendipity without your aid. You have aided Agrimley the hermit in creating an elixir of focus. You have aided Ungrol of Last Hope in creating an elixir of brawn. Having failed to gain admittance to the Brotherhood of the Alchemists, Ungrol of Last Hope no longer needs your help making the elixir of stoneskin. You have aided Ungrol of Last Hope in creating an elixir of foundations. | done |
You were sent to the Charred Scar at the heart of which lies a huge volcano. In the Age of Pyre it destroyed the old Sher'Tul ruins that stood there, absorbing much of their latent magic. The Doom of the World!This place is still full of that power and the orcs intend to absorb this power using the Staff of Absorption! Whatever their plan may be, they must be stopped at all cost. The volcano is attacked by orcs. A few Sun Paladins made it there with you. They will hold the line at the cost of their lives to buy you some time. Honor their sacrifice; do not let the orcs finish their work! You arrived in time and interrupted the ritual. The sorcerers have departed. Use the portal to go back to the Far East. You *MUST* stop them, no matter the cost. | done |
You have heard that near the Charred Scar, to the south, lies a ruined tower known as the Dreadfell. The Island of DreadThere are disturbing rumors of greater undead, and nobody who reached it ever returned. Perhaps you should explore it and find the truth, and the treasures, for yourself! | done |
You have found an orb of command that seems to be used to open the shield protecting the High Peak. The Orbs of CommandThere seems to be a total of four of them. The more you have the weaker the shield will be. | done |
You discovered a sect worshipping a demon named Kryl-Feijan in a crypt. The Sect of Kryl-FeijanThey were trying to bring it back into the world using a human sacrifice. You defeated the acolytes and saved the woman. She told you she is the daughter of a rich merchant of Last Hope. | done |
Ukllmswwik asked you to take his portal to the Temple of Creation and kill Slasul who has turned mad. The Temple of CreationSlasul told you his side of the story. Now you must decide: which of them is corrupt? * You have killed both Ukllmswwik and Slasul, betraying them both. | done |
You have met what seems to be a future version of yourself. The Way We Weren'tYou were killed by your future self, and thus this event never occured. You killed your future self. In the future, you might wish to avoid time-traveling back to this moment... | done |
You were asked to prove your worth as a fighter by a rogue, in order to participate in the arena The agent of the arena | done |
You met a half-mad lumberjack fleeing a small village, rambling about an untold horror lurking there, slaughtering people. The beast within | done |
You decided to side with the Grand Corruptor and joined forces to assault the Ziguranth main base of power. The fall of ZigurThe defenders of Zigur were crushed, the Ziguranth scattered and weakened. | done |
Investigate the bastions of the Pride. The many Prides of the Orcs* You have destroyed Rak'shor. * You have destroyed Vor. * You have destroyed Grushnak. * You have destroyed Gorbat. | done |
There must be a way to go into the far east from the lair of Golbug. Find it and explore the unknown far east, looking for clues. The wild wild east | done |
Zemekkys in the Gates of Morning can build a portal back to Maj'Eyal for you. There and back again* You have found a Blood-Runed Athame. * You have found the Resonating Diamond. | done |
You have found a slavers' compound and entered it. Till the Blood Runs ClearYou decided you cannot let slavers continue their dirty work and destroyed them! | done |
You heard a plea for help and decided to investigate... Trapped!Only to find yourself trapped inside an unknown tunnel complex. | done |
Equipment
On feet | Boots of the Hunter (2 def, 12 armour) Boots of the Hunter (2 def, 12 armour)Requires: - Talent Armour Training Infused by psionic forces 3.00 Encumbrance. [Unique] Type: armor / feet ; tier 4 When wielded/worn: Armour penetration: +15 Physical power: +12 (+2 eff.) Armour: +12 Defense: +2 (+0 eff.) Fatigue: +8% Talent masteries: +0.20 Cunning / Trapping +0.20 Cursed / Endless hunt +0.20 Cursed / Predator Spell save: +10 (+3 eff.) Mental save: +10 (+2 eff.) Stun/Freeze immunity: +40% Maximum life: +80.00 Activating this item is instant. It can be used to boost movement speed by 300% for up to 5 turns (or until you perform a non-movement action), costing 26 power out of 32/32. These cracked boots are caked with a thick layer of mud. It isn't clear who they previously belonged to, but they've clearly seen extensive use. |
Quiver | quiver of dragonbone arrows 'Plaguestreak' (19/19, 186% power, 18 apr) quiver of dragonbone arrows 'Plaguestreak' (19/19, 186% power, 18 apr)Requires: - Dexterity 48 Crafted by a master Infused by psionic forces 3.00 Encumbrance. [Random Unique] Type: ammo / arrow ; tier 5 Power: 187% Range: 1.4x Uses stats: 100% Mag, 70% Dex Damage type: Physical Mastery: Strength of Purpose Accuracy bonus: +0.2% crit / acc Armour Penetration: +18 Physical crit. chance: +3.0% Capacity: 19 On weapon hit: * Slows global speed by 40% Damage (Ranged): +4 blight / +7 darkness / +8 arcane Burst (radius 1) on hit: +8 nature Damage against: +10% Living Arrows are used with bows to pierce your foes to death. |
Light source | Filthwitch the dwarven lantern Filthwitch the dwarven lanternCrafted by a master Infused by psionic forces 1.00 Encumbrance. [Random Unique] Type: lite / lite ; tier 5 When wielded/worn: Armour penetration: +3 Physical crit. chance: +1.0% Physical power: +2 (+0 eff.) Defense: +12 (+3 eff.) Effects on melee hit: * Slows global speed by 47% Changes stats: +11 Cun / +2 Dex Physical save: +20 (+5 eff.) Spell save: +20 (+5 eff.) Mental save: +20 (+5 eff.) Stamina each turn: +0.60 Light radius: +4 Infravision radius: +9 Made by the Dwarves, this lantern provides light in the darkest recesses of the earth. |
On head | Samevor the drakeskin leather cap (8 def, 14 armour) Samevor the drakeskin leather cap (8 def, 14 armour)Crafted by a master Infused by psionic forces 2.00 Encumbrance. [Random Unique] Type: armor / head ; tier 5 When wielded/worn: Armour: +14 Defense: +8 (+2 eff.) Fatigue: +5% Changes stats: +8 Str Changes resistances: +23% mind / +6% all Critical mult.: +5.00% Physical save: +11 (+2 eff.) Mental save: +14 (+3 eff.) Confusion immunity: +27% Psi when hit: +0.12 Maximum psi: +20.00 Mindpower: +4 (+1 eff.) Mental crit. chance: +3% A cap made of leather. |
Tool | Sparkstrider (dig speed 19 turns) Sparkstrider (dig speed 19 turns)Infused by nature Crafted by a master 3.00 Encumbrance. [Random Unique] Type: tool / digger ; tier 5 When wielded/worn: Armour penetration: +13 Damage when hit (Melee): 4 lightning Changes stats: +9 Str / +6 Cun / +3 Con Changes resistances: +14% nature Changes damage: +9% nature Maximum hate: +2.00 Mindpower: +2 (+0 eff.) Light radius: +1 When carried: Talent granted: +1 Dig Activating this item is instant. It can be used to activate talent Perfect Strike, placing all other charms into a 21 cooldown : Effective talent level: 4.0 Power cost: 21 out of 26/26. Range: melee/personal Travel Speed: instantaneous Description: You have learned to focus your blows to hit your target, granting +87 accuracy and allowing you to attack creatures you cannot see without penalty for the next 5 turns. Allows you to dig a wall, remove a tree, create ways. |
On fingers | voratun ring 'Skyrune' voratun ring 'Skyrune'Infused by nature Crafted by a master 0.10 Encumbrance. [Random Unique] Type: jewelry / ring ; tier 5 When wielded/worn: Physical power: +20 (+3 eff.) Armour: +20 Changes stats: +10 Str / +10 Con Changes resistances: +3% mind Changes resistances penetration: +10% lightning / +29% mind Changes damage: +12% acid / +9% lightning / +8% all Physical save: +20 (+5 eff.) Life regen: +2.00 Maximum life: +100.00 Spellpower: +20 (+5 eff.) Mindpower: +15 (+5 eff.) Healing mod.: +25% Rings can have magical properties. |
On fingers | gladiator's voratun ring of speed gladiator's voratun ring of speedCrafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 5 When wielded/worn: Accuracy: +12 (+3 eff.) Physical power: +12 (+2 eff.) Defense: +10 (+3 eff.) Changes stats: +7 Str / +8 Con Movement speed: +18% Activating this item is instant. It can be used to activate talent Blinding Speed, placing all other charms into a 32 cooldown : Effective talent level: 4.0 Power cost: 32 out of 40/40. Range: melee/personal Travel Speed: instantaneous Description: Through rigorous training, you have learned to focus your actions for a short while, increasing your speed by 38% for 5 turns. Rings can have magical properties. |
Around waist | Girdle of Preservation Girdle of PreservationInfused by nature 1.00 Encumbrance. [Unique] Type: armor / belt ; tier 5 When wielded/worn: Changes stats: +5 Con / +5 Wil Changes resistances: +15% lightning / +15% temporal / +15% light / +15% fire / +15% nature / +15% acid / +10% physical / +15% blight / +15% cold / +10% arcane / +15% darkness Physical save: +15 (+3 eff.) Spell save: +15 (+4 eff.) Mental save: +15 (+3 eff.) Confusion immunity: +20% A pristine belt of purest white leather with a runed voratun buckle. The ravages of neither time nor the elements have touched it. |
In main hand | Storm Fury Storm FuryRequires: - Magic 30 - Dexterity 30 - Talent Shoot Powered by arcane forces 4.00 Encumbrance. [Unique] Type: weapon / longbow ; tier 5 It must be held with both hands. Power: 66% Range: 1.1x Uses stat: 50% Mag Damage type: Physical Mastery: Strength of Purpose Accuracy bonus: +0.2% crit / acc Attack speed: 143% Firing range: +10 When wielded/worn: Ranged Defense: +15 (+4 eff.) Damage (Ranged): 75 lightning Changes stats: +5 Dex / +7 Mag Changes resistances: +20% lightning Changes damage: +20% lightning Talent masteries: +0.10 Spell / Storm +0.20 Spell / Air Spellpower: +20 (+5 eff.) Movement speed: +10% Automatically fires lightning bolts at nearby enemies, with a chance to inflict Daze. This dragonbone longbow is enhanced with bands of steel, which arc with intense lightning. Bolts travel up and down the string, ignorant of you. |
On hands | Lavaprophet the voratun gauntlets (0 def, 3 armour) Lavaprophet the voratun gauntlets (0 def, 3 armour)Requires: - Talent Armour Training Powered by arcane forces Infused by psionic forces 1.50 Encumbrance. [Random Unique] Type: armor / hands ; tier 5 When wielded/worn: Armour: +3 Effects on melee hit: * 25% chance to cause random gloom Damage (Melee): 23 mind / 31 darkness Changes stats: +4 Cun / +6 Mag Changes resistances: +9% light / +9% darkness Changes damage: +6% acid / +3% fire Critical mult.: +10.00% Mental save: -5 (-2 eff.) Life regen: +3.50 Stamina each turn: +1.00 Psi when hit: +0.12 Maximum stamina: +33.00 Mindpower: +9 (+3 eff.) Infravision radius: +1 It can be used to activate talent Starfall, placing all other charms into a 16 cooldown : Effective talent level: 1.0 Power cost: 16 out of 20/20. Range: 6 Travel Speed: instantaneous Is: a spell Description: A star falls on a radius 1 area, doing 83.79 darkness damage on impact and stunning all within the area for 4 turns. The damage dealt will increase with your Spellpower. Metal gloves protecting the hands up to the middle of the lower arm. |
Main armor | voratun plate armour 'Ichorquarry' (21 def, 40 armour) voratun plate armour 'Ichorquarry' (21 def, 40 armour)Requires: - Strength 60 - Talent Armour Training (level 3) Powered by arcane forces Crafted by a master Infused by psionic forces 17.00 Encumbrance. [Random Unique] Type: armor / massive ; tier 5 When wielded/worn: Armour: +40 Defense: +21 (+5 eff.) Fatigue: +26% Damage (Melee): 21 acid / 16 fire Damage when hit (Melee): 13 acid / 11 fire / 8 mind / 12 nature Changes stats: +4 Cun Changes resistances: +29% acid / +28% fire / +3% mind / +6% nature Changes resistances penetration: +5% mind Changes damage: +9% nature Mental save: +20 (+5 eff.) A suit of armour made of metal plates. |
Cloak | Frozen Shroud (12 def, 0 armour) Frozen Shroud (12 def, 0 armour)Powered by arcane forces 2.00 Encumbrance. [Unique] Type: armor / cloak ; tier 5 When wielded/worn: Defense: +12 (+3 eff.) Damage when hit (Melee): 60 ice Changes stats: +7 Mag Changes resistances: +25% cold / -15% fire / +8% all It can be used to release a radius 4 chilling blast, instantly dealing 421.20 cold damage and condensing the air into freezing vapors that deal 140.40 cold damage (based on Magic) each turn for 10 turns, costing 24 power out of 30/30. All that remains of the Glacial Legion. This cloak seems to exude an icy cold vapor that freezes all it touches. |
Around neck | Goradin the voratun amulet Goradin the voratun amuletCrafted by a master 0.10 Encumbrance. [Random Unique] Type: jewelry / amulet ; tier 5 When wielded/worn: Accuracy: +9 (+3 eff.) Armour penetration: +7 Physical crit. chance: +5.0% Changes resistances: +6% nature Talent mastery: +0.40 Chronomancy / Threaded Combat Critical mult.: +11.00% Reduces incoming crit damage: 15.00% Blindness immunity: +20% Cut immunity: +10% Confusion immunity: +15% Amulets can have magical properties. |
Inventory
heroism infusion of the titan (+18 for 12 turns, die at -659) heroism infusion of the titan (+18 for 12 turns, die at -659)Infused by nature 0.10 Encumbrance. Type: scroll / infusion ; tier 3 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 29 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to increase three of your primary stats by 18 for 12 turns. While Heroism is active, you will only die when reaching -659 life. However, when below 0 you cannot see how much life you have left. It will always increase your three highest stats. If your life is below 0 when this effect wears off it will be set to 1. Its effects scale with your Constitution stat. It can be used to inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand ability. |
movement infusion (513% speed; 9 turns) movement infusion (513% speed; 9 turns)Infused by nature 0.10 Encumbrance. Type: scroll / infusion ; tier 2 When inscribed on your body: Effective talent level: 1.0 Use mode: Activated Range: melee/personal Cooldown: 15 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to increase movement speed by 513% for 1 game turn. Any actions other than movement will cancel the effect. Also prevent stuns, dazes and pinning effects for 9 turns. Note: since you will be moving very fast, game turns will pass very slowly. It can be used to inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand ability. |
movement infusion (551% speed; 8 turns) movement infusion (551% speed; 8 turns)Infused by nature 0.10 Encumbrance. Type: scroll / infusion ; tier 2 When inscribed on your body: Effective talent level: 1.0 Use mode: Activated Range: melee/personal Cooldown: 14 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to increase movement speed by 551% for 1 game turn. Any actions other than movement will cancel the effect. Also prevent stuns, dazes and pinning effects for 8 turns. Note: since you will be moving very fast, game turns will pass very slowly. It can be used to inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand ability. |
regeneration infusion of the psychic (heal 595 over 5 turns) regeneration infusion of the psychic (heal 595 over 5 turns)Infused by nature 0.10 Encumbrance. Type: scroll / infusion ; tier 1 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 14 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to heal yourself for 595 life over 5 turns. Its effects scale with your Willpower stat. It can be used to inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand ability. |
controlled phase door rune of the wizard (range 15) controlled phase door rune of the wizard (range 15)Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune ; tier 4 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 10 Travel Speed: instantaneous Usage Speed: Spell (100% of a turn) Is: a spell Description: Activate the rune to teleport in a range of 15. Its effects scale with your Magic stat. It can be used to inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand ability. |
phase door rune of the sneak (range 13; power 46; dur 6) phase door rune of the sneak (range 13; power 46; dur 6)Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune ; tier 1 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 8 Travel Speed: instantaneous Usage Speed: Spell (100% of a turn) Is: a spell Description: Activate the rune to teleport randomly in a range of 13. Afterwards you stay out of phase for 6 turns. In this state all new negative status effects duration is reduced by 46%, your defense is increased by 46 and all your resistances by 46%. Its effects scale with your Cunning stat. It can be used to inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand ability. |
Radiancestreaker the voratun amulet Radiancestreaker the voratun amuletPowered by arcane forces Crafted by a master 0.10 Encumbrance. [Random Unique] Type: jewelry / amulet ; tier 5 When wielded/worn: Fatigue: -9% Changes stats: +8 Mag Changes resistances: +6% light Changes resistances penetration: +15% light Changes damage: +6% light Talent mastery: +0.40 Chronomancy / Temporal Guardian Life regen: +1.40 Light radius: +3 Amulets can have magical properties. |
Spellblaze Echoes Spellblaze EchoesPowered by arcane forces 0.10 Encumbrance. [Unique] Type: jewelry / amulet ; tier 4 When wielded/worn: Armour: +6 Defense: +6 (+2 eff.) Spellpower on spell critical (stacks up to 3 times): +15 Spellpower: +8 (+2 eff.) Spell crit. chance: +6% It can be used to unleash a destructive wail, destroying terrain and dealing 625.95 physical damage (based on Magic) in a radius of 3, costing 48 power out of 60/60. This ancient charm still retains a distant echo of the destruction wrought by the Spellblaze |
voratun amulet voratun amulet0.10 Encumbrance. Type: jewelry / amulet ; tier 5 Amulets can have magical properties. |
voratun amulet 'Cloudsting' voratun amulet 'Cloudsting'Infused by nature Crafted by a master 0.10 Encumbrance. [Random Unique] Type: jewelry / amulet ; tier 5 When wielded/worn: Accuracy: +20 (+5 eff.) Defense: +20 (+5 eff.) Effects on melee hit: * 30% chance to daze Changes stats: +7 Str / +9 Dex / +8 Wil / +4 Con / +20 Lck Changes resistances: +6% lightning / +5% arcane Changes damage: +12% lightning Physical save: +12 (+3 eff.) Life regen: +2.70 Maximum life: +55.00 Reduce all damage from unseen attackers: 16% Amulets can have magical properties. |
Orb of Many Ways Orb of Many WaysPowered by unknown forces 1.00 Encumbrance. [Plot Item] Type: jewelry / orb It can be used to activate a portal, costing 8 power out of 30/30. The orb projects images of distant places, some that seem not to be of this world, switching rapidly. If used near a portal, it could probably activate it. |
Bogsweep the voratun ring Bogsweep the voratun ringInfused by psionic forces 0.10 Encumbrance. Type: jewelry / ring ; tier 5 When wielded/worn: Damage when hit (Melee): 8 nature Changes resistances: +6% temporal Physical save: +25 (+6 eff.) Mental save: +13 (+3 eff.) Blindness immunity: +15% Confusion immunity: +50% Stun/Freeze immunity: +10% Knockback immunity: +25% Rings can have magical properties. |
Elemental Fury Elemental FuryPowered by arcane forces 0.10 Encumbrance. [Unique] Type: jewelry / ring ; tier 3 When wielded/worn: Changes stats: +3 Cun / +3 Mag Changes damage: +12% lightning / +12% fire / +12% arcane / +12% cold All your damage is converted and split into arcane, fire, cold and lightning. This ring shines with many colors. |
Exiler ExilerPowered by arcane forces 0.10 Encumbrance. [Unique] Type: jewelry / ring ; tier 5 When wielded/worn: Damage (Melee): 15 temporal Changes resistances: +15% temporal Changes damage: +15% temporal / +10% physical Talent mastery: +0.20 Chronomancy / Timetravel Talent cooldown: Time Skip (-1 turn) Spellpower: +10 (+3 eff.) Reduces paradox anomalies(equivalent to willpower): +10 Talent on hit(spell): Rethread (10% chance level 2). It can be used to attempt to inflict 131.30 temporal damage (based on Spellpower and Paradox, if any) on foes in a radius 2 ball out to range 5 (chance depends on rank, summons are always affected), removing any that survive from time for up to 1 turn(s), costing 26 power out of 32/32. The chronomancer known as Solith was renowned across all of Eyal. He always seemed to catch his enemies alone. In the case of opponents who weren't alone, he had to improvise. |
Glory of the Pride Glory of the PrideCrafted by a master 0.10 Encumbrance. [Unique] Type: jewelry / ring ; tier 5 When wielded/worn: Accuracy: +10 (+3 eff.) Physical power: +10 (+1 eff.) Armour: +10 Armour Hardiness: +20% Defense: +5 (+1 eff.) Fatigue: -15% Changes damage: +8% physical Talent cooldown: Rush (-6 turns) Physical save: +45 (+11 eff.) Confusion immunity: +50% Maximum mana: -40.00 Maximum stamina: +40.00 The most prized treasure of the Battlemaster of the Pride, Grushnak. This gold ring is inscribed in the now lost orc tongue. |
Isura the voratun ring Isura the voratun ringInfused by nature Crafted by a master Infused by psionic forces 0.10 Encumbrance. [Random Unique] Type: jewelry / ring ; tier 5 When wielded/worn: Armour: +10 Defense: +6 (+2 eff.) Ranged Defense: +6 (+1 eff.) Effects on melee hit: * 16% chance to cause random gloom Damage (Melee): 20 bleed Effects on ranged hit: * 18% chance to cause random gloom Damage (Ranged): 19 bleed Changes stats: +6 Cun / +5 Str Changes resistances: +11% blight / +6% acid / +12% nature / +3% light Reduces incoming crit damage: 10.00% Mental save: +25 (+6 eff.) Poison immunity: +30% Disease immunity: +27% Stun/Freeze immunity: +5% Hate when firing a critical mind attack: +2.00 Maximum hate: +7.00 It can be used to activate talent Bleeding Edge, placing all other charms into a 16 cooldown : Effective talent level: 4.0 Power cost: 16 out of 20/20. Range: melee/personal Travel Speed: instantaneous Description: Lashes at the target, doing 163% weapon damage. If the attack hits, the target will bleed for 307% weapon damage over 7 turns, and all healing will be reduced by 44%. Rings can have magical properties. |
Iveldamira the voratun ring Iveldamira the voratun ringInfused by nature Crafted by a master Infused by psionic forces 0.10 Encumbrance. [Random Unique] Type: jewelry / ring ; tier 5 When wielded/worn: Accuracy: +13 (+4 eff.) Armour penetration: +16 Defense: +14 (+4 eff.) Changes resistances: +9% acid / +6% temporal / +6% light / +20% blight / +3% cold / +6% nature Mental save: +15 (+3 eff.) Poison immunity: +26% Disease immunity: +29% Confusion immunity: +44% It can be used to activate talent Disengage, placing all other charms into a 8 cooldown : Effective talent level: 2.0 Power cost: 8 out of 10/10. Range: 7 Travel Speed: instantaneous Description: Jump away 4 grids from your target. Rings can have magical properties. |
Ring of the Dead Ring of the DeadInfused by nature 0.10 Encumbrance. [Unique] Type: jewelry / ring ; tier 4 When wielded/worn: Changes stats: +10 Lck Physical save: +10 (+2 eff.) Spell save: +10 (+3 eff.) Mental save: +10 (+2 eff.) Only die when reaching: -100.00 life Will bring you back from death, but only once! This ring is imbued with powers from beyond the grave. It is said that those who wear it may find a new path when all other roads turn dim. |
Smolderbreacher the voratun ring Smolderbreacher the voratun ringPowered by arcane forces Crafted by a master 0.10 Encumbrance. [Random Unique] Type: jewelry / ring ; tier 5 When wielded/worn: Accuracy: +26 (+7 eff.) Changes stats: +18 Dex / +6 Mag / +2 Wil / +8 Cun Changes resistances: +9% fire Changes damage: +6% fire Reduces incoming crit damage: 10.00% Spell save: +10 (+3 eff.) Rings can have magical properties. |
Sparkfiend the voratun ring Sparkfiend the voratun ringInfused by nature Crafted by a master 0.10 Encumbrance. [Random Unique] Type: jewelry / ring ; tier 5 When wielded/worn: Accuracy: +12 (+3 eff.) Armour penetration: +16 Physical power: +11 (+1 eff.) Defense: +14 (+4 eff.) Effects on melee hit: * 15% chance to daze Damage when hit (Melee): 4 lightning Changes stats: +6 Str / +5 Con Changes resistances: +17% physical Changes resistances penetration: +10% temporal Changes damage: +24% temporal / +17% physical It can be used to activate talent Disengage, placing all other charms into a 8 cooldown : Effective talent level: 2.0 Power cost: 8 out of 10/10. Range: 7 Travel Speed: instantaneous Description: Jump away 4 grids from your target. Rings can have magical properties. |
Vargh Redemption Vargh RedemptionInfused by nature 0.10 Encumbrance. [Unique] Type: jewelry / ring ; tier 2 When wielded/worn: Changes stats: +4 Wil / +6 Con Changes resistances: +10% nature / +25% cold Changes damage: +15% cold Maximum mana: +20.00 Maximum stamina: +20.00 Maximum psi: +20.00 Maximum air capacity: +50.00 It can be used to summon a radius 1 tidal wave that expands slowly over 7 turns, dealing 14.48 cold and 14.48 physical damage (based on Willpower) each turn and knocking opponents back, costing 48 power out of 60/60. This azure ring seems to be always moist to the touch. |
marksman's stralite ring of misery marksman's stralite ring of miseryCrafted by a master Infused by psionic forces 0.10 Encumbrance. Type: jewelry / ring ; tier 4 When wielded/worn: Accuracy: +12 (+3 eff.) Effects on melee hit: * 17% chance to cause random gloom Damage (Melee): 15 bleed Effects on ranged hit: * 14% chance to cause random gloom Damage (Ranged): 10 bleed Changes stats: +6 Cun / +6 Dex Hate when firing a critical mind attack: +2.00 Maximum hate: +9.00 It can be used to activate talent Bleeding Edge, placing all other charms into a 16 cooldown : Effective talent level: 2.0 Power cost: 16 out of 20/20. Range: melee/personal Travel Speed: instantaneous Description: Lashes at the target, doing 144% weapon damage. If the attack hits, the target will bleed for 276% weapon damage over 7 turns, and all healing will be reduced by 29%. Rings can have magical properties. |
mule's voratun ring of pilfering mule's voratun ring of pilferingCrafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 5 When wielded/worn: Accuracy: +12 (+3 eff.) Armour penetration: +15 Defense: +13 (+3 eff.) Fatigue: -7% Maximum encumbrance: +30 It can be used to activate talent Disengage, placing all other charms into a 8 cooldown : Effective talent level: 2.0 Power cost: 8 out of 10/10. Range: 7 Travel Speed: instantaneous Description: Jump away 4 grids from your target. Rings can have magical properties. |
savior's voratun ring of blinding strikes savior's voratun ring of blinding strikesPowered by arcane forces Crafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 5 When wielded/worn: Effects on melee hit: * 33% chance to blind Effects on ranged hit: * 31% chance to blind Physical save: +8 (+2 eff.) Spell save: +11 (+3 eff.) Mental save: +17 (+4 eff.) Rings can have magical properties. |
savior's voratun ring of pilfering savior's voratun ring of pilferingCrafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 5 When wielded/worn: Accuracy: +12 (+3 eff.) Armour penetration: +12 Defense: +13 (+3 eff.) Physical save: +14 (+3 eff.) Spell save: +14 (+4 eff.) Mental save: +12 (+3 eff.) It can be used to activate talent Disengage, placing all other charms into a 8 cooldown : Effective talent level: 2.0 Power cost: 8 out of 10/10. Range: 7 Travel Speed: instantaneous Description: Jump away 4 grids from your target. Rings can have magical properties. |
solipsist's voratun ring of misery solipsist's voratun ring of miseryInfused by psionic forces 0.10 Encumbrance. Type: jewelry / ring ; tier 5 When wielded/worn: Effects on melee hit: * 19% chance to cause random gloom Damage (Melee): 21 bleed Effects on ranged hit: * 14% chance to cause random gloom Damage (Ranged): 16 bleed Changes stats: +14 Cun / +6 Wil Hate when firing a critical mind attack: +3.00 Maximum hate: +9.00 Mindpower: +13 (+4 eff.) It can be used to activate talent Bleeding Edge, placing all other charms into a 16 cooldown : Effective talent level: 3.0 Power cost: 16 out of 20/20. Range: melee/personal Travel Speed: instantaneous Description: Lashes at the target, doing 154% weapon damage. If the attack hits, the target will bleed for 293% weapon damage over 7 turns, and all healing will be reduced by 38%. Rings can have magical properties. |
solipsist's voratun ring of speed solipsist's voratun ring of speedCrafted by a master Infused by psionic forces 0.10 Encumbrance. Type: jewelry / ring ; tier 5 When wielded/worn: Accuracy: +10 (+3 eff.) Defense: +9 (+2 eff.) Changes stats: +6 Cun / +7 Wil Mindpower: +9 (+3 eff.) Movement speed: +19% Activating this item is instant. It can be used to activate talent Blinding Speed, placing all other charms into a 32 cooldown : Effective talent level: 3.0 Power cost: 32 out of 40/40. Range: melee/personal Travel Speed: instantaneous Description: Through rigorous training, you have learned to focus your actions for a short while, increasing your speed by 31% for 5 turns. Rings can have magical properties. |
steel ring 'Flamerigor' steel ring 'Flamerigor'Infused by nature Crafted by a master 0.10 Encumbrance. [Random Unique] Type: jewelry / ring ; tier 2 When wielded/worn: Fatigue: -6% Effects on melee hit: * Slows global speed by 15% * 20 arcane resource burn Changes resistances: +24% lightning Changes resistances penetration: +10% fire Changes damage: +12% lightning Maximum encumbrance: +21 Physical save: +9 (+2 eff.) Spell save: +6 (+2 eff.) Mental save: +6 (+1 eff.) Rings can have magical properties. |
voratun ring 'Emuwe' voratun ring 'Emuwe'Infused by nature Infused by psionic forces 0.10 Encumbrance. [Random Unique] Type: jewelry / ring ; tier 5 When wielded/worn: Damage when hit (Melee): 8 mind Changes resistances: +10% blight / +15% nature / +12% mind Changes damage: +15% mind Spell save: +25 (+7 eff.) Mental save: +28 (+7 eff.) Poison immunity: +30% Disease immunity: +26% Confusion immunity: +99% Rings can have magical properties. |
voratun ring 'Galezeal' voratun ring 'Galezeal'Crafted by a master Infused by psionic forces 0.10 Encumbrance. [Random Unique] Type: jewelry / ring ; tier 5 When wielded/worn: Accuracy: +8 (+2 eff.) Defense: +14 (+4 eff.) Effects on melee hit: * 17% chance to cause random gloom Damage (Melee): 13 bleed Effects on ranged hit: * 18% chance to cause random gloom Damage (Ranged): 20 bleed Damage when hit (Melee): 4 lightning Changes stats: +26 Cun / +10 Dex Changes resistances: +15% lightning Changes resistances penetration: +5% lightning / +10% acid Changes damage: +3% lightning Hate when firing a critical mind attack: +2.00 Maximum hate: +15.00 It can be used to activate talent Bleeding Edge, placing all other charms into a 16 cooldown : Effective talent level: 3.0 Power cost: 16 out of 20/20. Range: melee/personal Travel Speed: instantaneous Description: Lashes at the target, doing 154% weapon damage. If the attack hits, the target will bleed for 293% weapon damage over 7 turns, and all healing will be reduced by 38%. Rings can have magical properties. |
voratun ring 'Shineparry' voratun ring 'Shineparry'Infused by nature Infused by psionic forces 0.10 Encumbrance. [Random Unique] Type: jewelry / ring ; tier 5 When wielded/worn: Damage when hit (Melee): 8 blight / 8 light Changes resistances: +6% light / +3% blight Changes resistances penetration: +15% light Mental save: +14 (+3 eff.) Confusion immunity: +33% Life regen: +3.30 Maximum life: +152.00 Healing mod.: +37% Rings can have magical properties. |
warrior's voratun ring of blinding strikes warrior's voratun ring of blinding strikesPowered by arcane forces Crafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 5 When wielded/worn: Armour: +20 Effects on melee hit: * 30% chance to blind Effects on ranged hit: * 20% chance to blind Changes stats: +10 Str Rings can have magical properties. |
Glitterrazor the voratun dagger (146% power, 9 apr) Glitterrazor the voratun dagger (146% power, 9 apr)Requires: - Dexterity 48 Infused by nature Crafted by a master 1.00 Encumbrance. [Random Unique] Type: weapon / dagger ; tier 5 Power: 147% Range: 1.3x Uses stats: 95% Mag, 45% Dex Damage type: Physical Mastery: Strength of Purpose Accuracy bonus: +0.5% APR / acc Armour Penetration: +9 Physical crit. chance: +10.0% Attack speed: 100% On weapon crit: * wounds the target reducing their healing Damage (Melee): +36 insidious poison / +12 light When wielded/worn: Physical crit. chance: +6.0% Physical power: +21 (+3 eff.) Effects on melee hit: * 10% chance to gain 10% of a turn * 15% chance to blind Damage when hit (Melee): 16 temporal Changes stats: +4 Con Changes resistances penetration: +15% temporal / +10% physical Disarm immunity: +28% Sharp, short and deadly. |
Spelldrinker (132% power, 8 apr) Spelldrinker (132% power, 8 apr)Requires: - Dexterity 30 Powered by arcane forces 1.00 Encumbrance. [Unique] Type: weapon / dagger ; tier 3 Power: 132% Range: 1.3x Uses stats: 100% Mag, 55% Dex Damage type: Physical Mastery: Strength of Purpose Accuracy bonus: +0.5% APR / acc Armour Penetration: +8 Physical crit. chance: +9.0% Attack speed: 100% When this weapon hits: Disperse Magic (15% chance level 1). On weapon hit: * steals up to 50 mana from the target When wielded/worn: Changes stats: +6 Cun / +6 Mag Changes resistances: +12% arcane Spell save: +12 (+3 eff.) Countless mages have fallen victim to the sharp sting of this blade, betrayed by those among them with greed for ever greater power. Passed on and on, this blade has developed a thirst of its own. |
Silata the Cloudspire Silata the CloudspireRequires: - Dexterity 48 - Talent Shoot Powered by arcane forces Crafted by a master 4.00 Encumbrance. [Random Unique] Type: weapon / longbow ; tier 5 It must be held with both hands. Power: 66% Range: 1.1x Uses stat: 50% Mag Damage type: Physical Mastery: Strength of Purpose Accuracy bonus: +0.2% crit / acc Attack speed: 125% Firing range: +10 On weapon hit: * 40% chance to daze Burst (radius 1) on hit: +4 lightning When wielded/worn: Accuracy: +11 (+3 eff.) Ammo reloads per turn: +5 Changes stats: +6 Mag Changes resistances: +6% lightning Changes resistances penetration: +21% physical / +22% temporal Changes damage: +12% lightning / +27% physical / +18% temporal Talent mastery: +0.20 Chronomancy / Bow Threading Talents cooldown: Arrow Stitching (-1 turn) Steady Shot (-1 turn) Quick Weapon Swap:This item allows the wearer to swap to their secondary weapon without spending a turn. Longbows are used to shoot arrows at your foes. |
Blood-Edge (157% power, 7 apr) Blood-Edge (157% power, 7 apr)Requires: - Magic 32 Powered by arcane forces 3.00 Encumbrance. [Unique] Type: weapon / longsword ; tier 5 Power: 157% Range: 1.4x Uses stat: 160% Mag Damage type: Physical Mastery: Strength of Purpose Accuracy bonus: +0.4% crit.pwr / acc Armour Penetration: +7 Physical crit. chance: +6.0% Attack speed: 100% On weapon hit: * 15% chance to animate a bleeding foe's blood Lifesteal (this weapon only): +5% Damage conversion: 50% blight When wielded/worn: Changes damage: +15% blight / +15% physical Grants telepathy: Undead/Blood Maximum vim: +25.00 Spellpower: +21 (+6 eff.) Spell crit. chance: +8% It can be used to activate talent Bleeding Edge (costing 16 power out of 20/20) : Effective talent level: 4.0 Power cost: 16 out of 20/20. Range: melee/personal Travel Speed: instantaneous Description: Lashes at the target, doing 163% weapon damage. If the attack hits, the target will bleed for 307% weapon damage over 7 turns, and all healing will be reduced by 44%. This deep red sword weeps blood continuously. It was born in the labs of the orcish corrupter Hurik, who sought to make a crystal that would house his soul after death. But his plans were disrupted by a band of sun paladins, and though most died purging his keep of dread minions, their leader Raasul fought through to Hurik's lab, sword in hand. There the two did battle, blade against blood magic, till both fell to the floor with weeping wounds. The orc with his last strength crawled towards his fashioned phylactery, hoping to save himself, but Raasul saw his plans and struck the crystal with his light-bathed sword. It shattered, and in the sudden impulse of energies the steel, crystal and blood were fused into one. Now the broken fragments of Raasul's soul are trapped in this terrible artifact, his mind warped beyond all sanity by decades of imprisonment. Only the taste of blood calls him forth, his soul stealing the lifeblood of others to take on physical form again, that he may thrash and wail against the living. |
Sparkwish the voratun mace (156% power, 6 apr) Sparkwish the voratun mace (156% power, 6 apr)Requires: - Magic 48 Powered by arcane forces Infused by psionic forces 3.00 Encumbrance. [Random Unique] Type: weapon / mace ; tier 5 Power: 156% Range: 1.4x Uses stat: 150% Mag Damage type: Lightning Mastery: Strength of Purpose Accuracy bonus: +0.1% dam / acc Armour Penetration: +6 Physical crit. chance: +3.0% Attack speed: 100% On weapon hit: * 12% chance to inflict damage reduction * 20% chance to curse the target * 25% chance to put talents on cooldown * 25% chance for lightning to arc to a second target Damage (Melee): +12 lightning When wielded/worn: Changes resistances penetration: +5% arcane Changes damage: +9% lightning Critical mult.: +5.00% Maximum mana: +80.00 Spellpower: +2 (+1 eff.) Blunt and deadly. |
Taintshaper (156% power, 6 apr) Taintshaper (156% power, 6 apr)Requires: - Magic 48 Powered by arcane forces 3.00 Encumbrance. Type: weapon / mace ; tier 5 Power: 156% Range: 1.4x Uses stat: 150% Mag Damage type: Arcane Mastery: Strength of Purpose Accuracy bonus: +0.1% dam / acc Armour Penetration: +6 Physical crit. chance: +3.0% Attack speed: 100% On weapon hit: * 30% chance to disease Damage (Melee): +30 blight When wielded/worn: Effects on melee hit: * Slows global speed by 30% Physical save: +3 (+0 eff.) Spell save: +6 (+2 eff.) Mental save: +6 (+1 eff.) Disarm immunity: +25% Blunt and deadly. |
Ureslak's Frozen Femur (164% power, 5 apr) Ureslak's Frozen Femur (164% power, 5 apr)Requires: - Magic 45 - Dexterity 30 Infused by nature 3.00 Encumbrance. [Unique] Type: weapon / mace ; tier 5 Power: 164% Range: 1.4x Uses stat: 150% Mag Damage type: Ice Mastery: Strength of Purpose Accuracy bonus: +0.1% dam / acc Armour Penetration: +5 Physical crit. chance: +2.5% Attack speed: 100% On weapon hit: * 10% chance to shimmer to a different hue and gain powers When wielded/worn: Armour: +15 Changes resistances: +45% cold Changes resistances penetration: +30% cold Changes damage: +30% cold A shortened femur of the mighty prismatic dragon, this erratic club still pulses with Ureslak's volatile nature. |
projecting vined mindstar of sand (87% power, 18 apr, mind damage) projecting vined mindstar of sand (87% power, 18 apr, mind damage)Requires: - Willpower 16 Infused by nature Infused by psionic forces 3.00 Encumbrance. Type: weapon / mindstar ; tier 2 It is part of a set of items. This natural sand should be returned to the wyrm. This mindstar projects psionic energy if enough is absorbed. Power: 87% Range: 1.1x Uses stats: 35% Wil, 50% Mag, 15% Cun Damage type: Mind Mastery: Psiblades Accuracy is based on willpower for this weapon. Armour Penetration: +18 Physical crit. chance: +3.0% Attack speed: 100% When wielded/worn: Damage when hit (Melee): 10 physical Changes resistances: +9% physical Changes resistances penetration: +10% physical Changes damage: +9% lightning / +8% physical / +9% cold / +9% fire Talent masteries: +0.10 Psionic / Focus +0.10 Psionic / Projection Physical save: +0 (+0 eff.) Spell save: +0 (+0 eff.) Mental save: +0 (+0 eff.) Mindpower: +4 (+1 eff.) Mental crit. chance: +2% It can be used to activate talent Burrow, placing all other charms into a 24 cooldown : Effective talent level: 1.0 Power cost: 24 out of 30/30. Range: 10 Travel Speed: instantaneous Is: a nature gift and a mind power Description: Allows you to burrow into earthen walls for 3 turns. Your powerful digging abilities also allow you to exploit and smash through enemy defensive weaknesses; You ignore 19 of target armor and 9% of enemy physical damage resistance while this is in effect. At Talent Level 5, this talent can be used instantly, and the cooldown will reduce with levels. Each point in sand drake talents also increases your physical resistance by 0.5%. Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
Awakened Staff of Absorption (172% power, 60 apr, fire element) Awakened Staff of Absorption (172% power, 60 apr, fire element)Requires: - Magic 40 Powered by unknown forces 7.00 Encumbrance. [Godslayer] Type: weapon / staff It must be held with both hands. Power: 172% Range: 1.2x Uses stat: 180% Mag Damage type: Arcane Mastery: Staff Mastery Accuracy bonus: +2.5% procs dam / acc Accuracy: +30 Armour Penetration: +60 Attack speed: 100% When wielded/worn: Changes stats: +10 Mag / +10 Wil Changes resistances penetration: +30% lightning / +30% fire / +30% arcane / +30% cold Changes damage: +60% lightning / +60% fire / +60% arcane / +60% cold Talent granted: +1 Command Staff Maximum mana: +100.00 Maximum pos.energy: +50.00 Maximum neg.energy: +50.00 Spellpower: +48 (+12 eff.) Spell crit. chance: +15% Allows you to speak and read the old Sher'Tul language. It can be used to absorb the essence (ignoring resistance and bypassing most defenses) of a target in range 8, draining 30% of its life and increasing your own damage by 30% for 7 turns, costing 158 power out of 200/200. Carved with runes of power, this staff seems to have been made long ago, yet it bears no signs of tarnish. Light around it seems to dim and you can feel its tremendous power simply by touching it. The Sorcerers seem to have awakened its power. "And lo they came to Amakthel himself, and thousands were killed in the assault on his throne, and three of the Godslayers were broken beneath his feet. But Falion with his dying breath pierced the great god on his knee with the icy sword Arkil, and seeing his opportunity Caldizar, leader of the Godslayers, advanced with the Staff of Absorption and struck a terrifying blow against Amakthel. So fell the greatest of the gods by the hands of his own children, and his face was forced into the dust." |
Arcguile the drakeskin leather belt Arcguile the drakeskin leather beltInfused by nature 1.00 Encumbrance. [Random Unique] Type: armor / belt ; tier 5 When wielded/worn: Effects on melee hit: * 30% chance to corrode armour Changes stats: +9 Str / +11 Dex / +11 Wil / +8 Cun Changes resistances: +10% lightning / +15% temporal Changes resistances penetration: +15% lightning Changes damage: +21% lightning Physical save: +27 (+6 eff.) Spell save: +29 (+8 eff.) Mental save: +32 (+8 eff.) A belt that goes around your waist. |
Adyth (3 def, 11 armour) Adyth (3 def, 11 armour)Powered by arcane forces Crafted by a master 2.00 Encumbrance. [Random Unique] Type: armor / cloak ; tier 5 When wielded/worn: Armour: +11 Defense: +3 (+1 eff.) Changes stats: +4 Str / +2 Mag / +3 Wil / +3 Con Changes resistances: +16% cold Changes resistances penetration: +5% arcane Critical mult.: +10.00% Physical save: +7 (+1 eff.) Spell save: +23 (+6 eff.) Maximum life: +68.00 Maximum vim: +10.00 A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
Birab (3 def, 0 armour) Birab (3 def, 0 armour)Infused by nature Crafted by a master Infused by psionic forces 2.00 Encumbrance. [Random Unique] Type: armor / cloak ; tier 5 When wielded/worn: Accuracy: +24 (+6 eff.) Defense: +3 (+1 eff.) Fatigue: -7% Changes stats: +3 Dex / +5 Wil / +8 Cun Changes resistances: +12% mind / +6% fire Changes damage: +3% mind Spell save: +6 (+2 eff.) Maximum life: +102.00 Maximum stamina: +33.00 Mental crit. chance: +7% A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
Chalybar the pair of drakeskin leather boots (8 def, 13 armour) Chalybar the pair of drakeskin leather boots (8 def, 13 armour)Crafted by a master 2.00 Encumbrance. [Random Unique] Type: armor / feet ; tier 5 When wielded/worn: Armour: +13 Defense: +8 (+2 eff.) Ranged Defense: +7 (+2 eff.) Fatigue: -3% Changes stats: +3 Str Changes resistances: +3% light / +3% cold Reduces incoming crit damage: 10.00% Maximum encumbrance: +35 Physical save: +12 (+3 eff.) Infravision radius: +2 See invisible: +3 A pair of boots made of leather. |
Sunimmortal the drakeskin leather gloves (0 def, 18 armour) Sunimmortal the drakeskin leather gloves (0 def, 18 armour)Powered by arcane forces Crafted by a master 1.00 Encumbrance. [Random Unique] Type: armor / hands ; tier 5 When wielded/worn: Physical power: +11 (+1 eff.) Armour: +18 Armour Hardiness: +13% Effects on melee hit: * 40% chance to corrode armour Damage (Melee): 12 blight Changes stats: +5 Str / +11 Con Changes resistances: +7% blight / +10% physical / +3% acid / +3% fire Changes resistances penetration: +5% fire Changes damage: +8% blight Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
Malygadas (0 def, 5 armour) Malygadas (0 def, 5 armour)Crafted by a master 2.00 Encumbrance. [Random Unique] Type: armor / head ; tier 5 When wielded/worn: Armour: +5 Fatigue: +5% Damage when hit (Melee): 10 physical Changes stats: +14 Str / +9 Dex / +2 Mag / +2 Wil Changes resistances: +21% darkness Changes resistances penetration: +15% blight Spellpower on spell critical (stacks up to 3 times): +6 Infravision radius: +8 It can be used to activate talent Skullcracker, placing all other charms into a 16 cooldown : Effective talent level: 3.0 Power cost: 16 out of 20/20. Range: melee/personal Travel Speed: instantaneous Description: You smack your forehead against your enemy's head (or whatever sensitive part you can find), causing 364.6 Physical damage. If the attack hits, the target is confused (44% effect) for 5 turns. Damage done increases with the quality of your headgear, your Strength, and your physical damage bonuses. Confusion power and chance increase with your Dexterity and Accuracy. A cap made of leather. |
cashmere wizard hat 'Ce'Nudhemira' (2 def, 4 armour) cashmere wizard hat 'Ce'Nudhemira' (2 def, 4 armour)Powered by arcane forces 2.00 Encumbrance. [Random Unique] Type: armor / head ; tier 3 When wielded/worn: Armour: +4 Defense: +2 (+0 eff.) Changes stats: +5 Mag / +4 Con Changes resistances: +3% acid / +22% light / +12% mind Changes damage: +15% light Spell save: +10 (+3 eff.) Mental save: +3 (+0 eff.) Silence immunity: +10% Confusion immunity: +10% It can be used to activate talent Stone Wall, placing all other charms into a 64 cooldown : Effective talent level: 1.0 Power cost: 64 out of 80/80. Range: melee/personal Travel Speed: instantaneous Is: a spell Description: Entomb yourself in a wall of stone for 6 turns. At level 4, it becomes targetable. Any hostile creature caught in the radius will also suffer 121.62 physical damage. Duration and damage will improve with your Spellpower. A pointy cloth hat, very wizardly... |
Ce'Nora the quiver of dragonbone arrows (23/23, 177% power, 25 apr) Ce'Nora the quiver of dragonbone arrows (23/23, 177% power, 25 apr)Requires: - Dexterity 48 Powered by arcane forces Crafted by a master 3.00 Encumbrance. [Random Unique] Type: ammo / arrow ; tier 5 Power: 177% Range: 1.4x Uses stats: 100% Mag, 70% Dex Damage type: Physical Mastery: Strength of Purpose Accuracy bonus: +0.2% crit / acc Armour Penetration: +25 Physical crit. chance: +12.0% Capacity: 23 Turns elapse between self-loadings: 3 Travel speed: +200% Damage (Ranged): +8 mind / +20 cold Burst (radius 1) on hit: +12 mind Burst (radius 2) on crit: +16 mind Arrows are used with bows to pierce your foes to death. |
Cyrobeth the quiver of dragonbone arrows (21/21, 179% power, 18 apr) Cyrobeth the quiver of dragonbone arrows (21/21, 179% power, 18 apr)Requires: - Dexterity 48 Infused by nature Crafted by a master Infused by psionic forces 3.00 Encumbrance. [Random Unique] Type: ammo / arrow ; tier 5 Power: 180% Range: 1.4x Uses stats: 100% Mag, 70% Dex Damage type: Physical Mastery: Strength of Purpose Accuracy bonus: +0.2% crit / acc Armour Penetration: +18 Physical crit. chance: +15.0% Capacity: 21 On weapon hit: * 10% chance to create an air burst * 25% chance to put talents on cooldown On weapon crit: * cripple the target Travel speed: +200% Burst (radius 1) on hit: +16 mind / +24 acid Burst (radius 2) on crit: +12 mind Arrows are used with bows to pierce your foes to death. |
Quiver of Domination (20/20, 127% power, 8 apr) Quiver of Domination (20/20, 127% power, 8 apr)Requires: - Dexterity 24 Infused by psionic forces 3.00 Encumbrance. [Unique] Type: ammo / arrow ; tier 4 Power: 127% Range: 1.4x Uses stats: 20% Wil, 60% Dex, 100% Mag Damage type: Mind Mastery: Strength of Purpose Accuracy bonus: +0.2% crit / acc Armour Penetration: +8 Physical crit. chance: +2.0% Capacity: 20 On weapon crit: * dominate the target Powerful telepathic forces emanate from the arrows of this quiver. The tips appear dull, but touching them causes you intense pain. |
Quiver of the Sun (25/25, 142% power, 15 apr) Quiver of the Sun (25/25, 142% power, 15 apr)Requires: - Dexterity 24 Powered by arcane forces 3.00 Encumbrance. [Unique] Type: ammo / arrow ; tier 4 Power: 142% Range: 1.4x Uses stats: 70% Dex, 100% Mag Damage type: Bright light Mastery: Strength of Purpose Accuracy bonus: +0.2% crit / acc Armour Penetration: +15 Physical crit. chance: +2.0% Capacity: 25 Travel speed: +300% Shots beam through all targets. This strange orange quiver is made of brass and etched with many bright red runes that glow and glitter in the light. The arrows themselves appear to be solid shafts of blazing hot light, like rays of sunshine, hammered and forged into a solid state. |
arcing quiver of dragonbone arrows of erosion (24/24, 165% power, 18 apr) arcing quiver of dragonbone arrows of erosion (24/24, 165% power, 18 apr)Requires: - Dexterity 48 Powered by arcane forces Infused by nature 3.00 Encumbrance. Type: ammo / arrow ; tier 5 Power: 166% Range: 1.4x Uses stats: 70% Dex, 100% Mag Damage type: Physical Mastery: Strength of Purpose Accuracy bonus: +0.2% crit / acc Armour Penetration: +18 Physical crit. chance: +3.0% Capacity: 24 On weapon hit: * 25% chance for lightning to arc to a second target Damage (Ranged): +13 lightning / +13 temporal / +11 nature Arrows are used with bows to pierce your foes to death. |
Windborne Azurite Windborne AzuritePowered by arcane forces 0.00 Encumbrance. [Unique] Type: gem / blue ; tier 4 When wielded/worn: Changes stats: +8 Cun / +8 Dex Changes damage: +20% lightning Damage affinity(heal): +20% lightning Movement speed: +20% Chance to avoid any damage: +8% When used to imbue an object: Changes stats: +8 Cun / +8 Dex Changes damage: +20% lightning Damage affinity(heal): +20% lightning Movement speed: +15% Chance to avoid any damage: +8% Air currents swirl around this bright blue jewel. |
voratun pickaxe 'Cyrawyn' (dig speed 10 turns) voratun pickaxe 'Cyrawyn' (dig speed 10 turns)Infused by nature Crafted by a master 3.00 Encumbrance. [Random Unique] Type: tool / digger ; tier 5 When wielded/worn: Armour penetration: +8 Physical power: +8 (+1 eff.) Fatigue: -8% Damage when hit (Melee): 8 physical Changes stats: +11 Str / +1 Dex Critical mult.: +15.00% Physical save: +35 (+8 eff.) Spell save: +11 (+3 eff.) Mental save: +11 (+2 eff.) Maximum life: +86.00 When carried: Talent granted: +1 Dig Allows you to dig a wall, remove a tree, create ways. |
Mummified Egg-sac of Ungolรซ Mummified Egg-sac of UngolรซInfused by nature 2.00 Encumbrance. [Unique] Type: misc / egg When carried: Light radius: -2 It can be used to summon up to 2 spiders, costing 64 power out of 100/100. Dry and dusty to the touch, it still seems to retain some shadow of life. |
Heart of Poosh Heart of PooshInfused by nature 5.00 Encumbrance. [Unique] Type: misc / land When carried: Changes damage: +2% all It can be used to natural balance, costing 79 power out of 100/100. The very heart of the lost land of Poosh. What did Kelad need with it? |
Eldritch Pearl Eldritch PearlPowered by arcane forces 0.00 Encumbrance. [Unique] Type: lite / lite When wielded/worn: Physical power: +12 (+2 eff.) Changes stats: +4 Str / +4 Dex / +4 Mag / +4 Wil / +4 Cun / +4 Con / -5 Lck Allows you to breathe in: water Spellpower: +12 (+3 eff.) Light radius: +6 It can be used to activate talent Tidal Wave (costing 64 power out of 150/150) : Effective talent level: 4.0 Power cost: 64 out of 150/150. Range: melee/personal Travel Speed: instantaneous Is: a spell Description: A wall of water rushes out from the caster with an initial radius of 1, increasing by 1 per turn to a maximum radius of 4, doing 36.16 cold damage and 36.16 physical damage to all inside, as well as knocking back targets each turn. The tidal wave lasts for 6 turns. All creatures hit gain the wet effect, which reduces their stun/freeze immunity by half and interacts with other cold spells. The damage and duration will increase with your Spellpower. Thousands of years spent inside the temple of creation have infused this pearl with the fury of rushing water. It pulses light. |
Urthilayon UrthilayonInfused by nature Crafted by a master 1.00 Encumbrance. [Random Unique] Type: lite / lite ; tier 5 When wielded/worn: Physical crit. chance: +6.0% Physical power: +10 (+1 eff.) Effects on melee hit: * 30% chance to corrode armour Changes stats: +7 Wil Changes resistances: +9% darkness / +3% cold Changes damage: +12% acid Critical mult.: +19.00% Reduces incoming crit damage: 10.00% Mental save: +12 (+3 eff.) Maximum life: +154.00 Light radius: +8 Made by the Dwarves, this lantern provides light in the darkest recesses of the earth. |
Eternity's Counter Eternity's CounterPowered by arcane forces 2.00 Encumbrance. [Unique] Type: tool / misc ; tier 4 When wielded/worn: Changes resistances: -12% all / +15% temporal Reduce damage by fixed amount: +0 all Changes damage: +10% all / +15% temporal Movement speed: -16% Combat speed: +12% Casting speed: +12% Mental speed: +12% Offers either offensive or defensive benefits, depending on the position of the sands. Switching the direction of flow takes no time. It can be used to flip the hourglass (sands currently flowing towards entropy), costing 16 power out of 20/20. This hourglass of otherworldly crystal appears to be filled with countless tiny gemstones in place of sand. As they fall, you feel the flow of time change around you. |
Prothotipe's Prismatic Eye Prothotipe's Prismatic EyePowered by arcane forces 0.00 Encumbrance. [Unique] Type: gem / multi-hued ; tier 3 When wielded/worn: Changes stats: +5 Mag / +5 Con Changes damage: +10% lightning / +10% fire / +10% cold Talent mastery: +0.20 Golem / Arcane When used to imbue an object: Changes stats: +5 Mag / +5 Con Changes damage: +10% lightning / +10% fire / +10% cold Talent mastery: +0.20 Golem / Arcane This cracked gemstone looks faded with age. It appears to have once been the eye of a golem. |
Dragon Orb (Orb of Command) Dragon Orb (Orb of Command)Powered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: Changes stats: +6 Cun It can be used to use the orb, costing 1 power out of 1/1. This orb is warm to the touch. |
Elemental Orb (Orb of Command) Elemental Orb (Orb of Command)Powered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: Changes stats: +6 Mag It can be used to use the orb, costing 1 power out of 1/1. Flames swirl on the icy surface of this orb. |
Orb of Destruction (Orb of Command) Orb of Destruction (Orb of Command)Powered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: Changes stats: +6 Str It can be used to use the orb, costing 1 power out of 1/1. Visions of death and destruction fill your mind as you lift this orb. |
Orb of Undeath (Orb of Command) Orb of Undeath (Orb of Command)Powered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: Changes stats: +6 Dex It can be used to use the orb, costing 1 power out of 1/1. Dark visions fill your mind as you lift the orb. It is cold to the touch. |
Scrying Orb Scrying OrbPowered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: This orb will automatically identify items you find. |
Atamathon's Ruby Eye Atamathon's Ruby Eye0.00 Encumbrance. [Plot Item] Type: gem / red ; tier 5 When wielded/worn: Damage when hit (Melee): 100 fire Changes damage: +20% fire Pinning immunity: +50% Maximum life: +60.00 Light radius: +2 When used to imbue an object: Damage when hit (Melee): 100 fire Changes damage: +20% fire Pinning immunity: +50% Maximum life: +60.00 Light radius: +2 One of the ruby eyes of the legendary giant golem Atamathon. It is said it was made by the halflings during the Age of Pyre as a weapon against the orcs. Even though it was destroyed, it managed to deal a crippling blow by killing their leader, Garkul the Devourer. |
Petrified Wood Petrified WoodInfused by nature 0.00 Encumbrance. [Unique] Type: gem / red ; tier 4 When wielded/worn: Changes stats: +25 Con Changes resistances: +10% cold / +25% nature / +10% darkness Reduces incoming crit damage: 23.00% When used to imbue an object: Changes stats: +25 Con Changes resistances: +10% cold / +25% nature / +10% darkness Reduces incoming crit damage: 23.00% A piece of the scorched wood taken from the remains of Snaproot. |
2 fire opal 2 fire opal0.00 Encumbrance. Type: gem / red ; tier 5 When wielded/worn: Physical crit. chance: +5.0% Changes damage: +10% all Spell crit. chance: +5% Mental crit. chance: +5% When used to imbue an object: Physical crit. chance: +5.0% Changes damage: +10% all Spell crit. chance: +5% Mental crit. chance: +5% Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
Gwai's Burninator Gwai's BurninatorPowered by arcane forces 2.00 Encumbrance. [Unique] Type: charm / rod ; tier 3 It can be used to shoot a cone of flames (radius 5) for 588.00 fire damage (based on Magic), costing 40 power out of 75/75. Gwai, a Pyromanceress that lived during the Spellhunt, was cornered by group of mage hunters. She fought to her last breath and is said to have killed at least ten people with this wand before she fell. |
Rod of Recall (2/2) Rod of Recall (2/2)Powered by unknown forces 2.00 Encumbrance. [Plot Item] Type: charm / rod It can be used to recall the user to the worldmap after 40 turns, costing 160 power out of 400/400. This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
Rod of Spydric Poison (3/3) Rod of Spydric Poison (3/3)Infused by nature 2.00 Encumbrance. [Unique] Type: charm / rod It can be used to shoot a bolt of spydric poison out to range 12, dealing 783.00 nature damage (based on Magic) over 6 turns while rendering the target unable to move, costing 20 power out of 75/75. This rod carved out of a giant spider fang continuously drips venom. |
Transmogrification Chest Transmogrification ChestPowered by unknown forces 2.00 Encumbrance. [Plot Item] Type: chest / sher'tul When carried: It can be used to transmogrify all the items in your chest at once (also done automatically when you change level), costing 0 power out of 1000/1000. This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
stralite torque of psychoportation 'Xeryra' [power 157] (73 cooldown) stralite torque of psychoportation 'Xeryra' [power 157] (73 cooldown)Infused by psionic forces 2.00 Encumbrance. [Random Unique] Type: charm / torque ; tier 4 When wielded/worn: Changes stats: +1 Con / +2 Mag Changes resistances penetration: +5% mind Light radius: +3 Infravision radius: +3 It can be used to teleport randomly (rad 157), putting all charms on cooldown for 73 turns. Torques are made by powerful psionics to store psionic powers. |
dragonbone totem of healing 'Chythad' [power 327] (24 cooldown) dragonbone totem of healing 'Chythad' [power 327] (24 cooldown)Infused by nature 2.00 Encumbrance. [Random Unique] Type: charm / totem ; tier 5 When wielded/worn: Changes stats: +1 Cun / +1 Str Grants telepathy: Demon/Minor Demon/Major Talent cooldown: Invoke Tentacle (+5 turn) Talent granted: +1 Invoke Tentacle Maximum psi: +20.00 Heals friendly targets nearby when you use a nature summon: +30 It can be used to heal a target within range 7 (based on Willpower) for 327, putting all charms on cooldown for 24 turns. When used: 100% chance to regenerate 22 equilibrium. Natural totems are made by powerful wilders to store nature power. |
Emelalenor [power 174] (19 cooldown) Emelalenor [power 174] (19 cooldown)Powered by arcane forces 2.00 Encumbrance. [Random Unique] Type: charm / wand ; tier 5 When wielded/worn: Armour: +2 Talent cooldown: Void Blast (+6 turn) Talent granted: +4 Void Blast Reduces incoming crit damage: 15.00% Physical save: +10 (+2 eff.) Silence immunity: +10% Maximum psi: +20.00 Defense after a teleport: +10 Resist all after a teleport: +4% New effects duration reduction after a teleport: +20% It can be used to disarm traps (174 bonus disarm power, based on Magic) along a range 4 line, putting all charms on cooldown for 19 turns. When used: 100% chance to regenerate 17 positive energy. Magical wands are made by powerful Alchemists and Archmagi to store spells. Anybody can use them to release the spells. |
Burning Star Burning StarPowered by arcane forces 1.00 Encumbrance. [Unique] Type: gem / white ; tier 3 When carried: Light radius: +1 It can be used to map surroundings within range 20, costing 24 power out of 30/30. The first Halfling mages during the Age of Allure discovered how to capture the Sunlight and infuse gems with it. This star is the culmination of their craft. Light radiates from its ever-shifting yellow surface. |
Pearl of Life and Death Pearl of Life and DeathInfused by nature 2.00 Encumbrance. [Unique] Type: gem / white When carried: Changes stats: +5 Str / +5 Dex / +5 Mag / +5 Wil / +5 Cun / +5 Con / +10 Lck Changes resistances: +7% all Changes damage: +7% all Stun/Freeze immunity: +100% Light radius: +1 A pearl, three times the size of a normal pearl, that glitters in infinite colours, with slight patterns ever shifting away. |
pearl pearl0.00 Encumbrance. Type: gem / white ; tier 5 When wielded/worn: Armour: +5 Changes resistances: +5% all When used to imbue an object: Armour: +5 Changes resistances: +5% all Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
WINNER!
Well done! You have won the Tales of Maj'Eyal: The Age of Ascendancy
The Sorcerers are dead, and the Orc Pride lies in ruins, thanks to your efforts.
You have prevented the portal to the Void from opening and thus stopped the Creator from bringing about the end of the world.
The orc presence in the Far East has greatly been diminished by the loss of their leaders and the destruction of the Sorcerers. The free people of the Sunwall will be able to prosper and thrive on this land.
Maj'Eyal will once more know peace. Most of its inhabitants will never know they even were on the verge of destruction, but then this is what being a true hero means: to do the right thing even though nobody will know about it.
You may continue playing and enjoy the rest of the world.
While you were in the Far East, the Grand Corruptor was busy in Maj'Eyal.
With the fall of Zigur he was able to attack and take control of Elvala, the Shaloren capital city.
His plans however do not stop there.
After your victory you came back to Last Hope and reunited with Melinda, who after many years remains free of demonic corruption.
You lived together and led a happy life. Melinda even learned a few adventurer's tricks and you both traveled Eyal, making new legends.
Achievements
By Shaltem the Shalore Temporal Warden level 32
16th Haze 124th year of Ascendancy at 16:51 see stats
By Shaltem the Shalore Temporal Warden level 15
28th Regrowth 123rd year of Ascendancy at 23:07 see stats
By Shaltem the Shalore Temporal Warden level 31
11st Haze 124th year of Ascendancy at 12:53 see stats
By Shaltem the Shalore Temporal Warden level 27
53rd Pyre 124th year of Ascendancy at 22:47 see stats
By Shaltem the Shalore Temporal Warden level 35
38th Dusk 125th year of Ascendancy at 21:06 see stats
By Shaltem the Shalore Temporal Warden level 37
1st Time of Equilibrium 125th year of Ascendancy at 17:14 see stats
By Shaltem the Shalore Temporal Warden level 50
9th Haze 128th year of Ascendancy at 05:07 see stats
By Shaltem the Shalore Temporal Warden level 44
38th Pyre 126th year of Ascendancy at 16:33 see stats
By Shaltem the Shalore Temporal Warden level 34
32nd Dusk 125th year of Ascendancy at 01:33 see stats
By Shaltem the Shalore Temporal Warden level 20
50th Dusk 123rd year of Ascendancy at 04:28 see stats
By Shaltem the Shalore Temporal Warden level 33
37th Regrowth 125th year of Ascendancy at 02:14 see stats
By Shaltem the Shalore Temporal Warden level 46
53rd Dusk 126th year of Ascendancy at 08:38 see stats
By Shaltem the Shalore Temporal Warden level 17
38th Pyre 123rd year of Ascendancy at 08:43 see stats
By Shaltem the Shalore Temporal Warden level 48
26th Haze 126th year of Ascendancy at 14:20 see stats
By Shaltem the Shalore Temporal Warden level 36
55th Dusk 125th year of Ascendancy at 04:17 see stats
By Shaltem the Shalore Temporal Warden level 32
11st Regrowth 125th year of Ascendancy at 05:07 see stats
By Shaltem the Shalore Temporal Warden level 21
19th Haze 123rd year of Ascendancy at 06:01 see stats
By Shaltem the Shalore Temporal Warden level 50
41st Pyre 128th year of Ascendancy at 08:15 see stats
By Shaltem the Shalore Temporal Warden level 44
79th Pyre 126th year of Ascendancy at 18:36 see stats
By Shaltem the Shalore Temporal Warden level 50
26th Regrowth 128th year of Ascendancy at 01:12 see stats
By Shaltem the Shalore Temporal Warden level 50
18th Regrowth 129th year of Ascendancy at 09:37 see stats
By Shaltem the Shalore Temporal Warden level 15
4th Pyre 123rd year of Ascendancy at 16:10 see stats
By Shaltem the Shalore Temporal Warden level 24
23rd Regrowth 124th year of Ascendancy at 20:44 see stats
By Shaltem the Shalore Temporal Warden level 17
38th Pyre 123rd year of Ascendancy at 08:43 see stats
By Shaltem the Shalore Temporal Warden level 50
7th Haze 127th year of Ascendancy at 05:48 see stats
By Shaltem the Shalore Temporal Warden level 50
4th Regrowth 128th year of Ascendancy at 20:49 see stats
By Shaltem the Shalore Temporal Warden level 36
54th Dusk 125th year of Ascendancy at 10:59 see stats
By Shaltem the Shalore Temporal Warden level 30
9th Haze 124th year of Ascendancy at 19:42 see stats
By Shaltem the Shalore Temporal Warden level 50
19th Pyre 128th year of Ascendancy at 01:15 see stats
By Shaltem the Shalore Temporal Warden level 15
29th Regrowth 123rd year of Ascendancy at 03:10 see stats
By Shaltem the Shalore Temporal Warden level 39
1st Haze 125th year of Ascendancy at 16:01 see stats
By Shaltem the Shalore Temporal Warden level 22
6th Allure 124th year of Ascendancy at 04:10 see stats
By Shaltem the Shalore Temporal Warden level 50
62nd Pyre 128th year of Ascendancy at 09:41 see stats
By Shaltem the Shalore Temporal Warden level 10
68th Haze 122nd year of Ascendancy at 02:58 see stats
By Shaltem the Shalore Temporal Warden level 20
2nd Mirth 123rd year of Ascendancy at 09:28 see stats
By Shaltem the Shalore Temporal Warden level 30
76th Dusk 124th year of Ascendancy at 06:36 see stats
By Shaltem the Shalore Temporal Warden level 40
10th Regrowth 126th year of Ascendancy at 23:14 see stats
By Shaltem the Shalore Temporal Warden level 50
60th Haze 126th year of Ascendancy at 09:48 see stats
By Shaltem the Shalore Temporal Warden level 27
6th Flare 124th year of Ascendancy at 05:56 see stats
By Shaltem the Shalore Temporal Warden level 50
17th Pyre 128th year of Ascendancy at 07:38 see stats
By Shaltem the Shalore Temporal Warden level 50
64th Regrowth 128th year of Ascendancy at 15:22 see stats
By Shaltem the Shalore Temporal Warden level 50
51st Haze 128th year of Ascendancy at 08:23 see stats
By Shaltem the Shalore Temporal Warden level 45
8th Dusk 126th year of Ascendancy at 20:37 see stats
By Shaltem the Shalore Temporal Warden level 50
13rd Regrowth 127th year of Ascendancy at 07:44 see stats
By Shaltem the Shalore Temporal Warden level 29
41st Dusk 124th year of Ascendancy at 06:33 see stats
By Shaltem the Shalore Temporal Warden level 44
79th Pyre 126th year of Ascendancy at 07:01 see stats
By Shaltem the Shalore Temporal Warden level 50
26th Regrowth 128th year of Ascendancy at 01:10 see stats
By Shaltem the Shalore Temporal Warden level 50
9th Haze 127th year of Ascendancy at 02:38 see stats
By Shaltem the Shalore Temporal Warden level 11
80th Haze 122nd year of Ascendancy at 21:48 see stats
By Shaltem the Shalore Temporal Warden level 50
64th Regrowth 128th year of Ascendancy at 16:08 see stats
By Shaltem the Shalore Temporal Warden level 26
39th Regrowth 124th year of Ascendancy at 23:35 see stats
By Shaltem the Shalore Temporal Warden level 29
41st Dusk 124th year of Ascendancy at 06:33 see stats
By Shaltem the Shalore Temporal Warden level 44
78th Pyre 126th year of Ascendancy at 23:41 see stats
By Shaltem the Shalore Temporal Warden level 44
1st Mirth 126th year of Ascendancy at 02:35 see stats
By Shaltem the Shalore Temporal Warden level 28
9th Flare 124th year of Ascendancy at 21:33 see stats
By Shaltem the Shalore Temporal Warden level 34
25th Pyre 125th year of Ascendancy at 17:45 see stats
By Shaltem the Shalore Temporal Warden level 46
11st Dusk 126th year of Ascendancy at 01:38 see stats
By Shaltem the Shalore Temporal Warden level 44
79th Pyre 126th year of Ascendancy at 16:50 see stats
By Shaltem the Shalore Temporal Warden level 15
28th Regrowth 123rd year of Ascendancy at 23:07 see stats
By Shaltem the Shalore Temporal Warden level 12
6th Allure 123rd year of Ascendancy at 02:11 see stats
By Shaltem the Shalore Temporal Warden level 15
28th Regrowth 123rd year of Ascendancy at 23:07 see stats
By Shaltem the Shalore Temporal Warden level 20
52nd Dusk 123rd year of Ascendancy at 08:41 see stats
By Shaltem the Shalore Temporal Warden level 50
26th Regrowth 128th year of Ascendancy at 01:12 see stats
By Shaltem the Shalore Temporal Warden level 8
29th Haze 122nd year of Ascendancy at 02:01 see stats
By Shaltem the Shalore Temporal Warden level 39
65th Haze 125th year of Ascendancy at 23:24 see stats
By Shaltem the Shalore Temporal Warden level 20
49th Dusk 123rd year of Ascendancy at 12:21 see stats
By Shaltem the Shalore Temporal Warden level 28
2nd Dusk 124th year of Ascendancy at 05:32 see stats
By Shaltem the Shalore Temporal Warden level 18
55th Pyre 123rd year of Ascendancy at 11:29 see stats
By Shaltem the Shalore Temporal Warden level 31
10th Haze 124th year of Ascendancy at 12:40 see stats
By Shaltem the Shalore Temporal Warden level 4
1st Mirth 122nd year of Ascendancy at 19:44 see stats
Log
You gain 0.00 gold from the transmogrification of flaming voratun dagger of shearing (146% power, 9 apr).
You stride into this area without a second thought, while stifling a yawn. You feel your time might be better spent elsewhere.
Today is the 35th Pyre of the 129th year of the Age of Ascendancy of Maj'Eyal.
The time is 02:21.
Today is the 36th Pyre of the 129th year of the Age of Ascendancy of Maj'Eyal.
The time is 03:30.
Today is the 37th Pyre of the 129th year of the Age of Ascendancy of Maj'Eyal.
The time is 01:50.
Today is the 38th Pyre of the 129th year of the Age of Ascendancy of Maj'Eyal.
The time is 02:58.
Today is the 39th Pyre of the 129th year of the Age of Ascendancy of Maj'Eyal.
The time is 04:06.
There is a Portal to the lost land of Poosh here (press '' or right click to use).
Today is the 40th Pyre of the 129th year of the Age of Ascendancy of Maj'Eyal.
The time is 02:26.
Today is the 41st Pyre of the 129th year of the Age of Ascendancy of Maj'Eyal.
The time is 03:35.
Today is the 42nd Pyre of the 129th year of the Age of Ascendancy of Maj'Eyal.
The time is 04:43.
Today is the 43rd Pyre of the 129th year of the Age of Ascendancy of Maj'Eyal.
The time is 03:03.
Today is the 44th Pyre of the 129th year of the Age of Ascendancy of Maj'Eyal.
The time is 04:11.
Today is the 45th Pyre of the 129th year of the Age of Ascendancy of Maj'Eyal.
The time is 05:20.
There is a Way into a strange lush forest here (press '' or right click to use).
Today is the 46th Pyre of the 129th year of the Age of Ascendancy of Maj'Eyal.
The time is 00:53.
There is an exit to the worldmap here (press '' or right click to use).
You stride into this area without a second thought, while stifling a yawn. You feel your time might be better spent elsewhere.
Shaltem deactivates Contingency.
Shaltem deactivates Secrets of the Eternals.
Shaltem deactivates Chant of Fortitude.
Shaltem deactivates Weapon Folding.