Ar'zin the level 15 Thalore Psyshot by Exerien

Character

GameTales of Maj'Eyal: Age of Ascendancy 1.5.10
Addons
CampaignMaj'Eyal
ModeNormal Adventure
SexMale
RaceThalore
ClassPsyshot
Level / Exp15 / 79%
Sizemedium
Lifes / Deaths

Primary Stats

Strength12 (base 10)
Dexterity45 (base 24)
Constitution12 (base 10)
Magic8 (base 10)
Willpower40 (base 32)
Cunning40.4 (base 31)

Resources

Life322/322
Psi150/150
Steam100/100
Healing Factor1.3164835164835
Regeneration0.32912087912088

Speed

Mental0%
Attack0%
Movement0%
Spell0%
Global+101%

Vision

Sight11
Lite2
Infravision5
See Stealth15
See Invisible15

Offense: Mainhand

Damage23
Accuracy44
Crit Chance15%
APR1
Speed1.00

Offense: Offhand

Damage11
Accuracy43
Crit Chance14%
APR24
Speed1.00

Offense: Spell

Spellpower4
Crit Chance12%
Speed1

Offense: Mind

Mindpower42
Crit Chance15%
Speed1

Offense: Damage Bonus

Nature+7%
Mind+24%
Fire+16%
All0%

Offense: Damage Penetration

Fire+5%
Lightning+15%

Defense: Base

Armour (hardiness)10 (30%)
Defense21
Ranged Defense21
Fatigue0
Physical Save24
Spell Save17
Mental Save31

Defense: Resistances

Nature+ 42%( 70%)
Lightning+ 24%( 70%)
Cold+ 35%( 70%)
Temporal+ 3%( 70%)
Blight+ 28%( 70%)
Physical+ 1%( 70%)
Fire+ 33%( 70%)
All 0%( 70%)

Defense: Immunities

Stun Resistance20%
Poison Resistance35%
Instadeath Resistance100%

Inscriptions (3/3)

Implants
Implants
Implants

Class Talents

Steamtech / Thoughts of iron1.30
2/5
0/5
0/5
0/5
Steamtech / Psytech gunnery1.30
5/5
1/5
1/5
0/5
Psionic / Psionic fog1.30
1/5
1/5
0/5
0/5
Psionic / Action at a distance1.30
1/5
1/5
0/5
0/5
Psionic / Gestalt1.30
1/5
3/5
1/5
0/5
Steamtech / Mechstar1.30
1/5
2/5
1/5
0/5
Steamtech / Dread1.30
1/5
0/5
0/5
0/5

Generic Talents

Steamtech / Physics1.20
2/5
2/5
1/5
0/5
Steamtech / Engineering1.20
1/5
1/5
1/5
1/5
Steamtech / Chemistry1.20
1/5
1/5
2/5
0/5
Race / Thalore1.00
1/5
1/5
0/5
0/5
Technique / Combat training1.30
0/5
0/5
0/5
2/5
0/5
0/5

Effects

Quests

done
failed
done
done
active
done
active
active

Equipment

On feet
Quiver
Light source
On head
On hands
Tool
On fingers
Around neck
In main hand
Around waist
In off hand
Cloak
Main armor

Inventory

Achievements

A different point of view Learned the five chapters of Orc history through loremaster Hadak's tales.
By Ar'zin the Thalore Psyshot level 15
23rd Dusk 122nd year of Ascendancy at 03:28
see stats
Home sweet home Dispatched the Weirdling Beast and took possession of Yiilkgur, the Sher'Tul Fortress for your own usage.
By Ar'zin the Thalore Psyshot level 15
23rd Dusk 122nd year of Ascendancy at 05:36
see stats
Level 10 Got a character to level 10.
By Ar'zin the Thalore Psyshot level 10
10th Mirth 122nd year of Ascendancy at 08:00
see stats
Tales of the Spellblaze Learned the eight chapters of the Spellblaze Chronicles.
By Ar'zin the Thalore Psyshot level 15
23rd Dusk 122nd year of Ascendancy at 03:28
see stats
The Legend of Garkul Learned the five chapters of the Legend of Garkul.
By Ar'zin the Thalore Psyshot level 15
23rd Dusk 122nd year of Ascendancy at 03:28
see stats
The secret city Discovered the truth about mages.
By Ar'zin the Thalore Psyshot level 10
3rd Summertide 122nd year of Ascendancy at 01:50
see stats

Log

You gain 3.20 gold from the melting of chilling dwarven-steel battleaxe of phasing (32.5-48.75 power, 12 apr).
You collect a new ingredient:
stack of herbs (sessali) (2).
You gain 4.00 gold from the melting of
schematic: Waterproof Coating.
There is a Teleportation portal to the Sher'Tul Fortress here (press '' or right click to use).
Accepted quest 'Storming the city'! (Press 'j' to see the quest log)
You stride into this area without a second thought, while stifling a yawn. You feel your time might be better spent elsewhere.
Saving game...

Saving done.


Today is the 24th Dusk of the 122nd year of the Age of Ascendancy of Maj'Eyal.
The time is 02:10.


Today is the 25th Dusk of the 122nd year of the Age of Ascendancy of Maj'Eyal.
The time is 00:36.


Today is the 26th Dusk of the 122nd year of the Age of Ascendancy of Maj'Eyal.
The time is 01:51.

There is a Hidden teleportation portal to Angolwen, the hidden city of magic here (press '' or right click to use).

There is a portal back here (press '' or right click to use).
You feel a thrill of terror and your heart begins to pound in your chest. You feel terribly threatened upon entering this area.
Saving game...

Resting starts...

Rested for 0 turns (stop reason: all resources and life at maximum).

Saving done.

There is a Hidden teleportation portal to Angolwen, the hidden city of magic here (press '' or right click to use).
You stride into this area without a second thought, while stifling a yawn. You feel your time might be better spent elsewhere.
Saving game...

There is a A gate into the Maze here (press '' or right click to use).
Ran for 3 turns (stop reason: interesting terrain).


Saving done.

There is an exit to the worldmap here (press '' or right click to use).