











Character
Game | Tales of Maj'Eyal: Age of Ascendancy 1.7.6 |
Addons | Ashes of Urh'Rok 1.7.4Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
Possessor Bonus Class 1.7.4Donators/Buyers bonus! Items Vault 1.7.6Donators/Buyers bonus! Forbidden Cults 1.7.4Official Expansion!Not all adventurers seek fortune, not all that defend the world have good deeds in mind. Forbidden Cults is a big expansion for Tales of Maj'Eyal to let you explore the horrors that lurk beneath the surface, to delve in long lost knowledge and lore and as usual to die a lot!
Both those classes use a new resource called Insanity that gradually makes you both more chaotic and powerful as it fills up.
|
Campaign | Infinite |
Mode | Insane Roguelike |
Sex | Male |
Race | Cornac |
Class | Paradox Mage |
Level / Exp | 245 / 63% |
Size | medium |
Lifes / Deaths | Killed by Lord of Skulls (warrior) at level 45 on the 39th Dusk 122nd year of Ascendancy at 05:25 / 1 |
Primary Stats
Strength | 114 (base 100) |
Dexterity | 139 (base 100) |
Constitution | 107 (base 100) |
Magic | 185 (base 100) |
Willpower | 172 (base 100) |
Cunning | 189 (base 100) |
Resources
Life | 10695/10695 |
Paradox | 306 |
Healing Factor | 2.2753405674272 |
Regeneration | 48.576571052766 |
Speed
Mental | +17.928708132907% |
Attack | +17.928708132907% |
Movement | +117.57224879747% |
Spell | +17.928708132907% |
Global | +100% |
Vision
Sight | 10 |
Lite | 57.265074979661 |
Infravision | 7 |
See Stealth | 108.38629681687 |
See Invisible | 168.38629681686 |
ESP Range | 10 |
ESP Kinds | animal/canine |
Offense: Mainhand
Damage | 95 |
Accuracy | 74 |
Crit Chance | 73% |
APR | 72 |
Speed | 0.85 |
Offense: Spell
Spellpower | 100 |
Crit Chance | 100% |
Speed | 0.84796994373329 |
Offense: Mind
Mindpower | 98 |
Crit Chance | 76% |
Speed | 0.84796994373329 |
Offense: Damage Bonus
Blight | +126% |
Arcane | +71% |
Cold | +69% |
All | 0% |
Lightning | +27% |
Light | +33% |
Temporal | +238% |
Physical | +57% |
Darkness | +30% |
Mind | +30% |
Nature | +22% |
Offense: Damage Penetration
Blight | +137% |
Arcane | +16% |
Mind | +17% |
All | +17% |
Lightning | +57% |
Light | +52% |
Temporal | +190% |
Physical | +47% |
Fire | +57% |
Cold | +56% |
Defense: Base
Armour (hardiness) | 150.11419330998 (51.69962066283%) |
Defense | 142 |
Ranged Defense | 142 |
Fatigue | 0 |
Physical Save | 58 |
Spell Save | 78 |
Mental Save | 65 |
Defense: Resistances
Acid | + 66%( 70%) |
Blight | + 70%( 70%) |
Physical | + 65%( 70%) |
Cold | + 66%( 70%) |
All | + 62%( 70%) |
Lightning | + 70%( 70%) |
Temporal | + 70%( 70%) |
Mind | + 70%( 70%) |
Fire | + 70%( 70%) |
Nature | + 70%( 70%) |
Defense: Immunities
Silence Resistance | 74% |
Bleed Resistance | 100% |
Confusion Resistance | 30% |
Stun Resistance | 68% |
Knockback Resistance | 47% |
Instadeath Resistance | 100% |
Blind Resistance | 50% |
Inscriptions (5/5)
Runes | Effective talent level: 2.5 Rune: TeleportationUse mode: Activated Range: melee/personal Cooldown: 10 Travel Speed: instantaneous Usage Speed: Spell (84% of a turn) Is: a spell Description: Activate the rune to teleport randomly in a range of 214 with a minimum range of 15. Its effects scale with your Cunning stat. |
Infusions | Effective talent level: 2.5 Infusion: WildUse mode: Activated Range: melee/personal Cooldown: 11 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to cure yourself of one random mental and physical effect and reduce all damage taken by 58% for 4 turns. Also removes cross-tier effects of the affected types for free. Its effects scale with your Willpower stat. |
Runes | Effective talent level: 2.5 Rune: Reflection ShieldUse mode: Activated Range: melee/personal Cooldown: 15 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to create a protective shield absorbing and reflecting at most 1025 damage for 5 turns. Its effects scale with your Magic stat. |
Runes | Effective talent level: 2.5 Rune: Shatter AfflictionsUse mode: Activated Range: melee/personal Cooldown: 14 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to instantly dissipate the energy of your ailments, cleansing all cross tier effects and 1 physical, mental, and magical effect. You use the dissipated energy to create a shield lasting 3 turns and blocking 215 damage per debuff cleansed (not counting cross-tier ones). If there were only cross-tier effects to cleanse, no shield is created and the rune goes on a 75% reduced cooldown. Its effects scale with your Magic stat. |
Runes | Effective talent level: 2.5 Rune: StormshieldUse mode: Activated Range: melee/personal Cooldown: 12 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to summon a protective storm around you for 4 turns. While active the storm will completely block all damage over 72 up to 6 times. |
Class Talents
Chronomancy / Spacetime Folding | 1.50 |
| 1/5 |
| 24/5 |
| 2/5 |
| 0/5 |
Chronomancy / Matter | 1.50 |
| 20/5 |
| 8/5 |
| 1/5 |
| 2/5 |
Chronomancy / Stasis | 1.50 |
| 3/5 |
| 22/5 |
| 9/5 |
| 1/5 |
Chronomancy / Speed Control | 1.50 |
| 3/5 |
| 3/5 |
| 5/5 |
| 4/5 |
Chronomancy / Timeline Threading | 1.50 |
| 24/5 |
| 1/5 |
| 9/5 |
| 1/5 |
Chronomancy / Flux | 1.50 |
| 1/5 |
| 4/5 |
| 24/5 |
| 1/5 |
Chronomancy / Gravity | 1.50 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Chronomancy / Timetravel | 1.50 |
| 13/5 |
| 1/5 |
| 4/5 |
| 24/5 |
Chronomancy / Spellbinding | 1.50 |
| 16/5 |
| 3/5 |
| 3/5 |
| 2/5 |
Generic Talents
Cunning / Survival | 1.20 |
| 1/5 |
| 1/5 |
| 1/5 |
| 1/5 |
Wild-gift / Mindstar mastery | 1.00 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Chronomancy / Chronomancy | 1.50 |
| 8/5 |
| 16/5 |
| 5/5 |
| 0/5 |
Chronomancy / Spacetime Weaving | 1.50 |
| 4/5 |
| 4/5 |
| 1/5 |
| 8/5 |
Spell / Staff combat | 1.20 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Technique / Combat training | 1.20 |
| 24/5 |
| 1/5 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Chronomancy / Energy | 1.50 |
| 11/5 |
| 4/5 |
| 4/5 |
| 3/5 |
Chronomancy / Fate Weaving | 1.50 |
| 1/5 |
| 4/5 |
| 1/5 |
| 7/5 |
Prodigies
| 1/1 |
| 1/1 |
| 1/1 |
| 1/1 |
| 1/1 |
Effects
talent | Matter Weaving |
talent | Energy Decomposition |
talent | Quicken |
talent | Phase Pulse |
talent | Reality Smearing |
talent | Disintegration |
talent | Empower |
talent | Extension |
talent | Contingency |
talent | Matrix |
beneficial effect | Increases attack, spell, and mind speed by 17%. 1 Time Dilation |
beneficial effect | The target is moving is 107% faster. 3 Celerity |
beneficial effect | Peer into the future, detecting enemies, increasing defense by 120, and granting a 28% chance to ignore critical hits. Precognition |
detrimental effect | Zone-wide effect: +20 mindpower, +2 life regen, -1 equilibrium per turn, -20% resistance penetration. Natural Aura |
Quests
Leave the level (to the next level) without killing a single creature. You will get two rewards. Infinite Dungeon Challenge (Level 103): PacifistYou completed the challenge and received: +1 Class Point and +1 Class Point | done |
Proceed to the next Infinite Dungeon level with -7 sight range. Infinite Dungeon Challenge (Level 107): Near SightedYou completed the challenge and received: +1 Generic Point | done |
Proceed directly to the next Infinite Dungeon level in less than 152 turns (an exit is revealed on your map). Infinite Dungeon Challenge (Level 11): Rush Hour (152)Turns left: 121 You completed the challenge and received: +3 Stat Points | done |
Find, challenge, and kill your mirror clone on the level. Infinite Dungeon Challenge (Level 111): Mirror MatchYou completed the challenge and received: +1 Class Point | done |
Leave the level (to the next level) without killing a single creature. You will get two rewards. Infinite Dungeon Challenge (Level 112): PacifistYou completed the challenge and received: +1 Class Point and +1 Class Point | done |
Proceed directly to the next Infinite Dungeon level in less than 62 turns (an exit is revealed on your map). Infinite Dungeon Challenge (Level 113): Rush Hour (62)Turns left: 8 You completed the challenge and received: Random Artifact: Radheruidur (23/23, 52-72 power, 18 apr) | done |
Leave the level (to the next level) without killing a single creature. You will get two rewards. Infinite Dungeon Challenge (Level 114): PacifistYou completed the challenge and received: +3 Stat Points and +1 Category Point | done |
Exterminate every foe on the level. Infinite Dungeon Challenge (Level 115): ExterminatorYou completed the challenge and received: +1 Generic Point | done |
Leave the level (to the next level) without killing a single creature. You will get two rewards. Infinite Dungeon Challenge (Level 117): PacifistYou completed the challenge and received: +3 Stat Points and +3 Stat Points | done |
Wake up and kill the dreaming horror boss 'Porynor the dreaming horror'. Infinite Dungeon Challenge (Level 119): Dream HunterYou completed the challenge and received: +1 Generic Point | done |
Proceed to the next Infinite Dungeon level with -7 sight range. Infinite Dungeon Challenge (Level 120): Near SightedYou completed the challenge and received: Random Artifact: Spidernight | done |
Leave the level (to the next level) without killing a single creature. You will get two rewards. Infinite Dungeon Challenge (Level 121): PacifistYou completed the challenge and received: +1 Prodigy Point and +1 Class Point | done |
Leave the level (to the next level) without killing a single creature. You will get two rewards. Infinite Dungeon Challenge (Level 123): PacifistYou completed the challenge and received: +3 Stat Points and +1 Category Point | done |
Proceed directly to the next Infinite Dungeon level in less than 158 turns (an exit is revealed on your map). Infinite Dungeon Challenge (Level 125): Rush Hour (158)Turns left: 27 You completed the challenge and received: Random Artifact: Icesquall (2 def, 6 armour) | done |
Leave the level (to the next level) without killing a single creature. You will get two rewards. Infinite Dungeon Challenge (Level 126): PacifistYou completed the challenge and received: +3 Stat Points and +3 Stat Points | done |
Exterminate every foe on the level. Infinite Dungeon Challenge (Level 128): ExterminatorYou completed the challenge and received: +1 Class Point | done |
Proceed directly to the next Infinite Dungeon level in less than 353 turns (an exit is revealed on your map). Infinite Dungeon Challenge (Level 13): Rush Hour (353)Turns left: 198 You completed the challenge and received: +1 Class Point | done |
Wake up and kill the dreaming horror boss 'Aerevea the dreaming horror'. Infinite Dungeon Challenge (Level 132): Dream HunterYou completed the challenge and received: +3 Stat Points | done |
Exterminate every foe on the level. Infinite Dungeon Challenge (Level 133): ExterminatorYou completed the challenge and received: +3 Stat Points | done |
Proceed directly to the next Infinite Dungeon level in less than 239 turns (an exit is revealed on your map). Infinite Dungeon Challenge (Level 134): Rush Hour (239)Turns left: 22 You completed the challenge and received: +3 Stat Points | done |
Kill 3 spawns of Urh'Rok on the level before killing any elite creatures. Infinite Dungeon Challenge (Level 135): Headhunter3 / 3 demon spawn killed. You completed the challenge and received: +1 Category Point | done |
Wake up and kill the dreaming horror boss 'Velydath the dreaming horror'. Infinite Dungeon Challenge (Level 136): Dream HunterYou completed the challenge and received: +3 Stat Points | done |
Proceed to the next Infinite Dungeon level with -7 sight range. Infinite Dungeon Challenge (Level 137): Near SightedYou completed the challenge and received: +3 Stat Points | done |
Find, challenge, and kill your mirror clone on the level. Infinite Dungeon Challenge (Level 138): Mirror MatchYou completed the challenge and received: +3 Stat Points | done |
Exterminate every foe on the level. Infinite Dungeon Challenge (Level 139): ExterminatorYou completed the challenge and received: +1 Class Point | done |
All foes have the multiply talent! Infinite Dungeon Challenge (Level 140): MultiplicityTurns left: 0 You completed the challenge and received: +3 Stat Points | done |
Proceed directly to the next Infinite Dungeon level in less than 89 turns (an exit is revealed on your map). Infinite Dungeon Challenge (Level 141): Rush Hour (89)Turns left: 7 You completed the challenge and received: +1 Category Point | done |
Kill 2 spawns of Urh'Rok on the level before killing any elite creatures. Infinite Dungeon Challenge (Level 146): Headhunter2 / 2 demon spawn killed. You completed the challenge and received: +1 Class Point | done |
Exterminate every foe on the level. Infinite Dungeon Challenge (Level 147): ExterminatorYou completed the challenge and received: +1 Generic Point | done |
Exterminate every foe on the level. Infinite Dungeon Challenge (Level 148): ExterminatorYou completed the challenge and received: +1 Class Point | done |
Wake up and kill the dreaming horror boss 'Vorunn the dreaming horror'. Infinite Dungeon Challenge (Level 149): Dream HunterYou completed the challenge and received: +1 Category Point | done |
Exterminate every foe on the level. Infinite Dungeon Challenge (Level 150): ExterminatorYou completed the challenge and received: +1 Generic Point | done |
Exterminate every foe on the level. Infinite Dungeon Challenge (Level 151): Exterminator | active |
All foes have the multiply talent! Infinite Dungeon Challenge (Level 158): MultiplicityTurns left: 0 You completed the challenge and received: +1 Category Point | done |
Exterminate every foe on the level. Infinite Dungeon Challenge (Level 160): ExterminatorYou completed the challenge and received: +1 Class Point | done |
Proceed to the next Infinite Dungeon level with -7 sight range. Infinite Dungeon Challenge (Level 161): Near SightedYou completed the challenge and received: +3 Stat Points | done |
Exterminate every foe on the level. Infinite Dungeon Challenge (Level 162): ExterminatorYou completed the challenge and received: Random Artifact: Cloth of Dreams (10 def, 0 armour) | done |
Leave the level (to the next level) without killing a single creature. You will get two rewards. Infinite Dungeon Challenge (Level 163): PacifistYou completed the challenge and received: +3 Stat Points and +1 Class Point | done |
Find, challenge, and kill your mirror clone on the level. Infinite Dungeon Challenge (Level 164): Mirror MatchYou completed the challenge and received: Random Artifact: Ring of the War Master | done |
Leave the level (to the next level) without killing a single creature. You will get two rewards. Infinite Dungeon Challenge (Level 165): PacifistYou completed the challenge and received: +1 Class Point and +1 Category Point | done |
Find, challenge, and kill your mirror clone on the level. Infinite Dungeon Challenge (Level 166): Mirror MatchYou completed the challenge and received: +1 Category Point | done |
Exterminate every foe on the level. Infinite Dungeon Challenge (Level 168): ExterminatorYou completed the challenge and received: +3 Stat Points | done |
Proceed directly to the next Infinite Dungeon level in less than 203 turns (an exit is revealed on your map). Infinite Dungeon Challenge (Level 169): Rush Hour (203)Turns left: 47 You completed the challenge and received: +3 Stat Points | done |
Proceed to the next Infinite Dungeon level with -7 sight range. Infinite Dungeon Challenge (Level 170): Near SightedYou completed the challenge and received: +1 Class Point | done |
Find, challenge, and kill your mirror clone on the level. Infinite Dungeon Challenge (Level 171): Mirror MatchYou completed the challenge and received: +1 Class Point | done |
Leave the level (to the next level) without killing a single creature. You will get two rewards. Infinite Dungeon Challenge (Level 172): PacifistYou completed the challenge and received: +1 Category Point and +1 Class Point | done |
Find, challenge, and kill your mirror clone on the level. Infinite Dungeon Challenge (Level 173): Mirror MatchYou completed the challenge and received: +3 Stat Points | done |
Exterminate every foe on the level. Infinite Dungeon Challenge (Level 174): ExterminatorYou completed the challenge and received: +1 Class Point | done |
Exterminate every foe on the level. Infinite Dungeon Challenge (Level 175): ExterminatorYou completed the challenge and received: +1 Class Point | done |
Exterminate every foe on the level. Infinite Dungeon Challenge (Level 176): ExterminatorYou completed the challenge and received: +1 Generic Point | done |
Leave the level (to the next level) without killing a single creature. You will get two rewards. Infinite Dungeon Challenge (Level 178): PacifistYou completed the challenge and received: +1 Category Point and +3 Stat Points | done |
Proceed directly to the next Infinite Dungeon level in less than 293 turns (an exit is revealed on your map). Infinite Dungeon Challenge (Level 179): Rush Hour (293)Turns left: 54 You completed the challenge and received: +1 Category Point | done |
Exterminate every foe on the level. Infinite Dungeon Challenge (Level 180): ExterminatorYou completed the challenge and received: +3 Stat Points | done |
Find, challenge, and kill your mirror clone on the level. Infinite Dungeon Challenge (Level 181): Mirror MatchYou completed the challenge and received: +1 Class Point | done |
Exterminate every foe on the level. Infinite Dungeon Challenge (Level 182): ExterminatorYou completed the challenge and received: +1 Generic Point | done |
Exterminate every foe on the level. Infinite Dungeon Challenge (Level 183): ExterminatorYou completed the challenge and received: +3 Stat Points | done |
Leave the level (to the next level) without killing a single creature. You will get two rewards. Infinite Dungeon Challenge (Level 184): PacifistYou completed the challenge and received: +3 Stat Points and +3 Stat Points | done |
Kill 3 spawns of Urh'Rok on the level before killing any elite creatures. Infinite Dungeon Challenge (Level 185): Headhunter3 / 3 demon spawn killed. You completed the challenge and received: +1 Class Point | done |
Exterminate every foe on the level. Infinite Dungeon Challenge (Level 186): ExterminatorYou completed the challenge and received: +3 Stat Points | done |
Exterminate every foe on the level. Infinite Dungeon Challenge (Level 187): ExterminatorYou completed the challenge and received: +3 Stat Points | done |
Find, challenge, and kill your mirror clone on the level. Infinite Dungeon Challenge (Level 188): Mirror MatchYou completed the challenge and received: +3 Stat Points | done |
Leave the level (to the next level) without killing a single creature. You will get two rewards. Infinite Dungeon Challenge (Level 190): PacifistYou completed the challenge and received: +3 Stat Points and +1 Category Point | done |
Exterminate every foe on the level. Infinite Dungeon Challenge (Level 192): ExterminatorYou completed the challenge and received: +1 Generic Point | done |
Leave the level (to the next level) without killing a single creature. You will get two rewards. Infinite Dungeon Challenge (Level 194): PacifistYou completed the challenge and received: +3 Stat Points and +1 Category Point | done |
Proceed directly to the next Infinite Dungeon level in less than 101 turns (an exit is revealed on your map). Infinite Dungeon Challenge (Level 196): Rush Hour (101)Turns left: 85 You completed the challenge and received: +3 Stat Points | done |
Proceed directly to the next Infinite Dungeon level in less than 239 turns (an exit is revealed on your map). Infinite Dungeon Challenge (Level 197): Rush Hour (239)Turns left: 223 You completed the challenge and received: +3 Stat Points | done |
All foes have the multiply talent! Infinite Dungeon Challenge (Level 198): MultiplicityTurns left: 0 You completed the challenge and received: +1 Generic Point | done |
All foes have the multiply talent! Infinite Dungeon Challenge (Level 199): MultiplicityTurns left: 0 You completed the challenge and received: Random Artifact: Blastgore (0 def, 3 armour) | done |
Exterminate every foe on the level. Infinite Dungeon Challenge (Level 201): ExterminatorYou completed the challenge and received: Random Artifact: Woeglamour (42-59 power, 6 apr) | done |
Exterminate every foe on the level. Infinite Dungeon Challenge (Level 202): ExterminatorYou completed the challenge and received: +1 Class Point | done |
Proceed directly to the next Infinite Dungeon level in less than 248 turns (an exit is revealed on your map). Infinite Dungeon Challenge (Level 204): Rush Hour (248)Turns left: 232 You completed the challenge and received: Random Artifact: Vox | done |
Leave the level (to the next level) without killing a single creature. You will get two rewards. Infinite Dungeon Challenge (Level 206): PacifistYou completed the challenge and received: +3 Stat Points and +3 Stat Points | done |
Wake up and kill the dreaming horror boss 'Ce'Nelrana the dreaming horror'. Infinite Dungeon Challenge (Level 207): Dream HunterYou completed the challenge and received: Random Artifact: Kilngrinder (27-41 power, 2 apr) | done |
Proceed directly to the next Infinite Dungeon level in less than 89 turns (an exit is revealed on your map). Infinite Dungeon Challenge (Level 209): Rush Hour (89)Turns left: 73 You completed the challenge and received: Random Artifact: Dourspawner (25-30 power, 5 apr, light element) | done |
Leave the level (to the next level) without killing a single creature. You will get two rewards. Infinite Dungeon Challenge (Level 210): PacifistYou completed the challenge and received: +1 Class Point and +3 Stat Points | done |
Exterminate every foe on the level. Infinite Dungeon Challenge (Level 212): ExterminatorYou completed the challenge and received: Random Artifact: Ravensnake | done |
Find, challenge, and kill your mirror clone on the level. Infinite Dungeon Challenge (Level 215): Mirror MatchYou completed the challenge and received: +3 Stat Points | done |
Proceed to the next Infinite Dungeon level with -7 sight range. Infinite Dungeon Challenge (Level 216): Near SightedYou completed the challenge and received: +3 Stat Points | done |
Find, challenge, and kill your mirror clone on the level. Infinite Dungeon Challenge (Level 217): Mirror MatchYou completed the challenge and received: +3 Stat Points | done |
Leave the level (to the next level) without killing a single creature. You will get two rewards. Infinite Dungeon Challenge (Level 218): PacifistYou completed the challenge and received: +3 Stat Points and +1 Class Point | done |
Proceed to the next Infinite Dungeon level with -7 sight range. Infinite Dungeon Challenge (Level 22): Near SightedYou completed the challenge and received: +1 Class Point | done |
Leave the level (to the next level) without killing a single creature. You will get two rewards. Infinite Dungeon Challenge (Level 221): PacifistYou completed the challenge and received: +1 Class Point and +1 Class Point | done |
Find, challenge, and kill your mirror clone on the level. Infinite Dungeon Challenge (Level 222): Mirror MatchYou completed the challenge and received: +3 Stat Points | done |
Leave the level (to the next level) without killing a single creature. You will get two rewards. Infinite Dungeon Challenge (Level 223): PacifistYou completed the challenge and received: +3 Stat Points and +1 Class Point | done |
Exterminate every foe on the level. Infinite Dungeon Challenge (Level 224): ExterminatorYou completed the challenge and received: Random Artifact: Xyrevena (59-94 power, 4 apr) | done |
Leave the level (to the next level) without killing a single creature. You will get two rewards. Infinite Dungeon Challenge (Level 225): PacifistYou completed the challenge and received: +1 Category Point and +1 Prodigy Point | done |
Leave the level (to the next level) without killing a single creature. You will get two rewards. Infinite Dungeon Challenge (Level 226): PacifistYou completed the challenge and received: +1 Class Point and +1 Class Point | done |
Exterminate every foe on the level. Infinite Dungeon Challenge (Level 227): ExterminatorYou completed the challenge and received: +1 Class Point | done |
Exterminate every foe on the level. Infinite Dungeon Challenge (Level 230): ExterminatorYou completed the challenge and received: Random Artifact: Sungash (3-3 power, 13 apr, nature damage) | done |
Find, challenge, and kill your mirror clone on the level. Infinite Dungeon Challenge (Level 231): Mirror MatchYou completed the challenge and received: +1 Class Point | done |
Find, challenge, and kill your mirror clone on the level. Infinite Dungeon Challenge (Level 232): Mirror MatchYou completed the challenge and received: +1 Generic Point | done |
Find, challenge, and kill your mirror clone on the level. Infinite Dungeon Challenge (Level 233): Mirror MatchYou completed the challenge and received: Random Artifact: Umbraphage | done |
Proceed to the next Infinite Dungeon level with -7 sight range. Infinite Dungeon Challenge (Level 234): Near SightedYou completed the challenge and received: +1 Class Point | done |
All foes have the multiply talent! Infinite Dungeon Challenge (Level 235): MultiplicityTurns left: 0 You completed the challenge and received: +1 Generic Point | done |
Leave the level (to the next level) without killing a single creature. You will get two rewards. Infinite Dungeon Challenge (Level 236): PacifistYou completed the challenge and received: +1 Class Point and +3 Stat Points | done |
Exterminate every foe on the level. Infinite Dungeon Challenge (Level 237): ExterminatorYou completed the challenge and received: Random Artifact: Cloudrebel (14-15 power, 25 apr, mind damage) | done |
All foes have the multiply talent! Infinite Dungeon Challenge (Level 238): MultiplicityTurns left: 0 You completed the challenge and received: +1 Generic Point | done |
Exterminate every foe on the level. Infinite Dungeon Challenge (Level 239): ExterminatorYou completed the challenge and received: +3 Stat Points | done |
Exterminate every foe on the level. Infinite Dungeon Challenge (Level 24): ExterminatorYou completed the challenge and received: +3 Stat Points | done |
Leave the level (to the next level) without killing a single creature. You will get two rewards. Infinite Dungeon Challenge (Level 240): PacifistYou completed the challenge and received: +1 Class Point and +1 Class Point | done |
Proceed directly to the next Infinite Dungeon level in less than 260 turns (an exit is revealed on your map). Infinite Dungeon Challenge (Level 241): Rush Hour (260)Turns left: 243 You completed the challenge and received: +1 Generic Point | done |
Proceed directly to the next Infinite Dungeon level in less than 194 turns (an exit is revealed on your map). Infinite Dungeon Challenge (Level 242): Rush Hour (194)Turns left: 160 You completed the challenge and received: +1 Generic Point | done |
Exterminate every foe on the level. Infinite Dungeon Challenge (Level 243): ExterminatorYou completed the challenge and received: Random Artifact: Tundrabright (21-25 power, 3 apr, darkness element) | done |
Proceed directly to the next Infinite Dungeon level in less than 260 turns (an exit is revealed on your map). Infinite Dungeon Challenge (Level 245): Rush Hour (260)Turns left: 230 You completed the challenge and received: +1 Generic Point | done |
Proceed directly to the next Infinite Dungeon level in less than 86 turns (an exit is revealed on your map). Infinite Dungeon Challenge (Level 246): Rush Hour (86)Turns left: 70 You completed the challenge and received: +1 Generic Point | done |
Leave the level (to the next level) without killing a single creature. You will get two rewards. Infinite Dungeon Challenge (Level 247): PacifistYou completed the challenge and received: +1 Class Point and +3 Stat Points | done |
Proceed to the next Infinite Dungeon level with -7 sight range. Infinite Dungeon Challenge (Level 248): Near SightedYou completed the challenge and received: Random Artifact: Khelirek | done |
Proceed to the next Infinite Dungeon level with -7 sight range. Infinite Dungeon Challenge (Level 249): Near SightedYou completed the challenge and received: Random Artifact: Skyhunt | done |
Wake up and kill the dreaming horror boss 'Adutira the dreaming horror'. Infinite Dungeon Challenge (Level 250): Dream HunterYou completed the challenge and received: +1 Category Point | done |
Proceed directly to the next Infinite Dungeon level in less than 128 turns (an exit is revealed on your map). Infinite Dungeon Challenge (Level 251): Rush Hour (128)Turns left: 111 You completed the challenge and received: +1 Generic Point | done |
Exterminate every foe on the level. Infinite Dungeon Challenge (Level 253): ExterminatorYou completed the challenge and received: Random Artifact: Strikejeer (17 def, 9 armour) | done |
Find, challenge, and kill your mirror clone on the level. Infinite Dungeon Challenge (Level 254): Mirror MatchYou completed the challenge and received: +3 Stat Points | done |
Leave the level (to the next level) without killing a single creature. You will get two rewards. Infinite Dungeon Challenge (Level 255): PacifistYou completed the challenge and received: +3 Stat Points and +1 Class Point | done |
Leave the level (to the next level) without killing a single creature. You will get two rewards. Infinite Dungeon Challenge (Level 257): PacifistYou completed the challenge and received: +1 Class Point and +3 Stat Points | done |
Proceed to the next Infinite Dungeon level with -7 sight range. Infinite Dungeon Challenge (Level 258): Near SightedYou completed the challenge and received: Random Artifact: Growthward (17-22 power, 7 apr) | done |
Leave the level (to the next level) without killing a single creature. You will get two rewards. Infinite Dungeon Challenge (Level 259): PacifistYou completed the challenge and received: +1 Class Point and +1 Class Point | done |
Kill 3 spawns of Urh'Rok on the level before killing any elite creatures. Infinite Dungeon Challenge (Level 26): Headhunter3 / 3 demon spawn killed. You completed the challenge and received: +1 Category Point | done |
Leave the level (to the next level) without killing a single creature. You will get two rewards. Infinite Dungeon Challenge (Level 263): PacifistYou completed the challenge and received: +1 Class Point and +3 Stat Points | done |
Proceed directly to the next Infinite Dungeon level in less than 122 turns (an exit is revealed on your map). Infinite Dungeon Challenge (Level 265): Rush Hour (122)Turns left: 105 You completed the challenge and received: +1 Generic Point | done |
Find, challenge, and kill your mirror clone on the level. Infinite Dungeon Challenge (Level 266): Mirror MatchYou completed the challenge and received: Random Artifact: Arcsage (9 def, 4 armour) | done |
Exterminate every foe on the level. Infinite Dungeon Challenge (Level 267): ExterminatorYou completed the challenge and received: Random Artifact: Arcdash (22-31 power, 4 apr) | done |
Proceed directly to the next Infinite Dungeon level in less than 137 turns (an exit is revealed on your map). Infinite Dungeon Challenge (Level 269): Rush Hour (137)Turns left: 120 You completed the challenge and received: Random Artifact: Gloseth (12 def, 26 armour) | done |
Exterminate every foe on the level. Infinite Dungeon Challenge (Level 27): ExterminatorYou completed the challenge and received: +1 Generic Point | done |
Exterminate every foe on the level. Infinite Dungeon Challenge (Level 270): ExterminatorYou completed the challenge and received: Random Artifact: Treeschism (15-18 power, 3 apr, darkness element) | done |
Exterminate every foe on the level. Infinite Dungeon Challenge (Level 273): ExterminatorYou completed the challenge and received: +1 Generic Point | done |
Exterminate every foe on the level. Infinite Dungeon Challenge (Level 274): ExterminatorYou completed the challenge and received: +3 Stat Points | done |
Proceed to the next Infinite Dungeon level with -7 sight range. Infinite Dungeon Challenge (Level 275): Near SightedYou completed the challenge and received: +3 Stat Points | done |
Leave the level (to the next level) without killing a single creature. You will get two rewards. Infinite Dungeon Challenge (Level 276): PacifistYou completed the challenge and received: +3 Stat Points and +3 Stat Points | done |
Leave the level (to the next level) without killing a single creature. You will get two rewards. Infinite Dungeon Challenge (Level 277): PacifistYou completed the challenge and received: +1 Class Point and +3 Stat Points | done |
Leave the level (to the next level) without killing a single creature. You will get two rewards. Infinite Dungeon Challenge (Level 279): PacifistYou completed the challenge and received: +1 Class Point and +1 Class Point | done |
Kill 2 spawns of Urh'Rok on the level before killing any elite creatures. Infinite Dungeon Challenge (Level 28): Headhunter2 / 2 demon spawn killed. You completed the challenge and received: +1 Category Point | done |
Proceed directly to the next Infinite Dungeon level in less than 329 turns (an exit is revealed on your map). Infinite Dungeon Challenge (Level 281): Rush Hour (329)Turns left: 296 You completed the challenge and received: Random Artifact: Carrionresolve (13 def, 4 armour) | done |
Proceed to the next Infinite Dungeon level with -7 sight range. Infinite Dungeon Challenge (Level 282): Near SightedYou completed the challenge and received: Random Artifact: Galeroar (0 def, 2 armour) | done |
Leave the level (to the next level) without killing a single creature. You will get two rewards. Infinite Dungeon Challenge (Level 283): PacifistYou completed the challenge and received: +3 Stat Points and +3 Stat Points | done |
Proceed directly to the next Infinite Dungeon level in less than 77 turns (an exit is revealed on your map). Infinite Dungeon Challenge (Level 285): Rush Hour (77)Turns left: 61 You completed the challenge and received: Random Artifact: Voidsnake (17-26 power, 1 apr) | done |
Proceed directly to the next Infinite Dungeon level in less than 422 turns (an exit is revealed on your map). Infinite Dungeon Challenge (Level 288): Rush Hour (422)Turns left: 262 You completed the challenge and received: +1 Category Point | done |
Leave the level (to the next level) without killing a single creature. You will get two rewards. Infinite Dungeon Challenge (Level 289): PacifistYou completed the challenge and received: +1 Class Point and +1 Class Point | done |
Proceed to the next Infinite Dungeon level with -7 sight range. Infinite Dungeon Challenge (Level 290): Near SightedYou completed the challenge and received: Random Artifact: Ivunn (15 def, 20 armour) | done |
Wake up and kill the dreaming horror boss 'Islata the dreaming horror'. Infinite Dungeon Challenge (Level 291): Dream HunterYou completed the challenge and received: Random Artifact: Flashrain (3 def, 8 armour) | done |
Exterminate every foe on the level. Infinite Dungeon Challenge (Level 292): ExterminatorYou completed the challenge and received: Random Artifact: Phoenixbreeze (29 def, 8 armour) | done |
Exterminate every foe on the level. Infinite Dungeon Challenge (Level 293): ExterminatorYou completed the challenge and received: +1 Generic Point | done |
Exterminate every foe on the level. Infinite Dungeon Challenge (Level 294): ExterminatorYou completed the challenge and received: +1 Generic Point | done |
All foes have the multiply talent! Infinite Dungeon Challenge (Level 295): MultiplicityTurns left: 0 You completed the challenge and received: +1 Class Point | done |
Find, challenge, and kill your mirror clone on the level. Infinite Dungeon Challenge (Level 296): Mirror MatchYou completed the challenge and received: Random Artifact: Ebonywaker (10-12 power, 2 apr, cold element) | done |
Proceed directly to the next Infinite Dungeon level in less than 89 turns (an exit is revealed on your map). Infinite Dungeon Challenge (Level 297): Rush Hour (89)Turns left: 70 You completed the challenge and received: +1 Generic Point | done |
Proceed directly to the next Infinite Dungeon level in less than 332 turns (an exit is revealed on your map). Infinite Dungeon Challenge (Level 298): Rush Hour (332)Turns left: 305 You completed the challenge and received: +3 Stat Points | done |
Exterminate every foe on the level. Infinite Dungeon Challenge (Level 299): ExterminatorYou completed the challenge and received: Random Artifact: Gorewoe (53-79 power, 3 apr) | done |
Leave the level (to the next level) without killing a single creature. You will get two rewards. Infinite Dungeon Challenge (Level 30): PacifistYou completed the challenge and received: +3 Stat Points and +1 Prodigy Point | done |
Proceed to the next Infinite Dungeon level with -7 sight range. Infinite Dungeon Challenge (Level 300): Near SightedYou completed the challenge and received: Random Artifact: Chargeire (5 def, 3 armour) | done |
Proceed directly to the next Infinite Dungeon level in less than 41 turns (an exit is revealed on your map). Infinite Dungeon Challenge (Level 302): Rush Hour (41)Turns left: 25 You completed the challenge and received: +1 Generic Point | done |
Exterminate every foe on the level. Infinite Dungeon Challenge (Level 303): ExterminatorYou completed the challenge and received: +3 Stat Points | done |
Leave the level (to the next level) without killing a single creature. You will get two rewards. Infinite Dungeon Challenge (Level 305): PacifistYou completed the challenge and received: +1 Class Point and +1 Class Point | done |
Leave the level (to the next level) without killing a single creature. You will get two rewards. Infinite Dungeon Challenge (Level 306): PacifistYou completed the challenge and received: +1 Class Point and +1 Class Point | done |
Exterminate every foe on the level. Infinite Dungeon Challenge (Level 31): ExterminatorYou completed the challenge and received: Random Artifact: Scorchquell (13-14 power, 32 apr, nature damage) | done |
Exterminate every foe on the level. Infinite Dungeon Challenge (Level 310): ExterminatorYou completed the challenge and received: Random Artifact: Scorchkin (25 def, 8 armour) | done |
Wake up and kill the dreaming horror boss 'Eilinowe the dreaming horror'. Infinite Dungeon Challenge (Level 311): Dream HunterYou completed the challenge and received: +1 Class Point | done |
Exterminate every foe on the level. Infinite Dungeon Challenge (Level 312): ExterminatorYou completed the challenge and received: Random Artifact: Sunswift (10 def, 4 armour) | done |
Find, challenge, and kill your mirror clone on the level. Infinite Dungeon Challenge (Level 314): Mirror MatchYou completed the challenge and received: +1 Generic Point | done |
Leave the level (to the next level) without killing a single creature. You will get two rewards. Infinite Dungeon Challenge (Level 315): PacifistYou completed the challenge and received: +1 Class Point and +3 Stat Points | done |
Exterminate every foe on the level. Infinite Dungeon Challenge (Level 316): ExterminatorYou completed the challenge and received: +1 Class Point | done |
Leave the level (to the next level) without killing a single creature. You will get two rewards. Infinite Dungeon Challenge (Level 317): PacifistYou completed the challenge and received: +1 Class Point and +3 Stat Points | done |
Proceed directly to the next Infinite Dungeon level in less than 122 turns (an exit is revealed on your map). Infinite Dungeon Challenge (Level 318): Rush Hour (122)Turns left: 94 You completed the challenge and received: +1 Generic Point | done |
Exterminate every foe on the level. Infinite Dungeon Challenge (Level 319): ExterminatorYou completed the challenge and received: +1 Generic Point | done |
Exterminate every foe on the level. Infinite Dungeon Challenge (Level 32): ExterminatorYou completed the challenge and received: +1 Category Point | done |
Leave the level (to the next level) without killing a single creature. You will get two rewards. Infinite Dungeon Challenge (Level 320): PacifistYou completed the challenge and received: +3 Stat Points and +1 Class Point | done |
Find, challenge, and kill your mirror clone on the level. Infinite Dungeon Challenge (Level 321): Mirror MatchYou completed the challenge and received: Random Artifact: Smearspire (0 def, 3 armour) | done |
Proceed directly to the next Infinite Dungeon level in less than 83 turns (an exit is revealed on your map). Infinite Dungeon Challenge (Level 322): Rush Hour (83)Turns left: 67 You completed the challenge and received: Random Artifact: Thunderrupture (10 def, 28 armour) | done |
Proceed to the next Infinite Dungeon level with -7 sight range. Infinite Dungeon Challenge (Level 326): Near SightedYou completed the challenge and received: Random Artifact: Shadowcutter (30-36 power, 6 apr, darkness element) | done |
Find, challenge, and kill your mirror clone on the level. Infinite Dungeon Challenge (Level 327): Mirror MatchYou completed the challenge and received: +1 Generic Point | done |
Leave the level (to the next level) without killing a single creature. You will get two rewards. Infinite Dungeon Challenge (Level 328): PacifistYou completed the challenge and received: +3 Stat Points and +1 Category Point | done |
Wake up and kill the dreaming horror boss 'Nerolle the dreaming horror'. Infinite Dungeon Challenge (Level 329): Dream HunterYou completed the challenge and received: Random Artifact: Freezestrider (30-36 power, 6 apr, darkness element) | done |
Find, challenge, and kill your mirror clone on the level. Infinite Dungeon Challenge (Level 33): Mirror MatchYou completed the challenge and received: +3 Stat Points | done |
Leave the level (to the next level) without killing a single creature. You will get two rewards. Infinite Dungeon Challenge (Level 331): PacifistYou completed the challenge and received: +1 Class Point and +3 Stat Points | done |
Proceed directly to the next Infinite Dungeon level in less than 155 turns (an exit is revealed on your map). Infinite Dungeon Challenge (Level 332): Rush Hour (155)Turns left: 139 You completed the challenge and received: Random Artifact: Shadowquick | done |
Leave the level (to the next level) without killing a single creature. You will get two rewards. Infinite Dungeon Challenge (Level 333): PacifistYou completed the challenge and received: +1 Class Point and +3 Stat Points | done |
Exterminate every foe on the level. Infinite Dungeon Challenge (Level 334): ExterminatorYou completed the challenge and received: +1 Class Point | done |
Proceed directly to the next Infinite Dungeon level in less than 287 turns (an exit is revealed on your map). Infinite Dungeon Challenge (Level 335): Rush Hour (287)Turns left: 261 You completed the challenge and received: Random Artifact: Arctickler (11-15 power, 2 apr) | done |
Exterminate every foe on the level. Infinite Dungeon Challenge (Level 336): ExterminatorYou completed the challenge and received: Random Artifact: Tulithad (11-14 power, 8 apr) | done |
All foes have the multiply talent! Infinite Dungeon Challenge (Level 337): MultiplicityTurns left: 0 You completed the challenge and received: Random Artifact: Glowblast of conjuration [power 755] (14 cooldown) | done |
Find, challenge, and kill your mirror clone on the level. Infinite Dungeon Challenge (Level 338): Mirror MatchYou completed the challenge and received: Random Artifact: Mayyra (60-90 power, 4 apr) | done |
Proceed directly to the next Infinite Dungeon level in less than 194 turns (an exit is revealed on your map). Infinite Dungeon Challenge (Level 339): Rush Hour (194)Turns left: 178 You completed the challenge and received: +3 Stat Points | done |
Kill 2 spawns of Urh'Rok on the level before killing any elite creatures. Infinite Dungeon Challenge (Level 34): Headhunter2 / 2 demon spawn killed. You completed the challenge and received: +1 Class Point | done |
Exterminate every foe on the level. Infinite Dungeon Challenge (Level 341): Exterminator | failed |
Exterminate every foe on the level. Infinite Dungeon Challenge (Level 343): ExterminatorYou completed the challenge and received: Random Artifact: Morningstreak (27-35 power, 9 apr) | done |
Leave the level (to the next level) without killing a single creature. You will get two rewards. Infinite Dungeon Challenge (Level 344): PacifistYou completed the challenge and received: +3 Stat Points and +1 Class Point | done |
Find, challenge, and kill your mirror clone on the level. Infinite Dungeon Challenge (Level 35): Mirror MatchYou completed the challenge and received: +3 Stat Points | done |
All foes have the multiply talent! Infinite Dungeon Challenge (Level 36): MultiplicityTurns left: 0 You completed the challenge and received: +1 Generic Point | done |
Wake up and kill the dreaming horror boss 'Emelybrema the dreaming horror'. Infinite Dungeon Challenge (Level 37): Dream HunterYou completed the challenge and received: +1 Class Point | done |
Exterminate every foe on the level. Infinite Dungeon Challenge (Level 40): ExterminatorYou completed the challenge and received: +1 Category Point | done |
Proceed directly to the next Infinite Dungeon level in less than 182 turns (an exit is revealed on your map). Infinite Dungeon Challenge (Level 42): Rush Hour (182)Turns left: 114 You completed the challenge and received: Random Artifact: Snowvortex (14-20 power, 3 apr) | done |
Proceed directly to the next Infinite Dungeon level in less than 134 turns (an exit is revealed on your map). Infinite Dungeon Challenge (Level 44): Rush Hour (134)Turns left: 4 You completed the challenge and received: +3 Stat Points | done |
Proceed directly to the next Infinite Dungeon level in less than 80 turns (an exit is revealed on your map). Infinite Dungeon Challenge (Level 45): Rush Hour (80)Turns left: 47 You completed the challenge and received: +3 Stat Points | done |
Leave the level (to the next level) without killing a single creature. You will get two rewards. Infinite Dungeon Challenge (Level 49): PacifistYou completed the challenge and received: +1 Class Point and +3 Stat Points | done |
Leave the level (to the next level) without killing a single creature. You will get two rewards. Infinite Dungeon Challenge (Level 51): PacifistYou completed the challenge and received: +3 Stat Points and +3 Stat Points | done |
Proceed to the next Infinite Dungeon level with -7 sight range. Infinite Dungeon Challenge (Level 58): Near SightedYou completed the challenge and received: +1 Generic Point | done |
Proceed to the next Infinite Dungeon level with -7 sight range. Infinite Dungeon Challenge (Level 59): Near SightedYou completed the challenge and received: +1 Class Point | done |
Exterminate every foe on the level. Infinite Dungeon Challenge (Level 60): ExterminatorYou completed the challenge and received: Random Artifact: Focus Whip (19-20 power, 7 apr) | done |
Proceed directly to the next Infinite Dungeon level in less than 323 turns (an exit is revealed on your map). Infinite Dungeon Challenge (Level 62): Rush Hour (323)Turns left: 272 You completed the challenge and received: +1 Category Point | done |
All foes have the multiply talent! Infinite Dungeon Challenge (Level 65): MultiplicityTurns left: 0 You completed the challenge and received: +3 Stat Points | done |
Exterminate every foe on the level. Infinite Dungeon Challenge (Level 69): ExterminatorYou completed the challenge and received: +3 Stat Points | done |
Proceed directly to the next Infinite Dungeon level in less than 86 turns (an exit is revealed on your map). Infinite Dungeon Challenge (Level 70): Rush Hour (86)Turns left: 17 You completed the challenge and received: +1 Generic Point | done |
Exterminate every foe on the level. Infinite Dungeon Challenge (Level 71): ExterminatorYou completed the challenge and received: +1 Class Point | done |
Proceed directly to the next Infinite Dungeon level in less than 50 turns (an exit is revealed on your map). Infinite Dungeon Challenge (Level 72): Rush Hour (50)Turns left: 10 You completed the challenge and received: +3 Stat Points | done |
Proceed to the next Infinite Dungeon level with -7 sight range. Infinite Dungeon Challenge (Level 73): Near SightedYou completed the challenge and received: Random Artifact: Rimeprophet (57-86 power, 4 apr) | done |
Exterminate every foe on the level. Infinite Dungeon Challenge (Level 74): ExterminatorYou completed the challenge and received: +1 Class Point | done |
Exterminate every foe on the level. Infinite Dungeon Challenge (Level 77): ExterminatorYou completed the challenge and received: +1 Class Point | done |
Exterminate every foe on the level. Infinite Dungeon Challenge (Level 78): ExterminatorYou completed the challenge and received: +3 Stat Points | done |
Leave the level (to the next level) without killing a single creature. You will get two rewards. Infinite Dungeon Challenge (Level 79): PacifistYou completed the challenge and received: +1 Class Point and +1 Category Point | done |
Leave the level (to the next level) without killing a single creature. You will get two rewards. Infinite Dungeon Challenge (Level 80): PacifistYou completed the challenge and received: +1 Class Point and +3 Stat Points | done |
Leave the level (to the next level) without killing a single creature. You will get two rewards. Infinite Dungeon Challenge (Level 81): PacifistYou completed the challenge and received: +3 Stat Points and +3 Stat Points | done |
Exterminate every foe on the level. Infinite Dungeon Challenge (Level 82): ExterminatorYou completed the challenge and received: +3 Stat Points | done |
Exterminate every foe on the level. Infinite Dungeon Challenge (Level 83): ExterminatorYou completed the challenge and received: +1 Class Point | done |
Proceed to the next Infinite Dungeon level with -7 sight range. Infinite Dungeon Challenge (Level 84): Near SightedYou completed the challenge and received: +3 Stat Points | done |
Proceed to the next Infinite Dungeon level with -7 sight range. Infinite Dungeon Challenge (Level 85): Near SightedYou completed the challenge and received: +1 Class Point | done |
Exterminate every foe on the level. Infinite Dungeon Challenge (Level 86): ExterminatorYou completed the challenge and received: +1 Class Point | done |
Leave the level (to the next level) without killing a single creature. You will get two rewards. Infinite Dungeon Challenge (Level 89): PacifistYou completed the challenge and received: +3 Stat Points and +3 Stat Points | done |
Exterminate every foe on the level. Infinite Dungeon Challenge (Level 92): ExterminatorYou completed the challenge and received: +3 Stat Points | done |
Proceed directly to the next Infinite Dungeon level in less than 272 turns (an exit is revealed on your map). Infinite Dungeon Challenge (Level 93): Rush Hour (272)Turns left: 103 You completed the challenge and received: +1 Generic Point | done |
Leave the level (to the next level) without killing a single creature. You will get two rewards. Infinite Dungeon Challenge (Level 94): PacifistYou completed the challenge and received: +3 Stat Points and +3 Stat Points | done |
Kill 3 spawns of Urh'Rok on the level before killing any elite creatures. Infinite Dungeon Challenge (Level 95): Headhunter3 / 3 demon spawn killed. You completed the challenge and received: +1 Class Point | done |
Find, challenge, and kill your mirror clone on the level. Infinite Dungeon Challenge (Level 98): Mirror MatchYou completed the challenge and received: Random Artifact: Sleetpanic (13 def, 20 armour) | done |
You found an ancient tome about gems. Lost KnowledgeYou should bring it to the jeweler in the Gates of Morning. | active |
You have discovered the entrance to a strange castle inside a huge book. The place seems to eat at your sanity but you feel drawn to it somehow... The Impossible Castle* You have closed a book of binding, it seems the whole castle had stabilized a little, there may be more books to close. * You have closed two books of binding, the castle is now stable and you should probably be able to access the last chapter. * You have killed the Glass Golem and claimed the castle treasures for yourself! | done |
You have entered the Infinite Dungeon. There is no going back now. The Infinite DungeonGo deep, fight, win or die in a blaze of glory! | active |
Equipment
On feet | ![]() Requires: - Heavy armour training Crafted by a master 3.00 Encumbrance. Type: armor / feet ; tier 3 When wielded/worn: Armour: +12 Fatigue: +3% Effects on melee hit: * 51% chance to gain 10% of a turn (3/turn limit) Changes resistances: +11% acid / +11% fire / +11% lightning / +11% cold Changes resistances penetration: +40% blight / +40% cold / +30% temporal Changes damage: +57% temporal / +69% cold Critical mult.: +45.00% Reduces incoming crit damage: 38.56% Mana each turn: +0.28 Vim when firing critical spell: +5.14 Spellpower on spell critical (stacks up to 3 times): +25 Light radius: +7 See invisible: +27 Defense after a teleport: +38 Resist all after a teleport: +38% New effects duration reduction after a teleport: +38% Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
Light source | ![]() Powered by arcane forces Crafted by a master 0.00 Encumbrance. [Random Unique] Type: lite / lite ; tier 5 When wielded/worn: Armour penetration: +13 Physical power: +15 (+3 eff.) Armour: +6 Defense: +25 (+3 eff.) Damage when hit (Melee): 6 mind Changes stats: +3 Cun / +8 Mag Changes resistances penetration: +12% all Critical mult.: +30.00% Blindness immunity: +50% Confusion immunity: +30% Psi when hit: +0.24 Spellpower: +17 (+3 eff.) Mental crit. chance: +3% Light radius: +13 See stealth: +25 See invisible: +25 It can be used to activate talent Track, placing all other charms into a 28 cooldown : Effective talent level: 7.8 Power cost: 28 out of 40/40. Range: melee/personal Travel Speed: instantaneous Description: Sense foes around you in a radius of 54 for 9 turns. The radius will increase with your Cunning. Made by the Dwarves, this lantern provides light in the darkest recesses of the earth. |
On head | ![]() Infused by nature 2.00 Encumbrance. Type: armor / head ; tier 3 When wielded/worn: Defense: +2 (+1 eff.) Damage when hit (Melee): 20 lightning Changes stats: +24 Mag Changes resistances: +24% nature / +41% temporal Changes resistances penetration: +60% temporal Changes damage: +16% nature / +82% temporal Critical mult.: +54.99% Spell save: +49 (+10 eff.) Mana when firing critical spell: +5.50 Spell crit. chance: +12% Damage Shield penetration: +82% Defense after a teleport: +41 Resist all after a teleport: +41% New effects duration reduction after a teleport: +41% A pointy cloth hat, very wizardly... |
Tool | ![]() Infused by nature 3.00 Encumbrance. Type: tool / digger ; tier 1 When wielded/worn: Accuracy: +30 (+7 eff.) Armour penetration: +8 Physical crit. chance: +15.0% Physical power: +45 (+9 eff.) Effects on melee hit: * 41% chance to reduce all saves and defense by 49 Changes stats: +1 Str / +7 Wil / +5 Cun Changes resistances: +26% nature Changes resistances penetration: +30% physical Changes damage: +6% nature / +30% physical Critical mult.: +83.23% Physical save: +12 (+3 eff.) Mental save: +15 (+4 eff.) Stamina each turn: +6.00 When carried: Talent granted: +1 Dig Allows you to dig a wall, remove a tree, create ways. |
On fingers | ![]() Powered by arcane forces 0.10 Encumbrance. Type: jewelry / ring ; tier 1 When wielded/worn: Damage when hit (Melee): 28 fire Changes stats: +15 Mag Changes resistances: +18% fire / +21% mind / +21% temporal Changes resistances penetration: +40% temporal / +40% fire Changes damage: +33% blight / +30% temporal / +30% darkness / +63% arcane Critical mult.: +45.00% Spell save: +21 (+5 eff.) Silence immunity: +26% Mana each turn: +0.16 Mana when firing critical spell: +5.78 Spell crit. chance: +13% Damage Shield penetration: +80% Rings make your fingers look great! |
On fingers | ![]() Crafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 5 When wielded/worn: Fatigue: -10% Damage when hit (Melee): 10 mind Changes stats: +5 Wil Changes resistances: +26% mind Changes resistances penetration: +43% temporal Changes damage: +30% blight Critical mult.: +25.00% Maximum encumbrance: +39 Mana each turn: +0.40 Mana when firing critical spell: +3.52 Spellpower: +52 (+9 eff.) Spell crit. chance: +10% Damage Shield penetration: +50% Rings make your fingers look great! |
Around waist | ![]() Infused by nature 1.00 Encumbrance. Type: armor / belt ; tier 1 When wielded/worn: Armour penetration: +12 Armour: +16 Changes stats: +25 Cun / +16 Dex Changes resistances: +31% lightning / +7% temporal Critical mult.: +96.25% Silence immunity: +48% Life regen: +9.62 Maximum psi: +80.00 Light radius: +7 A belt that goes around your waist. |
In main hand | ![]() Requires: - Magic 48 Crafted by a master 5.00 Encumbrance. Type: weapon / staff ; tier 5 It must be held with both hands. Base power: 30.0 - 36.0 Uses stat: 80% Mag Damage type: Physical Mastery: Staff Mastery Accuracy bonus: +2.0% proc dam (max 200%) Armour Penetration: +6 Crit. chance: +5.0% Attack speed: 100% When wielded/worn: Armour penetration: +11 Damage when hit (Melee): 18 lightning Changes stats: +8 Mag / +17 Wil / +7 Con Changes resistances: +21% lightning / +9% physical Changes damage: +24% blight / +30% temporal / +33% light / +27% physical Talent granted: +1 Command Staff Critical mult.: +121.50% Spellpower: +15 (+3 eff.) Spell crit. chance: +28% Staves designed for wielders of magic, by the greats of the art. |
On hands | ![]() Powered by arcane forces 1.00 Encumbrance. Type: armor / hands ; tier 2 When wielded/worn: Physical power: +35 (+7 eff.) Armour: +2 Effects on melee hit: * 43% chance to reduce all saves and defense by 49 Changes stats: +7 Str / +6 Dex / +4 Mag / +19 Wil / +14 Cun Changes resistances penetration: +35% blight Changes damage: +8% arcane Critical mult.: +78.68% Stamina each turn: +6.55 Maximum mana: +200.00 Light radius: +6 When used to modify unarmed attacks: Base power: 17.0 - 18.7 Uses stats: 40% Cun, 40% Dex, 40% Str Damage type: Physical Accuracy bonus: +0.2% crit chance (max 25%) Armour Penetration: +3 Crit. chance: +3.0% Attack speed: 100% Damage (Melee): +13 arcane Damage (radius 2) on crit: +11 arcane Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
Main armor | ![]() Crafted by a master 2.00 Encumbrance. Type: armor / cloth ; tier 4 When wielded/worn: Armour: +5 Defense: +5 (+1 eff.) Effects on melee hit: * 54% chance to reduce strength, dexterity, and constitution by 40 Changes stats: +20 Mag / +10 Wil / +10 Cun Changes resistances: +24% blight / +27% temporal / +13% all Changes resistances penetration: +45% blight Changes damage: +39% blight / +39% temporal / +30% mind Critical mult.: +54.99% Physical save: +26 (+7 eff.) Vim when firing critical spell: +5.50 Spellpower on spell critical (stacks up to 3 times): +18 Maximum mana: +160.00 Maximum hate: +26.00 Mental crit. chance: +9% A cloth vestment. It offers no intrinsic protection but can be enchanted. |
Cloak | ![]() Crafted by a master 2.00 Encumbrance. Type: armor / cloak ; tier 5 When wielded/worn: Accuracy: +15 (+4 eff.) Armour penetration: +15 Defense: +3 (+1 eff.) Effects on melee hit: * 49% chance to slow global speed by 79% Damage when hit (Melee): 24 nature Changes stats: +11 Dex / +14 Wil / +11 Cun Changes resistances: +21% lightning Changes resistances penetration: +35% light Critical mult.: +79.36% Reduces incoming crit damage: 37.02% Stealth bonus: +14 Psi when hit: +0.44 Maximum psi: +123.39 Mindpower: +74 (+12 eff.) Infravision radius: +7 See invisible: +33 A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
Around neck | ![]() Infused by nature 0.10 Encumbrance. Type: jewelry / amulet ; tier 5 When wielded/worn: Armour: +16 Defense: +40 (+5 eff.) Damage when hit (Melee): 14 mind Changes stats: +9 Cun Changes resistances: +27% lightning Changes resistances penetration: +40% lightning Changes damage: +27% lightning Critical mult.: +80.00% Cut immunity: +80% Knockback immunity: +47% Life regen: +9.47 Maximum mana: +120.00 Maximum psi: +118.43 Mental crit. chance: +10% Healing mod.: +75% It can be used to activate talent Heal, placing all other charms into a 25 cooldown : Effective talent level: 3.5 Power cost: 25 out of 35/35. Range: melee/personal Travel Speed: instantaneous Is: a nature gift Description: Imbues your body with natural energies, healing for 595 life. The life healed will increase with your Mindpower. Amulets make your neck look great! |
Inventory
![]() Infused by nature 0.10 Encumbrance. [Unique] Type: scroll / infusion When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 18 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to heal for 27% of all damage taken (calculated before resistances) and reduce the duration of a random debuff by 5 each turn for 4 turns. Its effects scale with your Willpower stat. It can be used to inscribe your skin with the infusion. This wild infusion has evolved. |
![]() Infused by nature 0.10 Encumbrance. [Unique] Type: scroll / infusion When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 18 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to heal for 27% of all damage taken (calculated before resistances) and reduce the duration of a random debuff by 5 each turn for 4 turns. Its effects scale with your Willpower stat. It can be used to inscribe your skin with the infusion. This wild infusion has evolved. |
![]() Infused by nature 0.10 Encumbrance. [Unique] Type: scroll / infusion When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 18 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to heal for 27% of all damage taken (calculated before resistances) and reduce the duration of a random debuff by 5 each turn for 4 turns. Its effects scale with your Willpower stat. It can be used to inscribe your skin with the infusion. This wild infusion has evolved. |
![]() Infused by nature 0.10 Encumbrance. [Unique] Type: scroll / infusion When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 18 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to heal for 27% of all damage taken (calculated before resistances) and reduce the duration of a random debuff by 5 each turn for 4 turns. Its effects scale with your Willpower stat. It can be used to inscribe your skin with the infusion. This wild infusion has evolved. |
![]() Infused by nature 0.10 Encumbrance. [Unique] Type: scroll / infusion When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 18 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to heal for 27% of all damage taken (calculated before resistances) and reduce the duration of a random debuff by 5 each turn for 4 turns. Its effects scale with your Willpower stat. It can be used to inscribe your skin with the infusion. This wild infusion has evolved. |
![]() Infused by nature 0.10 Encumbrance. [Unique] Type: scroll / infusion When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 18 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to heal for 27% of all damage taken (calculated before resistances) and reduce the duration of a random debuff by 5 each turn for 4 turns. Its effects scale with your Willpower stat. It can be used to inscribe your skin with the infusion. This wild infusion has evolved. |
![]() Infused by nature 0.10 Encumbrance. [Unique] Type: scroll / infusion When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 18 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to heal for 27% of all damage taken (calculated before resistances) and reduce the duration of a random debuff by 5 each turn for 4 turns. Its effects scale with your Willpower stat. It can be used to inscribe your skin with the infusion. This wild infusion has evolved. |
![]() Infused by nature 0.10 Encumbrance. Type: scroll / infusion When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 10 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to instantly heal yourself for 268 then cleanse 1 wound, poison, and disease effect. Its effects scale with your Strength stat. It can be used to inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. |
![]() Infused by nature 0.10 Encumbrance. Type: scroll / infusion When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 10 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to instantly heal yourself for 476 then cleanse 1 wound, poison, and disease effect. Its effects scale with your Magic stat. It can be used to inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. |
![]() Infused by nature 0.10 Encumbrance. Type: scroll / infusion When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 10 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to instantly heal yourself for 465 then cleanse 1 wound, poison, and disease effect. Its effects scale with your Magic stat. It can be used to inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. |
![]() Infused by nature 0.10 Encumbrance. Type: scroll / infusion When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 34 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to endure even the most grievous of wounds for 9 turns. While Heroism is active, you will only die when reaching -595 life. The duration and life will increase by 1% for every 1% life you have lost, to a maximum of 100% at 0 life or less (currently 595 life, 9 duration) If your life is below 0 when this effect wears off it will be set to 1. It can be used to inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. |
![]() Infused by nature 0.10 Encumbrance. Type: scroll / infusion When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 29 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to endure even the most grievous of wounds for 7 turns. While Heroism is active, you will only die when reaching -1044 life. The duration and life will increase by 1% for every 1% life you have lost, to a maximum of 100% at 0 life or less (currently 1044 life, 7 duration) If your life is below 0 when this effect wears off it will be set to 1. Its effects scale with your Willpower stat. It can be used to inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. |
![]() Infused by nature 0.10 Encumbrance. Type: scroll / infusion When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 35 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to endure even the most grievous of wounds for 5 turns. While Heroism is active, you will only die when reaching -979 life. The duration and life will increase by 1% for every 1% life you have lost, to a maximum of 100% at 0 life or less (currently 979 life, 5 duration) If your life is below 0 when this effect wears off it will be set to 1. Its effects scale with your Constitution stat. It can be used to inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. |
![]() Infused by nature 0.10 Encumbrance. Type: scroll / infusion When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 31 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to endure even the most grievous of wounds for 7 turns. While Heroism is active, you will only die when reaching -946 life. The duration and life will increase by 1% for every 1% life you have lost, to a maximum of 100% at 0 life or less (currently 946 life, 7 duration) If your life is below 0 when this effect wears off it will be set to 1. Its effects scale with your Strength stat. It can be used to inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. |
![]() Infused by nature 0.10 Encumbrance. Type: scroll / infusion When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 8 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to increase movement speed by 589% for 1 game turn. You gain 100% stun, daze, and pin immunity during the effect. Any actions other than movement will cancel the effect. Note: since you will be moving very fast, game turns will pass very slowly. It can be used to inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. |
![]() Infused by nature 0.10 Encumbrance. Type: scroll / infusion When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 10 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to increase movement speed by 812% for 1 game turn. You gain 100% stun, daze, and pin immunity during the effect. Any actions other than movement will cancel the effect. Note: since you will be moving very fast, game turns will pass very slowly. It can be used to inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. |
![]() Infused by nature 0.10 Encumbrance. Type: scroll / infusion When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 11 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to increase movement speed by 812% for 1 game turn. You gain 100% stun, daze, and pin immunity during the effect. Any actions other than movement will cancel the effect. Note: since you will be moving very fast, game turns will pass very slowly. It can be used to inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. |
![]() Infused by nature 0.10 Encumbrance. Type: scroll / infusion When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 13 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to increase movement speed by 965% for 1 game turn. You gain 100% stun, daze, and pin immunity during the effect. Any actions other than movement will cancel the effect. Note: since you will be moving very fast, game turns will pass very slowly. Its effects scale with your Willpower stat. It can be used to inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. |
![]() Infused by nature 0.10 Encumbrance. Type: scroll / infusion When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 10 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to increase movement speed by 1359% for 1 game turn. You gain 100% stun, daze, and pin immunity during the effect. Any actions other than movement will cancel the effect. Note: since you will be moving very fast, game turns will pass very slowly. Its effects scale with your Cunning stat. It can be used to inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. |
![]() Infused by nature 0.10 Encumbrance. Type: scroll / infusion When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 11 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to increase movement speed by 1133% for 1 game turn. You gain 100% stun, daze, and pin immunity during the effect. Any actions other than movement will cancel the effect. Note: since you will be moving very fast, game turns will pass very slowly. Its effects scale with your Constitution stat. It can be used to inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. |
![]() Infused by nature 0.10 Encumbrance. Type: scroll / infusion When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 10 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to increase movement speed by 1322% for 1 game turn. You gain 100% stun, daze, and pin immunity during the effect. Any actions other than movement will cancel the effect. Note: since you will be moving very fast, game turns will pass very slowly. Its effects scale with your Magic stat. It can be used to inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. |
![]() Infused by nature 0.10 Encumbrance. Type: scroll / infusion When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 13 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to increase movement speed by 1367% for 1 game turn. You gain 100% stun, daze, and pin immunity during the effect. Any actions other than movement will cancel the effect. Note: since you will be moving very fast, game turns will pass very slowly. Its effects scale with your Magic stat. It can be used to inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. |
![]() Infused by nature 0.10 Encumbrance. Type: scroll / infusion When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 12 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to heal yourself for 334 life over 5 turns. It can be used to inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. |
![]() Infused by nature 0.10 Encumbrance. Type: scroll / infusion When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 13 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to heal yourself for 514 life over 5 turns. It can be used to inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. |
![]() Infused by nature 0.10 Encumbrance. Type: scroll / infusion When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 17 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to heal yourself for 644 life over 5 turns. Its effects scale with your Willpower stat. It can be used to inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. |
![]() Infused by nature 0.10 Encumbrance. Type: scroll / infusion When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 12 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to heal yourself for 1029 life over 5 turns. Its effects scale with your Magic stat. It can be used to inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. |
![]() Infused by nature 0.10 Encumbrance. Type: scroll / infusion When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 12 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to heal yourself for 702 life over 5 turns. Its effects scale with your Magic stat. It can be used to inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. |
![]() Infused by nature 0.10 Encumbrance. Type: scroll / infusion When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 12 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to cure yourself of one random mental and physical effect and reduce all damage taken by 23% for 2 turns. Also removes cross-tier effects of the affected types for free. It can be used to inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. |
![]() Infused by nature 0.10 Encumbrance. Type: scroll / infusion When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 12 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to cure yourself of one random magical and mental effect and reduce all damage taken by 24% for 3 turns. Also removes cross-tier effects of the affected types for free. It can be used to inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. |
![]() Infused by nature 0.10 Encumbrance. Type: scroll / infusion When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 13 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to cure yourself of one random mental and physical effect and reduce all damage taken by 24% for 4 turns. Also removes cross-tier effects of the affected types for free. It can be used to inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. |
![]() Infused by nature 0.10 Encumbrance. Type: scroll / infusion When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 10 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to cure yourself of one random mental and magical effect and reduce all damage taken by 24% for 3 turns. Also removes cross-tier effects of the affected types for free. It can be used to inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. |
![]() Infused by nature 0.10 Encumbrance. Type: scroll / infusion When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 14 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to cure yourself of one random mental effect and reduce all damage taken by 22% for 3 turns. Also removes cross-tier effects of the affected types for free. It can be used to inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. |
![]() Infused by nature 0.10 Encumbrance. Type: scroll / infusion When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 14 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to cure yourself of one random magical effect and reduce all damage taken by 20% for 2 turns. Also removes cross-tier effects of the affected types for free. It can be used to inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. |
![]() Infused by nature 0.10 Encumbrance. Type: scroll / infusion When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 12 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to cure yourself of one random mental and physical effect and reduce all damage taken by 20% for 4 turns. Also removes cross-tier effects of the affected types for free. It can be used to inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. |
![]() Infused by nature 0.10 Encumbrance. Type: scroll / infusion When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 10 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to cure yourself of one random mental and physical effect and reduce all damage taken by 24% for 4 turns. Also removes cross-tier effects of the affected types for free. It can be used to inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. |
![]() Infused by nature 0.10 Encumbrance. Type: scroll / infusion When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 13 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to cure yourself of one random magical and physical effect and reduce all damage taken by 58% for 4 turns. Also removes cross-tier effects of the affected types for free. Its effects scale with your Willpower stat. It can be used to inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. |
![]() Infused by nature 0.10 Encumbrance. Type: scroll / infusion When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 14 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to cure yourself of one random mental effect and reduce all damage taken by 58% for 3 turns. Also removes cross-tier effects of the affected types for free. Its effects scale with your Willpower stat. It can be used to inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. |
![]() Infused by nature 0.10 Encumbrance. Type: scroll / infusion When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 13 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to cure yourself of one random mental and magical effect and reduce all damage taken by 59% for 3 turns. Also removes cross-tier effects of the affected types for free. Its effects scale with your Cunning stat. It can be used to inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. |
![]() Infused by nature 0.10 Encumbrance. Type: scroll / infusion When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 16 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to cure yourself of one random magical effect and reduce all damage taken by 61% for 4 turns. Also removes cross-tier effects of the affected types for free. Its effects scale with your Cunning stat. It can be used to inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. |
![]() Infused by nature 0.10 Encumbrance. Type: scroll / infusion When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 13 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to cure yourself of one random mental effect and reduce all damage taken by 59% for 2 turns. Also removes cross-tier effects of the affected types for free. Its effects scale with your Cunning stat. It can be used to inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. |
![]() Powered by arcane forces 0.10 Encumbrance. [Unique] Type: scroll / rune When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 24 Travel Speed: instantaneous Usage Speed: Spell (84% of a turn) Is: a spell Description: Activate the rune to create up to 3 images of yourself that taunt nearby enemies each turn and immediately after being summoned. Only one image can be created per enemy in radius 10 with the first being created near the closest enemy. Images inherit all of your life, resistance, armor, defense, and armor hardiness. It can be used to inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
![]() Powered by arcane forces 0.10 Encumbrance. [Unique] Type: scroll / rune When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 24 Travel Speed: instantaneous Usage Speed: Spell (84% of a turn) Is: a spell Description: Activate the rune to create up to 3 images of yourself that taunt nearby enemies each turn and immediately after being summoned. Only one image can be created per enemy in radius 10 with the first being created near the closest enemy. Images inherit all of your life, resistance, armor, defense, and armor hardiness. It can be used to inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
![]() Powered by arcane forces 0.10 Encumbrance. [Unique] Type: scroll / rune When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 24 Travel Speed: instantaneous Usage Speed: Spell (84% of a turn) Is: a spell Description: Activate the rune to create up to 3 images of yourself that taunt nearby enemies each turn and immediately after being summoned. Only one image can be created per enemy in radius 10 with the first being created near the closest enemy. Images inherit all of your life, resistance, armor, defense, and armor hardiness. It can be used to inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
![]() Powered by arcane forces 0.10 Encumbrance. [Unique] Type: scroll / rune When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 18 Travel Speed: instantaneous Usage Speed: Spell (84% of a turn) Is: a spell Description: Activate the rune to create a shield for 6 turns blocking several instances of damage of the following types: 5 acid, 2 physical, 5 light, 5 blight, 4 fire It can be used to inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
![]() Powered by arcane forces 0.10 Encumbrance. [Unique] Type: scroll / rune When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 18 Travel Speed: instantaneous Usage Speed: Spell (84% of a turn) Is: a spell Description: Activate the rune to create a shield for 6 turns blocking several instances of damage of the following types: 3 cold, 3 physical, 4 light, 4 mind It can be used to inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
![]() Powered by arcane forces 0.10 Encumbrance. [Unique] Type: scroll / rune When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 18 Travel Speed: instantaneous Usage Speed: Spell (84% of a turn) Is: a spell Description: Activate the rune to create a shield for 6 turns blocking several instances of damage of the following types: 2 physical, 3 cold, 3 arcane, 5 temporal It can be used to inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
![]() Powered by arcane forces 0.10 Encumbrance. [Unique] Type: scroll / rune When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 18 Travel Speed: instantaneous Usage Speed: Spell (84% of a turn) Is: a spell Description: Activate the rune to create a shield for 6 turns blocking several instances of damage of the following types: 2 physical, 5 light, 5 blight, 4 fire, 3 mind It can be used to inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
![]() Powered by arcane forces 0.10 Encumbrance. [Unique] Type: scroll / rune When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 18 Travel Speed: instantaneous Usage Speed: Spell (84% of a turn) Is: a spell Description: Activate the rune to create a shield for 6 turns blocking several instances of damage of the following types: 3 lightning, 4 physical, 5 light, 5 fire, 5 arcane, 4 mind It can be used to inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
![]() Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 20 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to unleash a cone dealing 467.80 acid damage. The corrosive acid will also disarm enemies struck for 4 turns. This effect can be resisted but not saved against. Its effects scale with your Dexterity stat. It can be used to inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
![]() Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune ; tier 1 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: 14 Cooldown: 10 Travel Speed: instantaneous Usage Speed: Spell (84% of a turn) Is: a spell Description: Activate the rune to teleport up to 14 spaces within line of sight. Afterwards you stay out of phase for 3 turns. In this state all new negative status effects duration is reduced by 47%, your defense is increased by 47 and all your resistances by 47%. Its effects scale with your Willpower stat. It can be used to inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
![]() Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune ; tier 1 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: 14 Cooldown: 17 Travel Speed: instantaneous Usage Speed: Spell (84% of a turn) Is: a spell Description: Activate the rune to teleport up to 14 spaces within line of sight. Afterwards you stay out of phase for 3 turns. In this state all new negative status effects duration is reduced by 47%, your defense is increased by 47 and all your resistances by 47%. Its effects scale with your Willpower stat. It can be used to inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
![]() Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune ; tier 1 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: 12 Cooldown: 14 Travel Speed: instantaneous Usage Speed: Spell (84% of a turn) Is: a spell Description: Activate the rune to teleport up to 12 spaces within line of sight. Afterwards you stay out of phase for 3 turns. In this state all new negative status effects duration is reduced by 37%, your defense is increased by 37 and all your resistances by 37%. Its effects scale with your Cunning stat. It can be used to inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
![]() Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune ; tier 1 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: 11 Cooldown: 20 Travel Speed: instantaneous Usage Speed: Spell (84% of a turn) Is: a spell Description: Activate the rune to teleport up to 11 spaces within line of sight. Afterwards you stay out of phase for 3 turns. In this state all new negative status effects duration is reduced by 40%, your defense is increased by 40 and all your resistances by 40%. Its effects scale with your Strength stat. It can be used to inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
![]() Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 18 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to become ethereal for 5 turns. While ethereal all damage you deal is reduced by 50%, you gain 33% all resistance, you move 42% faster, and you are invisible (power 30). Its effects scale with your Dexterity stat. It can be used to inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
![]() Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 20 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to become ethereal for 5 turns. While ethereal all damage you deal is reduced by 50%, you gain 65% all resistance, you move 75% faster, and you are invisible (power 54). Its effects scale with your Cunning stat. It can be used to inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
![]() Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 17 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to become ethereal for 5 turns. While ethereal all damage you deal is reduced by 50%, you gain 49% all resistance, you move 61% faster, and you are invisible (power 46). Its effects scale with your Magic stat. It can be used to inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
![]() Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 18 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to become ethereal for 5 turns. While ethereal all damage you deal is reduced by 50%, you gain 53% all resistance, you move 63% faster, and you are invisible (power 54). Its effects scale with your Magic stat. It can be used to inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
![]() Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 15 Travel Speed: instantaneous Usage Speed: Spell (84% of a turn) Is: a spell and usable during Aether Avatar Description: Activate the rune to unleash a manasurge upon yourself, increasing mana regeneration by 2483% for 10 turns (208 total) and instantly restoring 124 mana. Also when resting your mana will regenerate at 0.5 per turn. Its effects scale with your Cunning stat. It can be used to inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
![]() Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 12 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to instantly dissipate the energy of your ailments, cleansing all cross tier effects and 1 physical, mental, and magical effect. You use the dissipated energy to create a shield lasting 3 turns and blocking 119 damage per debuff cleansed (not counting cross-tier ones). If there were only cross-tier effects to cleanse, no shield is created and the rune goes on a 75% reduced cooldown. It can be used to inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
![]() Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 12 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to instantly dissipate the energy of your ailments, cleansing all cross tier effects and 1 physical, mental, and magical effect. You use the dissipated energy to create a shield lasting 3 turns and blocking 67 damage per debuff cleansed (not counting cross-tier ones). If there were only cross-tier effects to cleanse, no shield is created and the rune goes on a 75% reduced cooldown. It can be used to inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
![]() Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 12 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to instantly dissipate the energy of your ailments, cleansing all cross tier effects and 1 physical, mental, and magical effect. You use the dissipated energy to create a shield lasting 3 turns and blocking 100 damage per debuff cleansed (not counting cross-tier ones). If there were only cross-tier effects to cleanse, no shield is created and the rune goes on a 75% reduced cooldown. It can be used to inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
![]() Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 20 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to instantly dissipate the energy of your ailments, cleansing all cross tier effects and 1 physical, mental, and magical effect. You use the dissipated energy to create a shield lasting 3 turns and blocking 159 damage per debuff cleansed (not counting cross-tier ones). If there were only cross-tier effects to cleanse, no shield is created and the rune goes on a 75% reduced cooldown. Its effects scale with your Dexterity stat. It can be used to inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
![]() Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 21 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to instantly dissipate the energy of your ailments, cleansing all cross tier effects and 1 physical, mental, and magical effect. You use the dissipated energy to create a shield lasting 3 turns and blocking 287 damage per debuff cleansed (not counting cross-tier ones). If there were only cross-tier effects to cleanse, no shield is created and the rune goes on a 75% reduced cooldown. Its effects scale with your Cunning stat. It can be used to inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
![]() Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 14 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to instantly dissipate the energy of your ailments, cleansing all cross tier effects and 1 physical, mental, and magical effect. You use the dissipated energy to create a shield lasting 3 turns and blocking 207 damage per debuff cleansed (not counting cross-tier ones). If there were only cross-tier effects to cleanse, no shield is created and the rune goes on a 75% reduced cooldown. Its effects scale with your Constitution stat. It can be used to inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
![]() Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 17 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to instantly dissipate the energy of your ailments, cleansing all cross tier effects and 1 physical, mental, and magical effect. You use the dissipated energy to create a shield lasting 3 turns and blocking 221 damage per debuff cleansed (not counting cross-tier ones). If there were only cross-tier effects to cleanse, no shield is created and the rune goes on a 75% reduced cooldown. Its effects scale with your Strength stat. It can be used to inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
![]() Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 17 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to instantly dissipate the energy of your ailments, cleansing all cross tier effects and 1 physical, mental, and magical effect. You use the dissipated energy to create a shield lasting 3 turns and blocking 240 damage per debuff cleansed (not counting cross-tier ones). If there were only cross-tier effects to cleanse, no shield is created and the rune goes on a 75% reduced cooldown. Its effects scale with your Magic stat. It can be used to inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
![]() Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 15 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to instantly dissipate the energy of your ailments, cleansing all cross tier effects and 1 physical, mental, and magical effect. You use the dissipated energy to create a shield lasting 3 turns and blocking 262 damage per debuff cleansed (not counting cross-tier ones). If there were only cross-tier effects to cleanse, no shield is created and the rune goes on a 75% reduced cooldown. Its effects scale with your Magic stat. It can be used to inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
![]() Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 18 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to create a protective shield absorbing at most 51 damage for 4 turns. It can be used to inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
![]() Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 15 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to create a protective shield absorbing at most 396 damage for 5 turns. It can be used to inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
![]() Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 17 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to create a protective shield absorbing at most 450 damage for 5 turns. It can be used to inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
![]() Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 15 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to create a protective shield absorbing at most 566 damage for 3 turns. Its effects scale with your Willpower stat. It can be used to inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
![]() Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 14 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to create a protective shield absorbing at most 1029 damage for 8 turns. Its effects scale with your Cunning stat. It can be used to inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
![]() Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 16 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to create a protective shield absorbing at most 1029 damage for 8 turns. Its effects scale with your Cunning stat. It can be used to inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
![]() Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 17 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to create a protective shield absorbing at most 804 damage for 8 turns. Its effects scale with your Strength stat. It can be used to inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
![]() Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 17 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to create a protective shield absorbing at most 796 damage for 8 turns. Its effects scale with your Strength stat. It can be used to inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
![]() Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 14 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to summon a protective storm around you for 4 turns. While active the storm will completely block all damage over 83 up to 6 times. It can be used to inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
![]() Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 13 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to summon a protective storm around you for 4 turns. While active the storm will completely block all damage over 51 up to 6 times. It can be used to inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
![]() Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 17 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to summon a protective storm around you for 4 turns. While active the storm will completely block all damage over 64 up to 6 times. It can be used to inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
![]() Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 16 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to summon a protective storm around you for 4 turns. While active the storm will completely block all damage over 83 up to 6 times. It can be used to inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
![]() Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 16 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to summon a protective storm around you for 4 turns. While active the storm will completely block all damage over 71 up to 2 times. It can be used to inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
![]() Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 13 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to summon a protective storm around you for 4 turns. While active the storm will completely block all damage over 52 up to 2 times. It can be used to inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
![]() Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 14 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to summon a protective storm around you for 4 turns. While active the storm will completely block all damage over 68 up to 6 times. It can be used to inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
![]() Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 13 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to summon a protective storm around you for 4 turns. While active the storm will completely block all damage over 83 up to 6 times. It can be used to inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
![]() Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 16 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to summon a protective storm around you for 4 turns. While active the storm will completely block all damage over 64 up to 6 times. It can be used to inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
![]() Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 14 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to summon a protective storm around you for 4 turns. While active the storm will completely block all damage over 40 up to 2 times. It can be used to inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
![]() Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 16 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to summon a protective storm around you for 4 turns. While active the storm will completely block all damage over 77 up to 4 times. It can be used to inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
![]() Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 13 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to summon a protective storm around you for 4 turns. While active the storm will completely block all damage over 83 up to 6 times. It can be used to inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
![]() Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 15 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to summon a protective storm around you for 4 turns. While active the storm will completely block all damage over 83 up to 5 times. It can be used to inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
![]() Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune When inscribed on your body: Effective talent level: 2.5 Use mode: Activated Range: melee/personal Cooldown: 19 Travel Speed: instantaneous Usage Speed: Spell (84% of a turn) Is: a spell Description: Activate the rune to teleport randomly in a range of 101 with a minimum range of 15. It can be used to inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
![]() Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune When inscribed on your body: Effective talent level: 2.5 Use mode: Activated Range: melee/personal Cooldown: 14 Travel Speed: instantaneous Usage Speed: Spell (84% of a turn) Is: a spell Description: Activate the rune to teleport randomly in a range of 100 with a minimum range of 15. It can be used to inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
![]() Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune When inscribed on your body: Effective talent level: 2.5 Use mode: Activated Range: melee/personal Cooldown: 20 Travel Speed: instantaneous Usage Speed: Spell (84% of a turn) Is: a spell Description: Activate the rune to teleport randomly in a range of 59 with a minimum range of 15. It can be used to inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
![]() Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune When inscribed on your body: Effective talent level: 2.5 Use mode: Activated Range: melee/personal Cooldown: 14 Travel Speed: instantaneous Usage Speed: Spell (84% of a turn) Is: a spell Description: Activate the rune to teleport randomly in a range of 20 with a minimum range of 15. It can be used to inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
![]() Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune When inscribed on your body: Effective talent level: 2.5 Use mode: Activated Range: melee/personal Cooldown: 15 Travel Speed: instantaneous Usage Speed: Spell (84% of a turn) Is: a spell Description: Activate the rune to teleport randomly in a range of 292 with a minimum range of 15. Its effects scale with your Cunning stat. It can be used to inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
![]() 0.10 Encumbrance. [Plot Item] Type: scroll / tome Magical scrolls can have wildly different effects! |
![]() Powered by arcane forces Crafted by a master 0.10 Encumbrance. [Random Unique] Type: jewelry / amulet ; tier 5 When wielded/worn: Accuracy: +15 (+4 eff.) Physical power: +10 (+2 eff.) Changes stats: +1 Str / +11 Mag / +1 Wil / +1 Con Changes resistances penetration: +50% mind Changes damage: +6% nature / +9% physical Talent masteries: +0.37 Chronomancy / Spellbinding +0.37 Chronomancy / Chronomancy Critical mult.: +5.00% Physical save: +9 (+3 eff.) Mana each turn: +1.18 Spellpower on spell critical (stacks up to 3 times): +10 Only die when reaching: -60.00 life Maximum mana: +106.00 Maximum stamina: +50.00 Maximum hate: +4.00 Mindpower: +5 (+1 eff.) Infravision radius: +2 Amulets make your neck look great! |
![]() Infused by nature 0.10 Encumbrance. Type: jewelry / amulet ; tier 1 When wielded/worn: Physical power: +50 (+10 eff.) Changes stats: +5 Str / +13 Dex / +6 Wil / +9 Cun / +8 Con Changes resistances: +33% temporal / +21% fire / +11% arcane / +21% light Changes resistances penetration: +45% acid / +50% physical Changes damage: +69% physical Reduces incoming crit damage: 34.57% Stamina each turn: +6.91 Light radius: +6 Infravision radius: +6 Amulets make your neck look great! |
![]() Infused by nature Crafted by a master Infused by psionic forces 0.10 Encumbrance. [Random Unique] Type: jewelry / amulet ; tier 3 When wielded/worn: Accuracy: +13 (+4 eff.) Defense: +14 (+2 eff.) Fatigue: -7% Changes stats: +2 Wil / +3 Cun / +7 Lck Changes damage: +6% blight Mental save: +6 (+1 eff.) Confusion immunity: +15% Life regen: +1.00 Mana when firing critical spell: +2.00 Spellpower on spell critical (stacks up to 3 times): +6 Mindpower: +23 (+4 eff.) Reduce all damage from unseen attackers: 13% Amulets make your neck look great! |
![]() Powered by arcane forces 0.10 Encumbrance. Type: jewelry / amulet ; tier 3 When wielded/worn: Effects on melee hit: * 20% chance to reduce armor by 50% Damage (Melee): 7 light / 7 darkness Effects when hit in melee: * 8% chance to reduce damage dealt by 39% * 5% chance to blind Changes stats: +2 Dex / +2 Mag / +5 Con Changes resistances: +6% acid Changes damage: +8% light / +8% darkness Reduces incoming crit damage: 15.00% Amulets make your neck look great! |
![]() Powered by arcane forces Crafted by a master 0.10 Encumbrance. [Random Unique] Type: jewelry / amulet ; tier 5 When wielded/worn: Fatigue: -10% Damage when hit (Melee): 4 arcane Changes stats: +1 Wil / +12 Mag Changes resistances: +5% arcane Changes damage: +14% lightning / +7% temporal / +8% light / +8% fire / +8% acid / +7% physical / +9% blight / +8% cold / +8% darkness Critical mult.: +5.00% Life regen: +5.00 Spellpower on spell critical (stacks up to 3 times): +4 Spellpower: +12 (+2 eff.) Spell crit. chance: +11% Damage Shield penetration: +10% Amulets make your neck look great! |
![]() Infused by nature 0.10 Encumbrance. Type: jewelry / amulet ; tier 5 When wielded/worn: Changes resistances: +30% lightning / +29% mind / +45% fire / +8% arcane / +34% nature Changes resistances penetration: +25% lightning Changes damage: +15% lightning / +18% fire / +51% arcane / +27% nature Confusion immunity: +49% Amulets make your neck look great! |
![]() Powered by arcane forces Crafted by a master 0.10 Encumbrance. [Random Unique] Type: jewelry / amulet ; tier 5 When wielded/worn: Accuracy: +10 (+3 eff.) Armour penetration: +19 Fatigue: -10% Damage when hit (Melee): 2 blight Changes stats: +6 Mag Changes damage: +6% lightning / +8% temporal / +7% light / +8% physical / +8% darkness Critical mult.: +38.00% Life regen: +5.00 Mana each turn: +0.08 Maximum mana: +60.00 Maximum vim: +40.00 Spellpower: +6 (+1 eff.) Spell crit. chance: +8% Amulets make your neck look great! |
![]() Powered by arcane forces 0.10 Encumbrance. [Unique] Type: jewelry / amulet ; tier 3 When wielded/worn: Physical power: +5 (+1 eff.) Blindness immunity: +100% Spellpower: +5 (+1 eff.) See invisible: +10 It can be used to summon an elder vampire with Taunt to your side for 15 turns Activation costs 42 power out of 60/60. The evilness of undeath radiates from this amulet. |
![]() Infused by nature 0.10 Encumbrance. Type: jewelry / amulet ; tier 2 When wielded/worn: Armour: +28 Damage when hit (Melee): 20 lightning Changes stats: +6 Dex / +6 Mag / +11 Wil / +6 Cun / +15 Con Changes resistances: +18% lightning / +42% light / +18% darkness Blindness immunity: +32% Cut immunity: +40% Silence immunity: +41% Disarm immunity: +41% Stun/Freeze immunity: +41% Life regen: +8.36 Amulets make your neck look great! |
![]() Infused by nature 0.10 Encumbrance. Type: jewelry / amulet ; tier 3 When wielded/worn: Effects on melee hit: * 39 arcane resource burn * 39% chance to reduce all saves and defense by 49 Damage when hit (Melee): 14 lightning Changes stats: +17 Str / +6 Dex / +6 Mag Changes resistances: +52% lightning / +33% cold / +27% light Reduces incoming crit damage: 29.36% Stun/Freeze immunity: +38% Infravision radius: +5 See invisible: +46 Amulets make your neck look great! |
![]() Infused by nature 0.10 Encumbrance. Type: jewelry / amulet ; tier 4 When wielded/worn: Physical crit. chance: +8.0% Changes stats: +8 Dex / +6 Con Changes resistances: +21% blight / +11% physical / +21% temporal Changes damage: +39% physical Physical save: +17 (+5 eff.) Disease immunity: +42% Disarm immunity: +42% Pinning immunity: +42% Stun/Freeze immunity: +42% Life regen: +8.00 Stamina each turn: +5.00 Maximum life: +70.00 Amulets make your neck look great! |
![]() Crafted by a master 2.00 Encumbrance. [Unique] Type: jewelry / amulet ; tier 2 When wielded/worn: Armour: +10 Fatigue: +2% Changes stats: +6 Str / +6 Con Changes resistances: +20% physical A thick steel gorget designed to protect its wearer from fatal attacks to the neck. This particular gorget was worn by the Halfling General Daneth Tendermourn during the pyre wars, and judging by the marks along its surface may have saved the General's life on more than one occasion. |
![]() Crafted by a master 0.10 Encumbrance. Type: jewelry / amulet ; tier 1 When wielded/worn: Fatigue: -5% Changes stats: +3 Dex / +5 Wil Changes damage: +6% cold Reduces incoming crit damage: 5.00% Life regen: +2.00 Light radius: +2 See invisible: +6 Amulets make your neck look great! |
![]() Infused by nature 0.10 Encumbrance. [Unique] Type: jewelry / amulet ; tier 2 When wielded/worn: Changes stats: +5 Wil Damage affinity(heal): +15% nature Life regen: +2.00 Mindpower: +5 (+1 eff.) Enhances the effectiveness of Meditation by 20% It can be used to activate talent Nature's Touch (costing 25 power out of 35/35) : Effective talent level: 3.5 Power cost: 25 out of 35/35. Range: melee/personal Travel Speed: instantaneous Is: a nature gift and a mind power Description: Touch a target (or yourself) to infuse it with Nature, healing it for 554 (this heal does not work on undead). The amount healed will increase with your Mindpower. This is a string of ancient, hardened clay beads, cracked and faded with age. It was used by Wilders in ancient times, in an attempt to enhance their connection with Nature. |
![]() Powered by unknown forces 0.10 Encumbrance. [Unique] Type: jewelry / amulet ; tier 2 When wielded/worn: Changes stats: +10 Cun / -5 Wil Changes resistances: +15% blight / +15% darkness / +15% acid Physical save: +15 (+4 eff.) Spell save: +15 (+4 eff.) Mental save: -7 (-2 eff.) Maximum life: +20.00 Try to not die... This strange creature seems to melt around your neck, keeping its mouth open just wide enough so that its teeth do not touch you. You suspect that in the case your head somehow goes missing, the creature is going to make itself at home in your neck stump. |
![]() Powered by unknown forces 0.10 Encumbrance. [Unique] Type: jewelry / amulet ; tier 2 When wielded/worn: Changes stats: +10 Cun / -5 Wil Changes resistances: +15% blight / +15% darkness / +15% acid Physical save: +15 (+4 eff.) Spell save: +15 (+4 eff.) Mental save: -7 (-2 eff.) Maximum life: +20.00 Try to not die... This strange creature seems to melt around your neck, keeping its mouth open just wide enough so that its teeth do not touch you. You suspect that in the case your head somehow goes missing, the creature is going to make itself at home in your neck stump. |
![]() Powered by unknown forces 0.10 Encumbrance. [Unique] Type: jewelry / amulet ; tier 2 When wielded/worn: Changes stats: +10 Cun / -5 Wil Changes resistances: +15% blight / +15% darkness / +15% acid Physical save: +15 (+4 eff.) Spell save: +15 (+4 eff.) Mental save: -7 (-2 eff.) Maximum life: +20.00 Try to not die... This strange creature seems to melt around your neck, keeping its mouth open just wide enough so that its teeth do not touch you. You suspect that in the case your head somehow goes missing, the creature is going to make itself at home in your neck stump. |
![]() Powered by unknown forces 0.10 Encumbrance. [Unique] Type: jewelry / amulet ; tier 2 When wielded/worn: Changes stats: +10 Cun / -5 Wil Changes resistances: +15% blight / +15% darkness / +15% acid Physical save: +15 (+4 eff.) Spell save: +15 (+4 eff.) Mental save: -7 (-2 eff.) Maximum life: +20.00 Try to not die... This strange creature seems to melt around your neck, keeping its mouth open just wide enough so that its teeth do not touch you. You suspect that in the case your head somehow goes missing, the creature is going to make itself at home in your neck stump. |
![]() Powered by unknown forces 0.10 Encumbrance. [Unique] Type: jewelry / amulet ; tier 2 When wielded/worn: Changes stats: +10 Cun / -5 Wil Changes resistances: +15% blight / +15% darkness / +15% acid Physical save: +15 (+4 eff.) Spell save: +15 (+4 eff.) Mental save: -7 (-2 eff.) Maximum life: +20.00 Try to not die... This strange creature seems to melt around your neck, keeping its mouth open just wide enough so that its teeth do not touch you. You suspect that in the case your head somehow goes missing, the creature is going to make itself at home in your neck stump. |
![]() Powered by unknown forces 0.10 Encumbrance. [Unique] Type: jewelry / amulet ; tier 2 When wielded/worn: Changes stats: +10 Cun / -5 Wil Changes resistances: +15% blight / +15% darkness / +15% acid Physical save: +15 (+4 eff.) Spell save: +15 (+4 eff.) Mental save: -7 (-2 eff.) Maximum life: +20.00 Try to not die... This strange creature seems to melt around your neck, keeping its mouth open just wide enough so that its teeth do not touch you. You suspect that in the case your head somehow goes missing, the creature is going to make itself at home in your neck stump. |
![]() Powered by unknown forces 0.10 Encumbrance. [Unique] Type: jewelry / amulet ; tier 2 When wielded/worn: Changes stats: +10 Cun / -5 Wil Changes resistances: +15% blight / +15% darkness / +15% acid Physical save: +15 (+4 eff.) Spell save: +15 (+4 eff.) Mental save: -7 (-2 eff.) Maximum life: +20.00 Try to not die... This strange creature seems to melt around your neck, keeping its mouth open just wide enough so that its teeth do not touch you. You suspect that in the case your head somehow goes missing, the creature is going to make itself at home in your neck stump. |
![]() Crafted by a master 0.10 Encumbrance. [Unique] Type: jewelry / amulet ; tier 2 When wielded/worn: Defense: +15 (+2 eff.) Fatigue: -20% Maximum encumbrance: +20 Movement speed: +25% Slows Projectiles: +15% Avoid Pressure Traps: The wearer never triggers traps that require pressure. The weight of the world seems a little lighter with this amulet around your neck. |
![]() Powered by arcane forces 0.10 Encumbrance. [Unique] Type: jewelry / amulet ; tier 3 When wielded/worn: Changes stats: +5 Mag / +4 Wil / +3 Cun Changes resistances: +20% fire / -20% cold Changes damage: +10% fire / -5% cold Damage affinity(heal): +30% fire Blindness immunity: +40% Spellpower: +7 (+1 eff.) Spell crit. chance: +8% Talent on hit(spell): Volcano (10% chance level 3). A choker made of pure flame, casting forever shifting patterns around the neck of its wearer. Its fire seems to not harm the wearer. |
![]() Crafted by a master 0.10 Encumbrance. [Random Unique] Type: jewelry / amulet ; tier 5 When wielded/worn: Armour: +8 Defense: +10 (+2 eff.) Fatigue: -10% Damage when hit (Melee): 4 darkness Changes resistances: +15% lightning / +24% light / +9% fire / +9% arcane / +6% nature Changes resistances cap: +7% all Changes resistances penetration: +10% fire Talent masteries: +0.40 Cunning / Survival +0.40 Chronomancy / Energy Physical save: +27 (+7 eff.) Spell save: +6 (+2 eff.) Life regen: +4.00 Amulets make your neck look great! |
![]() Infused by nature 0.10 Encumbrance. Type: jewelry / amulet ; tier 4 When wielded/worn: Accuracy: +40 (+9 eff.) Changes stats: +11 Str / +29 Dex Changes resistances: +24% acid / +38% temporal / +26% light / +24% cold / +26% darkness Changes resistances penetration: +64% acid / +64% mind Changes damage: +33% light / +24% mind Spell save: +21 (+5 eff.) Blindness immunity: +44% Maximum psi: +80.00 Light radius: +7 Amulets make your neck look great! |
![]() Powered by arcane forces 0.10 Encumbrance. [Unique] Type: jewelry / amulet ; tier 5 When wielded/worn: Damage when hit (Melee): 10 cold Changes resistances: +25% cold Changes damage: +12% cold Talent granted: +2 Shivgoroth Form Stun/Freeze immunity: +30% Spellpower: +12 (+2 eff.) Ice block penetration: +20% Gives all your cold damage a 20% chance to freeze the target. This impossibly cold chain of frost-coated metal radiates a strange and imposing aura. |
![]() Crafted by a master 0.10 Encumbrance. Type: jewelry / amulet ; tier 1 When wielded/worn: Damage when hit (Melee): 16 lightning Changes stats: +6 Str / +6 Dex / +16 Wil Changes resistances: +30% mind / +33% blight / +24% fire / +33% nature / +13% arcane Changes resistances penetration: +65% fire Mental save: +21 (+5 eff.) Blindness immunity: +52% Poison immunity: +52% Disease immunity: +52% Stun/Freeze immunity: +52% Teleport immunity: +52% Only die when reaching: -200.00 life Mindpower: +40 (+7 eff.) Healing mod.: +30% Amulets make your neck look great! |
![]() Infused by nature 0.10 Encumbrance. Type: jewelry / amulet ; tier 3 When wielded/worn: Changes stats: +7 Mag / +5 Con Changes resistances: +24% fire / +27% mind / +30% nature Changes resistances penetration: +40% lightning Changes damage: +24% acid Physical save: +35 (+9 eff.) Poison immunity: +39% Cut immunity: +39% Confusion immunity: +39% Stun/Freeze immunity: +39% Teleport immunity: +39% Life regen: +13.97 Maximum life: +59.00 Light radius: +5 See invisible: +18 Amulets make your neck look great! |
![]() Crafted by a master 0.10 Encumbrance. [Unique] Type: jewelry / amulet ; tier 5 It is part of a set of items. Another of Garkul's heirlooms would bring out his spirit. When wielded/worn: Changes stats: +10 Str / +6 Con Talent masteries: +0.10 Technique / Berserker's strength +0.10 Technique / Bloodthirst +0.10 Technique / Warcries +0.10 Technique / Two-handed assault Physical save: +18 (+5 eff.) Mental save: +18 (+4 eff.) Pinning immunity: +100% It can be used to activate talent Shattering Shout (costing 7 power out of 48/48) : Effective talent level: 5.5 Power cost: 7 out of 48/48. Range: melee/personal Travel Speed: instantaneous Description: Release a powerful shout, doing 561.43 physical damage in a radius 8 cone in front of you. At level 5 the shout is so strong it shatters all incomming projectiles caught inside. The damage increases with your Strength. Hundreds of humanoid teeth have been strung together on multiple strands of thin leather, creating this tribal necklace. One would have to assume that these are not the teeth of Garkul the Devourer but rather the teeth of Garkul's many meals. |
![]() Infused by nature 0.10 Encumbrance. Type: jewelry / amulet ; tier 4 When wielded/worn: Armour: +18 Defense: +60 (+8 eff.) Changes resistances: +24% lightning / +25% temporal / +36% light / +27% cold / +27% acid Changes damage: +18% temporal Critical mult.: +40.00% Disarm immunity: +45% Confusion immunity: +45% Pinning immunity: +44% Knockback immunity: +44% Mana each turn: +0.40 Vim when firing critical spell: +4.56 Spellpower on spell critical (stacks up to 3 times): +22 Maximum life: +120.00 Maximum vim: +80.00 Amulets make your neck look great! |
![]() Crafted by a master 0.10 Encumbrance. Type: jewelry / amulet ; tier 5 When wielded/worn: Physical power: +9 (+2 eff.) Damage when hit (Melee): 18 darkness / 18 temporal Changes stats: +11 Str / +9 Dex / +9 Wil / +17 Cun Changes resistances: +18% darkness Changes resistances penetration: +45% arcane / +35% cold Changes damage: +48% temporal / +9% physical Reduces incoming crit damage: 33.71% Infravision radius: +6 Combat speed: +10% Defense after a teleport: +33 Resist all after a teleport: +33% New effects duration reduction after a teleport: +33% Amulets make your neck look great! |
![]() Powered by arcane forces Crafted by a master 0.10 Encumbrance. [Random Unique] Type: jewelry / amulet ; tier 5 When wielded/worn: Armour penetration: +2 Physical power: +10 (+2 eff.) Armour: +8 Defense: +12 (+2 eff.) Damage (Melee): 15 light / 15 darkness Effects when hit in melee: * 15% chance to blind * 15% chance to reduce damage dealt by 39% Damage when hit (Melee): 4 physical Changes resistances: +2% physical / +18% cold / +30% mind / +9% darkness Changes resistances cap: +7% all Changes resistances penetration: +15% arcane Changes damage: +10% physical / +15% light / +15% darkness Physical save: +27 (+7 eff.) Spell save: +21 (+5 eff.) Life regen: +4.00 Only die when reaching: -40.00 life Infravision radius: +3 Combat speed: +10% Amulets make your neck look great! |
![]() Crafted by a master 0.10 Encumbrance. Type: jewelry / amulet ; tier 5 When wielded/worn: Damage when hit (Melee): 8 arcane / 10 cold Changes stats: +4 Mag Changes resistances: +9% acid Changes resistances penetration: +20% arcane Changes damage: +15% darkness / +15% acid Talent masteries: +0.40 Cunning / Survival +0.40 Chronomancy / Flux Spell save: +15 (+4 eff.) Vim when firing critical spell: +2.34 Maximum mana: +117.05 Amulets make your neck look great! |
![]() Infused by nature 0.10 Encumbrance. Type: jewelry / amulet ; tier 1 When wielded/worn: Effects on melee hit: * 46% chance to reduce all saves and defense by 49 * 46% chance to reduce damage dealt by 39% Damage when hit (Melee): 23 lightning / 14 temporal / 12 mind Changes stats: +4 Dex Changes resistances: +34% temporal Changes resistances penetration: +35% lightning Changes damage: +57% lightning / +48% temporal / +51% mind Defense after a teleport: +34 Resist all after a teleport: +34% New effects duration reduction after a teleport: +34% Amulets make your neck look great! |
![]() Infused by nature 0.10 Encumbrance. Type: jewelry / amulet ; tier 5 When wielded/worn: Effects on melee hit: * 20% chance to slow global speed by 79% Changes stats: +8 Dex / +7 Con Changes resistances: +19% fire / +21% cold Critical mult.: +15.00% Vim when firing critical spell: +2.00 Amulets make your neck look great! |
![]() Infused by nature Crafted by a master 0.10 Encumbrance. [Random Unique] Type: jewelry / amulet ; tier 5 When wielded/worn: Effects on melee hit: * 33% chance to gain 10% of a turn (3/turn limit) Damage when hit (Melee): 6 arcane / 2 fire Changes resistances: +12% temporal / +29% light / +30% darkness / +8% arcane / +27% mind Changes resistances penetration: +20% arcane / +10% fire Physical save: +21 (+6 eff.) Spell save: +21 (+5 eff.) Mental save: +25 (+6 eff.) Blindness immunity: +50% Confusion immunity: +44% Light radius: +1 Defense after a teleport: +5 Resist all after a teleport: +5% New effects duration reduction after a teleport: +5% Amulets make your neck look great! |
![]() Infused by nature Crafted by a master 0.10 Encumbrance. [Random Unique] Type: jewelry / amulet ; tier 5 When wielded/worn: Accuracy: +20 (+5 eff.) Armour penetration: +40 Effects on melee hit: * 40% chance to reduce armor by 50% Damage when hit (Melee): 6 acid / 4 darkness Changes resistances: +30% mind / +18% darkness Changes resistances penetration: +20% nature / +5% darkness / +10% arcane Changes damage: +24% darkness / +3% arcane / +6% nature Critical mult.: +39.00% Confusion immunity: +50% Amulets make your neck look great! |
![]() Infused by nature 0.10 Encumbrance. Type: jewelry / amulet ; tier 3 When wielded/worn: Changes stats: +9 Cun / +7 Wil Changes resistances: +22% darkness / +6% arcane / +22% light Changes resistances penetration: +30% mind Changes damage: +21% light Critical mult.: +25.22% Blindness immunity: +38% Mental crit. chance: +8% Amulets make your neck look great! |
![]() Powered by arcane forces 0.10 Encumbrance. Type: jewelry / amulet ; tier 1 When wielded/worn: Effects on melee hit: * 34% chance to reduce armor by 50% Changes stats: +2 Mag Changes resistances: +12% acid / +48% cold / +15% temporal Changes resistances penetration: +30% temporal / +25% fire Changes damage: +30% acid / +44% temporal / +5% light / +21% fire / +5% physical / +5% darkness Spellpower: +4 (+1 eff.) Spell crit. chance: +4% Amulets make your neck look great! |
![]() Infused by nature 0.10 Encumbrance. Type: jewelry / amulet ; tier 4 When wielded/worn: Changes stats: +21 Wil / +23 Con Changes resistances: +21% cold / +30% fire / +26% light / +26% darkness Changes resistances penetration: +50% cold / +45% fire Changes damage: +30% cold Reduces incoming crit damage: 36.83% Mental save: +36 (+9 eff.) Blindness immunity: +44% Maximum psi: +100.00 Mindpower: +73 (+12 eff.) Amulets make your neck look great! |
![]() Powered by arcane forces Infused by nature Crafted by a master 0.10 Encumbrance. [Random Unique] Type: jewelry / amulet ; tier 5 When wielded/worn: Damage when hit (Melee): 6 temporal Changes stats: +6 Mag / +3 Wil / +9 Cun Physical save: +22 (+6 eff.) Spell save: +20 (+5 eff.) Mental save: +42 (+10 eff.) Mana each turn: +0.60 Spellpower on spell critical (stacks up to 3 times): +6 Maximum mana: +60.00 Maximum hate: +2.00 Maximum psi: +30.00 Mindpower: +35 (+6 eff.) Amulets make your neck look great! |
![]() Powered by arcane forces 0.10 Encumbrance. [Unique] Type: jewelry / amulet ; tier 3 When wielded/worn: Effects when hit in melee: * 30% chance to blind Changes resistances: +25% light Changes damage: +12% light Light radius: +1 It can be used to create a reflective shield (50% reflection rate, 520 strength, based on Magic) for 5 turns Activation costs 17 power out of 24/24. Said to have been created by a powerful mage after his home was destroyed by a mob following the Spellblaze. Though he fled, his possessions were crushed, burned, and smashed. When he returned to the ruins, he made this amulet from the remains of his shattered mirror. |
![]() Infused by nature 0.10 Encumbrance. Type: jewelry / amulet ; tier 2 When wielded/worn: Changes stats: +13 Str / +6 Mag / +21 Cun / +7 Con Changes resistances: +33% acid / +18% temporal Changes damage: +30% mind / +21% acid Critical mult.: +40.64% Reduces incoming crit damage: 30.48% Pinning immunity: +26% Knockback immunity: +32% Hate when firing a critical mind attack: +6.00 Maximum hate: +10.00 Light radius: +6 Amulets make your neck look great! |
![]() Powered by arcane forces 0.10 Encumbrance. [Unique] Type: jewelry / amulet ; tier 4 When wielded/worn: Changes resistances: +10% light / +10% darkness Changes resistances cap: +5% light / +5% darkness Changes resistances penetration: +15% light / +15% darkness Changes damage: +8% light / +8% darkness Spellpower: +8 (+2 eff.) Spell crit. chance: +5% All your damage is converted and split into light and darkness. Activating this item is instant. It can be used to activate talent Circle of Sanctity (costing 21 power out of 60/60) : Effective talent level: 4.5 Power cost: 21 out of 60/60. Range: melee/personal Travel Speed: instantaneous Is: a spell Description: Creates a circle of radius 4 at your feet; the circle protects you from silence effects while you remain in its radius while silencing and dealing 43 light damage to everyone else who enters. The circle lasts 5 turns. This small pendant depicts a hematite moon eclipsing a golden sun and according to legend was worn by one of the Sunwall's founders. |
![]() Powered by arcane forces 0.10 Encumbrance. [Unique] Type: jewelry / amulet ; tier 4 When wielded/worn: Changes resistances: +10% light / +10% darkness Changes resistances cap: +5% light / +5% darkness Changes resistances penetration: +15% light / +15% darkness Changes damage: +8% light / +8% darkness Spellpower: +8 (+2 eff.) Spell crit. chance: +5% All your damage is converted and split into light and darkness. Activating this item is instant. It can be used to activate talent Circle of Sanctity (costing 21 power out of 60/60) : Effective talent level: 4.5 Power cost: 21 out of 60/60. Range: melee/personal Travel Speed: instantaneous Is: a spell Description: Creates a circle of radius 4 at your feet; the circle protects you from silence effects while you remain in its radius while silencing and dealing 43 light damage to everyone else who enters. The circle lasts 5 turns. This small pendant depicts a hematite moon eclipsing a golden sun and according to legend was worn by one of the Sunwall's founders. |
![]() Infused by nature 0.10 Encumbrance. Type: jewelry / amulet ; tier 2 When wielded/worn: Effects on melee hit: * 44% chance to gain 10% of a turn (3/turn limit) Damage when hit (Melee): 14 acid Changes stats: +6 Wil Changes resistances: +33% mind / +30% fire Changes resistances penetration: +35% mind / +45% cold Changes damage: +66% acid / +48% temporal / +66% mind / +39% fire Amulets make your neck look great! |
![]() Crafted by a master 0.10 Encumbrance. Type: jewelry / amulet ; tier 4 When wielded/worn: Accuracy: +30 (+7 eff.) Defense: +40 (+5 eff.) Fatigue: -9% Damage when hit (Melee): 14 fire Changes stats: +18 Str / +6 Dex / +5 Wil / +14 Con Changes resistances: +30% nature Changes damage: +15% nature Critical mult.: +38.11% Life regen: +5.00 Light radius: +5 Amulets make your neck look great! |
![]() Crafted by a master 0.10 Encumbrance. Type: jewelry / amulet ; tier 4 When wielded/worn: Armour: +18 Damage when hit (Melee): 12 blight Changes stats: +7 Str / +12 Dex Changes resistances: +24% acid / +36% fire Talent mastery: +0.34 Chronomancy / Speed Control Critical mult.: +30.00% Mental save: +18 (+4 eff.) Blindness immunity: +48% Silence immunity: +48% Life regen: +9.71 Mana each turn: +0.32 Mana when firing critical spell: +4.85 Only die when reaching: -180.00 life Maximum life: +140.00 Healing mod.: +48% Amulets make your neck look great! |
![]() Infused by nature Infused by psionic forces 0.10 Encumbrance. [Random Unique] Type: jewelry / amulet ; tier 5 When wielded/worn: Accuracy: +20 (+5 eff.) Defense: +17 (+2 eff.) Effects on melee hit: * 20% chance to slow global speed by 79% Changes stats: +20 Lck / +6 Wil Changes resistances: +15% lightning / +6% darkness / +6% light / +24% fire / +28% mind / +10% arcane Changes resistances penetration: +20% fire Mental save: +32 (+8 eff.) Confusion immunity: +69% Mindpower: +40 (+7 eff.) Reduce all damage from unseen attackers: 18% Amulets make your neck look great! |
![]() Infused by nature 0.10 Encumbrance. Type: jewelry / amulet ; tier 2 When wielded/worn: Accuracy: +60 (+13 eff.) Physical crit. chance: +8.0% Defense: +25 (+3 eff.) Damage when hit (Melee): 16 light / 12 physical Changes stats: +27 Str / +6 Dex / +8 Cun / +8 Con Changes resistances: +24% blight / +6% physical / +11% arcane Changes damage: +15% light / +27% physical Spell save: +18 (+4 eff.) See invisible: +24 Amulets make your neck look great! |
![]() Powered by arcane forces 0.10 Encumbrance. [Unique] Type: jewelry / amulet ; tier 4 When wielded/worn: Armour: +6 Defense: +6 (+1 eff.) Spellpower on spell critical (stacks up to 3 times): +15 Spellpower: +8 (+2 eff.) Spell crit. chance: +6% It can be used to unleash a destructive wail, destroying terrain and dealing 1263.85 physical damage (based on Magic) in a radius of 3 Activation costs 42 power out of 60/60. This ancient charm still retains a distant echo of the destruction wrought by the Spellblaze |
![]() Crafted by a master 0.10 Encumbrance. Type: jewelry / amulet ; tier 1 When wielded/worn: Armour: +4 Defense: +36 (+5 eff.) Damage when hit (Melee): 20 nature Changes resistances: +21% acid / +18% temporal / +30% light / +27% cold / +31% mind Changes resistances cap: +3% all Changes damage: +18% nature / +18% mind Reduces incoming crit damage: 31.28% Physical save: +46 (+12 eff.) Poison immunity: +41% Cut immunity: +41% Life regen: +8.34 Amulets make your neck look great! |
![]() Powered by arcane forces 0.10 Encumbrance. [Unique] Type: jewelry / amulet ; tier 2 When wielded/worn: Changes resistances: +15% darkness Talent mastery: +0.20 Corruption / Black-magic Blindness immunity: +100% Only die when reaching: -100.00 life Infravision radius: +6 Shadow Power: +5 Grants spellpower equal to your Shadow Power. "Lock your soul away, and death will never reach you." |
![]() Powered by unknown forces 0.10 Encumbrance. [Unique] Type: jewelry / amulet ; tier 3 When wielded/worn: Changes stats: +10 Con Teleport immunity: +100% It can be used to activate talent Teleport (costing 25 power out of 36/36) : Effective talent level: 5.5 Power cost: 25 out of 36/36. Range: 10 Travel Speed: instantaneous Is: a spell Description: Teleports you randomly within a large range (200). At level 4, it allows you to specify which creature to teleport. At level 5, it allows you to choose the target area (radius 13). If the target area is not in line of sight, there is a chance the spell will partially fail and teleport the target randomly. Random teleports have a minimum range of 15. The range will increase with your Spellpower. You can feel this strange metallic hand wriggling around, it feels as if space distorts around it. |
![]() Powered by unknown forces 0.10 Encumbrance. [Unique] Type: jewelry / amulet ; tier 3 When wielded/worn: Changes stats: +10 Con Teleport immunity: +100% It can be used to activate talent Teleport (costing 25 power out of 36/36) : Effective talent level: 5.5 Power cost: 25 out of 36/36. Range: 10 Travel Speed: instantaneous Is: a spell Description: Teleports you randomly within a large range (200). At level 4, it allows you to specify which creature to teleport. At level 5, it allows you to choose the target area (radius 13). If the target area is not in line of sight, there is a chance the spell will partially fail and teleport the target randomly. Random teleports have a minimum range of 15. The range will increase with your Spellpower. You can feel this strange metallic hand wriggling around, it feels as if space distorts around it. |
![]() Infused by nature 0.10 Encumbrance. Type: jewelry / amulet ; tier 5 When wielded/worn: Changes stats: +9 Con Changes resistances: +3% cold / +1% physical Reduces incoming crit damage: 15.00% Mental save: +9 (+2 eff.) Cut immunity: +20% Teleport immunity: +20% Maximum life: +60.00 Amulets make your neck look great! |
![]() Powered by arcane forces Infused by psionic forces 0.10 Encumbrance. [Unique] Type: jewelry / amulet ; tier 4 When wielded/worn: Changes resistances: -25% light Changes resistances cap: -25% light Change telepathy range by : +10 Grants telepathy: Horror Blindness immunity: +100% Confusion immunity: +50% Infravision radius: +3 Activating this item is instant. It can be used to activate talent Arcane Eye (costing 42 power out of 60/60) : Effective talent level: 3.5 Power cost: 42 out of 60/60. Range: melee/personal Travel Speed: instantaneous Is: a spell Description: Summons an ethereal magical eye at the designated location that lasts for 20 turns. The eye cannot be seen or attacked by other creatures, and possesses magical vision that allows it to see any creature in a 7 range around it. It does not require light to do so, but it cannot see through walls. Casting the eye does not take a turn. Only one arcane eye can exist at any given time. At level 4, if cast on a creature it will follow it until it expires, or until the creature dies. At level 5, it will place a magical marker on the creatures, negating invisibility and stealth effects. Someone has strung a thick black cord through this large bloodshot eyeball, allowing it to be worn around the neck, should you so choose. |
![]() Powered by arcane forces 0.10 Encumbrance. [Unique] Type: jewelry / amulet ; tier 5 When wielded/worn: Silence immunity: +100% Maximum mana: +50.00 Maximum vim: +50.00 Spellpower: +9 (+2 eff.) Spell crit. chance: +4% See invisible: +20 Casting speed: +15% No force can hope to silence the wearer of this amulet. |
![]() Infused by psionic forces 0.10 Encumbrance. [Unique] Type: jewelry / amulet ; tier 1 When wielded/worn: Damage (Melee): 5 mind Damage (Ranged): 5 mind Mindpower: +5 (+1 eff.) See stealth: +10 See invisible: +10 Blind-Fight: This item allows the wearer to attack unseen targets without any penalties. These opalescent orbs stare at you with deathly knowledge, undeceived by your vanities and pretences. They have lived and died through horrors you could never imagine, and now they lie strung in black chords watching every twitch of the shadows. If you close your eyes a moment, you can almost imagine what dread sights they see... |
![]() Infused by nature 0.10 Encumbrance. Type: jewelry / amulet ; tier 1 When wielded/worn: Armour: +22 Changes stats: +9 Wil Changes resistances: +30% acid / +39% temporal / +35% light / +13% arcane / +14% darkness Changes resistances penetration: +50% mind Blindness immunity: +78% Disease immunity: +52% Pinning immunity: +52% Stun/Freeze immunity: +52% Knockback immunity: +52% Equilibrium when hit: +0.28 Mindpower: +78 (+13 eff.) Mental crit. chance: +9% Amulets make your neck look great! |
![]() Crafted by a master 0.10 Encumbrance. Type: jewelry / amulet ; tier 4 When wielded/worn: Defense: +60 (+8 eff.) Fatigue: -9% Changes stats: +22 Str Changes resistances: +21% lightning / +42% darkness / +51% blight / +12% arcane / +18% light Changes resistances penetration: +60% cold / +35% physical Critical mult.: +51.03% Disarm immunity: +50% Confusion immunity: +51% Knockback immunity: +51% Life regen: +5.00 Healing mod.: +35% Amulets make your neck look great! |
![]() Powered by arcane forces 0.10 Encumbrance. [Unique] Type: jewelry / amulet ; tier 4 When wielded/worn: Changes stats: +4 Wil Changes resistances: +20% temporal Changes resistances cap: +5% temporal Changes damage: +10% temporal Lowers spell cool-downs by: 10% Activating this item is instant. It can be used to activate talent Time Stop (costing 35 power out of 80/80) : Effective talent level: 3.8 Power cost: 35 out of 80/80. Range: melee/personal Travel Speed: instantaneous Is: a spell Description: Gain 2 turns. During this time your damage will be reduced by 100%. This small broken hourglass hangs from a thin gold chain. The glass is cracked and the sand has long since escaped. |
![]() Powered by arcane forces Crafted by a master 0.10 Encumbrance. Type: jewelry / amulet ; tier 4 When wielded/worn: Changes stats: +4 Mag Changes damage: +6% acid / +6% fire / +7% cold / +7% lightning Talent masteries: +0.25 Wild-gift / Mindstar mastery +0.25 Chronomancy / Spellbinding Spellpower: +5 (+1 eff.) Spell crit. chance: +6% Amulets make your neck look great! |
![]() Infused by nature 0.10 Encumbrance. Type: jewelry / amulet ; tier 1 When wielded/worn: Changes stats: +22 Mag / +11 Wil / +14 Cun / +12 Con Changes resistances: +54% lightning / +24% acid / +27% nature / +46% darkness Changes resistances penetration: +58% light Cut immunity: +50% Light radius: +7 See invisible: +21 Healing mod.: +14% It can be used to activate talent Heal, placing all other charms into a 25 cooldown : Effective talent level: 4.5 Power cost: 25 out of 35/35. Range: melee/personal Travel Speed: instantaneous Is: a nature gift Description: Imbues your body with natural energies, healing for 663 life. The life healed will increase with your Mindpower. Amulets make your neck look great! |
![]() Infused by nature 0.10 Encumbrance. Type: jewelry / amulet ; tier 1 When wielded/worn: Armour: +39 Effects on melee hit: * 49% chance to reduce all saves and defense by 49 Changes resistances: +27% lightning / +45% fire / +13% light / +14% darkness Changes resistances penetration: +61% lightning / +61% cold Changes damage: +27% light Blindness immunity: +72% Poison immunity: +49% Disarm immunity: +49% Life regen: +9.92 Only die when reaching: -180.00 life Defense after a teleport: +37 Resist all after a teleport: +37% New effects duration reduction after a teleport: +37% Amulets make your neck look great! |
![]() Infused by nature 0.10 Encumbrance. Type: jewelry / amulet ; tier 3 When wielded/worn: Armour penetration: +7 Physical power: +40 (+8 eff.) Armour: +16 Changes stats: +7 Dex Changes resistances: +21% lightning / +23% temporal / +15% light / +18% fire / +7% arcane Stun/Freeze immunity: +38% Defense after a teleport: +23 Resist all after a teleport: +23% New effects duration reduction after a teleport: +23% Amulets make your neck look great! |
![]() Infused by nature 0.10 Encumbrance. Type: jewelry / amulet ; tier 3 When wielded/worn: Armour: +12 Damage when hit (Melee): 12 physical Changes stats: +21 Str / +6 Mag / +15 Wil / +9 Con Changes resistances: +5% physical Changes resistances penetration: +45% mind / +35% cold Changes damage: +24% physical Critical mult.: +37.15% Infravision radius: +5 Amulets make your neck look great! |
![]() Crafted by a master 0.10 Encumbrance. Type: jewelry / amulet ; tier 3 When wielded/worn: Talent masteries: +0.24 Chronomancy / Timetravel +0.24 Chronomancy / Matter Amulets make your neck look great! |
![]() Crafted by a master 0.10 Encumbrance. Type: jewelry / amulet ; tier 3 When wielded/worn: Talent masteries: +0.28 Chronomancy / Timetravel +0.28 Chronomancy / Flux Amulets make your neck look great! |
![]() Infused by nature Infused by psionic forces 0.10 Encumbrance. Type: jewelry / amulet ; tier 3 When wielded/worn: Changes stats: +3 Wil Mental save: +7 (+2 eff.) Blindness immunity: +19% Confusion immunity: +12% Mindpower: +7 (+1 eff.) Infravision radius: +4 Sight radius: +2 See invisible: +5 Amulets make your neck look great! |
![]() Infused by nature Crafted by a master 0.10 Encumbrance. Type: jewelry / amulet ; tier 5 When wielded/worn: Armour: +7 Defense: +10 (+2 eff.) Changes resistances cap: +7% all Physical save: +26 (+7 eff.) Blindness immunity: +40% Infravision radius: +10 Sight radius: +2 See invisible: +13 Amulets make your neck look great! |
![]() Infused by nature Crafted by a master 0.10 Encumbrance. Type: jewelry / amulet ; tier 3 When wielded/worn: Accuracy: +14 (+4 eff.) Defense: +13 (+2 eff.) Changes stats: +13 Lck Talent mastery: +0.26 Chronomancy / Spacetime Weaving Reduce all damage from unseen attackers: 15% Amulets make your neck look great! |
![]() Infused by nature Crafted by a master 0.10 Encumbrance. Type: jewelry / amulet ; tier 4 When wielded/worn: Accuracy: +17 (+5 eff.) Defense: +17 (+2 eff.) Changes stats: +17 Lck Talent masteries: +0.28 Chronomancy / Timeline Threading +0.28 Spell / Staff combat Reduce all damage from unseen attackers: 18% Amulets make your neck look great! |
![]() Infused by nature 0.10 Encumbrance. Type: jewelry / amulet ; tier 5 When wielded/worn: Changes resistances: +26% temporal Cut immunity: +40% Pinning immunity: +41% Knockback immunity: +33% Healing mod.: +26% It can be used to activate talent Heal, placing all other charms into a 25 cooldown : Effective talent level: 3.5 Power cost: 25 out of 35/35. Range: melee/personal Travel Speed: instantaneous Is: a nature gift Description: Imbues your body with natural energies, healing for 595 life. The life healed will increase with your Mindpower. Amulets make your neck look great! |
![]() Powered by arcane forces 0.10 Encumbrance. Type: jewelry / amulet ; tier 4 When wielded/worn: Changes stats: +13 Mag Changes damage: +6% light / +6% temporal / +6% darkness / +5% physical Spellpower: +5 (+1 eff.) Spell crit. chance: +4% Amulets make your neck look great! |
![]() Powered by arcane forces 0.10 Encumbrance. Type: jewelry / amulet ; tier 5 When wielded/worn: Changes stats: +5 Mag Changes damage: +6% temporal / +6% darkness / +9% blight / +11% fire / +6% light / +6% physical Critical mult.: +16.00% Spellpower: +14 (+3 eff.) Spell crit. chance: +6% Amulets make your neck look great! |
![]() Crafted by a master 0.10 Encumbrance. Type: jewelry / amulet ; tier 2 When wielded/worn: Physical power: +47 (+10 eff.) Armour: +21 Defense: +53 (+7 eff.) Changes resistances cap: +4% all Changes resistances penetration: +20% darkness / +25% physical Changes damage: +39% physical Critical mult.: +30.00% Physical save: +14 (+4 eff.) Stamina each turn: +4.00 Mental crit. chance: +5% Amulets make your neck look great! |
![]() Infused by nature Crafted by a master 0.10 Encumbrance. [Random Unique] Type: jewelry / amulet ; tier 2 When wielded/worn: Damage when hit (Melee): 8 mind Changes resistances: +25% lightning Changes resistances penetration: +5% arcane Physical save: +12 (+3 eff.) Spell save: +13 (+3 eff.) Mental save: +10 (+2 eff.) Stun/Freeze immunity: +42% Vim when firing critical spell: +2.00 Amulets make your neck look great! |
![]() Infused by nature 0.10 Encumbrance. Type: jewelry / amulet ; tier 5 When wielded/worn: Effects on melee hit: * 28 arcane resource burn Damage when hit (Melee): 6 fire Changes stats: +3 Str / +7 Mag Changes resistances: +12% blight / +12% light / +24% nature / +18% mind Reduces incoming crit damage: 21.58% Confusion immunity: +50% See invisible: +18 Amulets make your neck look great! |
![]() Infused by nature 0.10 Encumbrance. [Random Unique] Type: jewelry / amulet ; tier 5 When wielded/worn: Effects on melee hit: * 26% chance to reduce armor by 50% Changes stats: +13 Str / +2 Dex / +2 Mag / +10 Cun Changes resistances: +30% lightning / +6% arcane / +6% blight Changes damage: +12% acid Silence immunity: +10% Stun/Freeze immunity: +49% Amulets make your neck look great! |
![]() Powered by arcane forces Crafted by a master 0.10 Encumbrance. [Random Unique] Type: jewelry / amulet ; tier 5 When wielded/worn: Physical crit. chance: +2.0% Fatigue: -10% Damage when hit (Melee): 10 blight / 8 darkness Changes stats: +3 Wil / +9 Mag Changes damage: +8% acid / +9% darkness / +8% fire / +7% lightning / +8% cold Life regen: +5.00 Stamina each turn: +3.00 Mana each turn: +0.60 Mana when firing critical spell: +3.39 Spellpower on spell critical (stacks up to 3 times): +6 Maximum mana: +60.00 Spellpower: +16 (+3 eff.) Spell crit. chance: +13% Amulets make your neck look great! |
![]() Crafted by a master 0.10 Encumbrance. Type: jewelry / amulet ; tier 5 When wielded/worn: Defense: +50 (+7 eff.) Fatigue: -7% Effects on melee hit: * 36% chance to reduce all saves and defense by 49 Changes stats: +6 Str / +12 Con Changes resistances: +33% acid / +54% fire Physical save: +24 (+6 eff.) Spell save: +24 (+5 eff.) Confusion immunity: +36% Stun/Freeze immunity: +36% Teleport immunity: +36% Life regen: +5.00 Infravision radius: +5 Amulets make your neck look great! |
![]() Powered by arcane forces Infused by nature 0.10 Encumbrance. [Random Unique] Type: jewelry / amulet ; tier 5 When wielded/worn: Effects on melee hit: * 20% chance to reduce strength, dexterity, and constitution by 40 Damage when hit (Melee): 6 acid / 4 temporal Changes stats: +12 Mag Changes resistances: +21% temporal / +27% light / +30% darkness Changes resistances penetration: +20% acid / +10% temporal / +5% light / +10% blight Changes damage: +18% acid / +16% temporal / +21% light / +9% blight / +15% physical / +16% darkness Blindness immunity: +50% Spellpower: +12 (+2 eff.) Spell crit. chance: +12% Amulets make your neck look great! |
![]() Infused by nature Crafted by a master 0.10 Encumbrance. [Random Unique] Type: jewelry / amulet ; tier 5 When wielded/worn: Accuracy: +19 (+5 eff.) Defense: +20 (+3 eff.) Fatigue: -8% Damage when hit (Melee): 8 nature Changes stats: +10 Dex / +4 Wil / +10 Cun / +10 Con / +14 Lck Changes resistances: +30% lightning Changes damage: +6% blight Spell save: +12 (+3 eff.) Stun/Freeze immunity: +50% Life regen: +5.00 Stamina each turn: +1.30 Mana when firing critical spell: +2.52 Movement speed: +10% Defense after a teleport: +10 Resist all after a teleport: +10% New effects duration reduction after a teleport: +10% Reduce all damage from unseen attackers: 20% Amulets make your neck look great! |
![]() Crafted by a master 0.10 Encumbrance. Type: jewelry / amulet ; tier 5 When wielded/worn: Physical crit. chance: +10.0% Physical power: +65 (+13 eff.) Armour: +26 Defense: +65 (+8 eff.) Fatigue: -10% Effects on melee hit: * 43% chance to reduce damage dealt by 39% Changes stats: +10 Dex / +9 Cun / +22 Con Changes resistances: +18% mind Changes resistances penetration: +54% blight / +54% mind Critical mult.: +43.50% Life regen: +5.00 Stamina each turn: +7.82 Movement speed: +10% Amulets make your neck look great! |
![]() Infused by nature Crafted by a master 0.10 Encumbrance. Type: jewelry / amulet ; tier 3 When wielded/worn: Fatigue: -5% Changes stats: +6 Dex / +5 Cun / +5 Con Life regen: +2.00 Stamina each turn: +0.60 Movement speed: +10% Amulets make your neck look great! |
![]() Powered by arcane forces 0.10 Encumbrance. Type: jewelry / ring ; tier 4 When wielded/worn: Physical power: +12 (+3 eff.) Changes stats: +7 Mag Changes resistances: +15% fire Changes resistances penetration: +53% cold Changes damage: +15% blight / +33% cold / +45% fire / +21% temporal Critical mult.: +43.13% Spell save: +38 (+8 eff.) Spellpower on spell critical (stacks up to 3 times): +21 Spellpower: +13 (+2 eff.) Spell crit. chance: +17% Mindpower: +12 (+2 eff.) Damage Shield penetration: +64% Defense after a teleport: +32 Resist all after a teleport: +32% New effects duration reduction after a teleport: +32% Rings make your fingers look great! |
![]() Crafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 2 When wielded/worn: Accuracy: +86 (+19 eff.) Armour penetration: +27 Armour: +20 Damage when hit (Melee): 25 physical Changes stats: +19 Dex Changes resistances: +21% cold / +8% physical / +24% mind / +21% fire Changes resistances penetration: +63% mind Changes damage: +36% mind / +24% fire Stamina each turn: +7.00 Rings make your fingers look great! |
![]() Powered by arcane forces Crafted by a master 0.10 Encumbrance. [Random Unique] Type: jewelry / ring ; tier 5 When wielded/worn: Physical power: +15 (+3 eff.) Damage when hit (Melee): 4 acid Changes stats: +4 Str / +2 Mag / +4 Cun / +6 Con Changes resistances: +9% acid / +9% light Changes damage: +9% light Spell save: +20 (+5 eff.) Disarm immunity: +40% Pinning immunity: +44% Knockback immunity: +50% Maximum life: +46.00 Maximum stamina: +40.00 Spellpower: +14 (+3 eff.) Mindpower: +13 (+2 eff.) See invisible: +6 Rings make your fingers look great! |
![]() Crafted by a master Infused by psionic forces 0.10 Encumbrance. [Random Unique] Type: jewelry / ring ; tier 3 When wielded/worn: Physical power: +7 (+2 eff.) Changes stats: +7 Str / +1 Mag / +6 Wil / +9 Cun / +6 Con Stun/Freeze immunity: +26% Life regen: +4.00 Mindpower: +9 (+1 eff.) Light radius: +3 Infravision radius: +3 Rings make your fingers look great! |
![]() Crafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 5 When wielded/worn: Armour: +10 Defense: +30 (+4 eff.) Changes resistances: +5% arcane / +9% nature Physical save: +15 (+4 eff.) Blindness immunity: +20% Stun/Freeze immunity: +33% Life regen: +5.00 Only die when reaching: -60.00 life Rings make your fingers look great! |
![]() Crafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 2 When wielded/worn: Fatigue: -6% Changes stats: +7 Str / +6 Dex / +13 Mag / +6 Wil / +14 Cun / +8 Con Changes resistances: +30% mind / +18% light Changes resistances penetration: +40% light Critical mult.: +48.12% Reduces incoming crit damage: 36.09% Maximum encumbrance: +28 Mental save: +24 (+6 eff.) Equilibrium when hit: +0.28 Mindpower: +35 (+6 eff.) See invisible: +18 Rings make your fingers look great! |
![]() Infused by nature 0.10 Encumbrance. Type: jewelry / ring ; tier 5 When wielded/worn: Armour penetration: +9 Physical crit. chance: +8.0% Physical power: +65 (+13 eff.) Armour: +14 Defense: +25 (+3 eff.) Damage when hit (Melee): 12 arcane Changes stats: +30 Dex Changes resistances: +18% cold / +36% nature / +10% arcane Changes resistances penetration: +30% cold / +54% physical Changes damage: +18% nature Rings make your fingers look great! |
![]() Infused by nature 0.10 Encumbrance. Type: jewelry / ring ; tier 2 When wielded/worn: Changes stats: +10 Con Changes resistances: +28% acid / +37% temporal / +39% fire / +12% arcane / +50% nature Changes resistances penetration: +35% lightning Changes damage: +14% acid / +24% mind / +24% lightning Critical mult.: +50.48% Spell save: +33 (+7 eff.) Equilibrium when hit: +0.28 Maximum hate: +25.24 Mental crit. chance: +10% Rings make your fingers look great! |
![]() Powered by arcane forces Crafted by a master 0.10 Encumbrance. [Random Unique] Type: jewelry / ring ; tier 5 When wielded/worn: Accuracy: +15 (+4 eff.) Effects on melee hit: * 40% chance to reduce damage dealt by 39% * 20% chance to gain 10% of a turn (3/turn limit) Damage when hit (Melee): 4 fire Changes stats: +10 Dex / +13 Mag / +17 Cun Changes resistances: +9% fire / +3% darkness / +12% temporal Changes resistances penetration: +10% lightning / +30% fire / +25% darkness Changes damage: +9% darkness / +27% fire Spell save: +20 (+5 eff.) Spellpower: +15 (+3 eff.) Defense after a teleport: +20 Resist all after a teleport: +20% New effects duration reduction after a teleport: +20% Rings make your fingers look great! |
![]() Powered by arcane forces 0.10 Encumbrance. Type: jewelry / ring ; tier 1 When wielded/worn: Effects on melee hit: * 50% chance to slow global speed by 79% Changes stats: +7 Str / +37 Mag / +7 Wil Changes resistances: +21% nature Changes resistances penetration: +35% temporal / +50% fire Changes damage: +24% mind / +21% temporal Mental save: +24 (+6 eff.) Blindness immunity: +25% Psi when hit: +0.44 Mental crit. chance: +16% Light radius: +7 Infravision radius: +11 See stealth: +9 See invisible: +8 Rings make your fingers look great! |
![]() Infused by psionic forces 0.10 Encumbrance. Type: jewelry / ring ; tier 4 When wielded/worn: Accuracy: +35 (+8 eff.) Effects on melee hit: * 18% chance to reduce all saves and defense by 49 Damage (Melee): 29 physical Effects on ranged hit: * 18% chance to reduce all saves and defense by 49 Damage (Ranged): 29 physical Changes stats: +13 Cun / +20 Con Changes resistances: +21% acid Changes damage: +63% nature / +21% acid Critical mult.: +35.00% Physical save: +30 (+8 eff.) Equilibrium when hit: +0.28 Hate when firing a critical mind attack: +3.00 Maximum stamina: +63.71 Maximum hate: +13.00 Mental crit. chance: +16% It can be used to activate talent Bleeding Edge, placing all other charms into a 14 cooldown : Effective talent level: 4.5 Power cost: 14 out of 20/20. Range: melee/personal Travel Speed: instantaneous Description: Lashes at the target, doing 166% weapon damage. If the attack hits, the target will bleed for 313% weapon damage over 7 turns, and all healing will be reduced by 65%. Rings make your fingers look great! |
![]() Powered by arcane forces 0.10 Encumbrance. Type: jewelry / ring ; tier 1 When wielded/worn: Physical power: +7 (+2 eff.) Armour: +10 Defense: +35 (+5 eff.) Changes stats: +6 Dex Changes resistances: +8% physical Changes damage: +27% mind / +48% physical Critical mult.: +55.00% Equilibrium when hit: +0.32 Maximum hate: +12.00 Maximum psi: +87.61 Spellpower: +7 (+1 eff.) Mindpower: +7 (+1 eff.) Rings make your fingers look great! |
![]() Powered by arcane forces Crafted by a master 0.10 Encumbrance. [Random Unique] Type: jewelry / ring ; tier 5 When wielded/worn: Fatigue: -9% Effects on melee hit: * 20% chance to reduce armor by 50% * 31% chance to reduce all saves and defense by 49 Changes resistances: +12% mind / +20% temporal Changes resistances penetration: +5% darkness Changes damage: +27% acid / +20% temporal / +6% mind Maximum encumbrance: +36 Physical save: +18 (+5 eff.) Spell save: +18 (+4 eff.) Mental save: +14 (+3 eff.) Rings make your fingers look great! |
![]() Crafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 1 When wielded/worn: Accuracy: +50 (+11 eff.) Physical crit. chance: +16.0% Physical power: +7 (+2 eff.) Armour: +36 Effects on melee hit: * 47% chance to reduce all saves and defense by 49 Changes stats: +6 Str / +14 Dex / +22 Con Changes resistances: +27% mind Changes resistances penetration: +45% darkness / +35% lightning Changes damage: +21% darkness / +21% physical Physical save: +24 (+6 eff.) Stamina each turn: +7.13 Rings make your fingers look great! |
![]() Infused by nature 0.10 Encumbrance. Type: jewelry / ring ; tier 5 When wielded/worn: Effects on melee hit: * 44% chance to slow global speed by 79% * 44% chance to reduce damage dealt by 39% Damage when hit (Melee): 18 mind Changes stats: +18 Mag / +10 Cun / +12 Con Changes resistances: +33% blight / +40% cold / +24% darkness Changes resistances penetration: +50% acid Changes damage: +20% cold Psi when hit: +0.28 Mindpower: +67 (+11 eff.) Light radius: +6 Rings make your fingers look great! |
![]() Powered by arcane forces 0.10 Encumbrance. Type: jewelry / ring ; tier 5 When wielded/worn: Damage (Melee): 40 light Damage (Ranged): 40 light Changes stats: +9 Wil / +10 Mag Changes resistances: +8% arcane Changes resistances penetration: +40% fire Changes damage: +36% blight / +20% light / +18% arcane Spell save: +32 (+7 eff.) Mana each turn: +0.44 Spellpower on spell critical (stacks up to 3 times): +17 Spellpower: +45 (+8 eff.) Damage Shield penetration: +50% Rings make your fingers look great! |
![]() Powered by arcane forces 0.10 Encumbrance. Type: jewelry / ring ; tier 4 When wielded/worn: Armour: +4 Defense: +15 (+2 eff.) Damage when hit (Melee): 6 darkness Changes resistances: +2% physical / +12% nature / +6% cold Blindness immunity: +28% Knockback immunity: +20% Infravision radius: +4 See stealth: +10 See invisible: +9 Rings make your fingers look great! |
![]() Powered by arcane forces 0.10 Encumbrance. Type: jewelry / ring ; tier 5 When wielded/worn: Armour: +22 Changes stats: +15 Str / +5 Mag / +8 Cun / +8 Con Changes resistances: +45% blight / +36% fire / +30% lightning Changes resistances penetration: +60% physical / +55% darkness / +40% nature Changes damage: +63% physical Teleport immunity: +48% Spellpower: +13 (+2 eff.) Healing mod.: +45% Rings make your fingers look great! |
![]() Powered by arcane forces 0.10 Encumbrance. [Unique] Type: jewelry / ring ; tier 3 When wielded/worn: Changes stats: +6 Cun / +6 Mag Changes resistances penetration: +25% lightning / +25% fire / +25% arcane / +25% cold Changes damage: +25% lightning / +25% fire / +25% arcane / +25% cold All your damage is converted and split into arcane, fire, cold and lightning. This ring shines with many colors. |
![]() Powered by arcane forces 0.10 Encumbrance. [Unique] Type: jewelry / ring ; tier 3 When wielded/worn: Changes stats: +6 Cun / +6 Mag Changes resistances penetration: +25% lightning / +25% fire / +25% arcane / +25% cold Changes damage: +25% lightning / +25% fire / +25% arcane / +25% cold All your damage is converted and split into arcane, fire, cold and lightning. This ring shines with many colors. |
![]() Infused by psionic forces 0.10 Encumbrance. Type: jewelry / ring ; tier 5 When wielded/worn: Physical power: +20 (+4 eff.) Defense: +15 (+2 eff.) Damage when hit (Melee): 11 mind Changes stats: +6 Str / +7 Wil / +6 Cun / +3 Con Changes damage: +24% mind Physical save: +20 (+5 eff.) Mindpower: +12 (+2 eff.) Rings make your fingers look great! |
![]() Infused by nature 0.10 Encumbrance. Type: jewelry / ring ; tier 3 When wielded/worn: Effects on melee hit: * 54% chance to reduce strength, dexterity, and constitution by 40 Damage when hit (Melee): 16 temporal Changes stats: +9 Mag / +7 Cun / +17 Con Changes resistances: +32% fire Changes resistances penetration: +40% blight Changes damage: +75% blight / +30% temporal / +16% fire Psi when hit: +0.76 Hate when firing a critical mind attack: +7.00 Maximum psi: +60.00 Mindpower: +82 (+14 eff.) Mental crit. chance: +11% Light radius: +8 Rings make your fingers look great! |
![]() Powered by arcane forces 0.10 Encumbrance. [Unique] Type: jewelry / ring ; tier 5 When wielded/worn: Damage (Melee): 15 temporal Changes resistances: +15% temporal Changes damage: +15% temporal / +10% physical Talent mastery: +0.20 Chronomancy / Timetravel Talent cooldown: Time Skip (-1 turn) Spellpower: +10 (+2 eff.) Reduces paradox anomalies(equivalent to willpower): +10 Talent on hit(spell): Rethread (10% chance level 2). It can be used to attempt to inflict 1089.45 temporal damage (based on Spellpower and Paradox, if any) on foes in a radius 2 ball out to range 5 (chance depends on rank, summons are always affected), removing any that survive from time for up to 5 turn(s) Activation costs 23 power out of 32/32. The chronomancer known as Solith was renowned across all of Eyal. He always seemed to catch his enemies alone. In the case of opponents who weren't alone, he had to improvise. |
![]() Powered by arcane forces 0.10 Encumbrance. [Unique] Type: jewelry / ring ; tier 5 When wielded/worn: Damage (Melee): 15 temporal Changes resistances: +15% temporal Changes damage: +15% temporal / +10% physical Talent mastery: +0.20 Chronomancy / Timetravel Talent cooldown: Time Skip (-1 turn) Spellpower: +10 (+2 eff.) Reduces paradox anomalies(equivalent to willpower): +10 Talent on hit(spell): Rethread (10% chance level 2). It can be used to attempt to inflict 1089.45 temporal damage (based on Spellpower and Paradox, if any) on foes in a radius 2 ball out to range 5 (chance depends on rank, summons are always affected), removing any that survive from time for up to 5 turn(s) Activation costs 23 power out of 32/32. The chronomancer known as Solith was renowned across all of Eyal. He always seemed to catch his enemies alone. In the case of opponents who weren't alone, he had to improvise. |
![]() Crafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 3 When wielded/worn: Physical power: +45 (+9 eff.) Defense: +14 (+2 eff.) Changes stats: +9 Str / +7 Cun / +11 Con Changes resistances: +27% light / +27% cold / +30% mind / +42% darkness Changes damage: +45% mind Critical mult.: +40.00% Mental save: +12 (+3 eff.) Poison immunity: +46% Stun/Freeze immunity: +46% Life regen: +9.23 Maximum life: +180.00 Maximum stamina: +69.26 Infravision radius: +6 Rings make your fingers look great! |
![]() Crafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 3 When wielded/worn: Accuracy: +20 (+5 eff.) Armour penetration: +4 Defense: +20 (+3 eff.) Damage when hit (Melee): 14 temporal Changes stats: +9 Wil / +3 Con Changes damage: +21% physical / +18% temporal Spell save: +16 (+4 eff.) Stamina each turn: +4.90 Equilibrium when hit: +0.24 Maximum stamina: +22.00 Maximum psi: +60.00 Mindpower: +20 (+3 eff.) Mental crit. chance: +4% Rings make your fingers look great! |
![]() Crafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 2 When wielded/worn: Accuracy: +9 (+3 eff.) Damage when hit (Melee): 20 lightning Changes stats: +7 Dex / +7 Wil / +38 Cun / +8 Con Changes resistances: +21% lightning / +30% cold / +36% fire Changes resistances penetration: +60% darkness / +60% cold Changes damage: +24% lightning / +21% fire / +42% darkness Reduces incoming crit damage: 35.00% Infravision radius: +7 Rings make your fingers look great! |
![]() Infused by nature 0.10 Encumbrance. Type: jewelry / ring ; tier 2 When wielded/worn: Defense: +60 (+8 eff.) Damage when hit (Melee): 24 acid / 24 mind Changes stats: +6 Con Changes resistances: +24% blight / +21% cold / +36% fire Changes damage: +24% nature Physical save: +33 (+9 eff.) Spell save: +44 (+9 eff.) Mental save: +24 (+6 eff.) Poison immunity: +49% Silence immunity: +49% Only die when reaching: -196.45 life Maximum life: +245.56 Rings make your fingers look great! |
![]() Powered by arcane forces 0.10 Encumbrance. Type: jewelry / ring ; tier 4 When wielded/worn: Armour: +18 Damage when hit (Melee): 18 light Changes stats: +9 Dex Changes resistances: +30% lightning / +39% cold / +61% light / +24% darkness Changes resistances penetration: +55% light Changes damage: +17% light Reduces incoming crit damage: 36.90% Disease immunity: +49% Silence immunity: +49% Teleport immunity: +49% Light radius: +7 Rings make your fingers look great! |
![]() Crafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 5 When wielded/worn: Armour: +20 Effects on melee hit: * 39% chance to reduce damage dealt by 39% Damage when hit (Melee): 19 darkness Changes stats: +10 Str Changes resistances: +33% fire / +39% darkness / +27% temporal Changes resistances penetration: +45% lightning / +49% cold / +30% temporal Changes damage: +30% temporal Rings make your fingers look great! |
![]() Crafted by a master 0.10 Encumbrance. [Unique] Type: jewelry / ring ; tier 5 When wielded/worn: Accuracy: +10 (+3 eff.) Physical power: +10 (+2 eff.) Armour: +10 Armour Hardiness: +20% Defense: +5 (+1 eff.) Fatigue: -15% Changes damage: +8% physical Talent cooldown: Rush (-6 turns) Physical save: +45 (+12 eff.) Confusion immunity: +50% Maximum mana: -40.00 Maximum stamina: +40.00 The most prized treasure of the Battlemaster of the Pride, Grushnak. This gold ring is inscribed in the now lost orc tongue. |
![]() Crafted by a master 0.10 Encumbrance. [Unique] Type: jewelry / ring ; tier 5 When wielded/worn: Accuracy: +10 (+3 eff.) Physical power: +10 (+2 eff.) Armour: +10 Armour Hardiness: +20% Defense: +5 (+1 eff.) Fatigue: -15% Changes damage: +8% physical Talent cooldown: Rush (-6 turns) Physical save: +45 (+12 eff.) Confusion immunity: +50% Maximum mana: -40.00 Maximum stamina: +40.00 The most prized treasure of the Battlemaster of the Pride, Grushnak. This gold ring is inscribed in the now lost orc tongue. |
![]() Crafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 3 When wielded/worn: Effects on melee hit: * 31% chance to reduce strength, dexterity, and constitution by 40 Damage when hit (Melee): 12 blight Changes stats: +14 Wil Changes resistances penetration: +30% mind Changes damage: +21% temporal Critical mult.: +30.00% Mental save: +27 (+7 eff.) Stun/Freeze immunity: +32% Life regen: +6.00 Psi when hit: +0.16 Maximum psi: +70.00 Rings make your fingers look great! |
![]() Crafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 5 When wielded/worn: Fatigue: -9% Effects on melee hit: * 24% chance to gain 10% of a turn (3/turn limit) Damage when hit (Melee): 12 lightning Changes resistances: +12% temporal / +18% cold Changes damage: +18% lightning / +36% temporal / +36% cold Maximum encumbrance: +29 Rings make your fingers look great! |
![]() Infused by psionic forces 0.10 Encumbrance. Type: jewelry / ring ; tier 2 When wielded/worn: Armour: +18 Changes stats: +12 Con Changes resistances penetration: +40% acid / +60% physical Changes damage: +24% blight Physical save: +21 (+6 eff.) Spell save: +33 (+7 eff.) Mental save: +9 (+2 eff.) Confusion immunity: +32% Mana each turn: +0.32 Vim when firing critical spell: +4.85 Only die when reaching: -193.82 life Maximum stamina: +72.68 Maximum vim: +100.00 Spell crit. chance: +10% Light radius: +7 Rings make your fingers look great! |
![]() Crafted by a master Infused by psionic forces 0.10 Encumbrance. [Unique] Type: jewelry / ring ; tier 3 When wielded/worn: Armour: +5 Changes stats: +4 Str / +8 Wil Changes resistances: +5% physical Changes damage: +5% physical Physical save: +12 (+3 eff.) Knockback immunity: +100% This double-helical ring seems resistant to attempts to move it. Wearing it seems to extend this property to your entire body. |
![]() Powered by arcane forces 0.10 Encumbrance. Type: jewelry / ring ; tier 2 When wielded/worn: Damage when hit (Melee): 4 temporal Changes resistances: +12% fire / +5% arcane / +9% temporal Changes resistances penetration: +20% arcane Changes damage: +12% temporal Blindness immunity: +20% Infravision radius: +4 See stealth: +5 See invisible: +8 Defense after a teleport: +10 Resist all after a teleport: +10% New effects duration reduction after a teleport: +10% Rings make your fingers look great! |
![]() Crafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 2 When wielded/worn: Physical power: +11 (+3 eff.) Changes stats: +7 Mag Changes resistances penetration: +55% blight / +35% mind Changes damage: +21% lightning / +21% darkness / +66% blight / +36% arcane / +42% mind / +6% all Mana when firing critical spell: +4.49 Spellpower on spell critical (stacks up to 3 times): +14 Maximum vim: +70.00 Spellpower: +11 (+2 eff.) Spell crit. chance: +17% Mindpower: +11 (+2 eff.) Rings make your fingers look great! |
![]() Powered by arcane forces 0.10 Encumbrance. Type: jewelry / ring ; tier 5 When wielded/worn: Physical power: +15 (+3 eff.) Effects on melee hit: * 44% chance to reduce strength, dexterity, and constitution by 40 Changes stats: +8 Dex / +32 Mag / +11 Wil / +10 Cun Changes resistances penetration: +55% darkness / +35% mind Changes damage: +51% blight / +24% mind Spellpower: +14 (+3 eff.) Mindpower: +15 (+2 eff.) See invisible: +42 Rings make your fingers look great! |
![]() Crafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 3 When wielded/worn: Armour: +14 Fatigue: -7% Changes stats: +6 Cun / +11 Dex Changes resistances: +7% physical / +21% mind / +18% light Changes resistances penetration: +25% temporal Changes damage: +36% light Maximum encumbrance: +32 Life regen: +6.29 Rings make your fingers look great! |
![]() Powered by arcane forces Crafted by a master 0.10 Encumbrance. [Random Unique] Type: jewelry / ring ; tier 5 When wielded/worn: Accuracy: +15 (+4 eff.) Physical power: +15 (+3 eff.) Defense: +5 (+1 eff.) Effects on melee hit: * 20% chance to reduce strength, dexterity, and constitution by 40 Damage when hit (Melee): 4 darkness Changes stats: +10 Cun / +10 Dex Changes resistances: +26% acid / +30% cold / +6% mind / +21% blight / +30% fire / +5% arcane / +32% lightning Reduces incoming crit damage: 10.00% Mental save: +3 (+1 eff.) Stun/Freeze immunity: +20% Spellpower: +14 (+3 eff.) Mindpower: +15 (+2 eff.) Defense after a teleport: +10 Resist all after a teleport: +10% New effects duration reduction after a teleport: +10% Rings make your fingers look great! |
![]() Infused by psionic forces 0.10 Encumbrance. Type: jewelry / ring ; tier 5 When wielded/worn: Effects on melee hit: * 22% chance to reduce damage dealt by 39% Damage when hit (Melee): 11 fire Changes resistances: +18% acid / +18% darkness Changes resistances penetration: +15% acid Changes damage: +24% acid / +9% fire / +15% mind Mental save: +12 (+3 eff.) Confusion immunity: +46% Rings make your fingers look great! |
![]() Powered by arcane forces 0.10 Encumbrance. Type: jewelry / ring ; tier 4 When wielded/worn: Effects on melee hit: * 22% chance to reduce armor by 50% Damage when hit (Melee): 10 mind Changes stats: +7 Cun / +14 Wil Changes resistances: +36% light / +9% fire Changes resistances penetration: +27% mind / +15% acid Changes damage: +18% light / +15% mind Rings make your fingers look great! |
![]() Crafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 3 When wielded/worn: Effects on melee hit: * 42% chance to slow global speed by 79% Changes resistances: +42% nature / +36% cold Changes resistances penetration: +52% mind / +30% cold Changes damage: +27% temporal / +39% nature / +21% fire Physical save: +14 (+4 eff.) Spell save: +14 (+3 eff.) Mental save: +14 (+3 eff.) Equilibrium when hit: +0.36 Psi when hit: +0.36 Maximum hate: +18.00 Mental crit. chance: +7% Rings make your fingers look great! |
![]() Infused by psionic forces 0.10 Encumbrance. [Unique] Type: jewelry / ring ; tier 5 When wielded/worn: Changes stats: +8 Wil Changes resistances: +25% mind Talent mastery: +0.20 Psionic / Mentalism Mental save: +20 (+5 eff.) Confusion immunity: +40% Psi each turn: +0.50 Mindpower: +12 (+2 eff.) When using a mental talent, gives a 10% chance to lower the current cooldowns of up to three of your wild gift, psionic, or cursed talents by three turns. Talent on hit(mindpower): Mental Refresh (10% chance level 1). Activating this item is instant. It can be used to activate talent Mental Shielding (costing 21 power out of 30/30) : Effective talent level: 3.5 Power cost: 21 out of 30/30. Range: melee/personal Travel Speed: instantaneous Is: a mind power Description: Clears your mind of current mental effects, and blocks additional ones over 6 turns. At most, 4 mental effects will be affected. As long as you wear this ring, you will never forget who you are. |
![]() Powered by arcane forces Crafted by a master Infused by psionic forces 0.10 Encumbrance. [Random Unique] Type: jewelry / ring ; tier 5 When wielded/worn: Accuracy: +20 (+5 eff.) Physical power: +19 (+4 eff.) Armour: +4 Effects on melee hit: * 20% chance to reduce all saves and defense by 49 Damage (Melee): 33 physical Effects on ranged hit: * 20% chance to reduce all saves and defense by 49 Damage (Ranged): 27 physical Changes stats: +10 Str / +10 Mag / +10 Cun / +13 Con Changes resistances: +15% darkness Changes damage: +6% mind Spell save: +20 (+5 eff.) Equilibrium when hit: +0.08 Psi when hit: +0.04 Hate when firing a critical mind attack: +3.00 Maximum hate: +15.00 It can be used to activate talent Bleeding Edge, placing all other charms into a 14 cooldown : Effective talent level: 3.5 Power cost: 14 out of 20/20. Range: melee/personal Travel Speed: instantaneous Description: Lashes at the target, doing 158% weapon damage. If the attack hits, the target will bleed for 300% weapon damage over 7 turns, and all healing will be reduced by 59%. Rings make your fingers look great! |
![]() Crafted by a master Infused by psionic forces 0.10 Encumbrance. [Random Unique] Type: jewelry / ring ; tier 5 When wielded/worn: Physical power: +20 (+4 eff.) Damage when hit (Melee): 8 mind Changes stats: +8 Cun / +7 Wil Changes resistances: +9% acid / +9% blight / +6% cold / +12% mind / +15% fire Changes resistances penetration: +20% darkness Changes damage: +6% blight / +8% all Mental save: +12 (+3 eff.) Confusion immunity: +50% Mana when firing critical spell: +2.00 Spellpower: +20 (+4 eff.) Spell crit. chance: +2% Mindpower: +31 (+5 eff.) Damage Shield penetration: +30% Rings make your fingers look great! |
![]() Crafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 5 When wielded/worn: Accuracy: +60 (+13 eff.) Defense: +55 (+7 eff.) Damage when hit (Melee): 14 blight Changes stats: +9 Str / +6 Wil Changes resistances: +36% blight / +18% acid Changes resistances penetration: +30% light Changes damage: +18% physical Critical mult.: +41.13% Disarm immunity: +50% Pinning immunity: +36% Knockback immunity: +48% Maximum life: +42.00 Maximum stamina: +60.00 Light radius: +6 Rings make your fingers look great! |
![]() Infused by nature 0.10 Encumbrance. Type: jewelry / ring ; tier 2 When wielded/worn: Defense: +15 (+2 eff.) Changes resistances: +26% lightning Changes damage: +13% lightning Cut immunity: +20% Disarm immunity: +20% Teleport immunity: +20% Only die when reaching: -80.00 life Maximum mana: +60.00 Rings make your fingers look great! |
![]() Infused by nature 0.10 Encumbrance. Type: jewelry / ring ; tier 5 When wielded/worn: Changes stats: +10 Cun Changes resistances: +27% lightning / +76% fire / +24% darkness Changes resistances penetration: +50% darkness Changes damage: +44% fire Poison immunity: +44% Disarm immunity: +44% Equilibrium when hit: +0.28 Mindpower: +67 (+11 eff.) Defense after a teleport: +33 Resist all after a teleport: +33% New effects duration reduction after a teleport: +33% Rings make your fingers look great! |
![]() Infused by nature 0.10 Encumbrance. Type: jewelry / ring ; tier 5 When wielded/worn: Accuracy: +25 (+6 eff.) Armour: +12 Defense: +40 (+5 eff.) Effects on melee hit: * 31 arcane resource burn Damage when hit (Melee): 15 physical Changes stats: +15 Dex Changes resistances: +27% acid / +40% fire Changes damage: +20% fire Spell save: +15 (+4 eff.) Maximum stamina: +47.15 Rings make your fingers look great! |
![]() Infused by nature Crafted by a master 0.10 Encumbrance. [Random Unique] Type: jewelry / ring ; tier 5 When wielded/worn: Physical power: +13 (+3 eff.) Damage when hit (Melee): 6 cold Changes stats: +10 Str / +3 Wil / +16 Con Changes resistances: +6% blight / +52% nature / +10% arcane / +9% mind Changes damage: +20% nature Reduces incoming crit damage: 5.00% Physical save: +15 (+4 eff.) Spell save: +17 (+4 eff.) Life regen: +8.00 Maximum stamina: +40.00 Mental crit. chance: +3% Rings make your fingers look great! |
![]() Infused by nature 0.10 Encumbrance. [Unique] Type: jewelry / ring ; tier 4 When wielded/worn: Changes stats: +10 Lck Physical save: +10 (+3 eff.) Spell save: +10 (+3 eff.) Mental save: +10 (+2 eff.) Only die when reaching: -100.00 life Will bring you back from death, but only once! This ring is imbued with powers from beyond the grave. It is said that those who wear it may find a new path when all other roads turn dim. |
![]() Infused by nature 0.10 Encumbrance. [Unique] Type: jewelry / ring ; tier 4 When wielded/worn: Changes stats: +10 Lck Physical save: +10 (+3 eff.) Spell save: +10 (+3 eff.) Mental save: +10 (+2 eff.) Only die when reaching: -100.00 life Will bring you back from death, but only once! This ring is imbued with powers from beyond the grave. It is said that those who wear it may find a new path when all other roads turn dim. |
![]() Infused by nature 0.10 Encumbrance. [Unique] Type: jewelry / ring ; tier 4 When wielded/worn: Changes stats: +10 Lck Physical save: +10 (+3 eff.) Spell save: +10 (+3 eff.) Mental save: +10 (+2 eff.) Only die when reaching: -100.00 life Will bring you back from death, but only once! This ring is imbued with powers from beyond the grave. It is said that those who wear it may find a new path when all other roads turn dim. |
![]() Infused by nature 0.10 Encumbrance. [Unique] Type: jewelry / ring ; tier 4 When wielded/worn: Changes stats: +10 Lck Physical save: +10 (+3 eff.) Spell save: +10 (+3 eff.) Mental save: +10 (+2 eff.) Only die when reaching: -100.00 life Will bring you back from death, but only once! This ring is imbued with powers from beyond the grave. It is said that those who wear it may find a new path when all other roads turn dim. |
![]() Infused by nature 0.10 Encumbrance. [Unique] Type: jewelry / ring ; tier 4 When wielded/worn: Changes stats: +10 Lck Physical save: +10 (+3 eff.) Spell save: +10 (+3 eff.) Mental save: +10 (+2 eff.) Only die when reaching: -100.00 life Will bring you back from death, but only once! This ring is imbued with powers from beyond the grave. It is said that those who wear it may find a new path when all other roads turn dim. |
![]() Infused by nature 0.10 Encumbrance. [Unique] Type: jewelry / ring ; tier 4 When wielded/worn: Changes stats: +10 Lck Physical save: +10 (+3 eff.) Spell save: +10 (+3 eff.) Mental save: +10 (+2 eff.) Only die when reaching: -100.00 life Will bring you back from death, but only once! This ring is imbued with powers from beyond the grave. It is said that those who wear it may find a new path when all other roads turn dim. |
![]() Crafted by a master 0.10 Encumbrance. [Unique] Type: jewelry / ring ; tier 5 When wielded/worn: Armour penetration: +15 Physical crit. chance: +5.0% Physical power: +10 (+2 eff.) Changes stats: +3 Str / +3 Dex / +3 Con Talent category bonus: +0.30 Technique A blade-edged ring that radiates power. As you put it on, strange thoughts of pain and destruction come to your mind. |
![]() Crafted by a master 0.10 Encumbrance. [Unique] Type: jewelry / ring ; tier 5 When wielded/worn: Armour penetration: +15 Physical crit. chance: +5.0% Physical power: +10 (+2 eff.) Changes stats: +3 Str / +3 Dex / +3 Con Talent category bonus: +0.30 Technique A blade-edged ring that radiates power. As you put it on, strange thoughts of pain and destruction come to your mind. |
![]() Powered by arcane forces 0.10 Encumbrance. Type: jewelry / ring ; tier 4 When wielded/worn: Physical power: +13 (+3 eff.) Effects on melee hit: * 45% chance to slow global speed by 79% * 45% chance to reduce all saves and defense by 49 Changes resistances: +11% arcane Changes resistances penetration: +57% lightning Changes damage: +68% nature Reduces incoming crit damage: 34.43% Physical save: +27 (+7 eff.) Mental save: +41 (+10 eff.) Disease immunity: +45% Silence immunity: +45% Disarm immunity: +45% Pinning immunity: +45% Stun/Freeze immunity: +45% Spellpower: +12 (+2 eff.) Mindpower: +10 (+2 eff.) Rings make your fingers look great! |
![]() Infused by psionic forces 0.10 Encumbrance. Type: jewelry / ring ; tier 5 When wielded/worn: Physical power: +40 (+8 eff.) Changes stats: +6 Dex / +27 Wil / +6 Cun Changes damage: +33% nature / +58% physical Mental save: +42 (+10 eff.) Confusion immunity: +50% Only die when reaching: -120.00 life Rings make your fingers look great! |
![]() Crafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 2 When wielded/worn: Damage when hit (Melee): 11 arcane Changes resistances: +18% darkness Critical mult.: +15.00% Mental save: +15 (+4 eff.) Disarm immunity: +32% Pinning immunity: +28% Knockback immunity: +32% Teleport immunity: +23% Stamina each turn: +3.50 Maximum life: +132.00 Spell crit. chance: +5% Healing mod.: +20% Rings make your fingers look great! |
![]() Infused by nature Crafted by a master Infused by psionic forces 0.10 Encumbrance. [Random Unique] Type: jewelry / ring ; tier 5 When wielded/worn: Effects on melee hit: * 16% chance to reduce all saves and defense by 49 Damage (Melee): 35 physical Effects on ranged hit: * 20% chance to reduce all saves and defense by 49 Damage (Ranged): 34 physical Changes stats: +7 Cun Changes resistances: +30% blight / +9% temporal Changes resistances penetration: +10% nature Changes damage: +15% light Spell save: +3 (+1 eff.) Disarm immunity: +50% Pinning immunity: +44% Knockback immunity: +50% Life regen: +16.00 Hate when firing a critical mind attack: +3.00 Maximum life: +144.00 Maximum hate: +12.00 Light radius: +2 Healing mod.: +20% It can be used to activate talent Bleeding Edge, placing all other charms into a 14 cooldown : Effective talent level: 3.5 Power cost: 14 out of 20/20. Range: melee/personal Travel Speed: instantaneous Description: Lashes at the target, doing 158% weapon damage. If the attack hits, the target will bleed for 300% weapon damage over 7 turns, and all healing will be reduced by 59%. Rings make your fingers look great! |
![]() Powered by arcane forces 0.10 Encumbrance. Type: jewelry / ring ; tier 2 When wielded/worn: Effects on melee hit: * 38% chance to slow global speed by 79% Changes stats: +10 Str / +9 Dex / +9 Wil Changes resistances: +39% acid / +38% darkness / +16% fire / +18% cold / +54% lightning Changes resistances penetration: +30% nature Mental save: +24 (+6 eff.) Silence immunity: +38% Only die when reaching: -154.09 life Rings make your fingers look great! |
![]() Infused by nature Crafted by a master 0.10 Encumbrance. [Random Unique] Type: jewelry / ring ; tier 5 When wielded/worn: Accuracy: +14 (+4 eff.) Defense: +12 (+2 eff.) Changes resistances: +12% temporal / +3% cold / +15% mind / +7% arcane Changes resistances penetration: +10% arcane / +20% temporal Changes damage: +6% cold / +9% mind / +6% temporal Disarm immunity: +49% Pinning immunity: +38% Knockback immunity: +33% Life regen: +20.00 Maximum life: +132.00 Movement speed: +25% Healing mod.: +20% Activating this item is instant. It can be used to activate talent Blinding Speed, placing all other charms into a 28 cooldown : Effective talent level: 4.5 Power cost: 28 out of 40/40. Range: melee/personal Travel Speed: instantaneous Description: Through rigorous training, you have learned to focus your actions for a short while, increasing your speed by 37% for 5 turns. Rings make your fingers look great! |
![]() Infused by nature Crafted by a master 0.10 Encumbrance. [Random Unique] Type: jewelry / ring ; tier 5 When wielded/worn: Accuracy: +17 (+5 eff.) Armour penetration: +17 Defense: +17 (+2 eff.) Damage when hit (Melee): 10 arcane Changes stats: +5 Str / +2 Dex / +3 Con Changes resistances: +10% arcane / +40% cold Changes damage: +12% blight / +20% cold Critical mult.: +15.00% Reduces incoming crit damage: 15.00% Spell save: +30 (+7 eff.) Life regen: +20.00 Vim when firing critical spell: +4.00 Spellpower on spell critical (stacks up to 3 times): +4 Maximum life: +98.00 Spellpower: +20 (+4 eff.) Healing mod.: +20% It can be used to activate talent Disengage, placing all other charms into a 7 cooldown : Effective talent level: 3.5 Power cost: 7 out of 10/10. Range: 7 Travel Speed: instantaneous Description: Jump back up to 6 grids from your target, springing over any creatures in your way. You must disengage in a nearly straight line directly away from your target (which you must be able to see). After moving, you gain 177% increased movement speed for 3 turns (which ends if you take any actions other than movement), and you may reload your ammo (if any). The extra speed and maximum distance you can move are reduced by your Fatigue level. Rings make your fingers look great! |
![]() Powered by arcane forces 0.10 Encumbrance. [Unique] Type: jewelry / ring ; tier 5 When wielded/worn: Damage (Melee): 15 arcane Changes resistances: +15% arcane Changes resistances penetration: +10% arcane Changes damage: +4% lightning / +4% physical / +4% cold / +4% fire / +15% arcane / +5% all Talent masteries: +0.10 Spell / Arcane +0.10 Spell / Aether Talent cooldown: Aether Avatar (-4 turns) Spell save: +10 (+3 eff.) Silence immunity: +30% Maximum mana: +35.00 Spellpower: +10 (+2 eff.) Spell crit. chance: +5% Talent on hit(spell): Arcane Vortex (10% chance level 2). It can be used to activate talent Manathrust (costing 5 power out of 6/6) : Effective talent level: 5.5 Power cost: 5 out of 6/6. Range: 10 Travel Speed: 2000% of base Is: a spell and usable during Aether Avatar Description: Conjures up mana into a powerful bolt doing 511.21 arcane damage. At level 3, it becomes a beam. The damage will increase with your Spellpower. This thin grey ring is adorned with a deep black orb. Tiny white dots swirl slowly within it, and a faint purple light glows from its core. |
![]() Crafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 4 When wielded/worn: Accuracy: +71 (+16 eff.) Armour penetration: +31 Physical power: +45 (+9 eff.) Effects on melee hit: * 57% chance to reduce damage dealt by 39% Damage when hit (Melee): 14 cold Changes stats: +17 Dex Changes resistances: +30% temporal / +57% darkness / +14% arcane Changes damage: +24% temporal / +33% darkness / +69% physical Critical mult.: +40.00% Physical save: +21 (+6 eff.) Rings make your fingers look great! |
![]() Infused by nature 0.10 Encumbrance. Type: jewelry / ring ; tier 4 When wielded/worn: Armour: +28 Changes resistances: +24% cold Changes resistances penetration: +50% blight Changes damage: +30% blight / +24% temporal / +21% arcane Physical save: +36 (+10 eff.) Poison immunity: +41% Confusion immunity: +41% Pinning immunity: +41% Stun/Freeze immunity: +41% Life regen: +25.21 Maximum life: +76.00 Healing mod.: +18% Rings make your fingers look great! |
![]() Powered by arcane forces 0.10 Encumbrance. [Unique] Type: jewelry / ring ; tier 1 When wielded/worn: Accuracy: +7 (+2 eff.) Changes stats: +6 Dex / +4 Mag / +9 Cun Changes resistances: +24% acid Changes resistances penetration: +10% blight Changes damage: +12% acid Critical mult.: +25.77% Mana each turn: +0.20 Spellpower: +45 (+8 eff.) It can be used to re-generate the item with random stats. Can only be done three levels after the last reroll. Cannot be unequipped unless a reroll is available, or you are level 50 Activation costs 1 power out of 1/1. "This isn't what I wished for!" - Howar Muransk, Cornac demonologist. This band of gothic obsidian menaces with an embossed image of a grinning skull. It beckons you to tempt fate and put it on. Do you? |
![]() Powered by unknown forces 0.10 Encumbrance. [Unique] Type: jewelry / ring ; tier 4 When wielded/worn: Changes stats: +5 Str / +5 Dex / +5 Mag / +5 Wil / +5 Cun / +5 Con When first worn the ring attunes to you, letting you choose a prodigy it will forever grant while worn (can not be changed once chosen, re-wear it to select again if you refused to choose at first). A writhing mass of tentacles roughtly warped into the form of a ring. A dark malovelant power emanates from it. |
![]() Powered by unknown forces 0.10 Encumbrance. [Unique] Type: jewelry / ring ; tier 4 When wielded/worn: Changes stats: +5 Str / +5 Dex / +5 Mag / +5 Wil / +5 Cun / +5 Con When first worn the ring attunes to you, letting you choose a prodigy it will forever grant while worn (can not be changed once chosen, re-wear it to select again if you refused to choose at first). A writhing mass of tentacles roughtly warped into the form of a ring. A dark malovelant power emanates from it. |
![]() Powered by unknown forces 0.10 Encumbrance. [Unique] Type: jewelry / ring ; tier 4 When wielded/worn: Changes stats: +5 Str / +5 Dex / +5 Mag / +5 Wil / +5 Cun / +5 Con When first worn the ring attunes to you, letting you choose a prodigy it will forever grant while worn (can not be changed once chosen, re-wear it to select again if you refused to choose at first). A writhing mass of tentacles roughtly warped into the form of a ring. A dark malovelant power emanates from it. |
![]() Powered by unknown forces 0.10 Encumbrance. [Unique] Type: jewelry / ring ; tier 4 When wielded/worn: Changes stats: +5 Str / +5 Dex / +5 Mag / +5 Wil / +5 Cun / +5 Con When first worn the ring attunes to you, letting you choose a prodigy it will forever grant while worn (can not be changed once chosen, re-wear it to select again if you refused to choose at first). A writhing mass of tentacles roughtly warped into the form of a ring. A dark malovelant power emanates from it. |
![]() Powered by unknown forces 0.10 Encumbrance. [Unique] Type: jewelry / ring ; tier 4 When wielded/worn: Changes stats: +5 Str / +5 Dex / +5 Mag / +5 Wil / +5 Cun / +5 Con When first worn the ring attunes to you, letting you choose a prodigy it will forever grant while worn (can not be changed once chosen, re-wear it to select again if you refused to choose at first). A writhing mass of tentacles roughtly warped into the form of a ring. A dark malovelant power emanates from it. |
![]() Powered by unknown forces 0.10 Encumbrance. [Unique] Type: jewelry / ring ; tier 4 When wielded/worn: Changes stats: +5 Str / +5 Dex / +5 Mag / +5 Wil / +5 Cun / +5 Con When first worn the ring attunes to you, letting you choose a prodigy it will forever grant while worn (can not be changed once chosen, re-wear it to select again if you refused to choose at first). A writhing mass of tentacles roughtly warped into the form of a ring. A dark malovelant power emanates from it. |
![]() Powered by unknown forces 0.10 Encumbrance. [Unique] Type: jewelry / ring ; tier 4 When wielded/worn: Changes stats: +5 Str / +5 Dex / +5 Mag / +5 Wil / +5 Cun / +5 Con When first worn the ring attunes to you, letting you choose a prodigy it will forever grant while worn (can not be changed once chosen, re-wear it to select again if you refused to choose at first). A writhing mass of tentacles roughtly warped into the form of a ring. A dark malovelant power emanates from it. |
![]() Powered by unknown forces 0.10 Encumbrance. [Unique] Type: jewelry / ring ; tier 4 When wielded/worn: Changes stats: +5 Str / +5 Dex / +5 Mag / +5 Wil / +5 Cun / +5 Con When first worn the ring attunes to you, letting you choose a prodigy it will forever grant while worn (can not be changed once chosen, re-wear it to select again if you refused to choose at first). A writhing mass of tentacles roughtly warped into the form of a ring. A dark malovelant power emanates from it. |
![]() Powered by arcane forces 0.10 Encumbrance. Type: jewelry / ring ; tier 1 When wielded/worn: Changes stats: +5 Mag / +5 Wil Blindness immunity: +22% Spellpower: +6 (+1 eff.) Infravision radius: +4 See stealth: +6 See invisible: +6 Rings make your fingers look great! |
![]() Powered by arcane forces 0.10 Encumbrance. Type: jewelry / ring ; tier 4 When wielded/worn: Changes stats: +8 Mag / +7 Wil Blindness immunity: +36% Spellpower: +9 (+2 eff.) Infravision radius: +6 See stealth: +18 See invisible: +18 Rings make your fingers look great! |
![]() Infused by psionic forces 0.10 Encumbrance. Type: jewelry / ring ; tier 1 When wielded/worn: Changes stats: +6 Str / +5 Dex / +8 Wil / +6 Con Changes damage: +45% mind / +24% fire Mental save: +25 (+6 eff.) Confusion immunity: +26% Equilibrium when hit: +0.80 Psi when hit: +0.24 Mindpower: +61 (+10 eff.) Light radius: +6 Infravision radius: +6 Rings make your fingers look great! |
![]() Infused by nature 0.10 Encumbrance. Type: jewelry / ring ; tier 1 When wielded/worn: Physical power: +50 (+10 eff.) Armour: +10 Changes stats: +7 Str / +21 Mag Changes resistances: +21% mind Reduces incoming crit damage: 26.54% Life regen: +8.00 Maximum life: +47.00 Maximum hate: +10.00 Maximum psi: +50.00 Mental crit. chance: +5% Infravision radius: +5 Healing mod.: +12% Rings make your fingers look great! |
![]() Powered by arcane forces 0.10 Encumbrance. Type: jewelry / ring ; tier 1 When wielded/worn: Damage when hit (Melee): 20 lightning Changes stats: +12 Str / +10 Wil Changes resistances: +21% nature Changes resistances penetration: +30% lightning Reduces incoming crit damage: 25.00% Spell save: +39 (+8 eff.) Blindness immunity: +69% Poison immunity: +43% Disease immunity: +43% Confusion immunity: +43% Teleport immunity: +43% Maximum life: +219.32 Infravision radius: +10 See stealth: +9 See invisible: +9 Healing mod.: +30% Rings make your fingers look great! |
![]() Powered by arcane forces 0.10 Encumbrance. Type: jewelry / ring ; tier 1 When wielded/worn: Effects on melee hit: * 32% chance to gain 10% of a turn (3/turn limit) Damage when hit (Melee): 10 lightning Changes resistances: +18% temporal / +36% cold Changes resistances penetration: +40% lightning Changes damage: +42% lightning / +33% temporal / +15% cold Critical mult.: +25.00% Blindness immunity: +26% Vim when firing critical spell: +3.27 Spell crit. chance: +6% Infravision radius: +4 See stealth: +9 See invisible: +9 Rings make your fingers look great! |
![]() Infused by nature Crafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 3 When wielded/worn: Physical power: +9 (+2 eff.) Changes stats: +7 Str / +7 Con Life regen: +9.00 Maximum life: +60.00 Healing mod.: +13% Rings make your fingers look great! |
![]() Infused by nature Crafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 4 When wielded/worn: Physical power: +6 (+2 eff.) Changes stats: +8 Str / +8 Con Changes resistances: +32% lightning Changes damage: +16% lightning Rings make your fingers look great! |
![]() Infused by nature Crafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 5 When wielded/worn: Physical power: +10 (+2 eff.) Changes stats: +7 Str / +10 Con Changes resistances: +30% lightning Changes damage: +15% lightning Rings make your fingers look great! |
![]() Infused by nature Crafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 3 When wielded/worn: Fatigue: -8% Maximum encumbrance: +31 Life regen: +14.00 Maximum life: +76.00 Healing mod.: +15% Rings make your fingers look great! |
![]() Infused by nature Crafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 4 When wielded/worn: Fatigue: -7% Maximum encumbrance: +30 Life regen: +8.00 Maximum life: +67.00 Healing mod.: +17% Rings make your fingers look great! |
![]() Crafted by a master Infused by psionic forces 0.10 Encumbrance. Type: jewelry / ring ; tier 5 When wielded/worn: Fatigue: -10% Effects on melee hit: * 17% chance to reduce all saves and defense by 49 Damage (Melee): 34 physical Effects on ranged hit: * 20% chance to reduce all saves and defense by 49 Damage (Ranged): 35 physical Changes stats: +10 Cun Maximum encumbrance: +40 Hate when firing a critical mind attack: +3.00 Maximum hate: +15.00 It can be used to activate talent Bleeding Edge, placing all other charms into a 14 cooldown : Effective talent level: 3.5 Power cost: 14 out of 20/20. Range: melee/personal Travel Speed: instantaneous Description: Lashes at the target, doing 158% weapon damage. If the attack hits, the target will bleed for 300% weapon damage over 7 turns, and all healing will be reduced by 59%. Rings make your fingers look great! |
![]() Powered by arcane forces Crafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 5 When wielded/worn: Fatigue: -10% Changes resistances: +30% acid / +30% fire / +30% lightning / +30% cold Maximum encumbrance: +40 Rings make your fingers look great! |
![]() Infused by nature Crafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 5 When wielded/worn: Physical power: +20 (+4 eff.) Changes damage: +8% all Life regen: +20.00 Maximum life: +91.00 Spellpower: +20 (+4 eff.) Mindpower: +20 (+3 eff.) Healing mod.: +20% Rings make your fingers look great! |
![]() Powered by arcane forces Crafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 4 When wielded/worn: Accuracy: +9 (+3 eff.) Defense: +9 (+1 eff.) Changes stats: +4 Cun / +4 Mag Spellpower: +9 (+2 eff.) Movement speed: +15% Activating this item is instant. It can be used to activate talent Blinding Speed, placing all other charms into a 28 cooldown : Effective talent level: 5.5 Power cost: 28 out of 40/40. Range: melee/personal Travel Speed: instantaneous Description: Through rigorous training, you have learned to focus your actions for a short while, increasing your speed by 42% for 5 turns. Rings make your fingers look great! |
![]() Powered by arcane forces Infused by psionic forces 0.10 Encumbrance. Type: jewelry / ring ; tier 4 When wielded/worn: Changes stats: +6 Wil Mental save: +12 (+3 eff.) Silence immunity: +33% Mana each turn: +0.34 Rings make your fingers look great! |
![]() Infused by nature Crafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 4 When wielded/worn: Defense: +18 (+3 eff.) Changes stats: +9 Cun Life regen: +17.00 Maximum life: +88.00 Healing mod.: +18% Rings make your fingers look great! |
![]() Powered by arcane forces Crafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 5 When wielded/worn: Defense: +20 (+3 eff.) Changes stats: +10 Cun Silence immunity: +50% Mana each turn: +0.40 Rings make your fingers look great! |
![]() savage's steel ring of sensing Powered by arcane forces Crafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 2 When wielded/worn: Changes stats: +3 Con Spell save: +14 (+3 eff.) Blindness immunity: +28% Maximum stamina: +21.00 Infravision radius: +5 See stealth: +13 See invisible: +12 Rings make your fingers look great! |
![]() Crafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 4 When wielded/worn: Changes stats: +5 Con Spell save: +18 (+4 eff.) Stun/Freeze immunity: +36% Life regen: +7.00 Maximum stamina: +34.00 Rings make your fingers look great! |
![]() Crafted by a master Infused by psionic forces 0.10 Encumbrance. Type: jewelry / ring ; tier 5 When wielded/worn: Physical save: +18 (+5 eff.) Spell save: +16 (+4 eff.) Mental save: +32 (+8 eff.) Confusion immunity: +50% Rings make your fingers look great! |
![]() Infused by nature Crafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 4 When wielded/worn: Accuracy: +7 (+2 eff.) Changes stats: +6 Cun / +8 Dex Life regen: +16.00 Maximum life: +88.00 Healing mod.: +13% Rings make your fingers look great! |
![]() Infused by nature Infused by psionic forces 0.10 Encumbrance. Type: jewelry / ring ; tier 5 When wielded/worn: Changes stats: +7 Cun / +6 Wil Life regen: +18.00 Maximum life: +70.00 Mindpower: +10 (+2 eff.) Healing mod.: +16% Rings make your fingers look great! |
![]() Crafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 2 When wielded/worn: Defense: +12 (+2 eff.) Changes stats: +11 Str / +8 Mag / +6 Cun / +9 Con Changes resistances: +54% lightning / +42% cold Changes resistances penetration: +30% cold Changes damage: +15% lightning / +21% cold Infravision radius: +5 Defense after a teleport: +28 Resist all after a teleport: +28% New effects duration reduction after a teleport: +28% Rings make your fingers look great! |
![]() Infused by nature Crafted by a master 0.10 Encumbrance. [Random Unique] Type: jewelry / ring ; tier 4 When wielded/worn: Accuracy: +11 (+3 eff.) Armour penetration: +10 Defense: +12 (+2 eff.) Fatigue: -4% Changes resistances: +9% darkness Changes damage: +6% light / +6% fire Maximum encumbrance: +29 Life regen: +18.00 Maximum life: +76.00 Healing mod.: +15% Defense after a teleport: +10 Resist all after a teleport: +10% New effects duration reduction after a teleport: +10% It can be used to activate talent Disengage, placing all other charms into a 7 cooldown : Effective talent level: 3.5 Power cost: 7 out of 10/10. Range: 7 Travel Speed: instantaneous Description: Jump back up to 6 grids from your target, springing over any creatures in your way. You must disengage in a nearly straight line directly away from your target (which you must be able to see). After moving, you gain 177% increased movement speed for 3 turns (which ends if you take any actions other than movement), and you may reload your ammo (if any). The extra speed and maximum distance you can move are reduced by your Fatigue level. Rings make your fingers look great! |
![]() Infused by nature 0.10 Encumbrance. Type: jewelry / ring ; tier 4 When wielded/worn: Physical power: +41 (+9 eff.) Effects on melee hit: * 27% chance to reduce strength, dexterity, and constitution by 40 * 27% chance to reduce armor by 50% Damage when hit (Melee): 12 lightning / 12 physical Changes stats: +5 Str / +5 Wil / +10 Cun Mental save: +18 (+4 eff.) Life regen: +17.00 Maximum life: +88.00 Mindpower: +15 (+2 eff.) Healing mod.: +18% Rings make your fingers look great! |
![]() Crafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 4 When wielded/worn: Changes stats: +9 Dex / +7 Mag / +11 Cun / +12 Con Changes resistances: +21% lightning / +36% cold / +8% physical Spell save: +33 (+7 eff.) Cut immunity: +49% Stun/Freeze immunity: +88% Life regen: +6.00 Mana when firing critical spell: +4.92 Spellpower on spell critical (stacks up to 3 times): +14 Only die when reaching: -196.77 life Maximum life: +140.00 See invisible: +18 Rings make your fingers look great! |
![]() Infused by psionic forces 0.10 Encumbrance. Type: jewelry / ring ; tier 4 When wielded/worn: Armour: +26 Defense: +40 (+5 eff.) Changes stats: +20 Cun Changes resistances: +24% acid / +8% physical / +24% darkness / +33% fire / +30% mind / +42% lightning Changes resistances penetration: +40% mind / +35% arcane Mental save: +12 (+3 eff.) Disease immunity: +52% Silence immunity: +52% Confusion immunity: +33% Knockback immunity: +52% Teleport immunity: +52% Life regen: +10.48 Equilibrium when hit: +0.36 Mental crit. chance: +10% Rings make your fingers look great! |
![]() Powered by arcane forces 0.10 Encumbrance. Type: jewelry / ring ; tier 4 When wielded/worn: Changes stats: +17 Str / +8 Mag / +8 Wil / +18 Cun / +12 Con Changes resistances: +10% arcane Changes resistances penetration: +35% cold Changes damage: +51% darkness Reduces incoming crit damage: 25.00% Spellpower: +9 (+2 eff.) Light radius: +6 Infravision radius: +6 See invisible: +50 Rings make your fingers look great! |
![]() Powered by arcane forces 0.10 Encumbrance. Type: jewelry / ring ; tier 4 When wielded/worn: Armour penetration: +9 Physical crit. chance: +7.0% Defense: +30 (+4 eff.) Changes stats: +4 Cun Changes resistances: +36% darkness / +6% arcane Changes damage: +18% darkness / +24% physical Critical mult.: +26.61% Physical save: +18 (+5 eff.) Rings make your fingers look great! |
![]() Infused by nature 0.10 Encumbrance. Type: jewelry / ring ; tier 4 When wielded/worn: Life regen: +11.00 Maximum life: +67.00 Healing mod.: +14% Rings make your fingers look great! |
![]() Infused by nature Crafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 4 When wielded/worn: Accuracy: +9 (+3 eff.) Defense: +6 (+1 eff.) Changes stats: +6 Con Physical save: +12 (+3 eff.) Movement speed: +22% Activating this item is instant. It can be used to activate talent Blinding Speed, placing all other charms into a 28 cooldown : Effective talent level: 4.5 Power cost: 28 out of 40/40. Range: melee/personal Travel Speed: instantaneous Description: Through rigorous training, you have learned to focus your actions for a short while, increasing your speed by 37% for 5 turns. Rings make your fingers look great! |
![]() Infused by nature 0.10 Encumbrance. Type: jewelry / ring ; tier 5 When wielded/worn: Changes stats: +7 Con Physical save: +14 (+4 eff.) Life regen: +19.00 Maximum life: +98.00 Healing mod.: +19% Rings make your fingers look great! |
![]() Crafted by a master Infused by psionic forces 0.10 Encumbrance. [Random Unique] Type: jewelry / ring ; tier 5 When wielded/worn: Physical power: +15 (+3 eff.) Effects on melee hit: * 20% chance to slow global speed by 79% Damage when hit (Melee): 10 mind Changes stats: +10 Str / +8 Wil / +8 Cun / +16 Con Changes resistances: +3% blight / +3% cold / +3% mind Changes resistances penetration: +20% mind / +10% fire Changes damage: +12% mind / +3% fire Spell save: +20 (+5 eff.) Maximum stamina: +39.00 Mindpower: +14 (+2 eff.) Rings make your fingers look great! |
![]() Infused by nature Crafted by a master 0.10 Encumbrance. [Random Unique] Type: jewelry / ring ; tier 5 When wielded/worn: Accuracy: +11 (+3 eff.) Armour: +6 Defense: +14 (+2 eff.) Changes stats: +4 Mag / +4 Con Changes resistances: +30% blight / +9% fire / +47% nature / +6% light Changes resistances penetration: +15% light Changes damage: +17% nature / +6% lightning Poison immunity: +30% Disease immunity: +30% Confusion immunity: +30% Teleport immunity: +30% Life regen: +8.00 Infravision radius: +4 Movement speed: +21% Activating this item is instant. It can be used to activate talent Blinding Speed, placing all other charms into a 28 cooldown : Effective talent level: 5.5 Power cost: 28 out of 40/40. Range: melee/personal Travel Speed: instantaneous Description: Through rigorous training, you have learned to focus your actions for a short while, increasing your speed by 42% for 5 turns. Rings make your fingers look great! |
![]() Infused by nature Crafted by a master Infused by psionic forces 0.10 Encumbrance. [Random Unique] Type: jewelry / ring ; tier 5 When wielded/worn: Effects on melee hit: * 17% chance to reduce all saves and defense by 49 Damage (Melee): 17 physical Effects on ranged hit: * 17% chance to reduce all saves and defense by 49 Damage (Ranged): 28 physical Changes stats: +10 Cun / +8 Con Changes resistances: +15% darkness Changes resistances penetration: +10% darkness / +20% cold Changes damage: +6% cold Physical save: +16 (+4 eff.) Stun/Freeze immunity: +40% Life regen: +7.00 Hate when firing a critical mind attack: +2.00 Maximum hate: +12.00 It can be used to activate talent Bleeding Edge, placing all other charms into a 14 cooldown : Effective talent level: 4.5 Power cost: 14 out of 20/20. Range: melee/personal Travel Speed: instantaneous Description: Lashes at the target, doing 166% weapon damage. If the attack hits, the target will bleed for 313% weapon damage over 7 turns, and all healing will be reduced by 65%. Rings make your fingers look great! |
![]() Crafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 5 When wielded/worn: Accuracy: +35 (+8 eff.) Physical crit. chance: +9.0% Armour: +14 Changes resistances: +21% acid / +9% physical / +21% mind / +39% lightning Changes resistances penetration: +35% fire Spell save: +39 (+8 eff.) Mental save: +21 (+5 eff.) Poison immunity: +47% Disease immunity: +47% Silence immunity: +47% Pinning immunity: +47% Stun/Freeze immunity: +48% Life regen: +9.00 Healing mod.: +40% Rings make your fingers look great! |
![]() Crafted by a master Infused by psionic forces 0.10 Encumbrance. [Random Unique] Type: jewelry / ring ; tier 5 When wielded/worn: Physical power: +15 (+3 eff.) Effects on melee hit: * 18% chance to reduce all saves and defense by 49 Damage (Melee): 35 physical Effects on ranged hit: * 17% chance to reduce all saves and defense by 49 Damage (Ranged): 32 physical Changes stats: +16 Str / +12 Cun / +10 Con Changes resistances: +18% acid / +9% arcane / +6% nature Changes resistances penetration: +10% acid / +15% nature Changes damage: +6% nature / +12% acid Stun/Freeze immunity: +46% Life regen: +7.00 Hate when firing a critical mind attack: +3.00 Maximum hate: +15.00 It can be used to activate talent Bleeding Edge, placing all other charms into a 14 cooldown : Effective talent level: 5.5 Power cost: 14 out of 20/20. Range: melee/personal Travel Speed: instantaneous Description: Lashes at the target, doing 173% weapon damage. If the attack hits, the target will bleed for 325% weapon damage over 7 turns, and all healing will be reduced by 70%. Rings make your fingers look great! |
![]() Crafted by a master Infused by psionic forces 0.10 Encumbrance. [Random Unique] Type: jewelry / ring ; tier 5 When wielded/worn: Accuracy: +15 (+4 eff.) Physical crit. chance: +2.0% Armour: +4 Effects on melee hit: * 40% chance to reduce damage dealt by 39% Damage when hit (Melee): 4 darkness Changes stats: +8 Dex / +7 Wil / +18 Cun / +4 Con Changes resistances: +9% lightning / +12% fire / +6% temporal Changes damage: +15% darkness Critical mult.: +47.46% Stun/Freeze immunity: +48% Life regen: +9.00 Maximum stamina: +20.00 Mindpower: +15 (+2 eff.) Rings make your fingers look great! |
![]() Powered by arcane forces Crafted by a master Infused by psionic forces 0.10 Encumbrance. [Random Unique] Type: jewelry / ring ; tier 5 When wielded/worn: Effects on melee hit: * 20% chance to reduce all saves and defense by 49 * 33% chance to reduce damage dealt by 39% Damage (Melee): 40 light Damage (Ranged): 40 light Damage when hit (Melee): 4 blight Changes stats: +10 Mag / +7 Wil / +8 Cun Changes damage: +15% blight / +20% light / +6% mind / +6% darkness Spell save: +3 (+1 eff.) Disarm immunity: +50% Pinning immunity: +49% Knockback immunity: +50% Mana each turn: +0.04 Maximum life: +49.00 Maximum mana: +20.00 Spell crit. chance: +2% Mindpower: +15 (+2 eff.) Rings make your fingers look great! |
![]() Crafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 5 When wielded/worn: Defense: +63 (+8 eff.) Changes resistances: +18% acid / +31% physical Physical save: +38 (+10 eff.) Poison immunity: +42% Cut immunity: +42% Disarm immunity: +46% Confusion immunity: +42% Pinning immunity: +50% Knockback immunity: +49% Only die when reaching: -169.14 life Maximum life: +36.00 Light radius: +6 Rings make your fingers look great! |
![]() Powered by arcane forces Crafted by a master Infused by psionic forces 0.10 Encumbrance. [Random Unique] Type: jewelry / ring ; tier 5 When wielded/worn: Physical power: +14 (+3 eff.) Effects on melee hit: * 20% chance to reduce all saves and defense by 49 Damage (Melee): 33 physical Effects on ranged hit: * 19% chance to reduce all saves and defense by 49 Damage (Ranged): 16 physical Changes stats: +10 Str / +9 Cun / +6 Con Changes resistances: +40% light / +9% lightning Changes resistances penetration: +10% lightning / +25% cold / +15% light Changes damage: +26% light / +3% cold Hate when firing a critical mind attack: +3.00 Maximum hate: +15.00 It can be used to activate talent Bleeding Edge, placing all other charms into a 14 cooldown : Effective talent level: 5.5 Power cost: 14 out of 20/20. Range: melee/personal Travel Speed: instantaneous Description: Lashes at the target, doing 173% weapon damage. If the attack hits, the target will bleed for 325% weapon damage over 7 turns, and all healing will be reduced by 70%. Rings make your fingers look great! |
![]() Infused by nature Crafted by a master 0.10 Encumbrance. [Random Unique] Type: jewelry / ring ; tier 5 When wielded/worn: Defense: +5 (+1 eff.) Changes stats: +4 Cun / +8 Con Changes resistances: +3% physical / +6% darkness / +40% cold / +12% temporal / +40% fire Changes damage: +20% cold / +26% fire Physical save: +18 (+5 eff.) Spell save: +20 (+5 eff.) Maximum stamina: +40.00 Rings make your fingers look great! |
![]() Infused by nature Crafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 4 When wielded/worn: Armour: +6 Changes stats: +3 Str Life regen: +13.00 Maximum life: +60.00 Healing mod.: +11% Rings make your fingers look great! |
![]() Infused by nature Crafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 5 When wielded/worn: Armour: +14 Changes stats: +7 Str Changes resistances: +34% cold Changes damage: +17% cold Rings make your fingers look great! |
![]() Powered by arcane forces Crafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 5 When wielded/worn: Physical power: +12 (+3 eff.) Armour: +20 Changes stats: +10 Str Spellpower: +11 (+2 eff.) Mindpower: +8 (+1 eff.) Rings make your fingers look great! |
![]() Powered by arcane forces 0.10 Encumbrance. Type: jewelry / ring ; tier 5 When wielded/worn: Damage (Melee): 30 light Damage (Ranged): 15 light Changes stats: +14 Mag Changes damage: +12% light Spell save: +16 (+4 eff.) Rings make your fingers look great! |
![]() Morbuswrest the voratun battleaxe (56-84 power, 4 apr) Requires: - Strength 48 Powered by arcane forces 3.00 Encumbrance. Type: weapon / battleaxe ; tier 5 It must be held with both hands. Base power: 56.0 - 84.0 Uses stat: 120% Str Damage type: Physical Accuracy bonus: +0.2% crit chance (max 25%) Armour Penetration: +4 Crit. chance: +8.0% Attack speed: 100% Damage (Melee): +36 light / +40 cold When wielded/worn: Effects on melee hit: * 52% chance to slow global speed by 79% Changes stats: +9 Cun / +33 Dex Changes resistances: +24% acid / +24% cold Physical save: +27 (+7 eff.) Spell save: +36 (+8 eff.) Stun/Freeze immunity: +52% Knockback immunity: +52% Teleport immunity: +52% Life regen: +10.53 Only die when reaching: -210.60 life Healing mod.: +52% Massive two-handed battleaxes. |
![]() Requires: - Magic 18 Powered by arcane forces Crafted by a master 0.10 Encumbrance. [Unique] Type: weapon / greatsword ; tier 2 It must be held with both hands. Base power: 26.0 - 41.6 Uses stats: 10% Mag, 120% Str Damage type: Physical Accuracy bonus: +0.4% crit mult (max 40%) Armour Penetration: +25 Crit. chance: +3.0% Attack speed: 111% Damage (Melee): +15 arcane Damage (radius 2) on crit: +30 arcane silence When wielded/worn: Mana each turn: +0.50 Spellpower: +5 (+1 eff.) See invisible: +10 Blind-Fight: This item allows the wearer to attack unseen targets without any penalties. This sword appears weightless, and nearly invisible. |
![]() Requires: - Dexterity 48 - Talent Shoot Infused by nature Crafted by a master 4.00 Encumbrance. [Random Unique] Type: weapon / longbow ; tier 5 It must be held with both hands. Accuracy bonus: +0.2% crit chance (max 25%) Attack speed: 100% Firing range: +10 Travel speed: +200% When wielded/worn: Armour: +4 Damage when hit (Melee): 8 cold Changes stats: +20 Str / +20 Dex / +17 Mag / +43 Wil / +26 Cun / +43 Con Changes resistances: +3% lightning / +9% blight / +6% fire / +15% nature / +3% acid Changes damage: +6% arcane Physical save: +3 (+1 eff.) Poison immunity: +38% Maximum life: +141.00 Combat speed: +10% Longbows are used to shoot arrows at your foes. |
![]() Requires: - Dexterity 48 - Talent Shoot Infused by nature 4.00 Encumbrance. [Random Unique] Type: weapon / longbow ; tier 5 It must be held with both hands. Accuracy bonus: +0.2% crit chance (max 25%) Attack speed: 100% Firing range: +10 Travel speed: +481% Damage (radius 2) on crit: +68 lightning / +68 cold / +12 darkness When wielded/worn: Armour penetration: +2 Ammo reloads per turn: +9 Changes stats: +1 Str / +23 Wil / +5 Cun / +35 Con Changes resistances penetration: +38% lightning / +30% cold / +15% darkness / +10% temporal Changes damage: +6% darkness Talent mastery: +0.30 Wild-gift / Fungus Only die when reaching: -80.00 life Maximum life: +165.00 Movement speed: +73% It can be used to regenerate 288 life over 5 turns Activation puts all charms on cooldown for 14 turns. Longbows are used to shoot arrows at your foes. |
![]() elemental voratun mace of rage (46-64 power, 6 apr) Requires: - Strength 48 Powered by arcane forces Crafted by a master 3.00 Encumbrance. Type: weapon / mace ; tier 5 Base power: 46.0 - 64.4 Uses stat: 100% Str Damage type: Physical Accuracy bonus: +0.2% base dam (max 20%) Armour Penetration: +6 Crit. chance: +3.0% Attack speed: 100% On weapon hit: * Create an explosion dealing 150 cold damage (1/turn) When wielded/worn: Accuracy: +25 (+6 eff.) Changes stats: +11 Str Changes resistances penetration: +30% cold Changes damage: +15% physical / +21% cold Blunt and deadly. |
![]() Requires: - Willpower 11 Infused by nature 3.00 Encumbrance. Type: weapon / mindstar ; tier 1 Base power: 2.0 - 2.2 Uses stats: 50% Wil, 30% Cun Damage type: Nature Mastery: Psiblades Accuracy bonus: +0.2% crit chance (max 25%) Accuracy is based on willpower for this weapon. Armour Penetration: +12 Crit. chance: +2.5% Attack speed: 100% On weapon hit: * 42% chance to gain 10% of a turn (3/turn limit) * 42% chance to reduce armor by 50% Damage (Melee): +24 blight / +24 light Damage (radius 1) on hit: +40 acid Damage (radius 2) on crit: +20 light When wielded/worn: Damage when hit (Melee): 12 light Changes stats: +8 Cun Changes resistances: +24% blight Changes damage: +45% temporal Talent granted: +1 Attune Mindstar Critical mult.: +42.66% Mindpower: +66 (+11 eff.) Mental crit. chance: +1% Light radius: +6 Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
![]() Requires: - Willpower 35 Infused by nature 3.00 Encumbrance. Type: weapon / mindstar ; tier 4 Base power: 13.0 - 14.3 Uses stats: 50% Wil, 30% Cun Damage type: Nature Mastery: Psiblades Accuracy bonus: +0.2% crit chance (max 25%) Accuracy is based on willpower for this weapon. Armour Penetration: +32 Crit. chance: +4.5% Attack speed: 100% On weapon hit: * 48% chance to slow global speed by 79% Damage (radius 1) on hit: +40 arcane / +24 nature When wielded/worn: Changes stats: +9 Wil Changes resistances: +9% nature Changes resistances penetration: +35% blight / +35% cold / +41% nature Changes damage: +7% nature / +30% cold Talent mastery: +0.20 Wild-gift / Harmony Talent granted: +1 Attune Mindstar Critical mult.: +48.29% Mana each turn: +0.48 Psi when hit: +0.28 Vim when firing critical spell: +4.83 Spellpower on spell critical (stacks up to 3 times): +12 Maximum vim: +90.00 Spellpower: +65 (+11 eff.) Spell crit. chance: +6% Mindpower: +8 (+1 eff.) Mental crit. chance: +4% Defense after a teleport: +35 Resist all after a teleport: +35% New effects duration reduction after a teleport: +35% Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
![]() Requires: - Willpower 16 Infused by nature Infused by psionic forces 3.00 Encumbrance. Type: weapon / mindstar ; tier 2 Base power: 5.5 - 6.1 Uses stats: 50% Wil, 30% Cun Damage type: Mind Mastery: Psiblades Accuracy bonus: +0.2% crit chance (max 25%) Accuracy is based on willpower for this weapon. Armour Penetration: +18 Crit. chance: +3.0% Attack speed: 100% Damage (Melee): +32 arcane When wielded/worn: Effects on melee hit: * 57% chance to reduce strength, dexterity, and constitution by 40 Damage when hit (Melee): 14 blight Changes stats: +9 Mag / +9 Wil / +26 Cun Changes resistances penetration: +45% blight Changes damage: +51% arcane Talent granted: +1 Attune Mindstar Critical mult.: +58.00% Mental save: +52 (+13 eff.) Mana each turn: +0.80 Equilibrium when hit: +0.36 Psi when hit: +0.32 Mana when firing critical spell: +5.78 Maximum mana: +260.00 Spell crit. chance: +18% Mindpower: +4 (+0 eff.) Mental crit. chance: +2% Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
![]() Requires: - Magic 48 Powered by arcane forces 5.00 Encumbrance. [Random Unique] Type: weapon / staff ; tier 5 It must be held with both hands. Base power: 30.0 - 36.0 Uses stat: 80% Mag Damage type: Physical Mastery: Staff Mastery Accuracy bonus: +2.0% proc dam (max 200%) Armour Penetration: +6 Crit. chance: +5.0% Attack speed: 100% When wielded/worn: Damage (Melee): 105 fire Changes stats: +10 Wil Changes resistances penetration: +10% blight Changes damage: +9% arcane / +30% temporal Talent granted: +1 Command Staff Critical mult.: +110.00% Spellpower: +60 (+10 eff.) Spell crit. chance: +5% See invisible: +60 Damage Shield penetration: +30% Staves designed for wielders of magic, by the greats of the art. |
![]() Requires: - Magic 24 Powered by arcane forces 5.00 Encumbrance. Type: weapon / staff ; tier 3 It must be held with both hands. Base power: 20.0 - 24.0 Uses stat: 80% Mag Damage type: Physical Mastery: Staff Mastery Accuracy bonus: +2.0% proc dam (max 200%) Armour Penetration: +4 Crit. chance: +3.5% Attack speed: 100% When wielded/worn: Physical crit. chance: +8.0% Defense: +60 (+8 eff.) Changes stats: +8 Con Changes resistances: +36% fire Changes resistances penetration: +38% temporal / +40% darkness / +85% physical Changes damage: +98% blight / +20% fire Talent granted: +1 Command Staff Critical mult.: +101.26% Spellpower on spell critical (stacks up to 3 times): +18 Only die when reaching: -160.00 life Spellpower: +9 (+2 eff.) Spell crit. chance: +14% Staves designed for wielders of magic, by the greats of the art. |
![]() Requires: - Magic 48 Powered by unknown forces 5.00 Encumbrance. [Unique] Type: weapon / staff ; tier 5 It must be held with both hands. Base power: 30.0 - 36.0 Uses stat: 80% Mag Damage type: Physical Mastery: Staff Mastery Accuracy bonus: +2.0% proc dam (max 200%) Armour Penetration: +4 Attack speed: 100% When wielded/worn: Changes stats: +7 Wil / +8 Mag Changes resistances penetration: +30% temporal Changes damage: +40% temporal Talent masteries: +0.10 Chronomancy / Stasis +0.10 Chronomancy / Flux +0.10 Spell / Temporal Talents cooldown: Attenuate (-1 turn) Stop (-2 turns) Time Shield (-3 turns) Temporal Shield (-3 turns) Teleport immunity: +100% Spellpower: +40 (+7 eff.) Spell crit. chance: +15% Reduces paradox anomalies(equivalent to willpower): +25 A plain looking ceremonial rod. It has connections with Time that even chronomancers do not yet understand. |
![]() Requires: - Magic 11 Powered by arcane forces 5.00 Encumbrance. Type: weapon / staff ; tier 1 It must be held with both hands. Base power: 10.0 - 12.0 Uses stat: 80% Mag Damage type: Physical Mastery: Staff Mastery Accuracy bonus: +2.0% proc dam (max 200%) Armour Penetration: +2 Crit. chance: +2.5% Attack speed: 100% When wielded/worn: Effects on melee hit: * 55% chance to gain 10% of a turn (3/turn limit) Changes stats: +13 Wil / +14 Mag Changes resistances: +66% lightning / +36% fire Changes resistances penetration: +41% blight Changes damage: +10% darkness / +66% temporal Talent granted: +1 Command Staff Spell save: +30 (+7 eff.) Mana when firing critical spell: +5.56 Vim when firing critical spell: +5.56 Spellpower: +115 (+20 eff.) Spell crit. chance: +1% Damage Shield penetration: +83% Reduces paradox anomalies(equivalent to willpower): +55 Staves designed for wielders of magic, by the greats of the art. |
![]() Crafted by a master 1.00 Encumbrance. Type: armor / belt ; tier 1 When wielded/worn: Defense: +11 (+2 eff.) Effects on melee hit: * 47 arcane resource burn * 47% chance to slow global speed by 79% Changes resistances: +9% physical / +30% light / +24% nature Changes resistances penetration: +58% nature Changes damage: +30% nature / +36% cold Stealth bonus: +7 Poison immunity: +47% Silence immunity: +47% Disarm immunity: +47% Maximum life: +200.00 Light radius: +7 A belt that goes around your waist. |
![]() Powered by arcane forces Crafted by a master Infused by psionic forces 1.00 Encumbrance. [Random Unique] Type: armor / belt ; tier 5 When wielded/worn: Physical crit. chance: +6.0% Physical power: +6 (+2 eff.) Changes resistances: +6% darkness / +6% temporal Changes resistances penetration: +25% temporal Changes damage: +12% fire Critical mult.: +15.00% Physical save: +14 (+4 eff.) Maximum life: +130.00 Maximum mana: +76.00 Maximum stamina: +65.00 Maximum hate: +19.00 Maximum psi: +40.00 Maximum vim: +40.00 Maximum pos.energy: +40.00 Maximum neg.energy: +40.00 Mindpower: +11 (+2 eff.) Defense after a teleport: +16 Resist all after a teleport: +16% New effects duration reduction after a teleport: +16% Reduces paradox anomalies(equivalent to willpower): +20 A belt that goes around your waist. |
![]() Infused by nature 1.00 Encumbrance. Type: armor / belt ; tier 3 When wielded/worn: Changes resistances: +9% lightning / +10% temporal / +21% light / +36% blight / +9% arcane / +18% nature Changes damage: +18% lightning Spell save: +27 (+6 eff.) Pinning immunity: +37% Stun/Freeze immunity: +37% Only die when reaching: -149.45 life Defense after a teleport: +28 Resist all after a teleport: +28% New effects duration reduction after a teleport: +28% A belt that goes around your waist. |
![]() Powered by arcane forces 1.00 Encumbrance. Type: armor / belt ; tier 5 When wielded/worn: Damage when hit (Melee): 18 arcane Changes stats: +6 Mag / +7 Cun / +11 Con Changes resistances: +57% cold Changes resistances penetration: +50% arcane Physical save: +15 (+4 eff.) Mental save: +15 (+4 eff.) Blindness immunity: +46% Disease immunity: +46% Cut immunity: +46% Confusion immunity: +46% Teleport immunity: +46% Life regen: +9.22 Spellpower: +9 (+2 eff.) Infravision radius: +6 Healing mod.: +30% A belt that goes around your waist. |
![]() Crafted by a master 1.00 Encumbrance. [Unique] Type: armor / belt ; tier 1 It is part of a set of items. Some giant wraps would make you feel great. When wielded/worn: Armour: +4 Fatigue: -10% Maximum encumbrance: +70 Knockback immunity: +40% Maximum life: +40.00 This girdle is enchanted with mighty wards against expanding girth. Whatever the source of its wondrous strength, it will prove of great aid in the transport of awkward burdens. |
![]() Crafted by a master 1.00 Encumbrance. Type: armor / belt ; tier 1 When wielded/worn: Physical crit. chance: +4.0% Physical power: +4 (+1 eff.) Effects on melee hit: * 48% chance to slow global speed by 79% * 48% chance to reduce damage dealt by 39% Changes stats: +35 Str / +8 Dex Changes resistances: +24% acid / +27% temporal / +27% nature Changes resistances penetration: +61% nature / +61% temporal Changes damage: +54% nature / +27% darkness Critical mult.: +7.00% Reduces incoming crit damage: 35.00% A belt that goes around your waist. |
![]() Powered by arcane forces 1.00 Encumbrance. Type: armor / belt ; tier 3 When wielded/worn: Fatigue: -7% Damage when hit (Melee): 12 lightning Changes stats: +7 Dex / +23 Mag / +6 Wil / +22 Con Changes resistances penetration: +53% fire Changes damage: +21% lightning Maximum encumbrance: +44 Mana when firing critical spell: +4.26 Spellpower on spell critical (stacks up to 3 times): +16 Spell crit. chance: +7% Light radius: +6 A belt that goes around your waist. |
![]() Powered by arcane forces 1.00 Encumbrance. Type: armor / belt ; tier 5 When wielded/worn: Effects on melee hit: * 33% chance to reduce armor by 50% * 33% chance to gain 10% of a turn (3/turn limit) Damage when hit (Melee): 12 blight Changes stats: +7 Wil Changes resistances: +27% acid Changes resistances penetration: +41% arcane / +35% temporal Changes damage: +21% temporal Critical mult.: +33.17% Mental save: +15 (+4 eff.) Spellpower: +35 (+6 eff.) Spell crit. chance: +8% Mental crit. chance: +5% A belt that goes around your waist. |
![]() Infused by nature 1.00 Encumbrance. Type: armor / belt ; tier 5 When wielded/worn: Physical power: +49 (+10 eff.) Armour: +22 Effects on melee hit: * 37% chance to reduce all saves and defense by 49 Damage when hit (Melee): 16 blight Changes stats: +6 Str / +6 Cun / +6 Con Changes resistances penetration: +47% blight Physical save: +15 (+4 eff.) Mana when firing critical spell: +3.77 Only die when reaching: -150.73 life Spellpower: +56 (+10 eff.) Light radius: +5 Defense after a teleport: +25 Resist all after a teleport: +25% New effects duration reduction after a teleport: +25% Size category: +1 A belt that goes around your waist. |
![]() Powered by arcane forces Crafted by a master 1.00 Encumbrance. [Random Unique] Type: armor / belt ; tier 5 When wielded/worn: Physical power: +10 (+2 eff.) Defense: +15 (+2 eff.) Fatigue: -10% Changes stats: +12 Dex / +12 Cun / +2 Con / +20 Lck Changes resistances penetration: +46% physical / +45% temporal Changes damage: +15% temporal Trap disarming bonus: +60 Stealth bonus: +29 Maximum encumbrance: +43 Physical save: +21 (+6 eff.) Infravision radius: +12 A belt that goes around your waist. |
![]() Powered by arcane forces 2.00 Encumbrance. Type: armor / cloak ; tier 3 When wielded/worn: Defense: +37 (+5 eff.) Effects on melee hit: * 52% chance to reduce strength, dexterity, and constitution by 40 Changes resistances: +9% physical / +21% darkness / +21% mind / +27% blight / +13% arcane / +39% nature / +24% light Changes resistances penetration: +65% darkness Changes damage: +27% lightning / +21% darkness Spell save: +11 (+3 eff.) Mental save: +53 (+13 eff.) Silence immunity: +52% Disarm immunity: +52% Confusion immunity: +52% Pinning immunity: +52% Life regen: +10.44 A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
![]() Infused by psionic forces 2.00 Encumbrance. Type: armor / cloak ; tier 5 When wielded/worn: Defense: +3 (+1 eff.) Effects on melee hit: * 58% chance to slow global speed by 79% Damage when hit (Melee): 16 mind / 20 fire Changes stats: +6 Cun / +6 Wil Changes resistances: +14% arcane Changes resistances penetration: +73% nature / +73% arcane / +73% mind Changes damage: +36% arcane Critical mult.: +55.00% Mana each turn: +0.48 Mana when firing critical spell: +5.86 Spellpower on spell critical (stacks up to 3 times): +26 Maximum vim: +100.00 Spellpower: +87 (+15 eff.) Spell crit. chance: +13% Mental crit. chance: +8% A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
![]() Infused by psionic forces 2.00 Encumbrance. [Unique] Type: armor / cloak ; tier 4 When wielded/worn: Defense: +10 (+2 eff.) Changes stats: +6 Cun / +5 Wil Changes resistances: +15% mind Talent masteries: +0.10 Psionic / Dreaming +0.10 Psionic / Slumber Physical save: +10 (+3 eff.) Spell save: +10 (+3 eff.) Mental save: +10 (+2 eff.) Mindpower: +6 (+1 eff.) The wearer is asleep. Lucid Dreamer: This item allows the wearer to act while sleeping. It can be used to activate talent Slumber (costing 7 power out of 25/25) : Effective talent level: 4.5 Power cost: 7 out of 25/25. Range: 7 Travel Speed: instantaneous Is: a mind power Description: Puts the target into a deep sleep for 5 turns, rendering it unable to act. Every 113 points of damage the target suffers will reduce the effect duration by one turn. When Slumber ends, the target will suffer from Insomnia for a number of turns equal to the amount of time it was asleep (up to ten turns max), granting it 20% sleep immunity for each turn of the Insomnia effect. The damage threshold will scale with your Mindpower. Touching this cloak of otherworldly fabric makes you feel both drowsy yet completely aware. |
![]() Crafted by a master 2.00 Encumbrance. Type: armor / cloak ; tier 5 When wielded/worn: Defense: +53 (+7 eff.) Damage when hit (Melee): 18 light Changes stats: +18 Str / +13 Dex / +4 Cun / +16 Con Changes resistances: +10% physical / +36% fire Changes damage: +30% light Stamina each turn: +7.11 Only die when reaching: -180.00 life Maximum psi: +70.00 Mental crit. chance: +6% Light radius: +7 A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
![]() Powered by arcane forces 2.00 Encumbrance. Type: armor / cloak ; tier 3 When wielded/worn: Defense: +2 (+1 eff.) Effects on melee hit: * 43% chance to gain 10% of a turn (3/turn limit) Damage when hit (Melee): 12 temporal Changes resistances: +33% light / +27% cold Changes resistances penetration: +35% cold / +45% temporal Changes damage: +21% blight / +27% temporal / +24% cold Critical mult.: +43.86% Spell save: +11 (+3 eff.) Mental save: +11 (+3 eff.) Mana each turn: +0.24 Mana when firing critical spell: +4.39 Maximum mana: +180.00 Spell crit. chance: +11% A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
![]() Powered by arcane forces 2.00 Encumbrance. [Unique] Type: armor / cloak ; tier 5 When wielded/worn: Defense: +10 (+2 eff.) Changes stats: +6 Mag / +6 Wil / +10 Lck Changes resistances: +20% temporal Changes resistances cap: +10% temporal Changes damage: +10% temporal Talent masteries: +0.10 Chronomancy / Timeline Threading +0.10 Chronomancy / Chronomancy +0.10 Spell / Divination Physical save: +20 (+5 eff.) Spell save: +20 (+5 eff.) Mental save: +20 (+5 eff.) Confusion immunity: +40% Spellpower: +8 (+2 eff.) It can be used to activate talent See the Threads (costing 35 power out of 50/50) : Effective talent level: 3.8 Power cost: 35 out of 50/50. Range: melee/personal Travel Speed: instantaneous Is: a spell Description: You peer into three possible futures, allowing you to explore each for 13 turns. When the effect expires, you'll choose which of the three futures becomes your present. If you know Foresight you'll gain additional defense and chance to shrug off critical hits (equal to your Foresight values) while See the Threads is active. This spell splits the timeline. Attempting to use another spell that also splits the timeline while this effect is active will be unsuccessful. If you die in any thread you'll revert the timeline to the point when you first cast the spell and the effect will end. This spell may only be used once per zone level. Untouched by the ravages of time, this fine spun white cloak appears to be crafted of an otherworldly material that shifts and shimmers in the light. |
![]() Powered by arcane forces 2.00 Encumbrance. [Unique] Type: armor / cloak ; tier 3 When wielded/worn: Defense: +4 (+1 eff.) Changes stats: +3 Dex Silence immunity: +30% Deflect projectiles away: +25% Slows Projectiles: +20% Activating this item is instant. It can be used to activate talent Evasion (costing 35 power out of 50/50) : Effective talent level: 3.5 Power cost: 35 out of 50/50. Range: melee/personal Travel Speed: instantaneous Description: Your quick wit and reflexes allow you to anticipate attacks against you, granting you a 39% chance to evade melee and ranged attacks and 53 increased defense for 4 turns. The chance to evade and defense bonus increase with your Dexterity. When the enchanter Razeen was cornered by Spellhunters near the Daikara mountain pass she wrapped her cloak about her and fled down a narrow ravine. The hunters fired volley after volley of arrows at her, but by miracle or magic they all missed. Razeen was able to escape and flee to the hidden city in the west. |
![]() Infused by nature 2.00 Encumbrance. [Random Unique] Type: armor / cloak ; tier 5 When wielded/worn: Defense: +3 (+1 eff.) Effects on melee hit: * 43% chance to reduce strength, dexterity, and constitution by 40 Changes resistances: +44% blight / +39% nature / +15% light Changes resistances penetration: +10% blight / +20% fire Changes damage: +6% blight / +6% arcane / +15% light Life regen: +22.00 Maximum life: +60.00 Light radius: +6 Healing mod.: +32% A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
![]() Crafted by a master 2.00 Encumbrance. Type: armor / cloak ; tier 5 When wielded/worn: Armour penetration: +6 Armour: +33 Defense: +43 (+6 eff.) Damage when hit (Melee): 16 mind Changes stats: +28 Dex Changes resistances: +45% acid / +30% cold / +27% light / +45% darkness Cut immunity: +48% Disarm immunity: +48% Confusion immunity: +48% Maximum stamina: +72.19 A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
![]() Powered by arcane forces 2.00 Encumbrance. Type: armor / cloth ; tier 5 When wielded/worn: Effects on melee hit: * 35% chance to reduce damage dealt by 39% Changes stats: +13 Cun Changes resistances: +24% light / +15% all Changes damage: +24% arcane / +30% light / +38% darkness Critical mult.: +70.31% Mana each turn: +0.28 Maximum hate: +16.00 Spellpower: +10 (+2 eff.) Spell crit. chance: +10% Mindpower: +40 (+7 eff.) A cloth vestment. It offers no intrinsic protection but can be enchanted. |
![]() Infused by nature 2.00 Encumbrance. [Random Unique] Type: armor / cloth ; tier 5 When wielded/worn: Effects on melee hit: * 43 arcane resource burn * 30% chance to reduce armor by 50% Damage when hit (Melee): 12 acid Changes stats: +17 Con Changes resistances: +9% darkness / +20% blight / +9% cold / +10% arcane / +15% all Changes resistances penetration: +25% mind / +35% cold Changes damage: +60% nature / +12% cold Poison immunity: +100% Disease immunity: +71% Life regen: +6.00 Maximum life: +100.00 Healing mod.: +28% A cloth vestment. It offers no intrinsic protection but can be enchanted. |
![]() Infused by nature 2.00 Encumbrance. Type: armor / cloth ; tier 5 When wielded/worn: Effects on melee hit: * 51% chance to reduce all saves and defense by 49 * 51% chance to gain 10% of a turn (3/turn limit) Damage when hit (Melee): 14 temporal Changes stats: +12 Mag / +6 Wil Changes resistances: +27% mind / +54% fire / +42% nature / +15% all Changes resistances penetration: +50% blight / +55% arcane Changes damage: +36% mind / +24% temporal / +28% nature / +36% cold Critical mult.: +40.00% Mana each turn: +0.36 Vim when firing critical spell: +5.14 Spellpower on spell critical (stacks up to 3 times): +14 Spellpower: +45 (+8 eff.) Spell crit. chance: +6% Defense after a teleport: +35 Resist all after a teleport: +35% New effects duration reduction after a teleport: +35% A cloth vestment. It offers no intrinsic protection but can be enchanted. |
![]() Powered by arcane forces 2.00 Encumbrance. Type: armor / cloth ; tier 5 When wielded/worn: Accuracy: +71 (+16 eff.) Armour penetration: +17 Physical crit. chance: +14.0% Armour: +14 Damage when hit (Melee): 14 arcane Changes stats: +13 Mag / +6 Wil / +8 Cun Changes resistances: +15% all Changes resistances penetration: +55% blight / +45% arcane Changes damage: +29% arcane / +29% temporal Critical mult.: +47.37% Stamina each turn: +7.11 Vim when firing critical spell: +4.74 Maximum mana: +109.00 Maximum stamina: +70.00 Spellpower: +65 (+11 eff.) Spell crit. chance: +6% See invisible: +21 A cloth vestment. It offers no intrinsic protection but can be enchanted. |
![]() Infused by nature 2.00 Encumbrance. Type: armor / cloth ; tier 3 When wielded/worn: Damage when hit (Melee): 18 cold Changes stats: +13 Str / +9 Dex / +9 Wil / +28 Con Changes resistances: +10% arcane / +18% cold / +33% nature / +11% all Changes damage: +60% blight / +62% cold / +22% nature / +27% fire A cloth vestment. It offers no intrinsic protection but can be enchanted. |
![]() Powered by arcane forces Infused by psionic forces 2.00 Encumbrance. [Random Unique] Type: armor / cloth ; tier 5 When wielded/worn: Damage when hit (Melee): 8 light Changes stats: +3 Cun / +6 Wil Changes resistances: +12% lightning / +12% light / +30% darkness / +12% cold / +21% blight / +12% fire / +20% mind / +15% all Changes resistances penetration: +5% light / +20% lightning Physical save: +33 (+9 eff.) Spell save: +60 (+13 eff.) Mental save: +88 (+20 eff.) Equilibrium when hit: +0.16 Mindpower: +5 (+1 eff.) Mental crit. chance: +8% The wearer is asleep. Lucid Dreamer: This item allows the wearer to act while sleeping. A cloth vestment. It offers no intrinsic protection but can be enchanted. |
![]() Infused by nature 2.00 Encumbrance. [Random Unique] Type: armor / cloth ; tier 5 When wielded/worn: Armour: +8 Damage when hit (Melee): 4 nature Changes stats: +9 Con Changes resistances: +45% acid / +6% cold / +20% blight / +12% fire / +11% arcane / +15% all Changes damage: +27% nature / +36% acid Spell save: +9 (+2 eff.) Blindness immunity: +20% Poison immunity: +94% Disease immunity: +84% Silence immunity: +44% Life regen: +13.50 Maximum life: +180.00 Healing mod.: +28% A cloth vestment. It offers no intrinsic protection but can be enchanted. |
![]() Powered by arcane forces 2.00 Encumbrance. [Random Unique] Type: armor / cloth ; tier 5 When wielded/worn: Effects on melee hit: * 20% chance to reduce strength, dexterity, and constitution by 40 Damage when hit (Melee): 10 blight / 6 arcane Changes stats: +8 Wil / +24 Mag Changes resistances: +15% all Changes resistances penetration: +15% lightning / +15% temporal / +20% darkness / +15% physical Changes damage: +60% temporal / +25% arcane / +29% physical Mana each turn: +0.35 Spellpower on spell critical (stacks up to 3 times): +14 Maximum mana: +249.00 Spellpower: +46 (+8 eff.) Spell crit. chance: +25% Reduces paradox anomalies(equivalent to willpower): +14 A cloth vestment. It offers no intrinsic protection but can be enchanted. |
![]() Infused by psionic forces 2.00 Encumbrance. Type: armor / cloth ; tier 2 When wielded/worn: Changes resistances: +33% temporal / +14% darkness / +9% physical / +47% mind / +12% arcane / +9% all Changes resistances penetration: +50% arcane Physical save: +12 (+3 eff.) Spell save: +14 (+3 eff.) Mental save: +55 (+14 eff.) Disease immunity: +48% Cut immunity: +48% Silence immunity: +48% Disarm immunity: +48% Knockback immunity: +48% Teleport immunity: +48% Maximum life: +160.00 Defense after a teleport: +36 Resist all after a teleport: +36% New effects duration reduction after a teleport: +36% The wearer is asleep. Lucid Dreamer: This item allows the wearer to act while sleeping. A cloth vestment. It offers no intrinsic protection but can be enchanted. |
![]() Requires: - Heavy armour training Infused by nature Crafted by a master 3.00 Encumbrance. [Random Unique] Type: armor / feet ; tier 5 When wielded/worn: Armour: +11 Fatigue: -22% Effects on melee hit: * 10 arcane resource burn * 20% chance to slow global speed by 79% Changes resistances: +6% blight / +3% cold / +6% darkness / +15% temporal Changes damage: +15% nature Maximum encumbrance: +91 Physical save: +29 (+8 eff.) Spell save: +3 (+1 eff.) Mental save: +3 (+1 eff.) Disarm immunity: +20% Knockback immunity: +30% Stamina each turn: +0.90 Maximum life: +120.00 Movement speed: +10% Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
![]() Crafted by a master 2.00 Encumbrance. [Unique] Type: armor / feet ; tier 2 When wielded/worn: Armour: +1 Defense: +2 (+1 eff.) Fatigue: +2% Changes stats: +3 Cun Talent mastery: +0.20 Cunning / Survival It can be used to boost speed by 70% (based on Cunning) Activation costs 35 power out of 50/50. The boots of a Rogue outcast, who knew that the best way to deal with a problem was to run from it. |
![]() Requires: - Heavy armour training Powered by arcane forces Crafted by a master 3.00 Encumbrance. [Random Unique] Type: armor / feet ; tier 5 When wielded/worn: Armour: +5 Fatigue: +4% Changes stats: +3 Dex / +3 Wil / +6 Cun / +2 Con Changes resistances penetration: +25% arcane Changes damage: +12% arcane Critical mult.: +15.00% Reduces incoming crit damage: 20.00% Mental save: +9 (+2 eff.) Silence immunity: +90% Confusion immunity: +94% Stun/Freeze immunity: +84% Stamina each turn: +1.10 Maximum stamina: +38.00 Mindpower: +15 (+2 eff.) Mental crit. chance: +3% Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
![]() Requires: - Heavy armour training Powered by arcane forces 3.00 Encumbrance. Type: armor / feet ; tier 5 When wielded/worn: Armour: +5 Fatigue: +4% Changes resistances: +30% acid Changes resistances penetration: +40% blight / +56% arcane Changes damage: +42% mind Critical mult.: +60.00% Spell save: +30 (+7 eff.) Mana each turn: +0.48 Spellpower on spell critical (stacks up to 3 times): +12 Maximum vim: +112.58 Spellpower: +58 (+10 eff.) Spell crit. chance: +6% Mindpower: +30 (+5 eff.) Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
![]() Requires: - Heavy armour training Crafted by a master 3.00 Encumbrance. Type: armor / feet ; tier 5 When wielded/worn: Physical power: +70 (+14 eff.) Armour: +42 Defense: +25 (+3 eff.) Fatigue: -6% Effects on melee hit: * 46% chance to slow global speed by 79% Changes resistances: +21% blight / +70% fire / +18% mind / +11% physical Changes damage: +18% physical / +30% fire Maximum encumbrance: +50 Physical save: +12 (+3 eff.) Stun/Freeze immunity: +46% Knockback immunity: +46% Maximum life: +100.00 Defense after a teleport: +30 Resist all after a teleport: +30% New effects duration reduction after a teleport: +30% Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
![]() Powered by arcane forces Crafted by a master 2.00 Encumbrance. [Random Unique] Type: armor / feet ; tier 5 When wielded/worn: Armour: +5 Fatigue: -10% Changes stats: +6 Cun / +4 Dex Changes damage: +6% temporal / +12% cold Critical mult.: +10.00% Maximum encumbrance: +50 Physical save: +15 (+4 eff.) Mental save: +15 (+4 eff.) Silence immunity: +50% Confusion immunity: +49% Stun/Freeze immunity: +50% Hate when firing a critical mind attack: +3.00 Maximum hate: +2.00 Maximum psi: +30.00 It can be used to activate talent Disengage, placing all other charms into a 11 cooldown : Effective talent level: 4.5 Power cost: 11 out of 15/15. Range: 7 Travel Speed: instantaneous Description: Jump back up to 6 grids from your target, springing over any creatures in your way. You must disengage in a nearly straight line directly away from your target (which you must be able to see). After moving, you gain 193% increased movement speed for 3 turns (which ends if you take any actions other than movement), and you may reload your ammo (if any). The extra speed and maximum distance you can move are reduced by your Fatigue level. A pair of boots made of leather. |
![]() Powered by arcane forces Infused by psionic forces 2.00 Encumbrance. [Random Unique] Type: armor / feet ; tier 5 When wielded/worn: Armour: +5 Damage when hit (Melee): 12 temporal Changes stats: +6 Mag / +6 Wil / +6 Con Changes resistances: +3% darkness / +3% fire Changes resistances penetration: +10% fire / +10% physical Changes damage: +6% darkness / +24% temporal Spellpower: +13 (+2 eff.) Lowers spell cool-downs by: 10% Mindpower: +9 (+1 eff.) Defense after a teleport: +20 Resist all after a teleport: +20% New effects duration reduction after a teleport: +20% It can be used to activate talent Blindside, placing all other charms into a 18 cooldown : Effective talent level: 2.5 Power cost: 18 out of 25/25. Range: 6 Travel Speed: instantaneous Description: With blinding speed, you suddenly appear next to a target up to 6 spaces away and attack for 46% (at 0 Hate) to 154% (at 100+ Hate) damage. Your sudden appearance catches everyone off-guard, giving you 29 extra Defense for 1 turn. The Defense boost improves with your Strength. A pair of boots made of leather. |
![]() Crafted by a master 2.00 Encumbrance. Type: armor / feet ; tier 5 When wielded/worn: Armour: +5 Defense: +65 (+8 eff.) Effects on melee hit: * 48% chance to slow global speed by 79% Changes stats: +8 Cun Changes resistances: +15% fire / +36% mind / +15% cold Changes resistances penetration: +60% temporal Changes damage: +57% temporal Critical mult.: +45.00% Spell save: +30 (+7 eff.) Mental save: +24 (+6 eff.) Cut immunity: +48% Pinning immunity: +48% Psi when hit: +0.36 Mental crit. chance: +17% A pair of boots made of leather. |
![]() Crafted by a master 2.00 Encumbrance. Type: armor / feet ; tier 5 When wielded/worn: Armour: +5 Effects on melee hit: * 43 arcane resource burn * 43% chance to reduce damage dealt by 39% Damage when hit (Melee): 12 darkness / 21 lightning Changes stats: +6 Str / +8 Dex / +29 Con / +15 Lck Changes resistances: +43% light / +21% acid Changes resistances penetration: +40% light Changes damage: +21% light / +27% darkness Stealth bonus: +12 Spell save: +21 (+5 eff.) Light radius: +6 A pair of boots made of leather. |
![]() Infused by psionic forces 0.00 Encumbrance. [Unique] Type: armor / feet ; tier 3 When wielded/worn: Defense: +4 (+1 eff.) Fatigue: -10% Changes stats: +3 Dex Changes resistances: +5% physical Talent mastery: +0.20 Psionic / Augmented mobility Pinning immunity: +100% Movement speed: +10% It can be used to activate talent Telekinetic Leap (costing 14 power out of 20/20) : Effective talent level: 4.5 Power cost: 14 out of 20/20. Range: 6 Travel Speed: instantaneous Is: a mind power Description: You perform a precise, telekinetically-enhanced leap, landing up to 6 squares from your starting point. These boots feel nearly completely weightless. Touching them, you feel an enormous burden lifted from you. |
![]() Requires: - Heavy armour training Crafted by a master 3.00 Encumbrance. Type: armor / feet ; tier 1 When wielded/worn: Armour: +3 Fatigue: +2% Effects on melee hit: * 50% chance to reduce all saves and defense by 49 Damage when hit (Melee): 24 mind Changes stats: +4 Str / +8 Wil / +5 Con Changes resistances: +12% arcane Changes resistances penetration: +55% nature Changes damage: +24% arcane / +6% physical Critical mult.: +101.43% Spell save: +36 (+8 eff.) Mental save: +39 (+10 eff.) Spellpower: +45 (+8 eff.) Mindpower: +35 (+6 eff.) Mental crit. chance: +9% Size category: +1 Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
![]() Requires: - Heavy armour training Powered by arcane forces Infused by nature Crafted by a master 3.00 Encumbrance. [Random Unique] Type: armor / feet ; tier 5 When wielded/worn: Armour: +20 Defense: +30 (+4 eff.) Fatigue: +4% Effects on melee hit: * 37% chance to reduce strength, dexterity, and constitution by 40 Changes stats: +5 Mag Changes resistances: +6% lightning / +3% blight / +3% acid Changes damage: +6% darkness / +12% blight Mental save: +3 (+1 eff.) Silence immunity: +37% Life regen: +15.00 Lowers spell cool-downs by: 10% Infravision radius: +3 Healing mod.: +20% Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
![]() Requires: - Heavy armour training Crafted by a master 1.50 Encumbrance. Type: armor / hands ; tier 4 When wielded/worn: Physical crit. chance: +20.0% Armour: +3 Fatigue: +5% Damage when hit (Melee): 8 arcane Changes stats: +7 Mag Changes resistances: +21% lightning / +12% fire Changes resistances penetration: +25% lightning Changes damage: +12% fire Critical mult.: +11.00% Maximum vim: +60.00 Spellpower: +36 (+6 eff.) Spell crit. chance: +20% Mental crit. chance: +17% When used to modify unarmed attacks: Base power: 38.0 - 53.2 Uses stats: 40% Cun, 40% Dex, 40% Str Damage type: Physical Accuracy bonus: +0.2% base dam (max 20%) Armour Penetration: +15 Crit. chance: +22.0% Attack speed: 83% When this weapon crits: Cripple (20% chance level 5). Metal gloves protecting the hands up to the middle of the lower arm. |
![]() Requires: - Heavy armour training Powered by arcane forces Crafted by a master 1.50 Encumbrance. [Unique] Type: armor / hands ; tier 5 When wielded/worn: Physical crit. chance: +10.0% Armour: +6 Changes stats: +6 Str / +6 Mag Changes damage: +10% physical Critical mult.: +50.00% Spell crit. chance: +10% When used to modify unarmed attacks: Base power: 36.0 - 50.4 Uses stats: 40% Str, 40% Cun, 40% Dex Damage type: Physical Accuracy bonus: +0.2% base dam (max 20%) Armour Penetration: +10 Crit. chance: +10.0% Attack speed: 83% When this weapon hits: Displacement Shield (10% chance level 3). When this weapon hits: Wave of Power (15% chance level 1). Damage (Melee): +20 arcane Fashioned by Grand Smith Dakhtun in the Age of Allure, these dwarven-steel gauntlets have been etched with golden arcane runes and are said to grant the wearer unparalleled physical and magical might. |
![]() Infused by nature 1.00 Encumbrance. Type: armor / hands ; tier 4 When wielded/worn: Armour: +3 Damage (Melee): 13 nature Changes resistances: +44% nature Changes resistances penetration: +42% nature Changes damage: +27% fire / +51% temporal / +23% nature / +51% light Defense after a teleport: +25 Resist all after a teleport: +25% New effects duration reduction after a teleport: +25% When used to modify unarmed attacks: Base power: 25.0 - 27.5 Uses stats: 40% Str, 40% Cun, 40% Dex Damage type: Physical Accuracy bonus: +0.2% crit chance (max 25%) Armour Penetration: +5 Crit. chance: +5.0% Attack speed: 100% When this weapon hits: Venomous Breath (10% chance level 5). Damage (radius 2) on crit: +15 nature Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
![]() Crafted by a master 1.00 Encumbrance. Type: armor / hands ; tier 1 When wielded/worn: Accuracy: +13 (+4 eff.) Armour: +1 Damage when hit (Melee): 24 blight Changes stats: +11 Cun / +3 Dex Changes resistances: +54% cold Changes resistances penetration: +60% mind / +40% cold Changes damage: +36% mind / +30% cold Critical mult.: +49.03% Spellpower on spell critical (stacks up to 3 times): +22 Maximum mana: +245.15 Spellpower: +73 (+13 eff.) Mental crit. chance: +16% When used to modify unarmed attacks: Base power: 7.0 - 7.7 Uses stats: 40% Cun, 40% Dex, 40% Str Damage type: Physical Accuracy bonus: +0.2% crit chance (max 25%) Accuracy: +7 Armour Penetration: +1 Crit. chance: +6.0% Attack speed: 100% Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
![]() Infused by nature 1.00 Encumbrance. [Unique] Type: armor / hands ; tier 3 It is part of a set of items. This would be great with a mighty matching belt. When wielded/worn: Armour: +2 Changes stats: +4 Str Changes resistances: +10% lightning / +10% cold Knockback immunity: +50% Maximum life: +60.00 When used to modify unarmed attacks: Base power: 17.0 - 18.7 Uses stats: 40% Cun, 40% Dex, 40% Str Damage type: Physical Accuracy bonus: +0.2% crit chance (max 25%) Armour Penetration: +1 Crit. chance: +4.0% Attack speed: 100% When this weapon hits: Call Lightning (25% chance level 5). Damage (Melee): +10 lightning / +10 cold It can be used to activate talent Throw Boulder (costing 5 power out of 6/6) : Effective talent level: 3.5 Power cost: 5 out of 6/6. Range: 10 Travel Speed: instantaneous Is: a nature gift Description: Throw a huge boulder, dealing 369.46 physical damage and knocking targets back 6 tiles within radius 1. The damage will increase with your Strength. Two large pieces of leather designed to be wrapped about the hands and the forearms. This particular pair of wraps has been enchanted, imparting the wearer with great strength. |
![]() Requires: - Heavy armour training Infused by nature 1.50 Encumbrance. Type: armor / hands ; tier 4 When wielded/worn: Armour: +39 Defense: +60 (+8 eff.) Fatigue: +5% Damage (Melee): 15 acid Changes resistances: +10% acid / +24% temporal / +33% nature Changes resistances penetration: +56% lightning Changes damage: +11% acid / +68% temporal / +30% blight Spell save: +33 (+7 eff.) Confusion immunity: +45% Light radius: +6 When used to modify unarmed attacks: Base power: 27.5 - 38.5 Uses stats: 40% Str, 40% Cun, 40% Dex Damage type: Physical Accuracy bonus: +0.2% base dam (max 20%) Armour Penetration: +15 Crit. chance: +10.0% Attack speed: 83% When this weapon hits: Corrosive Breath (10% chance level 5). Damage (radius 2) on crit: +15 acid Metal gloves protecting the hands up to the middle of the lower arm. |
![]() Requires: - Heavy armour training Crafted by a master 1.50 Encumbrance. Type: armor / hands ; tier 4 When wielded/worn: Physical power: +20 (+4 eff.) Armour: +3 Fatigue: +5% Changes stats: +5 Str / +8 Wil Changes resistances: +21% acid / +45% cold / +30% blight Changes damage: +30% mind Critical mult.: +49.52% Mental save: +21 (+5 eff.) Silence immunity: +49% Stun/Freeze immunity: +49% Teleport immunity: +49% Mindpower: +74 (+12 eff.) Defense after a teleport: +37 Resist all after a teleport: +37% New effects duration reduction after a teleport: +37% When used to modify unarmed attacks: Base power: 37.5 - 52.5 Uses stats: 40% Dex, 40% Str, 40% Cun Damage type: Physical Accuracy bonus: +0.2% base dam (max 20%) Armour Penetration: +15 Crit. chance: +10.0% Attack speed: 83% Metal gloves protecting the hands up to the middle of the lower arm. |
![]() Crafted by a master 1.00 Encumbrance. Type: armor / hands ; tier 4 When wielded/worn: Accuracy: +60 (+13 eff.) Physical power: +20 (+4 eff.) Armour: +3 Effects on melee hit: * 40% chance to reduce all saves and defense by 49 Changes stats: +6 Str / +16 Dex / +6 Mag Changes resistances: +27% fire Changes damage: +36% physical Critical mult.: +35.00% Spell save: +15 (+4 eff.) Mental save: +21 (+5 eff.) Stun/Freeze immunity: +40% Maximum life: +80.00 See invisible: +24 Defense after a teleport: +30 Resist all after a teleport: +30% New effects duration reduction after a teleport: +30% When used to modify unarmed attacks: Base power: 37.5 - 41.2 Uses stats: 40% Cun, 40% Dex, 40% Str Damage type: Physical Accuracy bonus: +0.2% crit chance (max 25%) Armour Penetration: +5 Crit. chance: +5.0% Attack speed: 100% Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
![]() Requires: - Heavy armour training Infused by psionic forces 1.50 Encumbrance. Type: armor / hands ; tier 1 When wielded/worn: Armour: +1 Fatigue: +1% Damage when hit (Melee): 23 arcane Changes stats: +26 Str / +6 Mag / +17 Con Changes resistances: +33% lightning / +18% cold / +11% arcane Changes resistances penetration: +30% arcane Changes damage: +18% lightning / +24% cold / +24% arcane Life regen: +3.00 Stamina each turn: +0.80 Maximum stamina: +16.00 Light radius: +6 Infravision radius: +6 When used to modify unarmed attacks: Base power: 12.5 - 17.5 Uses stats: 40% Dex, 40% Str, 40% Cun Damage type: Physical Accuracy bonus: +0.2% base dam (max 20%) Armour Penetration: +3 Crit. chance: +2.0% Attack speed: 83% When this weapon hits: Nightmare (10% chance level 1). Metal gloves protecting the hands up to the middle of the lower arm. |
![]() Requires: - Heavy armour training Powered by arcane forces 1.50 Encumbrance. Type: armor / hands ; tier 4 When wielded/worn: Armour: +3 Fatigue: +5% Damage (Melee): 20 darkness Damage when hit (Melee): 14 acid Changes stats: +9 Str / +6 Dex / +33 Mag / +7 Wil / +9 Cun / +9 Con Changes resistances: +12% darkness Changes resistances penetration: +35% mind / +30% fire Changes damage: +10% darkness Hate when firing a critical mind attack: +7.00 Maximum psi: +70.00 Mental crit. chance: +7% Infravision radius: +6 See invisible: +30 When used to modify unarmed attacks: Base power: 29.0 - 40.6 Uses stats: 40% Str, 40% Cun, 40% Dex Damage type: Physical Accuracy bonus: +0.2% base dam (max 20%) Armour Penetration: +15 Crit. chance: +10.0% Attack speed: 83% When this weapon hits: Moonlight Ray (20% chance level 5). On weapon hit: * 12% chance to reduce damage dealt by 39% Metal gloves protecting the hands up to the middle of the lower arm. |
![]() Crafted by a master 2.00 Encumbrance. Type: armor / head ; tier 5 When wielded/worn: Armour: +5 Fatigue: +5% Changes stats: +17 Str / +9 Dex / +19 Mag Changes resistances: +27% cold Mental save: +27 (+7 eff.) Life regen: +8.48 Mana when firing critical spell: +4.24 Vim when firing critical spell: +4.24 Maximum vim: +105.95 Spellpower: +40 (+7 eff.) Spell crit. chance: +16% A cap made of leather. |
![]() Requires: - Heavy armour training Infused by nature 3.00 Encumbrance. Type: armor / head ; tier 3 When wielded/worn: Armour: +4 Fatigue: +4% Effects on melee hit: * 48% chance to gain 10% of a turn (3/turn limit) Changes stats: +36 Mag Changes resistances: +27% temporal / +17% cold Changes resistances penetration: +30% blight / +60% arcane Changes damage: +42% arcane Allows you to breathe in: water Mental save: +43 (+11 eff.) Psi when hit: +0.24 Maximum psi: +60.00 Mental crit. chance: +17% Light radius: +6 A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
![]() Infused by nature 2.00 Encumbrance. [Unique] Type: armor / head ; tier 3 When wielded/worn: Defense: +8 (+1 eff.) Changes stats: +6 Cun / +8 Wil Changes resistances penetration: +15% nature Changes damage: +20% nature Talent mastery: +0.10 Wild-gift / Moss Mental save: +12 (+3 eff.) Blindness immunity: +100% Infravision radius: +2 See stealth: +15 See invisible: +15 It can be used to activate talent Earth's Eyes (costing 25 power out of 35/35) : Effective talent level: 3.5 Power cost: 25 out of 35/35. Range: melee/personal Travel Speed: instantaneous Is: a nature gift and a mind power Description: Using your connection to Nature, you can see your surrounding area in a radius of 10. Also, while meditating, you are able to detect the presence of creatures around you in a radius of 4. This leather cap is overgrown with a thick moss, except for around the very front, where an eye, carved of wood, rests. A thick green slime slowly pours from the corners of the eye, like tears. |
![]() Requires: - Heavy armour training Powered by arcane forces Infused by psionic forces 3.00 Encumbrance. [Unique] Type: armor / head ; tier 3 When wielded/worn: Armour: +12 Fatigue: +8% Changes stats: +10 Cun / +10 Wil Changes resistances: +15% light / +15% mind / +10% arcane Life regen: +2.00 It can be used without being worn. It can be used to sense the presence of unique objects Activation costs 14 power out of 20/20. A large crown, part metallic part glass that radiates with psionic powers. |
![]() Requires: - Heavy armour training Crafted by a master 3.00 Encumbrance. Type: armor / head ; tier 3 When wielded/worn: Armour: +4 Fatigue: +4% Changes stats: +7 Str / +10 Wil Changes resistances: +15% blight / +30% temporal Changes damage: +18% blight / +21% temporal Critical mult.: +71.23% Spellpower on spell critical (stacks up to 3 times): +20 Maximum hate: +20.62 Maximum psi: +103.08 Maximum vim: +60.00 Spellpower: +61 (+11 eff.) A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
![]() Crafted by a master 2.00 Encumbrance. Type: armor / head ; tier 3 When wielded/worn: Armour: +3 Fatigue: +3% Damage when hit (Melee): 12 arcane Changes resistances: +24% darkness / +21% fire Changes damage: +21% blight Physical save: +16 (+4 eff.) Spell save: +37 (+8 eff.) Mental save: +27 (+7 eff.) Silence immunity: +41% Disarm immunity: +41% Knockback immunity: +41% Mana when firing critical spell: +4.00 Spellpower on spell critical (stacks up to 3 times): +20 Maximum life: +140.00 Spellpower: +55 (+9 eff.) A cap made of leather. |
![]() Crafted by a master 2.00 Encumbrance. Type: armor / head ; tier 3 When wielded/worn: Accuracy: +25 (+6 eff.) Armour: +3 Fatigue: +3% Changes stats: +8 Str / +22 Con Changes resistances: +8% arcane / +18% temporal Changes resistances penetration: +44% temporal Changes damage: +42% physical / +15% arcane / +30% light Critical mult.: +25.00% Stamina each turn: +5.00 Defense after a teleport: +25 Resist all after a teleport: +25% New effects duration reduction after a teleport: +25% A cap made of leather. |
![]() Powered by arcane forces 2.00 Encumbrance. Type: armor / head ; tier 3 When wielded/worn: Defense: +56 (+7 eff.) Changes resistances: +12% lightning / +8% physical / +18% light / +16% blight / +21% fire / +27% nature Changes damage: +16% blight / +39% temporal / +15% light Poison immunity: +36% Cut immunity: +36% Silence immunity: +36% Disarm immunity: +36% Life regen: +7.32 A pointy cloth hat, very wizardly... |
![]() Infused by nature 2.00 Encumbrance. Type: armor / head ; tier 3 When wielded/worn: Defense: +2 (+1 eff.) Damage when hit (Melee): 12 acid Changes resistances: +24% acid / +8% arcane / +21% blight Changes damage: +16% acid Critical mult.: +34.00% Reduces incoming crit damage: 25.50% Physical save: +12 (+3 eff.) Mental save: +30 (+7 eff.) Blindness immunity: +34% Poison immunity: +34% Silence immunity: +34% Teleport immunity: +34% Healing mod.: +30% A pointy cloth hat, very wizardly... |
![]() Crafted by a master 2.00 Encumbrance. Type: armor / head ; tier 5 When wielded/worn: Armour: +5 Fatigue: +5% Effects on melee hit: * 52% chance to reduce strength, dexterity, and constitution by 40 Changes stats: +19 Str / +17 Dex / +22 Mag / +16 Wil / +38 Cun Changes resistances: +27% darkness Changes damage: +27% arcane Light radius: +7 Infravision radius: +7 See invisible: +36 A cap made of leather. |
![]() Requires: - Heavy armour training Infused by nature 3.00 Encumbrance. Type: armor / head ; tier 5 When wielded/worn: Armour: +5 Defense: +45 (+6 eff.) Fatigue: +5% Effects on melee hit: * 47% chance to reduce strength, dexterity, and constitution by 40 Changes stats: +10 Mag / +6 Con Changes resistances: +20% light / +14% darkness Changes damage: +39% acid Critical mult.: +47.20% Reduces incoming crit damage: 35.40% Blindness immunity: +47% Confusion immunity: +47% Stun/Freeze immunity: +47% Spellpower on spell critical (stacks up to 3 times): +14 Only die when reaching: -100.00 life Maximum life: +120.00 Spellpower: +70 (+12 eff.) A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
![]() Requires: - Strength 20 Powered by arcane forces 9.00 Encumbrance. Type: armor / light ; tier 5 When wielded/worn: Armour: +46 Defense: +20 (+3 eff.) Fatigue: +8% Changes stats: +11 Wil Changes resistances: +24% lightning / +18% light / +48% blight / +45% cold / +12% arcane / +20% darkness Confusion immunity: +48% Equilibrium when hit: +0.48 Light radius: +7 Infravision radius: +7 Defense after a teleport: +36 Resist all after a teleport: +36% New effects duration reduction after a teleport: +36% A suit of armour made of leather. |
![]() Requires: - Strength 16 Powered by arcane forces 9.00 Encumbrance. [Unique] Type: armor / light ; tier 3 When wielded/worn: Armour penetration: +10 Armour: +12 Defense: +14 (+2 eff.) Changes stats: +8 Cun When you take a hit of more than 20% of your max life a shield is created equal to 130% the damage taken. This rugged jacket is the subject of many a rural legend. Some say it was fashioned by an adventurous mage turned rogue, in times before the Spellblaze, but was since lost. All manner of shady gamblers have since claimed to have worn it at one point or another. To fail, but live, is what it means to be untouchable, they said. |
![]() Requires: - Strength 18 Crafted by a master 9.00 Encumbrance. Type: armor / light ; tier 4 When wielded/worn: Armour penetration: +14 Physical power: +60 (+12 eff.) Armour: +7 Defense: +12 (+2 eff.) Fatigue: +8% Changes stats: +7 Wil Changes resistances: +24% blight / +21% fire / +36% nature / +33% mind Changes resistances penetration: +35% fire Critical mult.: +90.48% Physical save: +45 (+12 eff.) Psi when hit: +0.28 Maximum stamina: +70.00 Combat speed: +15% Casting speed: +15% Mental speed: +15% Healing mod.: +35% Defense after a teleport: +37 Resist all after a teleport: +37% New effects duration reduction after a teleport: +37% A suit of armour made of leather. |
![]() Requires: - Dexterity 48 Powered by arcane forces Crafted by a master 3.00 Encumbrance. [Random Unique] Type: ammo / arrow ; tier 5 Base power: 115.5 - 161.7 Uses stats: 70% Dex, 50% Str Damage type: Physical Accuracy bonus: +0.2% crit chance (max 25%) Armour Penetration: +36 Crit. chance: +26.0% Capacity: 53 On weapon hit: * 20% chance to reduce strength, dexterity, and constitution by 40 * 10% chance to reduce armor by 50% * 47% chance to gain 10% of a turn (3/turn limit) On weapon crit: * Wound the target dealing 298 physical damage across 5 turns and reducing healing by 50% Damage (Ranged): +32 acid / +28 blight / +32 temporal Damage (radius 1) on hit: +12 acid Damage (radius 2) on crit: +12 acid / +16 temporal Arrows are used with bows to pierce your foes to death. |
![]() 0.00 Encumbrance. Type: gem / black ; tier 1 When wielded/worn: Changes stats: +1 Str / +1 Dex / +1 Mag / +1 Wil / +1 Cun / +1 Con When used to imbue an object: Changes stats: +1 Str / +1 Dex / +1 Mag / +1 Wil / +1 Cun / +1 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
![]() 0.00 Encumbrance. Type: alchemist-gem / black ; tier 1 When used as an alchemist bomb: Bomb damage +5% Gems can be sold for money or used in arcane rituals. |
![]() 0.00 Encumbrance. Type: gem / black ; tier 3 When wielded/worn: Changes stats: +3 Str / +3 Dex / +3 Mag / +3 Wil / +3 Cun / +3 Con When used to imbue an object: Changes stats: +3 Str / +3 Dex / +3 Mag / +3 Wil / +3 Cun / +3 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
![]() Powered by arcane forces 0.00 Encumbrance. [Unique] Type: gem / blue ; tier 4 When wielded/worn: Changes stats: +8 Cun / +8 Dex Changes damage: +20% lightning Damage affinity(heal): +20% lightning Movement speed: +20% Chance to avoid any damage: +8% When used to imbue an object: Changes stats: +8 Cun / +8 Dex Changes damage: +20% lightning Damage affinity(heal): +20% lightning Movement speed: +15% Chance to avoid any damage: +8% Latent Damage Type: Lightning Air currents swirl around this bright blue jewel. |
![]() 0.00 Encumbrance. Type: gem / blue ; tier 2 When wielded/worn: Armour: +2 Changes resistances: +2% all When used to imbue an object: Armour: +2 Changes resistances: +2% all Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
![]() 0.00 Encumbrance. Type: gem / blue ; tier 3 When wielded/worn: Defense: +6 (+1 eff.) Physical save: +6 (+2 eff.) Spell save: +6 (+2 eff.) Mental save: +6 (+1 eff.) When used to imbue an object: Defense: +6 (+1 eff.) Physical save: +6 (+2 eff.) Spell save: +6 (+2 eff.) Mental save: +6 (+1 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
![]() 0.00 Encumbrance. Type: gem / blue ; tier 2 When wielded/worn: Changes stats: +2 Str / +2 Dex / +2 Mag / +2 Wil / +2 Cun / +2 Con When used to imbue an object: Changes stats: +2 Str / +2 Dex / +2 Mag / +2 Wil / +2 Cun / +2 Con Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
![]() 0.00 Encumbrance. Type: gem / blue ; tier 4 When wielded/worn: Defense: +8 (+1 eff.) Physical save: +8 (+2 eff.) Spell save: +8 (+2 eff.) Mental save: +8 (+2 eff.) When used to imbue an object: Defense: +8 (+1 eff.) Physical save: +8 (+2 eff.) Spell save: +8 (+2 eff.) Mental save: +8 (+2 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
![]() 0.00 Encumbrance. Type: gem / blue ; tier 2 When wielded/worn: Defense: +4 (+1 eff.) Physical save: +4 (+1 eff.) Spell save: +4 (+1 eff.) Mental save: +4 (+1 eff.) When used to imbue an object: Defense: +4 (+1 eff.) Physical save: +4 (+1 eff.) Spell save: +4 (+1 eff.) Mental save: +4 (+1 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
![]() Powered by arcane forces 0.00 Encumbrance. [Legendary] Type: misc / demonic ; tier 3 15% chances once per turn, when you deal damage to do a burst of fire damage in radius 1 equal to your spellpower A tiny, jagged gem, dredged up from the very core of Mal'Rok, the homeworld of demons. It still burns with the fires of the Spellblaze that blew it apart. |
![]() Powered by arcane forces 3.00 Encumbrance. Type: tool / digger ; tier 3 When wielded/worn: Effects on melee hit: * 31% chance to gain 10% of a turn (3/turn limit) Changes stats: +2 Str / +7 Wil Changes resistances: +15% light Critical mult.: +30.00% Spell save: +28 (+6 eff.) Mana each turn: +0.32 Maximum vim: +60.00 Spellpower: +46 (+8 eff.) Lowers spell cool-downs by: 10% When carried: Talent granted: +1 Dig Allows you to dig a wall, remove a tree, create ways. |
![]() Crafted by a master 3.00 Encumbrance. Type: tool / digger ; tier 3 When wielded/worn: Armour penetration: +11 Armour: +12 Changes stats: +6 Str / +10 Dex / +10 Wil Changes resistances: +36% nature Changes damage: +30% mind Critical mult.: +80.00% Physical save: +21 (+6 eff.) Mental save: +24 (+6 eff.) Blindness immunity: +52% Poison immunity: +52% Only die when reaching: -140.00 life Maximum life: +260.19 Maximum psi: +130.10 Mental crit. chance: +9% When carried: Talent granted: +1 Dig Activating this item is instant. It can be used to activate talent Perfect Strike, placing all other charms into a 18 cooldown : Effective talent level: 4.5 Power cost: 18 out of 26/26. Range: melee/personal Travel Speed: instantaneous Description: You have learned to focus your blows to hit your target, granting +93 accuracy and allowing you to attack creatures you cannot see without penalty for the next 5 turns. Allows you to dig a wall, remove a tree, create ways. |
![]() Infused by nature 1.00 Encumbrance. [Unique] Type: misc / fang When carried: Armour penetration: +7 Grants telepathy: Animal/Canine A fang from the great warg, Rungof, still covered in blood. |
![]() Powered by unknown forces 2.00 Encumbrance. [Unique] Type: tome / forbidden ; tier 5 It can be used to read the book. A tome of lost knowledge. Touching it you feel both sick and yet strangely at peace. |
![]() 0.00 Encumbrance. Type: gem / green ; tier 3 When wielded/worn: Armour: +3 Changes resistances: +3% all When used to imbue an object: Armour: +3 Changes resistances: +3% all Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
![]() 0.00 Encumbrance. Type: gem / green ; tier 4 When wielded/worn: Armour: +4 Changes resistances: +4% all When used to imbue an object: Armour: +4 Changes resistances: +4% all Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
![]() 0.00 Encumbrance. Type: gem / green ; tier 1 When wielded/worn: Defense: +2 (+1 eff.) Physical save: +2 (+1 eff.) Spell save: +2 (+1 eff.) Mental save: +2 (+0 eff.) When used to imbue an object: Defense: +2 (+1 eff.) Physical save: +2 (+1 eff.) Spell save: +2 (+1 eff.) Mental save: +2 (+0 eff.) Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
![]() 0.00 Encumbrance. Type: gem / green ; tier 4 When wielded/worn: Accuracy: +10 (+3 eff.) Changes resistances penetration: +10% all When used to imbue an object: Accuracy: +10 (+3 eff.) Changes resistances penetration: +10% all Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
![]() Infused by nature Infused by psionic forces 1.00 Encumbrance. [Random Unique] Type: lite / lite ; tier 5 When wielded/worn: Physical crit. chance: +6.0% Physical power: +10 (+2 eff.) Effects on melee hit: * 20% chance to slow global speed by 79% Changes stats: +7 Wil / +6 Con Changes resistances: +24% blight / +9% nature / +6% acid Critical mult.: +20.00% Reduces incoming crit damage: 5.00% Mental save: +15 (+4 eff.) Silence immunity: +10% Knockback immunity: +28% Life regen: +15.00 Maximum life: +20.00 Mindpower: +12 (+2 eff.) Mental crit. chance: +11% Light radius: +5 Made by the Dwarves, this lantern provides light in the darkest recesses of the earth. |
![]() Infused by psionic forces 1.00 Encumbrance. Type: lite / lite ; tier 3 When wielded/worn: Changes stats: +17 Mag / +9 Wil / +8 Cun Changes resistances: +18% light Changes damage: +21% fire / +51% cold Mental save: +11 (+3 eff.) Mana each turn: +0.20 Vim when firing critical spell: +3.58 Maximum mana: +120.00 Spellpower: +40 (+7 eff.) Spell crit. chance: +6% Light radius: +4 Infravision radius: +5 See stealth: +17 See invisible: +17 A normal brass lantern, enhanced by alchemy to make it brighter. |
![]() Crafted by a master 1.00 Encumbrance. Type: lite / lite ; tier 5 When wielded/worn: Damage when hit (Melee): 12 arcane / 19 darkness Changes stats: +15 Str / +5 Wil / +10 Con Changes resistances: +9% arcane / +29% temporal Changes resistances penetration: +48% temporal / +20% fire Changes damage: +18% fire / +24% temporal Light radius: +10 Made by the Dwarves, this lantern provides light in the darkest recesses of the earth. |
![]() Infused by psionic forces 1.00 Encumbrance. Type: lite / lite ; tier 5 When wielded/worn: Armour: +12 Defense: +35 (+5 eff.) Changes resistances: +30% lightning / +18% darkness Changes resistances penetration: +30% mind Changes damage: +27% blight Critical mult.: +41.71% Reduces incoming crit damage: 31.28% Physical save: +30 (+8 eff.) Spell save: +24 (+5 eff.) Mental save: +11 (+3 eff.) Disease immunity: +41% Teleport immunity: +41% Mana when firing critical spell: +4.17 Hate when firing a critical mind attack: +6.00 Maximum life: +200.00 Maximum psi: +80.00 Mindpower: +12 (+2 eff.) Mental crit. chance: +11% Light radius: +5 Made by the Dwarves, this lantern provides light in the darkest recesses of the earth. |
![]() Powered by arcane forces Crafted by a master 1.00 Encumbrance. [Random Unique] Type: lite / lite ; tier 5 When wielded/worn: Accuracy: +20 (+5 eff.) Defense: +5 (+1 eff.) Damage when hit (Melee): 30 fire Changes stats: +1 Con Changes resistances: +6% temporal / +28% darkness / +10% fire / +9% mind / +12% light Changes resistances penetration: +20% fire Changes damage: +14% light Damage affinity(heal): +5% light Blindness immunity: +50% Confusion immunity: +30% Stun/Freeze immunity: +20% Light radius: +18 See stealth: +25 See invisible: +25 It can be used to activate talent Track, placing all other charms into a 28 cooldown : Effective talent level: 6.6 Power cost: 28 out of 40/40. Range: melee/personal Travel Speed: instantaneous Description: Sense foes around you in a radius of 50 for 9 turns. The radius will increase with your Cunning. Made by the Dwarves, this lantern provides light in the darkest recesses of the earth. |
![]() Powered by arcane forces 1.00 Encumbrance. Type: lite / lite ; tier 5 When wielded/worn: Changes stats: +6 Str / +4 Dex / +7 Mag Changes resistances: +15% light / +12% cold Changes resistances penetration: +20% blight / +20% arcane Changes damage: +14% darkness Damage affinity(heal): +5% darkness Critical mult.: +28.07% Spellpower on spell critical (stacks up to 3 times): +8 Spell crit. chance: +10% Light radius: +5 Infravision radius: +4 Defense after a teleport: +21 Resist all after a teleport: +21% New effects duration reduction after a teleport: +21% It can be used to activate talent Moonlight Ray, placing all other charms into a 6 cooldown : Effective talent level: 5.5 Power cost: 6 out of 8/8. Range: 10 Travel Speed: instantaneous Is: a spell Description: Focuses the power of the Moon into a beam of shadows, doing 388.64 damage. The damage dealt will increase with your Spellpower. Made by the Dwarves, this lantern provides light in the darkest recesses of the earth. |
![]() Powered by arcane forces 2.00 Encumbrance. Type: lite / lite ; tier 1 When wielded/worn: Damage when hit (Melee): 14 fire Changes stats: +11 Wil Changes resistances: +36% lightning / +6% fire / +21% acid Changes resistances penetration: +55% nature Changes damage: +57% blight Critical mult.: +45.39% Mana when firing critical spell: +4.54 Maximum life: +226.94 Maximum mana: +140.00 Spellpower: +50 (+9 eff.) Spell crit. chance: +8% Light radius: +3 Damage Shield penetration: +68% A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
![]() Crafted by a master 2.00 Encumbrance. Type: lite / lite ; tier 1 When wielded/worn: Armour: +20 Defense: +77 (+10 eff.) Damage when hit (Melee): 24 cold Changes resistances: +36% mind / +33% light / +51% nature / +12% arcane Changes damage: +21% lightning / +21% temporal Spell save: +46 (+10 eff.) Blindness immunity: +24% Disease immunity: +51% Confusion immunity: +14% Stun/Freeze immunity: +51% Knockback immunity: +51% Light radius: +7 See stealth: +9 See invisible: +9 Healing mod.: +45% Defense after a teleport: +38 Resist all after a teleport: +38% New effects duration reduction after a teleport: +38% It can be used to activate talent Track, placing all other charms into a 28 cooldown : Effective talent level: 7.8 Power cost: 28 out of 40/40. Range: melee/personal Travel Speed: instantaneous Description: Sense foes around you in a radius of 54 for 9 turns. The radius will increase with your Cunning. A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
![]() Crafted by a master 2.00 Encumbrance. Type: lite / lite ; tier 1 When wielded/worn: Damage when hit (Melee): 20 fire Changes stats: +25 Str / +7 Dex / +9 Mag / +25 Cun / +7 Con Changes resistances penetration: +55% fire Changes damage: +39% fire / +27% cold Reduces incoming crit damage: 33.51% Light radius: +12 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
![]() Powered by arcane forces 1.00 Encumbrance. Type: lite / lite ; tier 5 When wielded/worn: Damage when hit (Melee): 14 blight / 38 fire Changes stats: +7 Str / +5 Mag / +17 Con Changes resistances: +10% fire Mana each turn: +0.20 Mana when firing critical spell: +2.97 Maximum mana: +140.00 Spellpower: +15 (+3 eff.) Light radius: +5 See invisible: +12 Made by the Dwarves, this lantern provides light in the darkest recesses of the earth. |
![]() Infused by psionic forces 0.00 Encumbrance. [Unique] Type: lite / lite ; tier 3 When wielded/worn: Changes resistances: +20% darkness Changes resistances penetration: +10% darkness Changes damage: +15% light / +15% darkness Damage affinity(heal): +20% darkness Talent mastery: +0.20 Cursed / Shadows Mental save: +10 (+2 eff.) Mindpower: +10 (+2 eff.) Light radius: +5 Absorbs all darkness (power 100, based on Willpower and Cunning) within its light radius, increasing its own brightness. (current charge 0). It can be used to release absorbed darkness in a 5 radius cone with a 50% chance to blind (based on lite radius), dealing 401.70 darkness damage (based on Mindpower and charge) Activation costs 7 power out of 10/10. This lantern of pale white crystal holds a sphere of darkness, that yet emanates light. Everywhere it shines, darkness vanishes entirely. |
![]() Infused by nature Crafted by a master Infused by psionic forces 1.00 Encumbrance. [Random Unique] Type: lite / lite ; tier 5 When wielded/worn: Physical crit. chance: +8.0% Physical power: +20 (+4 eff.) Damage when hit (Melee): 8 physical Changes stats: +7 Wil Changes resistances: +15% darkness / +9% temporal Critical mult.: +38.00% Mental save: +13 (+3 eff.) Light radius: +9 See stealth: +25 See invisible: +21 Made by the Dwarves, this lantern provides light in the darkest recesses of the earth. |
![]() Infused by nature Crafted by a master Infused by psionic forces 1.00 Encumbrance. [Random Unique] Type: lite / lite ; tier 5 When wielded/worn: Physical crit. chance: +6.0% Physical power: +9 (+2 eff.) Effects on melee hit: * 20% chance to reduce damage dealt by 39% Damage when hit (Melee): 14 mind / 6 darkness Changes stats: +7 Wil Changes resistances: +6% mind Changes resistances penetration: +20% mind Changes damage: +6% darkness Critical mult.: +20.00% Mental save: +15 (+4 eff.) Blindness immunity: +50% Confusion immunity: +30% Spellpower on spell critical (stacks up to 3 times): +6 Spell crit. chance: +7% Light radius: +11 See stealth: +43 See invisible: +50 Damage Shield penetration: +40% It can be used to activate talent Track, placing all other charms into a 28 cooldown : Effective talent level: 6.6 Power cost: 28 out of 40/40. Range: melee/personal Travel Speed: instantaneous Description: Sense foes around you in a radius of 50 for 9 turns. The radius will increase with your Cunning. Made by the Dwarves, this lantern provides light in the darkest recesses of the earth. |
![]() Powered by arcane forces 0.00 Encumbrance. Type: lite / lite ; tier 5 When wielded/worn: Armour penetration: +22 Physical crit. chance: +8.0% Defense: +45 (+6 eff.) Changes stats: +7 Mag Changes resistances: +27% blight / +27% temporal / +24% darkness Changes resistances penetration: +60% temporal Changes damage: +30% physical Critical mult.: +50.00% Spell save: +33 (+7 eff.) Cut immunity: +50% Only die when reaching: -160.00 life Maximum life: +253.18 Spellpower: +17 (+3 eff.) Light radius: +7 Made by the Dwarves, this lantern provides light in the darkest recesses of the earth. |
![]() Infused by nature Crafted by a master 1.00 Encumbrance. [Random Unique] Type: lite / lite ; tier 5 When wielded/worn: Effects on melee hit: * 34% chance to reduce damage dealt by 39% Changes stats: +6 Con Changes resistances: +15% blight / +12% acid Changes damage: +6% darkness Blindness immunity: +82% Disarm immunity: +20% Confusion immunity: +60% Life regen: +16.00 Only die when reaching: -40.00 life Maximum life: +80.00 Light radius: +11 See stealth: +25 See invisible: +25 It can be used to activate talent Track, placing all other charms into a 28 cooldown : Effective talent level: 6.6 Power cost: 28 out of 40/40. Range: melee/personal Travel Speed: instantaneous Description: Sense foes around you in a radius of 50 for 9 turns. The radius will increase with your Cunning. Made by the Dwarves, this lantern provides light in the darkest recesses of the earth. |
![]() Powered by arcane forces Crafted by a master 1.00 Encumbrance. Type: lite / lite ; tier 5 When wielded/worn: Changes resistances: +12% blight / +11% darkness Blindness immunity: +42% Confusion immunity: +25% Spellpower: +4 (+1 eff.) Spell crit. chance: +5% Light radius: +10 Infravision radius: +5 See stealth: +11 See invisible: +30 The wearer is treated as an undead. The wearer no longer has to breathe. It can be used to activate talent Track, placing all other charms into a 28 cooldown : Effective talent level: 7.8 Power cost: 28 out of 40/40. Range: melee/personal Travel Speed: instantaneous Description: Sense foes around you in a radius of 54 for 9 turns. The radius will increase with your Cunning. Made by the Dwarves, this lantern provides light in the darkest recesses of the earth. |
![]() Powered by arcane forces 0.00 Encumbrance. [Unique] Type: gem / multi-hued ; tier 2 When wielded/worn: Changes stats: +5 Mag Changes damage: +20% arcane / +20% blight (The created item can be activated to recover the Focus.) Latent Damage Type: Arcane It can be used to combine with a weapon (makes a non enchanted weapon into an artifact) Activation costs 1 power out of 1/1. This crystal radiates the power of the Spellblaze itself. |
![]() Powered by arcane forces 0.00 Encumbrance. [Unique] Type: gem / multi-hued ; tier 5 When wielded/worn: Changes stats: +5 Con Changes resistances: +20% arcane / +20% blight (The created item can be activated to recover the Heart.) Latent Damage Type: Arcane It can be used to combine with a suit of body armor (makes a non enchanted armour into an artifact) Activation costs 1 power out of 1/1. This crystal is huge, easily the size of your head. It sparkles brilliantly almost of its own accord. |
![]() Powered by arcane forces 0.00 Encumbrance. [Unique] Type: gem / multi-hued ; tier 3 When wielded/worn: Changes stats: +5 Mag / +5 Con Changes damage: +10% lightning / +10% fire / +10% cold Talent mastery: +0.20 Golem / Arcane Casts lasers on spellcast when worn or imbued. When used to imbue an object: Changes stats: +5 Mag / +5 Con Changes damage: +10% lightning / +10% fire / +10% cold Talent mastery: +0.20 Golem / Arcane Latent Damage Type: Lightning Talent on hit(spell): Eye Beam (10% chance level 2). This cracked gemstone looks faded with age. It appears to have once been the eye of a golem. |
![]() Powered by arcane forces 0.00 Encumbrance. [Unique] Type: gem / multi-hued ; tier 5 It is part of a set of items. When wielded/worn: Changes stats: +5 Str / +5 Dex / +5 Mag / +5 Wil / +5 Cun / +5 Con Changes resistances: +30% mind Confusion immunity: +30% Fear immunity: +30% Light radius: +2 When carried: Light radius: +2 When used to imbue an object: Changes stats: +5 Str / +5 Dex / +5 Mag / +5 Wil / +5 Cun / +5 Con Changes resistances: +30% mind Confusion immunity: +30% Fear immunity: +30% Light radius: +2 Latent Damage Type: Blight It can be used to combine with a staff Activation costs 1 power out of 1/1. A closer look at this pure white crystal reveals that it is really a plethora of colors swirling and scintillating. |
![]() Powered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: Changes stats: +6 Cun It can be used to use the orb Activation costs 1 power out of 1/1. This orb is warm to the touch. |
![]() Powered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: Changes stats: +6 Cun It can be used to use the orb Activation costs 1 power out of 1/1. This orb is warm to the touch. |
![]() Powered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: Changes stats: +6 Mag It can be used to use the orb Activation costs 1 power out of 1/1. Flames swirl on the icy surface of this orb. |
![]() Powered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: Changes stats: +6 Str It can be used to use the orb Activation costs 1 power out of 1/1. Visions of death and destruction fill your mind as you lift this orb. |
![]() Powered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb It can be used to activate a portal Activation costs 7 power out of 30/30. The orb projects images of distant places, some that seem to be not of this world, switching rapidly. If used near a portal it could probably activate it. |
![]() Powered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: Changes stats: +6 Dex It can be used to use the orb Activation costs 1 power out of 1/1. Dark visions fill your mind as you lift the orb. It is cold to the touch. |
![]() Powered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: This orb will automatically identify items you find. |
![]() Infused by nature 0.00 Encumbrance. [Unique] Type: gem / red ; tier 4 When wielded/worn: Changes stats: +25 Con Changes resistances: +10% cold / +25% nature / +10% darkness Reduces incoming crit damage: 23.00% When used to imbue an object: Changes stats: +25 Con Changes resistances: +10% cold / +25% nature / +10% darkness Reduces incoming crit damage: 23.00% Latent Damage Type: Fire A piece of the scorched wood taken from the remains of Snaproot. |
![]() Powered by arcane forces 3.00 Encumbrance. [Unique] Type: gem / red ; tier 5 When carried: Damage when hit (Melee): 25 fire Spellpower: +7 (+1 eff.) Latent Damage Type: Fire Dull red runes are etched all over this blackened skull. |
![]() Powered by arcane forces 3.00 Encumbrance. [Unique] Type: gem / red ; tier 5 When carried: Damage when hit (Melee): 25 fire Spellpower: +7 (+1 eff.) Latent Damage Type: Fire Dull red runes are etched all over this blackened skull. |
![]() Powered by arcane forces 3.00 Encumbrance. [Unique] Type: gem / red ; tier 5 When carried: Damage when hit (Melee): 25 fire Spellpower: +7 (+1 eff.) Latent Damage Type: Fire Dull red runes are etched all over this blackened skull. |
![]() Powered by arcane forces 3.00 Encumbrance. [Unique] Type: gem / red ; tier 5 When carried: Damage when hit (Melee): 25 fire Spellpower: +7 (+1 eff.) Latent Damage Type: Fire Dull red runes are etched all over this blackened skull. |
![]() Powered by arcane forces 3.00 Encumbrance. [Unique] Type: gem / red ; tier 5 When carried: Damage when hit (Melee): 25 fire Spellpower: +7 (+1 eff.) Latent Damage Type: Fire Dull red runes are etched all over this blackened skull. |
![]() 0.00 Encumbrance. Type: gem / red ; tier 5 When wielded/worn: Stun/Freeze immunity: +60% When used to imbue an object: Stun/Freeze immunity: +60% Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
![]() 0.00 Encumbrance. Type: gem / red ; tier 5 When wielded/worn: Physical crit. chance: +5.0% Changes damage: +10% all Spell crit. chance: +5% Mental crit. chance: +5% When used to imbue an object: Physical crit. chance: +5.0% Changes damage: +10% all Spell crit. chance: +5% Mental crit. chance: +5% Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
![]() 0.00 Encumbrance. Type: gem / red ; tier 3 When wielded/worn: Physical crit. chance: +3.0% Changes damage: +6% all Spell crit. chance: +3% Mental crit. chance: +3% When used to imbue an object: Physical crit. chance: +3.0% Changes damage: +6% all Spell crit. chance: +3% Mental crit. chance: +3% Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
![]() 0.00 Encumbrance. Type: gem / red ; tier 4 When wielded/worn: Changes stats: +4 Str / +4 Dex / +4 Mag / +4 Wil / +4 Cun / +4 Con When used to imbue an object: Changes stats: +4 Str / +4 Dex / +4 Mag / +4 Wil / +4 Cun / +4 Con Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
![]() Powered by arcane forces 2.00 Encumbrance. [Unique] Type: charm / rod ; tier 2 It can be used to put up to 3 of the target's runes, infusions or talents on cooldown for 3-5 turns (range 5) Activation costs 21 power out of 30/30. You can feel magic draining out around this rod. Even nature itself seems affected. |
![]() Powered by unknown forces 2.00 Encumbrance. [Plot Item] Type: chest / sher'tul When carried: It can be used to transmogrify all the items in your chest at once (also done automatically when you change level) Activation costs 0 power out of 1000/1000. This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
![]() Infused by psionic forces 2.00 Encumbrance. Type: charm / torque ; tier 4 When wielded/worn: Changes resistances: +14% arcane Changes damage: +81% arcane / +69% light Spell save: +42 (+9 eff.) Poison immunity: +58% Disease immunity: +58% Disarm immunity: +58% Pinning immunity: +58% Stun/Freeze immunity: +58% Life regen: +11.72 Mana when firing critical spell: +5.86 Spellpower: +55 (+9 eff.) It can be used to blast the opponent's mind dealing 435 mind damage and silencing them for 4 turns Activation puts all charms on cooldown for 11 turns. When used: * Increase all damage penetration by 26% for 2 turns. Torques are made by powerful psionics to store psionic powers. |
![]() Infused by psionic forces 2.00 Encumbrance. Type: charm / torque ; tier 4 When wielded/worn: Physical power: +60 (+12 eff.) Changes stats: +7 Mag Changes resistances: +8% physical Changes resistances penetration: +45% acid Changes damage: +72% physical Physical save: +45 (+12 eff.) Spell save: +33 (+7 eff.) Mana when firing critical spell: +5.07 Vim when firing critical spell: +5.07 Only die when reaching: -202.86 life Maximum stamina: +76.07 Light radius: +7 It can be used to remove 1 confusion or silence effect and prevent the application of 4 detrimental mental effects for 5 turns Activation puts all charms on cooldown for 18 turns. When used: * Increase the duration of 3 beneficial effects by 3. Torques are made by powerful psionics to store psionic powers. |
![]() Infused by psionic forces 2.00 Encumbrance. Type: charm / torque ; tier 4 When wielded/worn: Armour penetration: +12 Physical crit. chance: +7.0% Physical power: +50 (+10 eff.) Effects on melee hit: * 50 arcane resource burn * 50% chance to slow global speed by 79% Changes stats: +6 Str Changes resistances: +30% acid / +5% physical / +18% blight / +30% cold / +37% temporal Critical mult.: +50.00% Disease immunity: +50% Silence immunity: +50% Defense after a teleport: +30 Resist all after a teleport: +30% New effects duration reduction after a teleport: +30% It can be used to setup a psionic shield, reducing all damage taken by 123 for 5 turns Activation puts all charms on cooldown for 18 turns. Torques are made by powerful psionics to store psionic powers. |
![]() Infused by nature 2.00 Encumbrance. Type: charm / totem ; tier 2 When wielded/worn: Changes stats: +30 Con Changes resistances: +21% cold / +11% arcane / +18% physical Confusion immunity: +44% Knockback immunity: +44% Hate when firing a critical mind attack: +6.00 Only die when reaching: -178.71 life Mental crit. chance: +17% Healing mod.: +44% It can be used to heal yourself and all friendly characters within 10 spaces for 176 Activation puts all charms on cooldown for 11 turns. Natural totems are made by powerful wilders to store nature power. |
![]() 0.00 Encumbrance. Type: gem / violet ; tier 2 When wielded/worn: Physical crit. chance: +2.0% Changes damage: +4% all Spell crit. chance: +2% Mental crit. chance: +2% When used to imbue an object: Physical crit. chance: +2.0% Changes damage: +4% all Spell crit. chance: +2% Mental crit. chance: +2% Latent Damage Type: Arcane Gems can be sold for money or used in arcane rituals. |
![]() Powered by arcane forces 2.00 Encumbrance. Type: charm / wand ; tier 3 When wielded/worn: Damage when hit (Melee): 16 acid Changes stats: +12 Mag / +8 Con Changes resistances: +45% blight Changes resistances penetration: +60% blight / +60% arcane Changes damage: +27% blight / +36% acid Reduces incoming crit damage: 36.03% Spell save: +39 (+8 eff.) Spellpower on spell critical (stacks up to 3 times): +20 Spellpower: +72 (+12 eff.) Damage Shield penetration: +72% Defense after a teleport: +36 Resist all after a teleport: +36% New effects duration reduction after a teleport: +36% It can be used to fire a magical bolt dealing 456 cold damage Activation puts all charms on cooldown for 11 turns. When used: * Heal for 72. Magical wands are made by powerful Alchemists and Archmagi to store spells. Anybody can use them to release the spells. |
![]() Powered by arcane forces 2.00 Encumbrance. Type: charm / wand ; tier 5 When wielded/worn: Effects on melee hit: * 48% chance to reduce damage dealt by 39% Damage when hit (Melee): 20 darkness Changes stats: +16 Str / +7 Mag / +16 Cun Changes resistances penetration: +50% temporal Mana each turn: +0.28 Maximum mana: +241.45 Spell crit. chance: +13% See invisible: +30 It can be used to create a radius 3 storm for 5 turns. Each turn, creatures within take 142 lightning damage and will be dazed for 1 turn (711 total damage) Activation puts all charms on cooldown for 11 turns. When used: * Gain a 40% chance to evade weapon attacks for 2 turns. Magical wands are made by powerful Alchemists and Archmagi to store spells. Anybody can use them to release the spells. |
![]() Powered by arcane forces 2.00 Encumbrance. Type: charm / wand ; tier 5 When wielded/worn: Physical crit. chance: +7.0% Armour: +14 Defense: +40 (+5 eff.) Damage when hit (Melee): 14 darkness Changes stats: +8 Con / +8 Mag Changes resistances: +10% physical Changes damage: +18% blight / +27% cold Physical save: +18 (+5 eff.) Maximum mana: +160.00 Spellpower: +64 (+11 eff.) It can be used to create a radius 3 storm for 5 turns. Each turn, creatures within take 142 lightning damage and will be dazed for 1 turn (711 total damage) Activation puts all charms on cooldown for 11 turns. When used: * Gain a 31% chance to evade weapon attacks for 2 turns. Magical wands are made by powerful Alchemists and Archmagi to store spells. Anybody can use them to release the spells. |
![]() Powered by arcane forces 1.00 Encumbrance. [Unique] Type: gem / white ; tier 3 When carried: Light radius: +1 Latent Damage Type: Light It can be used to map surroundings within range 20 Activation costs 21 power out of 30/30. The first Halfling mages during the Age of Allure discovered how to capture the Sunlight and infuse gems with it. This star is the culmination of their craft. Light radiates from its ever-shifting yellow surface. |
![]() Powered by arcane forces 1.00 Encumbrance. [Unique] Type: gem / white ; tier 4 When wielded/worn: Changes resistances: +50% light / +50% fire Damage affinity(heal): +20% light / +20% fire Blindness immunity: +100% See invisible: +20 When carried: Light radius: +2 When used to imbue an object: Changes resistances: +50% light / +50% fire Damage affinity(heal): +20% light / +20% fire Blindness immunity: +100% Light radius: +4 See invisible: +20 Latent Damage Type: Light This is all that's left of the Searing Horror. Even after its death, the object in your hand glows just as brightly as it did before. |
![]() 0.00 Encumbrance. Type: gem / white ; tier 5 When wielded/worn: Changes stats: +5 Str / +5 Dex / +5 Mag / +5 Wil / +5 Cun / +5 Con When used to imbue an object: Changes stats: +5 Str / +5 Dex / +5 Mag / +5 Wil / +5 Cun / +5 Con Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
![]() 0.00 Encumbrance. Type: gem / white ; tier 5 When wielded/worn: Defense: +10 (+2 eff.) Physical save: +10 (+3 eff.) Spell save: +10 (+3 eff.) Mental save: +10 (+2 eff.) When used to imbue an object: Defense: +10 (+2 eff.) Physical save: +10 (+3 eff.) Spell save: +10 (+3 eff.) Mental save: +10 (+2 eff.) Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
![]() 0.00 Encumbrance. Type: gem / white ; tier 5 When wielded/worn: Armour: +5 Changes resistances: +5% all When used to imbue an object: Armour: +5 Changes resistances: +5% all Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
![]() 0.00 Encumbrance. Type: gem / white ; tier 3 When wielded/worn: Stun/Freeze immunity: +30% When used to imbue an object: Stun/Freeze immunity: +30% Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
![]() 0.00 Encumbrance. Type: gem / yellow ; tier 4 When wielded/worn: Physical crit. chance: +4.0% Changes damage: +8% all Spell crit. chance: +4% Mental crit. chance: +4% When used to imbue an object: Physical crit. chance: +4.0% Changes damage: +8% all Spell crit. chance: +4% Mental crit. chance: +4% Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
![]() 0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Physical crit. chance: +1.0% Changes damage: +2% all Spell crit. chance: +1% Mental crit. chance: +1% When used to imbue an object: Physical crit. chance: +1.0% Changes damage: +2% all Spell crit. chance: +1% Mental crit. chance: +1% Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
![]() 0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Light radius: +4 Infravision radius: +4 When used to imbue an object: Light radius: +4 Infravision radius: +4 Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
![]() 0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Armour: +1 Changes resistances: +1% all When used to imbue an object: Armour: +1 Changes resistances: +1% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
Achievements
By Bronann the Cornac Paradox Mage level 77
77th Dusk 122nd year of Ascendancy at 18:27 see stats
By Bronann the Cornac Paradox Mage level 116
54th Haze 122nd year of Ascendancy at 01:07 see stats
By Bronann the Cornac Paradox Mage level 158
20th Regrowth 123rd year of Ascendancy at 23:25 see stats
By Bronann the Cornac Paradox Mage level 83
7th Haze 122nd year of Ascendancy at 00:57 see stats
By Bronann the Cornac Paradox Mage level 15
9th Mirth 122nd year of Ascendancy at 04:59 see stats
By Bronann the Cornac Paradox Mage level 24
2nd Dusk 122nd year of Ascendancy at 14:01 see stats
By Bronann the Cornac Paradox Mage level 30
10th Dusk 122nd year of Ascendancy at 05:09 see stats
By Bronann the Cornac Paradox Mage level 87
11st Haze 122nd year of Ascendancy at 14:07 see stats
By Bronann the Cornac Paradox Mage level 33
15th Dusk 122nd year of Ascendancy at 22:09 see stats
By Bronann the Cornac Paradox Mage level 141
1st Allure 123rd year of Ascendancy at 17:26 see stats
By Bronann the Cornac Paradox Mage level 22
10th Flare 122nd year of Ascendancy at 01:18 see stats
By Bronann the Cornac Paradox Mage level 62
56th Dusk 122nd year of Ascendancy at 16:52 see stats
By Bronann the Cornac Paradox Mage level 16
1st Summertide 122nd year of Ascendancy at 19:16 see stats
By Bronann the Cornac Paradox Mage level 86
9th Haze 122nd year of Ascendancy at 19:32 see stats
By Bronann the Cornac Paradox Mage level 122
62nd Haze 122nd year of Ascendancy at 07:08 see stats
By Bronann the Cornac Paradox Mage level 26
5th Dusk 122nd year of Ascendancy at 16:24 see stats
By Bronann the Cornac Paradox Mage level 156
15th Regrowth 123rd year of Ascendancy at 23:58 see stats
By Bronann the Cornac Paradox Mage level 36
24th Dusk 122nd year of Ascendancy at 13:34 see stats
By Bronann the Cornac Paradox Mage level 224
57th Pyre 123rd year of Ascendancy at 04:21 see stats
By Bronann the Cornac Paradox Mage level 42
36th Dusk 122nd year of Ascendancy at 05:11 see stats
By Bronann the Cornac Paradox Mage level 52
46th Dusk 122nd year of Ascendancy at 23:37 see stats
By Bronann the Cornac Paradox Mage level 59
53rd Dusk 122nd year of Ascendancy at 04:05 see stats
By Bronann the Cornac Paradox Mage level 66
62nd Dusk 122nd year of Ascendancy at 03:50 see stats
By Bronann the Cornac Paradox Mage level 72
70th Dusk 122nd year of Ascendancy at 15:47 see stats
By Bronann the Cornac Paradox Mage level 78
79th Dusk 122nd year of Ascendancy at 16:17 see stats
By Bronann the Cornac Paradox Mage level 111
45th Haze 122nd year of Ascendancy at 16:53 see stats
By Bronann the Cornac Paradox Mage level 10
3rd Mirth 122nd year of Ascendancy at 00:35 see stats
By Bronann the Cornac Paradox Mage level 20
5th Flare 122nd year of Ascendancy at 06:25 see stats
By Bronann the Cornac Paradox Mage level 30
10th Dusk 122nd year of Ascendancy at 04:15 see stats
By Bronann the Cornac Paradox Mage level 40
32nd Dusk 122nd year of Ascendancy at 02:09 see stats
By Bronann the Cornac Paradox Mage level 50
44th Dusk 122nd year of Ascendancy at 18:15 see stats
By Bronann the Cornac Paradox Mage level 73
71st Dusk 122nd year of Ascendancy at 07:43 see stats
By Bronann the Cornac Paradox Mage level 150
6th Regrowth 123rd year of Ascendancy at 13:27 see stats
By Bronann the Cornac Paradox Mage level 37
26th Dusk 122nd year of Ascendancy at 02:09 see stats
By Bronann the Cornac Paradox Mage level 50
45th Dusk 122nd year of Ascendancy at 05:09 see stats
By Bronann the Cornac Paradox Mage level 37
27th Dusk 122nd year of Ascendancy at 05:51 see stats
By Bronann the Cornac Paradox Mage level 9
3rd Mirth 122nd year of Ascendancy at 00:12 see stats
By Bronann the Cornac Paradox Mage level 49
44th Dusk 122nd year of Ascendancy at 06:14 see stats
By Bronann the Cornac Paradox Mage level 35
20th Dusk 122nd year of Ascendancy at 22:30 see stats
By Bronann the Cornac Paradox Mage level 63
58th Dusk 122nd year of Ascendancy at 15:05 see stats
By Bronann the Cornac Paradox Mage level 23
1st Dusk 122nd year of Ascendancy at 00:41 see stats
By Bronann the Cornac Paradox Mage level 15
1st Summertide 122nd year of Ascendancy at 06:05 see stats
By Bronann the Cornac Paradox Mage level 45
39th Dusk 122nd year of Ascendancy at 05:25 see stats
By Bronann the Cornac Paradox Mage level 82
6th Haze 122nd year of Ascendancy at 10:51 see stats
Log
Bronann's skin hardens.
Ran for 39 turns (stop reason: hostile spotted to the south (apprentice mage)).
Bronann casts Rethread.
Bronann's spell attains critical power!
Bronann is surging arcane power.
Bronann hits Apprentice mage for 28005 temporal damage.
Bronann killed Apprentice mage!
Bronann casts Precognition.
Bronann picks up ( .): elemental voratun mace of rage (46-64 power, 6 apr).
Bronann retunes the fabric of spacetime.
Talent Rethread is ready to use.
Spacetime feels more stable.
Bronann's skin is back to normal.
Bronann is no longer surging arcane power.
Talent Draconic Will is ready to use.
Bronann picks up ( .): Morbuswrest the voratun battleaxe (56-84 power, 4 apr).
Talent Precognition is ready to use.
Bronann casts Precognition.
Bronann picks up ( .): savage's steel ring of sensing.