












Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.7.2 |
| Addons | Turn Tracker 1.7.0Only for Minimalist UI Adds a UI element to display the predicted order of character turns for the next three turns.
NOTE: The game itself is not necessarily consistent about who goes first if two creatures are tied in energy. Items Vault 1.7.0Donators/Buyers bonus! Allow Respec Anywhere 1.2.3Faster Run/Rest/Explore 1.0.6Important: this addon will have no effect if left unconfigured! Please read the description! Recommended settings:hit escape -> video options
Description:Enables faster run/resting by use of FPS dividers. These dividers simply divide the game's requested FPS by their respective values while resting or running. After starting a new game or loading a saved character, configure this addon by hitting escape -> video options. Setting these dividers to something greater than one can substantially reduce the amount of time required to finish resting/running on older computers. Just be careful when resting on an escort mission... Changelog:See the forum discussion for the changelog. Turn Separators v2 1.6.0Description I just fixed OoDChecker. This was good idea with update mod in a time, but ... Original Turn Separators mod by Codefly Installation: Remove: or make it easy in game: :::::::::::::::::::::::::::::::::::: РУС ::::::::::::::::::::::::::::::::::: Описание Это моя улучшенная версия оригинального мода. Убрана проверка версии клиента. Замечали когда-нибудь, что новые строки в журнале битвы не всегда соответствуют концу своего хода? Этот мод помещает "------" между строками хода, что бы можно было легче визуально отделить минувшую очередь действий. Мод по прежнему добавляет разделитель между игровыми ходами для большей наглядности. Установка: Удаление: или в игре: Showing Items Tier in Inventory 1.7.2This addon add a column to inventory which show items Tier and allows sorting to show higher Tier first There is an option under "Game Setting"->UI->Sort Items by Tier by default items which is going to be transmo- and of type scroll (rune,infusion..), tinker or other without Tier specified will be placed at the top of the inventory to avoid occasional transmo of valuables This mod is safe to use without starting new game Ashes of Urh'Rok 1.7.0Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
Better Item Description 1.7.2This addon makes items description easier to read and determine on a glance it's usefulness Most important thing to remember it's not recommended to use this mod if you'r new to the game Talent Point Planner 1.7.0The Talent Point Planner allows you to plan how to spend your character's future talent points (hence the name). Bound to the <alt-shift-g> key by default [which can be changed in the usual manner], the planner makes a temporary copy of your character, levels it up to level 50, and opens the level-up dialog for you to set up your point plan. When you're finished, the plan will be saved and displayed as annotations in the regular level-up dialog. Also provides various small improvements and bugfixes for the levelup dialog:
Also available as part of the ZOmnibus Addon Pack and ZOmnibus Lite. Frequently Asked Questions: Possessor Bonus Class 1.7.0Donators/Buyers bonus! Embers of Rage 1.7.0Official Expansion!One year has passed since the one the Orcs call the "Scourge from the West" came and single-handedly crushed the Orc Prides of Grushnak, Vor, Gorbat, and Rak'Shor. The Allied Kingdoms, now linked by farportal to their distant, long-lost Sunwall allies, have helped them conquer most of Var'Eyal. The few remnants of the ravaged Prides are caged... but one Pride remains. Kruk Pride, isolated on an island, is the last orcish settlement that stands; they, too, face their impending doom. The Sunwall has blockaded the only exit point from the island, and now, the technologically advanced civilization of Steam Giants have come down from the mountains to take their homeland with machines and weaponry unlike anything else on Eyal. Kruk Pride has reverse-engineered their technology before; their only hope is to do it again and rise up against the Pride's foes. Features:
Escorts Enhanced 1.3.1Various enhancements to escort quest NPCs: Plenum Tooltip Custom Edit 1.7.2Plenum ToolTip Custom Edit: Enhanced Plenum tooltip display for ToME version 0.3 for ToME 1.6.1 This addon replaces the normal tooltip for actors in TOME with a more detailed description of monster abilities and characteristics. It adds to the standard tooltip detailed information on speed, main-hand, off-hand, and ranged damage, and damage modifiers and extra crit power, including damage penetration and damage affinities, plus retaliation damage, depending on what options are selected (from a tab in Game Options menu). This makes it much easier to inspect multiple monsters and quickly identify the most threatening. By holding a meta-key (ctrl, alt, or shift) and hovering the mouse over a monster, information on its status immunities and talents is displayed. In addition, information on temporary terrain features (like smoke and darkness) and map effects (from spells and the like) will be displayed in the terrain tooltip if the appropriate options are enabled. This addon is originally developed by Hachem_Muche and continued by sSs1897. version changes: version 2.7 for ToME 1.5.0: -- updated for cold flames custom edit version 0.1 for ToME 1.6.1: version 0.2: version 0.3: version 0.4: |
| Campaign | Maj'Eyal |
| Mode | Insane Adventure |
| Sex | Female |
| Race | Lich |
| Class | Necromancer |
| Level / Exp | 50 / 4200% |
| Size | medium |
| Lifes / Deaths | Killed by Xanyrera the large brown snake at level 8 on the 43rd Haze 122nd year of Ascendancy at 15:41 0 / 14Killed by Nerysevena the wolf at level 12 on the 66th Haze 122nd year of Ascendancy at 19:22 Killed by Eilinussra the master vampire at level 24 on the 1st Pyre 123rd year of Ascendancy at 12:21 Killed by Vorymira the eternal bone giant at level 31 on the 50th Dusk 123rd year of Ascendancy at 14:44 Killed by Islanne the Guardian at level 50 on the 1st Wintertide 125th year of Ascendancy at 14:26 Killed by Velorewyn the vampire at level 50 on the 36th Regrowth 125th year of Ascendancy at 00:36 Killed by Zubodavena the umbral horror at level 50 on the 40th Regrowth 125th year of Ascendancy at 14:00 Killed by Yvynn the orc archer at level 50 on the 45th Regrowth 125th year of Ascendancy at 20:59 Killed by Elandar at level 50 on the 48th Regrowth 125th year of Ascendancy at 18:14 Killed by Elandar at level 50 on the 48th Regrowth 125th year of Ascendancy at 18:19 Killed by Atamathon the Giant Golem at level 50 on the 61st Regrowth 125th year of Ascendancy at 09:49 Killed by Atamathon the Giant Golem at level 50 on the 61st Regrowth 125th year of Ascendancy at 13:40 Killed by Atamathon the Giant Golem at level 50 on the 61st Regrowth 125th year of Ascendancy at 14:48 Killed by Atamathon the Giant Golem at level 50 on the 61st Regrowth 125th year of Ascendancy at 19:11 |
Primary Stats
| Strength | 43 (base 25) |
| Dexterity | 30 (base 18) |
| Constitution | 70 (base 65) |
| Magic | 120 (base 60) |
| Willpower | 50 (base 19) |
| Cunning | 99 (base 60) |
Resources
| Life | -1568/958 |
| Mana | 572/747 |
| Positive | 177/197 |
| Soul | 21/25 |
| Healing Factor | 0.87727925651212 |
| Regeneration | 0.21931981412803 |
Speed
| Mental | 0% |
| Attack | 0% |
| Movement | 0% |
| Spell | 0% |
| Global | +100% |
Vision
| Sight | 14 |
| Lite | 10 |
| Infravision | 8 |
| See Stealth | 73.90652204756 |
| See Invisible | 79.90652204756 |
| ESP Range | 10 |
| ESP Kinds | undead |
Offense: Mainhand
| Damage | 62 |
| Accuracy | 24 |
| Crit Chance | 47% |
| APR | 12 |
| Speed | 1.00 |
Offense: Spell
| Spellpower | 101 |
| Crit Chance | 100% |
| Speed | 1 |
Offense: Mind
| Mindpower | 44 |
| Crit Chance | 35% |
| Speed | 1 |
Offense: Damage Bonus
| Blight | +22% |
| Arcane | +46% |
| Cold | +17% |
| All | +7% |
| Physical | +32% |
| Darkness | +168% |
| Light | +48% |
| Temporal | +22% |
| Lightning | +24% |
| Mind | +28% |
| Fire | +22% |
| Nature | +16% |
Offense: Damage Penetration
| Darkness | +20% |
| Mind | +25% |
| Arcane | +10% |
| Cold | +10% |
| All | 0% |
Defense: Base
| Armour (hardiness) | 41 (48.304188961773%) |
| Defense | 52 |
| Ranged Defense | 52 |
| Fatigue | 0 |
| Physical Save | 39 |
| Spell Save | 75 |
| Mental Save | 64 |
Defense: Resistances
| Blight | + 53%( 70%) |
| Arcane | + 64%( 70%) |
| Cold | + 70%( 70%) |
| All | + 47%( 70%) |
| Lightning | + 64%( 70%) |
| Light | + 59%( 70%) |
| Darkness | + 70%( 70%) |
| Fire | + 54%( 70%) |
| Nature | + 52%( 70%) |
Defense: Immunities
| Stun Resistance | 100% |
| Confusion Resistance | 49% |
| Fear Resistance | 100% |
| Poison Resistance | 100% |
| Blind Resistance | 79% |
| Silence Resistance | 100% |
| Bleed Resistance | 100% |
| Teleport Resistance | 21% |
| Instadeath Resistance | 100% |
| Pinning Resistance | 20% |
Inscriptions (4/4)
| Runes | Effective talent level: 2.5 Rune: Reflection ShieldUse mode: Activated Range: melee/personal Cooldown: 15 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to create a protective shield absorbing and reflecting at most 805 damage for 6 turns. Its effects scale with your Magic stat. |
| Runes | Effective talent level: 2.5 Rune: ShieldingUse mode: Activated Range: melee/personal Cooldown: 17 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to create a protective shield absorbing at most 705 damage for 7 turns. Its effects scale with your Cunning stat. |
| Runes | Effective talent level: 2.5 Rune: DissipationUse mode: Activated Range: 10 Cooldown: 20 Travel Speed: instantaneous Usage Speed: Spell (100% of a turn) Is: a spell Description: Activate the rune to remove 8 beneficial magical sustains from an enemy target or all magical debuffs from you. |
| Runes | Effective talent level: 2.5 Rune: Shatter AfflictionsUse mode: Activated Range: melee/personal Cooldown: 15 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to instantly dissipate the energy of your ailments, cleansing all cross tier effects and 1 physical, mental, and magical effect. You use the dissipated energy to create a shield lasting 4 turns and blocking 151 damage per debuff cleansed (not counting cross-tier ones). If there were only cross-tier effects to cleanse, no shield is created and the rune goes on a 75% reduced cooldown. Its effects scale with your Cunning stat. |
Class Talents
| Spell / Glacial waste | 1.30 |
| 5/5 |
| 1/5 |
| 1/5 |
| 1/5 |
| Spell / Master of flesh | 1.50 |
| 1/5 |
| 1/5 |
| 1/5 |
| 1/5 |
| Spell / Nightfall | 1.70 |
| 5/5 |
| 1/5 |
| 1/5 |
| 2/5 |
| Spell / Dreadmaster | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Spell / Age of dusk | 1.30 |
| 5/5 |
| 4/5 |
| 5/5 |
| 4/5 |
| Spell / Grave | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Spell / Eradication | 1.30 |
| 1/5 |
| 1/5 |
| 1/5 |
| 4/5 |
| Spell / Master of bones | 1.50 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Spell / Animus | 1.50 |
| 5/5 |
| 1/5 |
| 4/5 |
| 3/5 |
| Spell / Death | 1.30 |
| 5/5 |
| 1/5 |
| 1/5 |
| 0/5 |
Generic Talents
| Celestial / Chants | 1.00 |
| 5/5 |
| 1/5 |
| 1/5 |
| 0/5 |
| Technique / Combat training | 1.00 |
| 5/5 |
| 1/5 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Spell / Spectre | 1.30 |
| 3/5 |
| 1/5 |
| 1/5 |
| 1/5 |
| Undead / Lich | 1.00 |
| 2/5 |
| 5/5 |
| 1/5 |
| 1/5 |
| Cunning / Survival | 1.00 |
| 1/5 |
| 0/5 |
| 1/5 |
| 0/5 |
| Race / Higher | 1.00 |
| 1/5 |
| 2/5 |
| 1/5 |
| 1/5 |
| Spell / Necrosis | 1.30 |
| 5/5 |
| 1/5 |
| 5/5 |
| 5/5 |
Prodigies
| 1/1 |
| 1/1 |
Effects
Quests
Deep in the Dreadfell you fought and destroyed the Master, a powerful vampire. A mysterious staffOn your way out of the Dreadfell you were ambushed by a band of orcs. They asked about the staff. | done |
You met a novice mage who was tasked to collect an arcane powered artifact. An apprentice taskHe asked for your help, should you collect some that you do not need. * Collect an artifact arcane powered item. | done |
Ungrol of Last Hope asked you to look for his wife's friend Celia, who has been reported missing. She frequently visits her late husband's mausoleum, in the graveyard near Last Hope. And now for a graveYou searched for Celia in the graveyard near Last Hope, and found a note. In it, Celia reveals that she has been conducting experiments in the dark arts, in an attempt to extend her life... also, she is pregnant. You have tracked Celia to her husband's mausoleum in the graveyard near Last Hope. It seems she has taken some liberties with the corpses there. You have laid Celia to rest, putting an end to her failed experiments. You have taken her heart, for your own experiments. You do not plan to fail as she did. | done |
You have created a portal back to Maj'Eyal. You should try to talk to someone in Last Hope about establishing a link back. Back and there againYou talked to the Elder in Last Hope who in turn told you to talk to Tannen, who lives in the north of the city. You gave the Orb of Many Ways to Tannen to study while you look for the athame and diamond in Reknor. You brought back the diamond and athame to Tannen who asked you to check the tower of Telmur, looking for a text of portals, although he is not sure it is even there. He told you to come back in a few days. Tannen revealed himself as the vile scum he really is and trapped you in his tower. | done |
You have killed Ungolë in Ardhungol and saved the Sun Paladin. Eight legs of wonder | done |
You successfully escorted the injured seer to the recall portal on level 2 of Ruins of Kor'Pul. Escort: injured seer (level 2 of Ruins of Kor'Pul)As a reward you improved talent Arcane Eye (+1 level(s)). | done |
You successfully escorted the lost sun paladin to the recall portal on level 2 of Trollmire. Escort: lost sun paladin (level 2 of Trollmire)As a reward you gained talent category Celestial / Chants (at mastery 1.00). | done |
You successfully escorted the lost sun paladin to the recall portal on level 7 of Dreadfell. Escort: lost sun paladin (level 7 of Dreadfell)As a reward you improved talent Chant of Fortress (+1 level(s)). | done |
You successfully escorted the lost warrior to the recall portal on level 3 of Trollmire. Escort: lost warrior (level 3 of Trollmire)As a reward you improved talent Vitality (+1 level(s)). | done |
You successfully escorted the repented thief to the recall portal on level 1 of Ruins of Kor'Pul. Escort: repented thief (level 1 of Ruins of Kor'Pul)As a reward you improved talent Misdirection (+1 level(s)). | done |
You successfully escorted the repented thief to the recall portal on level 2 of Old Forest. Escort: repented thief (level 2 of Old Forest)As a reward you improved talent Misdirection (+1 level(s)). | done |
You successfully escorted the repented thief to the recall portal on level 4 of Dreadfell. Escort: repented thief (level 4 of Dreadfell)As a reward you improved talent Track (+1 level(s)). | done |
You successfully escorted the repented thief to the recall portal on level 8 of Dreadfell. Escort: repented thief (level 8 of Dreadfell)As a reward you improved Cunning by +5. | done |
You failed to protect the worried loremaster from death by Arusenn the multi-hued crystal. Escort: worried loremaster (level 4 of Old Forest) | failed |
You have vanquished the masters of the Orc Pride. Now you must venture inside the most dangerous place of this world: the High Peak. Falling Toward ApotheosisSeek the Sorcerers and stop them before they bend the world to their will. To enter, you will need the four orbs of command to remove the shield over the peak. The entrance to the peak passes through a place called 'the slime tunnels', probably located inside or near Grushnak Pride. | done |
The affairs of this mortal world are trifling compared to your true goal: To conquer death. From Death, LifeYour studies have uncovered much surrounding this subject, but now you must prepare for your glorious rebirth. You will need: * You are experienced enough. * You have 'extracted' the heart of one of your fellow necromancers. * Yiilkgur the Sher'tul Fortress is a suitable location. * Yiilkgur has enough energy. * You are now on the path of lichdom. * You have ascended to Lichdom! | done |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
Orcs were spotted with the staff you seek in an arid waste in the southern desert. Important newsYou should go investigate what is happening there. | done |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You have explored the Old Forest and vanquished Shardskin. * You have explored the Maze and vanquished the Minotaur. * You have explored the Sandworm Lair and vanquished their Queen. * You have explored the Daikara and vanquished the huge ice dragon that dwelled there. | done |
The elder in Last Hope sent you to the old Dwarven kingdom of Reknor, deep under the Iron Throne, to investigate the orc presence. Let's hunt some OrcFind out if they are in any way linked to the lost staff. But be careful -- even the Dwarves have not ventured in these old halls for many years. | done |
You found an ancient tome about gems. Lost KnowledgeYou should bring it to the jeweler in the Gates of Morning. | active |
Explore the caves below the ruins of Kor'Pul and the Trollmire in search of treasure and glory! Of trolls and damp caves* You have explored the Trollmire and vanquished Prox the Troll. * You have explored the ruins of Kor'Pul and vanquished the Possessed. | done |
You found notes from an explorer inside the Old Forest. He spoke about Sher'Tul ruins sunken below the surface of the lake of Nur, at the forest's center. Sher'Tul FortressWith one of the notes there was a small gem that looks like a key. * You used the key inside the ruins of Nur and found a way into the fortress of old. * The Weirdling Beast is dead, freeing the way into the fortress itself. * You have activated what seems to be a ... butler? with your rod of recall. * You have bound the transmogrification chest to the Fortress power system. * You have unlocked the training room. * You have unlocked the hall of reflections. * You have upgraded your rod of recall to transport you to the fortress. * You have entered the exploratory farportal room and defeated the horror lurking there. You can now use the farportal. The fortress's current energy level is: 3860. | active |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. * You have dispatched the elementals but the cloud lingers still. You must find a powerful ally to remove it. There are rumours of a secret town in the mountains, to the southwest. You could also check out the Ziguranth group that is supposed to fight magic. * You have learned the real threat comes from a rogue Archmage, a Tempest named Urkis. The mages of Angolwen are ready to teleport you there. * You have slain Urkis. Return to Angolwen or Zigur for a reward. | done |
You arrived through the farportal in a cave, probably in the Far East. Strange new worldUpon arrival you met an Elf and an orc fighting. You decided to side with the Elven lady. Fillarel told you to go to the southeast and meet with High Sun Paladin Aeryn. | done |
Thanks to your timely aid, Agrimley the hermit is the newest member of the Brotherhood of Alchemists. The Brotherhood of AlchemistsHaving failed to gain admittance to the Brotherhood of the Alchemists, Stire of Derth no longer needs your help making the elixir of the fox. Stire of Derth has completed an elixir of precision without your aid. Having failed to gain admittance to the Brotherhood of the Alchemists, Marus of Elvala no longer needs your help making the elixir of mysticism. You have aided Agrimley the hermit in creating an elixir of explosive force. Agrimley the hermit has completed an elixir of serendipity without your aid. You have aided Agrimley the hermit in creating an elixir of focus. Having failed to gain admittance to the Brotherhood of the Alchemists, Ungrol of Last Hope no longer needs your help making the elixir of brawn. You have aided Ungrol of Last Hope in creating an elixir of foundations. | done |
You were sent to the Charred Scar at the heart of which lies a huge volcano. In the Age of Pyre it destroyed the old Sher'Tul ruins that stood there, absorbing much of their latent magic. The Doom of the World!This place is still full of that power and the orcs intend to absorb this power using the Staff of Absorption! Whatever their plan may be, they must be stopped at all cost. The volcano is attacked by orcs. A few Sun Paladins made it there with you. They will hold the line at the cost of their lives to buy you some time. Honor their sacrifice; do not let the orcs finish their work! You arrived in time and interrupted the ritual. The sorcerers have departed. Use the portal to go back to the Far East. You *MUST* stop them, no matter the cost. | done |
You have heard that near the Charred Scar, to the south, lies a ruined tower known as the Dreadfell. The Island of DreadThere are disturbing rumors of greater undead, and nobody who reached it ever returned. Perhaps you should explore it and find the truth, and the treasures, for yourself! | done |
You have found an orb of command that seems to be used to open the shield protecting the High Peak. The Orbs of CommandThere seems to be a total of four of them. The more you have the weaker the shield will be. | done |
You were asked to prove your worth as a fighter by a rogue, in order to participate in the arena The agent of the arena | done |
You met a half-mad lumberjack fleeing a small village, rambling about an untold horror lurking there, slaughtering people. The beast within5 lumberjacks have died. | done |
Investigate the bastions of the Pride. The many Prides of the Orcs* You have destroyed Rak'shor. * You have destroyed Vor. * You have destroyed Grushnak. * You have destroyed Gorbat. | done |
There must be a way to go into the far east from the lair of Golbug. Find it and explore the unknown far east, looking for clues. The wild wild east | done |
Zemekkys in the Gates of Morning can build a portal back to Maj'Eyal for you. There and back again* You have found a Blood-Runed Athame. * You have found the Resonating Diamond. | done |
You have found a slavers' compound and entered it. Till the Blood Runs Clear | active |
You heard a plea for help and decided to investigate... Trapped!Only to find yourself trapped inside an unknown tunnel complex. | done |
Equipment
| On feet | Scorched Boots (4 def, 4 armour)3.0 T5 feet armor Reqs Heavy armour training [Unique] Arcane While equipped: dps ---------- Spell.crit +6% Spell.pwr +13 (+2 eff.) Dmg.mod +15% blight +15% fire +15% darkness ----- def ----- Armour +4 Defense +4 (+1 eff.) Fatigue +8% Poison Storm: Level 4.5 Pwr.cost 30 out of 40/40. Range melee/personal Travel.spd instantaneous Is a spell Description: A furious storm of blighted poison rages around the caster in a radius of 4 for 9 turns. Each creature hit by the storm takes 46.29 blight damage and is poisoned for 185.15 blight damage over 4 turns. At talent level 2 you have a chance to inflict Insidious Blight, which reduces healing by 64%. At talent level 4 you have a chance to inflict Numbing Blight, which reduces all damage dealt by 38%. At talent level 6 you have a chance to inflict Crippling Blight, which causes talents to have a 30% chance of failure. Each possible effect is equally likely. The poison damage dealt is capable of a critical strike. The damage will increase with your Spellpower. The master blood mage Ru'Khan was the first orc to experiment with the power of the Sher'Tul farportals in the Age of Pyre. However, that first experiment was not particularly successful, and after the explosion of energy all that could be found of Ru'Khan was a pair of scorched boots. |
| Light source | Elariada the Glacierlore1.0 T3 lite [Rare] Master While equipped: dps ---------- Dmg.mod +15% arcane +12% darkness Res.pen +20% darkness +10% arcane ----- def ----- Resists +30% cold Blind- +37% Confus- +18% ---------- misc Light +9 See.Stealth +11 See.Invis +17 Track: Puts all charms on 40 cooldown Level 4.5 Pwr.cost 40 out of 40/40. Range melee/personal Travel.spd instantaneous Description: Sense foes around you in a radius of 32 for 7 turns. The radius will increase with your Cunning. A normal brass lantern, enhanced by alchemy to make it brighter. |
| On head | Xaniba (2 def, 0 armour)2.0 T3 head armor [Rare] Nature While equipped: Stats +4 Wil dps ---------- Dmg.mod +14% lightning On Hit (Melee): * 10% chance to reduce strength, dexterity, and constitution by 40 ----- def ----- Defense +2 (+0 eff.) Resists +21% lightning +5% arcane Crit.dmg- 10.00% Max.HP +100.00 Silence- +10% Pinning- +20% ---------- misc Light +3 A pointy cloth hat, very wizardly... |
| Tool | stralite torque of gale force 'Murksun' [power 370] (29/15 cooldown)2.0 T4 torque charm [Rare] Psionic While equipped: Stats +7 Cun dps ---------- Crit.mult +20.00% Dmg.mod +21% mind +24% darkness Res.pen +15% mind Melee Ret 6 nature ----- def ----- Resists +9% light ---------- misc Equi/ret +0.20 Hate/m.crit +5.27 Project a gust of wind in a cone knocking enemies back 12 spaces and dealing 488 physical damage Puts all charms on 15 cooldown Torques are made by powerful psionics to store psionic powers. |
| On fingers | Ring of the Archlich0.1 T4 ring jewelry [Unique] Arcane It desires to be surrounded by undeath. The set is complete. While equipped: dps ---------- Spell.pwr +18 (+3 eff.) Dmg.mod +24% darkness +10% cold ----- def ----- Resists +15% darkness +10% cold Spell.save +8 (+2 eff.) Poison- +25% Cut- +25% ---------- misc Max.souls +3.00 Talent level: +1 Call of the Crypt. Talent level: +1 Rime Wraith. Talent level: +1 Dread. Talent level: +1 Call of the Mausoleum. Talent level: +1 Boneyard. Impending Doom: Level 4.5 Pwr.cost 40 out of 40/40. Range 7 Travel.spd instantaneous Is necromancy a spell Description: Your target's doom draws near. Its healing factor is reduced by 80%, and will take 131% of its remaining life (or 1273.99, whichever is lower) over 10 turns as frostdusk damage. This spell is so powerful that every 3 turns it tears a part of the target's soul, generating one soul for you. The damage will increase with your Spellpower. This ring is filled with an overwhelming, yet restrained, power. It lashes, grasps from its metal prison, searching for life to snuff out. You alone are unharmed. Perhaps it feels all the death you will bring to others in the near future. |
| On fingers | Layessra0.1 T4 ring jewelry [Rare] Arcane While equipped: dps ---------- Res.pen +10% mind ----- def ----- Armour +16 Crit.dmg- 15.52% Mind.save +9 (+2 eff.) Cut- +21% Silence- +44% Confus- +21% Teleport- +21% ---------- misc Mana/turn +0.26 Rings make your fingers look great! |
| Around waist | drakeskin leather belt 'Gleampiercer'1.0 T5 belt armor [Random Unique] Arcane/Master While equipped: Stats +4 Wil +11 Mag dps ---------- Phys.crit +6.0% Mind.crit +4% Crit.mult +15.00% Phys.pwr +6 (+3 eff.) Spell.pwr +12 (+2 eff.) ----- def ----- Armour +15 Resists +3% light Mind.save +18 (+5 eff.) ---------- misc Mana/turn +0.60 Equi/ret +0.08 Hate/m.crit +5.92 Max.mana +54.00 Create a temporary shield that absorbs 468 damage Puts all charms on 30 cooldown A belt that goes around your waist. |
| In main hand | Sceptre of the Archlich (150% power, 12 apr, darkness element)5.0 T5 staff 2H weapon [Unique] Arcane It desires to be surrounded by undeath. The set is complete. Power 150% Range: 1.2x Uses 80% Mag Dmg Physical Mastery Staff Mastery Acc+ +2.0% proc dam (max 200%) Apr +12 Atk.spd 100% While equipped: dps ---------- Spell.crit +15% Spell.pwr +52 (+9 eff.) Dmg.mod +35% darkness ----- def ----- Spell.save +25 (+6 eff.) Mind.save +10 (+3 eff.) ---------- misc Mana/turn +0.50 Max.mana +50.00 Masteries +0.20 Spell/Nightfall +0.20 Spell/Master necromancer +0.20 Spell/Master of flesh +0.20 Spell/Animus +0.20 Spell/Master of bones This sceptre, carved of ancient, blackened bone, holds a single gem of deep obsidian. You feel a dark power from deep within, looking to get out. |
| On hands | Dakhtun's Gauntlets (0 def, 6 armour)1.5 T5 hands armor Reqs Heavy armour training [Unique] Arcane/Master While equipped: Stats +6 Str +6 Mag dps ---------- Phys.crit +10.0% Spell.crit +10% Crit.mult +50.00% Dmg.mod +10% physical ----- def ----- Armour +6 Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Fashioned by Grand Smith Dakhtun in the Age of Allure, these dwarven-steel gauntlets have been etched with golden arcane runes and are said to grant the wearer unparalleled physical and magical might. |
| Main armor | Vilesmash the elven-silk robe (0 def, 0 armour)2.0 T5 cloth armor [Random Unique] Arcane While equipped: Stats +5 Mag +5 Wil +4 Cun dps ---------- Spell.crit +9% Spell.pwr +28 (+5 eff.) S.pwr/crit +6 Dmg.mod +3% lightning +28% light +23% darkness +9% nature Res.pen +10% cold Melee Ret 4 lightning 6 cold ----- def ----- Resists +11% lightning +11% light +12% darkness +11% cold +12% blight +11% fire +9% nature +15% all Phys.save +18 (+6 eff.) Spell.save +35 (+8 eff.) Mind.save +16 (+4 eff.) Silence- +50% A cloth vestment. It offers no intrinsic protection but can be enchanted. |
| Cloak | Ethereal Embrace (10 def, 0 armour)2.0 T4 cloak armor [Unique] Arcane While equipped: Stats +8 Mag dps ---------- Spell.crit +6% S.pwr/crit +5 Dmg.mod +15% arcane +15% darkness ----- def ----- Defense +10 (+3 eff.) Resists +12% arcane +12% darkness Shield.dur +1 Shield.pwr +15% ---------- misc Masteries +0.10 Spell/Aether +0.20 Spell/Arcane +0.20 Spell/Nightfall Damage shields have +1 duration and +15% power Aether Breach: Level 3.9 Pwr.cost 28 out of 28/28. Range 7 Travel.spd instantaneous Is a spell usable during Aether Avatar Description: Rupture reality to temporarily open a passage to the aether, triggering 4 random arcane explosions in the target area. Each explosion does 288.97 arcane damage in radius 2, and will each trigger at one turn intervals. Subsequent casts will stack but the explosions will still only occur once per turn and will be centered at the last area targeted. The damage will increase with your Spellpower. This cloak waves and bends with shimmering light, reflecting the depths of space and the heart of the Aether. |
| Around neck | Magmabrawn0.1 T5 amulet jewelry [Random Unique] Arcane/Master While equipped: Stats +6 Mag dps ---------- Spell.crit +13% Spell.pwr +10 (+2 eff.) Dmg.mod +15% temporal +13% light +15% physical +9% arcane +13% darkness Melee Ret 4 arcane ----- def ----- Fatigue -8% Resists +3% fire HP.reg +2.00 ---------- misc Mana/turn +0.04 Amulets make your neck look great! |
Inventory
Infusion of Wild Growth (rad 5; dur 10;)0.1 T3 infusion scroll [Plot Item] Nature When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 15 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a nature gift Description: Causes thick vines to spring from the ground and entangle all targets within 5 squares for 10 turns, pinning them in place for 5 turns and dealing 74.10 physical damage and 130.23 nature damage. The vines also grow all around you, increasing your armour by 50 and armour hardiness by 30. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. |
Primal Infusion (affinity 15%; reduction 3; dur 4; cd 18)0.1 infusion scroll [Unique] Nature When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 18 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a nature gift Description: Activate the infusion to heal for 15% of all damage taken (calculated before resistances) and reduce the duration of a random debuff by 3 each turn for 4 turns. Its effects scale with your Willpower stat. Inscribe your skin with the infusion. This wild infusion has evolved. |
blink rune of the sneak (range 7; phase 25; cd 17)0.1 T1 rune scroll [Ego] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range 7 Cooldown 17 Travel.spd instantaneous Usage Speed Spell (100% of a turn) Is a spell Description: Activate the rune to teleport up to 7 spaces within line of sight. Afterwards you stay out of phase for 3 turns. In this state all new negative status effects duration is reduced by 25%, your defense is increased by 25 and all your resistances by 25%. Its effects scale with your Cunning stat. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
shatter afflictions rune of the sneak (absorb 193; cd 16)0.1 rune scroll [Ego] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 16 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a spell Description: Activate the rune to instantly dissipate the energy of your ailments, cleansing all cross tier effects and 1 physical, mental, and magical effect. You use the dissipated energy to create a shield lasting 4 turns and blocking 193 damage per debuff cleansed (not counting cross-tier ones). If there were only cross-tier effects to cleanse, no shield is created and the rune goes on a 75% reduced cooldown. Its effects scale with your Cunning stat. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
shatter afflictions rune of the titan (absorb 104; cd 13)0.1 rune scroll [Ego] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 13 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a spell Description: Activate the rune to instantly dissipate the energy of your ailments, cleansing all cross tier effects and 1 physical, mental, and magical effect. You use the dissipated energy to create a shield lasting 4 turns and blocking 104 damage per debuff cleansed (not counting cross-tier ones). If there were only cross-tier effects to cleanse, no shield is created and the rune goes on a 75% reduced cooldown. Its effects scale with your Constitution stat. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
shatter afflictions rune of the wizard (absorb 264; cd 19)0.1 rune scroll [Ego] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 19 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a spell Description: Activate the rune to instantly dissipate the energy of your ailments, cleansing all cross tier effects and 1 physical, mental, and magical effect. You use the dissipated energy to create a shield lasting 4 turns and blocking 264 damage per debuff cleansed (not counting cross-tier ones). If there were only cross-tier effects to cleanse, no shield is created and the rune goes on a 75% reduced cooldown. Its effects scale with your Magic stat. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
shielding rune of the titan (absorb 490; dur 4; cd 14)0.1 rune scroll [Ego] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 14 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a spell Description: Activate the rune to create a protective shield absorbing at most 490 damage for 4 turns. Its effects scale with your Constitution stat. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
shielding rune of the warrior (absorb 574; dur 8; cd 18)0.1 rune scroll [Ego] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 18 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a spell Description: Activate the rune to create a protective shield absorbing at most 574 damage for 8 turns. Its effects scale with your Strength stat. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
stormshield rune of the sneak (threshold 27; blocks 6; dur 4; cd 12)0.1 rune scroll [Ego] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 12 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a spell Description: Activate the rune to summon a protective storm around you for 4 turns. While active the storm will completely block all damage over 27 up to 6 times. Its effects scale with your Cunning stat. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
Sealed Scroll of Last Hope0.1 scroll [Unique] Open the seal and read the message. Magical scrolls can have wildly different effects! |
Ancient Tome titled 'Gems and their uses'0.1 tome scroll [Plot Item] Magical scrolls can have wildly different effects! |
Blindwalker the voratun amulet0.1 T5 amulet jewelry [Rare] Master While equipped: ----- def ----- Resists +18% lightning +21% light +9% blight +18% darkness +21% nature +5% arcane ---------- misc Masteries +0.37 Spell/Necrosis Amulets make your neck look great! |
Feathersteel Amulet0.1 T2 amulet jewelry [Unique] Master While equipped: dps ---------- Mov.spd +25% ----- def ----- Defense +15 (+5 eff.) Fatigue -20% Proj.slow +15% ---------- misc Max.enc +20 Avoid Pressure Traps The weight of the world seems a little lighter with this amulet around your neck. |
Frost Lord's Chain0.1 T5 amulet jewelry [Unique] Arcane While equipped: dps ---------- Spell.pwr +12 (+2 eff.) Dmg.mod +12% cold Melee Ret 10 cold ----- def ----- Resists +25% cold Ice.pen +20% Stun/Frz- +30% ---------- misc Talents +2 Shivgoroth Form Gives all your cold damage a 20% chance to freeze the target. This impossibly cold chain of frost-coated metal radiates a strange and imposing aura. |
Umbravagrant0.1 T2 amulet jewelry [Rare] Arcane While equipped: dps ---------- Crit.mult +13.00% Spell.pwr +9 (+1 eff.) Dmg.mod +9% blight +8% fire +15% light +15% temporal On Hit (Melee): * 20% chance to reduce damage dealt by 23% ----- def ----- Resists +15% darkness +3% temporal Def/telep +10 Res/telep +10% Dur/telep +10% Amulets make your neck look great! |
Vox0.1 T5 amulet jewelry [Unique] Arcane While equipped: dps ---------- Spell.crit +4% Spell.pwr +9 (+1 eff.) Spell.spd +15% ----- def ----- Silence- +100% ---------- misc Max.mana +50.00 Max.vim +50.00 See.Invis +20 No force can hope to silence the wearer of this amulet. |
Withering Orbs0.1 T1 amulet jewelry [Unique] Psionic While equipped: dps ---------- Mind.pwr +5 (+2 eff.) Melee+ 5 mind Ranged+ 5 mind ---------- misc See.Stealth +10 See.Invis +10 Blind-Fight: No penalty when attacking invisible/stealthed These opalescent orbs stare at you with deathly knowledge, undeceived by your vanities and pretences. They have lived and died through horrors you could never imagine, and now they lie strung in black chords watching every twitch of the shadows. If you close your eyes a moment, you can almost imagine what dread sights they see... |
Zemekkys' Broken Hourglass0.1 T4 amulet jewelry [Unique] Arcane While equipped: Stats +4 Wil dps ---------- Dmg.mod +10% temporal ----- def ----- Resists +20% temporal Res.Cap +5% temporal ---------- misc Spell.cld 10% Time Stop: Level 2.5 Pwr.cost 50 out of 80/80. Range melee/personal Travel.spd instantaneous Is a spell Description: Gain 1 turns. During this time your damage will be reduced by 100%. This small broken hourglass hangs from a thin gold chain. The glass is cracked and the sand has long since escaped. |
steel amulet 'Heatfame'0.1 T2 amulet jewelry [Rare] Arcane While equipped: dps ---------- Melee+ 7 light 9 darkness Dmg.mod +15% cold +8% light +8% darkness Res.pen +15% fire Melee Ret 4 arcane 6 fire On Melee Ret: * 9% chance to blind * 8% chance to reduce damage dealt by 23% ----- def ----- Resists +27% cold +12% fire Amulets make your neck look great! |
Orb of Many Ways1.0 orb jewelry [Plot Item] Unknown Activate a portal. Uses 10 power out of 30/30 The orb projects images of distant places, some that seem not to be of this world, switching rapidly. If used near a portal, it could probably activate it. |
Arenor the Chillobeisance0.1 T5 ring jewelry [Rare] Arcane While equipped: Stats +7 Cun +8 Mag dps ---------- Spell.crit +6% Spell.pwr +14 (+2 eff.) S.pwr/crit +10 Dmg.mod +6% arcane +18% blight Res.pen +25% cold On Hit (Melee): * 20% chance to gain 10% of a turn (3/turn limit) ----- def ----- Spell.save +9 (+2 eff.) ---------- misc Mana/turn +0.28 Mana/s.crit +2.04 Rings make your fingers look great! |
Lightninghash =30 shield pen=0.1 T5 ring jewelry [Rare] Master While equipped: dps ---------- Spell.pwr +10 (+2 eff.) Res.pen +25% lightning Phasing +30% Acc +17 (+9 eff.) Apr +14 Melee Ret 10 arcane 8 acid ----- def ----- Defense +17 (+5 eff.) Def/telep +15 Res/telep +15% Dur/telep +15% ---------- misc Mana/s.crit +2.02 Max.vim +50.50 Disengage: Puts all charms on 10 cooldown Level 3.5 Pwr.cost 10 out of 10/10. Range 7 Travel.spd instantaneous Description: Jump back up to 6 grids from your target, springing over any creatures in your way. You must disengage in a nearly straight line directly away from your target (which you must be able to see). After moving, you gain 178% increased movement speed for 3 turns (which ends if you take any actions other than movement), and you may reload your ammo (if any). The extra speed and maximum distance you can move are reduced by your Fatigue level. Rings make your fingers look great! |
Magmaslicer =silence 44=0.1 T4 ring jewelry [Random Unique] Arcane/Master While equipped: Stats +6 Dex +7 Mag +7 Wil dps ---------- Spell.pwr +9 (+1 eff.) Dmg.mod +3% nature Res.pen +5% nature +5% fire Acc +12 (+6 eff.) Melee Ret 4 nature 4 fire ----- def ----- Resists +18% fire Silence- +44% ---------- misc Mana/turn +0.23 Rings make your fingers look great! |
Ring of the Dead0.1 T4 ring jewelry [Unique] Nature While equipped: Stats +10 Lck ----- def ----- Phys.save +10 (+4 eff.) Spell.save +10 (+2 eff.) Mind.save +10 (+3 eff.) Die.at -100.00 life Will bring you back from death, but only once! This ring is imbued with powers from beyond the grave. It is said that those who wear it may find a new path when all other roads turn dim. |
Sewersin the stralite ring0.1 T4 ring jewelry [Rare] Psionic While equipped: Stats +2 Str dps ---------- Phys.crit +2.0% Crit.mult +20.00% Res.pen +15% nature +20% physical Acc +10 (+5 eff.) ----- def ----- Resists +12% cold +12% light +15% temporal Mind.save +10 (+3 eff.) Disease- +20% Confus- +44% Rings make your fingers look great! |
Urogorn the Frigidpassion =28 light res=0.1 T2 ring jewelry [Rare] Arcane While equipped: dps ---------- Dmg.mod +27% temporal +14% light +6% cold Res.pen +15% acid +15% temporal Melee Ret 6 temporal On Hit (Melee): * 10% chance to reduce armor by 50% * 20% chance to gain 10% of a turn (3/turn limit) ----- def ----- Resists +28% light Rings make your fingers look great! |
Wheel of Fate0.1 T5 ring jewelry [Unique] Arcane While equipped: dps ---------- Phys.pwr +33 (+13 eff.) Spell.pwr +45 (+7 eff.) Mind.pwr +41 (+14 eff.) ----- def ----- Defense +15 (+5 eff.) Resists +9% darkness +9% cold Mind.save +9 (+2 eff.) Blind- +10% Re-generate the item with random stats. Can only be done three levels after the last reroll. Cannot be unequipped unless a reroll is available, or you are level 50. Uses 1 power out of 1/1 "This isn't what I wished for!" - Howar Muransk, Cornac demonologist. This band of gothic obsidian menaces with an embossed image of a grinning skull. It beckons you to tempt fate and put it on. Do you? |
Xanewyn the Kindletorrent0.1 T5 ring jewelry [Rare] Arcane While equipped: Stats +6 Str +5 Wil dps ---------- Melee Ret 6 acid ----- def ----- Defense +25 (+8 eff.) Resists +18% acid +9% fire +5% arcane +12% lightning Blind- +50% Pinning- +21% Def/telep +10 Res/telep +10% Dur/telep +10% ---------- misc Infravis +5 See.Stealth +22 See.Invis +25 Rings make your fingers look great! |
Xeruyalaith the Gleammonster =32 cold res=0.1 T3 ring jewelry [Random Unique] Nature/Master While equipped: Stats +5 Str +4 Con dps ---------- Phys.pwr +7 (+4 eff.) Dmg.mod +16% cold Res.pen +10% light +5% acid Acc +9 (+5 eff.) Apr +9 On Hit (Melee): * 20% chance to reduce armor by 50% ----- def ----- Defense +7 (+2 eff.) Resists +3% acid +32% cold ---------- misc Light +2 Disengage: Puts all charms on 10 cooldown Level 3.5 Pwr.cost 10 out of 10/10. Range 7 Travel.spd instantaneous Description: Jump back up to 6 grids from your target, springing over any creatures in your way. You must disengage in a nearly straight line directly away from your target (which you must be able to see). After moving, you gain 178% increased movement speed for 3 turns (which ends if you take any actions other than movement), and you may reload your ammo (if any). The extra speed and maximum distance you can move are reduced by your Fatigue level. Rings make your fingers look great! |
gold ring 'Shimmersaw' =res=0.1 T3 ring jewelry [Random Unique] Arcane/Psionic While equipped: Stats +5 Wil dps ---------- Dmg.mod +3% lightning +12% mind Melee Ret 2 lightning On Hit (Melee): * 20% chance to reduce all saves and defense by 28 ----- def ----- Resists +13% acid +12% fire +12% lightning +15% cold Mind.save +10 (+3 eff.) Blind- +31% ---------- misc Infravis +4 See.Stealth +11 See.Invis +9 Rings make your fingers look great! |
Awakened Staff of Absorption (172% power, 60 apr, cold element)7.0 T5 staff 2H weapon [Godslayer] Unknown Power 172% Range: 1.2x Uses 130% Mag Dmg Arcane Mastery Staff Mastery Acc+ +2.0% proc dam (max 200%) Acc +30 Apr +60 Atk.spd 100% While equipped: Stats +10 Mag +10 Wil dps ---------- Spell.crit +15% Spell.pwr +48 (+8 eff.) Dmg.mod +60% lightning +60% fire +60% arcane +60% cold Res.pen +30% lightning +30% fire +30% arcane +30% cold ---------- misc Max.mana +100.00 Max.P.En +50.00 Max.N.En +50.00 Talents +1 Command Staff May understand old Sher'Tul language. Absorb the essence (ignoring resistance and bypassing most defenses) of a target in range 8, draining 30% of its life and increasing your own damage by 30% for 7 turns. Uses 200 power out of 200/200 Carved with runes of power, this staff seems to have been made long ago, yet it bears no signs of tarnish. Light around it seems to dim and you can feel its tremendous power simply by touching it. The Sorcerers seem to have awakened its power. "And lo they came to Amakthel himself, and thousands were killed in the assault on his throne, and three of the Godslayers were broken beneath his feet. But Falion with his dying breath pierced the great god on his knee with the icy sword Arkil, and seeing his opportunity Caldizar, leader of the Godslayers, advanced with the Staff of Absorption and struck a terrifying blow against Amakthel. So fell the greatest of the gods by the hands of his own children, and his face was forced into the dust." |
Telos's Staff (Bottom Half)5.0 staff 1H weapon [Unique] Arcane A part of set. Mastery Staff Mastery Acc+ +2.0% proc dam (max 200%) Atk.spd 100% While equipped: Stats +4 Mag dps ---------- Spell.crit +8% Crit.mult +20.00% Dmg.mod +20% acid +20% cold ----- def ----- Mind.save +8 (+2 eff.) Confus- +20% ---------- misc Max.mana +50.00 The bottom part of Telos' broken staff. |
Telos's Staff (Top Half) (143% power, 0 apr, arcane element)2.5 T5 staff 1H weapon [Unique] Arcane A part of set. Power 144% Range: 1.2x Uses 100% Mag Dmg Physical Mastery Staff Mastery Acc+ +2.0% proc dam (max 200%) Apr +0 Crit +1.5% Atk.spd 100% While equipped: Stats +5 Wil dps ---------- Spell.crit +15% Spell.pwr +30 (+5 eff.) Dmg.mod +35% arcane ----- def ----- Mind.save +8 (+2 eff.) ---------- misc Talents +1 Command Staff The top part of Telos' broken staff. |
Girdle of the Calm Waters1.0 T2 belt armor [Unique] Nature While equipped: Stats +3 Wil ----- def ----- Resists +20% blight +20% cold +20% nature Heal.mod +15% A belt rumoured to have been worn by the Conclave healers. |
Jaw of Rogroth1.0 T3 belt armor [Unique] Arcane While equipped: dps ---------- Spell.crit +5% Spell.pwr +5 (+1 eff.) ---------- misc Vim/kill +4.00 Max.souls +3.00 Deal darkness damage equal to your 350% of your spellpower to a target, and, if it kills the target, restores 15% of max hp and all resources (except paradox and equilibrium). Uses 24 power out of 24/24 Rogroth's mouth happened to be about the same size as your waist. Interesting. |
Mighty Girdle1.0 T1 belt armor [Unique] Master Some giant wraps would make you feel great. While equipped: ----- def ----- Armour +4 Fatigue -10% Max.HP +40.00 Knockbk- +40% ---------- misc Max.enc +70 This girdle is enchanted with mighty wards against expanding girth. Whatever the source of its wondrous strength, it will prove of great aid in the transport of awkward burdens. |
Xitta the drakeskin leather belt =40% shield pen=1.0 T5 belt armor [Rare] Master While equipped: Stats +11 Dex +4 Mag +6 Cun +4 Con dps ---------- Phys.crit +18.0% Mind.crit +15% S.pwr/crit +12 Dmg.mod +18% arcane Phasing +40% Apr +3 ----- def ----- Armour +16 Spell.save +21 (+5 eff.) ---------- misc Mana/s.crit +2.65 A belt that goes around your waist. |
Elenyneg (3 def, 0 armour)2.0 T5 cloak armor [Random Unique] Arcane/Master While equipped: Stats +3 Str +4 Mag +4 Wil +1 Cun +3 Con dps ---------- Spell.crit +7% Mind.crit +1% Mind.pwr +5 (+2 eff.) Dmg.mod +17% darkness +18% acid Res.pen +20% darkness +5% mind On Hit (Melee): * 10% chance to reduce armor by 50% ----- def ----- Defense +3 (+1 eff.) Resists +14% darkness Stealth +22 A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
Wind's Whisper (4 def, 0 armour)2.0 T3 cloak armor [Unique] Arcane While equipped: Stats +3 Dex ----- def ----- Defense +4 (+1 eff.) Proj.evade +25% Proj.slow +20% Silence- +30% Evasion: (Instant) Level 3.5 Pwr.cost 50 out of 50/50. Range melee/personal Travel.spd instantaneous Description: Your quick wit and reflexes allow you to anticipate attacks against you, granting you a 25% chance to evade melee and ranged attacks and 17 increased defense for 4 turns. The chance to evade and defense bonus increase with your Dexterity. When the enchanter Razeen was cornered by Spellhunters near the Daikara mountain pass she wrapped her cloak about her and fled down a narrow ravine. The hunters fired volley after volley of arrows at her, but by miracle or magic they all missed. Razeen was able to escape and flee to the hidden city in the west. |
Zubunn (3 def, 12 armour)2.0 T5 cloak armor [Random Unique] Arcane/Master While equipped: dps ---------- Spell.crit +5% Crit.mult +20.00% Spell.pwr +3 (+0 eff.) Dmg.mod +18% darkness +15% arcane Res.pen +5% blight +25% temporal +15% darkness +15% arcane On Hit (Melee): * 10% chance to reduce strength, dexterity, and constitution by 40 ----- def ----- Armour +12 Defense +3 (+1 eff.) Resists +6% blight +28% cold +17% darkness +5% arcane Stealth +17 ---------- misc Max.mana +61.00 A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
stargazer's elven-silk robe of power (0 def, 0 armour)2.0 T5 cloth armor [Ego++] Arcane While equipped: Stats +4 Cun dps ---------- Spell.crit +8% Spell.pwr +24 (+4 eff.) Dmg.mod +30% darkness +20% light +13% all ----- def ----- Resists +15% all A cloth vestment. It offers no intrinsic protection but can be enchanted. |
stargazer's silk robe (0 def, 0 armour)2.0 T4 cloth armor [Ego+] Arcane While equipped: Stats +3 Cun dps ---------- Spell.crit +7% Spell.pwr +7 (+1 eff.) Dmg.mod +17% light +20% darkness ----- def ----- Resists +13% all A cloth vestment. It offers no intrinsic protection but can be enchanted. |
Daimusin the Curebrawn (0 def, 3 armour)2.0 T3 feet armor [Rare] Arcane While equipped: Stats +4 Mag +3 Wil dps ---------- Spell.crit +6% Crit.mult +15.00% S.pwr/crit +6 Dmg.mod +6% nature Res.pen +25% blight Melee Ret 4 arcane ----- def ----- Armour +3 ---------- misc Vim/s.crit +2.00 Max.vim +50.00 Blink to a nearby random location (rad 11) Puts all charms on 25 cooldown A pair of boots made of leather. |
Manildir the Obsidianfiend (0 def, 11 armour)3.0 T3 feet armor Reqs Heavy armour training [Rare] Master While equipped: dps ---------- Crit.mult +20.00% Mind.pwr +30 (+10 eff.) ----- def ----- Armour +11 Fatigue +3% Resists +11% acid +12% darkness +11% fire +11% cold +11% lightning Mind.save +6 (+2 eff.) ---------- misc Psi/ret +0.08 Max.psi +20.00 Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
The Black Boots (2 def, 1 armour)2.0 T2 feet armor [Unique] Arcane While equipped: Stats +4 Cun dps ---------- Mov.spd +12% ----- def ----- Armour +1 Defense +2 (+0 eff.) Fatigue +2% Stealth +10 ---------- misc ShadowPwr +5 Grants 2.5% movement speed for each point of Shadow Power. "It's a treacherous road to the top of the world." |
Xanamiwe the pair of dwarven-steel boots (0 def, 12 armour)3.0 T3 feet armor Reqs Heavy armour training [Rare] Arcane While equipped: dps ---------- Dmg.mod +6% blight Res.pen +16% darkness +16% temporal ----- def ----- Armour +12 Fatigue +3% Resists +22% temporal +28% darkness +15% fire +6% mind +15% light Die.at -80.00 life Disease- +20% Def/telep +22 Res/telep +16% Dur/telep +22% Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
pair of voratun boots 'Scorpionrune' (0 def, 26 armour)3.0 T5 feet armor Reqs Heavy armour training [Rare] Master While equipped: Stats +5 Wil dps ---------- Mind.crit +3% Crit.mult +25.00% Mind.pwr +35 (+12 eff.) Dmg.mod +9% nature Res.pen +33% mind ----- def ----- Armour +26 Fatigue +4% Crit.dmg- 19.84% Spell.save +9 (+2 eff.) Die.at -105.83 life Heal.mod +26% ---------- misc Infravis +3 Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
undeterred pair of hardened leather boots of speed (0 def, 3 armour)2.0 T3 feet armor [Ego+] Arcane While equipped: dps ---------- Mov.spd +25% ----- def ----- Armour +3 Silence- +37% Confus- +29% Stun/Frz- +29% A pair of boots made of leather. |
undeterred pair of voratun boots of rushing (0 def, 5 armour)3.0 T5 feet armor Reqs Heavy armour training [Ego++] Arcane/Master While equipped: Stats +3 Str +2 Con ----- def ----- Armour +5 Fatigue +4% Silence- +50% Confus- +31% Stun/Frz- +33% Rush: Puts all charms on 25 cooldown Level 2.5 Pwr.cost 25 out of 25/25. Range 7 Travel.spd instantaneous Description: Rush toward a target enemy with incredible speed and perform a melee attack for 120% weapon damage that can daze the target for 3 turns if it hits. You must rush from at least 2 tiles away. Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
Hydin the drakeskin leather gloves (0 def, 7 armour)1.0 T4 hands armor [Rare] Master While equipped: dps ---------- Phys.crit +19.0% Spell.crit +20% Mind.crit +20% Crit.mult +33.00% Melee Ret 10 physical ----- def ----- Armour +7 Max.HP +80.00 Heal.mod +10% ---------- misc Max.stam +30.00 Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
Spellhunt Remnants (4 def, 5 armour)1.5 T4 hands armor Reqs Heavy armour training [Unique] Disrupt/Master While equipped: Stats +8 Cun +8 Wil dps ---------- Mind.crit +12% Mind.pwr +10 (+4 eff.) Dmg.mod +20% nature Res.pen +20% nature ----- def ----- Armour +5 Defense +4 (+1 eff.) Spell.save +10 (+2 eff.) Max.HP +80.00 Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Can't be worn by those with arcane powers. Destroy an arcane item (of a higher tier than the gauntlets). Uses 1 power out of 150/150 These voratun gauntlets shine brightly beneath a thin layer of wear. Originally used in the spellhunt, they were often used to destroy arcane artifacts, ridding the world of their influence. |
Belefang the elven-silk wizard hat (3 def, 0 armour)2.0 T5 head armor [Random Unique] Nature/Psionic While equipped: Stats +5 Mag +7 Wil +7 Cun dps ---------- Spell.crit +2% Mind.crit +5% Spell.pwr +15 (+2 eff.) Mind.pwr +16 (+6 eff.) Dmg.mod +19% darkness +20% physical On Hit (Melee): * 24% chance to reduce all saves and defense by 28 ----- def ----- Defense +3 (+1 eff.) Resists +14% lightning +15% temporal +18% darkness +3% blight +15% cold +15% fire +20% physical ---------- misc Mana/turn +0.12 Max.hate +13.00 A pointy cloth hat, very wizardly... |
Flamebringer (0 def, 5 armour)3.0 T5 head armor Reqs Heavy armour training [Rare] Master While equipped: Stats +10 Con dps ---------- Spell.crit +8% Crit.mult +20.00% Dmg.mod +15% blight +6% fire +9% arcane Res.pen +25% blight ----- def ----- Armour +5 Fatigue +5% ---------- misc Vim/s.crit +2.04 Max.vim +50.99 A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
Polalle the Infernohunter (2 def, 0 armour)2.0 T3 head armor [Rare] Psionic While equipped: Stats +7 Cun +3 Mag dps ---------- Spell.crit +8% Spell.pwr +15 (+2 eff.) S.pwr/crit +4 Res.pen +25% fire ----- def ----- Defense +2 (+0 eff.) Resists +18% fire Mind.save +10 (+3 eff.) Def/telep +15 Res/telep +15% Dur/telep +15% A pointy cloth hat, very wizardly... |
Yaldan Baoth (0 def, 10 armour) =10 str 10 con=3.0 T4 head armor Reqs Heavy armour training [Unique] Master While equipped: Stats +10 Str +10 Con dps ---------- Dmg.mod +15% light ----- def ----- Armour +10 Fatigue +4% Resists +15% light +25% darkness Res.Cap +10% darkness Unseen.red 33% ---------- misc Light -2 Sight -2 Blind-Fight: No penalty when attacking invisible/stealthed Lower the helmet's visor, blinding yourself (and protecting from other blinds) for 6 turns. If the helmet is taken off, the effect will end early.. Uses 40 power out of 40/40 The golden bascinet crown, affiliated with Veluca of Yaldan. King of the mythical city of Yaldan, that was struck from the face of Eyal by the arrogance of its people. Lone survivor of his kin, he spent his last years wandering the early world, teaching man to stand against the darkness. With his dying words, "Fear no evil", the crown was passed onto his successor. |
voratun helm 'Gorilatharach' (0 def, 5 armour)3.0 T5 head armor Reqs Heavy armour training [Rare] Master While equipped: Stats +8 Dex +6 Con dps ---------- Phys.crit +8.0% Phys.pwr +25 (+10 eff.) ----- def ----- Armour +5 Fatigue +5% Resists +15% fire +15% cold Crit.dmg- 15.66% Spell.save +15 (+4 eff.) Confus- +21% Def/telep +16 Res/telep +16% Dur/telep +16% A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
Death's Embrace (18 def, 18 armour)9.0 T5 light armor [Unique] Arcane While equipped: Stats +5 Dex +5 Mag +5 Cun dps ---------- Crit.mult +20.00% Spell.pwr +10 (+2 eff.) Dmg.mod +20% darkness +20% cold Melee Ret 15 darkness 15 cold ----- def ----- Armour +18 Hardiness +15% Defense +18 (+6 eff.) Resists +30% temporal +30% darkness +30% cold Stealth +10 ---------- misc Masteries +0.10 Spell/Phantasm +0.10 Spell/Dreadmaster +0.10 Cunning/Stealth Turn yourself invisible (power 46, based on Cunning and Magic) for 10 turns. Uses 50 power out of 50/50 This deep black leather armor, wrapped with thick silk, is icy cold to the touch. |
8 agate0.0 T1 black gem [Normal] While equipped: Stats +1 Str +1 Dex +1 Mag +1 Wil +1 Cun +1 Con Item imbue powers: Stats +1 Str +1 Dex +1 Mag +1 Wil +1 Cun +1 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
1586 alchemist agate0.0 T1 black alchemist-gem [Normal] When used as an alchemist bomb: Bomb damage +5% Gems can be sold for money or used in arcane rituals. |
8 onyx0.0 T3 black gem [Normal] While equipped: Stats +3 Str +3 Dex +3 Mag +3 Wil +3 Cun +3 Con Item imbue powers: Stats +3 Str +3 Dex +3 Mag +3 Wil +3 Cun +3 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
Windborne Azurite0.0 T4 blue gem [Unique] Arcane While equipped: Stats +8 Cun +8 Dex Mov.spd +20% Dmg.mod +20% lightning Ignore.dmg +8% Affinity +20% lightning Item imbue powers: Stats +8 Cun +8 Dex Mov.spd +15% Dmg.mod +20% lightning Ignore.dmg +8% Affinity +20% lightning Latent Damage Type: Lightning Air currents swirl around this bright blue jewel. |
7 lapis lazuli0.0 T3 blue gem [Normal] While equipped: Defense +6 (+2 eff.) Phys.save +6 (+2 eff.) Spell.save +6 (+1 eff.) Mind.save +6 (+2 eff.) Item imbue powers: Defense +6 (+2 eff.) Phys.save +6 (+2 eff.) Spell.save +6 (+1 eff.) Mind.save +6 (+2 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
12 opal0.0 T2 blue gem [Normal] While equipped: Stats +2 Str +2 Dex +2 Mag +2 Wil +2 Cun +2 Con Item imbue powers: Stats +2 Str +2 Dex +2 Mag +2 Wil +2 Cun +2 Con Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
8 sapphire0.0 T4 blue gem [Normal] While equipped: Defense +8 (+2 eff.) Phys.save +8 (+3 eff.) Spell.save +8 (+2 eff.) Mind.save +8 (+2 eff.) Item imbue powers: Defense +8 (+2 eff.) Phys.save +8 (+3 eff.) Spell.save +8 (+2 eff.) Mind.save +8 (+2 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
2 topaz0.0 T2 blue gem [Normal] While equipped: Defense +4 (+1 eff.) Phys.save +4 (+2 eff.) Spell.save +4 (+1 eff.) Mind.save +4 (+1 eff.) Item imbue powers: Defense +4 (+1 eff.) Phys.save +4 (+2 eff.) Spell.save +4 (+1 eff.) Mind.save +4 (+1 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
Goedalath Rock0.1 T5 demonic gem [Unique] Arcane While carried: Melee Ret 34 healing Mind.save -18 (-4 eff.) HP.reg -2.00 Heal.mod -50% Light -2 Item imbue powers: Phys.pwr +12 (+6 eff.) Spell.pwr +16 (+3 eff.) Dmg.mod +9% all Melee Ret 34 darkness Heal.mod +50% Infravis +3 See.Invis +14 Telepathy Demon/Major Demon/Minor Latent Damage Type: Shadowflame A small rock that seems from beyond this world, vibrating with a fierce energy. It feels warped and terrible and evil... and yet oh so powerful. |
Urthomas the Frigidlash (dig speed 31 turns)3.0 T3 digger tool [Rare] Master While equipped: Stats +5 Str +3 Con dps ---------- Dmg.mod +15% cold ----- def ----- Resists +9% acid +12% light +3% blight Spell.save +9 (+2 eff.) Mind.save +6 (+2 eff.) Teleport- +20% ---------- misc Light +1 While carried: ---------- misc Talents +1 Dig Allows you to dig a wall, remove a tree, create ways. |
Mummified Egg-sac of Ungolë2.0 egg misc [Unique] Nature While carried: ---------- misc Light -2 Summon up to 2 spiders. Uses 80 power out of 100/100 Dry and dusty to the touch, it still seems to retain some shadow of life. |
7 emerald0.0 T3 green gem [Normal] While equipped: Armour +3 Resists +3% all Item imbue powers: Armour +3 Resists +3% all Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
10 jade0.0 T4 green gem [Normal] While equipped: Armour +4 Resists +4% all Item imbue powers: Armour +4 Resists +4% all Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
11 spinel0.0 T1 green gem [Normal] While equipped: Defense +2 (+0 eff.) Phys.save +2 (+1 eff.) Spell.save +2 (+0 eff.) Mind.save +2 (+1 eff.) Item imbue powers: Defense +2 (+0 eff.) Phys.save +2 (+1 eff.) Spell.save +2 (+0 eff.) Mind.save +2 (+1 eff.) Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
5 turquoise0.0 T4 green gem [Normal] While equipped: Res.pen +10% all Acc +10 (+5 eff.) Item imbue powers: Res.pen +10% all Acc +10 (+5 eff.) Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
Eilinobretta1.0 T5 lite [Random Unique] Arcane/Master While equipped: dps ---------- Crit.mult +26.53% Dmg.mod +13% darkness +6% arcane Res.pen +10% arcane +15% all Apr +13 Melee Ret 4 mind ----- def ----- Resists +15% light Affinity +5% darkness Def/telep +15 Res/telep +15% Dur/telep +15% ---------- misc Max.mana +100.00 Light +12 Infravis +4 Moonlight Ray: Puts all charms on 8 cooldown Level 5.5 Pwr.cost 8 out of 8/8. Range 10 Travel.spd instantaneous Is a spell Description: Focuses the power of the Moon into a beam of shadows, doing 808.50 damage. The damage dealt will increase with your Spellpower. Made by the Dwarves, this lantern provides light in the darkest recesses of the earth. |
Wintertide Phial2.0 T2 lite [Unique] Arcane While equipped: ---------- misc Light +1 Infravis +6 Cleanse your mind of up to 6 (based on Magic) detrimental mental effects. Uses 40 power out of 60/60 This phial seems filled with darkness, yet it cleanses your thoughts. |
Woerupture1.0 T5 lite [Random Unique] Arcane/Master While equipped: dps ---------- Dmg.mod +14% darkness Melee Ret 22 fire On Hit (Melee): * 20% chance to reduce damage dealt by 23% ----- def ----- Resists +18% cold +8% fire +12% light +6% temporal Affinity +5% darkness Blind- +37% Confus- +27% ---------- misc Light +10 Infravis +4 See.Stealth +17 See.Invis +18 Track: Puts all charms on 40 cooldown Level 4.5 Pwr.cost 40 out of 40/40. Range melee/personal Travel.spd instantaneous Description: Sense foes around you in a radius of 32 for 7 turns. The radius will increase with your Cunning. Made by the Dwarves, this lantern provides light in the darkest recesses of the earth. |
dwarven lantern 'Willowveil'1.0 T5 lite [Rare] Master While equipped: Stats +7 Wil dps ---------- Spell.crit +4% Crit.mult +20.00% Phys.pwr +40 (+15 eff.) Spell.pwr +25 (+4 eff.) Dmg.mod +33% blight ----- def ----- Resists +15% nature ---------- misc Mana/s.crit +2.72 Vim/s.crit +2.72 Max.stam +40.00 Light +10 Made by the Dwarves, this lantern provides light in the darkest recesses of the earth. |
Crystal Focus0.0 T2 multi-hued gem [Unique] Arcane While equipped: Stats +5 Mag Dmg.mod +20% arcane +20% blight (The created item can be activated to recover the Focus.) Latent Damage Type: Arcane Combine with a weapon (makes a non enchanted weapon into an artifact). Uses 1 power out of 1/1 This crystal radiates the power of the Spellblaze itself. |
Prothotipe's Prismatic Eye0.0 T3 multi-hued gem [Unique] Arcane While equipped: Stats +5 Mag +5 Con Dmg.mod +10% lightning +10% fire +10% cold Masteries +0.20 Golem/Arcane On Spell Hit: 10% Eye Beam 2 Casts lasers on spellcast when worn or imbued. Item imbue powers: Stats +5 Mag +5 Con Dmg.mod +10% lightning +10% fire +10% cold Masteries +0.20 Golem/Arcane Latent Damage Type: Lightning This cracked gemstone looks faded with age. It appears to have once been the eye of a golem. |
Dragon Orb (Orb of Command)1.0 orb [Plot Item] Unknown While carried: Stats +6 Cun Use the orb. Uses 1 power out of 1/1 This orb is warm to the touch. |
Elemental Orb (Orb of Command)1.0 orb [Plot Item] Unknown While carried: Stats +6 Mag Use the orb. Uses 1 power out of 1/1 Flames swirl on the icy surface of this orb. |
Orb of Destruction (Orb of Command)1.0 orb [Plot Item] Unknown While carried: Stats +6 Str Use the orb. Uses 1 power out of 1/1 Visions of death and destruction fill your mind as you lift this orb. |
Orb of Undeath (Orb of Command)1.0 orb [Plot Item] Unknown While carried: Stats +6 Dex Use the orb. Uses 1 power out of 1/1 Dark visions fill your mind as you lift the orb. It is cold to the touch. |
Scrying Orb1.0 orb [Plot Item] Unknown While carried: This orb will automatically identify items you find. |
Runed Skull3.0 T5 red gem [Unique] Arcane While carried: Spell.pwr +7 (+1 eff.) Melee Ret 25 fire Latent Damage Type: Fire Dull red runes are etched all over this blackened skull. |
45 alchemist bloodstone0.0 T5 red alchemist-gem [Normal] When used as an alchemist bomb: Life regen 10% of max life Gems can be sold for money or used in arcane rituals. |
24 bloodstone0.0 T5 red gem [Normal] While equipped: Stun/Frz- +60% Item imbue powers: Stun/Frz- +60% Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
24 fire opal0.0 T5 red gem [Normal] While equipped: Phys.crit +5.0% Spell.crit +5% Mind.crit +5% Dmg.mod +10% all Item imbue powers: Phys.crit +5.0% Spell.crit +5% Mind.crit +5% Dmg.mod +10% all Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
4 garnet0.0 T3 red gem [Normal] While equipped: Phys.crit +3.0% Spell.crit +3% Mind.crit +3% Dmg.mod +6% all Item imbue powers: Phys.crit +3.0% Spell.crit +3% Mind.crit +3% Dmg.mod +6% all Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
9 ruby0.0 T4 red gem [Normal] While equipped: Stats +4 Str +4 Dex +4 Mag +4 Wil +4 Cun +4 Con Item imbue powers: Stats +4 Str +4 Dex +4 Mag +4 Wil +4 Cun +4 Con Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
Rod of Annulment (1/1)2.0 T2 rod charm [Unique] Arcane Put up to 3 of the target's runes, infusions or talents on cooldown for 3-5 turns (range 5). Uses 30 power out of 30/30 You can feel magic draining out around this rod. Even nature itself seems affected. |
Rod of Recall (1/1)2.0 rod charm [Plot Item] Unknown Recall the user to the worldmap after 40 turns. Uses 202 power out of 400/400 This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
Rod of Spydric Poison (0/1)2.0 rod charm [Unique] Nature Shoot a bolt of spydric poison out to range 8, dealing 788.80 nature damage (based on Magic) over 6 turns while rendering the target unable to move. Uses 25 power out of 1/25 This rod carved out of a giant spider fang continuously drips venom. |
Transmogrification Chest2.0 sher'tul chest [Plot Item] Unknown While carried: Transmogrify all the items in your chest at once (also done automatically when you change level). Uses 0 power out of 1000/1000 This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
Hurirendil the Shinejustice [power 160] (29/15 cooldown)2.0 T2 torque charm [Rare] Psionic While equipped: dps ---------- Dmg.mod +6% light ----- def ----- Crit.dmg- 15.00% Silence- +20% Teleport- +20% Def/telep +15 Res/telep +15% Dur/telep +15% Project a gust of wind in a cone knocking enemies back 8 spaces and dealing 211 physical damage Puts all charms on 15 cooldown Torques are made by powerful psionics to store psionic powers. |
Samyntir [power 410] (29/15 cooldown)2.0 T5 torque charm [Random Unique] Psionic While equipped: Stats +4 Dex +1 Con ----- def ----- Resists +3% acid +3% light +3% nature Silence- +21% Knockbk- +10% Blast the opponent's mind dealing 525 mind damage and silencing them for 4 turns Puts all charms on 15 cooldown 100% to heal for 99. 100% to increase all damage penetration by 26% for 2 turns. 100% to reduce 3 talent cooldowns by 2. Torques are made by powerful psionics to store psionic powers. |
Lightningvengeance the yew totem of stinging [power 302] (29/15 cooldown)2.0 T3 totem charm [Rare] Nature While equipped: Stats +5 Cun +2 Con dps ---------- Crit.mult +30.00% Dmg.mod +18% lightning +9% physical ----- def ----- Phys.save +15 (+5 eff.) ---------- misc Hate/m.crit +5.00 Sting an enemy dealing 350 nature damage over 7 turns and reducing their healing by 50% Puts all charms on 15 cooldown 100% to increase all damage penetration by 18% for 2 turns. Natural totems are made by powerful wilders to store nature power. |
ash totem of stinging 'Velywen' [power 218] (29/15 cooldown)2.0 T2 totem charm [Rare] Nature While equipped: ----- def ----- Resists +15% acid Crit.dmg- 15.00% Phys.save +6 (+2 eff.) Mind.save +6 (+2 eff.) Blind- +20% Teleport- +20% Def/telep +15 Res/telep +15% Dur/telep +15% Sting an enemy dealing 253 nature damage over 7 turns and reducing their healing by 50% Puts all charms on 15 cooldown Natural totems are made by powerful wilders to store nature power. |
3 amethyst0.0 T2 violet gem [Normal] While equipped: Phys.crit +2.0% Spell.crit +2% Mind.crit +2% Dmg.mod +4% all Item imbue powers: Phys.crit +2.0% Spell.crit +2% Mind.crit +2% Dmg.mod +4% all Latent Damage Type: Arcane Gems can be sold for money or used in arcane rituals. |
Burning Star1.0 T3 white gem [Unique] Arcane While carried: Light +1 Latent Damage Type: Light Map surroundings within range 20. Uses 30 power out of 30/30 The first Halfling mages during the Age of Allure discovered how to capture the Sunlight and infuse gems with it. This star is the culmination of their craft. Light radiates from its ever-shifting yellow surface. |
Pearl of Life and Death2.0 white gem [Unique] Nature While carried: Stats +5 Str +5 Dex +5 Mag +5 Wil +5 Cun +5 Con +10 Lck Dmg.mod +7% all Resists +7% all Stun/Frz- +100% Light +1 A pearl, three times the size of a normal pearl, that glitters in infinite colours, with slight patterns ever shifting away. |
25 diamond0.0 T5 white gem [Normal] While equipped: Stats +5 Str +5 Dex +5 Mag +5 Wil +5 Cun +5 Con Item imbue powers: Stats +5 Str +5 Dex +5 Mag +5 Wil +5 Cun +5 Con Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
21 moonstone0.0 T5 white gem [Normal] While equipped: Defense +10 (+3 eff.) Phys.save +10 (+4 eff.) Spell.save +10 (+2 eff.) Mind.save +10 (+3 eff.) Item imbue powers: Defense +10 (+3 eff.) Phys.save +10 (+4 eff.) Spell.save +10 (+2 eff.) Mind.save +10 (+3 eff.) Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
23 pearl0.0 T5 white gem [Normal] While equipped: Armour +5 Resists +5% all Item imbue powers: Armour +5 Resists +5% all Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
3 quartz0.0 T3 white gem [Normal] While equipped: Stun/Frz- +30% Item imbue powers: Stun/Frz- +30% Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
12 amber0.0 T4 yellow gem [Normal] While equipped: Phys.crit +4.0% Spell.crit +4% Mind.crit +4% Dmg.mod +8% all Item imbue powers: Phys.crit +4.0% Spell.crit +4% Mind.crit +4% Dmg.mod +8% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
5 ametrine0.0 T1 yellow gem [Normal] While equipped: Phys.crit +1.0% Spell.crit +1% Mind.crit +1% Dmg.mod +2% all Item imbue powers: Phys.crit +1.0% Spell.crit +1% Mind.crit +1% Dmg.mod +2% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
7 citrine0.0 T1 yellow gem [Normal] While equipped: Light +4 Infravis +4 Item imbue powers: Light +4 Infravis +4 Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
9 zircon0.0 T1 yellow gem [Normal] While equipped: Armour +1 Resists +1% all Item imbue powers: Armour +1 Resists +1% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
WINNER!
Well done! You have won the Tales of Maj'Eyal: The Age of Ascendancy
The Sorcerers are dead, and the Orc Pride lies in ruins, thanks to your efforts.
You have prevented the portal to the Void from opening and thus stopped the Creator from bringing about the end of the world.
The orc presence in the Far East has greatly been diminished by the loss of their leaders and the destruction of the Sorcerers. The free people of the Sunwall will be able to prosper and thrive on this land.
Maj'Eyal will once more know peace. Most of its inhabitants will never know they even were on the verge of destruction, but then this is what being a true hero means: to do the right thing even though nobody will know about it.
You may continue playing and enjoy the rest of the world.
Achievements
A dangerous secret (Insane (Adventure) difficulty)
Found the mysterious staff and told Last Hope about it.By Naalis the Lich Necromancer level 41
48th Regrowth 124th year of Ascendancy at 18:41 see stats
A different point of view (Insane (Adventure) difficulty)
Learned the five chapters of Orc history through loremaster Hadak's tales.By Naalis the Higher Necromancer level 28
66th Pyre 123rd year of Ascendancy at 12:58 see stats
Against all odds (Insane (Adventure) difficulty)
Killed Ukruk in the ambush.By Naalis the Lich Necromancer level 39
76th Haze 123rd year of Ascendancy at 00:18 see stats
Arachnophobia (Insane (Adventure) difficulty)
Destroyed the spydric menace.By Naalis the Lich Necromancer level 47
15th Dusk 124th year of Ascendancy at 03:14 see stats
Are you out of your mind?! (Insane (Adventure) difficulty)
Caught the attention of overpowered greater multi-hued wyrms in Vor Armoury. Perhaps fleeing is in order.By Naalis the Lich Necromancer level 48
19th Dusk 124th year of Ascendancy at 19:07 see stats
Back and there again (Insane (Adventure) difficulty)
Opened a portal to the Far East from Maj'Eyal.By Naalis the Lich Necromancer level 50
28th Haze 124th year of Ascendancy at 13:56 see stats
Brave new world (Insane (Adventure) difficulty)
Went to the Far East and took part in the war.By Naalis the Lich Necromancer level 44
43rd Pyre 124th year of Ascendancy at 04:17 see stats
Bringer of Doom (Insane (Adventure) difficulty)
Killed a Bringer of Doom.By Naalis the Higher Necromancer level 29
8th Mirth 123rd year of Ascendancy at 19:17 see stats
Can you bear it? So much bearness! (Insane (Adventure) difficulty)
Killed Borius in the Bearscape.By Naalis the Lich Necromancer level 41
36th Regrowth 124th year of Ascendancy at 15:51 see stats
Clone War (Insane (Adventure) difficulty)
Destroyed your own Shade.By Naalis the Lich Necromancer level 50
75th Haze 124th year of Ascendancy at 11:25 see stats
Curse Lifter (Insane (Adventure) difficulty)
Killed Ben Cruthdar the Cursed.By Naalis the Higher Necromancer level 8
36th Haze 122nd year of Ascendancy at 15:18 see stats
Destroyer's bane (Insane (Adventure) difficulty)
Killed Golbug the Destroyer.By Naalis the Lich Necromancer level 43
17th Pyre 124th year of Ascendancy at 22:32 see stats
Dragon's Greed (Insane (Adventure) difficulty)
Amassed 8000 gold pieces.By Naalis the Lich Necromancer level 35
61st Haze 123rd year of Ascendancy at 20:48 see stats
Evil denied (Insane (Adventure) difficulty)
Won ToME by preventing the Void portal from opening.By Naalis the Lich Necromancer level 50
48th Regrowth 125th year of Ascendancy at 21:51 see stats
Exterminator (Insane (Adventure) difficulty)
Killed 1000 creatures.By Naalis the Higher Necromancer level 23
76th Regrowth 123rd year of Ascendancy at 21:26 see stats
Eye of the storm (Insane (Adventure) difficulty)
Freed Derth from the onslaught of the mad Tempest, Urkis.By Naalis the Higher Necromancer level 27
45th Pyre 123rd year of Ascendancy at 10:42 see stats
Fear me not! (Insane (Adventure) difficulty)
Survived the Fearscape!By Naalis the Lich Necromancer level 50
36th Haze 124th year of Ascendancy at 01:37 see stats
Fear of Fours (Insane (Adventure) difficulty)
Killed all four bosses of the Slime Tunnels.By Naalis the Lich Necromancer level 50
24th Regrowth 125th year of Ascendancy at 09:41 see stats
Home sweet home (Insane (Adventure) difficulty)
Dispatched the Weirdling Beast and took possession of Yiilkgur, the Sher'Tul Fortress for your own usage.By Naalis the Higher Necromancer level 28
66th Pyre 123rd year of Ascendancy at 14:00 see stats
I cleared the room of death and all I got was this lousy achievement! (Insane (Adventure) difficulty)
Killed the seven overpowered wyrms in the "Room of Death" in Vor Armoury.By Naalis the Lich Necromancer level 49
19th Dusk 124th year of Ascendancy at 23:50 see stats
Level 10 (Insane (Adventure) difficulty)
Got a character to level 10.By Naalis the Higher Necromancer level 10
45th Haze 122nd year of Ascendancy at 00:52 see stats
Level 20 (Insane (Adventure) difficulty)
Got a character to level 20.By Naalis the Higher Necromancer level 20
20th Regrowth 123rd year of Ascendancy at 12:02 see stats
Level 30 (Insane (Adventure) difficulty)
Got a character to level 30.By Naalis the Higher Necromancer level 30
4th Flare 123rd year of Ascendancy at 11:26 see stats
Level 40 (Insane (Adventure) difficulty)
Got a character to level 40.By Naalis the Lich Necromancer level 40
20th Regrowth 124th year of Ascendancy at 16:38 see stats
Level 50 (Insane (Adventure) difficulty)
Got a character to level 50.By Naalis the Lich Necromancer level 50
31st Dusk 124th year of Ascendancy at 19:41 see stats
Lichform (Insane (Adventure) difficulty)
Achieved your wild dreams of power and eternal life: you turned into a Lich!By Naalis the Lich Necromancer level 31
50th Dusk 123rd year of Ascendancy at 14:44 see stats
Orcrist (Insane (Adventure) difficulty)
Killed the leaders of the Orc Pride.By Naalis the Lich Necromancer level 50
10th Decay 124th year of Ascendancy at 07:30 see stats
Portal ender (Insane (Adventure) difficulty)
Fought the two Sorcerers and closed three invocation portals.By Naalis the Lich Necromancer level 50
48th Regrowth 125th year of Ascendancy at 21:49 see stats
Race through fire (Insane (Adventure) difficulty)
Raced through the fires of the Charred Scar to stop the Sorcerers.By Naalis the Lich Necromancer level 50
3rd Allure 125th year of Ascendancy at 22:30 see stats
Rescuer of the lost (Insane (Adventure) difficulty)
Rescued the merchant from the assassin lord.By Naalis the Lich Necromancer level 40
21st Regrowth 124th year of Ascendancy at 12:48 see stats
Size is everything (Insane (Adventure) difficulty)
Did over 1500 damage in one attack.By Naalis the Lich Necromancer level 44
18th Pyre 124th year of Ascendancy at 12:55 see stats
Size matters (Insane (Adventure) difficulty)
Did over 600 damage in one attack.By Naalis the Higher Necromancer level 18
10th Regrowth 123rd year of Ascendancy at 06:05 see stats
Sliders (Insane (Adventure) difficulty)
Activated a portal using the Orb of Many Ways.By Naalis the Lich Necromancer level 44
18th Pyre 124th year of Ascendancy at 03:32 see stats
That was close (Insane (Adventure) difficulty)
Killed your target while having only 1 life left.By Naalis the Higher Necromancer level 1
74th Pyre 122nd year of Ascendancy at 19:11 see stats
The Arena (Insane (Adventure) difficulty)
Unlocked Arena mode.By Naalis the Higher Necromancer level 7
19th Haze 122nd year of Ascendancy at 11:25 see stats
The Legend of Garkul (Insane (Adventure) difficulty)
Learned the five chapters of the Legend of Garkul.By Naalis the Higher Necromancer level 28
66th Pyre 123rd year of Ascendancy at 12:58 see stats
The bigger the better! (Insane (Adventure) difficulty)
Did over 3000 damage in one attack.By Naalis the Lich Necromancer level 50
6th Decay 124th year of Ascendancy at 21:36 see stats
The secret city (Insane (Adventure) difficulty)
Discovered the truth about mages.By Naalis the Higher Necromancer level 14
73rd Haze 122nd year of Ascendancy at 13:33 see stats
There and back again (Insane (Adventure) difficulty)
Opened a portal to Maj'Eyal from the Far East.By Naalis the Lich Necromancer level 50
39th Dusk 124th year of Ascendancy at 16:21 see stats
Thralless (Insane (Adventure) difficulty)
Freed at least 30 enthralled slaves in the slavers' compound.By Naalis the Higher Necromancer level 31
44th Dusk 123rd year of Ascendancy at 20:04 see stats
Treasure Hoarder (Insane (Adventure) difficulty)
Amassed 3000 gold pieces.By Naalis the Higher Necromancer level 24
1st Pyre 123rd year of Ascendancy at 23:09 see stats
Treasure Hunter (Insane (Adventure) difficulty)
Amassed 1000 gold pieces.By Naalis the Higher Necromancer level 18
10th Regrowth 123rd year of Ascendancy at 12:06 see stats
Vampire crusher (Insane (Adventure) difficulty)
Destroyed the Master in its lair of the Dreadfell.By Naalis the Lich Necromancer level 38
70th Haze 123rd year of Ascendancy at 02:36 see stats
Log
Naalis can barely stand!
Your shield crumbles under the damage!
The shield around Naalis crumbles.
Naalis reflects damage back to Atamathon the Giant Golem!
Atamathon the Giant Golem hits Naalis for 0 fire, (14 absorbed), 125 light, 140 physical (265 total damage).
Naalis hits Atamathon the Giant Golem for 14 reflected damage.
Dire Plague from Naalis hits Atamathon the Giant Golem for 247 darkness damage.
Atamathon the Giant Golem casts Rune: Acid Wave.
Naalis evades the effect 'Disarmed'!
Atamathon the Giant Golem hits Naalis for 488 acid damage.
Atamathon the Giant Golem uses Pound.
Naalis resists the dazing blow!
Naalis redirects the effect 'Burning'!
Atamathon the Giant Golem resists Atamathon the Giant Golem's 'Burning'!
Atamathon the Giant Golem hits Naalis for 0 fire, 51 darkness (51 total damage).
Atamathon the Giant Golem's fire burn area effect hits Naalis for 139 fire damage.
Melee retaliation hits Atamathon the Giant Golem for 1 lightning, 8 light, 0 fire, 1 nature, 1 arcane, 56 healing, 5 cold (16 total damage) [56 healing].
Naalis's aura of power vanishes.
Naalis stops burning.
Spikes of Decrepitude hits Atamathon the Giant Golem for 35 cold, 84 darkness (119 total damage).
--------------------------------
Naalis activates her Rod of Spydric Poison!
Naalis hits Atamathon the Giant Golem for 15 nature damage.
Atamathon the Giant Golem hits Naalis for 204 fire, 181 light, 165 physical (551 total damage).
Dire Plague from Naalis hits Atamathon the Giant Golem for 158 darkness damage.
Atamathon the Giant Golem casts Eye Beam.
Atamathon the Giant Golem says: 'ACTIVATING PAIN GIVING SUBMODULES!'
Atamathon the Giant Golem hits Naalis for 1094 fire damage.
Naalis the level 50 lich necromancer was roasted to death by Atamathon the Giant Golem on level 1 of Golem Graveyard.








































































































































































