






Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.6.4 |
| Addons | Escorts Enhanced 1.3.1Various enhancements to escort quest NPCs: QuickTome: Remove Stat Requirements 1.4.8 Fungal Regeneration 1.3.0Modifies the Fungal Growth talent so that its triggered regeneration effect does not block other regeneration effects. NOTE: This addon is officially deprecated as of game version 1.6.0, due to incompatible changes in the Wild-Gift/Fungus tree that render our modifications superfluous.] Possessor Bonus Class 1.6.0Donators/Buyers bonus! Ashes of Urh'Rok 1.6.0Official Expansion!Melinda on the Map 1.1.0Places the Sect of Kryl-Feijan event on the map as a zone entrance rather than an undetectable encounter. Embers of Rage 1.6.0Official Expansion!Improved Auto-explore and Rest 1.5.5Quality of Life improvements for resting and auto-exploring. v3.5.0 *** FOR ToME v1.6.5 *** It is recommended to turn off Marson's Rest and Auto-Explore as well as C.Lowe's Rest Tweaks if using. This addon is meant to include all of them. Latest Update Notes: Existing Features: Determines how auto-explore and running respond to telepathy, including mouse moves. Regardless of the setting, hostiles seen via telepathy will not halt resting or the Rod of Recall, nor trigger automated talents. Unique or powerful monsters (rank > 3) will always trigger a halt to running when they are spotted via telepathy for any mode except 'Original'. Available modes: • 'Always Viligant' always stops running when a hostile creature is seen via telepathy. • 'Original' is standard ToME auto-explore behavior, which ignores telepathy when running or auto-exploring. • Compatible with ToME v1.6.0 Notes: • Telepathy will not prevent auto-exploring the way normal sight will. If a halt is triggered by telepathy, hitting auto-explore again will move you at least one more square in the direction of the auto-explore path. If in 'Always Viligant' mode and a hostile is within telepathic sight (but not normal sight), you will auto-explore in 1 square per keypress increments. Embers With All Races 1.4.4Adds all races available in the Arena campaign to the Orcs campaign. You will still need to have a race unlocked in order to play it in the Orcs campaign. This should work for all DLC races and most addon races, assuming they are not implemented in an unusual way and their addon weight is lower than that of this addon (200000). Automated Portable Extractor (APE) Tweak 1.3.0Tweak to make the APE also generate Fortress Energy, for using tinkers in the main Maj'Eyal campain. Also lets Adventurers start with an APE and equipment for tinker classes, even if you haven't unlocked that achievement the normal way. Note: this does not auto-extract gems with Stone Alchemy. True Respec 1.5.10Allow respec stats, categories and prodigies. Also remove location and last learnt restrictions. Convenient Digging 1.5.5 Select your Escorts 1.5.0Allows you to choose which escorts you will encounter at the start of the game. There is an option to choose a random escort in case you just wanted to guarantee some unlocks before continuing with the base game's behavior. Note: You're only supposed to be able to choose the lost tinker once. (Must have the Embers of Rage DLC and unlocked by playing in the Orcs campaign) To reach me faster, please leave a message on the Steam Workshop page. I don't get notifications on te4.org so I may take longer to reply. Go to Landmark 1.1.0Adds a new game menu option "Show known Landmarks", which presents a list of landmarks (up/down stairs, golden chests, zone entrances and the like) that you've seen on the current level and allows you to go to them or view them on the map. You can also set your own landmarks for later reference by right-clicking on the map and choosing "Set landmark". Also available as part of the ZOmnibus Addon Pack and ZOmnibus Lite. Faster Run/Rest/Explore 1.0.6Important: this addon will have no effect if left unconfigured! Please read the description! Recommended settings:hit escape -> video options
Description:Enables faster run/resting by use of FPS dividers. These dividers simply divide the game's requested FPS by their respective values while resting or running. After starting a new game or loading a saved character, configure this addon by hitting escape -> video options. Setting these dividers to something greater than one can substantially reduce the amount of time required to finish resting/running on older computers. Just be careful when resting on an escort mission... Changelog:See the forum discussion for the changelog. Nekarcos's Quality of Life 01: Effect Display 1.4.8This is a stand-alone Quality of Life pack that improves some minor things about ToME gameplay. Ignore Race/Class Locks 1.1.0Items Vault 1.6.0Donators/Buyers bonus! Forbidden Cults 1.6.0Official Expansion!Not all adventurers seek fortune, not all that defend the world have good deeds in mind. Forbidden Cults is a big expansion for Tales of Maj'Eyal to let you explore the horrors that lurk beneath the surface, to delve in long lost knowledge and lore and as usual to die a lot!
Both those classes use a new resource called Insanity that gradually makes you both more chaotic and powerful as it fills up.
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| Campaign | --- |
| Mode | --- --- |
| Sex | Male |
| Race | Mechanical |
| Class | Arachnid |
| Level / Exp | 50 / 0% |
| Size | medium |
| Lifes / Deaths | no deaths recorded 6 / 0 |
Primary Stats
| Strength | 29 (base 15) |
| Dexterity | 68 (base 60) |
| Constitution | 66 (base 59) |
| Magic | 10 (base 10) |
| Willpower | 10 (base 10) |
| Cunning | 18 (base 18) |
Resources
| Life | 1856/1856 |
| Steam | 100/100 |
| Healing Factor | 1.5359322033898 |
| Regeneration | 21.887033898305 |
Speed
| Mental | 0% |
| Attack | 0% |
| Movement | +100% |
| Spell | 0% |
| Global | +100% |
Vision
| Sight | 10 |
| Lite | 0 |
| Infravision | 10 |
| See Invisible | 30 |
Offense: Mainhand
| Damage | 42 |
| Accuracy | 62 |
| Crit Chance | 30% |
| APR | 6 |
| Speed | 1.00 |
Offense: Offhand
| Damage | 42 |
| Accuracy | 62 |
| Crit Chance | 30% |
| APR | 6 |
| Speed | 1.00 |
Offense: Spell
| Spellpower | 10 |
| Crit Chance | 3% |
| Speed | 1 |
Offense: Mind
| Mindpower | 14 |
| Crit Chance | 3% |
| Speed | 1 |
Offense: Damage Bonus
| All | 0% |
Offense: Damage Penetration
| Nature | +9% |
| Acid | +11% |
Defense: Base
| Armour (hardiness) | 26.5 (80%) |
| Defense | 37 |
| Ranged Defense | 37 |
| Fatigue | 24 |
| Physical Save | 34 |
| Spell Save | 15 |
| Mental Save | 20 |
Defense: Resistances
| Lightning | + 39%(100%) |
| Temporal | + 28%(100%) |
| All | + 7%(100%) |
Defense: Immunities
| Stun Resistance | 50% |
| Bleed Resistance | 100% |
| Fear Resistance | 100% |
| Poison Resistance | 100% |
| Blind Resistance | 50% |
Inscriptions (1/1)
| Implants | Effective talent level: 1.0 Implant: Steam GeneratorUse mode: Activated Range: melee/personal Cooldown: 32 Travel Speed: instantaneous Usage Speed: Steamtech (100% of a turn) Is: a steamtech power Description: Steam generator that permanently creates 10.0 steam per turn. Can be activated for an instant burst of 50 steam. |
Class Talents
| Steamtech / Assault | 1.00 |
| 1/5 |
| 2/5 |
| 1/5 |
| 5/5 |
Generic Talents
Effects
| talent | Mecharachnid Link |
Quests
Equipment
| Quiver | barbed pouch of voratun shots of corruption (21/21, 68.5-82.2 power, 6 apr) Requires: Powered by arcane forces Crafted by a master 3.00 Encumbrance. Type: ammo / shot ; tier 5 Base power: 68.5 - 82.2 Uses stats: 50% Cun, 70% Dex Damage type: Physical Accuracy bonus: +0.2% base dam (max 20%) Armour Penetration: +6 Crit. chance: +15.0% Capacity: 21 When this weapon hits: Curse of Defenselessness (20% chance level 5). On weapon crit: * Wound the target dealing 178 physical damage across 5 turns and reducing healing by 50% When wielded/worn: Talent granted: +3 Saw Shell Shots are used with slings to pummel your foes to death. |
| Tail | swashbuckler's voratun steamsaw of crushing (40-60 power, 25 apr) Requires: - Talent Steam Pool Crafted by a master Powered by steamtech 3.00 Encumbrance. Type: weapon / steamsaw ; tier 5 Base power: 40.0 - 60.0 Uses stat: 100% Dex Damage type: Physical bleed Mastery: Overrun Accuracy bonus: +0.3% crit chance (max 25%) Armour Penetration: +25 Crit. chance: +5.0% Attack speed: 100% Block value: +94 On weapon hit: * injects a simple virus dealing 47 blight damage on hit and lowering the victims highest stat Attacks use: 1.0 Steam When used to attack (with talents): Base power: 8.0 - 8.8 Uses stat: Damage type: Physical On weapon crit: * Smash the target reducing mind, spell, and combat action speeds by 30% When wielded/worn: Accuracy: +14 (+3 eff.) Physical crit. chance: +9.0% Physical power: +14 (+5 eff.) Armour: +6 Defense: +10 (+4 eff.) Fatigue: +12% Changes stats: +10 Str / +8 Dex Talent granted: +3 Block Steamsaws use steam pressure to rotate a serrated metal blade at high speed. Those struck suffer severe lacerations and bleed for 10% of the damage done per turn for 5 turns (stacking). They can be wielded in the main or off hand. Vrmmmmm! |
| In off hand | caustic voratun steamgun of nature Requires: - Talent Shoot - Talent Steam Pool Infused by nature Powered by steamtech 4.00 Encumbrance. Type: weapon / steamgun ; tier 5 Mastery: Steamgun Mastery Accuracy bonus: +0.2% base dam (max 20%) Armour Penetration: +28 Attack speed: 100% Firing range: +10 On weapon hit: * applies a stacking poison dealing 16 damage per turn Travel speed: +600% Damage (Ranged): +19 nature / +14 acid blind Attacks use: 2.0 Steam When wielded/worn: Changes resistances: +7% all Changes resistances penetration: +9% nature / +11% acid Life regen: +1.00 Steamguns use bursts of steam directly injected in the barrel to propel metal shots with great force. |
| In main hand | Talosis' Counterpoint Requires: - Talent Shoot - Talent Steam Pool Powered by steamtech 4.00 Encumbrance. [Unique] Type: weapon / steamgun ; tier 2 Mastery: Steamgun Mastery Accuracy bonus: +0.2% base dam (max 20%) Armour Penetration: +10 Attack speed: 100% Firing range: +8 On weapon hit: * splashes acid on your target dealing 25 damage and reducing their armor Travel speed: +600% Damage (Ranged): +15 physical Damage (radius 1) on hit: +0 20% chance of physical repulsion Attacks use: 2.0 Steam When wielded/worn: Accuracy: +5 (+1 eff.) Physical crit. chance: +4.0% Changes stats: +2 Con Talent granted: +3 Ceasefire It's said that Talosis never lost an argument. Now you know why. |
| Main armor | fortifying voratun mail armour of Eyal (5 def, 10 armour) Requires: - Heavy armour training Infused by nature Crafted by a master 14.00 Encumbrance. Type: armor / heavy ; tier 5 When wielded/worn: Armour: +10 Defense: +5 (+3 eff.) Fatigue: +12% Changes stats: +4 Str / +5 Con Poison immunity: +50% Disease immunity: +50% Cut immunity: +50% Life regen: +13.00 Maximum life: +142.00 Healing mod.: +18% A suit of armour made of mail. |
Inventory
Galen's Will (40-60 power, 45 apr)Requires: - Talent Steam Pool Powered by arcane forces Powered by steamtech 3.00 Encumbrance. [Unique] Type: weapon / steamsaw ; tier 4 Base power: 40.0 - 60.0 Uses stats: 100% Mag, 0% Dex Damage type: Occult Mastery: Overrun Accuracy bonus: +0.3% crit chance (max 25%) Armour Penetration: +45 Attack speed: 100% Block value: +50 Attacks use: 1.0 Steam When wielded/worn: Fatigue: +15% Changes stats: +9 Cun / +9 Mag Talents granted: +3 Block +4 Electron Incantation Spell save: +10 (+7 eff.) Silence immunity: +40% Casting speed: +10% Increases the steam your arcane dynamo generate per 10 points of mana by 2. Saws made of metal? That is no good for a discerning Technomancer so Galen made a saw out of pure arcane forces! |
Nightbone the voratun steamsaw (41.5-62.25 power, 25 apr)Requires: - Talent Steam Pool Infused by nature Powered by steamtech 3.00 Encumbrance. Type: weapon / steamsaw ; tier 5 Base power: 41.5 - 62.3 Uses stat: 100% Dex Damage type: Physical bleed Mastery: Overrun Accuracy bonus: +0.3% crit chance (max 25%) Armour Penetration: +25 Crit. chance: +5.0% Attack speed: 100% Block value: +100 Damage (Melee): +20 darkness / +20 nature Damage (radius 1) on hit: +20 mind Attacks use: 1.0 Steam When wielded/worn: Armour: +6 Defense: +10 (+4 eff.) Fatigue: +12% Effects on melee hit: * 23% chance to slow global speed by 34% Damage (Melee): 34 lightning Damage when hit (Melee): 21 lightning Changes damage: +12% mind / +12% darkness Talent granted: +3 Block Hate when firing a critical mind attack: +4.00 Mindpower: +25 (+15 eff.) Mental crit. chance: +8% Steamsaws use steam pressure to rotate a serrated metal blade at high speed. Those struck suffer severe lacerations and bleed for 10% of the damage done per turn for 5 turns (stacking). They can be wielded in the main or off hand. Vrmmmmm! |
dwarven steel spike attachmentPowered by steamtech 0.00 Encumbrance. Type: tinker / steamtech ; tier 3 Attach on item worn on slot 'body' When attach to an other item: Armour: +12 Fatigue: +1% Damage when hit (Melee): 30 physical Tinkers can be attached to normal items to improve them with steam power! |
Achievements
Log
MOJO uses Create Tinker.
Created tinker: voratun crystal edge
MOJO uses Create Tinker.
MOJO uses Create Tinker.
MOJO uses Create Tinker.
Created tinker: amazing fungal web
You detach great fungal web from your hardened leather belt 'Ichorrazor'.
You attach amazing fungal web to your hardened leather belt 'Ichorrazor' .
You collect a new ingredient: lump of stralite (1).
You gain 0.05 gold from the melting of great fungal web.
You detach stralite crystal edge from your gunslinger's stralite steamgun of true shot.
You attach voratun crystal edge to your gunslinger's stralite steamgun of true shot .
MOJO uses Create Tinker.
Created tinker: voratun crystal plating
You detach stralite crystal plating from your hardened stralite mail armour of thunder (5 def, 18 armour).
You attach voratun crystal plating to your hardened stralite mail armour of thunder (5 def, 18 armour) .
MOJO uses Create Tinker.
MOJO uses Create Tinker.
Created tinker: voratun white light emitter
You detach stralite white light emitter from your alchemist's lamp 'Scaldobeisance'.
You attach voratun white light emitter to your alchemist's lamp 'Scaldobeisance' .
You collect a new ingredient: lump of stralite (1).
You gain 0.05 gold from the melting of stralite white light emitter.
Character control switched to mecharachnid (servant of MOJO).
You attach mastercraft viral injector to your swashbuckler's voratun steamsaw of crushing (40-60 power, 25 apr) .
MOJO deactivates Incendiary Grenade.
MOJO deactivates Rocket Pod.
MOJO deactivates Exoskeleton.
Mecharachnid (servant of MOJO) deactivates Mecharachnid Link.
















