









Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.5.10 |
| Addons | Multi-Class Challenge 1.4.8Allows the player to pick multiple classes, turning all enemies into Randbosses as a counter-measure. In order to activate this addon, check your Game Options for a new tab. Escorts Enhanced 1.3.1Various enhancements to escort quest NPCs: Ignore Campaign/Difficulty Locks 1.1.0Modifies the character creation dialog to bypass the lock check for campaigns and difficulty levels, allowing characters to play campaigns and difficulty levels that you haven't unlocked. Doesn't actually unlock anything. Experience Controller 1.4.8
Experience Controller is an addon that lets you change the amount of experience you receive upon killing foes. You can enable/disable it realtime and it will work from the next kill onward. It also works for arena and infinite dungeon alike. THIS DOES NOT DISABLE IN-GAME AND STEAM ACHIEVEMENTS.
How to enable/disable or configure this addon:
Modes functionality:
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Update v4.0.1 * Fixed a few typos and minor logging issues
Update v4.0 * Compatible with TOME v1.7.4 * Added multiple customization possibilities in-game and reworked functionality of all the addon Ignore Race/Class Locks 1.1.0Modifies the character creation dialog to bypass the lock check for races and classes, allowing characters to be created using locked races and classes. Doesn't actually unlock anything. Frequently Asked Questions: Arcanum Class Pack 1.5.2Primary Features: Arcanist Features: Elementist Features: Enchanter Features: Archmage Features: Alchemist Features: Embers of Rage 1.5.0Official Expansion!One year has passed since the one the Orcs call the "Scourge from the West" came and single-handedly crushed the Orc Prides of Grushnak, Vor, Gorbat, and Rak'Shor. The Allied Kingdoms, now linked by farportal to their distant, long-lost Sunwall allies, have helped them conquer most of Var'Eyal. The few remnants of the ravaged Prides are caged... but one Pride remains. Kruk Pride, isolated on an island, is the last orcish settlement that stands; they, too, face their impending doom. The Sunwall has blockaded the only exit point from the island, and now, the technologically advanced civilization of Steam Giants have come down from the mountains to take their homeland with machines and weaponry unlike anything else on Eyal. Kruk Pride has reverse-engineered their technology before; their only hope is to do it again and rise up against the Pride's foes. Features:
Showing Items Tier in Inventory 1.5.10This addon add a column to inventory which show items Tier and allows sorting to show higher Tier first There is an option under "Game Setting"->UI->Sort Items by Tier by default items which is going to be transmo- and of type scroll (rune,infusion..), tinker or other without Tier specified will be placed at the top of the inventory to avoid occasional transmo of valuables This mod is safe to use without starting new game Everyone Options 1.4.5Starts characters off with category points instead of categories known. Tinker Stores in Last Hope 1.4.9Adds tinker, steamsaw, steamgun and schematic stores to Last Hope. Big thanks to Razakai's Improved Stores mod for showing me how to create shops, and to Housepet for pretty much writing this addon. Items Vault 1.5.0Donators/Buyers bonus! Faster Run/Rest/Explore 1.0.6Important: this addon will have no effect if left unconfigured! Please read the description! Recommended settings:hit escape -> video options
Description:Enables faster run/resting by use of FPS dividers. These dividers simply divide the game's requested FPS by their respective values while resting or running. After starting a new game or loading a saved character, configure this addon by hitting escape -> video options. Setting these dividers to something greater than one can substantially reduce the amount of time required to finish resting/running on older computers. Just be careful when resting on an escort mission... Changelog:See the forum discussion for the changelog. Ashes of Urh'Rok 1.5.0Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
Exponential Leveling 1.5.5Exponential Leveling is an addon that changes the amount of points (stats, class, ..) and optionally resources (hp/stamina/mana/regen..) you gain upon EACH level up. Being fully configurable, it can also be used to make the game easier as you wish to. THIS DOES NOT DISABLE IN-GAME AND STEAM ACHIEVEMENTS. How to use this addon: - Download and install, of course. Check if the addon is ACTIVATED. If you have another addon that superload/overload player.lua, it might conflict.
- Start a New Game.
- Under Options > Gameplay, you can enable or disable the addon. This will work from the next levelup. It cannot be used retroactively.
- You can also change mode of operating (Default is balanced) and optional modes of operation (Also increase resources, life, etc on levelup) or be left as is.
Operating Modes: - Balanced -> Gives extra points in a fair way depending on your difficulty (Nightmare, Insane and Madness)
- Extra Points -> Gives many more points than vanilla in any difficulty
- Cheatish -> Gives way more points than you'll ever need
- Only Life -> Does NOT change how many points you gain on levelup, but provide some extra MAX HP on levelup. How much per level can be configured under the options.
Optional Modes (These work alongside Operating Modes): - None -> Nothing else than what chosen under Operating Modes
- All Resources -> Increase stamina, mana, hate, vim, etc (MAX and regen) upon levelup. How much per level can be configured under the options.
- MAX HP -> Increase only MAX HP and not all resources upon levelup. How much per level can be configured under the options. Stacks with Only Life if you want to.
POINTS COMPARISON (Example: Cornac Rogue at lv50): STATS | TALENTS | GENERIC | CATEGORY | PRODIGIES | MAX HP | STAMINA VANILLA | 160 | 70 | 49 | 4 | 2 | 958 | 247 BALANCED NIGHTMARE | 181 | 127 | 101 | 9 | 5 | 958 | 247 BALANCED INSANE | 217 | 145 | 119 | 12 | 8 | 958 | 247 BALANCED MADNESS | 269 | 166 | 140 | 20 | 17 | 958 | 247 EXTRA POINTS | 212 | 171 | 150 | 14 | 17 | 958 | 247 CHEATISH | 1140 | 560 | 539 | 102 | 202 | 958 | 247 ONLY LIFE | 160 | 70 | 49 | 4 | 2 | 1252+ | 247 + ALL RESOURCES | - | - | - | - | - | 1252+ | 396+ All resources ALSO gives, by a small amount, resources regeneration like: mana, stamina, vim, positive/negative, hate (per kill, not passively generated), psi and reduces equilibrium (by a small amount) every turn even in combat. Update v4.0.3
Prodigious Progress 1.3.0Include information in certain prodigies' requirement descriptions about how much progress you've made thereto. Also available as part of the ZOmnibus Addon Pack. New Gem Types 1.4.2Adds several new gem types and attempts to fill in some gaps in Tiered gem colors; also adds the Crystal race. This is a continuation of jayseesee's original addon. It's my hope that the gems in this release are balanced, consistent across tiers, and useful to a variety of different characters. Also hopefully all the Crystal's balance issues have been worked out: it should be an interesting tactical challenge to make best use of its unique mobility, find the right time to exploit its Runic Saturation status clear Stasis talent, and optimal self-imbued gemstone for each dungeon. As always, please let me know if you find any issues in terms of bugs, game mechanics, or interface! Better Item Description 1.5.10This addon makes items description easier to read and determine on a glance it's usefulness Most important thing to remember it's not recommended to use this mod if you'r new to the game Spellsword 1.5.3This addon grew out of an attempt to rework the Arcane Blade base class from the TOME module way back in beta. Previous versions can be found under the "Arcane Blade Rework" addon. I got sufficient positive feedback, and it was a sufficient departure from the original class, that it was decided to split it off to its own class, while letting the Arcane Blade be updated by others. The class revolves around melee spells, utilizing a mixture of stamina and mana require skills. Probably the most unique feature are the elemental stances, only which one of is active at a time, and which are activated by using the basic elemental strikes. Slightly More Adventurous 1.1.0Allows Adventurer characters to use some talent trees from addon-provided classes that would otherwise be inaccessible. More specifically: Adventurers typically are allowed to use talent trees for classes added by addons, unless those classes are flagged as not for use on random bosses. This addon bypasses that check, making talent trees from classes so flagged available to Adventurers. |
| Campaign | Maj'Eyal |
| Mode | Normal Exploration |
| Sex | Male |
| Race | Shalore |
| Class | Temporal Warden |
| Level / Exp | 24 / 10% |
| Size | medium |
| Lifes / Deaths | Killed by shadow at level 13 on the 10th Mirth 122nd year of Ascendancy at 02:30 / 13Killed by Eilinyyassra the bandit lord at level 13 on the 10th Mirth 122nd year of Ascendancy at 02:49 Killed by Mayewyn the rogue at level 13 on the 10th Mirth 122nd year of Ascendancy at 03:08 Killed by Emevena the cutpurse at level 14 on the 10th Mirth 122nd year of Ascendancy at 10:01 Killed by Ivena the bandit lord at level 14 on the 10th Mirth 122nd year of Ascendancy at 12:15 Killed by war hound at level 15 on the 10th Mirth 122nd year of Ascendancy at 14:32 Killed by Belulle the large white snake at level 20 on the 67th Dusk 122nd year of Ascendancy at 05:47 Killed by Xebeth the elven tempest at level 20 on the 68th Dusk 122nd year of Ascendancy at 13:44 Killed by Aligh the human at level 20 on the 15th Haze 122nd year of Ascendancy at 14:58 Killed by Xanossra the master vampire at level 21 on the 25th Haze 122nd year of Ascendancy at 07:40 Killed by Velaldalle the lesser vampire at level 23 on the 25th Haze 122nd year of Ascendancy at 15:11 Killed by Lisaldakira the skeleton assassin at level 23 on the 25th Haze 122nd year of Ascendancy at 16:10 Killed by Xaldaba the skeleton mage at level 24 on the 25th Haze 122nd year of Ascendancy at 17:01 |
Primary Stats
| Strength | 55 (base 53) |
| Dexterity | 59 (base 53) |
| Constitution | 55 (base 53) |
| Magic | 55 (base 53) |
| Willpower | 38 (base 31) |
| Cunning | 33 (base 30) |
Resources
| Life | 837/837 |
| Paradox | 300 |
| Healing Factor | 1.3 |
| Regeneration | 1.0725 |
Speed
| Mental | +3.4500000000001% |
| Attack | +3.4500000000001% |
| Movement | -59% |
| Spell | +3.4500000000001% |
| Global | +102.3% |
Vision
| Sight | 10 |
| Lite | 2 |
| Infravision | 9 |
| See Stealth | 78.938733413943 |
| See Invisible | 78.938733413943 |
Offense: Mainhand
| Damage | 82 |
| Accuracy | 58 |
| Crit Chance | 12% |
| APR | 5 |
| Speed | 0.77 |
Offense: Spell
| Spellpower | 47 |
| Crit Chance | 12% |
| Speed | 0.96665055582407 |
Offense: Mind
| Mindpower | 42 |
| Crit Chance | 12% |
| Speed | 0.96665055582407 |
Offense: Damage Bonus
| Temporal | +7% |
| Light | +3% |
| Fire | +14% |
| All | 0% |
Defense: Base
| Armour (hardiness) | 6.805 (70.376569037657%) |
| Defense | 55 |
| Ranged Defense | 56 |
| Fatigue | 0 |
| Physical Save | 34 |
| Spell Save | 26 |
| Mental Save | 22 |
Defense: Resistances
| Cold | + 28%( 70%) |
| Lightning | + 26%( 70%) |
| Light | + 17%( 70%) |
| All | + 13%( 70%) |
Defense: Immunities
| Instadeath Resistance | 100% |
| Confusion Resistance | 5% |
Inscriptions (2/3)
| Runes | Effective talent level: 1.0 Rune: Phase DoorUse mode: Activated Range: melee/personal Cooldown: 7 Travel Speed: instantaneous Usage Speed: Spell (97% of a turn) Is: a spell Description: Activate the rune to teleport randomly in a range of 10. Afterwards you stay out of phase for 5 turns. In this state all new negative status effects duration is reduced by 15%, your defense is increased by 15 and all your resistances by 15%. |
| Runes | Effective talent level: 1.0 Rune: ShieldingUse mode: Activated Range: melee/personal Cooldown: 14 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to create a protective shield absorbing at most 100 damage for 5 turns. |
Class Talents
| Chronomancy / Spacetime Folding | 1.60 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Chronomancy / Temporal Hounds | 1.30 |
| 5/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Chronomancy / Matter | 1.30 |
| 5/5 |
| 5/5 |
| 0/5 |
| 0/5 |
| Chronomancy / Gravity | 1.30 |
| 5/5 |
| 5/5 |
| 5/5 |
| 5/5 |
| Chronomancy / Bow Threading | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Chronomancy / Stasis | 1.40 |
| 5/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Chronomancy / Speed Control | 1.60 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Chronomancy / Temporal Combat | 1.30 |
| 5/5 |
| 1/5 |
| 5/5 |
| 0/5 |
| Chronomancy / Timetravel | 1.30 |
| 5/5 |
| 5/5 |
| 5/5 |
| 5/5 |
| Chronomancy / Blade Threading | 1.30 |
| 1/5 |
| 1/5 |
| 1/5 |
| 3/5 |
| Chronomancy / Temporal Guardian | 1.30 |
| 5/5 |
| 5/5 |
| 5/5 |
| 0/5 |
| Chronomancy / Timeline Threading | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Generic Talents
| Cunning / Survival | 1.00 |
| 5/5 |
| 5/5 |
| 0/5 |
| 0/5 |
| Chronomancy / Chronomancy | 1.60 |
| 5/5 |
| 5/5 |
| 2/5 |
| 0/5 |
| Chronomancy / Spacetime Weaving | 1.60 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Celestial / Chants | 0.80 |
| 5/5 |
| 2/5 |
| 0/5 |
| 0/5 |
| Chronomancy / Energy | 1.30 |
| 5/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Technique / Combat training | 1.30 |
| 4/5 |
| 0/5 |
| 5/5 |
| 5/5 |
| 5/5 |
| 0/5 |
| Chronomancy / Fate Weaving | 1.40 |
| 5/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Effects
| detrimental effect | There is no gravity here; you float in the air. Movement is three times as slow, and any melee or archery blows have a chance to knockback. Maximum encumbrance is greatly increased. Zero Gravity |
Quests
You met a novice mage who was tasked to collect an arcane powered artifact. An apprentice taskHe asked for your help, should you collect some that you do not need. * Collect an artifact arcane powered item. | active |
You have heard that within the scintillating caves lie strange crystals imbued with Spellblaze energies. Echoes of the SpellblazeThere are also rumours of a renegade Shaloren camp to the west. * You have explored the scintillating caves and destroyed the Spellblaze Crystal. * You have explored the Rhaloren camp and killed the Inquisitor. | done |
You successfully escorted the lost sun paladin to the recall portal on level 1 of Dreadfell. Escort: lost sun paladin (level 1 of Dreadfell)As a reward you gained talent category Celestial / Chants (at mastery 0.80). | done |
The unhallowed morass is the name of the 'zone' surrounding Point Zero. Future EchoesThe temporal spiders that inhabit it are growing restless and started attacking at random. You need to investigate what is going on. * You have explored the morass and destroyed the weaver queen, finding strange traces on it. * You have helped defend Point Zero. | done |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You must explore the Old Forest and find out what lurks there and what treasures are to be gained! * You must explore the Maze and find out what lurks there and what treasures are to be gained! * You must explore the Sandworm Lair and find out what lurks there and what treasures are to be gained! * You must explore the Daikara and find out what lurks there and what treasures are to be gained! | active |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. * You have dispatched the elementals but the cloud lingers still. You must find a powerful ally to remove it. There are rumours of a secret town in the mountains, to the southwest. You could also check out the Ziguranth group that is supposed to fight magic. | active |
Various alchemists around Maj'Eyal are competing to gain entry into the great Brotherhood of Alchemists, and one or more have enlisted your aid. The Brotherhood of AlchemistsAgrimley the hermit needs your help making an elixir of explosive force, which can be used to permanently increase your chance to critically strike with spells by 4%. He has given you some notes on the ingredients: * You've found the needed giant spider spinneret. * 'Needed: one pouch of bone giant dust. Never, ever to be confused with garlic powder. Trust me.' * 'Needed: one naga tongue. Best results occur with tongues never tainted by profanity, so if you happen to know any saintly nagas...' | active |
You heard a plea for help and decided to investigate... Trapped!Only to find yourself trapped inside an unknown tunnel complex. | done |
Equipment
| Tool | Shard of Crystalized Time2.0 T1 misc tool [Unique] Arcane While equipped: Stats +4 Wil +2 Con dps ---------- Dmg.mod +7% temporal ----- def ----- Defense +5 (+2 eff.) Anom.red +10 An iridescent shard of violet crystal. Its light ebbs and flows, sometimes fast and sometimes slow, keeping pace with the chaotic streams of time itself. It makes you feel both old and young, a newborn child and an ancient being, your flesh simply one instance in a thousand refractions of a single timeless and eternal soul. |
| On feet | pair of rough leather boots of uncanny dodging (3 def, 1 armour)2.0 T1 feet armor [Ego] Master While equipped: ----- def ----- Armour +1 Defense +3 (+1 eff.) Rng.Def +3 (+1 eff.) Fatigue +1% A pair of boots made of leather. |
| Quiver | high-capacity quiver of elm arrows of wind (40/42, 14.5-20.3 power, 5 apr)3.0 T1 arrow ammo [Ego] Nature/Master Power 14.5 - 20.3 Physical Uses 70% Dex, 50% Mag Mastery Strength of Purpose Acc+ +0.2% crit / acc Apr +5 Crit +1.0% Capacity 42 Proj.spd +200% On Hit: * 10% chance to create an air burst While equipped: ---------- misc Reload +2 Arrows are used with bows to pierce your foes to death. |
| Main armor | Belydoleg (2 def, 4 armour)9.0 T2 light armor [Random Unique] Nature/Master While equipped: Stats +1 Dex ----- def ----- Armour +4 Defense +2 (+1 eff.) Fatigue +7% Resists +15% lightning +18% cold Phys.save +6 (+3 eff.) Max.HP +20.00 Confus- +5% A suit of armour made of leather. |
| On hands | radiant rough leather gloves (0 def, 1 armour)1.0 T1 hands armor [Ego] Arcane While equipped: dps ---------- Melee+ 5 light Dmg.mod +3% light ----- def ----- Armour +1 Resists +5% light Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
| Light source | brass lantern2.0 T1 lite [Normal] While equipped: ---------- misc Light +2 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
| Cloak | enveloping linen cloak of Eldoral (7 def, 0 armour)2.0 T1 cloak armor [Ego] Master While equipped: Stats +2 Cun +2 Dex ----- def ----- Defense +7 (+2 eff.) Phys.save +5 (+3 eff.) A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
| In main hand | Urekalthogar4.0 T2 longbow 2H weapon [Random Unique] Arcane/Master Power 0.0 - 0.0 Physical Uses 0% Mag Mastery Strength of Purpose Acc+ +0.2% crit / acc Atk.spd 125% Range +7 Ranged+ +8 fire While equipped: Stats +4 Str +2 Dex dps ---------- Phys.pwr +16 (+4 eff.) Dmg.mod +14% fire ---------- misc Infravis +1 Longbows are used to shoot arrows at your foes. |
Inventory
regeneration infusion of the duelist (heal 261 over 5 turns)0.1 T1 infusion scroll [Ego] Nature When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 14 Travel.spd instantaneous Usage Speed Standard (100% of a turn) Is a nature gift Description: Activate the infusion to heal yourself for 261 life over 5 turns. Its effects scale with your Dexterity stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand ability. |
heat beam rune (46 fire damage)0.1 T2 rune scroll [Normal] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range 8 Cooldown 18 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a spell Description: Activate the rune to fire a beam of heat, doing 45.60 fire damage over 5 turns The intensity of the heat will also remove one random detrimental physical effect from you. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand ability. |
chilling steel battleaxe of erosion (20-30 power, 2 apr)3.0 T2 battleaxe 2H weapon [Ego] Arcane/Nature Power 20.0 - 30.0 Physical Uses 120% Mag Mastery Weapons Mastery Acc+ +0.2% crit / acc Apr +2 Crit +5.0% Atk.spd 100% Melee+ +13 cold +12 nature +10 temporal Massive two-handed battleaxes. |
quick steel battleaxe of massacre (27-40.5 power, 2 apr)3.0 T2 battleaxe 2H weapon [Ego+] Master Power 27.0 - 40.5 Physical Uses 120% Mag Mastery Weapons Mastery Acc+ +0.2% crit / acc Apr +2 Crit +5.0% Atk.spd 111% While equipped: Stats +3 Dex dps ---------- Acc +9 (+3 eff.) Massive two-handed battleaxes. |
Lorydur the steel dagger (26-33.8 power, 6 apr)1.0 T2 dagger 1H weapon [Random Unique] Arcane/Master Power 26.0 - 33.8 Physical Uses 45% Mag, 45% Dex Mastery Strength of Purpose Acc+ +0.5% APR / acc Apr +6 Crit +5.0% Atk.spd 100% Melee+ +4 blight On Hit: * 8% chance to disease While equipped: Stats +2 Dex dps ---------- Phys.crit +7.0% Crit.mult +10.00% Acc +4 (+2 eff.) Apr +6 ----- def ----- Resists +3% physical Sharp, short and deadly. |
dwarven-steel dagger of crippling (16-20.8 power, 7 apr)1.0 T3 dagger 1H weapon [Ego+] Master Power 16.0 - 20.8 Physical Uses 45% Dex, 45% Mag Mastery Strength of Purpose Acc+ +0.5% APR / acc Apr +7 Crit +6.0% Atk.spd 100% On Crit: * cripple the target While equipped: dps ---------- Phys.crit +5.0% Sharp, short and deadly. |
elemental dwarven-steel dagger of crippling (17.5-22.75 power, 7 apr)1.0 T3 dagger 1H weapon [Ego++] Arcane/Master Power 17.5 - 22.8 Physical Uses 45% Dex, 45% Mag Mastery Strength of Purpose Acc+ +0.5% APR / acc Apr +7 Crit +6.0% Atk.spd 100% On Hit: * Random elemental explosion On Crit: * cripple the target While equipped: dps ---------- Phys.crit +8.0% Res.pen +8% acid +6% fire +10% lightning +8% cold Sharp, short and deadly. |
iron dagger (10.5-13.65 power, 5 apr)1.0 T1 dagger 1H weapon [Normal] Power 10.5 - 13.7 Physical Uses 45% Dex, 45% Mag Mastery Strength of Purpose Acc+ +0.5% APR / acc Apr +5 Crit +4.0% Atk.spd 100% Sharp, short and deadly. |
steel dagger of erosion (13-16.9 power, 6 apr)1.0 T2 dagger 1H weapon [Ego] Nature Power 13.0 - 16.9 Physical Uses 45% Dex, 45% Mag Mastery Strength of Purpose Acc+ +0.5% APR / acc Apr +6 Crit +5.0% Atk.spd 100% Melee+ +7 nature +4 temporal Sharp, short and deadly. |
elm longbow4.0 T1 longbow 2H weapon [Normal] Power 0.0 - 0.0 Physical Uses 0% Mag Mastery Strength of Purpose Acc+ +0.2% crit / acc Atk.spd 125% Range +6 Longbows are used to shoot arrows at your foes. |
mighty yew longbow of fire4.0 T3 longbow 2H weapon [Ego] Arcane/Master Power 0.0 - 0.0 Physical Uses 0% Mag Mastery Strength of Purpose Acc+ +0.2% crit / acc Atk.spd 125% Range +8 Ranged+ +14 fire While equipped: Stats +3 Str dps ---------- Phys.pwr +11 (+2 eff.) Dmg.mod +15% fire Longbows are used to shoot arrows at your foes. |
mighty yew longbow of lightning4.0 T3 longbow 2H weapon [Ego] Arcane/Master Power 0.0 - 0.0 Physical Uses 0% Mag Mastery Strength of Purpose Acc+ +0.2% crit / acc Atk.spd 125% Range +8 Ranged+ +12 lightning While equipped: Stats +2 Str dps ---------- Phys.pwr +11 (+2 eff.) Dmg.mod +15% lightning Longbows are used to shoot arrows at your foes. |
thaloren yew longbow4.0 T3 longbow 2H weapon [Ego+] Master Power 0.0 - 0.0 Physical Uses 0% Mag Mastery Strength of Purpose Acc+ +0.2% crit / acc Atk.spd 125% Range +8 While equipped: dps ---------- Dmg.mod +15% physical ---------- misc Cooldown Fragmentation Shot -2 Pin Down -1 Longbows are used to shoot arrows at your foes. |
yew longbow of lightning4.0 T3 longbow 2H weapon [Ego] Arcane Power 0.0 - 0.0 Physical Uses 0% Mag Mastery Strength of Purpose Acc+ +0.2% crit / acc Atk.spd 125% Range +8 Ranged+ +12 lightning While equipped: dps ---------- Dmg.mod +15% lightning Longbows are used to shoot arrows at your foes. |
Kindlelady the dwarven-steel longsword (31.5-44.1 power, 4 apr)3.0 T3 longsword 1H weapon [Random Unique] Arcane/Master Power 31.5 - 44.1 Physical Uses 100% Mag Mastery Weapons Mastery Acc+ +0.4% crit.pwr / acc Apr +4 Crit +5.5% Atk.spd 100% Melee+ +8 light Against +13% Undead On Hit.r1 +17 fire While equipped: dps ---------- Acc +4 (+2 eff.) Melee Ret 8 physical Sharp, long, and deadly. |
iron longsword (11.5-16.1 power, 2 apr)3.0 T1 longsword 1H weapon [Normal] Power 11.5 - 16.1 Physical Uses 100% Mag Mastery Weapons Mastery Acc+ +0.4% crit.pwr / acc Apr +2 Crit +2.5% Atk.spd 100% Sharp, long, and deadly. |
steel longsword 'Gleta' (24-33.6 power, 3 apr)3.0 T2 longsword 1H weapon [Random Unique] Arcane/Master Power 24.0 - 33.6 Physical Uses 100% Mag Mastery Weapons Mastery Acc+ +0.4% crit.pwr / acc Apr +3 Crit +3.0% Atk.spd 100% Melee+ +6 lightning +5 cold On Hit: * 25% chance for lightning to arc to a second target While equipped: dps ---------- Crit.mult +6.00% ----- def ----- Defense +3 (+1 eff.) Rng.Def +3 (+1 eff.) Heal.mod +5% Sharp, long, and deadly. |
truestriking dwarven-steel longsword of paradox (23-32.2 power, 4 apr)3.0 T3 longsword 1H weapon [Ego+] Arcane/Master Power 23.0 - 32.2 Physical Uses 100% Mag Mastery Weapons Mastery Acc+ +0.4% crit.pwr / acc Apr +4 Crit +3.5% Atk.spd 100% Melee+ +5 temporal While equipped: dps ---------- Res.pen +8% physical Acc +8 (+3 eff.) Apr +5 Melee Ret 10 temporal ----- def ----- Resists +10% temporal Sharp, long, and deadly. |
creative thorny mindstar of life (9.5-10.45 power, 24 apr, nature damage)3.0 T3 mindstar 1H weapon [Ego] Nature/Psionic Power 9.5 - 10.5 Nature Uses 40% Wil, 0% Mag, 20% Cun Mastery Psiblades Acc uses Wil Apr +24 Crit +3.5% Atk.spd 100% While equipped: Stats +4 Cun dps ---------- Mind.crit +3% Crit.mult +5.00% Mind.pwr +6 (+2 eff.) ----- def ----- Max.HP +19.00 HP.reg +0.60 Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
dreamer's thorny mindstar (9-9.9 power, 24 apr, mind damage)3.0 T3 mindstar 1H weapon [Ego+] Nature/Psionic This psionic mindstar dreams of an epiphany. Power 9.0 - 9.9 Mind Uses 40% Wil, 0% Mag, 20% Cun Mastery Psiblades Acc uses Wil Apr +24 Crit +3.5% Atk.spd 100% While equipped: dps ---------- Mind.crit +3% Mind.pwr +6 (+2 eff.) ----- def ----- Resists +5% mind Mind.save +5 (+2 eff.) ---------- misc Max.psi +19.00 Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
Crystal Shard (16-19.2 power, 4 apr, physical element)5.0 T2 staff 2H weapon [Unique] Arcane Power 16.0 - 19.2 Arcane Uses 130% Mag Acc+ +2.5% procs dam / acc Apr +4 Atk.spd 100% Dmg.conv 50% blight While equipped: dps ---------- Spell.crit +4% Spell.pwr +14 (+5 eff.) Dmg.mod +18% arcane +18% blight ----- def ----- Resists +10% arcane +10% blight Affinity +20% arcane Create 2 living shards of crystal to serve you for 10 turns. Uses 27 power out of 45/45 This crystalline tree branch is remarkably rigid, and refracts light in myriad colors. Gazing at it entrances you, and you worry where its power may have come from. |
Cyrewyn the ash vilestaff (21-25.2 power, 3 apr, blight element)5.0 T2 staff 2H weapon [Random Unique] Arcane Power 21.0 - 25.2 Physical Uses 80% Mag Acc+ +2.5% procs dam / acc Apr +3 Crit +3.0% Atk.spd 100% Phasing +10% On Crit.r2 +8 temporal While equipped: Stats +2 Mag dps ---------- Spell.crit +2% Spell.pwr +12 (+4 eff.) Dmg.mod +21% blight +3% arcane Melee Ret 8 arcane ---------- misc Mana/turn +0.13 Max.mana +36.00 Talents +1 Command Staff Staves designed for wielders of magic, by the greats of the art. |
cruel yew magestaff of dusk (20-24 power, 4 apr, cold element)5.0 T3 staff 2H weapon [Ego+] Arcane/Master Power 20.0 - 24.0 Physical Uses 80% Mag Acc+ +2.5% procs dam / acc Apr +4 Crit +3.5% Atk.spd 100% While equipped: dps ---------- Phys.crit +7.0% Spell.crit +3% Crit.mult +12.00% Spell.pwr +9 (+3 eff.) Dmg.mod +20% cold ---------- misc Max.N.En +28.00 Light -1 Talents +1 Command Staff Staves designed for wielders of magic, by the greats of the art. |
short yew starstaff of blood (20-24 power, 4 apr, temporal element)5.0 T3 staff 1H weapon [Ego+] Arcane/Master Power 20.0 - 24.0 Physical Uses 80% Mag Acc+ +1.3% procs dam / acc Apr +4 Crit +3.5% Atk.spd 100% Melee+ +7 draining blight While equipped: dps ---------- Spell.crit +3% Spell.pwr +9 (+3 eff.) Dmg.mod +20% temporal ----- def ----- HP.leech%% +8% HP.leech +7% ---------- misc Talents +1 Command Staff Staves designed for wielders of magic, by the greats of the art. |
strafer's dwarven-steel steamgun of cold4.0 T3 steamgun 1H weapon Reqs Steam Pool [Ego] Arcane/Master/Steamtech Power 0.0 - 0.0 Physical Uses 0% Mag Acc+ +0.1% dam / acc Apr +12 Atk.spd 100% Range +8 Proj.spd +600% Ranged+ +8 cold Uses 2.0 Steam While equipped: dps ---------- Dmg.mod +10% cold Acc +7 (+2 eff.) ---------- misc Cooldown Strafe -2 Steamguns use bursts of steam directly injected in the barrel to propel metal shots with great force. |
strafer's dwarven-steel steamgun of nature4.0 T3 steamgun 1H weapon Reqs Steam Pool [Ego+] Nature/Master/Steamtech Power 0.0 - 0.0 Physical Uses 0% Mag Acc+ +0.1% dam / acc Apr +12 Atk.spd 100% Range +8 Proj.spd +600% Ranged+ +5 nature Uses 2.0 Steam While equipped: dps ---------- Res.pen +8% nature Acc +5 (+2 eff.) ----- def ----- Resists +4% all ---------- misc Cooldown Strafe -2 Steamguns use bursts of steam directly injected in the barrel to propel metal shots with great force. |
Komas the Morbusstrike1.0 T3 belt armor [Random Unique] Arcane While equipped: Stats +4 Mag +4 Wil dps ---------- Spell.crit +3% Dmg.mod +6% nature Res.pen +10% blight ----- def ----- Armour +8 Resists +10% blight ---------- misc Max.mana +60.00 Max.vim +10.00 The wearer is treated as an undead. The wearer no longer has to breathe. Create a temporary shield that absorbs 218 damage Puts all charms on 18 cooldown A belt that goes around your waist. |
nightruned hardened leather belt of the mystic1.0 T3 belt armor [Ego] Arcane While equipped: dps ---------- Spell.pwr +4 (+2 eff.) ----- def ----- Resists +9% light +7% darkness Mind.save +7 (+3 eff.) A belt that goes around your waist. |
Sootsin (2 def, 0 armour)2.0 T3 cloak armor [Random Unique] Nature/Master/Psionic While equipped: Stats +2 Dex +3 Wil +7 Cun dps ---------- Mind.crit +5% Res.pen +5% darkness +10% arcane Acc +26 (+7 eff.) Apr +4 ----- def ----- Defense +2 (+1 eff.) Fatigue -6% Resists +5% arcane Max.HP +61.00 ---------- misc Max.stam +16.00 A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
murderer's cashmere cloak of the Shaloren (2 def, 0 armour)2.0 T3 cloak armor [Ego+] Arcane/Master While equipped: Stats +1 Dex +2 Mag +2 Wil +3 Cun dps ---------- Acc +4 (+2 eff.) Apr +5 ----- def ----- Defense +2 (+1 eff.) A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
dreamer's cashmere robe of protection (5 def, 3 armour)2.0 T3 cloth armor [Ego+] Master/Psionic While equipped: ----- def ----- Armour +3 Defense +5 (+2 eff.) Resists +15% mind +16% darkness Phys.save +27 (+11 eff.) Spell.save +13 (+6 eff.) Mind.save +23 (+11 eff.) The wearer is asleep. Lucid Dreamer: May act while sleeping A cloth vestment. It offers no intrinsic protection but can be enchanted. |
woollen robe of alchemy (0 def, 0 armour)2.0 T2 cloth armor [Ego+] Arcane While equipped: dps ---------- Dmg.mod +8% acid +6% physical +6% fire +7% cold ----- def ----- Resists +11% acid +13% physical +11% fire +12% cold ---------- misc Cooldown Refit Golem -2 A cloth vestment. It offers no intrinsic protection but can be enchanted. |
woollen robe of time (+12%) (0 def, 0 armour)2.0 T2 cloth armor [Ego] Arcane While equipped: dps ---------- Dmg.mod +12% temporal ----- def ----- Resists +12% temporal A cloth vestment. It offers no intrinsic protection but can be enchanted. |
Amorig (4 def, 9 armour)3.0 T3 feet armor Reqs Heavy Armour Training [Random Unique] Master While equipped: ----- def ----- Armour +9 Defense +4 (+1 eff.) Rng.Def +2 (+1 eff.) Fatigue +3% Resists +16% acid +6% blight +16% fire +17% cold +6% lightning Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
pair of hardened leather boots of uncanny dodging (4 def, 3 armour)2.0 T3 feet armor [Ego] Master While equipped: ----- def ----- Armour +3 Defense +4 (+1 eff.) Rng.Def +3 (+1 eff.) Fatigue +3% A pair of boots made of leather. |
traveler's pair of dwarven-steel boots of uncanny dodging (3 def, 4 armour)3.0 T3 feet armor Reqs Heavy Armour Training [Ego] Master While equipped: ----- def ----- Armour +4 Defense +3 (+1 eff.) Rng.Def +2 (+1 eff.) Fatigue -2% Phys.save +7 (+4 eff.) ---------- misc Max.enc +31 Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
dwarven-steel helm (0 def, 4 armour)3.0 T3 head armor Reqs Heavy Armour Training [Normal] While equipped: ----- def ----- Armour +4 Fatigue +4% A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
insulating hardened leather cap of constitution (+4) (0 def, 3 armour)2.0 T3 head armor [Ego] Master While equipped: Stats +4 Con ----- def ----- Armour +3 Fatigue +3% Resists +7% fire +8% cold A cap made of leather. |
shimmering cashmere wizard hat of madness (2 def, 0 armour)2.0 T3 head armor [Ego+] Arcane/Psionic While equipped: Stats +3 Cun +1 Wil dps ---------- Mind.crit +6% Dmg.mod +13% arcane ----- def ----- Defense +2 (+1 eff.) Mind.save +12 (+6 eff.) Confus- -20% Fear- -20% ---------- misc Max.mana +15.00 Hateful Whisper: Puts all charms on 9 cooldown Level 2.0 Pwr.cost 9 out of 15/15. Range 5 Travel.spd instantaneous Is a mind power Description: Send a whisper filled with hate to spread throughout your foes. When the whisper is first heard, they will suffer 101 mind damage and feed you 2 hate. For the first 2 turns, the whisper will travel from the original victim to a new one within a range of 2.0. Every victim of the whisper has a 21% chance of spreading it to another victim every turn. 25% chance of cross tier effects. The damage increases with your Mindpower. A pointy cloth hat, very wizardly... |
dwarven-steel mail armour 'Flashking' (3 def, 16 armour)14.0 T3 heavy armor Reqs Heavy Armour Training [Random Unique] Arcane/Master While equipped: Stats +6 Str dps ---------- Dmg.mod +9% light Melee Ret 4 acid ----- def ----- Armour +16 Defense +3 (+1 eff.) Fatigue +16% Resists +6% acid +8% physical +15% light +24% darkness ---------- misc Light +1 Track: Puts all charms on 18 cooldown Level 2.0 Pwr.cost 18 out of 30/30. Range melee/personal Travel.spd instantaneous Description: Sense foes around you in a radius of 23 for 5 turns. The radius will increase with your Cunning. A suit of armour made of mail. |
enlightening dwarven-steel mail armour of fire resistance (3 def, 8 armour)14.0 T3 heavy armor Reqs Heavy Armour Training [Ego+] Master/Psionic While equipped: Stats +4 Cun +6 Wil ----- def ----- Armour +8 Defense +3 (+1 eff.) Fatigue +16% Resists +15% fire Mind.save +12 (+6 eff.) A suit of armour made of mail. |
duelist's hardened leather armour of command (12 def, 14 armour)9.0 T3 light armor [Ego++] Master/Psionic While equipped: Stats +7 Cun +3 Dex ----- def ----- Armour +14 Defense +12 (+4 eff.) Fatigue +8% Mind.save +16 (+8 eff.) A suit of armour made of leather. |
hardened leather armour of command (11 def, 11 armour)9.0 T3 light armor [Ego+] Psionic While equipped: Stats +3 Cun ----- def ----- Armour +11 Defense +11 (+4 eff.) Fatigue +8% Mind.save +13 (+6 eff.) A suit of armour made of leather. |
marauder's cured leather armour of lightning resistance (5 def, 4 armour)9.0 T2 light armor [Ego+] Master While equipped: Stats +4 Str +4 Dex ----- def ----- Armour +4 Defense +5 (+2 eff.) Fatigue +7% Resists +19% lightning Phys.save +9 (+5 eff.) A suit of armour made of leather. |
reinforced leather armour 'Isaldatha' (13 def, 10 armour)9.0 T4 light armor [Random Unique] Disrupt/Master While equipped: Stats +5 Str +10 Dex +1 Wil +8 Cun ----- def ----- Armour +10 Defense +13 (+4 eff.) Fatigue +8% Resists +16% blight +13% nature +5% arcane D.Red.from +8% Unnatural Phys.save +10 (+5 eff.) Spell.save +3 (+1 eff.) A suit of armour made of leather. |
rough leather armour (1 def, 2 armour)9.0 T1 light armor [Normal] While equipped: ----- def ----- Armour +2 Defense +1 (+0 eff.) Fatigue +6% A suit of armour made of leather. |
spiked cured leather armour of lightning resistance (2 def, 4 armour)9.0 T2 light armor [Ego] Master While equipped: dps ---------- Melee Ret 14 physical ----- def ----- Armour +4 Defense +2 (+1 eff.) Fatigue +7% Resists +18% lightning A suit of armour made of leather. |
spiked hardened leather armour of command (9 def, 11 armour)9.0 T3 light armor [Ego+] Master/Psionic While equipped: Stats +2 Cun dps ---------- Melee Ret 14 physical ----- def ----- Armour +11 Defense +9 (+3 eff.) Fatigue +8% Mind.save +12 (+6 eff.) A suit of armour made of leather. |
spiked rough leather armour (1 def, 2 armour)9.0 T1 light armor [Ego] Master While equipped: dps ---------- Melee Ret 11 physical ----- def ----- Armour +2 Defense +1 (+0 eff.) Fatigue +6% A suit of armour made of leather. |
Wrathroot's Barkwood (9 def, 10 armour, 60 block)7.0 T2 shield armor Reqs Heavy Armour Training 2 [Unique] Nature While equipped: ----- def ----- Armour +10 Defense +9 (+3 eff.) Fatigue +14% Resists +20% cold +20% darkness +20% nature ---------- misc Talents +3 Block The barkwood of Wrathroot, made into roughly the shape of a shield. |
stralite shield of radiance (10 def, 2 armour, 132 block)7.0 T4 shield armor Reqs Heavy Armour Training 2 [Ego+] Arcane While equipped: Stats +3 Mag +4 Con dps ---------- On Melee Ret: * 16% chance to blind ----- def ----- Armour +2 Defense +10 (+3 eff.) Rng.Def +10 (+3 eff.) Fatigue +14% Resists +13% light ---------- misc Talents +4 Block Handheld deflection devices. |
barbed quiver of yew arrows of accuracy (19/23, 32.5-45.5 power, 10 apr)3.0 T3 arrow ammo [Ego] Master Power 32.5 - 45.5 Physical Uses 70% Dex, 50% Mag Mastery Strength of Purpose Acc+ +0.2% crit / acc Acc +15 Apr +10 Crit +2.0% Capacity 23 Ranged+ +12 bleed On Crit: * wounds the target for 7 turns: 18 bleeding, 62% reduced healing Arrows are used with bows to pierce your foes to death. |
hateful quiver of yew arrows (21/21, 35.5-49.7 power, 10 apr)3.0 T3 arrow ammo [Ego+] Psionic Power 35.5 - 49.7 Physical Uses 70% Dex, 50% Mag Mastery Strength of Purpose Acc+ +0.2% crit / acc Apr +10 Crit +2.0% Capacity 21 Ranged+ +15 darkness Against +8% Living Arrows are used with bows to pierce your foes to death. |
hateful quiver of yew arrows of accuracy (17/20, 35.5-49.7 power, 10 apr)3.0 T3 arrow ammo [Ego+] Master/Psionic Power 35.5 - 49.7 Physical Uses 70% Dex, 50% Mag Mastery Strength of Purpose Acc+ +0.2% crit / acc Acc +9 Apr +10 Crit +2.0% Capacity 20 Ranged+ +8 darkness Against +11% Living Arrows are used with bows to pierce your foes to death. |
hateful quiver of yew arrows of accuracy (16/16, 32.5-45.5 power, 10 apr)3.0 T3 arrow ammo [Ego+] Master/Psionic Power 32.5 - 45.5 Physical Uses 70% Dex, 50% Mag Mastery Strength of Purpose Acc+ +0.2% crit / acc Acc +8 Apr +10 Crit +2.0% Capacity 16 Ranged+ +11 darkness Against +12% Living Arrows are used with bows to pierce your foes to death. |
quiver of elm arrows (13/13, 15-21 power, 5 apr)3.0 T1 arrow ammo [Normal] Power 15.0 - 21.0 Physical Uses 70% Dex, 50% Mag Mastery Strength of Purpose Acc+ +0.2% crit / acc Apr +5 Crit +1.0% Capacity 13 Arrows are used with bows to pierce your foes to death. |
nuummite nuummite0.0 T1 black gem [Normal] While equipped: Stun/Frz- +20% Item imbue powers: Stun/Frz- +20% Latent Damage Type: Darkness Gems can be sold for money or used in arcane rituals. |
5 agate0.0 T1 blue gem [Normal] While equipped: Stats +1 Str +1 Dex +1 Mag +1 Wil +1 Cun +1 Con Item imbue powers: Stats +1 Str +1 Dex +1 Mag +1 Wil +1 Cun +1 Con Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
359 alchemist agate0.0 T1 blue alchemist-gem [Normal] When used as an alchemist bomb: Bomb damage +5% Gems can be sold for money or used in arcane rituals. |
4 verdite 4 verdite0.0 T1 green gem [Normal] While equipped: Dmg.mod +2% all Defense +10 (+3 eff.) Item imbue powers: Dmg.mod +2% all Defense +10 (+3 eff.) Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
Scrying Orb1.0 orb [Plot Item] Unknown While carried: This orb will automatically identify items you find. |
spinel0.0 T1 red gem [Normal] While equipped: Phys.spd +2% Spell.spd +2% Mind.spd +2% Item imbue powers: Phys.spd +2% Spell.spd +2% Mind.spd +2% Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
Rod of Recall (3/3)2.0 rod charm [Plot Item] Unknown Recall the user to the worldmap after 40 turns. Uses 122 power out of 400/400 This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
Transmogrification Chest2.0 sher'tul chest [Plot Item] Unknown While carried: Transmogrify all the items in your chest at once (also done automatically when you change level). Uses 0 power out of 1000/1000 This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
hateful pouch of dwarven-steel shots of vileness (17/19, 30.5-36.6 power, 3 apr)3.0 T3 shot ammo [Ego+] Arcane/Psionic Power 30.5 - 36.6 Physical Uses 70% Dex, 0% Mag, 50% Cun Acc+ +0.1% dam / acc Apr +3 Crit +5.0% Capacity 19 Ranged+ +7 blight +8 darkness Against +7% Living On Hit: * 9% chance to disease Shots are used with slings to pummel your foes to death. |
hateful pouch of steel shots (19/19, 18.5-22.2 power, 2 apr)3.0 T2 shot ammo [Ego+] Psionic Power 18.5 - 22.2 Physical Uses 70% Dex, 0% Mag, 50% Cun Acc+ +0.1% dam / acc Apr +2 Crit +4.5% Capacity 19 Ranged+ +8 darkness Against +5% Living Shots are used with slings to pummel your foes to death. |
inquisitor's pouch of dwarven-steel shots (20/22, 32.5-39 power, 3 apr)3.0 T3 shot ammo [Ego+] Disrupt Power 32.5 - 39.0 Physical Uses 70% Dex, 0% Mag, 50% Cun Acc+ +0.1% dam / acc Apr +3 Crit +5.0% Capacity 22 Ranged+ +16 manaburn arcane On Crit: * burns latent spell energy Shots are used with slings to pummel your foes to death. |
2 small geode 2 small geode0.0 T2 stone gem [Normal] While equipped: HP.reg +1.00 Heal.mod +10% Stam/turn +0.40 Mana/turn +0.40 Psi/turn +0.40 Item imbue powers: HP.reg +1.00 Heal.mod +10% Stam/turn +0.40 Mana/turn +0.40 Psi/turn +0.40 Latent Damage Type: Physical Gems can be sold for money or used in arcane rituals. |
2 tiny geode 2 tiny geode0.0 T1 stone gem [Normal] While equipped: HP.reg +0.50 Heal.mod +10% Stam/turn +0.20 Mana/turn +0.20 Psi/turn +0.20 Item imbue powers: HP.reg +0.50 Heal.mod +10% Stam/turn +0.20 Mana/turn +0.20 Psi/turn +0.20 Latent Damage Type: Physical Gems can be sold for money or used in arcane rituals. |
2 ametrine0.0 T1 violet gem [Normal] While equipped: Crit.mult +2.00% Res.pen +2% all Item imbue powers: Crit.mult +2.00% Res.pen +2% all Latent Damage Type: Arcane Gems can be sold for money or used in arcane rituals. |
2 quartz0.0 T1 white gem [Normal] While equipped: Armour +5 Resists +1% all Item imbue powers: Armour +5 Resists +1% all Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
zircon0.0 T2 white gem [Normal] While equipped: Armour +8 Resists +2% all Item imbue powers: Armour +8 Resists +2% all Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
3 citrine0.0 T1 yellow gem [Normal] While equipped: Phys.crit +2.0% Spell.crit +2% Mind.crit +2% Item imbue powers: Phys.crit +2.0% Spell.crit +2% Mind.crit +2% Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
topaz0.0 T2 yellow gem [Normal] While equipped: Phys.crit +4.0% Spell.crit +4% Mind.crit +4% Item imbue powers: Phys.crit +4.0% Spell.crit +4% Mind.crit +4% Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
Achievements
I'm a cool hero (Exploration mode)
Saved Derth without a single inhabitant dying.By Earandir the Shalore Temporal Warden level 20
8th Haze 122nd year of Ascendancy at 11:26 see stats
Level 10 (Exploration mode)
Got a character to level 10.By Earandir the Shalore Temporal Warden level 10
76th Pyre 122nd year of Ascendancy at 00:45 see stats
Level 20 (Exploration mode)
Got a character to level 20.By Earandir the Shalore Temporal Warden level 20
61st Dusk 122nd year of Ascendancy at 00:14 see stats
Poisonous (Exploration mode)
Sided with the assassin lord.By Earandir the Shalore Temporal Warden level 17
10th Mirth 122nd year of Ascendancy at 20:49 see stats
Size matters (Exploration mode)
Did over 600 damage in one attack.By Earandir the Shalore Temporal Warden level 12
76th Pyre 122nd year of Ascendancy at 14:20 see stats
That was close (Exploration mode)
Killed your target while having only 1 life left.By Earandir the Shalore Temporal Warden level 13
10th Mirth 122nd year of Ascendancy at 02:27 see stats
Treasure Hoarder (Exploration mode)
Amassed 3000 gold pieces.By Earandir the Shalore Temporal Warden level 20
70th Dusk 122nd year of Ascendancy at 00:24 see stats
Treasure Hunter (Exploration mode)
Amassed 1000 gold pieces.By Earandir the Shalore Temporal Warden level 17
10th Mirth 122nd year of Ascendancy at 20:03 see stats
Wibbly Wobbly Timey Wimey Stuff (Exploration mode)
Killed the weaver queen and the temporal defiler.By Earandir the Shalore Temporal Warden level 12
76th Pyre 122nd year of Ascendancy at 15:34 see stats
Log
Xaldaba the skeleton mage's fire area effect hits Earandir's temporal clone for (9 shared) damage.
Xaldaba the skeleton mage's fire area effect hits Earandir for (12 dissipated), 20 fire (20 total damage).
Xaldaba the skeleton mage's fire area effect hits Belitira the armoured skeleton warrior for 38 fire damage.
Xaldaba the skeleton mage's fire area effect hits Glorevena the degenerated skeleton archer for 38 fire damage.
Xaldaba the skeleton mage's fire area effect hits Glinor the luminous horror for 0 fire, 23 healing (0 total damage) [23 healing].
Earandir the level 24 shalore temporal warden was burnt to death by Xaldaba the skeleton mage on level 1 of Dreadfell.
Earandir is free from the decrepitude disease.
Earandir stops burning.
Earandir deactivates Matter Weaving.
Earandir deactivates Gravity Locus.
Earandir deactivates Temporal Hounds.
Earandir deactivates Energy Decomposition.
Earandir is no longer cursed.
Earandir deactivates Weapon Folding.
Earandir stops spinning fate.
Earandir is no longer cursed.
Earandir's temporal clone deactivates Weapon Folding.
Earandir's temporal clone is free from the decrepitude disease.
Earandir's temporal clone deactivates Matter Weaving.
Earandir's temporal clone deactivates Temporal Hounds.
Earandir's temporal clone stops spinning fate.
Earandir's temporal clone is no longer cursed.
Earandir's temporal clone stops burning.
Earandir's temporal clone deactivates Gravity Locus.
Earandir's temporal clone deactivates Energy Decomposition.
You enter a zero gravity zone, beware!
From the brink of death you seem to be yanked to another plane.
Saving game...
Xaldaba the skeleton mage's fire area effect killed Earandir!
Saving done.


































































































































