Paracelsia the level 8 Shalore Alchemist by Lycanther

Character

GameTales of Maj'Eyal: Age of Ascendancy 1.7.6
Addons
CampaignMaj'Eyal
ModeNormal Adventure
SexFemale
RaceShalore
ClassAlchemist
Level / Exp8 / 51%
Sizemedium
Lifes / Deaths

Primary Stats

Strength9 (base 10)
Dexterity11 (base 10)
Constitution24 (base 20)
Magic34 (base 32)
Willpower16 (base 11)
Cunning11 (base 10)

Resources

Life214/214
Mana179/179
Healing Factor1.1172674059366
Regeneration2.5138516633574

Speed

Mental0%
Attack0%
Movement0%
Spell0%
Global+100%

Vision

Sight10
Lite3

Offense: Mainhand

Damage31
Accuracy7
Crit Chance7%
APR3
Speed1.00

Offense: Spell

Spellpower32
Crit Chance7%
Speed1

Offense: Mind

Mindpower15
Crit Chance5%
Speed1

Offense: Damage Bonus

Cold+22%

Defense: Base

Armour (hardiness)3 (30%)
Defense14
Ranged Defense14
Fatigue1
Physical Save27
Spell Save22
Mental Save20

Defense: Resistances

Acid+ 23%( 70%)
Cold+ 28%( 70%)
Lightning+ 23%( 70%)
Fire+ 28%( 70%)
All+ 7%( 70%)

Defense: Immunities

Instadeath Resistance100%
Stun Resistance20%

Inscriptions (3/3)

Runes
Runes
Infusions

Class Talents

Spell / Explosive admixtures1.30
5/5
4/5
1/5
0/5
Spell / Fire alchemy1.30
0/5
0/5
0/5
0/5
Spell / Frost alchemy1.30
1/5
0/5
0/5
0/5
Spell / Acid alchemy1.30
0/5
0/5
0/5
0/5
Spell / Golemancy1.30
1/5
0/5
0/5
0/5

Generic Talents

Spell / Stone alchemy1.30
2/5
0/5
0/5
0/5
Spell / Staff combat1.30
3/5
2/5
0/5
0/5
Race / Shalore1.00
1/5
1/5
0/5
0/5

Effects

talent

Quests

active
done
done
failed
active

Equipment

On feet
Quiver
On hands
On head
Tool
On fingers
On fingers
Around waist
Main armor
In main hand
Cloak
Light source

Inventory

Achievements

Log

Rested for 0 turns (stop reason: all resources and life at maximum).
There is a way to the previous level here (press '' or right click to use).
Ran for 65 turns (stop reason: at exit).


Resting starts...

Rested for 0 turns (stop reason: all resources and life at maximum).

There is a way to the hidden trollmire treasure here (press '' or right click to use).
Ran for 65 turns (stop reason: at exit).


Space around you starts to dissolve...


Resting starts...

Rested for 3 turns (stop reason: all resources and life at maximum).


Resting starts...

Rested for 37 turns (stop reason: all resources and life at maximum).


You are yanked out of this place!

You gain 3.35 gold from the transmogrification of
Harorab (1 def, 0 armour).
You gain 2.58 gold from the transmogrification of
steady iron gauntlets of dexterity (+2) (0 def, 1 armour).
You gain 0.10 gold from the transmogrification of
pair of rough leather boots (0 def, 1 armour).
You gain 1.42 gold from the transmogrification of
elm longbow of acid.
You gain 0.25 gold from the transmogrification of
iron mace (12-16 power, 2 apr).
You gain 1.74 gold from the transmogrification of
hateful iron mace (13-18 power, 2 apr).
You gain 0.25 gold from the transmogrification of
elm magestaff (10-12 power, 2 apr, arcane element).
You gain 2.71 gold from the transmogrification of
cruel elm starstaff of might (10-12 power, 2 apr, light element).
You gain 2.89 gold from the transmogrification of
cruel elm starstaff of fate (10-12 power, 2 apr, darkness element).
You gain 1.00 gold from the transmogrification of
wild infusion (res 16%; mental; dur 2; cd 16).
There is a Passageway into the Trollmire here (press '' or right click to use).
You stride into this area without a second thought, while stifling a yawn. You feel your time might be better spent elsewhere.