







Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.7.6 |
| Addons | Quick Drown NPCs 1.2.5New characters in Maj'Eyal start out with the Rod of Asphyxiation, an item made to quickly drown npcs. Items Vault 1.7.6Donators/Buyers bonus! Cleaner Item Descriptions 1.7.0This is a fork of Better Item Descriptions that simply makes the tooltip larger and uses long phrases instead of abbreviations. If you hold ALT before mousing over an item, you can see its vanilla description. This mod is not meant for new players. If you ask what part of a description means, everyone gets to laugh at you. However, feel free to suggest better phrasing. Ashes of Urh'Rok 1.7.4Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
Ignore Race/Class Locks 1.7.0Modifies the character creation dialog to bypass the lock check for races and classes, allowing characters to be created using locked races and classes. Doesn't actually unlock anything. Frequently Asked Questions: Possessor Bonus Class 1.7.4Donators/Buyers bonus! Embers of Rage 1.7.4Official Expansion!One year has passed since the one the Orcs call the "Scourge from the West" came and single-handedly crushed the Orc Prides of Grushnak, Vor, Gorbat, and Rak'Shor. The Allied Kingdoms, now linked by farportal to their distant, long-lost Sunwall allies, have helped them conquer most of Var'Eyal. The few remnants of the ravaged Prides are caged... but one Pride remains. Kruk Pride, isolated on an island, is the last orcish settlement that stands; they, too, face their impending doom. The Sunwall has blockaded the only exit point from the island, and now, the technologically advanced civilization of Steam Giants have come down from the mountains to take their homeland with machines and weaponry unlike anything else on Eyal. Kruk Pride has reverse-engineered their technology before; their only hope is to do it again and rise up against the Pride's foes. Features:
ZOmnibus Addon Pack 1.7.4Combines several smaller utility addons, both for convenience and potentially reduced resource usage on smaller machines. Includes the following addons:
A superset of ZOmnibus Lite. Frequently Asked Questions: Forbidden Cults 1.7.4Official Expansion!Not all adventurers seek fortune, not all that defend the world have good deeds in mind. Forbidden Cults is a big expansion for Tales of Maj'Eyal to let you explore the horrors that lurk beneath the surface, to delve in long lost knowledge and lore and as usual to die a lot!
Both those classes use a new resource called Insanity that gradually makes you both more chaotic and powerful as it fills up.
|
| Campaign | Maj'Eyal |
| Mode | Nightmare Adventure |
| Sex | Male |
| Race | Skeleton |
| Class | Brawler |
| Level / Exp | 50 / 293% |
| Size | medium |
| Lifes / Deaths | Killed by Urkis, the High Tempest at level 24 on the 64th Regrowth 123rd year of Ascendancy at 10:37 0 / 8Killed by Grand Corruptor at level 24 on the 13rd Pyre 123rd year of Ascendancy at 01:03 Killed by Lord of Skulls (warrior) at level 29 on the 62nd Dusk 123rd year of Ascendancy at 20:35 Killed by overpowered greater multi-hued wyrm at level 36 on the 56th Haze 123rd year of Ascendancy at 10:12 Killed by orc necromancer at level 46 on the 20th Pyre 124th year of Ascendancy at 19:49 Killed by armoured skeleton warrior at level 50 on the 7th Mirth 124th year of Ascendancy at 05:57 Killed by minotaur at level 50 on the 7th Mirth 124th year of Ascendancy at 08:59 Killed by ritch flamespitter at level 50 on the 7th Mirth 124th year of Ascendancy at 15:44 |
Primary Stats
| Strength | 123 (base 60) |
| Dexterity | 114 (base 60) |
| Constitution | 111 (base 43) |
| Magic | 18 (base 8) |
| Willpower | 22 (base 11) |
| Cunning | 84 (base 61) |
Resources
| Life | -774/1876 |
| Stamina | 258/348 |
| Healing Factor | 1.7093516446968 |
| Regeneration | 51.707887252079 |
Speed
| Mental | +2.2204460492503E-14% |
| Attack | 0% |
| Movement | 0% |
| Spell | 0% |
| Global | +100% |
Vision
| Sight | 10 |
| Lite | 4 |
| Infravision | 6 |
| See Stealth | 59.327401544624 |
| See Invisible | 59.327401544624 |
Offense: Barehand
| Damage | 200 |
| Accuracy | 80 |
| Crit Chance | 51% |
| APR | 31 |
| Speed | 0.80 |
Offense: Spell
| Spellpower | 9 |
| Crit Chance | 45% |
| Speed | 1 |
Offense: Mind
| Mindpower | 39 |
| Crit Chance | 39% |
| Speed | 1 |
Offense: Damage Bonus
| Acid | +3% |
| Blight | +30% |
| Nature | +6% |
| Cold | +20% |
| All | 0% |
Offense: Damage Penetration
| Acid | +5% |
| Darkness | +26% |
| All | 0% |
Defense: Base
| Armour (hardiness) | 29 (60.678270784467%) |
| Defense | 75 |
| Ranged Defense | 80 |
| Fatigue | 0.99849802172246 |
| Physical Save | 59 |
| Spell Save | 46 |
| Mental Save | 41 |
Defense: Resistances
| Acid | + 32%( 70%) |
| Blight | + 36%( 70%) |
| Arcane | + 28%( 70%) |
| Cold | + 69%( 70%) |
| All | + 15%( 70%) |
| Darkness | + 63%( 70%) |
| Light | + 32%( 70%) |
| Temporal | + 58%( 70%) |
| Physical | + 29%( 70%) |
| Lightning | + 65%( 70%) |
| Fire | + 32%( 70%) |
| Nature | + 50%( 70%) |
Defense: Immunities
| Stun Resistance | 50% |
| Bleed Resistance | 100% |
| Fear Resistance | 100% |
| Poison Resistance | 100% |
| Instadeath Resistance | 100% |
Inscriptions (3/3)
| Runes | Effective talent level: 2.5 Rune: ShieldingUse mode: Activated Range: melee/personal Cooldown: 16 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to create a protective shield absorbing at most 615 damage for 5 turns. Its effects scale with your Dexterity stat. |
| Runes | Effective talent level: 2.5 Rune: DissipationUse mode: Activated Range: 10 Cooldown: 20 Travel Speed: instantaneous Usage Speed: Spell (100% of a turn) Is: a spell Description: Activate the rune to remove 8 beneficial magical sustains from an enemy target or all magical debuffs from you. |
| Runes | Effective talent level: 2.5 Rune: Acid WaveUse mode: Activated Range: melee/personal Cooldown: 16 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to unleash a cone dealing 110.21 acid damage. The corrosive acid will also disarm enemies struck for 4 turns. This effect can be resisted but not saved against. |
Class Talents
| Cunning / Tactical | 1.30 |
| 1/5 |
| 4/5 |
| 1/5 |
| 2/5 |
| Technique / Combat techniques | 1.60 |
| 4/5 |
| 4/5 |
| 2/5 |
| 1/5 |
| Technique / Finishing moves | 1.80 |
| 2/5 |
| 4/5 |
| 1/5 |
| 4/5 |
| Technique / Grappling | 1.60 |
| 3/5 |
| 3/5 |
| 3/5 |
| 2/5 |
| Technique / Pugilism | 1.60 |
| 4/5 |
| 1/5 |
| 1/5 |
| 3/5 |
| Technique / Combat veteran | 1.30 |
| 3/5 |
| 1/5 |
| 1/5 |
| 2/5 |
| Technique / Unarmed discipline | 1.80 |
| 4/5 |
| 3/5 |
| 1/5 |
| 4/5 |
Generic Talents
| Technique / Unarmed training | 1.60 |
| 5/5 |
| 4/5 |
| 3/5 |
| 2/5 |
| Technique / Combat training | 1.30 |
| 5/5 |
| 1/5 |
| 2/5 |
| 4/5 |
| 0/5 |
| 0/5 |
| Technique / Conditioning | 1.60 |
| 1/5 |
| 3/5 |
| 1/5 |
| 0/5 |
| Technique / Mobility | 1.60 |
| 1/5 |
| 1/5 |
| 1/5 |
| 1/5 |
| Cunning / Survival | 1.00 |
| 1/5 |
| 1/5 |
| 1/5 |
| 1/5 |
| Undead / Skeleton | 1.10 |
| 3/5 |
| 4/5 |
| 3/5 |
| 3/5 |
Prodigies
| 1/1 |
| 1/1 |
Effects
Quests
Deep in the Dreadfell you fought and destroyed the Master, a powerful vampire. A mysterious staffOn your way out of the Dreadfell you were ambushed by a band of orcs. They asked about the staff. | done |
You met a novice mage who was tasked to collect an arcane powered artifact. An apprentice taskHe asked for your help, should you collect some that you do not need. * Collect an artifact arcane powered item. | done |
Ungrol of Last Hope asked you to look for his wife's friend Celia, who has been reported missing. She frequently visits her late husband's mausoleum, in the graveyard near Last Hope. And now for a graveYou searched for Celia in the graveyard near Last Hope, and found a note. In it, Celia reveals that she has been conducting experiments in the dark arts, in an attempt to extend her life... also, she is pregnant. You have tracked Celia to her husband's mausoleum in the graveyard near Last Hope. It seems she has taken some liberties with the corpses there. You have laid Celia to rest, putting an end to her gruesome experiments. | done |
You have created a portal back to Maj'Eyal. You should try to talk to someone in Last Hope about establishing a link back. Back and there againYou talked to the Elder in Last Hope who in turn told you to talk to Tannen, who lives in the north of the city. You gave the Orb of Many Ways to Tannen to study while you look for the athame and diamond in Reknor. You brought back the diamond and athame to Tannen who asked you to check the tower of Telmur, looking for a text of portals, although he is not sure it is even there. He told you to come back in a few days. Tannen revealed himself as the vile scum he really is and trapped you in his tower. | done |
You have killed Ungolë in Ardhungol and saved the Sun Paladin. Eight legs of wonder | done |
You successfully escorted the injured seer to the recall portal on level 2 of Trollmire. Escort: injured seer (level 2 of Trollmire)As a reward you improved Willpower by +5. | done |
You successfully escorted the lone alchemist to the recall portal on level 3 of Old Forest. Escort: lone alchemist (level 3 of Old Forest)As a reward you improved Dexterity by +5. | done |
You successfully escorted the lone alchemist to the recall portal on level 3 of Trollmire. Escort: lone alchemist (level 3 of Trollmire)As a reward you improved Dexterity by +5. | done |
You successfully escorted the lone alchemist to the recall portal on level 5 of Dreadfell. Escort: lone alchemist (level 5 of Dreadfell)As a reward you improved Dexterity by +5. | done |
You successfully escorted the lost sun paladin to the recall portal on level 6 of Dreadfell. Escort: lost sun paladin (level 6 of Dreadfell)As a reward you gained talent category Celestial / Chants (at mastery 1.00). | done |
You failed to protect the lost warrior from death by Brawltant. Escort: lost warrior (level 3 of Norgos Lair) | failed |
You successfully escorted the lost warrior to the recall portal on level 4 of Old Forest. Escort: lost warrior (level 4 of Old Forest)As a reward you improved Strength by +5. | done |
You failed to protect the temporal explorer from death by Aletta Soultorn. Escort: temporal explorer (level 2 of Dreadfell) | failed |
You successfully escorted the worried loremaster to the recall portal on level 2 of Daikara. Escort: worried loremaster (level 2 of Daikara)As a reward you improved talent Disarm (+1 level(s)). | done |
You have vanquished the masters of the Orc Pride. Now you must venture inside the most dangerous place of this world: the High Peak. Falling Toward ApotheosisSeek the Sorcerers and stop them before they bend the world to their will. To enter, you will need the four orbs of command to remove the shield over the peak. The entrance to the peak passes through a place called 'the slime tunnels', probably located inside or near Grushnak Pride. | active |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
Orcs were spotted with the staff you seek in an arid waste in the southern desert. Important newsYou should go investigate what is happening there. | done |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You have explored the Old Forest and vanquished Shardskin. * You have explored the Maze and vanquished the Minotaur. * You have explored the Sandworm Lair and vanquished their Queen. * You have explored the Daikara and vanquished the huge ice dragon that dwelled there. | done |
The elder in Last Hope sent you to the old Dwarven kingdom of Reknor, deep under the Iron Throne, to investigate the orc presence. Let's hunt some OrcFind out if they are in any way linked to the lost staff. But be careful -- even the Dwarves have not ventured in these old halls for many years. | done |
You found an ancient tome about gems. Lost KnowledgeYou should bring it to the jeweler in the Gates of Morning. Limmir told you to look for the Valley of the Moon in the southern mountains. | done |
You found notes from an explorer inside the Old Forest. He spoke about Sher'Tul ruins sunken below the surface of the lake of Nur, at the forest's center. Sher'Tul FortressWith one of the notes there was a small gem that looks like a key. * You used the key inside the ruins of Nur and found a way into the fortress of old. * The Weirdling Beast is dead, freeing the way into the fortress itself. * You have activated what seems to be a ... butler? with your rod of recall. * You have bound the transmogrification chest to the Fortress power system. * You have upgraded your rod of recall to transport you to the fortress. * You have entered the exploratory farportal room and defeated the horror lurking there. You can now use the farportal. The fortress's current energy level is: 1763. | active |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. * You have dispatched the elementals but the cloud lingers still. You must find a powerful ally to remove it. There are rumours of a secret town in the mountains, to the southwest. You could also check out the Ziguranth group that is supposed to fight magic. * You have learned the real threat comes from a rogue Archmage, a Tempest named Urkis. The mages of Angolwen are ready to teleport you there. * You have slain Urkis. Return to Angolwen or Zigur for a reward. | done |
You arrived through the farportal in a cave, probably in the Far East. Strange new worldUpon arrival you met an Elf and an orc fighting. You decided to side with the Elven lady. Fillarel told you to go to the southeast and meet with High Sun Paladin Aeryn. | done |
Thanks to your timely aid, Ungrol of Last Hope is the newest member of the Brotherhood of Alchemists. The Brotherhood of AlchemistsStire of Derth has completed an elixir of avoidance without your aid. Marus of Elvala has completed an elixir of mysticism without your aid. Having failed to gain admittance to the Brotherhood of the Alchemists, Marus of Elvala no longer needs your help making the elixir of the savior. You have aided Marus of Elvala in creating an elixir of mastery. You have aided Agrimley the hermit in creating an elixir of focus. You have aided Ungrol of Last Hope in creating an elixir of brawn. Ungrol of Last Hope has completed an elixir of stoneskin without your aid. You have aided Ungrol of Last Hope in creating an elixir of foundations. | done |
You were sent to the Charred Scar at the heart of which lies a huge volcano. In the Age of Pyre it destroyed the old Sher'Tul ruins that stood there, absorbing much of their latent magic. The Doom of the World!This place is still full of that power and the orcs intend to absorb this power using the Staff of Absorption! Whatever their plan may be, they must be stopped at all cost. The volcano is attacked by orcs. A few Sun Paladins made it there with you. They will hold the line at the cost of their lives to buy you some time. Honor their sacrifice; do not let the orcs finish their work! You arrived in time and interrupted the ritual. The sorcerers have departed. Use the portal to go back to the Far East. You *MUST* stop them, no matter the cost. | done |
You have heard that near the Charred Scar, to the south, lies a ruined tower known as the Dreadfell. The Island of DreadThere are disturbing rumors of greater undead, and nobody who reached it ever returned. Perhaps you should explore it and find the truth, and the treasures, for yourself! | done |
You have found an orb of command that seems to be used to open the shield protecting the High Peak. The Orbs of CommandThere seems to be a total of four of them. The more you have the weaker the shield will be. | done |
You were asked to prove your worth as a fighter by a rogue, in order to participate in the arena The agent of the arena | done |
You met a half-mad lumberjack fleeing a small village, rambling about an untold horror lurking there, slaughtering people. The beast within3 lumberjacks have died. | done |
Investigate the bastions of the Pride. The many Prides of the Orcs* You have destroyed Rak'shor. * You have destroyed Vor. * You have destroyed Grushnak. * You have destroyed Gorbat. | done |
You have been resurrected as an undead by some dark powers. The rotting stench of the deadHowever, the ritual failed in some way and you retain your own mind. You need to get out of this dark place and try to carve a place for yourself in the world. You have found a very special cloak that will help you walk among the living without trouble. | done |
There must be a way to go into the far east from the lair of Golbug. Find it and explore the unknown far east, looking for clues. The wild wild east | done |
Zemekkys in the Gates of Morning can build a portal back to your homeland for you. There and back again* You have found a Blood-Runed Athame. * You have found the Resonating Diamond. | done |
You have found a slavers' compound and entered it. Till the Blood Runs ClearYou decided you cannot let slavers continue their dirty work and destroyed them! | done |
You heard a plea for help and decided to investigate... Trapped!Only to find yourself trapped inside an unknown tunnel complex. | done |
Equipment
| On feet | Layothra (0 def, 5 armour)2.0 Encumbrance T5 feet armor [Random Unique] Nature While equipped: offense ------ Physical Crit +1.0% Critical power +10.00% Ignore Armor +4 defense ------ Armor +5 Resistance +24% lightning +31% temporal +6% darkness Life Regen +7.00 Healmod +17% A pair of boots made of leather. |
| On hands | heroic drakeskin leather gloves of war-making (0 def, 9 armour)1.0 Encumbrance T4 hands armor [Ego++] Master While equipped: offense ------ Physical Crit +10.0% Spell Crit +12% Mind Crit +13% Critical power +12.00% defense ------ Armor +9 Mind save +10 (+3 eff.) Life +66.00 Unarmed combat: Weapon Damage 40.5 - 44.6 Physical Uses 40% Str, 40% Cun, 40% Dex Accuracy Bonus +0.2% critical chance (max 25%) Accuracy +7 Ignore Armor +5 Critical Rate +10.0% Attack Speed 125% On Hit: 10% Battle Shout level 5 On Crit: 20% Cripple level 5 Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
| On head | Stormsweep the drakeskin leather cap (0 def, 5 armour)2.0 Encumbrance T5 head armor [Random Unique] Nature/Master While equipped: Stats +11 Str +3 Dex +6 Wil +4 Cun +4 Con offense ------ Physical Power +14 (+3 eff.) Damage +24% blight Ignore Armor +7 When Hit 4 blight defense ------ Armor +5 Fatigue +5% Resistance +15% lightning +14% physical Physical save +15 (+4 eff.) A cap made of leather. |
| Tool | dragonbone wand of lightning storm 'Festerblack' [power 560] (11 cooldown)2.0 Encumbrance T5 wand charm [Rare] Arcane While equipped: Stats +4 Mag offense ------ Spell Crit +5% Critical power +10.00% Damage +6% nature +6% blight defense ------ Resistance +9% nature other ------- Mana/turn +0.32 Mana-on-crit +2.00 Create a radius 3 storm for 5 turns. Each turn, creatures within take 112 lightning damage and will be dazed for 1 turn (560 total damage) Puts all charms on 11 turn cooldown 100% to increase the duration of 3 beneficial effects by 3. Magical wands are made by powerful Alchemists and Archmagi to store spells. Anybody can use them to release the spells. |
| On fingers | Vorelle0.1 Encumbrance T5 ring jewelry [Random Unique] Nature/Master While equipped: Stats +6 Con offense ------ Damage +3% acid +20% cold Ignore resists +5% acid defense ------ Resistance +43% cold +12% nature +12% darkness Spell save +20 (+7 eff.) Life Regen +9.00 Stun Resist +50% other ------- Max stamina +40.00 Rings make your fingers look great! |
| On fingers | Ring of the War Master0.1 Encumbrance T5 ring jewelry [Unique] Master While equipped: Stats +3 Str +3 Dex +3 Con offense ------ Physical Crit +5.0% Physical Power +10 (+2 eff.) Ignore Armor +15 defense ------ Category Bonus +0.30 Technique A blade-edged ring that radiates power. As you put it on, strange thoughts of pain and destruction come to your mind. |
| Around neck | Issegar0.1 Encumbrance T3 amulet jewelry [Random Unique] Nature While equipped: Stats +3 Cun +8 Con offense ------ Spell Crit +2% Spellpower/crit +2 defense ------ Physical save +21 (+6 eff.) Life +100.00 Life Regen +7.00 other ------- Mana/turn +0.04 Max vim +50.00 Amulets make your neck look great! |
| Main armor | Breath of Eyal (10 def, 10 armour)9.0 Encumbrance T5 light armor [Unique] Nature/Disrupt While equipped: offense ------ Mindpower +10 (+4 eff.) defense ------ Armor +10 Defense +10 (+3 eff.) Fatigue +20% Resistance +20% lightning +20% temporal +20% light +20% fire +20% nature +20% acid +20% blight +20% cold +15% arcane +20% darkness Spell save +20 (+7 eff.) This lightweight armor appears to have been woven of countless sprouts, still curling and growing. When you put it on, you feel the weight of the world on your shoulders, in spite of how light it feels in your hands. |
| Light source | preserving alchemist's lamp of health1.0 Encumbrance T3 lite [Ego+] Nature While equipped: Stats +2 Con defense ------ Resistance +5% blight Life +45.00 Life Regen +4.00 other ------- Light +4 A normal brass lantern, enhanced by alchemy to make it brighter. |
| Cloak | Coalvenom the elven-silk cloak (34 def, 0 armour)2.0 Encumbrance T5 cloak armor [Rare] Arcane While equipped: Stats +3 Con offense ------ Ignore resists +26% darkness Accuracy +15 (+3 eff.) defense ------ Defense +34 (+8 eff.) Resistance +18% darkness +3% physical Spell save +13 (+5 eff.) Mind save +15 (+5 eff.) other ------- Stamina/turn +3.14 Max stamina +31.39 A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
| Around waist | Emblem of Evasion1.0 Encumbrance T4 belt armor [Unique] Master While equipped: Stats +12 Dex +10 Cun +8 Lck defense ------ Ranged Defense +20 (+4 eff.) Deflect Projectile +15% Slow Projectiles +30% Evasion: (Instant) Effective talent level: 8.8 Power cost 22 out of 30/30. Range melee/personal Cooldown: 14 Travel.spd instantaneous Description: Your quick wit and reflexes allow you to anticipate attacks against you, granting you a 41% chance to evade melee and ranged attacks and 93 increased defense for 4 turns. The chance to evade and defense bonus increase with your Dexterity. Said to have belonged to a master of avoiding attacks, this gilded steel emblem symbolizes his talent. |
Inventory
Sealed Scroll of Last Hope0.1 Encumbrance scroll [Unique] Open the seal and read the message. Magical scrolls can have wildly different effects! |
Orb of Many Ways1.0 Encumbrance orb jewelry [Plot Item] Unknown Activate a portal. Uses 8 power out of 30/30 The orb projects images of distant places, some that seem not to be of this world, switching rapidly. If used near a portal, it could probably activate it. |
Ring of Growth0.1 Encumbrance T2 ring jewelry [Unique] Nature/Master While equipped: Stats +4 Str +4 Wil offense ------ Damage +8% nature +8% physical defense ------ Resistance +10% nature Physical save +8 (+2 eff.) Life Regen +3.00 Healmod +20% This small wooden ring has a single green stem wrapped around it. Thin leaves still seem to be growing from it. |
gold ring 'Isura'0.1 Encumbrance T3 ring jewelry [Rare] Master While equipped: Stats +8 Str +5 Con offense ------ Physical Power +8 (+2 eff.) On-Hit (Melee): * 20% chance to reduce all saves and defense by 25 defense ------ Crit Resistance 15.00% Spell save +9 (+3 eff.) Life Regen +4.00 Poison Resist +10% Stun Resist +20% Teleport Resist +20% Rings make your fingers look great! |
Flarewend the voratun ring0.1 Encumbrance T5 ring jewelry [Random Unique] Master While equipped: Stats +18 Dex +20 Cun +5 Con offense ------ Damage +18% arcane +3% fire Accuracy +21 (+4 eff.) When Hit 2 arcane defense ------ Resistance +5% arcane +18% fire Spell save +19 (+7 eff.) other ------- Max stamina +40.00 Rings make your fingers look great! |
lifebinding dragonbone vilestaff of illumination (30-36 power, 6 apr, darkness element)5.0 Encumbrance T5 staff 2H weapon Reqs Mag 48 [Ego+] Nature Weapon Damage 30.0 - 36.0 Physical Uses 80% Mag Mastery Staff Mastery Accuracy Bonus +2.0% proc damage (max 200%) Ignore Armor +6 Critical Rate +5.0% Attack Speed 100% While equipped: Stats +7 Con offense ------ Spell Crit +5% Spellpower +23 (+6 eff.) Damage +30% darkness defense ------ Defense +14 (+4 eff.) Life Regen +1.40 Healmod +23% other ------- Light +4 Talents +1 Command Staff Illuminate: Puts all charms on 5 turn cooldown Effective talent level: 2.5 Power cost 5 out of 6/6. Range melee/personal Cooldown: 14 Travel.spd instantaneous Is: a spell Description: Creates a globe of pure light within a radius of 7 that illuminates the area and deals 52.05 damage to all creatures. At level 3, it also blinds all who see it (except the caster) for 3 turns. Staves designed for wielders of magic, by the greats of the art. |
acidic voratun longsword of crippling (40-56 power, 6 apr)3.0 Encumbrance T5 longsword 1H weapon [Ego+] Arcane/Master Weapon Damage 40.0 - 56.0 Physical Uses 100% Str Accuracy Bonus +0.4% critical power (max 40%) Ignore Armor +6 Critical Rate +5.0% Attack Speed 100% On Critical: * Cripple the target reducing mind, spell, and combat action speeds by 30% * Splash the target with acid dealing 15 damage over 5 turns and reducing armor and accuracy by 2 While equipped: offense ------ Physical Crit +15.0% Sharp, long, and deadly. |
voratun mace of enduring (46-64 power, 6 apr)3.0 Encumbrance T5 mace 1H weapon [Ego+] Nature Weapon Damage 45.5 - 63.7 Physical Uses 100% Str Accuracy Bonus +0.2% base damage (max 20%) Ignore Armor +6 Critical Rate +3.0% Attack Speed 100% While equipped: Stats +13 Con +13 Wil defense ------ Life +98.00 Blunt and deadly. |
Mayisewyn (41-57 power, 6 apr)3.0 Encumbrance T5 waraxe 1H weapon [Rare] Arcane Weapon Damage 41.0 - 57.4 Physical Uses 100% Str Accuracy Bonus +0.2% critical chance (max 25%) Ignore Armor +6 Critical Rate +7.0% Attack Speed 100% On-hit +25 arcane +34 temporal On-Hit, radius 1 +25 arcane While equipped: offense ------ On-Hit (Melee): * 25% chance to gain 10% of a turn (3/turn limit) defense ------ Resistance +20% temporal +12% nature +18% cold Physical save +22 (+6 eff.) Healmod +20% Confus Resist +25% One-handed war axes. |
arcing voratun waraxe of phasing (38-54 power, 27 apr)3.0 Encumbrance T5 waraxe 1H weapon [Ego] Arcane Weapon Damage 38.5 - 53.9 Physical Uses 100% Str Accuracy Bonus +0.2% critical chance (max 25%) Ignore Armor +27 Critical Rate +7.0% Attack Speed 100% Ignore Shields +15% On Hit: * 25% chance for lightning to strike from the target to a second target dealing 15 damage One-handed war axes. |
Stokepain the drakeskin leather sling4.0 Encumbrance T5 sling 1H weapon Reqs Shoot [Rare] Master Accuracy Bonus +0.2% base damage (max 20%) Attack Speed 100% Range +10 On-ranged-hit +16 cold +16 fire While equipped: offense ------ Physical Crit +7.0% Mindpower +35 (+12 eff.) Damage +12% mind +21% fire Ignore resists +25% mind Accuracy +15 (+3 eff.) defense ------ Resistance +15% mind other ------- Hate-on-crit +4.00 Slings are used to hurl stones or metal shots at your foes. |
voratun shield 'Silurin' (20 def, 25 armour, 254.73413450036 block)7.0 Encumbrance T5 shield armor Reqs - Shield usage training [Rare] Psionic Learn shield attack talent or enable 'Always show shield combat' to see combat stats. While equipped: Stats +6 Con offense ------ Ignore resists +25% physical When Hit 10 physical defense ------ Armor +25 Defense +20 (+5 eff.) Fatigue +8% Resistance +20% mind other ------- Talents +1 Block Handheld deflection devices. |
The Untouchable (14 def, 12 armour)9.0 Encumbrance T3 light armor [Unique] Arcane While equipped: Stats +8 Cun offense ------ Ignore Armor +10 defense ------ Armor +12 Defense +14 (+4 eff.) When you take a hit of more than 20% of your max life a shield is created equal to 130% the damage taken. This rugged jacket is the subject of many a rural legend. Some say it was fashioned by an adventurous mage turned rogue, in times before the Spellblaze, but was since lost. All manner of shady gamblers have since claimed to have worn it at one point or another. To fail, but live, is what it means to be untouchable, they said. |
Chromatic Harness (10 def, 14 armour)14.0 Encumbrance T5 heavy armor [Unique] Nature While equipped: Stats +6 Str +6 Wil +4 Cun +10 Lck defense ------ Armor +14 Defense +10 (+3 eff.) Fatigue +16% Resistance +20% lightning +20% physical +20% fire +20% cold +20% acid Blind Resist +50% Stun Resist +25% Knockbk Resist +50% other ------- Telepathy Dragon Cooldown Ice Breath -3 Lightning Breath -3 Sand Breath -3 Fire Breath -3 Corrosive Breath -3 This dragon scale harness shines with multiple colors, quickly shifting through them in a seemingly chaotic manner. |
fortifying voratun plate armour of delving (0 def, 16 armour)17.0 Encumbrance T5 massive armor Reqs - Massive armour training [Ego++] Master While equipped: Stats +14 Str +6 Con defense ------ Armor +16 Fatigue +22% Resistance +18% darkness +12% physical Life +68.00 other ------- Light +2 Track: Puts all charms on 22 turn cooldown Effective talent level: 3.5 Power cost 22 out of 30/30. Range melee/personal Cooldown: 20 Travel.spd instantaneous Description: Sense foes around you in a radius of 26 for 6 turns. The radius will increase with your Cunning. A suit of armour made of metal plates. |
murderer's elven-silk cloak of battle (3 def, 0 armour)2.0 Encumbrance T5 cloak armor [Ego+] Master While equipped: Stats +5 Cun +6 Dex offense ------ Physical Crit +4.0% Physical Power +3 (+1 eff.) Accuracy +9 (+2 eff.) Ignore Armor +6 defense ------ Defense +3 (+1 eff.) Fatigue -7% A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
Cloak of Deception1.0 Encumbrance cloak armor [Plot Item] Arcane While equipped: offense ------ Physical Power +5 (+1 eff.) Spellpower +5 (+2 eff.) Mindpower +5 (+2 eff.) A black cloak, with subtle illusion enchantments woven into its very fabric. |
dreamer's pair of drakeskin leather boots of tirelessness (0 def, 5 armour)2.0 Encumbrance T5 feet armor [Ego+] Master/Psionic While equipped: Stats +6 Cun +5 Wil defense ------ Armor +5 Physical save +12 (+3 eff.) Spell save +12 (+4 eff.) Mind save +10 (+3 eff.) other ------- Stamina/turn +1.30 Max stamina +33.00 A pair of boots made of leather. |
blood-soaked pair of voratun boots of strife (0 def, 5 armour)3.0 Encumbrance T5 feet armor [Ego++] Master/Psionic While equipped: Stats +5 Con +5 Wil offense ------ Physical Crit +5.0% Physical Power +5 (+1 eff.) Mindpower +9 (+3 eff.) Ignore resists +8% physical Ignore Armor +7 defense ------ Armor +5 Fatigue +4% Blindside: Puts all charms on 19 turn cooldown Effective talent level: 3.5 Power cost 19 out of 25/25. Range 6 Cooldown: 10 Travel.spd instantaneous Description: With blinding speed, you suddenly appear next to a target up to 6 spaces away and attack for 51% (at 0 Hate) to 170% (at 100+ Hate) damage. Your sudden appearance catches everyone off-guard, giving you 36 extra Defense for 1 turn. The Defense boost improves with your Strength. Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
insulating drakeskin leather cap of constitution (+8) (0 def, 5 armour)2.0 Encumbrance T5 head armor [Ego] Master While equipped: Stats +8 Con defense ------ Armor +5 Fatigue +5% Resistance +14% fire +13% cold A cap made of leather. |
Steel Helm of Garkul (0 def, 6 armour)3.0 Encumbrance T2 head armor [Unique] Nature Another of Garkul's heirlooms would bring out his spirit. While equipped: Stats +5 Str +4 Wil +5 Con offense ------ Damage +10% physical defense ------ Armor +6 Fatigue +8% Physical save +12 (+3 eff.) Spell save +12 (+4 eff.) Mind save +12 (+4 eff.) other ------- Masteries +0.20 Technique/Thuggery A great helm that belonged to Garkul the Devourer, one of the greatest orcs ever to live. |
emerald0.0 Encumbrance T3 green gem [Normal] While equipped: Armor +3 Resistance +3% all Item imbue powers: Armor +3 Resistance +3% all Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
amber0.0 Encumbrance T4 yellow gem [Normal] While equipped: Physical Crit +4.0% Spell Crit +4% Mind Crit +4% Damage +8% all Item imbue powers: Physical Crit +4.0% Spell Crit +4% Mind Crit +4% Damage +8% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
4 bloodstone0.0 Encumbrance T5 red gem [Normal] While equipped: Stun Resist +60% Item imbue powers: Stun Resist +60% Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
5 fire opal0.0 Encumbrance T5 red gem [Normal] While equipped: Physical Crit +5.0% Spell Crit +5% Mind Crit +5% Damage +10% all Item imbue powers: Physical Crit +5.0% Spell Crit +5% Mind Crit +5% Damage +10% all Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
diamond0.0 Encumbrance T5 white gem [Normal] While equipped: Stats +5 Str +5 Dex +5 Mag +5 Wil +5 Cun +5 Con Item imbue powers: Stats +5 Str +5 Dex +5 Mag +5 Wil +5 Cun +5 Con Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
2 moonstone0.0 Encumbrance T5 white gem [Normal] While equipped: Defense +10 (+3 eff.) Physical save +10 (+3 eff.) Spell save +10 (+4 eff.) Mind save +10 (+3 eff.) Item imbue powers: Defense +10 (+3 eff.) Physical save +10 (+3 eff.) Spell save +10 (+4 eff.) Mind save +10 (+3 eff.) Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
6 pearl0.0 Encumbrance T5 white gem [Normal] While equipped: Armor +5 Resistance +5% all Item imbue powers: Armor +5 Resistance +5% all Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
Atamathon's Lost Ruby Eye0.0 Encumbrance T5 red gem [Plot Item] While equipped: Damage +12% fire Item imbue powers: Damage +12% fire One of the ruby eyes of the legendary giant golem Atamathon. It is said it was made by the halflings during the Age of Pyre as a weapon against the orcs. Even though it was destroyed it managed to deal a crippling blow by killing their leader, Garkul the Devourer. |
Prothotipe's Prismatic Eye0.0 Encumbrance T3 multi-hued gem [Unique] Arcane While equipped: Stats +5 Mag +5 Con Damage +10% lightning +10% fire +10% cold Masteries +0.20 Golem/Arcane On Spell Hit: 10% Eye Beam level 2 Casts lasers on spellcast when worn or imbued. Item imbue powers: Stats +5 Mag +5 Con Damage +10% lightning +10% fire +10% cold Masteries +0.20 Golem/Arcane Latent Damage Type: Lightning This cracked gemstone looks faded with age. It appears to have once been the eye of a golem. |
89 alchemist agate0.0 Encumbrance T1 black alchemist-gem [Normal] When used as an alchemist bomb: Bomb damage +5% Gems can be sold for money or used in arcane rituals. |
Tooth of the Mouth (dig speed 12 turns)3.0 Encumbrance T1 digger tool [Unique] Unknown While equipped: offense ------ Damage +5% blight Ignore Armor +15 When Hit 10 draining blight While carried: other ------- Talents +1 Dig A huge tooth taken from the Mouth, in the Deep Bellow. |
Dragon Orb (Orb of Command)1.0 Encumbrance orb [Plot Item] Unknown While carried: Stats +6 Cun Use the orb. Uses 1 power out of 1/1 This orb is warm to the touch. |
Elemental Orb (Orb of Command)1.0 Encumbrance orb [Plot Item] Unknown While carried: Stats +6 Mag Use the orb. Uses 1 power out of 1/1 Flames swirl on the icy surface of this orb. |
Orb of Destruction (Orb of Command)1.0 Encumbrance orb [Plot Item] Unknown While carried: Stats +6 Str Use the orb. Uses 1 power out of 1/1 Visions of death and destruction fill your mind as you lift this orb. |
Orb of Undeath (Orb of Command)1.0 Encumbrance orb [Plot Item] Unknown While carried: Stats +6 Dex Use the orb. Uses 1 power out of 1/1 Dark visions fill your mind as you lift the orb. It is cold to the touch. |
Transmogrification Chest2.0 Encumbrance sher'tul chest [Plot Item] Unknown While carried: Transmogrify all the items in your chest at once (also done automatically when you change level). Uses 0 power out of 1000/1000 This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
Rod of Asphyxiation (24/24)0.0 Encumbrance rod charm [Unique] Unknown Asphyxiate an unsuspecting target. Uses 1 power out of 24/24 Activation is instant. A devilish artifact, this rod only harms friendly strangers in towns. Only the mad and insane would consider such an item useful. |
Rod of Recall (2/2)2.0 Encumbrance rod charm [Plot Item] Unknown Recall the user to the worldmap after 40 turns. Uses 146 power out of 400/400 This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
Xanerawen [power 450] (11 cooldown)2.0 Encumbrance T5 torque charm [Rare] Psionic While equipped: Stats +4 Str offense ------ Critical power +24.62% Mindpower +37 (+12 eff.) Damage +24% acid defense ------ Resistance +12% acid Unlife -60.00 life other ------- Stamina/turn +3.00 Max stamina +36.93 Max hate +12.31 Blast the opponent's mind dealing 450 mind damage and silencing them for 4 turns Puts all charms on 11 turn cooldown Torques are made by powerful psionics to store psionic powers. |
Duvekor [power 278] (11 cooldown)2.0 Encumbrance T3 wand charm [Rare] Arcane While equipped: defense ------ Armor +8 Defense +5 (+2 eff.) Resistance +5% arcane Crit Resistance 15.00% Unlife -20.00 life Silence Resist +20% Confus Resist +20% other ------- Wards +4 acid +4 cold +4 mind +4 darkness Talents +1 Ward Create a radius 3 storm for 5 turns. Each turn, creatures within take 55 lightning damage and will be dazed for 1 turn (278 total damage) Puts all charms on 11 turn cooldown Magical wands are made by powerful Alchemists and Archmagi to store spells. Anybody can use them to release the spells. |
Forbidden Tome: "A View From The Gallery"2.0 Encumbrance T2 forbidden tome [Unique] Unknown Read the book. The story of Grung, a halfling separated from his tribe that is just trying to survive while a terrible war, very long ago, rages on. |
Forbidden Tome: "The Day It Came"2.0 Encumbrance forbidden tome [Unique] Unknown Read the book. The cover of this tome is old and withered. As you hold it, you get the impression of many things. Despair, misery, desperation and hopelessness all assail you at once. Something about the book also promises great power, but at what cost? |
Forbidden Tome: "The Illusory Castle"2.0 Encumbrance forbidden tome [Unique] Unknown Read the book. The tome in front of you seems to be as much made of dreamstuff as it is from leather and parchment. Crystalline shards dance underneath its surface, giving you an impression of a world altering itself to the tune of some indiscernable logic. |
Achievements
A dangerous secret (Nightmare (Adventure) difficulty)
Found the mysterious staff and told Last Hope about it.By Brawltant the Skeleton Brawler level 31
32nd Haze 123rd year of Ascendancy at 08:46 see stats
A different point of view (Nightmare (Adventure) difficulty)
Learned the five chapters of Orc history through loremaster Hadak's tales.By Brawltant the Skeleton Brawler level 48
32nd Pyre 124th year of Ascendancy at 21:47 see stats
Against all odds (Nightmare (Adventure) difficulty)
Killed Ukruk in the ambush.By Brawltant the Skeleton Brawler level 30
63rd Dusk 123rd year of Ascendancy at 14:04 see stats
Arachnophobia (Nightmare (Adventure) difficulty)
Destroyed the spydric menace.By Brawltant the Skeleton Brawler level 34
44th Haze 123rd year of Ascendancy at 19:41 see stats
Are you out of your mind?! (Nightmare (Adventure) difficulty)
Caught the attention of overpowered greater multi-hued wyrms in Vor Armoury. Perhaps fleeing is in order.By Brawltant the Skeleton Brawler level 35
56th Haze 123rd year of Ascendancy at 04:17 see stats
Back and there again (Nightmare (Adventure) difficulty)
Opened a portal to the Far East from Maj'Eyal.By Brawltant the Skeleton Brawler level 43
4th Pyre 124th year of Ascendancy at 06:47 see stats
Brave new world (Nightmare (Adventure) difficulty)
Went to the Far East and took part in the war.By Brawltant the Skeleton Brawler level 33
41st Haze 123rd year of Ascendancy at 11:56 see stats
Bringer of Doom (Nightmare (Adventure) difficulty)
Killed a Bringer of Doom.By Brawltant the Skeleton Brawler level 16
43rd Haze 122nd year of Ascendancy at 22:34 see stats
Curse Lifter (Nightmare (Adventure) difficulty)
Killed Ben Cruthdar the Cursed.By Brawltant the Skeleton Brawler level 15
29th Haze 122nd year of Ascendancy at 22:36 see stats
Destroyer's bane (Nightmare (Adventure) difficulty)
Killed Golbug the Destroyer.By Brawltant the Skeleton Brawler level 32
37th Haze 123rd year of Ascendancy at 11:01 see stats
Dragon's Greed (Nightmare (Adventure) difficulty)
Amassed 8000 gold pieces.By Brawltant the Skeleton Brawler level 33
38th Haze 123rd year of Ascendancy at 19:35 see stats
Earth Master (Nightmare (Adventure) difficulty)
Killed Harkor'Zun.By Brawltant the Skeleton Brawler level 18
54th Haze 122nd year of Ascendancy at 23:06 see stats
Exterminator (Nightmare (Adventure) difficulty)
Killed 1000 creatures.By Brawltant the Skeleton Brawler level 18
46th Haze 122nd year of Ascendancy at 02:39 see stats
Eye of the storm (Nightmare (Adventure) difficulty)
Freed Derth from the onslaught of the mad Tempest, Urkis.By Brawltant the Skeleton Brawler level 24
73rd Regrowth 123rd year of Ascendancy at 09:48 see stats
Fear me not! (Nightmare (Adventure) difficulty)
Survived the Fearscape!By Brawltant the Skeleton Brawler level 50
70th Pyre 124th year of Ascendancy at 13:32 see stats
Fear of Fours (Nightmare (Adventure) difficulty)
Killed all four bosses of the Slime Tunnels.By Brawltant the Skeleton Brawler level 50
2nd Mirth 124th year of Ascendancy at 15:39 see stats
Gem of the Moon (Nightmare (Adventure) difficulty)
Completed the Master Jeweler quest with Limmir.By Brawltant the Skeleton Brawler level 44
14th Pyre 124th year of Ascendancy at 22:47 see stats
Home sweet home (Nightmare (Adventure) difficulty)
Dispatched the Weirdling Beast and took possession of Yiilkgur, the Sher'Tul Fortress for your own usage.By Brawltant the Skeleton Brawler level 24
42nd Regrowth 123rd year of Ascendancy at 20:29 see stats
I cleared the room of death and all I got was this lousy achievement! (Nightmare (Adventure) difficulty)
Killed the seven overpowered wyrms in the "Room of Death" in Vor Armoury.By Brawltant the Skeleton Brawler level 37
56th Haze 123rd year of Ascendancy at 15:10 see stats
Level 10 (Nightmare (Adventure) difficulty)
Got a character to level 10.By Brawltant the Skeleton Brawler level 10
1st Haze 122nd year of Ascendancy at 20:09 see stats
Level 20 (Nightmare (Adventure) difficulty)
Got a character to level 20.By Brawltant the Skeleton Brawler level 20
75th Haze 122nd year of Ascendancy at 02:36 see stats
Level 30 (Nightmare (Adventure) difficulty)
Got a character to level 30.By Brawltant the Skeleton Brawler level 30
63rd Dusk 123rd year of Ascendancy at 13:53 see stats
Level 40 (Nightmare (Adventure) difficulty)
Got a character to level 40.By Brawltant the Skeleton Brawler level 40
39th Regrowth 124th year of Ascendancy at 17:39 see stats
Level 50 (Nightmare (Adventure) difficulty)
Got a character to level 50.By Brawltant the Skeleton Brawler level 50
54th Pyre 124th year of Ascendancy at 01:25 see stats
Oozemancer (Nightmare (Adventure) difficulty)
Destroyed the corrupted oozemancer.By Brawltant the Skeleton Brawler level 31
19th Haze 123rd year of Ascendancy at 03:33 see stats
Orcrist (Nightmare (Adventure) difficulty)
Killed the leaders of the Orc Pride.By Brawltant the Skeleton Brawler level 50
54th Pyre 124th year of Ascendancy at 09:17 see stats
Race through fire (Nightmare (Adventure) difficulty)
Raced through the fires of the Charred Scar to stop the Sorcerers.By Brawltant the Skeleton Brawler level 50
71st Pyre 124th year of Ascendancy at 01:52 see stats
Size is everything (Nightmare (Adventure) difficulty)
Did over 1500 damage in one attack.By Brawltant the Skeleton Brawler level 38
1st Wintertide 124th year of Ascendancy at 12:59 see stats
Size matters (Nightmare (Adventure) difficulty)
Did over 600 damage in one attack.By Brawltant the Skeleton Brawler level 27
59th Dusk 123rd year of Ascendancy at 03:16 see stats
Sliders (Nightmare (Adventure) difficulty)
Activated a portal using the Orb of Many Ways.By Brawltant the Skeleton Brawler level 33
37th Haze 123rd year of Ascendancy at 13:55 see stats
The Arena (Nightmare (Adventure) difficulty)
Unlocked Arena mode.By Brawltant the Skeleton Brawler level 5
3rd Mirth 122nd year of Ascendancy at 06:47 see stats
The Legend of Garkul (Nightmare (Adventure) difficulty)
Learned the five chapters of the Legend of Garkul.By Brawltant the Skeleton Brawler level 50
79th Pyre 124th year of Ascendancy at 04:01 see stats
The Restless Dead (Nightmare (Adventure) difficulty)
Disturbed an old battlefield and survived the consequences.By Brawltant the Skeleton Brawler level 17
45th Haze 122nd year of Ascendancy at 09:43 see stats
The Right thing to do (Nightmare (Adventure) difficulty)
Did the righteous thing in the ring of blood and disposed of the Blood Master.By Brawltant the Skeleton Brawler level 25
25th Pyre 123rd year of Ascendancy at 16:12 see stats
The bigger the better! (Nightmare (Adventure) difficulty)
Did over 3000 damage in one attack.By Brawltant the Skeleton Brawler level 49
53rd Pyre 124th year of Ascendancy at 22:03 see stats
The secret city (Nightmare (Adventure) difficulty)
Discovered the truth about mages.By Brawltant the Skeleton Brawler level 19
71st Haze 122nd year of Ascendancy at 06:04 see stats
There and back again (Nightmare (Adventure) difficulty)
Opened a portal to Maj'Eyal from the Far East.By Brawltant the Skeleton Brawler level 38
76th Haze 123rd year of Ascendancy at 12:20 see stats
Thralless (Nightmare (Adventure) difficulty)
Freed at least 30 enthralled slaves in the slavers' compound.By Brawltant the Skeleton Brawler level 25
25th Pyre 123rd year of Ascendancy at 08:03 see stats
Treasure Hoarder (Nightmare (Adventure) difficulty)
Amassed 3000 gold pieces.By Brawltant the Skeleton Brawler level 23
41st Regrowth 123rd year of Ascendancy at 22:16 see stats
Treasure Hunter (Nightmare (Adventure) difficulty)
Amassed 1000 gold pieces.By Brawltant the Skeleton Brawler level 16
44th Haze 122nd year of Ascendancy at 06:21 see stats
Vampire crusher (Nightmare (Adventure) difficulty)
Destroyed the Master in its lair of the Dreadfell.By Brawltant the Skeleton Brawler level 29
62nd Dusk 123rd year of Ascendancy at 22:44 see stats
Log
Fire drake's devouring flames area effect hits Minotaur for 16 fire damage.
Fire drake's devouring flames area effect hits 3-headed hydra for 16 fire damage.
Fire drake's devouring flames area effect hits Brawltant for (12 flat reduction), 0 fire (0 total damage).
Fire drake's devouring flames area effect hits Ritch flamespitter for 3 fire damage.
Fire drake receives 3 healing from 3-headed hydra.
Brawltant performs a melee critical strike against Fire drake!
Brawltant uses Battle Shout.
Brawltant hits Fire drake for 394 physical damage.
Talent Clinch is ready to use.
Minotaur performs a melee critical strike against Brawltant!
Minotaur hits Brawltant for (61 flat reduction), 236 physical (236 total damage).
Melee retaliation hits Minotaur for 4 blight damage.
Fire drake misses Brawltant.
Brawltant's Rune: Shielding has been disrupted by anti-magic forces!
Brawltant performs a melee critical strike against Fire drake!
Minotaur uses Sunder Armour.
Minotaur performs a melee critical strike against Brawltant!
Brawltant reacts to an attack from Minotaur, mitigating the blow!.
Brawltant's armour is damaged!
Brawltant hits Fire drake for 415 physical damage.
Melee retaliation hits Minotaur for 4 blight damage.
Minotaur hits Brawltant for (61 flat reduction), (168 reacted , -5 stam), 348 physical (348 total damage).
Brawltant killed Fire drake!
Brawltant's ability to fight has recovered.
Talent Double Strike is ready to use.
Ritch flamespitter spits flames!
Ritch flamespitter's mind surges with critical power!
Ritch flamespitter hits Brawltant for (61 flat reduction), 270 fire (270 total damage).
Brawltant the level 50 skeleton brawler was burnt to death by a ritch flamespitter on level 8 of High Peak.















































































































