










Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.5.10 |
| Addons | Passive Cooldowns 1.3.0A tweak to the Minimalist UI to show the effect cooldowns of various passive talents and prodigies with triggered effects in the buffs area. Affected talents in the base module:
Affected talents from the Embers of Rage DLC:
Affected talents from the Ashes of Urh'Rok DLC:
Affected talents from the Forbidden Cults DLC:
Also available as part of the ZOmnibus Addon Pack and ZOmnibus Lite. Frequently Asked Questions: Items Vault 1.5.0Donators/Buyers bonus! Possessor Bonus Class 1.5.4Donators/Buyers bonus! Ashes of Urh'Rok 1.5.0Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
Inventory Sort Order 1.3.0Improves the default sort order of items in the player's inventory. Also available as part of the ZOmnibus Addon Pack and ZOmnibus Lite. Better Item Description 1.5.10This addon makes items description easier to read and determine on a glance it's usefulness Most important thing to remember it's not recommended to use this mod if you'r new to the game Embers of Rage 1.5.0Official Expansion!One year has passed since the one the Orcs call the "Scourge from the West" came and single-handedly crushed the Orc Prides of Grushnak, Vor, Gorbat, and Rak'Shor. The Allied Kingdoms, now linked by farportal to their distant, long-lost Sunwall allies, have helped them conquer most of Var'Eyal. The few remnants of the ravaged Prides are caged... but one Pride remains. Kruk Pride, isolated on an island, is the last orcish settlement that stands; they, too, face their impending doom. The Sunwall has blockaded the only exit point from the island, and now, the technologically advanced civilization of Steam Giants have come down from the mountains to take their homeland with machines and weaponry unlike anything else on Eyal. Kruk Pride has reverse-engineered their technology before; their only hope is to do it again and rise up against the Pride's foes. Features:
Improved Combat Text v2 1.5.10Description Original Improved Combat Text mod by Codefly This addon replaces ToME's floating combat text: Installation: Remove: or make it easy in game: :::::::::::::::::::::::::::::::::::: РУС ::::::::::::::::::::::::::::::::::: Описание Upd: Я просто исправил ошибки чекера. Мод корректно работает на новых версиях игры. Этот аддон заменяет всплывающий текст боя в игре: Установка: Удаление: или в игре: Forbidden Cults 1.5.9Official Expansion!Not all adventurers seek fortune, not all that defend the world have good deeds in mind. Forbidden Cults is a big expansion for Tales of Maj'Eyal to let you explore the horrors that lurk beneath the surface, to delve in long lost knowledge and lore and as usual to die a lot!
Both those classes use a new resource called Insanity that gradually makes you both more chaotic and powerful as it fills up.
|
| Campaign | Maj'Eyal |
| Mode | Insane Roguelike |
| Sex | Male |
| Race | Thalore |
| Class | Writhing One |
| Level / Exp | 17 / 67% |
| Size | medium |
| Lifes / Deaths | Killed by gigantic gravity worm at level 17 on the 3rd Haze 122nd year of Ascendancy at 11:26 / 1 |
Primary Stats
| Strength | 57 (base 40) |
| Dexterity | 23 (base 10) |
| Constitution | 23 (base 13) |
| Magic | 39 (base 37) |
| Willpower | 11 (base 10) |
| Cunning | 10 (base 10) |
Resources
| Life | -150/536 |
| Mana | 149/201 |
| Insanity | 12/100 |
| Healing Factor | 1.1010362694301 |
| Regeneration | 48.148316062176 |
Speed
| Mental | 0% |
| Attack | 0% |
| Movement | +22.60995032651% |
| Spell | 0% |
| Global | +100% |
Vision
| Sight | 10 |
| Lite | 8 |
| Infravision | 5 |
| See Stealth | 6 |
| See Invisible | 8 |
| ESP Range | 10 |
| ESP Kinds | humanoid/orc |
Offense: Mainhand
| Damage | 78 |
| Accuracy | 34 |
| Crit Chance | 2% |
| APR | 4 |
| Speed | 1.00 |
Offense: Spell
| Spellpower | 34 |
| Crit Chance | 1% |
| Speed | 1 |
Offense: Mind
| Mindpower | 11 |
| Crit Chance | 3% |
| Speed | 1 |
Offense: Damage Bonus
| Darkness | +6% |
| Physical | +22% |
| All | 0% |
Offense: Damage Penetration
| Darkness | +15% |
Defense: Base
| Armour (hardiness) | 34.551211628464 (74.117647058824%) |
| Defense | 16 |
| Ranged Defense | 18 |
| Fatigue | 11 |
| Physical Save | 31 |
| Spell Save | 17 |
| Mental Save | 23 |
Defense: Resistances
| Lightning | + 21%( 70%) |
| Fire | + 20%( 70%) |
| Temporal | + 14%( 70%) |
| Cold | + 9%( 70%) |
| Physical | + 12%( 70%) |
| Mind | + 12%( 70%) |
| All | + 6%( 70%) |
Defense: Immunities
| Stun Resistance | 22% |
| Pinning Resistance | 15% |
| Instadeath Resistance | 100% |
| Blind Resistance | 25% |
Inscriptions (4/4)
| Infusions | Effective talent level: 1.0 Infusion: WildUse mode: Activated Range: melee/personal Cooldown: 15 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to cure yourself of one random physical effect and reduce all damage taken by 14% for 4 turns. Also removes cross-tier effects of the affected types for free. |
| Infusions | Effective talent level: 1.0 Infusion: MovementUse mode: Activated Range: melee/personal Cooldown: 19 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to increase movement speed by 393% for 1 game turn. Any actions other than movement will cancel the effect. Also prevent stuns, dazes and pinning effects for 5 turns. Note: since you will be moving very fast, game turns will pass very slowly. Its effects scale with your Willpower stat. |
| Infusions | Effective talent level: 1.0 Infusion: RegenerationUse mode: Activated Range: melee/personal Cooldown: 15 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to heal yourself for 215 life over 5 turns. Its effects scale with your Willpower stat. |
| Infusions | Effective talent level: 1.0 Infusion: WildUse mode: Activated Range: melee/personal Cooldown: 17 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to cure yourself of one random mental effect and reduce all damage taken by 14% for 5 turns. Also removes cross-tier effects of the affected types for free. |
Class Talents
| Demented / Horrific body | 1.30 |
| 1/5 |
| 1/5 |
| 1/5 |
| 0/5 |
| Demented / Controlled horrors | 1.30 |
| 2/5 |
| 2/5 |
| 1/5 |
| 3/5 |
| Demented / Tentacles | 1.30 |
| 2/5 |
| 1/5 |
| 1/5 |
| 0/5 |
| Demented / Path of horror | 1.30 |
| 2/5 |
| 1/5 |
| 1/5 |
| 0/5 |
| Demented / Disfigured face | 1.30 |
| 4/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Generic Talents
| Cunning / Survival | 1.20 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Demented / Beyond sanity | 1.30 |
| 3/5 |
| 2/5 |
| 1/5 |
| 1/5 |
| Race / Thalore | 1.00 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Technique / Combat training | 1.00 |
| 0/5 |
| 3/5 |
| 0/5 |
| 2/5 |
| 5/5 |
| 0/5 |
Effects
| talent | Chaos Orbs |
| detrimental effect | The more you use infusions, the longer they will take to recharge (+3 cooldowns). Infusion Saturation |
| beneficial effect | 3 pustules increasing resistance by 6%. Putrescent Pustule |
| beneficial effect | A flow of life spins around the target, regenerating 43.08 life per turn. Regeneration |
Quests
You met a novice mage who was tasked to collect an arcane powered artifact. An apprentice taskHe asked for your help, should you collect some that you do not need. * Collect an artifact arcane powered item. | done |
You successfully escorted the injured seer to the recall portal on level 2 of Trollmire. Escort: injured seer (level 2 of Trollmire)As a reward you improved talent Arcane Eye (+1 level(s)). | done |
You successfully escorted the lone alchemist to the recall portal on level 3 of Trollmire. Escort: lone alchemist (level 3 of Trollmire)As a reward you improved Magic by +2. | done |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You must explore the Old Forest and find out what lurks there and what treasures are to be gained! * You have explored the Maze and vanquished the Minotaur. * You must explore the Sandworm Lair and find out what lurks there and what treasures are to be gained! * You must explore the Daikara and find out what lurks there and what treasures are to be gained! | active |
The Thaloren forest is disrupted. Corruption is spreading. Norgos the guardian bear is said to have gone mad. Madness of the AgesOn the western border of the forest a gloomy aura has been set up. Things inside are... twisted. * You have explored Norgos' Lair and stopped the shivgoroth invasion. * You must explore the Heart of the Gloom. | active |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. | active |
A huge mindless and corrupted worm is heading toward Kroshkkur! The Worm That DevoursIt has to be stopped or the Sanctuary will fall, digested in the bowels of giant worm, its forbidden knowledge lost forever. * You have destroyed the Worm's neural spine, preventing the doom of the Sanctuary. | done |
You heard a plea for help and decided to investigate... Trapped!Only to find yourself trapped inside an unknown tunnel complex. | done |
Equipment
| On feet | pair of iron boots 'Dourbliss' (3 def, 3 armour)3.0 T1 feet armor [Rare] Master While equipped: dps ---------- Res.pen +15% darkness Melee Ret 4 darkness 8 lightning On Hit (Melee): * 30% chance to inflict 15% damage reduction ----- def ----- Armour +3 Defense +3 (+3 eff.) Rng.Def +2 (+2 eff.) Fatigue +2% Resists +6% lightning Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
| Light source | Glegarin the brass lantern2.0 T1 lite [Rare] Arcane While equipped: Stats +3 Str dps ---------- Dmg.mod +12% physical Melee Ret 11 fire ----- def ----- Resists +6% fire +3% physical Die.at -40.00 life HP.reg +0.40 ---------- misc Light +2 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
| On head | Blackquarry the rough leather cap (0 def, 1 armour)2.0 T1 head armor [Rare] Master While equipped: Stats +6 Str dps ---------- Crit.mult +6.00% Dmg.mod +6% darkness +6% physical Melee Ret 4 physical ----- def ----- Armour +1 Fatigue +1% Max.HP +30.00 A cap made of leather. |
| Tool | tentacled elm totem of cure ailments [power 1] (10 cooldown)2.0 T1 totem charm [Ego+] Nature While equipped: ---------- misc Talents +1 Invoke Tentacle Cooldown Invoke Tentacle +5 Remove up to 1 poisons or diseases from a target within range 6 (based on Willpower) Puts all charms on 10 cooldown Natural totems are made by powerful wilders to store nature power. |
| On fingers | Yveta the steel ring0.1 T2 ring jewelry [Rare] Nature While equipped: Stats +4 Str +5 Dex +2 Mag +9 Con ----- def ----- Fatigue -4% Crit.dmg- 10.00% Phys.save +8 (+4 eff.) Rings can have magical properties. |
| On fingers | warrior's copper ring of sensing0.1 T1 ring jewelry [Ego] Arcane/Master While equipped: Stats +2 Str ----- def ----- Armour +4 Blind- +20% ---------- misc Infravis +4 See.Stealth +6 See.Invis +8 Rings can have magical properties. |
| Around waist | rough leather belt 'Xanesera'1.0 T1 belt armor [Rare] Nature While equipped: dps ---------- Mind.crit +2% On Hit (Melee): * 15% chance to corrode armour by 30% ----- def ----- Mind.save +9 (+5 eff.) Max.HP +34.00 Heal/summ +10 ---------- misc Psi/ret +0.08 Max.hate +2.00 Max.psi +20.00 A belt that goes around your waist. |
| In main hand | hateful dwarven-steel mace of paradox (26-36.4 power, 4 apr)3.0 T3 mace 1H weapon [Ego] Arcane/Psionic Power 26.0 - 36.4 Physical Uses 100% Str Mastery Weapons Mastery Acc+ +0.1% dam / acc Apr +4 Crit +1.5% Atk.spd 100% Melee+ +8 darkness +10 temporal Against +10% Living While equipped: dps ---------- Melee Ret 9 temporal ----- def ----- Resists +9% temporal Blunt and deadly. |
| On hands | rough leather gloves 'Sunripper' (0 def, 7 armour)1.0 T1 hands armor [Rare] Nature While equipped: Stats +2 Dex dps ---------- Melee+ 7 physical Dmg.mod +4% physical Melee Ret 16 fire ----- def ----- Armour +7 Die.at -60.00 life Max.HP +10.00 ---------- misc Stam/turn +0.60 Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
| Main armor | Mayata the Splendourbait (3 def, 7 armour)17.0 T1 massive armor [Rare] Psionic While equipped: Stats +3 Dex ----- def ----- Armour +7 Defense +3 (+3 eff.) Fatigue +20% Resists +6% mind Mind.save +11 (+6 eff.) ---------- misc Light +3 Infravis +1 Telepathy Humanoid/Orc A suit of armour made of metal plates. |
| Cloak | linen cloak 'Turegrim' (6 def, 0 armour)2.0 T1 cloak armor [Rare] Master While equipped: ----- def ----- Defense +6 (+5 eff.) Fatigue -8% Phys.save +6 (+3 eff.) ---------- misc Light +3 A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
| Around neck | copper amulet 'Hellsoblivion'0.1 T1 amulet jewelry [Rare] Nature While equipped: ----- def ----- Armour +4 Resists +10% lightning +3% physical +9% fire +3% cold Blind- +5% Pinning- +15% Stun/Frz- +22% Amulets can have magical properties. |
Inventory
healing infusion (heal 50)0.1 T1 infusion scroll [Normal] Nature When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 15 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a nature gift Description: Activate the infusion to instantly heal yourself for 50 and cleanse 1 wound and 1 poison effect. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand ability. |
vision rune of the wizard (radius 10; dur 17; see undead)0.1 T2 rune scroll [Ego] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 26 Travel.spd instantaneous Usage Speed Spell (100% of a turn) Is a spell Description: Activate the rune to get a vision of the area surrounding you (10 radius) and to allow you to see invisible and stealthed creatures (power 17) for 17 turns. Your mind will become more receptive for 17 turns, allowing you to sense any undead around. Its effects scale with your Magic stat. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand ability. |
mule's copper ring0.1 T1 ring jewelry [Ego] Master While equipped: ----- def ----- Fatigue -5% ---------- misc Max.enc +20 Rings can have magical properties. |
wizard's copper ring of blight (+10%)0.1 T1 ring jewelry [Ego] Arcane While equipped: Stats +3 Mag dps ---------- Dmg.mod +10% blight ----- def ----- Resists +10% blight Spell.save +6 (+4 eff.) Rings can have magical properties. |
ash magestaff 'Skysteel' (15-18 power, 3 apr, cold element)5.0 T2 staff 2H weapon [Rare] Master Power 15.0 - 18.0 Physical Uses 80% Mag Mastery Staff Mastery Acc+ +2.5% procs dam / acc Apr +3 Crit +3.0% Atk.spd 100% While equipped: dps ---------- Phys.crit +7.0% Spell.crit +2% Crit.mult +14.00% Spell.pwr +6 (+3 eff.) Dmg.mod +15% cold Res.pen +5% lightning ----- def ----- Crit.dmg- 15.00% ---------- misc Light +3 See.Invis +9 Telepathy Dragon Talents +1 Command Staff Staves designed for wielders of magic, by the greats of the art. |
ash magestaff of power (15-18 power, 3 apr, arcane element)5.0 T2 staff 2H weapon [Ego] Arcane Power 15.0 - 18.0 Physical Uses 80% Mag Mastery Staff Mastery Acc+ +2.5% procs dam / acc Apr +3 Crit +3.0% Atk.spd 100% While equipped: dps ---------- Spell.crit +2% Spell.pwr +10 (+5 eff.) Dmg.mod +15% arcane ---------- misc Talents +1 Command Staff Staves designed for wielders of magic, by the greats of the art. |
insidious steel greatmaul (29-43.5 power, 2 apr)5.0 T2 greatmaul 2H weapon [Ego] Nature Power 29.0 - 43.5 Physical Uses 120% Str Mastery Weapons Mastery Acc+ +0.1% dam / acc Apr +2 Crit +1.0% Atk.spd 100% Melee+ +14 insidious poison Massive two-handed mauls. |
insidious quiver of yew arrows of daylight (16/16, 28.5-39.9 power, 10 apr)3.0 T3 arrow ammo Reqs Dex 24 [Ego] Arcane/Nature Power 28.5 - 39.9 Physical Uses 70% Dex, 50% Str Acc+ +0.2% crit / acc Apr +10 Crit +2.0% Capacity 16 Ranged+ +12 light +41 insidious poison Against +17% Undead Arrows are used with bows to pierce your foes to death. |
acidic steel shield (6 def, 2 armour, 41.5 block)7.0 T2 shield armor [Ego] Nature While equipped: dps ---------- Melee+ 6 acid Melee Ret 10 acid ----- def ----- Armour +2 Defense +6 (+5 eff.) Rng.Def +6 (+4 eff.) Fatigue +8% ---------- misc Talents +2 Block Handheld deflection devices. |
deflecting steel shield (11 def, 2 armour, 43.5 block)7.0 T2 shield armor [Ego] Master While equipped: ----- def ----- Armour +2 Defense +11 (+7 eff.) Rng.Def +6 (+4 eff.) Fatigue +8% Proj.evade +4% ---------- misc Talents +2 Block Handheld deflection devices. |
Miregrit the dwarven-steel shield (8 def, 2 armour, 82 block)7.0 T3 shield armor [Rare] Psionic While equipped: Stats +2 Cun dps ---------- Mind.pwr +12 (+10 eff.) Res.pen +15% nature On Hit (Melee): * Slows global speed by 30% ----- def ----- Armour +2 Defense +8 (+6 eff.) Rng.Def +8 (+5 eff.) Fatigue +12% Resists +14% mind Heal/summ +20 ---------- misc Talents +3 Block Handheld deflection devices. |
Eryfang the Umbrapain (0 def, 0 armour)2.0 T2 cloth armor [Rare] Psionic While equipped: dps ---------- Mind.crit +3% Mind.pwr +3 (+3 eff.) Dmg.mod +3% darkness Res.pen +10% light Melee Ret 8 darkness On Hit (Melee): * 30% chance to blind ----- def ----- Resists +9% darkness Mind.save +17 (+9 eff.) ---------- misc Light +2 A cloth vestment. It offers no intrinsic protection but can be enchanted. |
Ragohir the iron mail armour (2 def, 4 armour)14.0 T1 heavy armor [Rare] Master While equipped: Stats +1 Mag ----- def ----- Armour +4 Defense +2 (+2 eff.) Fatigue +12% Resists +15% fire +6% temporal ---------- misc Light +1 See.Invis +6 A suit of armour made of mail. |
rejuvenating steel mail armour of cold resistance (2 def, 6 armour)14.0 T2 heavy armor [Ego] Nature/Master While equipped: ----- def ----- Armour +6 Defense +2 (+2 eff.) Fatigue +14% Resists +16% cold HP.reg +2.30 ---------- misc Stam/turn +0.90 A suit of armour made of mail. |
steel mail armour 'Erulathahek' (2 def, 6 armour)14.0 T2 heavy armor [Random Unique] Disrupt/Master/Psionic While equipped: Stats +5 Cun +5 Wil dps ---------- Crit.mult +10.00% Mind.pwr +4 (+4 eff.) ----- def ----- Armour +6 Defense +2 (+2 eff.) Fatigue +14% Resists +11% blight +19% fire +12% nature Mind.save +12 (+6 eff.) A suit of armour made of mail. |
steel mail armour 'Harofast' (5 def, 6 armour)14.0 T2 heavy armor [Random Unique] Master/Psionic While equipped: Stats +4 Cun +4 Wil ----- def ----- Armour +6 Defense +5 (+4 eff.) Rng.Def +3 (+2 eff.) Fatigue +14% Resists +18% lightning +16% acid Mind.save +14 (+7 eff.) Confus- +10% Stun/Frz- +25% A suit of armour made of mail. |
Girdle of the Calm Waters1.0 T1 belt armor [Unique] Nature While equipped: Stats +3 Wil ----- def ----- Resists +20% blight +20% cold +20% nature Heal.mod +30% A belt rumoured to have been worn by the Conclave healers. |
thick linen cloak of protection (1 def, 6 armour)2.0 T1 cloak armor [Ego] Arcane/Master While equipped: ----- def ----- Armour +6 Defense +1 (+1 eff.) Resists +11% cold Spell.save +5 (+4 eff.) Mind.save +6 (+3 eff.) A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
pair of rough leather boots of uncanny dodging (3 def, 1 armour)2.0 T1 feet armor [Ego] Master While equipped: ----- def ----- Armour +1 Defense +3 (+3 eff.) Rng.Def +2 (+2 eff.) Fatigue +1% A pair of boots made of leather. |
pair of hardened leather boots 'Belogar' (6 def, 3 armour)2.0 T3 feet armor [Rare] Master While equipped: dps ---------- Melee Ret 12 acid ----- def ----- Armour +3 Defense +6 (+5 eff.) Rng.Def +8 (+5 eff.) Fatigue +3% Resists +12% cold +6% nature +5% arcane Crit.dmg- 15.00% Pinning- +5% A pair of boots made of leather. |
grounding pair of iron boots of uncanny dodging (2 def, 3 armour)3.0 T1 feet armor [Ego] Nature/Master While equipped: ----- def ----- Armour +3 Defense +2 (+2 eff.) Rng.Def +2 (+2 eff.) Fatigue +2% Resists +5% lightning +6% temporal Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
pair of iron boots 'Dagukath' (9 def, 9 armour)3.0 T1 feet armor [Rare] Psionic While equipped: ----- def ----- Armour +9 Defense +9 (+6 eff.) Rng.Def +9 (+5 eff.) Fatigue +2% Resists +1% physical +3% temporal Phys.save +6 (+3 eff.) Spell.save +8 (+5 eff.) Mind.save +6 (+3 eff.) Blind- +10% Teleport- +10% Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
traveler's pair of dwarven-steel boots of disengagement (0 def, 4 armour)3.0 T3 feet armor [Ego+] Master While equipped: Stats +2 Cun +3 Dex ----- def ----- Armour +4 Fatigue -1% Phys.save +5 (+2 eff.) ---------- misc Max.enc +27 Disengage: Puts all charms on 15 cooldown Level 2.0 Pwr.cost 15 out of 15/15. Range 7 Travel.spd instantaneous Description: Jump back up to 4 grids from your target, springing over any creatures in your way. You must disengage in a nearly straight line directly away from your target (which you must be able to see). After moving, you gain 117% increased movement speed for 3 turns (which ends if you take any actions other than movement), and you may reload your ammo (if any). The extra speed and maximum distance you can move are reduced by your Fatigue level. Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
hardened leather gloves 'Ce'Nudhedhemina' (0 def, 8 armour)1.0 T3 hands armor [Rare] Psionic While equipped: dps ---------- Phys.crit +5.0% Melee+ 8 mind Dmg.mod +6% mind ----- def ----- Armour +8 Resists +7% mind +2% physical ---------- misc Max.stam +25.00 Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
Balagrim (0 def, 5 armour)2.0 T1 head armor [Rare] Master While equipped: Stats +3 Con ----- def ----- Armour +5 Fatigue +1% Resists +3% cold Phys.save +12 (+6 eff.) Spell.save +6 (+4 eff.) Blind- +5% A cap made of leather. |
Cloud Caller (0 def, 0 armour)2.0 T1 head armor [Unique] Nature While equipped: dps ---------- Dmg.mod +10% light +10% lightning ----- def ----- Resists +10% light +10% lightning Call Lightning: Level 1.0 Pwr.cost 20 out of 30/30. Range 10 Travel.spd instantaneous Is a nature gift Description: Calls forth a powerful beam of lightning doing 17.65 to 52.96 lightning damage. The damage will increase with your Mindpower. This hat's broad brim protects you from harsh sunlight and sudden storms. |
iron helm 'Splendourjustice' (0 def, 3 armour)3.0 T1 head armor [Rare] Psionic While equipped: Stats +3 Cun +3 Wil dps ---------- Mind.pwr +3 (+3 eff.) Dmg.mod +3% blight On Hit (Melee): * 30% chance to blind ----- def ----- Armour +3 Fatigue +5% Resists +6% light ---------- misc Light +3 A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
7 agate0.0 T1 black gem [Normal] While equipped: Stats +1 Str +1 Dex +1 Mag +1 Wil +1 Cun +1 Con Item imbue powers: Stats +1 Str +1 Dex +1 Mag +1 Wil +1 Cun +1 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
4 spinel0.0 T1 green gem [Normal] While equipped: Defense +2 (+2 eff.) Phys.save +2 (+1 eff.) Spell.save +2 (+2 eff.) Mind.save +2 (+1 eff.) Item imbue powers: Defense +2 (+2 eff.) Phys.save +2 (+1 eff.) Spell.save +2 (+2 eff.) Mind.save +2 (+1 eff.) Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
6 ametrine0.0 T1 yellow gem [Normal] While equipped: Phys.crit +1.0% Spell.crit +1% Mind.crit +1% Dmg.mod +2% all Item imbue powers: Phys.crit +1.0% Spell.crit +1% Mind.crit +1% Dmg.mod +2% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
8 citrine0.0 T1 yellow gem [Normal] While equipped: Light +1 Infravis +2 Item imbue powers: Light +1 Infravis +2 Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
6 zircon0.0 T1 yellow gem [Normal] While equipped: Armour +1 Resists +1% all Item imbue powers: Armour +1 Resists +1% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
6 aquamarine0.0 T2 blue gem [Normal] While equipped: Armour +2 Resists +2% all Item imbue powers: Armour +2 Resists +2% all Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
4 opal0.0 T2 blue gem [Normal] While equipped: Stats +2 Str +2 Dex +2 Mag +2 Wil +2 Cun +2 Con Item imbue powers: Stats +2 Str +2 Dex +2 Mag +2 Wil +2 Cun +2 Con Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
6 topaz0.0 T2 blue gem [Normal] While equipped: Defense +4 (+4 eff.) Phys.save +4 (+2 eff.) Spell.save +4 (+3 eff.) Mind.save +4 (+2 eff.) Item imbue powers: Defense +4 (+4 eff.) Phys.save +4 (+2 eff.) Spell.save +4 (+3 eff.) Mind.save +4 (+2 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
4 amethyst0.0 T2 violet gem [Normal] While equipped: Phys.crit +2.0% Spell.crit +2% Mind.crit +2% Dmg.mod +4% all Item imbue powers: Phys.crit +2.0% Spell.crit +2% Mind.crit +2% Dmg.mod +4% all Latent Damage Type: Arcane Gems can be sold for money or used in arcane rituals. |
emerald0.0 T3 green gem [Normal] While equipped: Armour +3 Resists +3% all Item imbue powers: Armour +3 Resists +3% all Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
garnet0.0 T3 red gem [Normal] While equipped: Phys.crit +3.0% Spell.crit +3% Mind.crit +3% Dmg.mod +6% all Item imbue powers: Phys.crit +3.0% Spell.crit +3% Mind.crit +3% Dmg.mod +6% all Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
quartz0.0 T3 white gem [Normal] While equipped: Stun/Frz- +30% Item imbue powers: Stun/Frz- +30% Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
132 alchemist agate0.0 T1 black alchemist-gem [Normal] When used as an alchemist bomb: Bomb damage +5% Gems can be sold for money or used in arcane rituals. |
bright brass lantern of health2.0 T1 lite [Ego] Nature/Master While equipped: ----- def ----- Max.HP +45.00 ---------- misc Light +4 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
survivor's brass lantern of health2.0 T1 lite [Ego] Nature While equipped: ----- def ----- Phys.save +6 (+3 eff.) Max.HP +46.00 Heal.mod +11% ---------- misc Light +2 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
Velubremira1.0 T3 lite [Rare] Psionic While equipped: Stats +3 Wil dps ---------- Mind.crit +2% Dmg.mod +15% mind ----- def ----- Mind.save +27 (+14 eff.) Heal/summ +40 ---------- misc Light +3 See.Stealth +13 See.Invis +13 A normal brass lantern, enhanced by alchemy to make it brighter. |
Zubyyakira the Sulfurbliss1.0 T3 lite [Rare] Master While equipped: Stats +2 Cun dps ---------- Mind.crit +3% Dmg.mod +9% nature On Hit (Melee): * Slows global speed by 30% ----- def ----- Mind.save +30 (+15 eff.) ---------- misc Light +6 A normal brass lantern, enhanced by alchemy to make it brighter. |
alchemist's lamp 'Arywyn'1.0 T3 lite [Rare] Master While equipped: dps ---------- Dmg.mod +6% physical Res.pen +25% physical ----- def ----- Armour +6 Defense +6 (+5 eff.) Rng.Def +6 (+4 eff.) Phys.save +9 (+4 eff.) Mind.save +20 (+10 eff.) ---------- misc Light +7 A normal brass lantern, enhanced by alchemy to make it brighter. |
Tooth of the Mouth (dig speed 12 turns)3.0 T1 digger tool [Unique] Unknown While equipped: dps ---------- Dmg.mod +4% blight Apr +5 Melee Ret 15 blight While carried: ---------- misc Talents +1 Dig A huge tooth taken from the Mouth, in the Deep Bellow. |
dwarven-steel pickaxe 'Glarefame' (dig speed 25 turns)3.0 T3 digger tool [Rare] Master While equipped: Stats +2 Str +2 Cun dps ---------- Dmg.mod +6% light Res.pen +25% darkness Acc +4 (+2 eff.) ----- def ----- Resists +9% light +6% darkness ---------- misc Light +3 Infravis +4 While carried: ---------- misc Talents +1 Dig Allows you to dig a wall, remove a tree, create ways. |
Scrying Orb1.0 orb [Plot Item] Unknown While carried: This orb will automatically identify items you find. |
Transmogrification Chest2.0 sher'tul chest [Plot Item] Unknown While carried: Transmogrify all the items in your chest at once (also done automatically when you change level). Uses 0 power out of 1000/1000 This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
Rod of Recall (1/1)2.0 rod charm [Plot Item] Unknown Recall the user to the worldmap after 40 turns. Uses 202 power out of 400/400 This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
Samyndur the steel torque of thermal psionic shield [power 47] (20 cooldown)2.0 T2 torque charm [Random Unique] Psionic While equipped: dps ---------- Dmg.mod +3% arcane ----- def ----- Defense +3 (+3 eff.) Rng.Def +3 (+2 eff.) Max.HP +10.00 HP.reg +0.40 Setup a psionic shield, reducing all fire, cold, light, and arcane damage by 47 for 7 turns Puts all charms on 20 cooldown 100% to regenerate 3 hate. 100% to regenerate 3 hate. Torques are made by powerful psionics to store psionic powers. |
Branyhir the Sulfurjeer [power 75] (20 cooldown)2.0 T3 torque charm [Rare] Psionic While equipped: Stats +1 Con dps ---------- Dmg.mod +9% nature Acc +4 (+2 eff.) ----- def ----- Armour +8 Phys.save +6 (+3 eff.) ---------- misc Max.stam +15.00 Talents +3 Telekinetic Blast Setup a psionic shield, reducing all lightning, blight, mind, and darkness damage by 75 for 7 turns Puts all charms on 20 cooldown Torques are made by powerful psionics to store psionic powers. |
supercharged elm totem of thorny skin [power 20] (26 cooldown)2.0 T1 totem charm [Ego] Nature Harden the skin for 7 turns increasing armour by 20 and armour hardiness by 30% Puts all charms on 26 cooldown Natural totems are made by powerful wilders to store nature power. |
Achievements
Level 10 (Insane (Roguelike) difficulty)
Got a character to level 10.By Arimi the Thalore Writhing One level 10
8th Dusk 122nd year of Ascendancy at 02:12 see stats
Rescuer of the lost (Insane (Roguelike) difficulty)
Rescued the merchant from the assassin lord.By Arimi the Thalore Writhing One level 16
56th Dusk 122nd year of Ascendancy at 13:12 see stats
The secret city (Insane (Roguelike) difficulty)
Discovered the truth about mages.By Arimi the Thalore Writhing One level 12
20th Dusk 122nd year of Ascendancy at 05:45 see stats
Treasure Hunter (Insane (Roguelike) difficulty)
Amassed 1000 gold pieces.By Arimi the Thalore Writhing One level 15
40th Dusk 122nd year of Ascendancy at 12:45 see stats
Log
Gigantic gravity worm misses Arimi.
Gigantic gravity worm's gravity area effect hits Sandworm Queen for 23 physical damage.
Gigantic gravity worm's gravity area effect hits Arimi's summoned tentacle for 15 physical damage.
Arimi is moving less freely.
Arimi speeds up.
Talent Diseased Tongue is ready to use.
Gigantic gravity worm's gravity area effect hits Gigantic corrosive tunneler for 30 physical damage.
Gigantic gravity worm's gravity area effect hits Sandworm Queen for 23 physical damage.
Arimi's summoned tentacle hits Something for 48 physical damage.
Talent Shed Skin is ready to use.
Talent Invoke Tentacle is ready to use.
Talent Infusion: Regeneration is ready to use.
Arimi's summoned tentacle speeds up.
Arimi uses Infusion: Regeneration.
Arimi starts regenerating health quickly.
Arimi shrinks back.
Arimi casts Diseased Tongue.
Gigantic gravity worm is afflicted by a weakness disease!
Arimi hits Gigantic gravity worm for 39 darkness, 9 physical (48 total damage).
Weakness Disease from Arimi hits Gigantic gravity worm for 15 blight damage.
Gigantic gravity worm casts Gravity Spike.
Arimi's summoned tentacle resists the knockback!
Arimi is drawn in by the singularity!
As Arimi's summoned tentacle falls you notice that Arimi seems to shudder in pain!
Saving game...




























































































