AA the level 3 Cornac Doombringer by moon

Character

GameTales of Maj'Eyal: Age of Ascendancy 1.5.0
Addons
CampaignMaj'Eyal
ModeNormal Adventure
SexMale
RaceCornac
ClassDoombringer
Level / Exp3 / 17%
Sizemedium
Lifes / Deaths

Primary Stats

Strength18 (base 18)
Dexterity10 (base 10)
Constitution14 (base 14)
Magic12 (base 12)
Willpower10 (base 10)
Cunning11 (base 11)

Resources

Life166/166
Stamina106/106
Vim108/108
Healing Factor1
Regeneration0.25

Speed

Mental0%
Attack0%
Movement0%
Spell0%
Global+100%

Vision

Sight10
Lite2

Offense: Mainhand

Damage23
Accuracy17
Crit Chance13%
APR1
Speed1.00

Offense: Spell

Spellpower12
Crit Chance1%
Speed1

Offense: Mind

Mindpower11
Crit Chance1%
Speed1

Defense: Base

Armour (hardiness)6.3350939529706 (48.103448275862%)
Defense2
Ranged Defense2
Fatigue12
Physical Save11
Spell Save7
Mental Save7

Defense: Resistances

All 0%( 70%)

Defense: Immunities

Instadeath Resistance100%

Inscriptions (2/3)

Infusions
Infusions

Class Talents

Corruption / Torture1.30
1/5
0/5
0/5
0/5
Corruption / Shadowflame1.30
1/5
0/5
0/5
0/5
Corruption / Heart of Fire1.20
1/5
0/5
0/5
0/5
Corruption / Brutality1.30
2/5
0/5
0/5
0/5
Technique / Combat techniques1.10
1/5
0/5
0/5
0/5
Technique / Combat veteran1.30
1/5
0/5
0/5
0/5

Generic Talents

Cunning / Survival1.10
0/5
0/5
0/5
0/5
Corruption / Oppression1.20
0/5
0/5
0/5
0/5
Corruption / Demonic strength1.30
3/5
0/5
0/5
0/5
Corruption / Hexes1.10
0/5
0/5
0/5
0/5
Technique / Combat training1.30
0/5
1/5
0/5
1/5
1/5
0/5

Effects

Quests

active

Equipment

Light source
Main armor
In main hand

Inventory

Achievements

Log

AA steals life from Investigator!
AA receives 4 healing from Investigator.
AA hits Investigator for 25 physical, 5 fire (30 total damage).
Burning from AA hits Investigator for
2 fire damage.
Investigator misses AA.

AA's weapon surges with fire!

AA hits Investigator for 36 physical damage.
AA killed Investigator!

Resting starts...

Talent Draining Assault is ready to use.
Talent Burning Sacrifice is ready to use.
AA's is no longer blazing.

Rested for 20 turns (stop reason: all resources and life at maximum).


You pickup 0.60 gold pieces.

You pickup 0.80 gold pieces.

Ran for 2 turns (stop reason: at door).


Resting starts...

Talent Rush is ready to use.
Rested for 11 turns (stop reason: all resources and life at maximum).


Ran for 3 turns (stop reason: at door).


Resting starts...

Rested for 0 turns (stop reason: all resources and life at maximum).

Ran for 4 turns (stop reason: at door).