Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.4.9 | 
| Addons | Ashes of Urh'Rok 1.4.0Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok? 
 Features:
 Playable Vampire Race 1.3.0Adds Vampires as a playable race, as jack of all trades with access to necromantic trees. This addon is now DEPRECATED and might cause bugs. Instead, please use the Inferno Race Pack! Items Vault 1.4.8Donators/Buyers bonus! Ignore Race/Class Locks 1.1.0Modifies the character creation dialog to bypass the lock check for races and classes, allowing characters to be created using locked races and classes. Doesn't actually unlock anything. Frequently Asked Questions: Embers of Rage 1.4.4Official Expansion!One year has passed since the one the Orcs call the "Scourge from the West" came and single-handedly crushed the Orc Prides of Grushnak, Vor, Gorbat, and Rak'Shor.  The Allied Kingdoms, now linked by farportal to their distant, long-lost Sunwall allies, have helped them conquer most of Var'Eyal.  The few remnants of the ravaged Prides are caged...  but one Pride remains.  Kruk Pride, isolated on an island, is the last orcish settlement that stands; they, too, face their impending doom.  The Sunwall has blockaded the only exit point from the island, and now, the technologically advanced civilization of Steam Giants have come down from the mountains to take their homeland with machines and weaponry unlike anything else on Eyal.  Kruk Pride has reverse-engineered their technology before; their only hope is to do it again and rise up against the Pride's foes. Features:
 Faster Run/Rest/Explore 1.0.6Important: this addon will have no effect if left unconfigured! Please read the description! Recommended settings:hit escape -> video options
 Description:Enables faster run/resting by use of FPS dividers. These dividers simply divide the game's requested FPS by their respective values while resting or running. After starting a new game or loading a saved character, configure this addon by hitting escape -> video options. Setting these dividers to something greater than one can substantially reduce the amount of time required to finish resting/running on older computers. Just be careful when resting on an escort mission... Changelog:See the forum discussion for the changelog. Eternal Darkness 1.4.4Adds many new spells for Necromancer and modifies many existing spells, effects and minions. See thread for full details. Enhanced Object Compare 1.4.0Improves the "Press  
 Also available as part of the ZOmnibus Addon Pack and ZOmnibus Lite. | 
| Campaign | Maj'Eyal | 
| Mode | Normal Exploration | 
| Sex | Male | 
| Race | Lich | 
| Class | Necromancer | 
| Level / Exp | 27 / 74% | 
| Size | medium | 
| Lifes / Deaths | Killed by golem at level 8 on the 17th Dusk 122nd year of Ascendancy at 10:36/ 55 Killed by broken golem at level 8 on the 17th Dusk 122nd year of Ascendancy at 17:32 Killed by Ivegadawe the Guardian at level 9 on the 56th Dusk 122nd year of Ascendancy at 21:57 Killed by Urkis, the High Tempest at level 14 on the 33rd Haze 122nd year of Ascendancy at 16:33 Killed by Urkis, the High Tempest at level 14 on the 33rd Haze 122nd year of Ascendancy at 18:30 Killed by Urkis, the High Tempest at level 14 on the 33rd Haze 122nd year of Ascendancy at 21:08 Killed by Urkis, the High Tempest at level 14 on the 33rd Haze 122nd year of Ascendancy at 22:43 Killed by Urkis, the High Tempest at level 14 on the 34th Haze 122nd year of Ascendancy at 01:19 Killed by The Fragmented Essence of Harkor'Zun at level 15 on the 34th Haze 122nd year of Ascendancy at 07:04 Killed by The Fragmented Essence of Harkor'Zun at level 15 on the 34th Haze 122nd year of Ascendancy at 08:15 Killed by Harkor'Zun at level 15 on the 34th Haze 122nd year of Ascendancy at 10:16 Killed by Harkor'Zun at level 15 on the 34th Haze 122nd year of Ascendancy at 12:30 Killed by storm drake at level 15 on the 35th Haze 122nd year of Ascendancy at 04:42 Killed by elven corruptor at level 16 on the 64th Haze 122nd year of Ascendancy at 20:48 Killed by elven corruptor at level 16 on the 64th Haze 122nd year of Ascendancy at 23:39 Killed by Grand Corruptor at level 16 on the 65th Haze 122nd year of Ascendancy at 21:38 Killed by elven tempest at level 16 on the 66th Haze 122nd year of Ascendancy at 00:46 Killed by Protector Myssil at level 16 on the 66th Haze 122nd year of Ascendancy at 03:51 Killed by ghoulking at level 17 on the 5th Decay 122nd year of Ascendancy at 00:13 Killed by lesser vampire at level 17 on the 6th Decay 122nd year of Ascendancy at 20:21 Killed by Isoratta the degenerated skeleton warrior at level 18 on the 9th Decay 122nd year of Ascendancy at 08:44 Killed by armoured skeleton warrior at level 18 on the 1st Wintertide 123rd year of Ascendancy at 08:37 Killed by ghoulking at level 19 on the 1st Wintertide 123rd year of Ascendancy at 18:06 Killed by orc cryomancer at level 19 on the 1st Allure 123rd year of Ascendancy at 13:18 Killed by Borfast the Broken at level 20 on the 3rd Allure 123rd year of Ascendancy at 01:39 Killed by Borfast the Broken at level 21 on the 3rd Allure 123rd year of Ascendancy at 22:06 Killed by Emolle the armoured skeleton warrior at level 21 on the 4th Allure 123rd year of Ascendancy at 18:36 Killed by Adaldavena the skeleton warrior at level 21 on the 4th Allure 123rd year of Ascendancy at 21:56 Killed by skeleton magus at level 23 on the 8th Regrowth 123rd year of Ascendancy at 10:18 Killed by elven corruptor at level 24 on the 23rd Regrowth 123rd year of Ascendancy at 13:21 Killed by elven blood mage at level 24 on the 23rd Regrowth 123rd year of Ascendancy at 16:09 Killed by elven corruptor at level 25 on the 24th Regrowth 123rd year of Ascendancy at 20:44 Killed by elven corruptor at level 25 on the 25th Regrowth 123rd year of Ascendancy at 00:35 Killed by elven corruptor at level 25 on the 25th Regrowth 123rd year of Ascendancy at 02:50 Killed by elven warrior at level 25 on the 29th Regrowth 123rd year of Ascendancy at 13:21 Killed by elven mage at level 25 on the 34th Regrowth 123rd year of Ascendancy at 00:38 Killed by Betyna the eternal bone giant at level 25 on the 40th Regrowth 123rd year of Ascendancy at 01:35 Killed by Betyna the eternal bone giant at level 25 on the 40th Regrowth 123rd year of Ascendancy at 04:17 Killed by Betyna the eternal bone giant at level 25 on the 40th Regrowth 123rd year of Ascendancy at 10:03 Killed by Betyna the eternal bone giant at level 25 on the 40th Regrowth 123rd year of Ascendancy at 14:33 Killed by Betyna the eternal bone giant at level 25 on the 40th Regrowth 123rd year of Ascendancy at 19:07 Killed by Betyna the eternal bone giant at level 25 on the 40th Regrowth 123rd year of Ascendancy at 23:03 Killed by skeleton archer at level 25 on the 41st Regrowth 123rd year of Ascendancy at 09:35 Killed by Celia at level 25 on the 41st Regrowth 123rd year of Ascendancy at 09:48 Killed by Adewyn the elder vampire at level 26 on the 41st Regrowth 123rd year of Ascendancy at 13:04 Killed by Xanoyatha the skeleton warrior at level 26 on the 41st Regrowth 123rd year of Ascendancy at 14:58 Killed by Xanoyatha the skeleton warrior at level 26 on the 41st Regrowth 123rd year of Ascendancy at 17:03 Killed by Xanoyatha the skeleton warrior at level 26 on the 41st Regrowth 123rd year of Ascendancy at 18:21 Killed by Xanoyatha the skeleton warrior at level 26 on the 41st Regrowth 123rd year of Ascendancy at 19:39 Killed by Cyrolerin the vampire at level 26 on the 41st Regrowth 123rd year of Ascendancy at 20:35 Killed by Xanoyatha the skeleton warrior at level 26 on the 41st Regrowth 123rd year of Ascendancy at 22:39 Killed by enthralled slave at level 27 on the 40th Pyre 123rd year of Ascendancy at 01:26 Killed by enthralled slave at level 27 on the 42nd Pyre 123rd year of Ascendancy at 09:05 Killed by Blood Master at level 27 on the 43rd Pyre 123rd year of Ascendancy at 10:34 Killed by Blood Master at level 27 on the 43rd Pyre 123rd year of Ascendancy at 11:37 | 
Primary Stats
| Strength | 18 (base 18) | 
| Dexterity | 13 (base 13) | 
| Constitution | 22 (base 22) | 
| Magic | 76 (base 57) | 
| Willpower | 50 (base 29) | 
| Cunning | 25 (base 14) | 
Resources
| Life | 404/404 | 
| Mana | 392/392 | 
| Negative | 128/128 | 
| Souls | 2/19 | 
| Healing Factor | 1 | 
| Regeneration | 0.25 | 
Speed
| Mental | 0% | 
| Attack | 0% | 
| Movement | 0% | 
| Spell | 0% | 
| Global | +100% | 
Vision
| Sight | 10 | 
| Lite | 7 | 
| Infravision | 8 | 
| See Stealth | 5 | 
| See Invisible | 15 | 
| ESP Range | 10 | 
| ESP Kinds | dragon | 
Offense: Mainhand
| Damage | 46 | 
| Accuracy | 25 | 
| Crit Chance | 8% | 
| APR | 4 | 
| Speed | 1.00 | 
Offense: Spell
| Spellpower | 56 | 
| Crit Chance | 20% | 
| Speed | 1 | 
Offense: Mind
| Mindpower | 32 | 
| Crit Chance | 12% | 
| Speed | 1 | 
Offense: Damage Bonus
| All | 0% | 
Defense: Base
| Armour (hardiness) | 5 (30%) | 
| Defense | 9 | 
| Ranged Defense | 9 | 
| Fatigue | 1 | 
| Physical Save | 28 | 
| Spell Save | 49 | 
| Mental Save | 51 | 
Defense: Resistances
| All | 0%( 85%) | 
Defense: Immunities
| Instadeath Resistance | 100% | 
| Silence Resistance | 24% | 
| Bleed Resistance | 100% | 
| Confusion Resistance | 20% | 
| Fear Resistance | 100% | 
| Stun Resistance | 70% | 
| Poison Resistance | 100% | 
| Blind Resistance | 100% | 
Inscriptions (3/3)
| Runes | Effective talent level: 1.0Rune: Phase Door Use mode: Activated Range: melee/personal Cooldown: 9 Travel Speed: instantaneous Usage Speed: Spell (100% of a turn) Is: a spell Description: Activate the rune to teleport randomly in a range of 8. Afterwards you stay out of phase for 3 turns. In this state all new negative status effects duration is reduced by 23%, your defense is increased by 23 and all your resistances by 23%. Its effects scale with your Constitution stat. | 
| Infusions | Effective talent level: 1.0Infusion: Regeneration Use mode: Activated Range: melee/personal Cooldown: 16 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to heal yourself for 326 life over 5 turns. Its effects scale with your Magic stat. | 
| Infusions | Effective talent level: 1.0Infusion: Movement Use mode: Activated Range: melee/personal Cooldown: 16 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to increase movement speed by 616% for 1 game turn. Any actions other than movement will cancel the effect. Also prevent stuns, dazes and pinning effects for 4 turns. Note: since you will be moving very fast, game turns will pass very slowly. Its effects scale with your Magic stat. | 
Class Talents
| Spell / Animus | 1.30 | 
| 
 | 2/5 | 
| 
 | 5/5 | 
| 
 | 3/5 | 
| 
 | 1/5 | 
| Celestial / Star fury | 1.00 | 
| 
 | 4/5 | 
| 
 | 1/5 | 
| 
 | 0/5 | 
| 
 | 0/5 | 
| Spell / Necrotic minions | 1.30 | 
| 
 | 5/5 | 
| 
 | 0/5 | 
| 
 | 0/5 | 
| 
 | 0/5 | 
| Spell / Grave | 1.30 | 
| 
 | 0/5 | 
| 
 | 0/5 | 
| 
 | 0/5 | 
| 
 | 0/5 | 
| Spell / Vampirism | 1.30 | 
| 
 | 0/5 | 
| 
 | 0/5 | 
| 
 | 0/5 | 
| 
 | 0/5 | 
| Spell / Advanced necrotic minions | 1.50 | 
| 
 | 1/5 | 
| 
 | 5/5 | 
| 
 | 5/5 | 
| 
 | 5/5 | 
| Spell / Nightfall | 1.30 | 
| 
 | 0/5 | 
| 
 | 0/5 | 
| 
 | 0/5 | 
| 
 | 0/5 | 
Generic Talents
| Cunning / Survival | 0.90 | 
| 
 | 5/5 | 
| 
 | 0/5 | 
| 
 | 0/5 | 
| 
 | 0/5 | 
| Spell / Necrosis | 1.50 | 
| 
 | 5/5 | 
| 
 | 5/5 | 
| 
 | 5/5 | 
| 
 | 5/5 | 
| Spell / Divination | 1.20 | 
| 
 | 0/5 | 
| 
 | 0/5 | 
| 
 | 0/5 | 
| 
 | 0/5 | 
| Spell / Conveyance | 1.20 | 
| 
 | 0/5 | 
| 
 | 0/5 | 
| 
 | 0/5 | 
| 
 | 0/5 | 
Effects
| talent | Blurred Mortality | 
| talent | Animus Hoarder | 
| talent | Necrotic Aura | 
Quests
| Deep in the Dreadfell you fought and destroyed the Master, a powerful vampire.A mysterious staff On your way out of the Dreadfell you were ambushed by a band of orcs. They asked about the staff. | active | 
| You met a novice mage who was tasked to collect an arcane powered artifact.An apprentice task He asked for your help, should you collect some that you do not need. * Collect an artifact arcane powered item. | done | 
| Ungrol of Last Hope asked you to look for his wife's friend Celia, who has been reported missing. She frequently visits her late husband's mausoleum, in the graveyard near Last Hope.And now for a grave You searched for Celia in the graveyard near Last Hope, and found a note. In it, Celia reveals that she has been conducting experiments in the dark arts, in an attempt to extend her life... also, she is pregnant. You have tracked Celia to her husband's mausoleum in the graveyard near Last Hope. It seems she has taken some liberties with the corpses there. You have laid Celia to rest, putting an end to her failed experiments. You have taken her heart, for your own experiments. You do not plan to fail as she did. | done | 
| You failed to protect the injured seer from death by skeleton mage.Escort: injured seer (level 1 of Dreadfell) | failed | 
| You successfully escorted the injured seer to the recall portal on level 3 of Trollmire.Escort: injured seer (level 3 of Trollmire) As a reward you improved Magic by +2. | done | 
| You failed to protect the injured seer from death by Emolle the armoured skeleton warrior.Escort: injured seer (level 7 of Dreadfell) | failed | 
| You successfully escorted the lost sun paladin to the recall portal on level 3 of Dreadfell.Escort: lost sun paladin (level 3 of Dreadfell) As a reward you improved Magic by +1. | done | 
| You failed to protect the lost warrior from death by giant venus flytrap.Escort: lost warrior (level 3 of Old Forest) | failed | 
| You failed to protect the lost warrior from death by skeleton mage.Escort: lost warrior (level 4 of Dreadfell) | failed | 
| You successfully escorted the temporal explorer to the recall portal on level 8 of Dreadfell.Escort: temporal explorer (level 8 of Dreadfell) As a reward you improved Magic by +2. | done | 
| The affairs of this mortal world are trifling compared to your true goal: To conquer death.From Death, Life Your studies have uncovered much surrounding this subject, but now you must prepare for your glorious rebirth. You will need: * You are experienced enough. * You have 'extracted' the heart of one of your fellow necromancers. * Yiilkgur the Sher'tul Fortress is a suitable location. * Yiilkgur has enough energy. * You are now on the path of lichdom. | done | 
| You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire.Hidden treasure It looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done | 
| It is time to explore some new places -- dark, forgotten and dangerous ones.Into the darkness The Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You have explored the Old Forest and vanquished Shardskin. * You have explored the Maze and vanquished the Minotaur. * You have explored the Sandworm Lair and vanquished their Queen. * You must explore the Daikara and find out what lurks there and what treasures are to be gained! | active | 
| Explore the caves below the ruins of Kor'Pul and the Trollmire in search of treasure and glory!Of trolls and damp caves * You have explored the Trollmire and vanquished Prox the Troll. * You have explored the ruins of Kor'Pul and vanquished the Shade. | done | 
| You found notes from an explorer inside the Old Forest. He spoke about Sher'Tul ruins sunken below the surface of the lake of Nur, at the forest's center.Sher'Tul Fortress With one of the notes there was a small gem that looks like a key. * You used the key inside the ruins of Nur and found a way into the fortress of old. * The Weirdling Beast is dead, freeing the way into the fortress itself. * You have activated what seems to be a ... butler? with your rod of recall. * You have bound the transmogrification chest to the Fortress power system. * You have upgraded your rod of recall to transport you to the fortress. * You have entered the exploratory farportal room and defeated the horror lurking there. You can now use the farportal. The fortress's current energy level is: 58. | active | 
| As you approached Derth you saw a huge dark cloud over the small town.Storming the city When you entered you were greeted by an army of air elementals slaughtering the population. * You have dispatched the elementals but the cloud lingers still. You must find a powerful ally to remove it. There are rumours of a secret town in the mountains, to the southwest. You could also check out the Ziguranth group that is supposed to fight magic. * You have learned the real threat comes from a rogue Archmage, a Tempest named Urkis. The mages of Angolwen are ready to teleport you there. | done | 
| Various alchemists around Maj'Eyal are competing to gain entry into the great Brotherhood of Alchemists, and one or more have enlisted your aid.The Brotherhood of Alchemists Ungrol of Last Hope needs your help making an elixir of foundations. He has given you some notes on the ingredients: * You've found the needed giant spider spinneret. * You've found the needed length of troll intestine. * You've found the needed vial of squid ink. | active | 
| You have heard that near the Charred Scar, to the south, lies a ruined tower known as the Dreadfell.The Island of Dread There are disturbing rumors of greater undead, and nobody who reached it ever returned. Perhaps you should explore it and find the truth, and the treasures, for yourself! | done | 
| You discovered a sect worshipping a demon named Kryl-Feijan in a crypt.The Sect of Kryl-Feijan They were trying to bring it back into the world using a human sacrifice. You defeated the acolytes and saved the woman. She told you she is the daughter of a rich merchant of Last Hope. | done | 
| You met a half-mad lumberjack fleeing a small village, rambling about an untold horror lurking there, slaughtering people.The beast within 3 lumberjacks have died. | done | 
| You decided to side with the Grand Corruptor and joined forces to assault the Ziguranth main base of power.The fall of Zigur The defenders of Zigur were crushed, the Ziguranth scattered and weakened. | done | 
| You have found a slavers' compound and entered it.Till the Blood Runs Clear You decided to join the slavers and take part in their game. You won the ring of blood! You decided you cannot let slavers continue their dirty work and destroyed them! | done | 
| You heard a plea for help and decided to investigate...Trapped! Only to find yourself trapped inside an unknown tunnel complex. | done | 
Equipment
| On feet | undeterred pair of rough leather boots (0 def, 1 armour)undeterred pair of rough leather boots (0 def, 1 armour) Powered by arcane forces 2.00 Encumbrance. Type: armor / feet ; tier 1 When wielded/worn: Armour: +1 Fatigue: +1% Silence immunity: +24% Confusion immunity: +20% Stun/Freeze immunity: +20% A pair of boots made of leather. | 
| Light source | bright brass lantern of claritybright brass lantern of clarity Crafted by a master Infused by psionic forces 2.00 Encumbrance. Type: lite / lite ; tier 1 When wielded/worn: Mental save: +6 (+2 eff.) Light radius: +5 See stealth: +5 See invisible: +5 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. | 
| On head | Decayed Visage (0 def, 0 armour)Decayed Visage (0 def, 0 armour) Requires: - Magic 25 - Willpower 20 Powered by arcane forces 1.00 Encumbrance. [Unique] Type: armor / head ; tier 3 When wielded/worn: Effects on melee hit: * 40% chance to inflict damage reduction Damage when hit (Melee): 10 vim draining blight Changes stats: +5 Wil / +5 Mag Changes resistances: +8% blight / +11% darkness Changes damage: +11% blight / +11% arcane / +6% mind Spell save: +7 (+3 eff.) Mental save: +5 (+2 eff.) Maximum vim: +25.00 Spell crit. chance: +2% It can be used to activate talent Vimsense (costing 25 power out of 45/45) : Effective talent level: 2.0 Power cost: 25 out of 45/45. Range: melee/personal Travel Speed: instantaneous Is: a spell Description: Feel the very existence of creatures around you for 5 turns, in a radius of 10. The evil touch will reduce their blight resistance by 20%, but also make them aware of you. The resistance reduction will improve with your Spellpower. A desiccated mask of human skin, all that remains of a necromancer from the Age of Pyre who failed to achieve lichdom. The transformative process partially succeeded, leaving him unable to die as his body slowly rotted from the inside out over several years. Now his spirit resides within this last bit of mummified flesh, still hungering for eternal life. | 
| Tool | dwarven-steel torque of charged psionic shield [power 73]  (20 cooldown)dwarven-steel torque of charged psionic shield [power 73]  (20 cooldown) Infused by psionic forces 2.00 Encumbrance. Type: charm / torque ; tier 3 It can be used to setup a psionic shield, reducing all lightning, blight, mind, and darkness damage by 73 for 7 turns, putting all charms on cooldown for 20 turns. Torques are made by powerful psionics to store psionic powers. | 
| On fingers | Ring of the DeadRing of the Dead Infused by nature 0.10 Encumbrance. [Unique] Type: jewelry / ring ; tier 4 When wielded/worn: Changes stats: +10 Lck Physical save: +10 (+5 eff.) Spell save: +10 (+4 eff.) Mental save: +10 (+4 eff.) Only die when reaching: -100.00 life Will bring you back from death, but only once! This ring is imbued with powers from beyond the grave. It is said that those who wear it may find a new path when all other roads turn dim. | 
| On fingers | Elemental FuryElemental Fury Powered by arcane forces 0.10 Encumbrance. [Unique] Type: jewelry / ring ; tier 3 When wielded/worn: Changes stats: +3 Cun / +3 Mag Changes damage: +12% lightning / +12% fire / +12% arcane / +12% cold All your damage is converted and split into arcane, fire, cold and lightning. This ring shines with many colors. | 
| Around waist | Emelutta the GleamveinEmelutta the Gleamvein Powered by arcane forces 1.00 Encumbrance. Type: armor / belt ; tier 3 When wielded/worn: Changes stats: +1 Wil Grants telepathy: Dragon Reduces incoming crit damage: 10.00% Mental save: +10 (+4 eff.) Spellpower: +8 (+3 eff.) Light radius: +2 A belt that goes around your waist. | 
| In main hand | Staff of AbsorptionStaff of Absorption Requires: - Magic 40 Powered by unknown forces 7.00 Encumbrance. [Plot Item] Type: weapon / staff It must be held with both hands. Base power: 30.0 - 33.0 Uses stat: 100% Mag Damage type: Arcane Mastery: Staff Mastery Accuracy bonus: +2.5% procs dam / acc Armour Penetration: +4 When wielded/worn: Accuracy: +20 (+10 eff.) Spellpower: +20 (+6 eff.) Spell crit. chance: +10% It can be used to absorb energies, costing 1000 power out of 1000/1000. Carved with runes of power, this staff seems to have been made long ago, yet it bears no signs of tarnish. Light around it seems to dim and you can feel its tremendous power simply by touching it. | 
| On hands | Wyrmbreath (0 def, 4 armour)Wyrmbreath (0 def, 4 armour) Infused by nature 1.00 Encumbrance. [Unique] Type: armor / hands ; tier 2 When wielded/worn: Armour: +4 Changes stats: +5 Wil Changes resistances: +18% fire / +10% darkness / +10% nature Changes damage: +10% fire It can be used to activate talent Fire Breath (costing 24 power out of 24/24) : Effective talent level: 2.0 Power cost: 24 out of 24/24. Range: melee/personal Travel Speed: instantaneous Is: a nature gift and a mind power Description: You breathe fire in a frontal cone of radius 6. Any target caught in the area will take 125.81 fire damage over 3 turns, and has a 25% chance of being Flameshocked for 3 turns, stunning them. The damage will increase with your Strength, and the critical chance is based on your Mental crit rate. Each point in fire drake talents also increases your fire resistance by 1%. These dragon scale gloves are tipped with the claws and teeth of a vicious Wyrm. The gloves are warm to the touch. | 
| Main armor | dreamer's cashmere robe of the mountain (+11%) (2 def, 0 armour)dreamer's cashmere robe of the mountain (+11%) (2 def, 0 armour) Infused by nature Infused by psionic forces 2.00 Encumbrance. Type: armor / cloth ; tier 3 When wielded/worn: Defense: +2 (+2 eff.) Changes resistances: +11% physical / +13% mind / +18% darkness Changes damage: +11% physical Physical save: +12 (+6 eff.) Spell save: +12 (+4 eff.) Mental save: +21 (+7 eff.) The wearer is asleep. Lucid Dreamer: This item allows the wearer to act while sleeping. A cloth vestment. It offers no intrinsic protection but can be enchanted. | 
| Cloak | shadow cashmere cloak of mindcraft (2 def, 0 armour)shadow cashmere cloak of mindcraft (2 def, 0 armour) Crafted by a master Infused by psionic forces 2.00 Encumbrance. Type: armor / cloak ; tier 3 When wielded/worn: Defense: +2 (+2 eff.) Changes stats: +2 Cun / +4 Wil Changes resistances: +10% darkness Changes resistances penetration: +5% darkness Changes damage: +10% darkness Stealth bonus: +9 Mental crit. chance: +4% A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. | 
| Around neck | Choker of DreadChoker of Dread Powered by arcane forces 0.10 Encumbrance. [Unique] Type: jewelry / amulet ; tier 3 When wielded/worn: Physical power: +5 (+3 eff.) Blindness immunity: +100% Spellpower: +5 (+2 eff.) See invisible: +10 It can be used to summon an elder vampire to your side for 15 turns, costing 60 power out of 60/60. The evilness of undeath radiates from this amulet. | 
Inventory
| Blood of LifeBlood of Life Infused by nature 0.40 Encumbrance. [Unique] Type: potion / potion It can be used to quaff the Blood of Life to grant an extra life. This vial of blood was drawn from an ancient race in the Age of Haze. Some of the power and vitality of those early days of the world still flows through it. "Drink me, mortal," the red liquid seems to whisper in your thoughts. "I will bring you light beyond darkness. Those who taste my essence fear not the death of flesh. Drink me, mortal, if you value your life..." | 
| BloodcallerBloodcaller Infused by psionic forces 0.10 Encumbrance. [Unique] Type: jewelry / ring ; tier 4 When wielded/worn: Fatigue: -5% Mental save: -7 (-2 eff.) Life leech chance: +15% Life leech: +30% You won the Ring of Blood trial, and this is your reward. | 
| Staff of Arcane Supremacy (20-24 power, 4 apr, physical element)Staff of Arcane Supremacy (20-24 power, 4 apr, physical element) Requires: - Magic 24 Powered by arcane forces 5.00 Encumbrance. [Unique] Type: weapon / staff ; tier 3 It must be held with both hands. It is part of a set of items. A true understanding of the arcane is needed to release its full power. Base power: 20.0 - 24.0 Uses stat: 150% Mag Damage type: Arcane Mastery: Staff Mastery Accuracy bonus: +2.5% procs dam / acc Armour Penetration: +4 Attack speed: 100% When wielded/worn: Changes damage: +20% arcane Talent mastery: +0.20 Spell / Arcane Talent cooldown: Manathrust (-1 turn) Spellpower: +20 (+6 eff.) It can be used to activate talent Arcane Supremacy (costing 20 power out of 20/20) : Effective talent level: 3.0 Power cost: 20 out of 20/20. Range: melee/personal Travel Speed: instantaneous Is: a spell Description: Removes up to 3 detrimental magical effects and empowers you with arcane energy for ten turns, increasing spellpower and spell save by 5 plus 5 per effect removed. A long slender staff, made of ancient dragon-bone, with runes emblazoned all over its surface in bright silver. It hums faintly, as if great power is locked within, yet alone it seems incomplete. | 
| noble's hardened leather belt of unlifenoble's hardened leather belt of unlife Powered by arcane forces Crafted by a master 1.00 Encumbrance. Type: armor / belt ; tier 3 When wielded/worn: Changes resistances: +7% blight Reduced damage from: +19% Summoned The wearer is treated as an undead. The wearer no longer has to breathe. A belt that goes around your waist. | 
| Wrap of Stone (0 def, 10 armour)Wrap of Stone (0 def, 10 armour) Powered by arcane forces 2.00 Encumbrance. [Unique] Type: armor / cloak ; tier 2 When wielded/worn: Armour: +10 Armour Hardiness: +15% Changes resistances: +5% physical Changes damage: +5% physical Talent masteries: +0.20 Chronomancy / Gravity +0.10 Spell / Stone +0.10 Chronomancy / Matter +0.20 Spell / Earth Spellpower: +6 (+2 eff.) It can be used to activate talent Stone Wall (costing 60 power out of 60/60) : Effective talent level: 1.0 Power cost: 60 out of 60/60. Range: melee/personal Travel Speed: instantaneous Is: a spell Description: Entomb yourself in a wall of stone for 6 turns. At level 4, it becomes targetable. Any hostile creature caught in the radius will also suffer 105.28 physical damage. Duration and damage will improve with your Spellpower. This thick cloak is incredibly tough, yet bends and flows with ease. | 
| topaztopaz 0.00 Encumbrance. Type: gem / blue ; tier 2 When wielded/worn: Defense: +4 (+4 eff.) Physical save: +4 (+2 eff.) Spell save: +4 (+2 eff.) Mental save: +4 (+2 eff.) When used to imbue an object: Defense: +4 (+4 eff.) Physical save: +4 (+2 eff.) Spell save: +4 (+2 eff.) Mental save: +4 (+2 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. | 
| miner's iron pickaxe (dig speed 29 turns)miner's iron pickaxe (dig speed 29 turns) Crafted by a master 3.00 Encumbrance. Type: tool / digger ; tier 1 When wielded/worn: Changes stats: +1 Str Infravision radius: +1 When carried: Talent granted: +1 Dig Allows you to dig a wall, remove a tree, create ways. | 
| Scrying OrbScrying Orb Powered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: This orb will automatically identify items you find. | 
| Rod of Recall (1/1)Rod of Recall (1/1) Powered by unknown forces 2.00 Encumbrance. [Plot Item] Type: charm / rod It can be used to recall the user to the worldmap after 40 turns, costing 202 power out of 400/400. This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. | 
| Transmogrification ChestTransmogrification Chest Powered by unknown forces 2.00 Encumbrance. [Plot Item] Type: chest / sher'tul When carried: It can be used to transmogrify all the items in your chest at once (also done automatically when you change level), costing 0 power out of 1000/1000. This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. | 
| Honeywood ChaliceHoneywood Chalice Infused by nature 2.00 Encumbrance. [Unique] Type: charm / totem ; tier 4 When wielded/worn: Changes stats: +5 Str Changes resistances: +10% nature Changes damage: +5% physical Talent granted: +1 Battle Trance Physical save: +10 (+5 eff.) Life regen: +0.15 Healing mod.: +10% This wooden cup seems perpetually filled with a thick sap-like substance. Tasting it is exhilarating, and you feel intensely aware when you do so. | 
| zirconzircon 0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Armour: +1 Changes resistances: +1% all When used to imbue an object: Armour: +1 Changes resistances: +1% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. | 
Achievements
 Against all odds (Exploration mode)
			Killed Ukruk in the ambush.
			Against all odds (Exploration mode)
			Killed Ukruk in the ambush.By Jacob the Cornac Necromancer level 24
10th Regrowth 123rd year of Ascendancy at 06:21 see stats
 Anti-Antimagic! (Exploration mode)
			Destroyed the Ziguranth camp with your Rhaloren allies.
			Anti-Antimagic! (Exploration mode)
			Destroyed the Ziguranth camp with your Rhaloren allies.By Jacob the Cornac Necromancer level 16
66th Haze 122nd year of Ascendancy at 05:33 see stats
 Bringer of Doom (Exploration mode)
			Killed a Bringer of Doom.
			Bringer of Doom (Exploration mode)
			Killed a Bringer of Doom.By Jacob the Cornac Necromancer level 17
8th Decay 122nd year of Ascendancy at 11:11 see stats
 Curse Lifter (Exploration mode)
			Killed Ben Cruthdar the Cursed.
			Curse Lifter (Exploration mode)
			Killed Ben Cruthdar the Cursed.By Jacob the Cornac Necromancer level 7
8th Flare 122nd year of Ascendancy at 10:21 see stats
 Earth Master (Exploration mode)
			Killed Harkor'Zun and unlocked Stone magic.
			Earth Master (Exploration mode)
			Killed Harkor'Zun and unlocked Stone magic.By Jacob the Cornac Necromancer level 15
34th Haze 122nd year of Ascendancy at 15:13 see stats
 Exterminator (Exploration mode)
			Killed 1000 creatures.
			Exterminator (Exploration mode)
			Killed 1000 creatures.By Jacob the Cornac Necromancer level 18
10th Decay 122nd year of Ascendancy at 09:11 see stats
 Eye of the storm (Exploration mode)
			Freed Derth from the onslaught of the mad Tempest, Urkis.
			Eye of the storm (Exploration mode)
			Freed Derth from the onslaught of the mad Tempest, Urkis.By Jacob the Cornac Necromancer level 14
34th Haze 122nd year of Ascendancy at 02:51 see stats
 Fear me not! (Exploration mode)
			Survived the Fearscape!
			Fear me not! (Exploration mode)
			Survived the Fearscape!By Jacob the Cornac Necromancer level 21
6th Allure 123rd year of Ascendancy at 01:36 see stats
 Home sweet home (Exploration mode)
			Dispatched the Weirdling Beast and took possession of Yiilkgur, the Sher'Tul Fortress for your own usage.
			Home sweet home (Exploration mode)
			Dispatched the Weirdling Beast and took possession of Yiilkgur, the Sher'Tul Fortress for your own usage.By Jacob the Cornac Necromancer level 27
61st Regrowth 123rd year of Ascendancy at 15:27 see stats
 Level 10 (Exploration mode)
			Got a character to level 10.
			Level 10 (Exploration mode)
			Got a character to level 10.By Jacob the Cornac Necromancer level 10
57th Dusk 122nd year of Ascendancy at 03:09 see stats
 Level 20 (Exploration mode)
			Got a character to level 20.
			Level 20 (Exploration mode)
			Got a character to level 20.By Jacob the Cornac Necromancer level 20
2nd Allure 123rd year of Ascendancy at 06:03 see stats
 Lichform (Exploration mode)
			Achieved your wild dreams of power and eternal life: you turned into a Lich!
			Lichform (Exploration mode)
			Achieved your wild dreams of power and eternal life: you turned into a Lich!By Jacob the Cornac Necromancer level 27
43rd Pyre 123rd year of Ascendancy at 11:37 see stats
 Savior of the damsels in distress (Exploration mode)
			Saved Melinda from her terrible fate in the Crypt of Kryl-Feijan.
			Savior of the damsels in distress (Exploration mode)
			Saved Melinda from her terrible fate in the Crypt of Kryl-Feijan.By Jacob the Cornac Necromancer level 25
36th Regrowth 123rd year of Ascendancy at 11:37 see stats
 That was close (Exploration mode)
			Killed your target while having only 1 life left.
			That was close (Exploration mode)
			Killed your target while having only 1 life left.By Jacob the Cornac Necromancer level 1
74th Pyre 122nd year of Ascendancy at 11:33 see stats
 The secret city (Exploration mode)
			Discovered the truth about mages.
			The secret city (Exploration mode)
			Discovered the truth about mages.By Jacob the Cornac Necromancer level 12
6th Haze 122nd year of Ascendancy at 13:03 see stats
 Treasure Hoarder (Exploration mode)
			Amassed 3000 gold pieces.
			Treasure Hoarder (Exploration mode)
			Amassed 3000 gold pieces.By Jacob the Cornac Necromancer level 27
61st Regrowth 123rd year of Ascendancy at 15:41 see stats
 Treasure Hunter (Exploration mode)
			Amassed 1000 gold pieces.
			Treasure Hunter (Exploration mode)
			Amassed 1000 gold pieces.By Jacob the Cornac Necromancer level 16
64th Haze 122nd year of Ascendancy at 19:12 see stats
 Vampire crusher (Exploration mode)
			Destroyed the Master in its lair of the Dreadfell.
			Vampire crusher (Exploration mode)
			Destroyed the Master in its lair of the Dreadfell.By Jacob the Cornac Necromancer level 22
10th Allure 123rd year of Ascendancy at 07:50 see stats
Log
Lore found: fifth mural painting
Lore found: demon statue: Draebor, the Imp
Lore found: gravestone
Lore found: gravestone
Lore found: gravestone
Lore found: gravestone
Lore found: demon statue: Corrupted Daelach
Lore found: A creased letter
Lore found: gravestone
Lore found: sacrificial altar
Lore found: gravestone
Lore found: gravestone
Lore found: gravestone
Lore found: gravestone
Lore found: gravestone
Lore found: demon statue: wretchling
Resting starts...
Rested for 0 turns (stop reason: all resources and life at maximum).
There is a teleportation circle to the surface here (press '' or right click to use).
Ran for 20 turns (stop reason: at exit).
Resting starts...
Rested for 0 turns (stop reason: all resources and life at maximum).
There is nowhere left to explore.
Jacob deactivates Animus Hoarder.
Jacob deactivates Necrotic Aura.
Jacob deactivates Blurred Mortality.
Runed bone giant deactivates Arcane Power.
Runed bone giant deactivates Inner Power.
