













Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.7.2 |
| Addons | Escort Rescheduling 1.7.0Slightly adjust the random level selection for escort quests to avoid levels with zone bosses. Items Vault 1.7.0Donators/Buyers bonus! Possessor Bonus Class 1.7.0Donators/Buyers bonus! Cloak Reminder 1.7.0Pops up a reminder if your undead character changes zones or uses the Rod of Recall while not wearing the Cloak of Deception. Frequently Asked Questions: Ashes of Urh'Rok 1.7.0Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
Lumberjack on the Map 1.7.0Places the Cursed Village event on the map as a lumberjack NPC rather than an undetectable encounter. A companion piece to Melinda on the Map and Merchant on the Map; they can be used together or separately. Spell Merchants 1.6.6
Spawns 12 Merchants around the map that will sell Talents - Class, Stat, Category & Prodigy points! A Master jeweler that will Imbue all items! 3 Unique Dungeons and 8 Unique Bosses!
There are 14 talent trees (273 talents) available for purchase:Celestial, Chronomancy, Corruptions, Cunning, Cursed, Gifts, Psionic, Spells, Techniques, Demented, Steamtech, Annihilator & Technomancer!
4 character point types:Stat, Class, Category & Prodigy points for sale!
Master jeweler:Imbue (ANY) jewelry, armor & weapons that are in the game including rares/epics/uniques! And imbue them as many times with as many different gems as you [strike] want [/strike] can afford!
New Dungeons:3 new dungeons have been added to the world map [with more to come] (Blood Soaked Ruins, Infested Ruins & Road to Derth) these dungeons will have unique boss and lore spawns. Sludgenest and Noxious Caldera will now spawn on the world map at level 1.
New Bosses:There are 8 new bosses/mini bosses that will spawn in the new dungeons (With custom sprites). Battle against powerful [spoiler]vampires, werewolves and wererats[/spoiler] in your journey to glory! Bosses drop gold on death *They will also spawn in Infinite Dungeon*
1. Please note you will need to start a new game for the new Merchants/ Dungeons to appear.2. Dialog to purchase spells wont appear unless you have the required amount of gold. 3. DLC is NOT required to play this addon Talents that require a dlc will be clearly noted next to the talent, if you don't own a dlc and try to purchase a dlc talent the gold will be removed but the talent wont be acquired.
4. Will CONFLICT with any mods that change the world map file The only currently known conflicting mod is \"EXTRA DUNGEONS\"Note: Since Waladil will no longer be updating "Extra Dungeons" I decided to add Caldera and Sludgenest to the world map. If you like this addon please show your support by hitting that thumbs up button! I've currently spent 300+ hrs making this mod. Positive acknowledgement is much appreciated! If you dislike the mod please comment so I can understand why and possibly make improvements. Any and all bug reports and new suggestions are appreciated, this mod is where it's at thanks to community feedback!
Thank you for trying Spell Merchants, I hope you enjoy my mod :)
My other addons:
If you like this addon please consider rating it :) Embers of Rage 1.7.0Official Expansion!One year has passed since the one the Orcs call the "Scourge from the West" came and single-handedly crushed the Orc Prides of Grushnak, Vor, Gorbat, and Rak'Shor. The Allied Kingdoms, now linked by farportal to their distant, long-lost Sunwall allies, have helped them conquer most of Var'Eyal. The few remnants of the ravaged Prides are caged... but one Pride remains. Kruk Pride, isolated on an island, is the last orcish settlement that stands; they, too, face their impending doom. The Sunwall has blockaded the only exit point from the island, and now, the technologically advanced civilization of Steam Giants have come down from the mountains to take their homeland with machines and weaponry unlike anything else on Eyal. Kruk Pride has reverse-engineered their technology before; their only hope is to do it again and rise up against the Pride's foes. Features:
Better Item Description 1.7.2This addon makes items description easier to read and determine on a glance it's usefulness Most important thing to remember it's not recommended to use this mod if you'r new to the game Forbidden Cults 1.7.0Official Expansion!Not all adventurers seek fortune, not all that defend the world have good deeds in mind. Forbidden Cults is a big expansion for Tales of Maj'Eyal to let you explore the horrors that lurk beneath the surface, to delve in long lost knowledge and lore and as usual to die a lot!
Both those classes use a new resource called Insanity that gradually makes you both more chaotic and powerful as it fills up.
|
| Campaign | Maj'Eyal |
| Mode | Normal Adventure |
| Sex | Male |
| Race | Dwarf |
| Class | Wyrmic |
| Level / Exp | 50 / 37% |
| Size | gargantuan |
| Lifes / Deaths | Killed by worm that walks at level 15 on the 14th Wealth 122nd year of Ascendancy at 03:40 3 / 4Killed by worm that walks at level 15 on the 14th Wealth 122nd year of Ascendancy at 05:25 Killed by worm that walks at level 15 on the 14th Wealth 122nd year of Ascendancy at 06:35 Killed by Cyrarevea the entrenched horror at level 22 on the 28th Shortage 122nd year of Ascendancy at 14:49 |
| Antimagic | Follower |
Primary Stats
| Strength | 127 (base 60) |
| Dexterity | 34 (base 13) |
| Constitution | 83 (base 50) |
| Magic | 29 (base 13) |
| Willpower | 112 (base 60) |
| Cunning | 67 (base 40) |
Resources
| Life | 2742/2742 |
| Stamina | 500/500 |
| Equilibrium | 10 |
| Healing Factor | 1.1335640288596 |
| Regeneration | 18.672160101383 |
Speed
| Mental | +32.02863780959% |
| Attack | +12.02863780959% |
| Movement | +37.60995032651% |
| Spell | 0% |
| Global | +100% |
Vision
| Sight | 10 |
| Lite | 17 |
| Infravision | 5 |
| See Stealth | 88.112965056944 |
| See Invisible | 88.112965056944 |
Offense: Mainhand
| Damage | 155 |
| Accuracy | 62 |
| Crit Chance | 66% |
| APR | 29 |
| Speed | 0.76 |
Offense: Offhand
| Damage | |
| Accuracy | |
| Crit Chance | |
| APR | |
| Speed |
Offense: Spell
| Spellpower | 12 |
| Crit Chance | 21% |
| Speed | 1 |
Offense: Mind
| Mindpower | 77 |
| Crit Chance | 33% |
| Speed | 0.89262890235232 |
Offense: Damage Bonus
| Acid | +22% |
| Blight | +22% |
| Physical | +22% |
| Cold | +37% |
| All | +2% |
| Darkness | +22% |
| Light | +14% |
| Temporal | +8% |
| Lightning | +42% |
| Fire | +22% |
| Nature | +42% |
Offense: Damage Penetration
| Acid | +40% |
| Blight | +40% |
| Physical | +40% |
| Cold | +40% |
| All | +10% |
| Lightning | +40% |
| Darkness | +40% |
| Fire | +40% |
| Nature | +40% |
Defense: Base
| Armour (hardiness) | 120.60126950383 (100%) |
| Defense | 69 |
| Ranged Defense | 69 |
| Fatigue | 0 |
| Physical Save | 83 |
| Spell Save | 60 |
| Mental Save | 67 |
Defense: Resistances
| Acid | + 56%( 70%) |
| Blight | + 50%( 70%) |
| Physical | + 43%( 70%) |
| Cold | + 52%( 70%) |
| All | + 30%( 70%) |
| Lightning | + 45%( 70%) |
| Temporal | + 36%( 70%) |
| Darkness | + 50%( 70%) |
| Fire | + 53%( 70%) |
| Nature | + 66%( 70%) |
Defense: Immunities
| Stun Resistance | 50% |
| Instadeath Resistance | 100% |
| Knockback Resistance | 100% |
| Disarm Resistance | 0% |
| Poison Resistance | 10% |
| Blind Resistance | 10% |
Inscriptions (4/4)
| Infusions | Effective talent level: 1.0 Infusion: WildUse mode: Activated Range: melee/personal Cooldown: 11 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to cure yourself of one random magical effect and reduce all damage taken by 41% for 4 turns. Also removes cross-tier effects of the affected types for free. Its effects scale with your Strength stat. |
| Infusions | Effective talent level: 1.0 Infusion: WildUse mode: Activated Range: melee/personal Cooldown: 10 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to cure yourself of one random physical effect and reduce all damage taken by 33% for 2 turns. Also removes cross-tier effects of the affected types for free. Its effects scale with your Constitution stat. |
| Infusions | Effective talent level: 1.0 Infusion: HealingUse mode: Activated Range: melee/personal Cooldown: 10 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to instantly heal yourself for 269 then cleanse 1 wound, poison, and disease effect. Its effects scale with your Willpower stat. |
| Infusions | Effective talent level: 1.0 Infusion: HealingUse mode: Activated Range: melee/personal Cooldown: 12 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to instantly heal yourself for 288 then cleanse 1 wound, poison, and disease effect. Its effects scale with your Willpower stat. |
Class Talents
| Wild-gift / Cold drake aspect | 1.30 |
| 1/5 |
| 5/5 |
| 1/5 |
| 5/5 |
| Wild-gift / Sand drake aspect | 1.30 |
| 5/5 |
| 1/5 |
| 1/5 |
| 5/5 |
| Technique / Two-handed assault | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Wild-gift / Fire drake aspect | 1.30 |
| 1/5 |
| 4/5 |
| 0/5 |
| 0/5 |
| Technique / Shield offense | 1.30 |
| 1/5 |
| 1/5 |
| 1/5 |
| 1/5 |
| Wild-gift / Higher draconic abilities | 1.30 |
| 5/5 |
| 5/5 |
| 1/5 |
| 5/5 |
| Wild-gift / Storm drake aspect | 1.30 |
| 2/5 |
| 1/5 |
| 1/5 |
| 5/5 |
| Wild-gift / Venom drake aspect | 1.30 |
| 1/5 |
| 1/5 |
| 3/5 |
| 5/5 |
Generic Talents
| Wild-gift / Fungus | 1.10 |
| 4/5 |
| 1/5 |
| 1/5 |
| 0/5 |
| Race / Dwarf | 1.00 |
| 1/5 |
| 1/5 |
| 5/5 |
| 1/5 |
| Technique / Combat training | 1.30 |
| 5/5 |
| 5/5 |
| 0/5 |
| 5/5 |
| 1/5 |
| 0/5 |
| Wild-gift / Call of the wild | 1.30 |
| 1/5 |
| 3/5 |
| 0/5 |
| 0/5 |
| Wild-gift / Harmony | 1.00 |
| 1/5 |
| 2/5 |
| 3/5 |
| 2/5 |
| Cunning / Survival | 1.20 |
| 1/5 |
| 2/5 |
| 2/5 |
| 0/5 |
| Wild-gift / Antimagic | 1.20 |
| 3/5 |
| 1/5 |
| 1/5 |
| 1/5 |
Prodigies
| 1/1 |
| 1/1 |
Effects
| talent | Icy Skin |
| beneficial effect | The target filled with the spirit of the bunnies! This looks very very cute! Also whenever you deal damage you have 5% chances to turn into a vorpal bunny, increasing your critical chance by %10. Bunnyficated! |
Quests
Deep in the Dreadfell you fought and destroyed the Master, a powerful vampire. A mysterious staffOn your way out of the Dreadfell you were ambushed by a band of orcs. They asked about the staff. | done |
You met a novice mage who was tasked to collect an arcane powered artifact. An apprentice taskHe asked for your help, should you collect some that you do not need. * Collect an artifact arcane powered item. | done |
Ungrol of Last Hope asked you to look for his wife's friend Celia, who has been reported missing. She frequently visits her late husband's mausoleum, in the graveyard near Last Hope. And now for a graveYou searched for Celia in the graveyard near Last Hope, and found a note. In it, Celia reveals that she has been conducting experiments in the dark arts, in an attempt to extend her life... also, she is pregnant. You have tracked Celia to her husband's mausoleum in the graveyard near Last Hope. It seems she has taken some liberties with the corpses there. You have laid Celia to rest, putting an end to her gruesome experiments. | done |
After passing through some kind of time anomaly you met a temporal warden who told you to destroy the abominations of this alternate timeline. Back and Back and Back to the Future | done |
You have created a portal back to Maj'Eyal. You should try to talk to someone in Last Hope about establishing a link back. Back and there againYou talked to the Elder in Last Hope who in turn told you to talk to Tannen, who lives in the north of the city. You gave the Orb of Many Ways to Tannen to study while you look for the athame and diamond in Reknor. | active |
You have killed Ungolë in Ardhungol and saved the Sun Paladin. Eight legs of wonder | done |
You successfully escorted the injured seer to the recall portal on level 8 of Dreadfell. Escort: injured seer (level 8 of Dreadfell)As a reward you improved talent Nature's Touch (+1 level(s)). | done |
You successfully escorted the lone alchemist to the recall portal on level 5 of Dreadfell. Escort: lone alchemist (level 5 of Dreadfell)As a reward you improved Willpower by +5. | done |
You successfully escorted the lost sun paladin to the recall portal on level 1 of Old Forest. Escort: lost sun paladin (level 1 of Old Forest)As a reward you improved Willpower by +5. | done |
You successfully escorted the lost warrior to the recall portal on level 2 of Dreadfell. Escort: lost warrior (level 2 of Dreadfell)As a reward you improved talent Vitality (+1 level(s)). | done |
You successfully escorted the repented thief to the recall portal on level 2 of Infested Ruins. Escort: repented thief (level 2 of Infested Ruins)As a reward you improved talent Track (+1 level(s)). | done |
You successfully escorted the repented thief to the recall portal on level 7 of Dreadfell. Escort: repented thief (level 7 of Dreadfell)As a reward you improved talent Track (+1 level(s)). | done |
You successfully escorted the worried loremaster to the recall portal on level 1 of Dreadfell. Escort: worried loremaster (level 1 of Dreadfell)As a reward you improved Willpower by +5. | done |
You successfully escorted the worried loremaster to the recall portal on level 2 of Scintillating Caves. Escort: worried loremaster (level 2 of Scintillating Caves)As a reward you improved Willpower by +5. | done |
Your escape from Reknor got your heart pounding and your desire for wealth and power increased tenfold. From bellow, it devoursMaybe it is time for you to start an adventurer's career. Deep below the Iron Throne mountains lies the Deep Bellow. It has been long sealed away but still, from time to time adventurers go there looking for wealth. None that you know of has come back yet, but you did survive Reknor. You are great. | done |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
Orcs were spotted with the staff you seek in an arid waste in the southern desert. Important newsYou should go investigate what is happening there. | active |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You have explored the Old Forest and vanquished Wrathroot. * You have explored the Maze and vanquished the Minotaur. * You have explored the Sandworm Lair and vanquished their Queen. * You have explored the Daikara and vanquished the huge ice dragon that dwelled there. | done |
The elder in Last Hope sent you to the old Dwarven kingdom of Reknor, deep under the Iron Throne, to investigate the orc presence. Let's hunt some OrcFind out if they are in any way linked to the lost staff. But be careful -- even the Dwarves have not ventured in these old halls for many years. | done |
You found an ancient tome about gems. Lost KnowledgeYou should bring it to the jeweler in the Gates of Morning. Limmir told you to look for the Valley of the Moon in the southern mountains. | done |
You were part of a group of dwarves sent to investigate the situation of the kingdom of Reknor. Reknor is lost!When you arrived there you found nothing but orcs, well organized and very powerful. Most of your team was killed there and now you and Norgan (the sole survivor besides you) must hurry back to the Iron Council to bring the news. Let nothing stop you. | done |
You found notes from an explorer inside the Old Forest. He spoke about Sher'Tul ruins sunken below the surface of the lake of Nur, at the forest's center. Sher'Tul FortressWith one of the notes there was a small gem that looks like a key. * You used the key inside the ruins of Nur and found a way into the fortress of old. * The Weirdling Beast is dead, freeing the way into the fortress itself. * You have activated what seems to be a ... butler? with your rod of recall. * You have bound the transmogrification chest to the Fortress power system. * You have unlocked the training room. * You have unlocked the hall of reflections. * You have upgraded your rod of recall to transport you to the fortress. * You have entered the exploratory farportal room and defeated the horror lurking there. You can now use the farportal. The fortress's current energy level is: 916. | active |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. * You have dispatched the elementals but the cloud lingers still. You must find a powerful ally to remove it. There are rumours of a secret town in the mountains, to the southwest. You could also check out the Ziguranth group that is supposed to fight magic. * You have learned the real threat comes from a rogue Archmage, a Tempest. You have been shown a secret entrance to his stronghold. * You have slain Urkis. Return to Angolwen or Zigur for a reward. | done |
You arrived through the farportal in a cave, probably in the Far East. Strange new worldUpon arrival you met an Elf and an orc fighting. You decided to side with the Elven lady. Fillarel told you to go to the southeast and meet with High Sun Paladin Aeryn. | done |
You aided various denizens of Maj'Eyal in their attempts to join the Brotherhood of Alchemists, though you did not prove the deciding factor for any. This year's new member is Agrimley the hermit. The Brotherhood of AlchemistsStire of Derth has completed an elixir of the fox without your aid. You have aided Stire of Derth in creating an elixir of precision. You have aided Marus of Elvala in creating an elixir of mysticism. Having failed to gain admittance to the Brotherhood of the Alchemists, Marus of Elvala no longer needs your help making the elixir of the savior. You have aided Marus of Elvala in creating an elixir of mastery. Agrimley the hermit has completed an elixir of explosive force without your aid. Agrimley the hermit has completed an elixir of serendipity without your aid. You have aided Agrimley the hermit in creating an elixir of focus. Having failed to gain admittance to the Brotherhood of the Alchemists, Ungrol of Last Hope no longer needs your help making the elixir of stoneskin. Ungrol of Last Hope has completed an elixir of foundations without your aid. | done |
You have been invited to join a group called the Ziguranth, dedicated to opposing magic. The Curse of Magic | done |
You have heard that near the Charred Scar, to the south, lies a ruined tower known as the Dreadfell. The Island of DreadThere are disturbing rumors of greater undead, and nobody who reached it ever returned. Perhaps you should explore it and find the truth, and the treasures, for yourself! | done |
Ukllmswwik asked you to take his portal to the Temple of Creation and kill Slasul who has turned mad. The Temple of CreationSlasul told you his side of the story. Now you must decide: which of them is corrupt? * You have sided with Slasul and killed Ukllmswwik. | done |
You met a half-mad lumberjack fleeing a small village, rambling about an untold horror lurking there, slaughtering people. The beast within4 lumberjacks have died. | done |
Investigate the bastions of the Pride. The many Prides of the Orcs* You have destroyed Rak'shor. * You have destroyed Vor. * Grushnak Pride, near a small mountain range in the north west. * Gorbat Pride, in a mountain range in the southern desert. | active |
There must be a way to go into the far east from the lair of Golbug. Find it and explore the unknown far east, looking for clues. The wild wild east | done |
Zemekkys in the Gates of Morning can build a portal back to Maj'Eyal for you. There and back again* You have found a Blood-Runed Athame. * You have found the Resonating Diamond. | done |
You have found a slavers' compound and entered it. Till the Blood Runs ClearYou decided to join the slavers and take part in their game. You won the ring of blood! You decided you cannot let slavers continue their dirty work and destroyed them! | done |
You heard a plea for help and decided to investigate... Trapped!Only to find yourself trapped inside an unknown tunnel complex. | done |
Equipment
| On feet | Yvuta the Shiverlore (25 def, 4 armour)3.0 T3 feet armor Reqs Heavy armour training [Rare] Master While equipped: Stats +2 Con dps ---------- Dmg.mod +6% temporal Apr +5 ----- def ----- Armour +4 Defense +25 (+7 eff.) Fatigue -4% Resists +6% cold +2% physical Phys.save +10 (+2 eff.) ---------- misc Max.enc +31 Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. This object's appearance was changed to pair of iron boots. |
| Quiver | Glorolle the Pitchmalice (19/19, 159% power, 10 apr)3.0 T3 arrow ammo [Rare] Master Power 160% Range: 1.4x Uses 40% Wil, 50% Str, 70% Dex Dmg Physical Acc+ +0.2% crit chance (max 25%) Apr +10 Crit +14.0% Capacity 19 Ranged+ +20 lightning +20 darkness On Hit.r1 +20 darkness +20 mind On Hit: * 20% chance to reduce damage dealt by 33% * 20% chance to reduce all saves and defense by 42 On Crit: * Wound the target dealing 272 physical damage across 5 turns and reducing healing by 50% Arrows are used with bows to pierce your foes to death. |
| Light source | Light of Revelation2.0 T2 lite [Unique] Unknown While equipped: dps ---------- Against +25% Horror ----- def ----- D.Red.from +25% Horror ---------- misc Light +7 See.Stealth +35 See.Invis +35 Sometimes reveals the hidden truths you'd rather not see. The "lantern" appears to be a glowing shard of a glass-like substance. Despite how bright it is, its light deeply disturbs you. It illuminates everything in its wake, including things which you would rather not see. Part of you wants to throw it away, but another part wants to know the unearthly truths it will reveal to you. |
| On head | emerald head (3 def, 9 armour)3.0 T3 head armor Reqs Heavy armour training [Unique] Master While equipped: Stats +3 Con +10 Wil dps ---------- Mind.pwr +5 (+1 eff.) ----- def ----- Armour +9 Defense +3 (+1 eff.) Fatigue +4% Resists +3% all +8% physical ---------- misc Masteries +0.20 Technique/Superiority +0.20 Cunning/Survival Indomitable: (Instant) Level 1.0 Pwr.cost 44 out of 60/60. Range melee/personal Travel.spd instantaneous Description: Halflings have one of the most powerful military forces in the known world and have been at war with most other races for thousands of years. Removes 2 stun, daze, or pin effects and grants immunity to stuns, dazes and pins for 2 turns. This crown was worn by the Halfling king Roupar, who ruled over the Nargol lands in the Age of Dusk. Those were dark times, and the king enforced order and discipline under the harshest of terms. Any who deviated were punished, any who disagreed were repressed, and many disappeared without a trace into his numerous prisons. All must be loyal to the crown or suffer dearly. When he died without heir the crown was lost and his kingdom fell into chaos. |
| On hands | onyx hands (0 def, 2 armour)1.0 T3 hands armor [Unique] Nature This would be great with a mighty matching belt. The set is complete. While equipped: Stats +7 Str +3 Dex +3 Mag +3 Wil +3 Cun +3 Con dps ---------- Phys.pwr +10 (+2 eff.) ----- def ----- Armour +2 Resists +10% lightning +10% cold Phys.save +10 (+2 eff.) Max.HP +60.00 Knockbk- +50% Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Throw Boulder: Level 2.0 Pwr.cost 5 out of 6/6. Range 10 Travel.spd instantaneous Is a nature gift Description: Throw a huge boulder, dealing 232.03 physical damage and knocking targets back 5 tiles within radius 1. The damage will increase with your Strength. Two large pieces of leather designed to be wrapped about the hands and the forearms. This particular pair of wraps has been enchanted, imparting the wearer with great strength. This item has been sent to the Item's Vault. |
| Tool | Fortune's Eye2.0 T4 misc tool [Unique] Master While equipped: Stats +10 Lck +5 Cun dps ---------- Acc +12 (+3 eff.) Apr +12 ----- def ----- Defense +12 (+3 eff.) Phys.save +10 (+2 eff.) Spell.save +10 (+3 eff.) Mind.save +10 (+3 eff.) ---------- misc See.Stealth +12 See.Invis +12 Track: Level 2.4 Pwr.cost 14 out of 35/35. Range melee/personal Travel.spd instantaneous Description: Sense foes around you in a radius of 21 for 5 turns. The radius will increase with your Cunning. This finely crafted telescope once belonged to the explorer and adventurer Kestin Highfin. With this tool in hand he traveled in search of treasures all across Maj'Eyal, and before his death it was said his collection was incredibly vast. He often credited this telescope with his luck, saying that as long as he had it, he could escape any situation, no matter how dangerous. It is said he died confronting a demon seeking revenge for a stolen sword. His last known words were "Somehow this feels like an ending, yet I know there is so much more to find." |
| On fingers | emerald ring0.1 T3 ring jewelry [Random Unique] Nature/Master While equipped: Stats +5 Cun dps ---------- Acc +9 (+3 eff.) Apr +8 ----- def ----- Armour +3 Defense +19 (+5 eff.) Resists +6% blight +9% temporal +7% nature +3% all Crit.dmg- 10.00% Mind.save +3 (+1 eff.) Poison- +10% Disease- +10% Disengage: Puts all charms on 8 cooldown Level 2.0 Pwr.cost 8 out of 10/10. Range 7 Travel.spd instantaneous Description: Jump back up to 4 grids from your target, springing over any creatures in your way. You must disengage in a nearly straight line directly away from your target (which you must be able to see). After moving, you gain 143% increased movement speed for 3 turns (which ends if you take any actions other than movement), and you may reload your ammo (if any). The extra speed and maximum distance you can move are reduced by your Fatigue level. Rings make your fingers look great! |
| On fingers | onyx ring0.1 T4 ring jewelry [Rare] Psionic While equipped: Stats +3 Str +3 Dex +3 Mag +9 Wil +3 Cun +3 Con dps ---------- Dmg.mod +6% light ----- def ----- Resists +12% acid +6% blight Spell.save +12 (+3 eff.) Mind.save +12 (+3 eff.) ---------- misc Light +3 Rings make your fingers look great! |
| Around neck | Limmir's Amulet of the Moon0.1 T4 amulet jewelry [Unique] While equipped: Stats +8 Cun +8 Dex dps ---------- Mov.spd +15% Dmg.mod +20% lightning Res.pen +10% all Acc +10 (+3 eff.) ----- def ----- Armour +5 Resists +5% all Ignore.dmg +8% Affinity +20% lightning Amulets make your neck look great! |
| In main hand | Punae's Blade (157% power, 4 apr)3.0 T4 longsword 1H weapon [Unique] Master Power 157% Range: 1.4x Uses 40% Wil, 100% Str Dmg Physical Mastery Weapons Mastery Acc+ +0.4% crit mult (max 40%) Apr +4 Crit +10.0% Atk.spd 100% While equipped: dps ---------- Phys.crit +20.0% Phys.spd +20% ----- def ----- Defense +40 (+10 eff.) Atk.evade +10% This very thin sword cuts through the air with ease, allowing remarkably quick movement. |
| Around waist | citrine belt1.0 T1 belt armor [Unique] Master Some giant wraps would make you feel great. The set is complete. While equipped: ----- def ----- Armour +4 Fatigue -20% Max.HP +100.00 Knockbk- +40% ---------- misc Max.enc +70 Light +4 Infravis +4 Size +2 This girdle is enchanted with mighty wards against expanding girth. Whatever the source of its wondrous strength, it will prove of great aid in the transport of awkward burdens. |
| In off hand | Rimeraven the voratun shield (0 def, 15 armour, 181% power, 243.5 block)7.0 T5 shield armor Reqs Shield usage training [Random Unique] Nature/Disrupt/Master When used to Attack: Power 181% Range: 1.2x Uses 40% Wil, 100% Str Dmg Physical Acc+ +2.0% proc dam (max 200%) Crit +5.0% Block +244 Melee+ +16 mind While equipped: Stats +10 Con dps ---------- Melee+ 13 acid 16 nature Dmg.mod +15% cold On Hit (Melee): * 19 arcane resource burn On Melee Ret: * 10 arcane resource burn ----- def ----- Armour +15 Fatigue +8% Resists +14% blight +26% nature +12% acid Phys.save +10 (+2 eff.) ---------- misc Talents +1 Block Handheld deflection devices. |
| Cloak | onyx cloak (10 def, 0 armour)2.0 T3 cloak armor [Rare] Master While equipped: Stats +3 Str +3 Dex +3 Mag +3 Wil +3 Cun +3 Con dps ---------- Dmg.mod +6% light ----- def ----- Defense +10 (+3 eff.) Phys.save +9 (+2 eff.) Mind.save +12 (+3 eff.) ---------- misc Equi/ret +0.08 Psi/ret +0.16 Max.psi +30.00 Light +3 A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
| Main armor | jade massive (20 def, 36 armour)17.0 T4 massive armor Reqs Massive armour training [Unique] Master While equipped: Stats +6 Con ----- def ----- Armour +36 Hardiness +10% Defense +20 (+5 eff.) Fatigue +0% Resists +25% fire +25% darkness +4% all Phys.save +40 (+8 eff.) Max.HP +100.00 Heal.mod -30% Stun/Frz- +40% Knockbk- +40% This heavy dwarven-steel armour was created in the deepest forges of the Iron Throne. While it grants incomparable protection, it demands that you rely only on your own strength. |
Inventory
movement infusion of the warrior (speed 1174%; cd 11)0.1 infusion scroll [Ego] Nature When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 11 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a nature gift Description: Activate the infusion to increase movement speed by 1174% for 1 game turn. You gain 100% stun, daze, and pin immunity during the effect. Any actions other than movement will cancel the effect. Note: since you will be moving very fast, game turns will pass very slowly. Its effects scale with your Strength stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. |
Blood of Undeath0.4 potion [Unique] Arcane Quaff the Blood of Undeath to prepare your body for undeath. This vial of corrupted blood reeks of death and decay. Yet somehow you feel drawn to it... Is it the tentalizing notion of eternal life? Or power? You can not tell, but the urge to drink it is great. |
Sealed Scroll of Last Hope0.1 scroll [Unique] Open the seal and read the message. Magical scrolls can have wildly different effects! |
The Far-Hand0.1 T3 amulet jewelry [Unique] Unknown While equipped: Stats +10 Con ----- def ----- Teleport- +100% Teleport: Level 4.0 Pwr.cost 27 out of 36/36. Range 10 Travel.spd instantaneous Is a spell Description: Teleports you randomly within a large range (112). At level 4, it allows you to specify which creature to teleport. At level 5, it allows you to choose the target area (radius 15). If the target area is not in line of sight, there is a chance the spell will partially fail and teleport the target randomly. Random teleports have a minimum range of 15. The range will increase with your Spellpower. You can feel this strange metallic hand wriggling around, it feels as if space distorts around it. |
Bloodcaller0.1 T4 ring jewelry [Unique] Psionic While equipped: ----- def ----- Fatigue -5% Mind.save -7 (-1 eff.) You heal for 2.5% of the damage you deal. Healing during current combat: 0.00 You won the Ring of Blood trial, and this is your reward. |
Ce'Notha the voratun ring0.1 T5 ring jewelry [Rare] Nature While equipped: dps ---------- Phys.crit +6.0% Mind.pwr +20 (+5 eff.) Dmg.mod +18% physical ----- def ----- Resists +12% physical Die.at -60.00 life ---------- misc Equi/ret +0.04 Rings make your fingers look great! |
Mnemonic0.1 T5 ring jewelry [Unique] Psionic While equipped: Stats +8 Wil dps ---------- Mind.pwr +12 (+3 eff.) ----- def ----- Resists +25% mind Mind.save +20 (+5 eff.) Confus- +40% ---------- misc Psi/turn +0.50 Masteries +0.20 Psionic/Mentalism On Mind Hit: 10% Mental Refresh 1 When using a mental talent, gives a 10% chance to lower the current cooldowns of up to three of your wild gift, psionic, or cursed talents by three turns. Mental Shielding: (Instant) Level 2.0 Pwr.cost 22 out of 30/30. Range melee/personal Travel.spd instantaneous Is a mind power Description: Clears your mind of current mental effects, and blocks additional ones over 6 turns. At most, 2 mental effects will be affected. As long as you wear this ring, you will never forget who you are. |
savior's voratun ring of life0.1 T5 ring jewelry [Ego+] Nature/Master While equipped: ----- def ----- Phys.save +13 (+2 eff.) Spell.save +13 (+4 eff.) Mind.save +12 (+3 eff.) Max.HP +91.00 HP.reg +9.00 Heal.mod +18% Rings make your fingers look great! |
solipsist's stralite ring of pilfering0.1 T4 ring jewelry [Ego++] Master/Psionic While equipped: Stats +5 Cun +5 Wil dps ---------- Mind.pwr +5 (+1 eff.) Acc +10 (+3 eff.) Apr +11 ----- def ----- Defense +10 (+3 eff.) Disengage: Puts all charms on 8 cooldown Level 2.0 Pwr.cost 8 out of 10/10. Range 7 Travel.spd instantaneous Description: Jump back up to 4 grids from your target, springing over any creatures in your way. You must disengage in a nearly straight line directly away from your target (which you must be able to see). After moving, you gain 143% increased movement speed for 3 turns (which ends if you take any actions other than movement), and you may reload your ammo (if any). The extra speed and maximum distance you can move are reduced by your Fatigue level. Rings make your fingers look great! |
Porytta the stralite longsword (140% power, 5 apr)3.0 T4 longsword 1H weapon [Random Unique] Nature Power 141% Range: 1.4x Uses 40% Wil, 100% Str Dmg Physical Mastery Weapons Mastery Acc+ +0.4% crit mult (max 40%) Apr +5 Crit +4.5% Atk.spd 100% On Crit.r2 +13 lightning +9 cold +13 fire While equipped: Stats +12 Con +6 Wil dps ---------- All.spd +5% Mov.spd +35% Res.pen +13% lightning +14% cold +9% fire ----- def ----- Resists +3% blight Max.HP +89.00 Cut- +20% Confus- +20% Pinning- +10% Sharp, long, and deadly. |
Prothotipe's Prismatic Eye longsword (153% power, 6 apr)3.0 T5 longsword 1H weapon [Rare] Disrupt Power 154% Range: 1.4x Uses 40% Wil, 100% Str Dmg Physical Mastery Weapons Mastery Acc+ +0.4% crit mult (max 40%) Apr +6 Crit +5.0% Atk.spd 100% On Hit.r1 +20 lightning On Hit: * 12% chance to slow global speed by 71% * 10% chance to reduce damage dealt by 33% While equipped: Stats +2 Str +5 Mag +5 Con dps ---------- Dmg.mod +22% lightning +10% fire +10% cold ---------- misc Light +2 Infravis +1 Masteries +0.20 Golem/Arcane On Spell Hit: 10% Eye Beam 2 Sharp, long, and deadly. |
Poxhack the pair of voratun boots (16 def, 5 armour)3.0 T5 feet armor Reqs Heavy armour training [Random Unique] Nature/Master While equipped: Stats +4 Str +3 Con ----- def ----- Armour +5 Defense +16 (+4 eff.) Fatigue +4% Resists +6% light +3% nature Mind.save +9 (+3 eff.) HP.reg +7.00 Heal.mod +27% Disease- +20% Pinning- +10% Rush: Puts all charms on 19 cooldown Level 3.9 Pwr.cost 19 out of 25/25. Range 9 Travel.spd instantaneous Description: Rush toward a target enemy with incredible speed and perform a melee attack for 120% weapon damage that can daze the target for 3 turns if it hits. You must rush from at least 2 tiles away. Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
drakeskin leather cap 'Gunogorach' (0 def, 17 armour)2.0 T5 head armor [Random Unique] Nature/Master While equipped: Stats +21 Str +1 Dex dps ---------- Dmg.mod +3% acid Res.pen +10% physical ----- def ----- Armour +17 Fatigue +5% Resists +10% acid +12% fire +12% lightning +15% cold ---------- misc Stam/turn +3.00 Skullcracker: Puts all charms on 15 cooldown Level 3.0 Pwr.cost 15 out of 20/20. Range melee/personal Travel.spd instantaneous Description: You smack your forehead against your enemy's head (or whatever sensitive part you can find), causing 483.7 Physical damage. If the attack hits, the target is confused (35% effect) for 5 turns. Damage done increases with the quality of your headgear, your Strength, and your physical damage bonuses. Confusion power increases with your Dexterity, and chance increases with Accuracy. A cap made of leather. |
Xanuna (29 def, 15 armour)14.0 T4 heavy armor Reqs Heavy armour training [Rare] Nature While equipped: dps ---------- Spell.crit +3% Crit.mult +10.00% S.pwr/crit +10 ----- def ----- Armour +15 Defense +29 (+8 eff.) Fatigue +12% Resists +10% acid +13% cold +5% arcane Disarm- +20% ---------- misc Max.vim +50.00 Breathe water A suit of armour made of mail. |
Axe of Fluffy Evil Axe of Fluffy Evil4.0 axe misc [Unique] Unknown Create a ... clockwork gnome. Uses 37 power out of 50/50 It seems there was still one present left. This is a pink ... axe. It obviously is not made for fighting. It looks fluffy. |
4 onyx0.0 T3 black gem [Normal] While equipped: Stats +3 Str +3 Dex +3 Mag +3 Wil +3 Cun +3 Con Item imbue powers: Stats +3 Str +3 Dex +3 Mag +3 Wil +3 Cun +3 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
4 aquamarine0.0 T2 blue gem [Normal] While equipped: Armour +2 Resists +2% all Item imbue powers: Armour +2 Resists +2% all Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
9 lapis lazuli0.0 T3 blue gem [Normal] While equipped: Defense +6 (+2 eff.) Phys.save +6 (+1 eff.) Spell.save +6 (+2 eff.) Mind.save +6 (+2 eff.) Item imbue powers: Defense +6 (+2 eff.) Phys.save +6 (+1 eff.) Spell.save +6 (+2 eff.) Mind.save +6 (+2 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
8 sapphire0.0 T4 blue gem [Normal] While equipped: Defense +8 (+2 eff.) Phys.save +8 (+1 eff.) Spell.save +8 (+2 eff.) Mind.save +8 (+2 eff.) Item imbue powers: Defense +8 (+2 eff.) Phys.save +8 (+1 eff.) Spell.save +8 (+2 eff.) Mind.save +8 (+2 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
Tooth of the Mouth (dig speed 12 turns)3.0 T1 digger tool [Unique] Unknown While equipped: dps ---------- Dmg.mod +5% blight Apr +15 Melee Ret 10 draining blight While carried: ---------- misc Talents +1 Dig A huge tooth taken from the Mouth, in the Deep Bellow. |
Forbidden Tome: "A View From The Gallery"2.0 T2 forbidden tome [Unique] Unknown Read the book. The story of Grung, a halfling separated from his tribe that is just trying to survive while a terrible war, very long ago, rages on. |
6 emerald0.0 T3 green gem [Normal] While equipped: Armour +3 Resists +3% all Item imbue powers: Armour +3 Resists +3% all Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
5 jade0.0 T4 green gem [Normal] While equipped: Armour +4 Resists +4% all Item imbue powers: Armour +4 Resists +4% all Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
10 turquoise0.0 T4 green gem [Normal] While equipped: Res.pen +10% all Acc +10 (+3 eff.) Item imbue powers: Res.pen +10% all Acc +10 (+3 eff.) Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
Heart of Poosh5.0 land misc [Unique] Nature While carried: dps ---------- Dmg.mod +2% all Natural balance. Uses 73 power out of 100/100 The very heart of the lost land of Poosh. What did Kelad need with it? |
Summertide Phial1.0 lite [Unique] Nature While equipped: dps ---------- Melee+ 15 Lite Light Burst (radius 1) Dmg.mod +10% light ----- def ----- Resists +30% light Heal.mod +10% ---------- misc Light +5 When attacking in melee, deals 15 light damage and lights tiles in radius 1. Call light, dispelling darkness and lighting tiles in radius 20.(159 power, based on Willpower). Uses 8 power out of 15/15 A small crystal phial that captured Sunlight during the Summertide. |
Eye of the Dreaming One2.0 T1 misc tool [Unique] Psionic While equipped: Stats +5 Wil dps ---------- Mind.pwr +5 (+1 eff.) ----- def ----- Mind.save +10 (+3 eff.) The wearer is asleep. Lucid Dreamer: May act while sleeping Sleep: Level 3.0 Pwr.cost 15 out of 25/25. Range 7 Travel.spd instantaneous Is a mind power Description: Puts targets in a radius of 1 to sleep for 3 turns, rendering them unable to act. Every 18 points of damage the target suffers will reduce the effect duration by one turn. When Sleep ends, the target will suffer from Insomnia for a number of turns equal to the amount of time it was asleep (up to ten turns max), granting it 20% sleep immunity for each turn of the Insomnia effect. At talent level 5 Sleep will become contagious and has a 25% chance to spread to nearby targets each turn. The damage threshold will scale with your Mindpower. This ethereal eye stares eternally, as if seeing things that do not truly exist. |
Elemental Orb (Orb of Command)1.0 orb [Plot Item] Unknown While carried: Stats +6 Mag Use the orb. Uses 1 power out of 1/1 Flames swirl on the icy surface of this orb. |
Orb of Undeath (Orb of Command)1.0 orb [Plot Item] Unknown While carried: Stats +6 Dex Use the orb. Uses 1 power out of 1/1 Dark visions fill your mind as you lift the orb. It is cold to the touch. |
Scrying Orb1.0 orb [Plot Item] Unknown While carried: This orb will automatically identify items you find. |
2 bloodstone0.0 T5 red gem [Normal] While equipped: Stun/Frz- +60% Item imbue powers: Stun/Frz- +60% Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
4 fire opal0.0 T5 red gem [Normal] While equipped: Phys.crit +5.0% Spell.crit +5% Mind.crit +5% Dmg.mod +10% all Item imbue powers: Phys.crit +5.0% Spell.crit +5% Mind.crit +5% Dmg.mod +10% all Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
2 garnet0.0 T3 red gem [Normal] While equipped: Phys.crit +3.0% Spell.crit +3% Mind.crit +3% Dmg.mod +6% all Item imbue powers: Phys.crit +3.0% Spell.crit +3% Mind.crit +3% Dmg.mod +6% all Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
5 ruby0.0 T4 red gem [Normal] While equipped: Stats +4 Str +4 Dex +4 Mag +4 Wil +4 Cun +4 Con Item imbue powers: Stats +4 Str +4 Dex +4 Mag +4 Wil +4 Cun +4 Con Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
Rod of Recall (2/2)2.0 rod charm [Plot Item] Unknown Recall the user to the worldmap after 40 turns. Uses 148 power out of 400/400 This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
Rod of Spydric Poison (1/1)2.0 rod charm [Unique] Nature Shoot a bolt of spydric poison out to range 8, dealing 448.72 nature damage (based on Magic) over 6 turns while rendering the target unable to move. Uses 19 power out of 25/25 This rod carved out of a giant spider fang continuously drips venom. |
Transmogrification Chest2.0 sher'tul chest [Plot Item] Unknown While carried: Transmogrify all the items in your chest at once (also done automatically when you change level). Uses 0 power out of 1000/1000 This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
Flashblack the voratun torque of psionic shield [power 139] (19 cooldown)2.0 T5 torque charm [Rare] Psionic While equipped: dps ---------- Mind.crit +4% Dmg.mod +9% light Res.pen +10% light On Hit (Melee): * 20% chance to reduce armor by 17% ----- def ----- Resists +15% light Setup a psionic shield, reducing all damage taken by 139 for 5 turns Puts all charms on 19 cooldown 100% to increase the duration of 2 beneficial effects by 2. Torques are made by powerful psionics to store psionic powers. |
innervating stralite torque of clear mind [power 3] (19 cooldown)2.0 T4 torque charm [Ego+] Psionic Remove 1 confusion or silence effect and prevent the application of 3 detrimental mental effects for 5 turns Puts all charms on 19 cooldown 100% to reduce fatigue by 20% for 2 turns. Torques are made by powerful psionics to store psionic powers. |
Beladravor the elven-wood totem of healing [power 368] (11 cooldown)2.0 T4 totem charm [Rare] Nature While equipped: ----- def ----- Armour +4 HP.reg +4.00 Heal.mod +20% Stun/Frz- +20% Teleport- +20% Heal yourself and all friendly characters within 10 spaces for 368 Puts all charms on 11 cooldown 100% to increase all damage by 17% for 2 turns. Natural totems are made by powerful wilders to store nature power. |
Daimureran the Flashguile [power 494] (15 cooldown)2.0 T4 totem charm [Random Unique] Nature While equipped: ----- def ----- Resists +3% blight +1% physical +12% lightning Phys.save +3 (+0 eff.) Stun/Frz- +20% Heal yourself and all friendly characters within 10 spaces for 494 Puts all charms on 15 cooldown 100% to increase the duration of 1 beneficial effects by 2. 100% to heal for 64. Natural totems are made by powerful wilders to store nature power. |
2 diamond0.0 T5 white gem [Normal] While equipped: Stats +5 Str +5 Dex +5 Mag +5 Wil +5 Cun +5 Con Item imbue powers: Stats +5 Str +5 Dex +5 Mag +5 Wil +5 Cun +5 Con Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
3 moonstone0.0 T5 white gem [Normal] While equipped: Defense +10 (+3 eff.) Phys.save +10 (+2 eff.) Spell.save +10 (+3 eff.) Mind.save +10 (+3 eff.) Item imbue powers: Defense +10 (+3 eff.) Phys.save +10 (+2 eff.) Spell.save +10 (+3 eff.) Mind.save +10 (+3 eff.) Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
pearl0.0 T5 white gem [Normal] While equipped: Armour +5 Resists +5% all Item imbue powers: Armour +5 Resists +5% all Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
7 quartz0.0 T3 white gem [Normal] While equipped: Stun/Frz- +30% Item imbue powers: Stun/Frz- +30% Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
9 amber0.0 T4 yellow gem [Normal] While equipped: Phys.crit +4.0% Spell.crit +4% Mind.crit +4% Dmg.mod +8% all Item imbue powers: Phys.crit +4.0% Spell.crit +4% Mind.crit +4% Dmg.mod +8% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
5 citrine0.0 T1 yellow gem [Normal] While equipped: Light +4 Infravis +4 Item imbue powers: Light +4 Infravis +4 Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
Achievements
A View From The Gallery
Briefly lived as a lowly halfling during the time of the Sher'tuls.By Thalgrimm Dragonblood the Dwarf Wyrmic level 26
40th Stralite 123rd year of Ascendancy at 12:28 see stats
A dangerous secret
Found the mysterious staff and told Last Hope about it.By Thalgrimm Dragonblood the Dwarf Wyrmic level 35
17th Shortage 123rd year of Ascendancy at 06:05 see stats
A different point of view
Learned the five chapters of Orc history through loremaster Hadak's tales.By Thalgrimm Dragonblood the Dwarf Wyrmic level 49
19th Wealth 124th year of Ascendancy at 13:46 see stats
Against all odds
Killed Ukruk in the ambush.By Thalgrimm Dragonblood the Dwarf Wyrmic level 35
12nd Shortage 123rd year of Ascendancy at 03:02 see stats
Antimagic!
Completed antimagic training in the Ziguranth camp.By Thalgrimm Dragonblood the Dwarf Wyrmic level 24
6th Steel 123rd year of Ascendancy at 08:24 see stats
Arachnophobia
Destroyed the spydric menace.By Thalgrimm Dragonblood the Dwarf Wyrmic level 43
12nd Profit 124th year of Ascendancy at 20:13 see stats
Are you out of your mind?!
Caught the attention of overpowered greater multi-hued wyrms in Vor Armoury. Perhaps fleeing is in order.By Thalgrimm Dragonblood the Dwarf Wyrmic level 46
14th Wealth 124th year of Ascendancy at 13:55 see stats
Brave new world
Went to the Far East and took part in the war.By Thalgrimm Dragonblood the Dwarf Wyrmic level 40
22nd Gold 124th year of Ascendancy at 17:00 see stats
Can you bear it? So much bearness!
Killed Borius in the Bearscape.By Thalgrimm Dragonblood the Dwarf Wyrmic level 23
18th Iron 123rd year of Ascendancy at 14:10 see stats
Curse Lifter
Killed Ben Cruthdar the Cursed.By Thalgrimm Dragonblood the Dwarf Wyrmic level 17
21st Loss 122nd year of Ascendancy at 01:42 see stats
Destroyer's bane
Killed Golbug the Destroyer.By Thalgrimm Dragonblood the Dwarf Wyrmic level 39
11st Gold 124th year of Ascendancy at 21:17 see stats
Don't Poosh it!
Killed Kelad in the lost land of Poosh.By Thalgrimm Dragonblood the Dwarf Wyrmic level 24
32nd Stralite 123rd year of Ascendancy at 08:23 see stats
Dragon's Greed
Amassed 8000 gold pieces.By Thalgrimm Dragonblood the Dwarf Wyrmic level 49
18th Wealth 124th year of Ascendancy at 15:10 see stats
Exterminator
Killed 1000 creatures.By Thalgrimm Dragonblood the Dwarf Wyrmic level 16
28th Dearth 122nd year of Ascendancy at 06:27 see stats
Eye of the storm
Freed Derth from the onslaught of the mad Tempest, Urkis.By Thalgrimm Dragonblood the Dwarf Wyrmic level 26
4th Voratun 123rd year of Ascendancy at 02:09 see stats
Flooder
Defeated Ukllmswwik while doing his own quest.By Thalgrimm Dragonblood the Dwarf Wyrmic level 45
7th Wealth 124th year of Ascendancy at 17:33 see stats
Gem of the Moon
Completed the Master Jeweler quest with Limmir.By Thalgrimm Dragonblood the Dwarf Wyrmic level 44
39th Profit 124th year of Ascendancy at 22:43 see stats
Got eggs?
Finish the Pikataclysm event.By Thalgrimm Dragonblood the Dwarf Wyrmic level 36
28th Steel 124th year of Ascendancy at 18:57 see stats
Home sweet home
Dispatched the Weirdling Beast and took possession of Yiilkgur, the Sher'Tul Fortress for your own usage.By Thalgrimm Dragonblood the Dwarf Wyrmic level 22
28th Shortage 122nd year of Ascendancy at 21:44 see stats
Huge Appetite
Ate 20 bosses.By Thalgrimm Dragonblood the Dwarf Wyrmic level 48
15th Wealth 124th year of Ascendancy at 10:09 see stats
I cleared the room of death and all I got was this lousy achievement!
Killed the seven overpowered wyrms in the "Room of Death" in Vor Armoury.By Thalgrimm Dragonblood the Dwarf Wyrmic level 47
14th Wealth 124th year of Ascendancy at 15:13 see stats
Invasion from the Depths
Stopped a naga invasion by closing their portal.By Thalgrimm Dragonblood the Dwarf Wyrmic level 43
38th Profit 124th year of Ascendancy at 04:36 see stats
Is that how it feels to be an escort quest?!
Got saved from death in the Godfeaster by Malyu and managed to escape.By Thalgrimm Dragonblood the Dwarf Wyrmic level 31
34th Dearth 123rd year of Ascendancy at 04:23 see stats
Level 10
Got a character to level 10.By Thalgrimm Dragonblood the Dwarf Wyrmic level 10
7th Profit 122nd year of Ascendancy at 08:37 see stats
Level 20
Got a character to level 20.By Thalgrimm Dragonblood the Dwarf Wyrmic level 20
23rd Shortage 122nd year of Ascendancy at 16:54 see stats
Level 30
Got a character to level 30.By Thalgrimm Dragonblood the Dwarf Wyrmic level 30
19th Dearth 123rd year of Ascendancy at 17:15 see stats
Level 40
Got a character to level 40.By Thalgrimm Dragonblood the Dwarf Wyrmic level 40
13rd Gold 124th year of Ascendancy at 17:39 see stats
Level 50
Got a character to level 50.By Thalgrimm Dragonblood the Dwarf Wyrmic level 50
19th Wealth 124th year of Ascendancy at 14:07 see stats
Merry wintertide!
Finish the Santascape event and free the little helper elves.By Thalgrimm Dragonblood the Dwarf Wyrmic level 36
18th Steel 124th year of Ascendancy at 20:52 see stats
Rescuer of the lost
Rescued the merchant from the assassin lord.By Thalgrimm Dragonblood the Dwarf Wyrmic level 24
26th Iron 123rd year of Ascendancy at 01:40 see stats
Size is everything
Did over 1500 damage in one attack.By Thalgrimm Dragonblood the Dwarf Wyrmic level 40
14th Gold 124th year of Ascendancy at 10:50 see stats
Size matters
Did over 600 damage in one attack.By Thalgrimm Dragonblood the Dwarf Wyrmic level 25
36th Stralite 123rd year of Ascendancy at 08:56 see stats
Sliders
Activated a portal using the Orb of Many Ways.By Thalgrimm Dragonblood the Dwarf Wyrmic level 39
12nd Gold 124th year of Ascendancy at 02:55 see stats
Squadmate
Escaped from Reknor alive with your squadmate Norgan.By Thalgrimm Dragonblood the Dwarf Wyrmic level 5
18th Voratun 122nd year of Ascendancy at 02:34 see stats
Stralite Donator
Donated at least 31 euros to Tales of Maj'Eyal.By Thalgrimm Dragonblood the Dwarf Wyrmic level 50
20th Wealth 124th year of Ascendancy at 08:28 see stats
Tales of the Spellblaze
Learned the eight chapters of the Spellblaze Chronicles.By Thalgrimm Dragonblood the Dwarf Wyrmic level 26
40th Stralite 123rd year of Ascendancy at 16:04 see stats
The Restless Dead
Disturbed an old battlefield and survived the consequences.By Thalgrimm Dragonblood the Dwarf Wyrmic level 20
24th Shortage 122nd year of Ascendancy at 23:08 see stats
The secret city
Discovered the truth about mages.By Thalgrimm Dragonblood the Dwarf Wyrmic level 10
13rd Profit 122nd year of Ascendancy at 05:06 see stats
There and back again
Opened a portal to Maj'Eyal from the Far East.By Thalgrimm Dragonblood the Dwarf Wyrmic level 50
1st Loss 124th year of Ascendancy at 12:21 see stats
Thralless
Freed at least 30 enthralled slaves in the slavers' compound.By Thalgrimm Dragonblood the Dwarf Wyrmic level 31
3rd Loss 123rd year of Ascendancy at 06:32 see stats
Treasure Hoarder
Amassed 3000 gold pieces.By Thalgrimm Dragonblood the Dwarf Wyrmic level 26
12nd Voratun 123rd year of Ascendancy at 16:36 see stats
Treasure Hunter
Amassed 1000 gold pieces.By Thalgrimm Dragonblood the Dwarf Wyrmic level 18
16th Shortage 122nd year of Ascendancy at 18:27 see stats
Vampire crusher
Destroyed the Master in its lair of the Dreadfell.By Thalgrimm Dragonblood the Dwarf Wyrmic level 34
11st Shortage 123rd year of Ascendancy at 14:53 see stats
Log
Quest 'Back and there again' status updated! (Press 'j' to see the quest log)
There is an exit to the worldmap here (press '' or right click to use).
There is a Last Hope (Town) here (press '' or right click to use).
You stride into this area without a second thought, while stifling a yawn. You feel your time might be better spent elsewhere.
Saving game...
Saving done.
Today is the 24th Loss of the 124th year of the Age of Ascendancy of Maj'Eyal.
The time is 01:45.
Today is the 25th Loss of the 124th year of the Age of Ascendancy of Maj'Eyal.
The time is 02:55.
Today is the 26th Loss of the 124th year of the Age of Ascendancy of Maj'Eyal.
The time is 01:18.
Today is the 27th Loss of the 124th year of the Age of Ascendancy of Maj'Eyal.
The time is 05:16.
Today is the 28th Loss of the 124th year of the Age of Ascendancy of Maj'Eyal.
The time is 03:40.
Today is the 29th Loss of the 124th year of the Age of Ascendancy of Maj'Eyal.
The time is 02:03.
Today is the 30th Loss of the 124th year of the Age of Ascendancy of Maj'Eyal.
The time is 00:26.
Today is the 1st Shortage of the 124th year of the Age of Ascendancy of Maj'Eyal.
The time is 01:36.
Saving game...
Saving done.
Today is the 2nd Shortage of the 124th year of the Age of Ascendancy of Maj'Eyal.
The time is 00:00.
There is a Blood soaked ruins... rumored to be a lair for vampires. here (press '' or right click to use).
Ran for 6 turns (stop reason: interesting terrain).































































































































