Ster Is Wrong the level 10 Halfling Wyrmic by mgoblog

Character

GameTales of Maj'Eyal: Age of Ascendancy 1.5.5
Addons
CampaignMaj'Eyal
ModeMadness Adventure
SexMale
RaceHalfling
ClassWyrmic
Level / Exp10 / 83%
Sizesmall
Lifes / Deaths

Primary Stats

Strength25 (base 27)
Dexterity16 (base 10)
Constitution12 (base 11)
Magic19 (base 10)
Willpower43 (base 31)
Cunning15 (base 10)

Resources

Life320/320
Equilibrium0
Healing Factor1.0164835164835
Regeneration1.168956043956

Speed

Mental0%
Attack0%
Movement-62.968710796561%
Spell0%
Global+100%

Vision

Sight10
Lite2

Offense: Mainhand

Damage48
Accuracy27
Crit Chance9%
APR3
Speed1.00

Offense: Spell

Spellpower19
Crit Chance8%
Speed1

Offense: Mind

Mindpower41
Crit Chance7%
Speed1

Offense: Damage Bonus

Blight+6%
Lightning+9%
Physical+6%
Nature+42%

Offense: Damage Penetration

Blight+5%
Nature+25%

Defense: Base

Armour (hardiness)14 (30%)
Defense6
Ranged Defense6
Fatigue6
Physical Save26
Spell Save26
Mental Save28

Defense: Resistances

Acid+ 5%( 70%)
Blight+ 18%( 70%)
Arcane+ 8%( 70%)
Cold+ 1%( 70%)
All 0%( 70%)
Darkness+ 15%( 70%)
Light+ 16%( 70%)
Temporal+ 6%( 70%)
Lightning+ 16%( 70%)
Physical+ 1%( 70%)
Fire+ 3%( 70%)
Nature+ 12%( 70%)

Defense: Immunities

Instadeath Resistance100%

Inscriptions (3/3)

Infusions
Infusions
Infusions

Class Talents

Technique / Combat veteran1.00
0/5
0/5
0/5
0/5
Wild-gift / Fire drake aspect1.30
3/5
0/5
0/5
0/5
Technique / Two-handed assault1.10
0/5
0/5
0/5
0/5
Wild-gift / Sand drake aspect1.30
1/5
1/5
0/5
0/5
Wild-gift / Storm drake aspect1.30
1/5
0/5
0/5
0/5
Technique / Shield offense1.10
0/5
0/5
0/5
0/5
Wild-gift / Cold drake aspect1.30
1/5
0/5
0/5
0/5
Wild-gift / Venom drake aspect1.30
5/5
0/5
0/5
0/5

Generic Talents

Wild-gift / Call of the wild1.20
1/5
1/5
0/5
0/5
Race / Halfling1.00
1/5
1/5
0/5
0/5
Wild-gift / Fungus1.10
1/5
1/5
1/5
0/5
Technique / Combat training1.00
0/5
2/5
0/5
1/5
2/5
0/5

Effects

detrimental effect

Quests

done
done
done
done
active
active
done

Equipment

On feet
On hands
On head
Tool
Around waist
Main armor
In main hand
Light source
Cloak
Around neck

Inventory

Achievements

Fool of a Took! (Madness (Adventure) difficulty) Killed oneself as a halfling.
By Ster Is Wrong the Halfling Wyrmic level 10
3rd Flare 122nd year of Ascendancy at 16:35
see stats
Level 10 (Madness (Adventure) difficulty) Got a character to level 10.
By Ster Is Wrong the Halfling Wyrmic level 10
3rd Summertide 122nd year of Ascendancy at 20:18
see stats
The Arena (Madness (Adventure) difficulty) Unlocked Arena mode.
By Ster Is Wrong the Halfling Wyrmic level 9
10th Mirth 122nd year of Ascendancy at 14:33
see stats
The secret city (Madness (Adventure) difficulty) Discovered the truth about mages.
By Ster Is Wrong the Halfling Wyrmic level 9
2nd Summertide 122nd year of Ascendancy at 07:24
see stats

Log


Ster Is Wrong shakes the ground!


Resting starts...

Rested for 8 turns (stop reason: all resources and life at maximum).


Resting starts...

Talent Quake is ready to use.
Rested for 11 turns (stop reason: all resources and life at maximum).


Ster Is Wrong shakes the ground!


Resting starts...

Rested for 8 turns (stop reason: all resources and life at maximum).


Ran for 6 turns (stop reason: taken damage).

Ster Is Wrong tries to evade attacks.

Something hits
Ster Is Wrong for 370 cold damage.
Ster Is Wrong the level 10 halfling wyrmic was chilled to death by The Shade and left to rot on level 3 of Ruins of Kor'Pul.
You have 2 life(s) left.
Ster Is Wrong is no longer evading attacks.

You enter a zero gravity zone, beware!
From the brink of death you seem to be yanked to another plane.
Saving game...

Something killed Ster Is Wrong!
Saving done.

Talent Quake is ready to use.

New Achievement: Fool of a Took! (Madness (Adventure) difficulty)!
Saving game...