Axe the level 2 Abomination Reaver by youdied

Character

GameTales of Maj'Eyal: Age of Ascendancy 1.5.3
Addons
CampaignMaj'Eyal
ModeNormal Adventure
SexMale
RaceAbomination
ClassReaver
Level / Exp2 / 3%
Sizemedium
Lifes / Deaths

Primary Stats

Strength18 (base 16)
Dexterity10 (base 11)
Constitution16 (base 10)
Magic17 (base 15)
Willpower8 (base 10)
Cunning10 (base 10)

Resources

Life159/161
Vim104/104
Healing Factor1.0483870967742
Regeneration2.3588709677419

Speed

Mental0%
Attack0%
Movement0%
Spell0%
Global+100%

Vision

Sight10
Lite2

Offense: Mainhand

Damage13
Accuracy4
Crit Chance4%
APR2
Speed1.00

Offense: Spell

Spellpower21
Crit Chance1%
Speed1

Offense: Mind

Mindpower14
Crit Chance1%
Speed1

Defense: Base

Armour (hardiness)2 (30%)
Defense1
Ranged Defense1
Fatigue6
Physical Save11
Spell Save8
Mental Save6

Defense: Resistances

All 0%( 70%)

Defense: Immunities

Stun Resistance35%
Confusion Resistance0%
Instadeath Resistance100%
Poison Resistance30%
Blind Resistance50%

Inscriptions (2/3)

Runes
Runes

Class Talents

Corruption / Scourge1.30
2/5
0/5
0/5
0/5
Corruption / Reaving combat1.30
2/5
0/5
0/5
0/5
Corruption / Vim1.30
0/5
0/5
0/5
0/5
Corruption / Sanguisuge1.30
1/5
0/5
0/5
0/5
Corruption / Bone1.30
0/5
0/5
0/5
0/5
Corruption / Plague1.41
0/5
0/5
0/5
0/5

Generic Talents

Race / Bloodruned1.00
0/5
0/5
0/5
0/5
Undead / Abomination1.00
2/5
0/5
0/5
0/5
Corruption / Torment1.30
1/5
0/5
0/5
0/5
Technique / Combat training1.30
0/5
0/5
0/5
0/5
0/5
0/5

Effects

beneficial effect
detrimental effect
detrimental effect

Quests

active

Equipment

Around neck
Main armor
Light source
Cloak
In main hand

Inventory

Achievements

Log

Rested for 0 turns (stop reason: all resources and life at maximum).
Ran for 2 turns (stop reason: hostile spotted to the southwest (green worm mass)).


You collect a new ingredient:
green worm (1).
Axe hits Green worm mass for 16 physical damage.
Axe killed Green worm mass!

Resting starts...

Rested for 0 turns (stop reason: hostile spotted to the south (fleshy experiment)).


Boney experiment misses Axe.

Axe misses Boney experiment.
Boney experiment casts Bone Grab.

Axe starts to bleed.

Axe is pinned to the ground.


Bleeding from Boney experiment hits
Axe for 1 physical damage.
Boney experiment hits Axe for 7 physical damage.
Axe hits Boney experiment for 15 physical damage.
Axe killed Boney experiment!

Bleeding from Boney experiment hits
Axe for 1 physical damage.
You are unable to move!

Resting starts...

Rested for 1 turns (stop reason: taken damage).


Bleeding from Boney experiment hits
Axe for 1 physical damage.
Axe stops bleeding.

Axe is no longer pinned.