HULKMANIA the level 4 Skeleton Brawler by Zerlout

Character

GameTales of Maj'Eyal: Age of Ascendancy 1.4.9
Addons
CampaignMaj'Eyal
ModeNightmare Adventure
SexMale
RaceSkeleton
ClassBrawler
Level / Exp4 / 85%
Sizemedium
Lifes / Deaths

Primary Stats

Strength38 (base 24)
Dexterity29 (base 13)
Constitution11 (base 10)
Magic10 (base 10)
Willpower10 (base 10)
Cunning14 (base 14)

Resources

Life173/173
Healing Factor1.1
Regeneration3.7315013780097

Speed

Mental0%
Attack0%
Movement-66.666666666667%
Spell0%
Global+100%

Vision

Sight10
Lite4

Offense: Barehand

Damage24
Accuracy33
Crit Chance2%
APR1
Speed0.60

Offense: Spell

Spellpower10
Crit Chance2%
Speed1

Offense: Mind

Mindpower12
Crit Chance2%
Speed1

Defense: Base

Armour (hardiness)6 (30%)
Defense8
Ranged Defense8
Fatigue11
Physical Save17
Spell Save7
Mental Save8

Defense: Resistances

All 0%( 70%)

Defense: Immunities

Fear Resistance100%
Instadeath Resistance100%
Poison Resistance100%
Bleed Resistance100%

Inscriptions (2/3)

Runes
Runes

Class Talents

Technique / Pugilism1.30
4/5
0/5
0/5
0/5
Technique / Combat veteran1.10
1/5
1/5
0/5
0/5
Technique / Finishing moves1.30
0/5
0/5
0/5
0/5
Cunning / Tactical1.30
1/5
0/5
0/5
0/5
Technique / Combat techniques1.10
0/5
0/5
0/5
0/5

Generic Talents

Technique / Unarmed training1.30
1/5
0/5
0/5
0/5
Technique / Field control1.00
0/5
0/5
0/5
0/5
Undead / Skeleton1.10
4/5
0/5
0/5
0/5
Technique / Conditioning1.10
0/5
0/5
0/5
0/5
Technique / Mobility1.20
0/5
0/5
0/5
0/5
Technique / Combat training1.10
0/5
1/5
2/5
0/5
0/5

Effects

detrimental effect

Quests

active
done

Equipment

Main armor
On hands
Light source
On head
Cloak

Inventory

Achievements

Log

You gain 1.00 gold from the transmogrification of wild infusion (resist 10%; cure magical, physical).
You gain 1.13 gold from the transmogrification of
sun infusion of the warrior (rad 6; power 41; turns 3; dispells darkness).
You gain 0.62 gold from the transmogrification of
sun infusion (rad 5; power 20; turns 4; dispells darkness).
You gain 0.68 gold from the transmogrification of
regeneration infusion (heal 60 over 5 turns).
You gain 0.68 gold from the transmogrification of
regeneration infusion (heal 60 over 5 turns).
You gain 0.68 gold from the transmogrification of
regeneration infusion (heal 60 over 5 turns).
You feel very confident walking into this place.
Saving game...

Saving done.

Saving game...

Saving done.

HULKMANIA deactivates Striking Stance.

HULKMANIA activates Striking Stance.

Ran for 3 turns (stop reason: hostile spotted to the west (Allied Kingdoms halfling patrol)).


You feel mildly anxious, and walk with caution.
Slrr the halfling casts Mind Blast.

HULKMANIA wanders around!.

Slrr the halfling deactivates Darkest Light.

Slrr the halfling's darkness can no longer hold back the light!

Darkest Light hits
HULKMANIA for (11 resist armour), 175 light (175 total damage).
HULKMANIA the level 4 skeleton brawler was radiated to death by Slrr the halfling on level 1 of Ambush!.
You have 1 life(s) left.
HULKMANIA deactivates Striking Stance.

HULKMANIA seems more focused.

You enter a zero gravity zone, beware!
From the brink of death you seem to be yanked to another plane.
Saving game...

Darkest Light killed HULKMANIA!
Saving done.