Horns the level 12 Whitehoof Adventurer by cringer85

Character

GameTales of Maj'Eyal: Age of Ascendancy 1.7.5
Addons
CampaignOrcs
ModeMadness Roguelike
SexMale
RaceWhitehoof
ClassAdventurer
Level / Exp12 / 91%
Sizemedium
Lifes / Deaths

Primary Stats

Strength33 (base 13)
Dexterity19 (base 17)
Constitution27 (base 12)
Magic31 (base 22)
Willpower19 (base 14)
Cunning34 (base 30)

Resources

Life79/494
Insanity98/100
Psi66/109
Steam100/100
Healing Factor1.3239338183684
Regeneration10.27104698797

Speed

Mental0%
Attack0%
Movement+60.000000000002%
Spell0%
Global+100%

Vision

Sight10
Lite3
See Stealth6
See Invisible5

Offense: Barehand

Damage42
Accuracy45
Crit Chance21%
APR18
Speed1.00

Offense: Spell

Spellpower31
Crit Chance8%
Speed1

Offense: Mind

Mindpower24
Crit Chance8%
Speed1

Offense: Damage Bonus

Darkness+10%
Physical+6%
Temporal+3%

Offense: Damage Penetration

All+10%

Defense: Base

Armour (hardiness)10 (35.65183292883%)
Defense31
Ranged Defense31
Fatigue2
Physical Save37
Spell Save20
Mental Save21

Defense: Resistances

Darkness+ 22%( 70%)
Light-26%( 70%)
Temporal+ 9%( 70%)
Fire+ 5%( 70%)
Physical+ 9%( 70%)
Cold+ 17%( 70%)
All+ 2%( 70%)

Defense: Immunities

Pinning Resistance28%
Bleed Resistance100%
Instadeath Resistance100%
Poison Resistance100%
Silence Resistance50%

Inscriptions (3/3)

Runes
Runes
Runes

Class Talents

Technique / Pugilism1.00
2/5
0/5
0/5
0/5
Demented / Horrific body1.00
3/5
2/5
2/5
1/5
Demented / Tentacles1.00
3/5
0/5
0/5
0/5
Demented / Path of horror1.00
5/5
1/5
0/5
0/5

Generic Talents

Technique / Unarmed training1.00
2/5
1/5
1/5
0/5
Steamtech / Physics1.00
1/5
0/5
0/5
0/5
Steamtech / Blacksmith1.00
2/5
2/5
1/5
0/5
Steamtech / Chemistry1.00
1/5
0/5
0/5
0/5
Psionic / Finer energy manipulations1.00
1/5
0/5
0/5
0/5
Race / Whitehooves1.00
2/5
1/5
0/5
0/5
Technique / Combat training1.00
0/5
1/5
1/5
1/5
0/5
0/5

Effects

talent
talent
detrimental effect
detrimental effect
beneficial effect
beneficial effect
beneficial effect
beneficial effect

Quests

active
active
done
active
active

Equipment

On feet
Quiver
On hands
On head
Tool
On fingers
Main armor
Light source
Cloak
Psionic focus

Inventory

Achievements

A Fistful of Gold (Madness (Roguelike) difficulty) Buy an item from an AAA.
By Horns the Whitehoof Adventurer level 4
15th Retaking 124th year of Ascendancy at 04:39
see stats
Level 10 (Madness (Roguelike) difficulty) Got a character to level 10.
By Horns the Whitehoof Adventurer level 10
18th Retaking 124th year of Ascendancy at 23:27
see stats

Log

Horns hits Sunwall vindicator for 16 physical, 8 temporal, 19 darkness, 8 temporal, 9 physical, 8 temporal, 26 darkness, 6 temporal (100 total damage).
Horns's Beyond the Flesh hits Sunwall vindicator for
2 mind, 5 temporal, 31 darkness, 8 temporal (45 total damage).
Sunwall vindicator is covered in black blood!

Sunwall guard is covered in black blood!

Melee retaliation hits
Horns for (3 flat reduction), 0 lightning (0 total damage).
Horns's defiled blood area effect hits Sunwall vindicator for
2 darkness, 7 temporal (9 total damage).
Horns's defiled blood area effect hits Sunwall guard for
4 darkness, 8 temporal (12 total damage).
Sunwall vindicator casts
Flash of the Blade.
Horns has temporarily forgotten Telekinetic Grasp for 3 turns!
Sunwall vindicator misses Horns.
Sunwall vindicator whirls around and a radiant shield surrounds them!


Sunwall vindicator hits Horns for (12 flat reduction), 5 healing, 65 physical (65 total damage) [5 healing].
Horns hits Sunwall vindicator for 0 physical, 0 temporal, 0 darkness, 0 temporal (0 total damage).
Horns's mark disappears.

Talent Double Strike is ready to use.
Melee retaliation hits
Horns for (3 flat reduction), 0 lightning, (3 flat reduction), 0 lightning (0 total damage).
Horns's Beyond the Flesh hits Sunwall guard for
33 physical, 7 mind, 6 temporal, 41 darkness, 4 temporal (91 total damage).
Sun-mage recruit casts
Firebeam.
Sun-mage recruit's spell attains critical power!
Sun-mage recruit hits Horns for (11 flat reduction), 57 fire (57 total damage).
Sun-mage recruit casts
Firebeam.
Sun paladin is covered in black blood!

Melee retaliation hits
Horns for (4 flat reduction), 0 acid (0 total damage).
Melee retaliation hits
Horns for (3 flat reduction), 0 lightning (0 total damage).
Sun-mage recruit hits Horns for (11 flat reduction), 30 fire (30 total damage).
Horns's defiled blood area effect hits Sunwall vindicator for
0 darkness, 0 temporal (0 total damage).
Horns's defiled blood area effect hits Sunwall guard for
7 darkness, 4 temporal (11 total damage).
Horns's defiled blood area effect hits Sun paladin for
4 darkness, 8 temporal (12 total damage).