HiMom the level 7 Cornac Arcane Blade by TheTrueHaremKing

Character

GameTales of Maj'Eyal: Age of Ascendancy 1.7.6
Addons
CampaignMaj'Eyal
ModeNightmare Adventure
SexFemale
RaceCornac
ClassArcane Blade
Level / Exp7 / 32%
Sizemedium
Lifes / Deaths

Primary Stats

Strength20 (base 20)
Dexterity11 (base 11)
Constitution10 (base 10)
Magic26 (base 24)
Willpower16 (base 10)
Cunning18 (base 14)

Resources

Life187/187
Mana166/166
Stamina113/113
Healing Factor1
Regeneration0.25

Speed

Mental0%
Attack0%
Movement0%
Spell0%
Global+100%

Vision

Sight10
Lite3

Offense: Mainhand

Damage29
Accuracy27
Crit Chance7%
APR2
Speed1.00

Offense: Offhand

Damage6
Accuracy27
Crit Chance8%
APR5
Speed1.00

Offense: Spell

Spellpower24
Crit Chance7%
Speed1

Offense: Mind

Mindpower20
Crit Chance5%
Speed1

Offense: Damage Bonus

Nature+5%

Defense: Base

Armour (hardiness)4 (30%)
Defense9
Ranged Defense9
Fatigue0
Physical Save23
Spell Save26
Mental Save12

Defense: Resistances

Nature+ 18%( 70%)
All+ 9%( 70%)

Defense: Immunities

Silence Resistance20%
Poison Resistance20%
Instadeath Resistance100%

Inscriptions (3/3)

Runes
Infusions
Runes

Class Talents

Technique / Magical combat1.30
3/5
0/5
0/5
0/5
Technique / Combat techniques1.00
0/5
0/5
0/5
0/5
Spell / Earth1.30
0/5
0/5
0/5
0/5
Spell / Fire1.30
0/5
0/5
0/5
0/5
Cunning / Dirty fighting1.30
0/5
0/5
0/5
0/5
Spell / Enhancement1.30
2/5
0/5
0/5
0/5
Spell / Air1.30
5/5
3/5
0/5
0/5

Generic Talents

Spell / Aegis1.00
5/5
0/5
0/5
0/5
Spell / Conveyance1.00
0/5
0/5
0/5
0/5
Cunning / Survival1.00
0/5
0/5
0/5
0/5
Technique / Combat training1.00
0/5
0/5
0/5
2/5
1/5
0/5

Effects

talent

Quests

done
active

Equipment

Tool
On fingers
On feet
In main hand
On hands
Light source
Main armor
In off hand

Inventory

Achievements

Log

You gain 1.50 gold from the transmogrification of wild infusion of the sneak (res 19%; mental; dur 4; cd 14).
There is a way to the hidden trollmire treasure here (press '' or right click to use).
You feel very confident walking into this place.

HiMom wears:
Prox's Lucky Halfling Foot.

Resting starts...

Rested for 23 turns (stop reason: all resources and life at maximum).


There is a way to the previous level here (press '' or right click to use).
Ran for 66 turns (stop reason: at exit).


There is a way to the next level here (press '' or right click to use).
You feel very confident walking into this place.
Resting starts...

Rested for 0 turns (stop reason: all resources and life at maximum).

There is a way to the previous level here (press '' or right click to use).
Ran for 65 turns (stop reason: at exit).


There is a way to the next level here (press '' or right click to use).
You stride into this area without a second thought, while stifling a yawn. You feel your time might be better spent elsewhere.
Resting starts...

Rested for 0 turns (stop reason: all resources and life at maximum).

There is an exit to the worldmap here (press '' or right click to use).
Ran for 65 turns (stop reason: at exit).


There is a Passageway into the Trollmire here (press '' or right click to use).
You stride into this area without a second thought, while stifling a yawn. You feel your time might be better spent elsewhere.
Saving game...

Saving done.