Arcda the level 1 Cornac Sun Paladin by viscer

Character

GameTales of Maj'Eyal: Age of Ascendancy 1.7.6
Addons
CampaignMaj'Eyal
ModeNightmare Roguelike
SexFemale
RaceCornac
ClassSun Paladin
Level / Exp1 / 0%
Sizemedium
Lifes / Deaths

Primary Stats

Strength16 (base 16)
Dexterity10 (base 10)
Constitution10 (base 10)
Magic16 (base 16)
Willpower10 (base 10)
Cunning10 (base 10)

Resources

Life90/110
Positive20/20
Stamina100/100
Healing Factor1
Regeneration0.25

Speed

Mental0%
Attack0%
Movement-50%
Spell0%
Global+100%

Vision

Sight10
Lite3

Offense: Mainhand

Damage23
Accuracy18
Crit Chance0%
APR2
Speed1.00

Offense: Offhand

Damage
Accuracy
Crit Chance
APR
Speed

Offense: Spell

Spellpower16
Crit Chance1%
Speed1

Offense: Mind

Mindpower11
Crit Chance1%
Speed1

Defense: Base

Armour (hardiness)13.118138619369 (71.297102139833%)
Defense2
Ranged Defense2
Fatigue20
Physical Save16
Spell Save9
Mental Save7

Defense: Resistances

Physical+ 3%( 70%)

Defense: Immunities

Instadeath Resistance100%

Inscriptions (3/3)

Infusions
Infusions
Infusions

Class Talents

Technique / Combat veteran1.00
1/5
0/5
0/5
0/5
Celestial / Combat1.30
2/5
0/5
0/5
0/5
Celestial / Sun1.30
1/5
0/5
0/5
0/5
Technique / Shield offense1.00
0/5
0/5
0/5
0/5
Technique / Two-handed assault1.00
0/5
0/5
0/5
0/5
Technique / Combat techniques1.00
1/5
0/5
0/5
0/5

Generic Talents

Celestial / Light1.30
1/5
0/5
0/5
0/5
Celestial / Chants1.30
1/5
0/5
0/5
0/5
Technique / Combat training1.00
0/5
2/5
0/5
1/5
1/5
0/5

Effects

talent
talent
detrimental effect
detrimental effect

Quests

active

Equipment

Main armor
In off hand
Light source
In main hand

Inventory

Achievements

Log

Rested for 40 turns (stop reason: all resources and life at maximum).

There is a Way into the Slazish fens here (press '' or right click to use).

There is an exit to the worldmap here (press '' or right click to use).
Saving game...

Saving done.

Resting starts...

Rested for 0 turns (stop reason: all resources and life at maximum).

Arcda picks up (b.):
hateful iron dagger (10-12 power, 5 apr).
Ran for 6 turns (stop reason: hostile spotted to the east (naga tidecaller)).


Arcda activates
Weapon of Light.

Naga tidecaller casts
Water Jet.
Arcda is stunned!


Naga tidecaller hits Arcda for 31 cold damage.
Talent Healing Light is ready to use.
Talent Sun Ray is ready to use.
Talent Rush is ready to use.
Naga tidecaller uses
Spit Poison.
Arcda is poisoned!


Naga tidecaller hits Arcda for 20 nature damage.
Poison from Naga tidecaller hits
Arcda for 20 nature damage.
Arcda uses
Infusion: Healing.
Arcda stops being poisoned.

Arcda receives 50 healing from Infusion: Healing.
Arcda casts
Sun Ray.