











Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.7.4 |
| Addons | cauterize counter 1.2.5Shows a count of spells cast and damage taken in the Cauterize prodigy display Items Vault 1.7.0Donators/Buyers bonus! Faster Run/Rest/Explore 1.0.6Important: this addon will have no effect if left unconfigured! Please read the description! Recommended settings:hit escape -> video options
Description:Enables faster run/resting by use of FPS dividers. These dividers simply divide the game's requested FPS by their respective values while resting or running. After starting a new game or loading a saved character, configure this addon by hitting escape -> video options. Setting these dividers to something greater than one can substantially reduce the amount of time required to finish resting/running on older computers. Just be careful when resting on an escort mission... Changelog:See the forum discussion for the changelog. Forbidden Cults 1.7.4Official Expansion!Not all adventurers seek fortune, not all that defend the world have good deeds in mind. Forbidden Cults is a big expansion for Tales of Maj'Eyal to let you explore the horrors that lurk beneath the surface, to delve in long lost knowledge and lore and as usual to die a lot!
Both those classes use a new resource called Insanity that gradually makes you both more chaotic and powerful as it fills up.
Ignore Race/Class Locks 1.7.0Modifies the character creation dialog to bypass the lock check for races and classes, allowing characters to be created using locked races and classes. Doesn't actually unlock anything. Frequently Asked Questions:
[License note: This addon uses a modified version of an image by Lorc from Game-icons.net, pursuant to the Creative Commons CC-BY-3.0 license.] Ashes of Urh'Rok 1.7.4Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
Better Item Description 1.7.4This addon makes items description easier to read and determine on a glance it's usefulness Most important thing to remember it's not recommended to use this mod if you'r new to the game Possessor Bonus Class 1.7.4Donators/Buyers bonus! Embers of Rage 1.7.4Official Expansion!One year has passed since the one the Orcs call the "Scourge from the West" came and single-handedly crushed the Orc Prides of Grushnak, Vor, Gorbat, and Rak'Shor. The Allied Kingdoms, now linked by farportal to their distant, long-lost Sunwall allies, have helped them conquer most of Var'Eyal. The few remnants of the ravaged Prides are caged... but one Pride remains. Kruk Pride, isolated on an island, is the last orcish settlement that stands; they, too, face their impending doom. The Sunwall has blockaded the only exit point from the island, and now, the technologically advanced civilization of Steam Giants have come down from the mountains to take their homeland with machines and weaponry unlike anything else on Eyal. Kruk Pride has reverse-engineered their technology before; their only hope is to do it again and rise up against the Pride's foes. Features:
Improved Auto-explore and Rest 1.6.5Quality of Life improvements for resting and auto-exploring. v3.5.0 *** FOR ToME v1.6.5 *** It is recommended to turn off Marson's Rest and Auto-Explore as well as C.Lowe's Rest Tweaks if using. This addon is meant to include all of them. Latest Update Notes: Existing Features: Determines how auto-explore and running respond to telepathy, including mouse moves. Regardless of the setting, hostiles seen via telepathy will not halt resting or the Rod of Recall, nor trigger automated talents. Unique or powerful monsters (rank > 3) will always trigger a halt to running when they are spotted via telepathy for any mode except 'Original'. Available modes: • 'Always Viligant' always stops running when a hostile creature is seen via telepathy. • 'Original' is standard ToME auto-explore behavior, which ignores telepathy when running or auto-exploring. • Compatible with ToME v1.6.0 Notes: • Telepathy will not prevent auto-exploring the way normal sight will. If a halt is triggered by telepathy, hitting auto-explore again will move you at least one more square in the direction of the auto-explore path. If in 'Always Viligant' mode and a hostile is within telepathic sight (but not normal sight), you will auto-explore in 1 square per keypress increments. Shimmer Pack: Pyromania 1.6.0Cosmetic pack! |
| Campaign | Maj'Eyal |
| Mode | Insane Roguelike |
| Sex | Male |
| Race | Cornac |
| Class | Summoner |
| Level / Exp | 30 / 71% |
| Size | medium |
| Lifes / Deaths | Killed by Glona the skeleton warrior at level 30 on the 76th Haze 122nd year of Ascendancy at 15:18 / 1 |
Primary Stats
| Strength | 10 (base 10) |
| Dexterity | 14 (base 11) |
| Constitution | 33 (base 23) |
| Magic | 10 (base 10) |
| Willpower | 65 (base 60) |
| Cunning | 61 (base 48) |
Resources
| Life | -207/678 |
| Equilibrium | 68 |
| Healing Factor | 1.3089294477288 |
| Regeneration | 23.626176531505 |
Speed
| Mental | 0% |
| Attack | 0% |
| Movement | +10% |
| Spell | 0% |
| Global | +105% |
Vision
| Sight | 10 |
| Lite | 6 |
| Infravision | 5 |
| See Stealth | 36.634129341246 |
| See Invisible | 36.634129341246 |
Offense: Mainhand
| Damage | 37 |
| Accuracy | 44 |
| Crit Chance | 20% |
| APR | 18 |
| Speed | 1.00 |
Offense: Offhand
| Damage | 34 |
| Accuracy | 44 |
| Crit Chance | 18% |
| APR | 18 |
| Speed | 1.00 |
Offense: Spell
| Spellpower | 5 |
| Crit Chance | 16% |
| Speed | 1 |
Offense: Mind
| Mindpower | 58 |
| Crit Chance | 26% |
| Speed | 1 |
Offense: Damage Bonus
| Lightning | +12% |
| Acid | +18% |
| Light | +6% |
| Cold | +11% |
| Mind | +6% |
| Physical | +13% |
| Fire | +41% |
| All | 0% |
Offense: Damage Penetration
| Acid | +3% |
| Physical | +3% |
| Cold | +13% |
| Lightning | +10% |
| Light | +10% |
| Temporal | +12% |
| Darkness | +13% |
| Mind | +15% |
| Fire | +38% |
| Nature | +25% |
Defense: Base
| Armour (hardiness) | 43 (57.718496631565%) |
| Defense | 52 |
| Ranged Defense | 52 |
| Fatigue | 0 |
| Physical Save | 15 |
| Spell Save | 29 |
| Mental Save | 33 |
Defense: Resistances
| Acid | + 68%( 70%) |
| Blight | + 23%( 70%) |
| Arcane | + 13%( 70%) |
| Cold | + 35%( 70%) |
| All | + 8%( 70%) |
| Physical | + 13%( 70%) |
| Lightning | + 46%( 70%) |
| Light | + 42%( 70%) |
| Temporal | + 20%( 70%) |
| Mind | + 14%( 70%) |
| Darkness | + 23%( 70%) |
| Fire | + 70%( 70%) |
| Nature | + 27%( 70%) |
Defense: Immunities
| Stun Resistance | 30% |
| Teleport Resistance | 20% |
| Instadeath Resistance | 100% |
| Pinning Resistance | 20% |
| Poison Resistance | 35% |
| Silence Resistance | 20% |
Inscriptions (4/4)
| Runes | Effective talent level: 1.0 Rune: Shatter AfflictionsUse mode: Activated Range: melee/personal Cooldown: 14 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to instantly dissipate the energy of your ailments, cleansing all cross tier effects and 1 physical, mental, and magical effect. You use the dissipated energy to create a shield lasting 3 turns and blocking 90 damage per debuff cleansed (not counting cross-tier ones). If there were only cross-tier effects to cleanse, no shield is created and the rune goes on a 75% reduced cooldown. Its effects scale with your Willpower stat. |
| Infusions | Effective talent level: 1.0 Infusion: WildUse mode: Activated Range: melee/personal Cooldown: 14 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to cure yourself of one random physical effect and reduce all damage taken by 14% for 4 turns. Also removes cross-tier effects of the affected types for free. |
| Infusions | Effective talent level: 1.0 Infusion: HealingUse mode: Activated Range: melee/personal Cooldown: 11 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to instantly heal yourself for 172 then cleanse 1 wound, poison, and disease effect. Its effects scale with your Willpower stat. |
| Infusions | Effective talent level: 1.0 Infusion: MovementUse mode: Activated Range: melee/personal Cooldown: 10 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to increase movement speed by 583% for 1 game turn. You gain 100% stun, daze, and pin immunity during the effect. Any actions other than movement will cancel the effect. Note: since you will be moving very fast, game turns will pass very slowly. Its effects scale with your Cunning stat. |
Class Talents
| Wild-gift / Summoning (utility) | 1.30 |
| 1/5 |
| 1/5 |
| 1/5 |
| 2/5 |
| Wild-gift / Summoning (melee) | 1.30 |
| 1/5 |
| 1/5 |
| 1/5 |
| 1/5 |
| Wild-gift / Summoning (advanced) | 1.30 |
| 4/5 |
| 5/5 |
| 5/5 |
| 2/5 |
| Wild-gift / Summoning (distance) | 1.30 |
| 1/5 |
| 4/5 |
| 1/5 |
| 5/5 |
| Wild-gift / Summoning (augmentation) | 1.30 |
| 1/5 |
| 3/5 |
| 3/5 |
| 1/5 |
Generic Talents
| Wild-gift / Call of the wild | 1.30 |
| 1/5 |
| 2/5 |
| 1/5 |
| 5/5 |
| Cunning / Survival | 1.00 |
| 1/5 |
| 1/5 |
| 1/5 |
| 0/5 |
| Wild-gift / Mindstar mastery | 1.30 |
| 1/5 |
| 1/5 |
| 1/5 |
| 1/5 |
| Wild-gift / Harmony | 1.30 |
| 1/5 |
| 2/5 |
| 1/5 |
| 1/5 |
| Technique / Combat training | 1.00 |
| 3/5 |
| 1/5 |
| 4/5 |
| 1/5 |
| 0/5 |
| 0/5 |
Prodigies
| 1/1 |
Effects
Quests
You met a novice mage who was tasked to collect an arcane powered artifact. An apprentice taskHe asked for your help, should you collect some that you do not need. * Collect an artifact arcane powered item. | done |
Ungrol of Last Hope asked you to look for his wife's friend Celia, who has been reported missing. She frequently visits her late husband's mausoleum, in the graveyard near Last Hope. And now for a grave | active |
You successfully escorted the injured seer to the recall portal on level 2 of Ruins of Kor'Pul. Escort: injured seer (level 2 of Ruins of Kor'Pul)As a reward you improved Cunning by +5. | done |
You successfully escorted the lone alchemist to the recall portal on level 3 of Trollmire. Escort: lone alchemist (level 3 of Trollmire)As a reward you improved Willpower by +5. | done |
You successfully escorted the lost defiler to the recall portal on level 2 of Trollmire. Escort: lost defiler (level 2 of Trollmire)As a reward you improved talent Resonance Field (+1 level(s)). | done |
You successfully escorted the lost sun paladin to the recall portal on level 4 of Old Forest. Escort: lost sun paladin (level 4 of Old Forest)As a reward you gained talent category Celestial / Chants (at mastery 1.00). | done |
You successfully escorted the lost warrior to the recall portal on level 1 of Old Forest. Escort: lost warrior (level 1 of Old Forest)As a reward you improved talent Vitality (+1 level(s)). | done |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
You have found clues about the legendary plumpkin. If you find more maybe you could find and capture it? Hunt for the legendary Plumpkin!You seem to have enough clues to enter the portal, which should be.. somewhere in Maj'Eyal.. | active |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You have explored the Old Forest and vanquished Wrathroot. * You have explored the Maze and vanquished the Minotaur. * You have explored the Sandworm Lair and vanquished their Queen. * You have explored the Daikara and vanquished the huge fire dragon that dwelled there. | done |
Explore the caves below the ruins of Kor'Pul and the Trollmire in search of treasure and glory! Of trolls and damp caves* You have explored the Trollmire and vanquished Prox the Troll. * You have explored the ruins of Kor'Pul and vanquished the Shade. | done |
You found notes from an explorer inside the Old Forest. He spoke about Sher'Tul ruins sunken below the surface of the lake of Nur, at the forest's center. Sher'Tul FortressWith one of the notes there was a small gem that looks like a key. * You used the key inside the ruins of Nur and found a way into the fortress of old. * The Weirdling Beast is dead, freeing the way into the fortress itself. * You have activated what seems to be a ... butler? with your rod of recall. * You have bound the transmogrification chest to the Fortress power system. * You have upgraded your rod of recall to transport you to the fortress. * You have entered the exploratory farportal room and defeated the horror lurking there. You can now use the farportal. The fortress's current energy level is: 214. | active |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. * You have dispatched the elementals but the cloud lingers still. You must find a powerful ally to remove it. There are rumours of a secret town in the mountains, to the southwest. You could also check out the Ziguranth group that is supposed to fight magic. * You have learned the real threat comes from a rogue Archmage, a Tempest named Urkis. The mages of Angolwen are ready to teleport you there. | active |
Various alchemists around Maj'Eyal are competing to gain entry into the great Brotherhood of Alchemists, and one or more have enlisted your aid. The Brotherhood of AlchemistsAgrimley the hermit needs your help making an elixir of focus. He has given you some notes on the ingredients: * You've found the needed red crystal shard. * You've found the needed orc heart. * 'Needed: one multi-hued wyrm scale. If you think collecting one of these is hard, try liquefying one.' Ungrol of Last Hope needs your help making an elixir of foundations. He has given you some notes on the ingredients: * You've found the needed vial of elder vampire blood. * You've found the needed skeleton mage skull. * You've found the needed faerlhing fang. | active |
You have heard that near the Charred Scar, to the south, lies a ruined tower known as the Dreadfell. The Island of DreadThere are disturbing rumors of greater undead, and nobody who reached it ever returned. Perhaps you should explore it and find the truth, and the treasures, for yourself! | active |
You were asked to prove your worth as a fighter by a rogue, in order to participate in the arena The agent of the arena | done |
You met a half-mad lumberjack fleeing a small village, rambling about an untold horror lurking there, slaughtering people. The beast within7 lumberjacks have died. | done |
Equipment
| On feet | Layuvena (20 def, 13 armour) =arm def=2.0 T3 feet armor [Random Unique] Arcane/Master While equipped: dps ---------- Res.pen +13% darkness +12% temporal ----- def ----- Armour +13 Defense +20 (+7 eff.) Resists +12% acid +13% temporal +16% darkness +14% fire +15% lightning +14% cold Spell.save +12 (+6 eff.) Def/telep +16 Res/telep +16% Dur/telep +15% A pair of boots made of leather. |
| Light source | bright brass lantern of health2.0 T1 lite [Ego] Nature/Master While equipped: ----- def ----- Max.HP +42.00 ---------- misc Light +5 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
| On head | cashmere wizard hat 'Glimmerwrack' (2 def, 0 armour) =25 fire=2.0 T3 head armor [Rare] Nature While equipped: dps ---------- Dmg.mod +6% light +25% fire Res.pen +15% mind +5% light ----- def ----- Defense +2 (+1 eff.) Resists +18% light +19% fire ---------- misc Light +1 A pointy cloth hat, very wizardly... |
| On hands | hardened leather gloves 'Gunochik' (20 def, 18 armour) =18 arm 20 def=1.0 T2 hands armor [Rare] Nature While equipped: dps ---------- Melee+ 5 physical Dmg.mod +3% physical ----- def ----- Armour +18 Defense +20 (+7 eff.) Resists +6% mind Silence- +10% Teleport- +20% Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
| Tool | quick iron torque of clear mind [power 1] (14 cooldown)2.0 T1 torque charm [Ego] Psionic Remove 1 confusion or silence effect and prevent the application of 1 detrimental mental effects for 5 turns Puts all charms on 14 cooldown Torques are made by powerful psionics to store psionic powers. |
| On fingers | Duvumabar the Furnacelord =25 pen=0.1 T2 ring jewelry [Rare] Master While equipped: Stats +3 Cun dps ---------- Dmg.mod +12% acid Res.pen +25% fire Melee Ret 2 acid On Hit (Melee): * 20% chance to reduce armor by 10% ----- def ----- Defense +6 (+2 eff.) Resists +9% acid Rings make your fingers look great! |
| On fingers | stralite quartz ring0.1 T4 ring jewelry [Ego+] Arcane While equipped: ----- def ----- Resists +14% acid +24% fire +21% lightning +17% cold Stun/Frz- +30% Rings make your fingers look great! |
| Around neck | Isleth the gold amulet =GG=0.1 T3 amulet jewelry [Random Unique] Nature/Disrupt/Master While equipped: Stats +3 Dex +5 Cun +10 Con dps ---------- Mov.spd +10% Dmg.mod +6% mind ----- def ----- Fatigue -6% Resists +16% blight +21% nature +5% arcane Die.at -20.00 life HP.reg +4.00 Poison- +35% Disease- +27% Silence- +10% ---------- misc Stam/turn +0.80 Amulets make your neck look great! |
| In main hand | Eye of Summer (94% power, 18 apr, fire damage)3.0 T2 mindstar 1H weapon [Unique] Nature Nature requires balance in these matters. Power 95% Range: 1.1x Uses 50% Wil, 30% Cun Dmg Fire Mastery Psiblades Acc+ +0.2% crit chance (max 25%) Acc uses Wil Apr +18 Crit +5.0% Atk.spd 100% While equipped: dps ---------- Mind.crit +4% Mind.pwr +8 (+2 eff.) All.spd +5% Dmg.mod +10% fire Res.pen +10% fire ----- def ----- Resists -10% cold On Mind Hit: 10% Flame Fury 2 This mindstar glows with a bright warm light, but seems somehow incomplete. |
| Around waist | Offalquick1.0 T1 belt armor [Rare] Nature While equipped: dps ---------- Res.pen +5% light On Hit (Melee): * 10% chance to slow global speed by 62% ----- def ----- Resists +3% cold Mind.save +3 (+2 eff.) Max.HP +34.00 HP.reg +4.00 Def/telep +15 Res/telep +15% Dur/telep +15% A belt that goes around your waist. |
| In off hand | caller's vined mindstar of gales (88% power, 18 apr, mind damage)3.0 T2 mindstar 1H weapon [Ego++] Nature Power 89% Range: 1.1x Uses 50% Wil, 30% Cun Dmg Mind Mastery Psiblades Acc+ +0.2% crit chance (max 25%) Acc uses Wil Apr +18 Crit +3.0% Atk.spd 100% While equipped: dps ---------- Mind.crit +2% Mind.pwr +4 (+1 eff.) Dmg.mod +6% lightning +10% physical +11% cold +6% fire +6% acid Res.pen +3% acid +3% fire +3% cold +3% physical ----- def ----- Defense +6 (+2 eff.) Heal/summ +16 Pinning- +20% ---------- misc Max.summ +1 Talents +1 Attune Mindstar Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
| Cloak | Cleansestrike (8 def, 6 armour)2.0 T3 cloak armor [Rare] Nature While equipped: dps ---------- Mind.crit +4% Phys.pwr +10 (+5 eff.) Mind.pwr +25 (+6 eff.) Res.pen +25% nature ----- def ----- Armour +6 Defense +8 (+3 eff.) Resists +19% light +11% fire Stealth +10 ---------- misc Equi/ret +0.04 A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
| Main armor | Hazebliss the hardened leather armour (9 def, 6 armour)9.0 T3 light armor Reqs Str 16 [Random Unique] Nature/Master While equipped: dps ---------- Mind.pwr +8 (+2 eff.) Dmg.mod +6% lightning Res.pen +10% lightning +10% cold Melee Ret 8 cold ----- def ----- Armour +6 Defense +9 (+3 eff.) Fatigue +8% Resists +30% acid +5% physical +5% cold +5% lightning +7% fire Max.HP +35.00 HP.reg +9.80 Heal.mod +13% A suit of armour made of leather. |
Inventory
healing infusion of the psychic (heal 199; cd 11)0.1 infusion scroll [Ego] Nature When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 11 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a nature gift Description: Activate the infusion to instantly heal yourself for 199 then cleanse 1 wound, poison, and disease effect. Its effects scale with your Willpower stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. |
healing infusion of the warrior (heal 102; cd 15)0.1 infusion scroll [Ego] Nature When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 15 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a nature gift Description: Activate the infusion to instantly heal yourself for 102 then cleanse 1 wound, poison, and disease effect. Its effects scale with your Strength stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. |
regeneration infusion of the psychic (heal 463; 15 cd)0.1 infusion scroll [Ego] Nature When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 15 Travel.spd instantaneous Usage Speed Standard (100% of a turn) Is a nature gift Description: Activate the infusion to heal yourself for 463 life over 5 turns. Its effects scale with your Willpower stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. |
wild infusion of the sneak (res 28%; physical; dur 4; cd 11)0.1 infusion scroll [Ego] Nature When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 11 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a nature gift Description: Activate the infusion to cure yourself of one random physical effect and reduce all damage taken by 28% for 4 turns. Also removes cross-tier effects of the affected types for free. Its effects scale with your Cunning stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. |
shielding rune (absorb 176; dur 5; cd 15)0.1 rune scroll [Normal] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 15 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a spell Description: Activate the rune to create a protective shield absorbing at most 176 damage for 5 turns. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
Gunyrim the steel amulet =stat=0.1 T2 amulet jewelry [Random Unique] Nature/Master While equipped: Stats +4 Dex +3 Mag +2 Wil +4 Cun +5 Con dps ---------- Spell.crit +2% Crit.mult +12.00% Mov.spd +10% Acc +6 (+3 eff.) Apr +12 Melee Ret 2 blight ----- def ----- Fatigue -5% Resists +7% physical HP.reg +2.00 ---------- misc Stam/turn +1.00 Amulets make your neck look great! |
Manorozor the steel amulet =7 str=0.1 T2 amulet jewelry [Rare] Nature While equipped: Stats +7 Str +3 Dex +2 Con dps ---------- Dmg.mod +9% mind ----- def ----- Resists +3% mind +2% physical Die.at -80.00 life Amulets make your neck look great! |
clarifying copper amulet of dexterity (+2)0.1 T1 amulet jewelry [Ego] Nature While equipped: Stats +2 Dex ----- def ----- Resists +11% mind Confus- +20% Amulets make your neck look great! |
restful copper amulet of dexterity (+2)0.1 T1 amulet jewelry [Ego] Nature/Master While equipped: Stats +2 Dex ----- def ----- Fatigue -4% HP.reg +2.00 Amulets make your neck look great! |
Hazewither the steel ring =5d=0.1 T2 ring jewelry [Rare] Psionic While equipped: Stats +5 Dex +4 Wil dps ---------- Res.pen +20% cold Acc +15 (+8 eff.) ----- def ----- Defense +10 (+3 eff.) Resists +9% cold Mind.save +8 (+4 eff.) Die.at -40.00 life ---------- misc Equi/ret +0.16 Rings make your fingers look great! |
Heatvagrant the copper ring =7d=0.1 T1 ring jewelry [Rare] Nature While equipped: Stats +7 Dex dps ---------- Crit.mult +10.00% Res.pen +20% fire Apr +4 ----- def ----- Resists +7% nature +6% blight Poison- +13% Disease- +14% Rings make your fingers look great! |
gold ring of clarity0.1 T3 ring jewelry [Ego] Psionic While equipped: ----- def ----- Mind.save +5 (+3 eff.) Confus- +23% Rings make your fingers look great! |
mule's gold ring0.1 T3 ring jewelry [Ego] Master While equipped: ----- def ----- Fatigue -5% ---------- misc Max.enc +22 Rings make your fingers look great! |
mule's steel ring of sensing0.1 T2 ring jewelry [Ego] Arcane/Master While equipped: ----- def ----- Fatigue -5% Blind- +23% ---------- misc Max.enc +21 Infravis +4 See.Stealth +5 See.Invis +9 Rings make your fingers look great! |
rogue's copper ring of life0.1 T1 ring jewelry [Ego+] Nature/Master While equipped: Stats +3 Cun ----- def ----- Defense +6 (+2 eff.) Max.HP +48.00 HP.reg +7.00 Heal.mod +11% Rings make your fingers look great! |
warrior's gold ring of sensing0.1 T3 ring jewelry [Ego] Arcane/Master While equipped: Stats +4 Str ----- def ----- Armour +8 Blind- +21% ---------- misc Infravis +3 See.Stealth +15 See.Invis +7 Rings make your fingers look great! |
wizard's gold ring of blight (+11%)0.1 T3 ring jewelry [Ego] Arcane While equipped: Stats +3 Mag dps ---------- Dmg.mod +11% blight ----- def ----- Resists +11% blight Spell.save +6 (+3 eff.) Rings make your fingers look great! |
wizard's gold ring of perseverance0.1 T3 ring jewelry [Ego] Arcane/Master While equipped: Stats +4 Mag ----- def ----- Spell.save +8 (+4 eff.) HP.reg +3.00 Stun/Frz- +20% Rings make your fingers look great! |
Poriwen (133% power, 2 apr)5.0 T2 greatmaul 2H weapon Reqs Str 16 [Rare] Arcane Power 134% Range: 1.5x Uses 120% Str Dmg Physical Acc+ +0.2% base dam (max 20%) Apr +2 Crit +1.0% Atk.spd 100% On Crit: * Splash the target with acid dealing 15 damage over 5 turns and reducing armor and accuracy by 2 While equipped: Stats +2 Dex +5 Mag ----- def ----- Armour +4 Defense +10 (+3 eff.) Resists +6% mind Mind.save +9 (+5 eff.) Silence- +20% Pinning- +20% Massive two-handed mauls. |
Siliwen the Shimmerbone (138% power, 2 apr)5.0 T2 greatmaul 2H weapon Reqs Str 16 [Rare] Arcane Power 139% Range: 1.5x Uses 120% Str Dmg Physical Acc+ +0.2% base dam (max 20%) Apr +2 Crit +1.0% Atk.spd 100% Melee+ +16 mind On Hit.r1 +14 fire While equipped: dps ---------- Crit.mult +20.00% Mind.pwr +15 (+4 eff.) Melee Ret 6 lightning ---------- misc Hate/m.crit +5.00 Max.hate +4.00 Massive two-handed mauls. |
steel greatsword 'Blackburst' (127% power, 2 apr)3.0 T2 greatsword 2H weapon Reqs Str 16 [Rare] Arcane Power 127% Range: 1.6x Uses 120% Str Dmg Physical Acc+ +0.4% crit mult (max 40%) Apr +2 Crit +3.0% Atk.spd 100% Phasing +20% Melee+ +4 darkness On Hit: * 25% chance for lightning to strike from the target to a second target dealing 15 damage While equipped: Stats +4 Str dps ---------- Phys.crit +2.0% Crit.mult +20.00% Dmg.mod +9% darkness ----- def ----- Resists +3% darkness +3% fire Die.at -60.00 life Massive two-handed swords. |
Bloomsoul (94% power, 13 apr, nature damage)3.0 T2 mindstar 1H weapon [Unique] Nature Power 95% Range: 1.1x Uses 50% Wil, 30% Cun Dmg Nature Mastery Psiblades Acc+ +0.2% crit chance (max 25%) Acc uses Wil Apr +13 Crit +7.0% Atk.spd 100% While equipped: dps ---------- Mind.crit +4% Mind.pwr +8 (+2 eff.) ----- def ----- HP.reg +2.00 Heal.mod +20% ---------- misc Masteries +0.30 Wild-gift/Fungus Bloom Heal: (Instant) Level 1.0 Pwr.cost 34 out of 40/40. Range melee/personal Travel.spd instantaneous Description: Call upon the power of nature to regenerate your body for 40 life every turn for 6 turns. The life healed will increase with the Willpower stat. Pristine flowers coat the surface of this mindstar. Touching it fills you with a sense of calm and refreshes your body. |
gifted vined mindstar of life (85% power, 18 apr, mind damage)3.0 T2 mindstar 1H weapon [Ego] Nature Power 85% Range: 1.1x Uses 50% Wil, 30% Cun Dmg Mind Mastery Psiblades Acc+ +0.2% crit chance (max 25%) Acc uses Wil Apr +18 Crit +3.0% Atk.spd 100% While equipped: dps ---------- Mind.crit +2% Mind.pwr +6 (+2 eff.) ----- def ----- Max.HP +22.00 HP.reg +0.70 ---------- misc Talents +1 Attune Mindstar Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
cured leather sling 'Grinogadur'4.0 T2 sling 1H weapon Reqs Dex 16 Shoot [Rare] Arcane Acc+ +0.2% base dam (max 20%) Atk.spd 100% Range +7 Ranged+ +9 acid While equipped: dps ---------- Crit.mult +10.00% Spell.pwr +10 (+5 eff.) Dmg.mod +10% acid +18% arcane Res.pen +10% arcane ---------- misc Mana/turn +0.16 Mana/s.crit +2.00 Max.vim +20.00 Slings are used to hurl stones or metal shots at your foes. |
mighty cured leather sling of enduring4.0 T2 sling 1H weapon Reqs Dex 16 Shoot [Ego+] Nature/Master Acc+ +0.2% base dam (max 20%) Atk.spd 100% Range +7 While equipped: Stats +2 Str +7 Wil +7 Con dps ---------- Phys.pwr +5 (+2 eff.) ----- def ----- Max.HP +22.00 Slings are used to hurl stones or metal shots at your foes. |
ash starstaff 'Blastspawner' (111% power, 3 apr, light element)5.0 T2 staff 2H weapon Reqs Mag 16 [Rare] Arcane Power 111% Range: 1.2x Uses 80% Mag Dmg Physical Mastery Staff Mastery Acc+ +2.0% proc dam (max 200%) Apr +3 Crit +3.0% Atk.spd 100% While equipped: Stats +5 Con dps ---------- Phys.crit +2.0% Spell.crit +2% Crit.mult +15.00% Phys.pwr +25 (+10 eff.) Spell.pwr +6 (+3 eff.) Dmg.mod +15% light Apr +3 Melee Ret 4 physical ----- def ----- Armour +5 Hardiness +6% Defense +5 (+2 eff.) Resists +6% lightning Phys.save +6 (+5 eff.) ---------- misc Talents +1 Command Staff Staves designed for wielders of magic, by the greats of the art. |
hardened leather belt 'Khelerath' =10 str=1.0 T3 belt armor [Rare] Master While equipped: Stats +10 Str dps ---------- Apr +5 ----- def ----- Defense +9 (+3 eff.) Stealth +10 ---------- misc Max.stam +30.00 A belt that goes around your waist. |
rough leather belt of unlife1.0 T1 belt armor [Ego+] Arcane While equipped: ----- def ----- Resists +6% blight The wearer is treated as an undead. The wearer no longer has to breathe. A belt that goes around your waist. |
Poluramira (22 def, 10 armour)2.0 T3 cloak armor [Rare] Nature While equipped: Stats +2 Con dps ---------- Phys.crit +4.0% Res.pen +10% physical ----- def ----- Armour +10 Defense +22 (+7 eff.) Resists +1% physical Phys.save +9 (+7 eff.) Max.HP +45.00 ---------- misc Max.stam +20.00 A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
Xanora the cashmere cloak (2 def, 8 armour) =20 mnid=2.0 T3 cloak armor [Rare] Master While equipped: dps ---------- Mind.pwr +20 (+5 eff.) Dmg.mod +12% acid Res.pen +10% acid ----- def ----- Armour +8 Defense +2 (+1 eff.) Resists +9% acid +18% cold ---------- misc Psi/ret +0.16 A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
spellwoven woollen robe of life (0 def, 0 armour)2.0 T2 cloth armor [Ego+] Arcane/Nature While equipped: dps ---------- Spell.crit +3% Spell.pwr +3 (+2 eff.) ----- def ----- Resists +6% blight +9% all Spell.save +17 (+8 eff.) Max.HP +52.00 HP.reg +1.80 Heal.mod +12% A cloth vestment. It offers no intrinsic protection but can be enchanted. |
Eilineba the Prismnight (0 def, 4 armour) =6con=3.0 T3 feet armor Reqs Heavy armour training [Rare] Master While equipped: Stats +7 Wil +6 Con ----- def ----- Armour +4 Fatigue +3% Resists +8% fire +9% light +7% cold Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
Zanuzilagothel the pair of hardened leather boots (1 def, 3 armour) =5d=2.0 T3 feet armor [Random Unique] Master While equipped: Stats +5 Dex +3 Cun +3 Con dps ---------- Melee Ret 4 mind On Hit (Melee): * 20 arcane resource burn ----- def ----- Armour +3 Defense +1 (+0 eff.) Fatigue -6% Resists +6% lightning +3% temporal +6% darkness Phys.save +22 (+13 eff.) Mind.save +12 (+6 eff.) ---------- misc Max.enc +29 A pair of boots made of leather. |
pair of dwarven-steel boots 'Hathudan' (0 def, 4 armour) =life=3.0 T3 feet armor Reqs Heavy armour training [Rare] Master While equipped: Stats +8 Str +4 Cun +5 Con dps ---------- Dmg.mod +7% physical ----- def ----- Armour +4 Fatigue +3% Die.at -80.00 life HP.reg +4.00 Stun/Frz- +10% ---------- misc Size +1 Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
Spellhunt Remnants (6 def, 8 armour)1.5 T5 hands armor Reqs Heavy armour training [Unique] Disrupt/Master While equipped: Stats +10 Cun +10 Wil dps ---------- Mind.crit +15% Mind.pwr +12 (+3 eff.) Dmg.mod +25% nature Res.pen +25% nature ----- def ----- Armour +8 Defense +6 (+2 eff.) Spell.save +15 (+7 eff.) Max.HP +100.00 ---------- misc Light +1 Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Can't be worn by those with arcane powers. Attempt to destroy all magic effects and sustains on creatures in a radius 5 cone (unnatural creatures are additionally dealt 158.00 arcane damage and stunned). Uses 85 power out of 150/150 These brilliant voratun gauntlets shine with an almost otherworldly glow. Originally used in the spellhunt, they were often used to destroy arcane artifacts, ridding the world of their influence. Pride in the fulfillment of this ancient duty practically radiates from them. |
Helm of the Dwarven Emperors (0 def, 6 armour)3.0 T2 head armor Reqs Heavy armour training [Unique] Master While equipped: Stats +3 Wil +4 Mag dps ---------- Dmg.mod +10% light ----- def ----- Armour +6 Fatigue +4% Resists +10% darkness Blind- +30% Confus- +30% ---------- misc Light +6 A Dwarven helm embedded with a single diamond that can banish all underground shadows. |
Infernobolt the linen wizard hat (1 def, 0 armour) =3str=2.0 T1 head armor [Rare] Psionic While equipped: Stats +3 Str +1 Mag +1 Wil dps ---------- Melee Ret 6 light 8 fire ----- def ----- Defense +1 (+0 eff.) Resists +3% fire Crit.chn- 5.00% ---------- misc Equi/ret +0.80 Psi/ret +1.00 Hate/ret +0.80 A pointy cloth hat, very wizardly... |
Samyleg the cashmere wizard hat (2 def, 0 armour) =6d=2.0 T3 head armor [Rare] Nature While equipped: Stats +2 Str +6 Dex +5 Wil +3 Cun ----- def ----- Defense +2 (+1 eff.) Resists +9% fire +7% cold Crit.chn- 10.00% A pointy cloth hat, very wizardly... |
Tidunadur the hardened leather cap (0 def, 3 armour) =water=2.0 T3 head armor [Rare] Nature While equipped: Stats +2 Mag +4 Wil dps ---------- Mind.pwr +5 (+1 eff.) Res.pen +20% mind ----- def ----- Armour +3 Fatigue +3% Resists +10% cold Crit.chn- 5.00% Spell.save +6 (+3 eff.) ---------- misc Infravis +2 Breathe water A cap made of leather. |
Zubana the steel mail armour (2 def, 6 armour)14.0 T2 heavy armor Reqs Heavy armour training Str 20 [Rare] Master While equipped: dps ---------- Mind.crit +1% Dmg.mod +6% mind Melee Ret 8 mind On Hit (Melee): * 20% chance to reduce all saves and defense by 34 ----- def ----- Armour +6 Defense +2 (+1 eff.) Fatigue +12% Resists +15% mind +19% cold ---------- misc Hate/m.crit +4.00 A suit of armour made of mail. |
rejuvenating cured leather armour of Toknor (6 def, 4 armour)9.0 T2 light armor Reqs Str 14 [Ego+] Nature/Master While equipped: dps ---------- Phys.crit +4.0% Crit.mult +10.00% Phys.pwr +6 (+3 eff.) ----- def ----- Armour +4 Defense +6 (+2 eff.) Fatigue +7% HP.reg +3.50 ---------- misc Stam/turn +0.90 A suit of armour made of leather. |
8 agate0.0 T1 black gem [Normal] While equipped: Stats +1 Str +1 Dex +1 Mag +1 Wil +1 Cun +1 Con Item imbue powers: Stats +1 Str +1 Dex +1 Mag +1 Wil +1 Cun +1 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
167 alchemist agate0.0 T1 black alchemist-gem [Normal] When used as an alchemist bomb: Bomb damage +5% Gems can be sold for money or used in arcane rituals. |
3 onyx0.0 T3 black gem [Normal] While equipped: Stats +3 Str +3 Dex +3 Mag +3 Wil +3 Cun +3 Con Item imbue powers: Stats +3 Str +3 Dex +3 Mag +3 Wil +3 Cun +3 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
6 aquamarine0.0 T2 blue gem [Normal] While equipped: Armour +2 Resists +2% all Item imbue powers: Armour +2 Resists +2% all Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
2 lapis lazuli0.0 T3 blue gem [Normal] While equipped: Defense +6 (+2 eff.) Phys.save +6 (+5 eff.) Spell.save +6 (+3 eff.) Mind.save +6 (+3 eff.) Item imbue powers: Defense +6 (+2 eff.) Phys.save +6 (+5 eff.) Spell.save +6 (+3 eff.) Mind.save +6 (+3 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
opal0.0 T2 blue gem [Normal] While equipped: Stats +2 Str +2 Dex +2 Mag +2 Wil +2 Cun +2 Con Item imbue powers: Stats +2 Str +2 Dex +2 Mag +2 Wil +2 Cun +2 Con Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
8 topaz0.0 T2 blue gem [Normal] While equipped: Defense +4 (+1 eff.) Phys.save +4 (+4 eff.) Spell.save +4 (+2 eff.) Mind.save +4 (+2 eff.) Item imbue powers: Defense +4 (+1 eff.) Phys.save +4 (+4 eff.) Spell.save +4 (+2 eff.) Mind.save +4 (+2 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
Brandravage (dig speed 29 turns) =4d=3.0 T1 digger tool [Rare] Master While equipped: Stats +1 Str +4 Dex dps ---------- Phys.pwr +4 (+2 eff.) Mov.spd +10% Acc +15 (+8 eff.) Apr +2 ----- def ----- Resists +1% physical +3% fire While carried: ---------- misc Talents +1 Dig Allows you to dig a wall, remove a tree, create ways. |
6 emerald0.0 T3 green gem [Normal] While equipped: Armour +3 Resists +3% all Item imbue powers: Armour +3 Resists +3% all Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
3 spinel0.0 T1 green gem [Normal] While equipped: Defense +2 (+1 eff.) Phys.save +2 (+2 eff.) Spell.save +2 (+1 eff.) Mind.save +2 (+1 eff.) Item imbue powers: Defense +2 (+1 eff.) Phys.save +2 (+2 eff.) Spell.save +2 (+1 eff.) Mind.save +2 (+1 eff.) Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
Lustrebile =5m=2.0 T1 lite [Rare] Psionic While equipped: Stats +2 Dex +5 Mag +3 Wil +2 Con ----- def ----- Mind.save +6 (+3 eff.) ---------- misc Light +4 See.Stealth +5 See.Invis +7 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
Summertide Phial1.0 T1 lite [Unique] Nature While equipped: dps ---------- Melee+ 15 Lite Light Burst (radius 1) Dmg.mod +10% light ----- def ----- Resists +30% light Heal.mod +10% ---------- misc Light +5 When attacking in melee, deals 15 light damage and lights tiles in radius 1. Call light, dispelling darkness and lighting tiles in radius 20.(122 power, based on Willpower). Uses 9 power out of 15/15 A small crystal phial that captured Sunlight during the Summertide. |
Mirror of Reflection (Portable) Mirror of Reflection (Portable)0.0 mirror [Plot Item] Unknown Change your appearance. Uses 1 power out of 1/1 A strange mirror, the reflection inside seems somehow .. off, as if showing what could be instead of what is. |
Eye of the Dreaming One2.0 T1 misc tool [Unique] Psionic While equipped: Stats +5 Wil dps ---------- Mind.pwr +5 (+1 eff.) ----- def ----- Mind.save +10 (+5 eff.) The wearer is asleep. Lucid Dreamer: May act while sleeping Sleep: Level 3.0 Pwr.cost 17 out of 25/25. Range 7 Travel.spd instantaneous Is a mind power Description: Puts targets in a radius of 1 to sleep for 3 turns, rendering them unable to act. Every 14 points of damage the target suffers will reduce the effect duration by one turn. When Sleep ends, the target will suffer from Insomnia for a number of turns equal to the amount of time it was asleep (up to ten turns max), granting it 20% sleep immunity for each turn of the Insomnia effect. At talent level 5 Sleep will become contagious and has a 25% chance to spread to nearby targets each turn. The damage threshold will scale with your Mindpower. This ethereal eye stares eternally, as if seeing things that do not truly exist. |
Crystal Focus0.0 T2 multi-hued gem [Unique] Arcane While equipped: Stats +5 Mag Dmg.mod +20% arcane +20% blight (The created item can be activated to recover the Focus.) Latent Damage Type: Arcane Combine with a weapon (makes a non enchanted weapon into an artifact). Uses 1 power out of 1/1 This crystal radiates the power of the Spellblaze itself. |
Scrying Orb1.0 orb [Plot Item] Unknown While carried: This orb will automatically identify items you find. |
garnet0.0 T3 red gem [Normal] While equipped: Phys.crit +3.0% Spell.crit +3% Mind.crit +3% Dmg.mod +6% all Item imbue powers: Phys.crit +3.0% Spell.crit +3% Mind.crit +3% Dmg.mod +6% all Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
Rod of Recall (2/2)2.0 rod charm [Plot Item] Unknown Recall the user to the worldmap after 40 turns. Uses 172 power out of 400/400 This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
Transmogrification Chest2.0 sher'tul chest [Plot Item] Unknown While carried: Transmogrify all the items in your chest at once (also done automatically when you change level). Uses 0 power out of 1000/1000 This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
Xossra the Murkthorn (17/43, 118% power, 2 apr)3.0 T2 shot ammo Reqs Dex 16 [Rare] Master Power 118% Range: 1.2x Uses 70% Dex, 50% Cun Dmg Physical Acc+ +0.2% base dam (max 20%) Apr +2 Crit +4.5% Capacity 43 Ranged+ +16 darkness On Hit.r1 +20 darkness +20 temporal On Crit.r2 +8 darkness On Hit: * 20% chance to reduce damage dealt by 28% While equipped: ---------- misc Reload +2 Shots are used with slings to pummel your foes to death. |
Hofang the Hailkiller [power 200] (13 cooldown) =20 stun=2.0 T3 torque charm [Rare] Psionic While equipped: dps ---------- Res.pen +5% cold ----- def ----- Resists +15% acid +2% physical +12% nature Stun/Frz- +20% Project a gust of wind in a cone knocking all creatures back 9 spaces and dealing 226 physical damage Puts all charms on 13 cooldown 100% to cleanse 2 total effects of type disease, wound, or poison. Torques are made by powerful psionics to store psionic powers. |
Frigidnull [power 194] (13 cooldown)2.0 T2 totem charm [Rare] Nature While equipped: Stats +2 Str dps ---------- Phys.crit +4.0% Phys.pwr +30 (+11 eff.) Res.pen +10% physical ----- def ----- Resists +5% arcane +9% cold Die.at -80.00 life Heal yourself and all friendly characters within 10 spaces for 194 Puts all charms on 13 cooldown 100% to increase the duration of 2 beneficial effects by 2. Natural totems are made by powerful wilders to store nature power. |
3 amethyst0.0 T2 violet gem [Normal] While equipped: Phys.crit +2.0% Spell.crit +2% Mind.crit +2% Dmg.mod +4% all Item imbue powers: Phys.crit +2.0% Spell.crit +2% Mind.crit +2% Dmg.mod +4% all Latent Damage Type: Arcane Gems can be sold for money or used in arcane rituals. |
4 ametrine0.0 T1 yellow gem [Normal] While equipped: Phys.crit +1.0% Spell.crit +1% Mind.crit +1% Dmg.mod +2% all Item imbue powers: Phys.crit +1.0% Spell.crit +1% Mind.crit +1% Dmg.mod +2% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
6 citrine0.0 T1 yellow gem [Normal] While equipped: Light +4 Infravis +4 Item imbue powers: Light +4 Infravis +4 Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
7 zircon0.0 T1 yellow gem [Normal] While equipped: Armour +1 Resists +1% all Item imbue powers: Armour +1 Resists +1% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
Achievements
Curse Lifter (Insane (Roguelike) difficulty)
Killed Ben Cruthdar the Cursed.By Dumbshit 2 the Cornac Summoner level 10
9th Mirth 122nd year of Ascendancy at 05:19 see stats
Exterminator (Insane (Roguelike) difficulty)
Killed 1000 creatures.By Dumbshit 2 the Cornac Summoner level 24
8th Haze 122nd year of Ascendancy at 09:14 see stats
Home sweet home (Insane (Roguelike) difficulty)
Dispatched the Weirdling Beast and took possession of Yiilkgur, the Sher'Tul Fortress for your own usage.By Dumbshit 2 the Cornac Summoner level 26
15th Haze 122nd year of Ascendancy at 10:27 see stats
Level 10 (Insane (Roguelike) difficulty)
Got a character to level 10.By Dumbshit 2 the Cornac Summoner level 10
9th Mirth 122nd year of Ascendancy at 05:19 see stats
Level 20 (Insane (Roguelike) difficulty)
Got a character to level 20.By Dumbshit 2 the Cornac Summoner level 20
58th Dusk 122nd year of Ascendancy at 01:53 see stats
Level 30 (Insane (Roguelike) difficulty)
Got a character to level 30.By Dumbshit 2 the Cornac Summoner level 30
47th Haze 122nd year of Ascendancy at 21:53 see stats
Size matters (Insane (Roguelike) difficulty)
Did over 600 damage in one attack.By Dumbshit 2 the Cornac Summoner level 23
7th Haze 122nd year of Ascendancy at 22:45 see stats
The Arena (Insane (Roguelike) difficulty)
Unlocked Arena mode.By Dumbshit 2 the Cornac Summoner level 10
5th Flare 122nd year of Ascendancy at 08:19 see stats
The secret city (Insane (Roguelike) difficulty)
Discovered the truth about mages.By Dumbshit 2 the Cornac Summoner level 10
7th Flare 122nd year of Ascendancy at 07:32 see stats
Treasure Hoarder (Insane (Roguelike) difficulty)
Amassed 3000 gold pieces.By Dumbshit 2 the Cornac Summoner level 25
10th Haze 122nd year of Ascendancy at 10:02 see stats
Treasure Hunter (Insane (Roguelike) difficulty)
Amassed 1000 gold pieces.By Dumbshit 2 the Cornac Summoner level 19
55th Dusk 122nd year of Ascendancy at 13:11 see stats
Log
Fire drake (wild summon)'s devouring flames area effect hits Fire drake hatchling for 12 fire damage.
Talent Fire Drake is ready to use.
Talent Ritch Flamespitter is ready to use.
Your summoned fire drake hatchling disappears.
Your summoned fire drake hatchling disappears.
Your summoned fire drake hatchling disappears.
Your summoned fire drake (wild summon) disappears.
Your summoned ritch flamespitter (wild summon) disappears.
Talent Wild Summon is ready to use.
Talent Hydra is ready to use.
Your summoned 3-headed hydra disappears.
Talent Meditation is ready to use.
Rested for 28 turns (stop reason: all resources and life at maximum).
Dumbshit 2 picks up (b.): healing infusion of the warrior (heal 102; cd 15).
You pickup 0.75 gold pieces.
Dumbshit 2 picks up (8.): Xossra the Murkthorn (17/43, 118% power, 2 apr).
You pickup 0.80 gold pieces.
Glona the skeleton warrior uses Startling Shot.
Glona the skeleton warrior misses his shot.
Ran for 6 turns (stop reason: detrimental status effect).
Dumbshit 2 uses Wild Summon.
You fail to use Fire Drake due to your equilibrium!
Glona the skeleton warrior activates Agile Gunner.
Glona the skeleton warrior uses Trick Shot.
Glona the skeleton warrior's Trick Shot performs a ranged critical strike against Dumbshit 2!
Dumbshit 2 is recovering from the damage!
Glona the skeleton warrior's Trick Shot hits Dumbshit 2 for 885 physical damage.
Dumbshit 2 the level 30 cornac summoner was dissected to death by Glona the skeleton warrior on level 1 of Ruined halfling complex.








































































































