Sunny Disposition the level 2 Higher Sun Paladin by Zezan Bartholomew

Character

GameTales of Maj'Eyal: Age of Ascendancy 1.7.4
Addons
CampaignMaj'Eyal
ModeNormal Roguelike
SexMale
RaceHigher
ClassSun Paladin
Level / Exp2 / 34%
Sizemedium
Lifes / Deaths

Primary Stats

Strength16 (base 15)
Dexterity11 (base 10)
Constitution11 (base 11)
Magic20 (base 19)
Willpower11 (base 10)
Cunning10 (base 10)

Resources

Life151/151
Positive23/23
Stamina106/106
Healing Factor1.0097162075846
Regeneration0.25242905189615

Speed

Mental0%
Attack0%
Movement0%
Spell0%
Global+100%

Vision

Sight10
Lite3

Offense: Mainhand

Damage24
Accuracy5
Crit Chance0%
APR2
Speed1.00

Offense: Offhand

Damage
Accuracy
Crit Chance
APR
Speed

Offense: Spell

Spellpower20
Crit Chance1%
Speed1

Offense: Mind

Mindpower11
Crit Chance1%
Speed1

Offense: Damage Bonus

All0%

Defense: Base

Armour (hardiness)10.118138619369 (56.297102139833%)
Defense2
Ranged Defense2
Fatigue20
Physical Save9
Spell Save10
Mental Save19

Defense: Resistances

All 0%( 70%)

Defense: Immunities

Instadeath Resistance100%

Inscriptions (3/3)

Infusions
Infusions
Infusions

Class Talents

Technique / Combat veteran1.00
1/5
0/5
0/5
0/5
Celestial / Combat1.30
2/5
0/5
0/5
0/5
Celestial / Sun1.30
1/5
0/5
0/5
0/5
Technique / Shield offense1.00
1/5
0/5
0/5
0/5
Technique / Two-handed assault1.00
0/5
0/5
0/5
0/5

Generic Talents

Celestial / Light1.30
1/5
0/5
0/5
0/5
Celestial / Chants1.30
2/5
0/5
0/5
0/5
Race / Higher1.00
1/5
0/5
0/5
0/5
Technique / Combat training1.00
0/5
2/5
0/5
0/5
1/5
0/5

Effects

talent
talent

Quests

active

Equipment

Main armor
In off hand
Light source
In main hand

Inventory

Achievements

Log

Talent Infusion: Regeneration is ready to use.
Talent Healing Light is ready to use.
Talent Shield Pummel is ready to use.
Talent Infusion: Wild is ready to use.
Talent Sun Ray is ready to use.
Rested for 24 turns (stop reason: all resources and life at maximum).


Sunny Disposition picks up (n.):
rough leather gloves of dexterity (+2) (0 def, 1 armour).
Talent Wrath of the Highborn is ready to use.
There is a way to the next level here (press '' or right click to use).
Ran for 29 turns (stop reason: at exit).


You gain 0.96 gold from the transmogrification of
umbral rough leather gloves (0 def, 1 armour).
You gain 1.09 gold from the transmogrification of
temporal rough leather gloves (0 def, 1 armour).
You gain 1.35 gold from the transmogrification of
rough leather gloves of dexterity (+2) (0 def, 1 armour).
You gain 0.87 gold from the transmogrification of
radiant iron gauntlets (0 def, 1 armour).
You gain 2.19 gold from the transmogrification of
thought-forged coral trident (14-22 power, 6 apr).
You gain 2.14 gold from the transmogrification of
flaming coral trident of erosion (14-22 power, 6 apr).
You gain 1.11 gold from the transmogrification of
flaming coral trident (14-22 power, 6 apr).
You gain 0.25 gold from the transmogrification of
coral trident (14-23 power, 6 apr).
You gain 0.25 gold from the transmogrification of
coral trident (12-20 power, 6 apr).
You gain 2.98 gold from the transmogrification of
balanced coral trident (14-22 power, 6 apr).
You gain 0.75 gold from the transmogrification of
acidic coral trident (14-22 power, 6 apr).
You gain 2.04 gold from the transmogrification of
short elm starstaff (10-12 power, 2 apr, darkness element).
You gain 2.81 gold from the transmogrification of
cruel elm magestaff of fate (10-12 power, 2 apr, fire element).
You gain 0.25 gold from the transmogrification of
iron longsword (12-17 power, 2 apr).
You gain 1.52 gold from the transmogrification of
movement infusion (speed 438%; cd 17).
There is a way to the previous level here (press '' or right click to use).
Saving game...

Saving done.