Wild-heart / Dragon Scales | 1.30 |
Effective talent level: 6.5
Use mode: Passive
Is: a nature gift
Heritage: Primary Heritage
Description: Your birthright was the scales of a hot-blooded Fire Drake; Their smouldering scales can burn away blight.
Increases fire resistance by 29% and blight resistance by 14%.
At talent level 5, if this is your primary or secondary heritage, your fire resistance cap is increased by 30% and your affinity by 15%. Fire Drake Scales
| 5/5 |
Effective talent level: 0.0
Use mode: Passive
Is: a nature gift
Heritage:
Description: Your birthright was the scales of a cold-hearted Cold Drake; Their glistening scales can reflect away light.
Increases cold resistance by 2% and light resistance by 1%.
At talent level 5, if this is your primary or secondary heritage, your cold resistance cap is increased by 30% and your affinity by 15%. Cold Drake Scales
| 0/5 |
Effective talent level: 0.0
Use mode: Passive
Is: a nature gift
Heritage:
Description: Your birthright was the scales of a scatter-brained Storm Drake; Their galvanic scales can repel arcana.
Increases lightning resistance by 2% and arcane resistance by 1%.
At talent level 5, if this is your primary or secondary heritage, your lightning resistance cap is increased by 30% and your affinity by 15%. Storm Drake Scales
| 0/5 |
Effective talent level: 0.0
Use mode: Passive
Is: a nature gift
Heritage:
Description: Your birthright was the scales of a hard-headed Sand Drake; Their coarse scales can absorb pure darkness.
Increases physical resistance by 1% and darkness resistance by 1%.
At talent level 5, if this is your primary or secondary heritage, your physical resistance cap is increased by 30% and your affinity by 15%. Sand Drake Scales
| 0/5 |
Effective talent level: 0.0
Use mode: Passive
Is: a nature gift
Heritage:
Description: Your birthright was the scales of an ill-mannered Venom Drake; Their caustic scales can neutralize poisons.
Increases acid resistance by 2% and nature resistance by 1%.
At talent level 5, if this is your primary or secondary heritage, your acid resistance cap is increased by 30% and your affinity by 15%. Venom Drake Scales
| 0/5 |
| 0/5 |
| 0/5 |
Effective talent level: 0.0
Use mode: Sustained
Range: melee/personal
Cooldown: 8
Travel Speed: instantaneous
Usage Speed: Standard (100% of a turn)
Is: a nature gift
Description: You let loose the ancient, hidden power stored in your scales, converting your heritages' resistance gains into melee damage retaliation:
1.7 fire retaliation
0.9 blight retaliation
Scale Release
| 0/5 |
Wild-heart / Hoarding Beast | 1.00 |
Effective talent level: 0.0
Use mode: Activated
Range: melee/personal
Cooldown: 10
Travel Speed: instantaneous
Usage Speed: Standard (100% of a turn)
Description: You ingest an untarnished object whole, eating it in such a way that it is not destroyed, and is instead placed into a special "Stomach" inventory.
Note, however, that the contents of your stomach cannot willfully be accessed and, upon death, you will immediately drop any items you have consumed.
Consuming Inscriptions will immediately unleash their effects, but they WILL be destroyed in the process.
You may consume Infusions, destroying them and increasing your maximum life by 1 to 5, and reducing corruption by 100 to 500 (each based on its power.)
You may consume Runes, destroying them and increasing your maximum life by 1 to 5, and restoring 100 to 500 resources (based on resource type.)
You can currently consume up to tier 0 items. Consume
| 0/5 |
Effective talent level: 0.0
Use mode: Activated
Range: melee/personal
Cooldown: 10
Travel Speed: instantaneous
Usage Speed: Standard (100% of a turn)
Natural Attacks: Bash
Description: Clasp an object in your mouth, allowing you to equip an additional object.
The material level you are allowed to clasp is increased by your talent's level (currently 0 tier items). Unique objects and higher material levels are harder to clasp.
The chance of clasping improves with your Cunning, Willpower, then Constitution; this order being the respective highest levels of influence.
You can currently clasp:
- Gems
- Mindstars
- Rings
- Necklaces
Clasp
| 0/5 |
Effective talent level: 0.0
Use mode: Activated
Range: melee/personal
Cooldown: 12
Travel Speed: instantaneous
Usage Speed: Standard (100% of a turn)
Description: You upchuck a random object inside your stomach, providing much-desired relief that diminishingly reduces all damage you receive by 0.3 times the object's encumbrance value for 6 turns.
Also, the intense power of your stomach acids keep the essence of the object within you, tarnishing it, but granting you bonuses as though it were being worn for 2 turns.
You can currently choose from 1 object(s). Relief
| 0/5 |
Effective talent level: 0.0
Use mode: Passive
Description: Knowing that all the valuable treasure you have amassed is yours and yours only brings you great delight... And power. The more you have to protect, the harder you will fight to protect it!
Every 15 points of encumbrance caused by items you've consumed will grant bonus effects. If the item is more powerful or precious, it will count for more.
- (any power): +0.8 Armor (0.0). This diminishes every 50 points.
- Master-crafted: +1.2 Accuracy (0.0).
- Antimagic-powered: +1.6 Mind Power, -0.8 Spell Power (0.0, -0.0).
- Nature-infused: +0.8 Physical Power (0.0).
- Psionic-infused: +1.1 Mind Power (0.0).
- Arcane-infused: +1.4 Spell Power (0.0).
- Unknown-powered: +1.8 to all stats (0).
The magnitude of these bonuses cap at 250 or your maximum encumbrance (whichever is lower). Treasure Hoarder's Will
| 0/5 |
Ego / Dragon | 1.00 |
Effective talent level: 1.0
Use mode: Sustained
Range: melee/personal
Cooldown: 15
Travel Speed: instantaneous
Usage Speed: Standard (100% of a turn)
Description: There is none hotter than you are-- And any challenge made on yourself is a challenge made in fire.
- Receiving Fire damage: Gain 1.0% Fire Resistance and 0.5% Fire Affinity for 8 turns, up to a maximum of 30.0% fire resist and 15.0% Fire affinity.
- Dealing Fire damage: Gain 1.0% Fire Damage and 0.5% Fire Penetration for 8 turns, up to a maximum of 30.0% fire damage and 15.0% Fire penetration.
Triggering one effect allows the other effect to trigger, and so on in a cycle. Boldly and Fiercely
| 1/5 |
Effective talent level: 0.0
Use mode: Passive
Description: Your body is like a furnace, and those who attempt to smother it are destined to burn by its very flames!
Reactively igniting your body, you have a chance of shrugging off cold or ice effects (12% of your Fire Resist), gaining 0% of a turn.
Additionally, you will gain a low-priority gesturing natural attack that retaliates a melee attack with stunning fire.
Chance of shrugging off: 4% Blazing Body
| 0/5 |
Effective talent level: 0.0
Use mode: Sustained
Range: melee/personal
Cooldown: 12
Travel Speed: instantaneous
Usage Speed: Standard (100% of a turn)
Description: You're hot, baby-- and nobody can touch you, lest they get burned!
Persistently igniting your body, you produce an intense heat that briefly stifles those you melee attack, reducing their Fire affinity by 3% and giving them a 0% chance of failing their talents.
This chance is increased by your bonus fire damage, then reduced by the target's Fire resistance (which is reduced by your Fire penetration). Turn Up The Heat
| 0/5 |
Effective talent level: 0.0
Use mode: Sustained
Range: melee/personal
Cooldown: 18
Travel Speed: instantaneous
Usage Speed: Standard (100% of a turn)
Description: That's it! You are convinced nothing can possibly quell your flames-- Not the deepest ocean, nor even the coldest winter.
Your blazing aura produces a resistant barrier of air and heat.
If left unharmed for 24 turns, a heat barrier will form around you, absorbing up to 95 intentional damage from outside sources.
While this barrier is up, 3% of any damage you receive is converted into fire damage.
The barrier will not interact with fire damage in any way whatsoever. Heat Sink
| 0/5 |
Wild-heart / Dragon Brood | 1.00 |
Effective talent level: 1.0
Use mode: Activated
Range: melee/personal
Cooldown: 80
Travel Speed: instantaneous
Usage Speed: Summon (100% of a turn)
Is: a summon power
Description: Through an ancient process, you undergo a natural schism, manifesting a lesser, but potentially growing incarnate of yourself. This incarnate levels up very quickly (50% the normal requirement), as well as gaining 35% of any experience that you gain.
Performing this technique requires "inspiration", which you acquire by accomplishing "feats".
Each level will increase the number of things that are considered as feats:
Level 1 ~ Finish a quest
Level 2 ~ Level up
Level 3 ~ Defeat a Normal or higher rank dragon
Level 4 ~ Defeat an Elite or higher rank enemy
Level 5 ~ Learn any lore
Loneliness, as well as desire to raise servants/family, is also inspirational, allowing you to use this talent without inspiration if you currently have no drakelings.
(Enghryza's Insight): Honorable drakelings lavish you with praise, turning the birth itself into a feat. Raise Drakeling
| 1/5 |
Effective talent level: 0.0
Use mode: Activated
Range: 3
Cooldown: 54
Travel Speed: instantaneous
Usage Speed: Standard (100% of a turn)
Is: a command
Description: If your Drakelings can inherit a talent from you, they will become inspired as soon as you do, allowing you to this talent to teach them a random, inheritable talent you know at a random talent level.
Role Model's talent level determines how high the inherited talent's level can potentially be.
Highest possible inherited talent level: 0.00
> Huuloc has 0 more talent point(s)
> Isovau has 0 more talent point(s)
> Drenng has 0 more talent point(s)
(Enghryza's Insight): Aggressive drakelings are rambunctious and will be inspired as soon as you try to teach them. Role Model
| 0/5 |
Effective talent level: 0.0
Use mode: Passive
Description: You need not demonstrate everything in full detail-- They seem to get the gist of it.
Your drakelings will now sometimes learn "unusual" talents. Additionally, they will always inherit talents from you at talent level 0.00 or higher.
(Enghryza's Insight): Intelligent drakelings are mysteriously wise, indiscriminately learning unusual talents. Idealists
| 0/5 |
Effective talent level: 0.0
Use mode: Passive
Cooldown: 20
Description: The relationship you have with your drakelings is immaculate! Whether it is love or hate, you possess an unbreakable bond which binds you to them and conquers all.
Related to your drakeling, when they have the following traits, they will...
(Birth) - When falling behind, they will match your bonus movement speed.
(Near-Death) - Requires 7% less experience to level up
(Ultimate) - Allowed to become 1 level(s) higher than you
Level 3 (Fire Safety) - Dragon Heritage nurturing will always have 100% or more potency
Level 4 (Observation) - No negative penalties; they will reveal their target to you, allowing them to fight as long as they can see you
Level 5 (Anti-Death) - When a drakeling falls, you become enraged, removing all stuns and pins (has a cooldown)
(Enghryza's Insight): Honorable drakelings cherish these moments with you-- good or bad-- nourishing them for 0.0% of all intentional damage you cause to them.
Also, because of your nurturing, this talent will greatly increase your Kindness. Parental Bond
| 0/5 |
Wild-heart / Natural Combat | 1.00 |
Effective talent level: 0.0
Use mode: Activated
Ferocity cost: 3
Range: melee/personal
Cooldown: 20
Travel Speed: instantaneous
Usage Speed: Instant (0% of a turn)
Is: a fury talent and a nature gift
Bonuses:
Description: Passive: +5 Accuracy, +0 Sight Range
Active (6 turns): +32 See Stealth, +32 See Invisible Eagle Eyes
| 0/10 |
Effective talent level: 0.0
Use mode: Activated
Ferocity cost: 3
Range: melee/personal
Cooldown: 20
Travel Speed: instantaneous
Usage Speed: Instant (0% of a turn)
Is: a fury talent and a nature gift
Bonuses:
Description: Passive: +5 Physical Power, +0% Physical Critical Chance
Active (6 turns): +44 Armor Penetration Savage Strength
| 0/10 |
| 0/10 |
Effective talent level: 0.0
Use mode: Activated
Ferocity cost: 3
Range: melee/personal
Cooldown: 20
Travel Speed: instantaneous
Usage Speed: Instant (0% of a turn)
Is: a fury talent and a nature gift
Bonuses:
Description: Passive: +2 Physical Save, +18 Maximum Stamina
Active (3 turns): +136% Movement Speed, +62% chance to avoid traps Elusiveness
| 0/10 |
Effective talent level: 0.0
Use mode: Activated
Ferocity cost: 3
Range: melee/personal
Cooldown: 20
Travel Speed: instantaneous
Usage Speed: Instant (0% of a turn)
Is: a fury talent and a nature gift
Bonuses:
Description: Passive: +6.31% Healing Mod, +0.8% Shrug Off criticals chance
Active (4 turns): Disinfect 3 poison(s) and/or wound(s); become 50% immune to further poisons/wounds. Lick Wounds
| 0/10 |
Effective talent level: 0.0
Use mode: Activated
Ferocity cost: 3
Range: melee/personal
Cooldown: 20
Travel Speed: instantaneous
Usage Speed: Instant (0% of a turn)
Is: a fury talent and a nature gift
Bonuses:
Description: Passive: +2 damage reduction on your turn, +0.04 equilibrium on hit
Active (6 turns): Reduce equilibrium by 12% of all damage received Tolerance
| 0/10 |
Effective talent level: 0.0
Use mode: Activated
Ferocity cost: 3
Range: melee/personal
Cooldown: 20
Travel Speed: instantaneous
Usage Speed: Instant (0% of a turn)
Is: a fury talent and a nature gift
Bonuses:
Description: Passive: +2 Defense, +0 Luck
Active (6 turns): Removes 0 to 2 random detrimental physical effects and all cross-tier effects Rabbit's Foot
| 0/10 |
Effective talent level: 0.0
Use mode: Activated
Ferocity cost: 3
Range: melee/personal
Cooldown: 20
Travel Speed: instantaneous
Usage Speed: Instant (0% of a turn)
Is: a fury talent and a nature gift
Bonuses:
Description: Passive: +0 Maximum Life, -1 Size Category
Active (6 turns): Reduce all damage by 9 and "reverse" your Size Category Growing Bones
| 0/10 |