Deald the level 18 Higher Necromancer by Redfog

Character

GameTales of Maj'Eyal: Age of Ascendancy 1.7.2
Addons
CampaignMaj'Eyal
ModeInsane Adventure
SexMale
RaceHigher
ClassNecromancer
Level / Exp18 / 50%
Sizemedium
Lifes / Deaths

Primary Stats

Strength11 (base 10)
Dexterity15 (base 10)
Constitution22 (base 10)
Magic52 (base 46)
Willpower26 (base 13)
Cunning53 (base 34)

Resources

Life385/385
Mana299/299
Soul12/12
Healing Factor1.6824166372473
Regeneration24.479162071948

Speed

Mental0%
Attack0%
Movement-63.333333333333%
Spell0%
Global+100%

Vision

Sight11
Lite4
Infravision6
See Stealth34.470023594311
See Invisible34.470023594311
ESP Range10
ESP Kindsundead

Offense: Mainhand

Damage19
Accuracy9
Crit Chance16%
APR3
Speed1.00

Offense: Spell

Spellpower42
Crit Chance21%
Speed1

Offense: Mind

Mindpower35
Crit Chance14%
Speed1

Offense: Damage Bonus

Nature+5%
Blight+6%
Mind+3%
Cold+15%
All0%

Offense: Damage Penetration

Lightning+5%
Mind+5%
Temporal+5%

Defense: Base

Armour (hardiness)9 (30%)
Defense25
Ranged Defense25
Fatigue0
Physical Save25
Spell Save27
Mental Save23

Defense: Resistances

Acid+ 32%( 70%)
Blight+ 6%( 70%)
Arcane+ 7%( 70%)
Cold+ 27%( 70%)
All 0%( 70%)
Lightning+ 26%( 70%)
Light+ 3%( 70%)
Temporal+ 3%( 70%)
Mind+ 10%( 70%)
Darkness+ 6%( 70%)
Fire+ 24%( 70%)
Nature+ 10%( 70%)

Defense: Immunities

Confusion Resistance41%
Instadeath Resistance100%
Blind Resistance15%
Poison Resistance20%
Knockback Resistance40%

Inscriptions (3/3)

Runes
Runes
Runes

Class Talents

Spell / Glacial waste1.30
1/5
0/5
0/5
0/5
Spell / Master of bones1.30
4/5
1/5
0/5
0/5
Spell / Nightfall1.30
2/5
1/5
1/5
1/5
Spell / Dreadmaster1.30
0/5
0/5
0/5
0/5
Spell / Age of dusk1.30
3/5
2/5
1/5
0/5
Spell / Grave1.30
4/5
0/5
0/5
0/5
Spell / Death1.30
2/5
0/5
0/5
0/5
Spell / Animus1.30
1/5
0/5
0/5
0/5
Spell / Master of flesh1.30
1/5
0/5
0/5
0/5

Generic Talents

Spell / Spectre1.30
3/5
1/5
2/5
0/5
Race / Higher1.00
1/5
1/5
1/5
0/5
Spell / Necrosis1.30
5/5
1/5
2/5
0/5
Cunning / Survival1.00
1/5
1/5
1/5
0/5

Effects

talent
detrimental effect

Quests

done
active
done
done
active
done
active
done
active
active
done
active

Equipment

On feet
Light source
On head
Tool
On fingers
On fingers
Around waist
In main hand
On hands
Main armor
Cloak
Around neck

Inventory

Achievements

Level 10 (Insane (Adventure) difficulty) Got a character to level 10.
By Deald the Higher Necromancer level 10
10th Mirth 122nd year of Ascendancy at 11:15
see stats
That was close (Insane (Adventure) difficulty) Killed your target while having only 1 life left.
By Deald the Higher Necromancer level 3
76th Pyre 122nd year of Ascendancy at 04:39
see stats
The Arena (Insane (Adventure) difficulty) Unlocked Arena mode.
By Deald the Higher Necromancer level 7
7th Mirth 122nd year of Ascendancy at 00:31
see stats
The secret city (Insane (Adventure) difficulty) Discovered the truth about mages.
By Deald the Higher Necromancer level 15
7th Flare 122nd year of Ascendancy at 19:04
see stats
Treasure Hunter (Insane (Adventure) difficulty) Amassed 1000 gold pieces.
By Deald the Higher Necromancer level 15
3rd Flare 122nd year of Ascendancy at 05:54
see stats

Log

You have 3 life(s) left.
Armoured skeleton warrior is no longer out of phase.

Armoured skeleton warrior is no longer out of phase.

Armoured skeleton warrior is no longer out of phase.

You enter a zero gravity zone, beware!
From the brink of death you seem to be yanked to another plane.
Assassin Lord killed Deald!
Saving game...

Resting starts...

Deald unleashes a blast of frostdusk as he crosses the veil!
Talent Call of the Crypt is ready to use.
Your summoned ghoul disappears.
Talent Ghost Walk is ready to use.
Talent Erupting Shadows is ready to use.
Deald activates
Erupting Shadows.
Rested for 11 turns (stop reason: all resources and life at maximum).


Resting starts...

Talent Rune: Shielding is ready to use.
Talent Born into Magic is ready to use.
Talent Dire Plague is ready to use.
Talent Crepuscule is ready to use.
Talent Rune: Shatter Afflictions is ready to use.
Rested for 10 turns (stop reason: all resources and life at maximum).


Resting starts...

Rested for 0 turns (stop reason: all resources and life at maximum).

Resting starts...

Rested for 0 turns (stop reason: all resources and life at maximum).

Saving done.