Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.5.1 |
| Addons | Escorts Enhanced 1.3.1Various enhancements to escort quest NPCs: Items Vault 1.4.8Donators/Buyers bonus! Easy Map 1.4.0This addon replaces ToME's map display with one that's more in-line with other games. You can drag the mouse to scroll, use the mouse wheel to zoom in and out, and left-click to set the currently viewed area (instead of accidentally traveling there, which can still be done via right-click menu). It also shows the viewport rectangle on the map, and if your computer is powerful enough, you can even show the actual terrain instead of the confusing color blocks, or make the walls red to easily find paths you have yet to explore. The player and zone exits are also displayed as icons on the map. Additionally, if you travel via the map and stop unexpectedly (i.e., you ran into your golem), a friendly dialog will pop up asking if you'd like to continue to your destination. Turn Separators 1.4.0Have you ever noticed that the newlines in ToME's battle log Improved Combat Text 1.4.0This addon replaces ToME's floating combat text: (if you like this addon, be sure to also check out my Map UI improvement, Easy Map!) Ashes of Urh'Rok 1.5.0Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
ZOmnibus Addon Pack 1.4.0Combines several smaller utility addons, both for convenience and potentially reduced resource usage on smaller machines. Includes the following addons:
A superset of ZOmnibus Lite. Frequently Asked Questions:
License note: This addon uses images (or modified versions thereof) from Game-icons.net, pursuant to the Creative Commons CC-BY-3.0 license. In particular, we use images from the following authors: Embers of Rage 1.5.0Official Expansion!One year has passed since the one the Orcs call the "Scourge from the West" came and single-handedly crushed the Orc Prides of Grushnak, Vor, Gorbat, and Rak'Shor. The Allied Kingdoms, now linked by farportal to their distant, long-lost Sunwall allies, have helped them conquer most of Var'Eyal. The few remnants of the ravaged Prides are caged... but one Pride remains. Kruk Pride, isolated on an island, is the last orcish settlement that stands; they, too, face their impending doom. The Sunwall has blockaded the only exit point from the island, and now, the technologically advanced civilization of Steam Giants have come down from the mountains to take their homeland with machines and weaponry unlike anything else on Eyal. Kruk Pride has reverse-engineered their technology before; their only hope is to do it again and rise up against the Pride's foes. Features:
Improved Auto-explore and Rest 1.4.9Quality of Life improvements for resting and auto-exploring. v3.5.0 *** FOR ToME v1.6.5 *** It is recommended to turn off Marson's Rest and Auto-Explore as well as C.Lowe's Rest Tweaks if using. This addon is meant to include all of them. Latest Update Notes: Existing Features: Determines how auto-explore and running respond to telepathy, including mouse moves. Regardless of the setting, hostiles seen via telepathy will not halt resting or the Rod of Recall, nor trigger automated talents. Unique or powerful monsters (rank > 3) will always trigger a halt to running when they are spotted via telepathy for any mode except 'Original'. Available modes: • 'Always Viligant' always stops running when a hostile creature is seen via telepathy. • 'Original' is standard ToME auto-explore behavior, which ignores telepathy when running or auto-exploring. • Compatible with ToME v1.6.0 Notes: • Telepathy will not prevent auto-exploring the way normal sight will. If a halt is triggered by telepathy, hitting auto-explore again will move you at least one more square in the direction of the auto-explore path. If in 'Always Viligant' mode and a hostile is within telepathic sight (but not normal sight), you will auto-explore in 1 square per keypress increments. Possessor Bonus Class 1.5.0Donators/Buyers bonus! |
| Campaign | Maj'Eyal |
| Mode | Normal Exploration |
| Sex | Male |
| Race | Halfling |
| Class | Oozemancer |
| Level / Exp | 47 / 21% |
| Size | small |
| Lifes / Deaths | Killed by Bill the Stone Troll at level 5 on the 77th Pyre 122nd year of Ascendancy at 17:12 / 123Killed by Assassin Lord at level 6 on the 10th Mirth 122nd year of Ascendancy at 08:14 Killed by thief at level 7 on the 10th Mirth 122nd year of Ascendancy at 11:35 Killed by thief at level 7 on the 10th Mirth 122nd year of Ascendancy at 11:46 Killed by elven guard at level 9 on the 48th Dusk 122nd year of Ascendancy at 11:14 Killed by Zubovea the white ooze at level 13 on the 49th Haze 122nd year of Ascendancy at 04:33 Killed by Sandworm Queen at level 14 on the 61st Haze 122nd year of Ascendancy at 06:44 Killed by elder vampire at level 15 on the 64th Haze 122nd year of Ascendancy at 22:11 Killed by Salidheth the skeleton warrior at level 15 on the 2nd Decay 122nd year of Ascendancy at 13:35 Killed by shadow at level 17 on the 7th Allure 123rd year of Ascendancy at 18:07 Killed by Zubudhevea the temporal stalker at level 17 on the 8th Allure 123rd year of Ascendancy at 08:34 Killed by Zubudhevea the temporal stalker at level 17 on the 8th Allure 123rd year of Ascendancy at 08:47 Killed by Velerin the degenerated skeleton archer at level 18 on the 9th Allure 123rd year of Ascendancy at 04:01 Killed by Bethota the giant venus flytrap at level 18 on the 8th Regrowth 123rd year of Ascendancy at 08:59 Killed by Emytha the large brown snake at level 19 on the 10th Regrowth 123rd year of Ascendancy at 06:02 Killed by Celia at level 20 on the 20th Regrowth 123rd year of Ascendancy at 15:13 Killed by Silewyn the skeleton archer at level 20 on the 20th Regrowth 123rd year of Ascendancy at 15:27 Killed by Celia at level 20 on the 20th Regrowth 123rd year of Ascendancy at 15:41 Killed by Emymira the vampire at level 20 on the 20th Regrowth 123rd year of Ascendancy at 17:07 Killed by Emymira the vampire at level 20 on the 20th Regrowth 123rd year of Ascendancy at 18:27 Killed by shadow at level 20 on the 20th Regrowth 123rd year of Ascendancy at 20:02 Killed by Emymira the vampire at level 20 on the 20th Regrowth 123rd year of Ascendancy at 21:22 Killed by Silewyn the skeleton archer at level 20 on the 20th Regrowth 123rd year of Ascendancy at 22:31 Killed by Emymira the vampire at level 20 on the 20th Regrowth 123rd year of Ascendancy at 23:54 Killed by Porurialrata the master vampire at level 20 on the 21st Regrowth 123rd year of Ascendancy at 01:12 Killed by Porurialrata the master vampire at level 20 on the 21st Regrowth 123rd year of Ascendancy at 02:20 Killed by Mayodatta the bone giant at level 20 on the 21st Regrowth 123rd year of Ascendancy at 02:37 Killed by Islegatha the master vampire at level 20 on the 21st Regrowth 123rd year of Ascendancy at 02:50 Killed by Emelyyathra the elder vampire at level 20 on the 21st Regrowth 123rd year of Ascendancy at 03:51 Killed by Emelyyathra the elder vampire at level 20 on the 21st Regrowth 123rd year of Ascendancy at 04:47 Killed by Porurialrata the master vampire at level 20 on the 21st Regrowth 123rd year of Ascendancy at 16:29 Killed by Salamira the elder vampire at level 20 on the 21st Regrowth 123rd year of Ascendancy at 22:02 Killed by Porurialrata the master vampire at level 20 on the 21st Regrowth 123rd year of Ascendancy at 23:03 Killed by Porurialrata the master vampire at level 20 on the 21st Regrowth 123rd year of Ascendancy at 23:13 Killed by Emelyyathra the elder vampire at level 20 on the 21st Regrowth 123rd year of Ascendancy at 23:22 Killed by Forgery of Haze (Salamira the elder vampire) at level 20 on the 22nd Regrowth 123rd year of Ascendancy at 00:22 Killed by Porurialrata the master vampire at level 20 on the 22nd Regrowth 123rd year of Ascendancy at 01:37 Killed by Silewyn the skeleton archer at level 20 on the 22nd Regrowth 123rd year of Ascendancy at 01:55 Killed by Porurialrata the master vampire at level 20 on the 22nd Regrowth 123rd year of Ascendancy at 02:09 Killed by Porurialrata the master vampire at level 20 on the 22nd Regrowth 123rd year of Ascendancy at 02:19 Killed by Porurialrata the master vampire at level 20 on the 22nd Regrowth 123rd year of Ascendancy at 02:35 Killed by Porurialrata the master vampire at level 20 on the 22nd Regrowth 123rd year of Ascendancy at 03:17 Killed by Porurialrata the master vampire at level 20 on the 22nd Regrowth 123rd year of Ascendancy at 03:37 Killed by Porurialrata the master vampire at level 20 on the 22nd Regrowth 123rd year of Ascendancy at 04:07 Killed by Porurialrata the master vampire at level 20 on the 22nd Regrowth 123rd year of Ascendancy at 05:10 Killed by Porurialrata the master vampire at level 20 on the 22nd Regrowth 123rd year of Ascendancy at 05:28 Killed by Porurialrata the master vampire at level 20 on the 22nd Regrowth 123rd year of Ascendancy at 06:37 Killed by Silewyn the skeleton archer at level 20 on the 22nd Regrowth 123rd year of Ascendancy at 08:03 Killed by Porurialrata the master vampire at level 20 on the 22nd Regrowth 123rd year of Ascendancy at 09:06 Killed by Emelyyathra the elder vampire at level 20 on the 22nd Regrowth 123rd year of Ascendancy at 10:14 Killed by Emelyyathra the elder vampire at level 20 on the 22nd Regrowth 123rd year of Ascendancy at 11:32 Killed by Silewyn the skeleton archer at level 20 on the 22nd Regrowth 123rd year of Ascendancy at 11:42 Killed by Emelyyathra the elder vampire at level 20 on the 22nd Regrowth 123rd year of Ascendancy at 11:50 Killed by Xanariassra the master vampire at level 20 on the 22nd Regrowth 123rd year of Ascendancy at 12:52 Killed by Silewyn the skeleton archer at level 20 on the 22nd Regrowth 123rd year of Ascendancy at 14:21 Killed by Mayodatta the bone giant at level 21 on the 22nd Regrowth 123rd year of Ascendancy at 15:33 Killed by shadowblade at level 21 on the 32nd Regrowth 123rd year of Ascendancy at 04:26 Killed by skeleton warrior at level 21 on the 32nd Regrowth 123rd year of Ascendancy at 06:18 Killed by naga psyren at level 21 on the 34th Regrowth 123rd year of Ascendancy at 01:08 Killed by Greater Mummy Lord at level 22 on the 35th Regrowth 123rd year of Ascendancy at 22:31 Killed by skeleton archer at level 22 on the 36th Regrowth 123rd year of Ascendancy at 10:07 Killed by rogue sapper at level 22 on the 38th Regrowth 123rd year of Ascendancy at 15:48 Killed by fire wyrm at level 23 on the 51st Regrowth 123rd year of Ascendancy at 21:42 Killed by fire wyrm at level 23 on the 51st Regrowth 123rd year of Ascendancy at 23:32 Killed by orc blood mage at level 23 on the 52nd Regrowth 123rd year of Ascendancy at 13:10 Killed by orc corruptor at level 23 on the 52nd Regrowth 123rd year of Ascendancy at 15:26 Killed by orc corruptor at level 23 on the 52nd Regrowth 123rd year of Ascendancy at 16:57 Killed by orc corruptor at level 23 on the 52nd Regrowth 123rd year of Ascendancy at 17:59 Killed by skeleton magus at level 23 on the 54th Regrowth 123rd year of Ascendancy at 14:11 Killed by skeleton warrior at level 23 on the 54th Regrowth 123rd year of Ascendancy at 15:30 Killed by skeleton warrior at level 23 on the 54th Regrowth 123rd year of Ascendancy at 16:35 Killed by Borfast the Broken at level 23 on the 54th Regrowth 123rd year of Ascendancy at 18:25 Killed by Borfast the Broken at level 23 on the 54th Regrowth 123rd year of Ascendancy at 19:30 Killed by skeleton master archer at level 24 on the 57th Regrowth 123rd year of Ascendancy at 13:46 Killed by Salaba the skeleton magus at level 24 on the 58th Regrowth 123rd year of Ascendancy at 01:33 Killed by Poleth the skeleton warrior at level 25 on the 58th Regrowth 123rd year of Ascendancy at 21:08 Killed by skeleton warrior at level 25 on the 60th Regrowth 123rd year of Ascendancy at 02:20 Killed by The Master at level 25 on the 60th Regrowth 123rd year of Ascendancy at 03:40 Killed by dread at level 25 on the 60th Regrowth 123rd year of Ascendancy at 04:57 Killed by The Master at level 25 on the 60th Regrowth 123rd year of Ascendancy at 06:11 Killed by skeleton master archer at level 26 on the 60th Regrowth 123rd year of Ascendancy at 07:50 Killed by skeleton magus at level 26 on the 60th Regrowth 123rd year of Ascendancy at 11:38 Killed by skeleton warrior at level 26 on the 60th Regrowth 123rd year of Ascendancy at 12:47 Killed by armoured skeleton warrior at level 26 on the 60th Regrowth 123rd year of Ascendancy at 22:42 Killed by skeleton warrior at level 26 on the 61st Regrowth 123rd year of Ascendancy at 08:18 Killed by dread at level 26 on the 61st Regrowth 123rd year of Ascendancy at 09:40 Killed by Vorynor the elven guard at level 27 on the 74th Regrowth 123rd year of Ascendancy at 12:32 Killed by Grand Corruptor at level 27 on the 78th Regrowth 123rd year of Ascendancy at 09:41 Killed by fire drake hatchling at level 28 on the 80th Regrowth 123rd year of Ascendancy at 10:26 Killed by blade horror at level 28 on the 1st Pyre 123rd year of Ascendancy at 07:36 Killed by fire drake at level 28 on the 1st Pyre 123rd year of Ascendancy at 11:17 Killed by Walbowis at level 28 on the 13rd Pyre 123rd year of Ascendancy at 07:23 Killed by Bethutta the cutpurse at level 29 on the 58th Dusk 123rd year of Ascendancy at 04:47 Killed by venom drake at level 29 on the 58th Dusk 123rd year of Ascendancy at 07:47 Killed by venom drake at level 30 on the 59th Dusk 123rd year of Ascendancy at 00:59 Killed by shadow at level 30 on the 59th Dusk 123rd year of Ascendancy at 21:29 Killed by orc soldier at level 30 on the 60th Dusk 123rd year of Ascendancy at 09:14 Killed by Aretira the chitinous spider at level 32 on the 20th Haze 123rd year of Ascendancy at 12:53 Killed by Walbowis at level 32 on the 50th Haze 123rd year of Ascendancy at 12:58 Killed by Walbowis at level 32 on the 50th Haze 123rd year of Ascendancy at 16:26 Killed by Walbowis at level 32 on the 50th Haze 123rd year of Ascendancy at 20:31 Killed by Walbowis at level 32 on the 50th Haze 123rd year of Ascendancy at 22:54 Killed by Walbowis at level 32 on the 51st Haze 123rd year of Ascendancy at 02:24 Killed by Walbowis at level 32 on the 51st Haze 123rd year of Ascendancy at 05:49 Killed by orc cryomancer at level 33 on the 58th Haze 123rd year of Ascendancy at 21:27 Killed by overpowered greater multi-hued wyrm at level 34 on the 59th Haze 123rd year of Ascendancy at 05:14 Killed by overpowered greater multi-hued wyrm at level 34 on the 59th Haze 123rd year of Ascendancy at 06:13 Killed by overpowered greater multi-hued wyrm at level 34 on the 59th Haze 123rd year of Ascendancy at 07:21 Killed by overpowered greater multi-hued wyrm at level 34 on the 59th Haze 123rd year of Ascendancy at 08:38 Killed by overpowered greater multi-hued wyrm at level 34 on the 59th Haze 123rd year of Ascendancy at 09:46 Killed by overpowered greater multi-hued wyrm at level 34 on the 59th Haze 123rd year of Ascendancy at 11:03 Killed by overpowered greater multi-hued wyrm at level 34 on the 59th Haze 123rd year of Ascendancy at 12:35 Killed by overpowered greater multi-hued wyrm at level 34 on the 59th Haze 123rd year of Ascendancy at 13:47 Killed by overpowered greater multi-hued wyrm at level 35 on the 59th Haze 123rd year of Ascendancy at 15:07 Killed by overpowered greater multi-hued wyrm at level 35 on the 59th Haze 123rd year of Ascendancy at 17:35 Killed by Warmaster Gnarg at level 36 on the 60th Haze 123rd year of Ascendancy at 00:28 Killed by orc corruptor at level 36 on the 16th Regrowth 124th year of Ascendancy at 21:11 Killed by Atamathon the Giant Golem at level 40 on the 39th Pyre 124th year of Ascendancy at 20:45 Killed by Atamathon the Giant Golem at level 40 on the 39th Pyre 124th year of Ascendancy at 21:53 Killed by Atamathon the Giant Golem at level 40 on the 39th Pyre 124th year of Ascendancy at 23:42 Killed by Bethimina the orc master wyrmic at level 42 on the 3rd Flare 124th year of Ascendancy at 12:35 Killed by Walbowis's Inner Demon at level 46 on the 8th Dusk 124th year of Ascendancy at 07:57 Killed by saw horror at level 46 on the 56th Dusk 124th year of Ascendancy at 04:21 |
| Antimagic | Follower |
Primary Stats
| Strength | 40 (base 20) |
| Dexterity | 51 (base 8) |
| Constitution | 59 (base 46) |
| Magic | 9 (base 9) |
| Willpower | 130.01158751592 (base 60) |
| Cunning | 158.43901718275 (base 65) |
Resources
| Life | 1174/1174 |
| Psi | 220/220 |
| Equilibrium | 106 |
| Healing Factor | 1.2909606986899 |
| Regeneration | 12.586866812227 |
Speed
| Mental | 0% |
| Attack | 0% |
| Movement | 0% |
| Spell | 0% |
| Global | +100% |
Vision
| Sight | 10 |
| Lite | 2 |
| Infravision | 5 |
| See Stealth | 55.440445895451 |
| See Invisible | 55.440445895451 |
| ESP Range | 10 |
| ESP Kinds | humanoid/orc |
Offense: Mainhand
| Damage | 201 |
| Accuracy | 71 |
| Crit Chance | 69% |
| APR | 110 |
| Speed | 1.00 |
Offense: Offhand
| Damage | 193 |
| Accuracy | 71 |
| Crit Chance | 69% |
| APR | 109 |
| Speed | 1.00 |
Offense: Spell
| Spellpower | 5.3333333333333 |
| Crit Chance | 65% |
| Speed | 1 |
Offense: Mind
| Mindpower | 89 |
| Crit Chance | 96% |
| Speed | 1 |
Offense: Damage Bonus
| All | 0% |
Offense: Damage Penetration
| All | +20% |
Defense: Base
| Armour (hardiness) | 24 (30%) |
| Defense | 39 |
| Ranged Defense | 46 |
| Fatigue | 13 |
| Physical Save | 52 |
| Spell Save | 57 |
| Mental Save | 64 |
Defense: Resistances
| All | + 4%( 70%) |
Defense: Immunities
| Stun Resistance | 40% |
| Bleed Resistance | 80% |
| Confusion Resistance | 30% |
| Instadeath Resistance | 100% |
| Disarm Resistance | 50% |
Inscriptions (3/3)
| Infusions | Effective talent level: 1.0 Infusion: HeroismUse mode: Activated Range: melee/personal Cooldown: 25 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to increase three of your primary stats by 28 for 10 turns. While Heroism is active, you will only die when reaching -1148 life. It will always increase your three highest stats. If your life is below 0 when this effect wears off it will be set to 1. Its effects scale with your Cunning stat. |
| Infusions | Effective talent level: 1.0 Infusion: RegenerationUse mode: Activated Range: melee/personal Cooldown: 12 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to heal yourself for 598 life over 5 turns. Its effects scale with your Cunning stat. |
| Infusions | Effective talent level: 1.0 Infusion: WildUse mode: Activated Range: melee/personal Cooldown: 14 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to cure yourself of one random magical effect and reduce all damage taken by 24% for 5 turns. Also removes cross-tier effects of the affected types for free. Its effects scale with your Willpower stat. |
Class Talents
| Wild-gift / Oozing blades | 1.50 |
| 5/5 |
| 1/5 |
| 1/5 |
| 5/5 |
| Wild-gift / Corrosive blades | 1.30 |
| 5/5 |
| 1/5 |
| 1/5 |
| 5/5 |
| Wild-gift / Moss | 1.30 |
| 1/5 |
| 1/5 |
| 5/5 |
| 0/5 |
| Wild-gift / Slime | 1.30 |
| 5/5 |
| 1/5 |
| 1/5 |
| 0/5 |
| Wild-gift / Ooze | 1.30 |
| 5/5 |
| 1/5 |
| 0/5 |
| 0/5 |
| Wild-gift / Mucus | 1.30 |
| 5/5 |
| 4/5 |
| 1/5 |
| 5/5 |
Generic Talents
| Wild-gift / Fungus | 1.40 |
| 2/5 |
| 1/5 |
| 1/5 |
| 1/5 |
| Cunning / Survival | 1.10 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Wild-gift / Mindstar mastery | 1.30 |
| 5/5 |
| 1/5 |
| 1/5 |
| 5/5 |
| Race / Halfling | 1.00 |
| 1/5 |
| 1/5 |
| 1/5 |
| 0/5 |
| Technique / Combat training | 1.00 |
| 1/5 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Wild-gift / Call of the wild | 1.50 |
| 1/5 |
| 5/5 |
| 1/5 |
| 4/5 |
| Wild-gift / Harmony | 1.00 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Wild-gift / Antimagic | 1.60 |
| 5/5 |
| 1/5 |
| 5/5 |
| 0/5 |
Prodigies
| 1/1 |
| 1/1 |
Effects
| talent | Mental Tyranny |
| talent | Acidic Soil |
| talent | Unstoppable Nature |
| talent | Acidic Skin |
| talent | Wild Growth |
| talent | Psiblades |
| talent | Mitosis |
| talent | Antimagic Shield |
Quests
Deep in the Dreadfell you fought and destroyed the Master, a powerful vampire. A mysterious staffOn your way out of the Dreadfell you were ambushed by a band of orcs and left for dead. They asked about the staff and stole it from you. Go at once to Last Hope to report those events! | done |
Ungrol of Last Hope asked you to look for his wife's friend Celia, who has been reported missing. She frequently visits her late husband's mausoleum, in the graveyard near Last Hope. And now for a graveYou searched for Celia in the graveyard near Last Hope, and found a note. In it, Celia reveals that she has been conducting experiments in the dark arts, in an attempt to extend her life... also, she is pregnant. You have tracked Celia to her husband's mausoleum in the graveyard near Last Hope. It seems she has taken some liberties with the corpses there. You have laid Celia to rest, putting an end to her gruesome experiments. | done |
You have created a portal back to Maj'Eyal. You should try to talk to someone in Last Hope about establishing a link back. Back and there againYou talked to the Elder in Last Hope who in turn told you to talk to Tannen, who lives in the north of the city. You gave the Orb of Many Ways to Tannen to study while you look for the athame and diamond in Reknor. You brought back the diamond and athame to Tannen who asked you to check the tower of Telmur, looking for a text of portals, although he is not sure it is even there. He told you to come back in a few days. Tannen revealed himself as the vile scum he really is and trapped you in his tower. | done |
You have killed Ungolë in Ardhungol and saved the Sun Paladin. Eight legs of wonder | done |
You successfully escorted the injured seer to the recall portal on level 2 of Dreadfell. Escort: injured seer (level 2 of Dreadfell)As a reward you improved talent Nature's Touch (+1 level(s)). | done |
You successfully escorted the injured seer to the recall portal on level 7 of Dreadfell. Escort: injured seer (level 7 of Dreadfell)As a reward you improved talent Nature's Touch (+1 level(s)). | done |
You successfully escorted the lone alchemist to the recall portal on level 1 of Daikara. Escort: lone alchemist (level 1 of Daikara)As a reward you improved Willpower by +1. | done |
You successfully escorted the lone alchemist to the recall portal on level 1 of Dreadfell. Escort: lone alchemist (level 1 of Dreadfell)As a reward you improved talent Thorn Grab (+1 level(s)). | done |
You successfully escorted the lone alchemist to the recall portal on level 3 of Old Forest. Escort: lone alchemist (level 3 of Old Forest)As a reward you improved talent Psiblades (+1 level(s)). | done |
You successfully escorted the lost anorithil to the recall portal on level 4 of Old Forest. Escort: lost anorithil (level 4 of Old Forest)As a reward you improved Willpower by +2. | done |
You successfully escorted the lost warrior to the recall portal on level 2 of Trollmire. Escort: lost warrior (level 2 of Trollmire)As a reward you improved Constitution by +1. | done |
You successfully escorted the lost warrior to the recall portal on level 3 of Trollmire. Escort: lost warrior (level 3 of Trollmire)As a reward you improved Strength by +2. | done |
You successfully escorted the worried loremaster to the recall portal on level 5 of Dreadfell. Escort: worried loremaster (level 5 of Dreadfell)As a reward you improved talent Mind Sear (+1 level(s)). | done |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
Orcs were spotted with the staff you seek in an arid waste in the southern desert. Important newsYou should go investigate what is happening there. | active |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You have explored the Old Forest and vanquished Wrathroot. * You have explored the Maze and vanquished the Horned Horror. * You have explored the Sandworm Lair and vanquished their Queen. * You have explored the Daikara and vanquished the huge ice dragon that dwelled there. | done |
The elder in Last Hope sent you to the old Dwarven kingdom of Reknor, deep under the Iron Throne, to investigate the orc presence. Let's hunt some OrcFind out if they are in any way linked to the lost staff. But be careful -- even the Dwarves have not ventured in these old halls for many years. | done |
You found an ancient tome about gems. Lost KnowledgeYou should bring it to the jeweler in the Gates of Morning. Limmir told you to look for the Valley of the Moon in the southern mountains. | done |
After rescuing Melinda from Kryl-Feijan and the cultists you met her again in Last Hope. Melinda, lucky girlMelinda was saved from the brink of death at the beach, by a strange wave of blight. The Fortress Shadow said she could be cured. Melinda decided to come live with you in your Fortress. | active |
Explore the caves below the ruins of Kor'Pul and the Trollmire in search of treasure and glory! Of trolls and damp caves* You have explored the Trollmire and vanquished Prox the Troll. * You have explored the ruins of Kor'Pul and vanquished the Shade. | done |
You found notes from an explorer inside the Old Forest. He spoke about Sher'Tul ruins sunken below the surface of the lake of Nur, at the forest's center. Sher'Tul FortressWith one of the notes there was a small gem that looks like a key. * You used the key inside the ruins of Nur and found a way into the fortress of old. * The Weirdling Beast is dead, freeing the way into the fortress itself. * You have activated what seems to be a ... butler? with your rod of recall. * You have bound the transmogrification chest to the Fortress power system. * You have unlocked the training room. * You have unlocked the hall of reflections. * You have upgraded your rod of recall to transport you to the fortress. * You have entered the exploratory farportal room and defeated the horror lurking there. You can now use the farportal. The fortress's current energy level is: 993. | active |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. * You have dispatched the elementals but the cloud lingers still. You must find a powerful ally to remove it. There are rumours of a secret town in the mountains, to the southwest. You could also check out the Ziguranth group that is supposed to fight magic. * You have learned the real threat comes from a rogue Archmage, a Tempest. You have been shown a secret entrance to his stronghold. | done |
You arrived through the farportal in a cave, probably in the Far East. Strange new worldUpon arrival you met an Elf and an orc fighting. You decided to side with the Elven lady. Fillarel told you to go to the southeast and meet with High Sun Paladin Aeryn. | done |
Thanks to your timely aid, Ungrol of Last Hope is the newest member of the Brotherhood of Alchemists. The Brotherhood of AlchemistsYou have aided Stire of Derth in creating an elixir of the fox. Stire of Derth has completed an elixir of avoidance without your aid. Marus of Elvala has completed an elixir of the savior without your aid. You have aided Agrimley the hermit in creating an elixir of serendipity. Having failed to gain admittance to the Brotherhood of the Alchemists, Agrimley the hermit no longer needs your help making the elixir of focus. You have aided Ungrol of Last Hope in creating an elixir of brawn. You have aided Ungrol of Last Hope in creating an elixir of stoneskin. Ungrol of Last Hope has completed an elixir of foundations without your aid. | done |
You have been invited to join a group called the Ziguranth, dedicated to opposing magic. The Curse of Magic | done |
You have heard that near the Charred Scar, to the south, lies a ruined tower known as the Dreadfell. The Island of DreadThere are disturbing rumors of greater undead, and nobody who reached it ever returned. Perhaps you should explore it and find the truth, and the treasures, for yourself! | done |
You discovered a sect worshipping a demon named Kryl-Feijan in a crypt. The Sect of Kryl-FeijanThey were trying to bring it back into the world using a human sacrifice. You defeated the acolytes and saved the woman. She told you she is the daughter of a rich merchant of Last Hope. | done |
You were asked to prove your worth as a fighter by a rogue, in order to participate in the arena The agent of the arena | done |
You met a half-mad lumberjack fleeing a small village, rambling about an untold horror lurking there, slaughtering people. The beast within5 lumberjacks have died. | done |
Investigate the bastions of the Pride. The many Prides of the Orcs* You have destroyed Rak'shor. * Vor Pride, in the north east. * Grushnak Pride, near a small mountain range in the north west. * You have destroyed Gorbat. | active |
There must be a way to go into the far east from the lair of Golbug. Find it and explore the unknown far east, looking for clues. The wild wild east | done |
Zemekkys in the Gates of Morning can build a portal back to Maj'Eyal for you. There and back again* You have found a Blood-Runed Athame. * You have found the Resonating Diamond. | done |
You have found a slavers' compound and entered it. Till the Blood Runs ClearYou decided you cannot let slavers continue their dirty work and destroyed them! | done |
You heard a plea for help and decided to investigate... Trapped!Only to find yourself trapped inside an unknown tunnel complex. | done |
Equipment
| On feet | Boots of the Hunter (2 def, 12 armour) Boots of the Hunter (2 def, 12 armour)Requires: - Talent Heavy Armour Training Infused by psionic forces 3.00 Encumbrance. [Unique] Type: armor / feet ; tier 4 When wielded/worn: Armour penetration: +15 Physical power: +12 (+3 eff.) Armour: +12 Defense: +2 (+1 eff.) Fatigue: +8% Talent masteries: +0.20 Cunning / Trapping +0.20 Cursed / Endless hunt +0.20 Cursed / Predator Spell save: +10 (+3 eff.) Mental save: +10 (+2 eff.) Stun/Freeze immunity: +40% Maximum life: +80.00 Activating this item is instant. It can be used to boost movement speed by 300% for up to 5 turns (or until you perform a non-movement action), costing 32 power out of 32/32. These cracked boots are caked with a thick layer of mud. It isn't clear who they previously belonged to, but they've clearly seen extensive use. |
| Quiver | Wind Worn Shot (25/25, 39-46.8 power, 15 apr) Wind Worn Shot (25/25, 39-46.8 power, 15 apr)Requires: - Dexterity 28 Infused by nature 3.00 Encumbrance. [Unique] Type: ammo / shot ; tier 4 Base power: 39.0 - 46.8 Uses stats: 50% Cun, 70% Dex Damage type: Physical Accuracy bonus: +0.1% dam / acc Armour Penetration: +15 Crit. chance: +10.0% Capacity: 25 When this weapon hits: Tornado (10% chance level 2). On weapon hit: * 35% chance for lightning to arc to a second target Travel speed: +100% These perfectly white spheres appear to have been worn down by years of exposure to strong winds. |
| Light source | Guidance GuidanceInfused by nature Infused by arcane disrupting forces 1.00 Encumbrance. [Unique] Type: lite / lite ; tier 5 When wielded/worn: Changes stats: +12 Cun / +12 Wil Changes resistances: +20% blight Changes resistances cap: +10% blight Talent masteries: +0.20 Wild-gift / Call of the wild +0.10 Wild-gift / Antimagic Physical save: +12 (+4 eff.) Spell save: +12 (+4 eff.) Mental save: +12 (+3 eff.) Light radius: +4 Said to have once belonged to Inquisitor Marcus Dunn during the Spellhunt this fist sized quartz crystal glows constantly with a soft white light and was rumoured to be a great aid in meditation, helping focus the mind, body, and soul of the owner as well as protecting them from the foulest of magics. It seems somebody well versed in antimagic could use it to its fullest potential. |
| On head | werebeast's drakeskin leather cap of trickery (0 def, 5 armour) werebeast's drakeskin leather cap of trickery (0 def, 5 armour)Infused by nature Crafted by a master 2.00 Encumbrance. Type: armor / head ; tier 5 When wielded/worn: Armour penetration: +6 Armour: +5 Fatigue: +5% Changes stats: +3 Str / +6 Dex / +7 Cun / +3 Con Changes resistances: -26% light Life regen: +2.90 A cap made of leather. |
| On hands | Batata Frita (0 def, 3 armour) Batata Frita (0 def, 3 armour)Infused by nature Crafted by a master 1.00 Encumbrance. [Random Unique] Type: armor / hands ; tier 5 When wielded/worn: Armour penetration: +4 Armour: +3 Changes stats: +15 Str / +10 Dex / +5 Wil / +10 Cun / +5 Con Changes resistances: +3% light / +5% arcane Talent mastery: +0.20 Technique / Grappling Talent cooldown: Double Strike (-2 turns) Physical save: +30 (+10 eff.) Disarm immunity: +50% Life regen: +6.60 Stamina each turn: +1.20 Psi each turn: +0.30 Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
| Tool | The Guardian's Totem The Guardian's TotemInfused by nature Infused by arcane disrupting forces 2.00 Encumbrance. [Unique] Type: charm / totem ; tier 5 When wielded/worn: Damage when hit (Melee): 18 nature slow Changes stats: +10 Wil Changes resistances: +20% blight / +20% arcane Talent masteries: +0.10 Wild-gift / Fungus +0.10 Wild-gift / Antimagic Spell save: +20 (+6 eff.) Mindpower: +8 (+2 eff.) It can be used to call forth an immobile antimagic pillar for 15 turns. (It spits slime, pulls in, stuns, and burns the arcane resources of your foes, while emitting an aura of silence against them within range 5, and will silence you for 5 turns when first summoned.), costing 35 power out of 35/35. This totem of ancient stone oozes a thick slime from myriad cracks. Nonetheless, you sense great power within it. |
| On fingers | voratun ring 'Borifang' voratun ring 'Borifang'Requires: - Level 35 Infused by nature Infused by psionic forces 0.10 Encumbrance. [Random Unique] Type: jewelry / ring ; tier 5 When wielded/worn: Effects on melee hit: * 41% chance to corrode armour by 30% * 19% chance to cause random gloom Damage (Melee): 15 bleed Effects on ranged hit: * 20% chance to cause random gloom Damage (Ranged): 22 bleed Damage when hit (Melee): 4 acid Changes stats: +9 Cun Changes resistances: +38% acid Changes resistances penetration: +15% acid Changes damage: +28% acid / +9% mind Life regen: +2.00 Hate when firing a critical mind attack: +3.00 Maximum life: +100.00 Maximum hate: +14.00 Healing mod.: +21% It can be used to activate talent Bleeding Edge, placing all other charms into a 20 cooldown : Effective talent level: 2.0 Power cost: 20 out of 20/20. Range: melee/personal Travel Speed: instantaneous Description: Lashes at the target, doing 144% weapon damage. If the attack hits, the target will bleed for 275% weapon damage over 7 turns, and all healing will be reduced by 42%. Rings can have magical properties. This item has been sent to the Item's Vault. |
| On fingers | Ring of the Dead Ring of the DeadInfused by nature 0.10 Encumbrance. [Unique] Type: jewelry / ring ; tier 4 When wielded/worn: Changes stats: +10 Lck Physical save: +10 (+4 eff.) Spell save: +10 (+3 eff.) Mental save: +10 (+2 eff.) Only die when reaching: -100.00 life Will bring you back from death, but only once! This ring is imbued with powers from beyond the grave. It is said that those who wear it may find a new path when all other roads turn dim. |
| Around neck | Furnacewrack the stralite amulet Furnacewrack the stralite amuletInfused by nature 0.10 Encumbrance. Type: jewelry / amulet ; tier 4 When wielded/worn: Changes stats: +2 Wil Changes damage: +9% fire Grants telepathy: Humanoid/Orc Mental save: +30 (+7 eff.) Cut immunity: +80% Equilibrium when hit: +0.16 Hate when firing a critical mind attack: +5.00 Healing mod.: +26% It can be used to activate talent Heal, placing all other charms into a 35 cooldown : Effective talent level: 2.0 Power cost: 35 out of 35/35. Range: melee/personal Travel Speed: instantaneous Is: a nature gift Description: Imbues your body with natural energies, healing for 434 life. The life healed will increase with your Mindpower. Amulets can have magical properties. |
| In main hand | Core of the Forge (24-26.4 power, 79 apr, dreamforge damage) Core of the Forge (24-26.4 power, 79 apr, dreamforge damage)Requires: - Willpower 40 Infused by nature Infused by psionic forces 3.00 Encumbrance. [Unique] Type: weapon / mindstar ; tier 5 Base power: 24.0 - 26.4 Uses stats: 115% Wil, 38% Cun Damage type: Dreamforge Mastery: Psiblades Accuracy is based on willpower for this weapon. Armour Penetration: +79 Crit. chance: +5.0% Attack speed: 100% When wielded/worn: Accuracy: +10 (+3 eff.) Physical power: +10 (+3 eff.) Damage (Melee): 30 dreamforge Changes stats: +7 Cun / +11 Wil Changes resistances: +5% physical / +5% mind / +15% fire Changes resistances penetration: +10% mind / +10% physical Changes damage: +10% physical / +10% mind / +10% fire Talent masteries: +0.20 Psionic / Dream Forge +0.20 Psionic / Dream Smith Mindpower: +30 (+6 eff.) Mental crit. chance: +8% It can be used to activate talent Forge Bellows (costing 24 power out of 30/30) : Effective talent level: 3.6 Power cost: 24 out of 30/30. Range: melee/personal Travel Speed: instantaneous Is: a mind power Description: Release the bellows of the forge upon your surroundings, inflicting 68.93 mind damage, 55.05 burning damage, and knocking back your enemies in a radius 4 cone. Empty terrain may be changed (50% chance) for 3 turns into forge walls, which block movement and inflict 6.21 mind and 4.96 fire damage on nearby enemies. The damage and knockback chance will scale with your Mindpower. This blazing hot mindstar beats rhythmically, releasing a burst of heat with each strike. |
| Around waist | Emblem of Evasion Emblem of EvasionCrafted by a master 1.00 Encumbrance. [Unique] Type: armor / belt ; tier 4 When wielded/worn: Ranged Defense: +20 (+6 eff.) Changes stats: +12 Dex / +10 Cun / +8 Lck Deflect projectiles away: +15% Slows Projectiles: +30% Activating this item is instant. It can be used to activate talent Evasion (costing 30 power out of 30/30) : Effective talent level: 4.0 Power cost: 30 out of 30/30. Range: melee/personal Travel Speed: instantaneous Description: Your quick wit and reflexes allow you to anticipate attacks against you, granting you a 31% chance to evade melee and ranged attacks and 28 increased defense for 4 turns. The chance to evade and defense bonus increase with your Dexterity. Said to have belonged to a master of avoiding attacks, this gilded steel emblem symbolizes his talent. |
| In off hand | Nexus of the Way (22-24.2 power, 78 apr, mind damage) Nexus of the Way (22-24.2 power, 78 apr, mind damage)Requires: - Willpower 48 Infused by nature Infused by psionic forces 3.00 Encumbrance. [Unique] Type: weapon / mindstar ; tier 5 Base power: 22.0 - 24.2 Uses stats: 114% Wil, 38% Cun Damage type: Mind Mastery: Psiblades Accuracy is based on willpower for this weapon. Armour Penetration: +78 Crit. chance: +5.0% Attack speed: 100% When wielded/worn: Changes stats: +5 Cun / +11 Wil Changes resistances: -5% mind Changes resistances penetration: +20% mind Changes damage: +20% mind Mental save: -20 (-6 eff.) Confusion immunity: +30% Mindpower: +34 (+7 eff.) Mental crit. chance: +9% Activating this item is instant. It can be used to activate talent Wayist (costing 60 power out of 60/60) : Effective talent level: 1.0 Power cost: 60 out of 60/60. Range: 4 Travel Speed: instantaneous Is: a mind power Description: Reach through the collective psionic gestalt of the yeeks, the Way, to call for immediate help. Summons up to 3 yeek mindslayers to your side for 6 turns. The vast psionic force of the Way reverberates through this gemstone. With a single touch, you can sense overwhelming power, and hear countless thoughts. |
| Cloak | murderer's elven-silk cloak of mindcraft (3 def, 0 armour) murderer's elven-silk cloak of mindcraft (3 def, 0 armour)Crafted by a master Infused by psionic forces 2.00 Encumbrance. Type: armor / cloak ; tier 5 When wielded/worn: Accuracy: +6 (+2 eff.) Armour penetration: +6 Defense: +3 (+1 eff.) Changes stats: +3 Dex / +5 Wil / +10 Cun Mental crit. chance: +5% A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
| Main armor | Crimson Robe (12 def, 0 armour) Crimson Robe (12 def, 0 armour)Infused by psionic forces 2.00 Encumbrance. [Unique] Type: armor / cloth ; tier 5 When wielded/worn: Defense: +12 (+4 eff.) Damage (Melee): 35 mind / 10 % chance of gloom effects Damage when hit (Melee): 35 mind / 10 % chance of gloom effects Changes stats: +10 Cun / +10 Wil Changes resistances penetration: +20% all Talent masteries: +0.20 Psionic / Focus +0.20 Cursed / Slaughter +0.10 Psionic / Solipsism +0.20 Cursed / Punishments Psi each turn: +0.20 Hate when firing a critical mind attack: +4.00 Psi when firing a critical mind attack: +4.00 Hate per kill: +2.00 Mindpower: +20 (+4 eff.) Mental crit. chance: +9% Increases your solipsism threshold by 20% (if you have one). If you do, also grants 15% global speed when worn. Talent on hit(mindpower): Agony (8% chance level 2). Talent on hit(mindpower): Hateful Whisper (8% chance level 2). This robe was formerly owned by Callister the Psion, a powerful Psionic that pioneered many Psionic abilities. After his wife was murdered, Callister became obsessed with finding her killer, using his own hatred as a fuel for new and disturbing arts. After forcing the killer to torture himself to death, Callister walked the land, forcing any he found to kill themselves - his way of releasing them from the world's horrors. One day, he simply disappeared. This robe, soaked in blood, was the only thing he left behind. |
Inventory
Sealed Scroll of Last Hope Sealed Scroll of Last Hope0.10 Encumbrance. [Unique] Type: scroll / scroll It can be used to open the seal and read the message. Magical scrolls can have wildly different effects! Most of them function better with a high Magic score. |
Taint of Telepathy (Range 10 telepathy for 5 turns) Taint of Telepathy (Range 10 telepathy for 5 turns)Powered by arcane forces 0.10 Encumbrance. [Plot Item] Type: scroll / taint ; tier 3 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: 10 Cooldown: 15 Travel Speed: instantaneous Usage Speed: Spell (100% of a turn) Is: a spell Description: Strip the protective barriers from your mind for 5 turns, allowing in the thoughts all creatures within 10 squares but reducing mind save by 10 and increasing your mindpower by 35 for 10 turns. It can be used to inscribe your skin with the taint. Corrupted taints may be inscribed onto your body, granting you an on-demand ability. |
stabilizing steel amulet of cunning (+3) stabilizing steel amulet of cunning (+3)Infused by nature 0.10 Encumbrance. Type: jewelry / amulet ; tier 2 When wielded/worn: Changes stats: +3 Cun Changes resistances: +11% temporal Pinning immunity: +22% Knockback immunity: +26% Amulets can have magical properties. |
Frost Lord's Chain Frost Lord's ChainPowered by arcane forces 0.10 Encumbrance. [Unique] Type: jewelry / amulet ; tier 5 When wielded/worn: Damage when hit (Melee): 10 cold Changes resistances: +25% cold Changes damage: +12% cold Talent granted: +2 Shivgoroth Form Stun/Freeze immunity: +30% Spellpower: +12 (+2 eff.) Ice block penetration: +20% Gives all your cold damage a 20% chance to freeze the target. This impossibly cold chain of frost-coated metal radiates a strange and imposing aura. |
Orb of Many Ways Orb of Many WaysPowered by unknown forces 1.00 Encumbrance. [Plot Item] Type: jewelry / orb It can be used to activate a portal, costing 10 power out of 30/30. The orb projects images of distant places, some that seem not to be of this world, switching rapidly. If used near a portal, it could probably activate it. |
Vargh Redemption Vargh RedemptionInfused by nature 0.10 Encumbrance. [Unique] Type: jewelry / ring ; tier 2 When wielded/worn: Changes stats: +4 Wil / +6 Con Changes resistances: +10% nature / +25% cold Changes damage: +15% cold Maximum mana: +20.00 Maximum stamina: +20.00 Maximum psi: +20.00 Maximum air capacity: +50.00 It can be used to summon a radius 1 tidal wave that expands slowly over 7 turns, dealing 22.56 cold and 24.82 physical damage (based on Willpower) each turn and knocking opponents back, costing 60 power out of 60/60. This azure ring seems to be always moist to the touch. |
Wheel of Fate Wheel of FatePowered by arcane forces 0.10 Encumbrance. [Unique] Type: jewelry / ring ; tier 2 When wielded/worn: It can be used to re-generate the item with random stats. Can only be done three levels after the last reroll. Cannot be unequipped unless a reroll is available, or you are level 50, costing 1 power out of 1/1. "This isn't what I wished for!" - Howar Muransk, Cornac demonologist. This band of gothic obsidian menaces with an embossed image of a grinning skull. It beckons you to tempt fate and put it on. Do you? |
Inertial Twine Inertial TwineCrafted by a master Infused by psionic forces 0.10 Encumbrance. [Unique] Type: jewelry / ring ; tier 3 When wielded/worn: Armour: +5 Changes stats: +4 Str / +8 Wil Changes resistances: +5% physical Changes damage: +5% physical Physical save: +12 (+4 eff.) Knockback immunity: +100% This double-helical ring seems resistant to attempts to move it. Wearing it seems to extend this property to your entire body. |
Shantiz the Stormblade (15-19.5 power, 20 apr) Shantiz the Stormblade (15-19.5 power, 20 apr)Requires: - Dexterity 30 Infused by nature 1.00 Encumbrance. [Unique] Type: weapon / dagger ; tier 3 Base power: 15.0 - 19.5 Uses stat: 100% Dex Damage type: Physical Accuracy bonus: +0.5% APR / acc Armour Penetration: +20 Crit. chance: +10.0% Attack speed: 100% On weapon hit: * Causes lightning to strike and destroy any projectiles in a radius of 10, dealing damage and dazing enemies in a radius of 5 around them. When wielded/worn: Changes stats: +20 Dex Slows Projectiles: +40% Quick Weapon Swap:This item allows the wearer to swap to their secondary weapon without spending a turn. This surreal dagger crackles with the intensity of a vicious storm. This item has been sent to the Item's Vault. |
Eyal's Will (22-24.2 power, 40 apr, nature damage) Eyal's Will (22-24.2 power, 40 apr, nature damage)Requires: - Willpower 48 Infused by nature Infused by arcane disrupting forces 3.00 Encumbrance. [Unique] Type: weapon / mindstar ; tier 5 Base power: 22.0 - 24.2 Uses stats: 59% Wil, 20% Cun Damage type: Nature Mastery: Psiblades Accuracy is based on willpower for this weapon. Armour Penetration: +40 Crit. chance: +5.0% Attack speed: 100% When wielded/worn: Changes stats: +9 Wil Changes resistances: +25% blight / +15% nature Changes resistances penetration: +20% nature / +10% acid Changes damage: +20% nature / +10% acid Talent mastery: +0.10 Wild-gift / Mindstar mastery Talent granted: +3 Ooze Spit Mindpower: +18 (+4 eff.) Mental crit. chance: +9% It can be used to activate talent Slime Wave (costing 30 power out of 30/30) : Effective talent level: 3.0 Power cost: 30 out of 30/30. Range: melee/personal Travel Speed: instantaneous Description: A wall of slime oozes out from the caster with radius 1, increasing once every two turns to a maximum eventual radius of 8, doing 75.87 slime damage for 14 turns. The damage and duration will increase with your Mindpower. This smooth green crystal flows with a light green slime in its core. Droplets occasionally form on its surface, tufts of grass growing quickly on the ground where they fall. |
Ivavea the living mindstar (17-18.7 power, 43 apr, mind damage) Ivavea the living mindstar (17-18.7 power, 43 apr, mind damage)Requires: - Willpower 48 Infused by nature Infused by psionic forces 3.00 Encumbrance. [Random Unique] Type: weapon / mindstar ; tier 5 It is part of a set of items. This psionic mindstar dreams of an epiphany. This natural mindstar summons a caller. Base power: 17.0 - 18.7 Uses stats: 50% Wil, 30% Cun Damage type: Mind Mastery: Psiblades Accuracy is based on willpower for this weapon. Armour Penetration: +43 Crit. chance: +5.0% Attack speed: 100% When wielded/worn: Armour penetration: +2 Armour: +9 Changes stats: +6 Cun Changes resistances: +20% mind Critical mult.: +24.00% Physical save: +6 (+2 eff.) Mental save: +6 (+1 eff.) Maximum psi: +34.00 Mindpower: +14 (+3 eff.) Mental crit. chance: +8% Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
Lucas (15.5-17.05 power, 40 apr, mind damage) Lucas (15.5-17.05 power, 40 apr, mind damage)Requires: - Willpower 48 Infused by nature 3.00 Encumbrance. [Random Unique] Type: weapon / mindstar ; tier 5 Base power: 15.5 - 17.1 Uses stats: 50% Wil, 30% Cun Damage type: Mind Mastery: Psiblades Accuracy is based on willpower for this weapon. Armour Penetration: +40 Crit. chance: +5.0% Attack speed: 100% Burst (radius 1) on hit: +12 darkness When wielded/worn: Effects on melee hit: * 35% chance to corrode armour by 30% Changes resistances: +6% darkness / +6% acid Changes damage: +20% acid / +3% fire Equilibrium when hit: +4.60 Mindpower: +27 (+5 eff.) Mental crit. chance: +5% Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
Girdle of the Calm Waters Girdle of the Calm WatersInfused by nature 1.00 Encumbrance. [Unique] Type: armor / belt ; tier 1 When wielded/worn: Changes stats: +3 Wil Changes resistances: +20% blight / +20% cold / +20% nature Healing mod.: +30% A belt rumoured to have been worn by the Conclave healers. |
hardened leather belt 'Emelylratira' hardened leather belt 'Emelylratira'Crafted by a master 1.00 Encumbrance. Type: armor / belt ; tier 3 When wielded/worn: Defense: +6 (+2 eff.) Ranged Defense: +6 (+2 eff.) Fatigue: -2% Changes stats: +5 Dex / +3 Mag / +3 Wil / +5 Cun / +5 Con / +7 Lck Changes resistances: +6% mind Trap disarming bonus: +15 Stealth bonus: +9 Blindness immunity: +10% Teleport immunity: +15% Infravision radius: +5 Defense after a teleport: +5 Resist all after a teleport: +5% New effects duration reduction after a teleport: +5% A belt that goes around your waist. |
wyrmwaxed elven-silk cloak of mindcraft (3 def, 0 armour) wyrmwaxed elven-silk cloak of mindcraft (3 def, 0 armour)Infused by nature Infused by psionic forces 2.00 Encumbrance. Type: armor / cloak ; tier 5 When wielded/worn: Defense: +3 (+1 eff.) Changes stats: +4 Cun / +4 Wil Changes resistances: +7% acid / +6% fire / +6% lightning / +8% cold Mental crit. chance: +5% A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
Sludgegrip (0 def, 0 armour) Sludgegrip (0 def, 0 armour)Infused by nature 1.00 Encumbrance. [Unique] Type: armor / hands ; tier 1 When wielded/worn: Changes stats: +4 Cun / +4 Wil Changes resistances: +10% nature Changes damage: +5% nature Talent mastery: +0.20 Wild-gift / Slime Poison immunity: +20% Mindpower: +2 (+0 eff.) These gloves are coated with a thick, green liquid. |
Unranarivor the drakeskin leather gloves (0 def, 3 armour) Unranarivor the drakeskin leather gloves (0 def, 3 armour)Infused by nature Infused by arcane disrupting forces Crafted by a master 1.00 Encumbrance. [Random Unique] Type: armor / hands ; tier 5 When wielded/worn: Physical power: +20 (+5 eff.) Armour: +3 Damage (Melee): 15 fire Effects when hit in melee: * 35% chance to reduce effective powers by 20% * 35 arcane resource burn Changes stats: +6 Str / +6 Con Changes resistances: +8% fire / +9% nature / +3% mind Changes damage: +11% fire Physical save: +29 (+9 eff.) Spell save: +53 (+14 eff.) Mental save: +10 (+2 eff.) Disarm immunity: +45% Confusion immunity: +10% Stun/Freeze immunity: +10% Activating this item is instant. It can be used to activate talent Juggernaut, placing all other charms into a 30 cooldown : Effective talent level: 3.0 Power cost: 30 out of 30/30. Range: melee/personal Travel Speed: instantaneous Description: Concentrate on the battle, ignoring some of the damage you take. Improves physical damage reduction by 26% and provides a 14% chance to shrug off critical damage for 20 turns. Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
Quasit's Skull (0 def, 12 armour) Quasit's Skull (0 def, 12 armour)Requires: - Talent Heavy Armour Training Crafted by a master 3.00 Encumbrance. [Unique] Type: armor / head ; tier 2 When wielded/worn: Armour: +12 Armour Hardiness: +5% Fatigue: +5% Changes stats: +3 Con Physical save: +12 (+4 eff.) Stun/Freeze immunity: +30% Some enterprising adventurer seems to have noticed the skin of quasits is actually tougher than most metals, and fashioned this helm from one. Shame about the smell. |
The Black Crown (0 def, 15 armour) The Black Crown (0 def, 15 armour)Requires: - Talent Heavy Armour Training Powered by arcane forces Crafted by a master 3.00 Encumbrance. [Unique] Type: armor / head ; tier 4 When wielded/worn: Armour: +15 Fatigue: +5% Changes stats: +10 Wil / +10 Con Changes resistances: +20% darkness / +20% blight Talent masteries: +0.20 Corruption / Demonic pact +0.20 Corruption / Demon seeds Shadow Power: +5 Increases all saves by your Shadow Power. "For the demon who has everything." |
sapphire sapphire0.00 Encumbrance. Type: gem / blue ; tier 4 When wielded/worn: Defense: +8 (+3 eff.) Physical save: +8 (+3 eff.) Spell save: +8 (+3 eff.) Mental save: +8 (+2 eff.) When used to imbue an object: Defense: +8 (+3 eff.) Physical save: +8 (+3 eff.) Spell save: +8 (+3 eff.) Mental save: +8 (+2 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
jade jade0.00 Encumbrance. Type: gem / green ; tier 4 When wielded/worn: Armour: +4 Changes resistances: +4% all When used to imbue an object: Armour: +4 Changes resistances: +4% all Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
2 turquoise 2 turquoise0.00 Encumbrance. Type: gem / green ; tier 4 When wielded/worn: See stealth: +10 See invisible: +10 When used to imbue an object: See stealth: +10 See invisible: +10 Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
2 bloodstone 2 bloodstone0.00 Encumbrance. Type: gem / red ; tier 5 When wielded/worn: Stun/Freeze immunity: +60% When used to imbue an object: Stun/Freeze immunity: +60% Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
4 fire opal 4 fire opal0.00 Encumbrance. Type: gem / red ; tier 5 When wielded/worn: Physical crit. chance: +5.0% Changes damage: +10% all Spell crit. chance: +5% Mental crit. chance: +5% When used to imbue an object: Physical crit. chance: +5.0% Changes damage: +10% all Spell crit. chance: +5% Mental crit. chance: +5% Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
3 diamond 3 diamond0.00 Encumbrance. Type: gem / white ; tier 5 When wielded/worn: Changes stats: +5 Str / +5 Dex / +5 Mag / +5 Wil / +5 Cun / +5 Con When used to imbue an object: Changes stats: +5 Str / +5 Dex / +5 Mag / +5 Wil / +5 Cun / +5 Con Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
3 moonstone 3 moonstone0.00 Encumbrance. Type: gem / white ; tier 5 When wielded/worn: Defense: +10 (+3 eff.) Physical save: +10 (+4 eff.) Spell save: +10 (+3 eff.) Mental save: +10 (+2 eff.) When used to imbue an object: Defense: +10 (+3 eff.) Physical save: +10 (+4 eff.) Spell save: +10 (+3 eff.) Mental save: +10 (+2 eff.) Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
2 pearl 2 pearl0.00 Encumbrance. Type: gem / white ; tier 5 When wielded/worn: Armour: +5 Changes resistances: +5% all When used to imbue an object: Armour: +5 Changes resistances: +5% all Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
Atamathon's Ruby Eye Atamathon's Ruby Eye0.00 Encumbrance. [Plot Item] Type: gem / red ; tier 5 When wielded/worn: Damage when hit (Melee): 100 fire Changes damage: +20% fire Pinning immunity: +50% Maximum life: +60.00 Light radius: +2 When used to imbue an object: Damage when hit (Melee): 100 fire Changes damage: +20% fire Pinning immunity: +50% Maximum life: +60.00 Light radius: +2 One of the ruby eyes of the legendary giant golem Atamathon. It is said it was made by the halflings during the Age of Pyre as a weapon against the orcs. Even though it was destroyed, it managed to deal a crippling blow by killing their leader, Garkul the Devourer. |
Goedalath Rock Goedalath RockPowered by arcane forces 0.10 Encumbrance. [Unique] Type: gem / demonic ; tier 5 When carried: Damage when hit (Melee): 34 healing Mental save: -18 (-5 eff.) Life regen: -2.00 Light radius: -2 Healing mod.: -50% When used to imbue an object: Physical power: +12 (+3 eff.) Damage when hit (Melee): 34 darkness Changes damage: +9% all Grants telepathy: Demon/Major Demon/Minor Spellpower: +16 (+3 eff.) Infravision radius: +3 See invisible: +14 Healing mod.: +50% Latent Damage Type: Shadowflame A small rock that seems from beyond this world, vibrating with a fierce energy. It feels warped and terrible and evil... and yet oh so powerful. |
Runed Skull Runed SkullPowered by arcane forces 3.00 Encumbrance. [Unique] Type: gem / red ; tier 5 When carried: Damage when hit (Melee): 25 fire Spellpower: +7 (+1 eff.) Latent Damage Type: Fire Dull red runes are etched all over this blackened skull. |
Umbraphage UmbraphageInfused by psionic forces 0.00 Encumbrance. [Unique] Type: lite / lite ; tier 3 When wielded/worn: Changes resistances: +20% darkness Changes resistances penetration: +10% darkness Changes damage: +15% light / +15% darkness Damage affinity(heal): +20% darkness Talent mastery: +0.20 Cursed / Shadows Mental save: +10 (+2 eff.) Mindpower: +10 (+2 eff.) Light radius: +10 Absorbs all darkness (power 100, based on Willpower and Cunning) within its light radius, increasing its own brightness. (current charge 300). It can be used to release absorbed darkness in a 10 radius cone with a 100% chance to blind (based on lite radius), dealing 357.00 darkness damage (based on Mindpower and charge), costing 10 power out of 10/10. This lantern of pale white crystal holds a sphere of darkness, that yet emanates light. Everywhere it shines, darkness vanishes entirely. |
watchleader's dwarven lantern of corpselight watchleader's dwarven lantern of corpselightPowered by arcane forces Crafted by a master 1.00 Encumbrance. Type: lite / lite ; tier 5 When wielded/worn: Changes resistances: +9% blight / +9% darkness Blindness immunity: +32% Confusion immunity: +16% Spellpower: +5 (+1 eff.) Spell crit. chance: +4% Light radius: +10 Infravision radius: +4 See stealth: +13 See invisible: +12 The wearer is treated as an undead. The wearer no longer has to breathe. It can be used to activate talent Retch, placing all other charms into a 30 cooldown : Effective talent level: 1.0 Power cost: 30 out of 30/30. Range: melee/personal Travel Speed: instantaneous Description: Vomit on the ground around you, healing any undead in the area and damaging anyone else. Lasts 7 turns, and deals 24 blight damage or heals 36 life. Creatures standing in the retch also have 5% chance to remove a physical effect each turn. Undeads will be stripped from a detrimental effect while others will be stripped from a beneficial effect. Made by the Dwarves, this lantern provides light in the darkest recesses of the earth. |
Corpsepierce (dig speed 37 turns) Corpsepierce (dig speed 37 turns)Infused by nature 3.00 Encumbrance. Type: tool / digger ; tier 1 When wielded/worn: Effects on melee hit: * Slows global speed by 15% * 30% chance to corrode armour by 30% Changes stats: +1 Str Changes resistances: +11% nature Changes damage: +8% nature When carried: Talent granted: +1 Dig Allows you to dig a wall, remove a tree, create ways. |
Eye of the Dreaming One Eye of the Dreaming OneInfused by psionic forces 2.00 Encumbrance. [Unique] Type: tool / misc ; tier 1 When wielded/worn: Changes stats: +5 Wil Mental save: +10 (+2 eff.) Mindpower: +5 (+1 eff.) The wearer is asleep. Lucid Dreamer: This item allows the wearer to act while sleeping. It can be used to activate talent Sleep (costing 20 power out of 25/25) : Effective talent level: 3.0 Power cost: 20 out of 25/25. Range: 7 Travel Speed: instantaneous Is: a mind power Description: Puts targets in a radius of 1 to sleep for 3 turns, rendering them unable to act. Every 21 points of damage the target suffers will reduce the effect duration by one turn. When Sleep ends, the target will suffer from Insomnia for a number of turns equal to the amount of time it was asleep (up to ten turns max), granting it 80% sleep immunity for each turn of the Insomnia effect. At talent level 5 Sleep will become contagious and has a 25% chance to spread to nearby targets each turn. The damage threshold will scale with your Mindpower. This ethereal eye stares eternally, as if seeing things that do not truly exist. |
Fortune's Eye Fortune's EyeCrafted by a master 2.00 Encumbrance. [Unique] Type: tool / misc ; tier 4 When wielded/worn: Accuracy: +12 (+4 eff.) Armour penetration: +12 Defense: +12 (+4 eff.) Changes stats: +10 Lck / +5 Cun Physical save: +10 (+4 eff.) Spell save: +10 (+3 eff.) Mental save: +10 (+2 eff.) See stealth: +12 See invisible: +12 It can be used to activate talent Track (costing 18 power out of 35/35) : Effective talent level: 2.2 Power cost: 18 out of 35/35. Range: melee/personal Travel Speed: instantaneous Description: Sense foes around you in a radius of 46 for 5 turns. The radius will increase with your Cunning. This finely crafted telescope once belonged to the explorer and adventurer Kestin Highfin. With this tool in hand he traveled in search of treasures all across Maj'Eyal, and before his death it was said his collection was incredibly vast. He often credited this telescope with his luck, saying that as long as he had it, he could escape any situation, no matter how dangerous. It is said he died confronting a demon seeking revenge for a stolen sword. His last known words were "Somehow this feels like an ending, yet I know there is so much more to find." |
Dragon Orb (Orb of Command) Dragon Orb (Orb of Command)Powered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: Changes stats: +6 Cun It can be used to use the orb, costing 1 power out of 1/1. This orb is warm to the touch. |
Orb of Undeath (Orb of Command) Orb of Undeath (Orb of Command)Powered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: Changes stats: +6 Dex It can be used to use the orb, costing 1 power out of 1/1. Dark visions fill your mind as you lift the orb. It is cold to the touch. |
Scrying Orb Scrying OrbPowered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: This orb will automatically identify items you find. |
Transmogrification Chest Transmogrification ChestPowered by unknown forces 2.00 Encumbrance. [Plot Item] Type: chest / sher'tul When carried: It can be used to transmogrify all the items in your chest at once (also done automatically when you change level), costing 0 power out of 1000/1000. This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
Rod of Recall (1/1) Rod of Recall (1/1)Powered by unknown forces 2.00 Encumbrance. [Plot Item] Type: charm / rod It can be used to recall the user to the worldmap after 40 turns, costing 202 power out of 400/400. This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
Achievements
A dangerous secret (Exploration mode)
Found the mysterious staff and told Last Hope about it.By Walbowis the Halfling Oozemancer level 26
64th Regrowth 123rd year of Ascendancy at 11:04 see stats
Antimagic! (Exploration mode)
Completed antimagic training in the Ziguranth camp.By Walbowis the Halfling Oozemancer level 15
77th Haze 122nd year of Ascendancy at 06:12 see stats
Arachnophobia (Exploration mode)
Destroyed the spydric menace.By Walbowis the Halfling Oozemancer level 32
22nd Haze 123rd year of Ascendancy at 03:34 see stats
Are you out of your mind?! (Exploration mode)
Caught the attention of overpowered greater multi-hued wyrms in Vor Armoury. Perhaps fleeing is in order.By Walbowis the Halfling Oozemancer level 34
59th Haze 123rd year of Ascendancy at 05:13 see stats
Atamathoned! (Exploration mode)
Killed the giant golem Atamathon after foolishly reactivating it.By Walbowis the Halfling Oozemancer level 40
40th Pyre 124th year of Ascendancy at 00:59 see stats
Back and there again (Exploration mode)
Opened a portal to the Far East from Maj'Eyal.By Walbowis the Halfling Oozemancer level 40
38th Pyre 124th year of Ascendancy at 13:11 see stats
Brave new world (Exploration mode)
Went to the Far East and took part in the war.By Walbowis the Halfling Oozemancer level 31
67th Dusk 123rd year of Ascendancy at 17:14 see stats
Bringer of Doom (Exploration mode)
Killed a Bringer of Doom.By Walbowis the Halfling Oozemancer level 13
50th Haze 122nd year of Ascendancy at 13:33 see stats
Clone War (Exploration mode)
Destroyed your own Shade.By Walbowis the Halfling Oozemancer level 37
17th Regrowth 124th year of Ascendancy at 18:30 see stats
Curse Lifter (Exploration mode)
Killed Ben Cruthdar the Cursed.By Walbowis the Halfling Oozemancer level 10
1st Haze 122nd year of Ascendancy at 01:11 see stats
Destroyer's bane (Exploration mode)
Killed Golbug the Destroyer.By Walbowis the Halfling Oozemancer level 30
61st Dusk 123rd year of Ascendancy at 10:20 see stats
Dragon's Greed (Exploration mode)
Amassed 8000 gold pieces.By Walbowis the Halfling Oozemancer level 46
9th Dusk 124th year of Ascendancy at 04:08 see stats
Exterminator (Exploration mode)
Killed 1000 creatures.By Walbowis the Halfling Oozemancer level 17
8th Allure 123rd year of Ascendancy at 00:06 see stats
Eye of the storm (Exploration mode)
Freed Derth from the onslaught of the mad Tempest, Urkis.By Walbowis the Halfling Oozemancer level 28
69th Pyre 123rd year of Ascendancy at 16:42 see stats
Fool of a Took! (Exploration mode)
Killed oneself as a halfling.By Walbowis the Halfling Oozemancer level 28
13rd Pyre 123rd year of Ascendancy at 07:23 see stats
Gem of the Moon (Exploration mode)
Completed the Master Jeweler quest with Limmir.By Walbowis the Halfling Oozemancer level 41
66th Pyre 124th year of Ascendancy at 17:50 see stats
Guiding Hand (Exploration mode)
Saved all escorted adventurers.By Walbowis the Halfling Oozemancer level 29
71st Pyre 123rd year of Ascendancy at 17:58 see stats
Home sweet home (Exploration mode)
Dispatched the Weirdling Beast and took possession of Yiilkgur, the Sher'Tul Fortress for your own usage.By Walbowis the Halfling Oozemancer level 20
12nd Regrowth 123rd year of Ascendancy at 12:21 see stats
I cleared the room of death and all I got was this lousy achievement! (Exploration mode)
Killed the seven overpowered wyrms in the "Room of Death" in Vor Armoury.By Walbowis the Halfling Oozemancer level 35
59th Haze 123rd year of Ascendancy at 21:26 see stats
Level 10 (Exploration mode)
Got a character to level 10.By Walbowis the Halfling Oozemancer level 10
49th Dusk 122nd year of Ascendancy at 20:26 see stats
Level 20 (Exploration mode)
Got a character to level 20.By Walbowis the Halfling Oozemancer level 20
10th Regrowth 123rd year of Ascendancy at 12:34 see stats
Level 30 (Exploration mode)
Got a character to level 30.By Walbowis the Halfling Oozemancer level 30
58th Dusk 123rd year of Ascendancy at 10:33 see stats
Level 40 (Exploration mode)
Got a character to level 40.By Walbowis the Halfling Oozemancer level 40
33rd Pyre 124th year of Ascendancy at 17:49 see stats
Rescuer of the lost (Exploration mode)
Rescued the merchant from the assassin lord.By Walbowis the Halfling Oozemancer level 7
10th Mirth 122nd year of Ascendancy at 12:02 see stats
Savior of the damsels in distress (Exploration mode)
Saved Melinda from her terrible fate in the Crypt of Kryl-Feijan.By Walbowis the Halfling Oozemancer level 27
76th Regrowth 123rd year of Ascendancy at 06:25 see stats
Size matters (Exploration mode)
Did over 600 damage in one attack.By Walbowis the Halfling Oozemancer level 23
52nd Regrowth 123rd year of Ascendancy at 02:00 see stats
Sliders (Exploration mode)
Activated a portal using the Orb of Many Ways.By Walbowis the Halfling Oozemancer level 31
61st Dusk 123rd year of Ascendancy at 13:11 see stats
Tales of the Spellblaze (Exploration mode)
Learned the eight chapters of the Spellblaze Chronicles.By Walbowis the Halfling Oozemancer level 20
12nd Regrowth 123rd year of Ascendancy at 15:06 see stats
That was close (Exploration mode)
Killed your target while having only 1 life left.By Walbowis the Halfling Oozemancer level 44
10th Flare 124th year of Ascendancy at 18:45 see stats
The Arena (Exploration mode)
Unlocked Arena mode.By Walbowis the Halfling Oozemancer level 12
36th Haze 122nd year of Ascendancy at 00:50 see stats
The Legend of Garkul (Exploration mode)
Learned the five chapters of the Legend of Garkul.By Walbowis the Halfling Oozemancer level 20
12nd Regrowth 123rd year of Ascendancy at 15:06 see stats
The Right thing to do (Exploration mode)
Did the righteous thing in the ring of blood and disposed of the Blood Master.By Walbowis the Halfling Oozemancer level 29
17th Dusk 123rd year of Ascendancy at 16:31 see stats
There and back again (Exploration mode)
Opened a portal to Maj'Eyal from the Far East.By Walbowis the Halfling Oozemancer level 37
21st Regrowth 124th year of Ascendancy at 18:17 see stats
Treasure Hoarder (Exploration mode)
Amassed 3000 gold pieces.By Walbowis the Halfling Oozemancer level 24
55th Regrowth 123rd year of Ascendancy at 07:19 see stats
Treasure Hunter (Exploration mode)
Amassed 1000 gold pieces.By Walbowis the Halfling Oozemancer level 17
7th Allure 123rd year of Ascendancy at 16:02 see stats
Vampire crusher (Exploration mode)
Destroyed the Master in its lair of the Dreadfell.By Walbowis the Halfling Oozemancer level 25
60th Regrowth 123rd year of Ascendancy at 07:20 see stats
Log
There is a way to the previous level here (press '' or right click to use).
Ran for 8 turns (stop reason: at exit).
--------------------------------
Resting starts...
Rested for 0 turns (stop reason: all resources and life at maximum).
There is a way to the next level here (press '' or right click to use).
Ran for 51 turns (stop reason: at exit).
--------------------------------
You gain 2.49 gold from the transmogrification of blurring drakeskin leather belt of transcendence.
You gain 3.79 gold from the transmogrification of hateful pouch of stralite shots of amnesia (18/18, 45-54 power, 5 apr).
You gain 9.85 gold from the transmogrification of dreamer's living mindstar of storms (16-17.6 power, 40 apr, mind damage).
You gain 7.14 gold from the transmogrification of inquisitor's voratun longsword of the leech (41.5-58.1 power, 6 apr).
You gain 25.00 gold from the transmogrification of voratun greatmaul 'Kindlelash' (70-105 power, 4 apr).
You gain 10.88 gold from the transmogrification of caustic voratun greatmaul of vileness (66.5-99.75 power, 4 apr).
You gain 8.72 gold from the transmogrification of glacial voratun battleaxe of purging (56.5-84.75 power, 4 apr).
You gain 1.75 gold from the transmogrification of dragonbone starstaff (30-36 power, 6 apr, darkness element).
You gain 7.63 gold from the transmogrification of treant's stralite ring of life.
There is a way to the previous level here (press '' or right click to use).
Saving game...
Saving done.
Walbowis deactivates Mental Tyranny.
Walbowis deactivates Unstoppable Nature.
Walbowis deactivates Acidic Soil.
Walbowis deactivates Psiblades.
Walbowis deactivates Mitosis.
The skin of Walbowis starts dripping acid.
Walbowis deactivates Antimagic Shield.
Walbowis deactivates Wild Growth.
