










Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.7.4 |
| Addons | Escorts Enhanced 1.7.0Various enhancements to escort quest NPCs: Ashes of Urh'Rok 1.7.4Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
Items Vault 1.7.0Donators/Buyers bonus! Better Item Description 1.7.4This addon makes items description easier to read and determine on a glance it's usefulness Most important thing to remember it's not recommended to use this mod if you'r new to the game Possessor Bonus Class 1.7.4Donators/Buyers bonus! Embers of Rage 1.7.4Official Expansion!One year has passed since the one the Orcs call the "Scourge from the West" came and single-handedly crushed the Orc Prides of Grushnak, Vor, Gorbat, and Rak'Shor. The Allied Kingdoms, now linked by farportal to their distant, long-lost Sunwall allies, have helped them conquer most of Var'Eyal. The few remnants of the ravaged Prides are caged... but one Pride remains. Kruk Pride, isolated on an island, is the last orcish settlement that stands; they, too, face their impending doom. The Sunwall has blockaded the only exit point from the island, and now, the technologically advanced civilization of Steam Giants have come down from the mountains to take their homeland with machines and weaponry unlike anything else on Eyal. Kruk Pride has reverse-engineered their technology before; their only hope is to do it again and rise up against the Pride's foes. Features:
ZOmnibus Addon Pack 1.7.4Combines several smaller utility addons, both for convenience and potentially reduced resource usage on smaller machines. Includes the following addons:
A superset of ZOmnibus Lite. Frequently Asked Questions: Forbidden Cults 1.7.4Official Expansion!Not all adventurers seek fortune, not all that defend the world have good deeds in mind. Forbidden Cults is a big expansion for Tales of Maj'Eyal to let you explore the horrors that lurk beneath the surface, to delve in long lost knowledge and lore and as usual to die a lot!
Both those classes use a new resource called Insanity that gradually makes you both more chaotic and powerful as it fills up.
|
| Campaign | Orcs |
| Mode | Normal Roguelike |
| Sex | Female |
| Race | Kruk Yeti |
| Class | Archmage |
| Level / Exp | 40 / 96% |
| Size | big |
| Lifes / Deaths | Killed by Siluta the halfling pyremaster at level 40 on the 3rd Destruction 124th year of Ascendancy at 06:34 / 1 |
Primary Stats
| Strength | 24 (base 10) |
| Dexterity | 12 (base 10) |
| Constitution | 31 (base 10) |
| Magic | 69 (base 60) |
| Willpower | 58 (base 40) |
| Cunning | 70 (base 59) |
Resources
| Life | -180/1017 |
| Mana | 91/384 |
| Steam | 80/100 |
| Positive | 147/147 |
| Healing Factor | 1.1658714593978 |
| Regeneration | 45.000841554328 |
Speed
| Mental | 0% |
| Attack | 0% |
| Movement | +35.851795037758% |
| Spell | 0% |
| Global | +100% |
Vision
| Sight | 10 |
| Lite | 5 |
Offense: Mainhand
| Damage | 38 |
| Accuracy | -9 |
| Crit Chance | 23% |
| APR | 6 |
| Speed | 1.00 |
Offense: Spell
| Spellpower | 53 |
| Crit Chance | 29% |
| Speed | 1 |
Offense: Mind
| Mindpower | 44 |
| Crit Chance | 19% |
| Speed | 1 |
Offense: Damage Bonus
| Acid | +47% |
| Lightning | +60% |
| Nature | +51% |
| Cold | +47% |
| Blight | +60% |
| Physical | +46% |
| Fire | +41% |
| All | +30% |
Offense: Damage Penetration
| Lightning | +50% |
| Light | +15% |
| Blight | +10% |
| Physical | +7% |
| All | 0% |
Defense: Base
| Armour (hardiness) | -6 (30%) |
| Defense | 24 |
| Ranged Defense | 33 |
| Fatigue | 0 |
| Physical Save | 35 |
| Spell Save | 46 |
| Mental Save | 50 |
Defense: Resistances
| Acid | + 2%( 70%) |
| Blight | + 12%( 70%) |
| Arcane | + 6%( 70%) |
| Cold | + 22%( 70%) |
| All | -7%( 70%) |
| Lightning | + 28%( 70%) |
| Temporal | + 1%( 70%) |
| Physical | + 10%( 70%) |
| Mind | -3%( 70%) |
| Fire | + 3%( 70%) |
| Nature | + 7%( 70%) |
Defense: Immunities
| Stun Resistance | 46% |
| Confusion Resistance | 23% |
| Poison Resistance | 60% |
| Blind Resistance | 0% |
| Silence Resistance | 74% |
| Bleed Resistance | 40% |
| Teleport Resistance | 100% |
| Pinning Resistance | 100% |
| Instadeath Resistance | 100% |
| Knockback Resistance | 65% |
Inscriptions (3/3)
| Infusions | Effective talent level: 1.0 Infusion: HeroismUse mode: Activated Range: melee/personal Cooldown: 27 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to endure even the most grievous of wounds for 7 turns. While Heroism is active, you will only die when reaching -583 life. The duration and life will increase by 1% for every 1% life you have lost (currently 1268 life, 15 duration) If your life is below 0 when this effect wears off it will be set to 1. Its effects scale with your Willpower stat. |
| Runes | Effective talent level: 1.0 Rune: ShieldingUse mode: Activated Range: melee/personal Cooldown: 14 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to create a protective shield absorbing at most 380 damage for 4 turns. Its effects scale with your Magic stat. |
| Runes | Effective talent level: 1.0 Rune: ManasurgeUse mode: Activated Range: melee/personal Cooldown: 15 Travel Speed: instantaneous Usage Speed: Spell (100% of a turn) Is: a spell and usable during Aether Avatar Description: Activate the rune to unleash a manasurge upon yourself, increasing mana regeneration by 820% for 10 turns (135 total) and instantly restoring 41 mana. Also when resting your mana will regenerate at 0.5 per turn. |
Class Talents
| Spell / Storm | 1.30 |
| 2/5 |
| 1/5 |
| 3/5 |
| 5/5 |
| Spell / Air | 1.30 |
| 2/5 |
| 2/5 |
| 4/5 |
| 4/5 |
| Spell / Arcane | 1.30 |
| 3/5 |
| 1/5 |
| 1/5 |
| 5/5 |
| Spell / Phantasm | 1.30 |
| 1/5 |
| 1/5 |
| 0/5 |
| 0/5 |
| Spell / Earth | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Spell / Fire | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Spell / Temporal | 1.30 |
| 1/5 |
| 4/5 |
| 0/5 |
| 0/5 |
| Spell / Water | 1.30 |
| 1/5 |
| 1/5 |
| 1/5 |
| 4/5 |
Generic Talents
| Race / Yeti | 1.00 |
| 1/5 |
| 1/5 |
| 1/5 |
| 0/5 |
| Celestial / Chants | 1.00 |
| 1/5 |
| 1/5 |
| 0/5 |
| 0/5 |
| Technique / Combat training | 1.00 |
| 0/5 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Spell / Aegis | 1.30 |
| 1/5 |
| 4/5 |
| 1/5 |
| 1/5 |
| Steamtech / Physics | 1.00 |
| 2/5 |
| 2/5 |
| 2/5 |
| 0/5 |
| Steamtech / Chemistry | 1.00 |
| 2/5 |
| 2/5 |
| 2/5 |
| 0/5 |
| Spell / Divination | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Spell / Conveyance | 1.30 |
| 4/5 |
| 1/5 |
| 1/5 |
| 0/5 |
Prodigies
| 1/1 |
Effects
| talent | Hurricane |
| talent | Chant of Fortitude |
| talent | Thunderstorm |
| talent | Tempest |
| talent | Arcane Power |
| talent | Feather Wind |
| talent | Shielding |
| talent | Phantasmal Shield |
| detrimental effect | Huge cut that bleeds, doing 43.60 physical damage per turn and decreasing all heals received by 50%. Deep Wound |
| beneficial effect | The target's spellpower has been increased by 9. Spellsurge |
| detrimental effect | The target has been splashed with acid, taking 23.20 acid damage per turn, reducing armour by 15 and attack by 15. Acid Splash |
| beneficial effect | All damage increased by 30% Elemental Surge: Fire |
| detrimental effect | Badly off balance. Global damage is reduced by 15%. Off-balance |
| detrimental effect | Overwhelming magic has temporarily interfered with all damage resistances, lowering them by 20%. Spellshocked |
| beneficial effect | The target has 24 increased life regeneration. Recovery |
| detrimental effect | Target is being assailed by an automated saw blade that cuts its flesh for 47.44 physical damage each turn. When the effect expires, the saw will explode for 496.31 fire damage and fly back to its source, pulling the target with it (up to 8 tiles). Explosive Saw |
| detrimental effect | Velita is fed upon by Siluta the halfling pyremaster. Fed Upon |
Quests
Our ultimate goal on the mainland is to get rid of the Sunwall once and for all. A Ritch PartyTo do that we will prepare a special surprise to help our final attack. Go to the Ritch Hive in the mountains north of the ErĂșan desert and collect a big pile of ritch eggs. About 30 viable eggs should be sufficient. When you have enough, find a tunnel leading north and use the special sand shredder gloves tinker to open a path under the Gates of Morning. Finally, place the eggs in a protected spot to hatch. With luck, they will provide a distraction while you later assault the city. * You have collected enough eggs. * You have tunnelled close enough to the Gates of Morning. * You have placed the little surprise. | done |
All the few remaining orcs of the mainland have been captured by Sunwall and their western allies. Children of Garkul, Unite!To ensure a future, any future, for our race they must be freed. The internment camp is located somewhere to the north. The orcs are subdued into obedience by a powerful psionic, Mindwall, and guarded by elite Sunwall troops. Mindwall must be taken care of and the prides set free. But BEFORE that you should go and destroy the Sunwall Observatory to the east, as our spies have found a way to resist Mindwall's psionic powers which requries ingredients from there. * You have destroyed Mindwall body but he managed to split his mind into many pieces and taken direct control of the subdued orcs. Destroy the pillars in each level four other levels. * You have freed all the Vor Pride orcs. * You have freed all the Rak'Shor Pride orcs. * You have freed all the Gorbat Pride orcs. * You have freed all the Grushnak Pride orcs. * The Pride is once again free and united. | done |
Metash has asked you to investigate the Krimbul Clan, south of the peninsula. Clan of the UnicornA whitehoof turned mad with power is trying to lead them in a war against Kruk Pride. * You have stopped the pitiful Nektosh, ensuring one less threat for the Pride and a future for the Whitehooves. | done |
You have found a bit of preserved yeti muscle, probably somebody somewhere will be interested. Mystery of the YetisFor each yeti muscle you return to the psy-machines in the ruins of a lost city you will gain a great reward. | active |
To win the war you must help the Pride by striking a blow to the giant's morale and supply lines. Of Steamwork and Pain* You have assaulted the Vaporous Emporium, crushing the morale of the Atmos tribe. * You have explored the yeti cave and vanquished the Yeti Patriarch. | done |
Our ultimate goal on the mainland is to get rid of the Sunwall once and for all. StargazersOur scouts have noticed the Gates of Morning is being reinforced with sun and moon orbs. Go to the Sunwall Observatory and destroy everything there to reduce their supplies. | active |
The people of the sunwall have lingered on this land for too long and now they are spreading their control to all the mainland. This must not be allowed! The Deconstruction of Falling StarsWith the help of their newfound allies in the west they keep a permanent guard over the farportal. The portal must be permanently destroyed to prevent reinforcements. The leader of the Sunwall, High Sun Paladin Aeryn must be punished for her crimes against the Prides. | active |
Kaltor's shop seems to be nearby in the mountain. Maybe it could be interesting to pay him a visit? The Grumpy ShopownerHe does sound well armed, though, so be prepared as it is likely very dangerous. So maybe take some time to plan the raid. | active |
A group of trolls from the Kar'HaĂŻb Dominion is trying to take foot on the mainland. This is our land!With the Sunwall at full force we can not have the luxury of having to fight on both fronts, the Dominion port of the south must be destroyed. A potent bomb was given to you, you must place it at a weak spot of the tower where it will detonate and destroy the port. It would be a good idea for you to not be there anymore when the bomb explodes however. * You have destroyed the Dominion port, the trolls will not be a problem in the near future. | done |
The Atmos tribe is not our sole problem. The Sunwall as grown in strength since the Scourge from the West came and murdered the other Prides leaders. You Shall Pass!Our brothers on the mainland lay enslaved, but before we free them you must secure a way to the mainland. Go to the sunwall outpost. Show them the wrath of Garkul, show no mercy for they have none for us. * You have destroyed the sunwall outpost, and secured a way to the mainland. | done |
Equipment
| On feet | [vs. Hettamalin the pair of hardened leather boots (0 def, 3 armour) (On feet)]Hettamalin the pair of hardened leather boots (0 def, 3 armour) 2.0 T3 feet armor [Random Unique] Master/Psionic While equipped: Stats +5(-) Str +7(-) Wil +4(-) Cun +12(-) Con dps ---------- Mind.pwr +5 (+2 eff.) (-) Melee+ 0(-20) item manaburn arcane Dmg.mod +7%(-) physical Res.pen +7%(-) physical On Hit (Melee): * 20 arcane resource burn ----- def ----- Armour +3 (-) Resists +9%(-) lightning +6%(-) temporal +6%(-) mind Phys.save +20 (+10 eff.) (-) Spell.save +8 (+3 eff.) (-) Mind.save +8 (+3 eff.) (-) Pinning- +15% (-) Knockbk- +15% (-) Teleport- +100% (-) ---------- misc Size +1 (-) Blindside: Puts all charms on 25 cooldown Level 2.0 Pwr.cost 25 out of 25/25. Range 6 Travel.spd instantaneous Description: With blinding speed, you suddenly appear next to a target up to 6 spaces away and attack for 44% (at 0 Hate) to 146% (at 100+ Hate) damage. Your sudden appearance catches everyone off-guard, giving you 10 extra Defense for 1 turn. The Defense boost improves with your Strength. A pair of boots made of leather. |
| Light source | [vs. alchemist's lamp of health (Light source)]alchemist's lamp of health 1.0 T3 lite [Ego] Nature While equipped: ----- def ----- Max.HP +46.00 (-) ---------- misc Light +4 (-) A normal brass lantern, enhanced by alchemy to make it brighter. |
| On head | [vs. dwarven-steel helm 'Wretchblur' (0 def, 4 armour) (On head)]dwarven-steel helm 'Wretchblur' (0 def, 4 armour) 3.0 T3 head armor Reqs Heavy armour training [Rare] Nature While equipped: dps ---------- Spell.crit +2% (-) Dmg.mod +12%(-) nature Res.pen +10%(-) blight +15%(-) light ----- def ----- Armour +4 (-) Fatigue +4% (-) Resists +10%(-) lightning +7%(-) temporal Spell.save +15 (+5 eff.) (-) Silence- +30% (-) ---------- misc Mana/turn +0.24 (-) Mana/s.crit +2.00 (-) Max.vim +20.00 (-) A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
| Tool | [vs. piercing steel torque of psionic shield [power 43] (25 cooldown) (Tool)]piercing steel torque of psionic shield [power 43] (25 cooldown) 2.0 T2 torque charm [Ego+] Psionic Setup a psionic shield, reducing all damage taken by 43 for 5 turns Puts all charms on 25 cooldown 100% to increase all damage penetration by 10% for 2 turns. Torques are made by powerful psionics to store psionic powers. |
| On fingers | [vs. mule's gold ring of arcana (+0.11/turn) (On fingers, 1 of 2)]mule's gold ring of arcana (+0.11/turn) 0.1 T3 ring jewelry [Ego] Arcane/Master While equipped: ----- def ----- Fatigue -5% (-) Silence- +34% (-) ---------- misc Max.enc +23 (-) Mana/turn +0.11 (-) Rings make your fingers look great! Tap to cycle through comparison choices |
| On fingers | [vs. mule's gold ring of arcana (+0.11/turn) (On fingers, 1 of 2)]Arowen the steel ring 0.1 T2 ring jewelry [Rare] Psionic While equipped: ----- def ----- Fatigue +0% (+5%) Resists +5% arcane +6% blight Mind.save +19 (+6 eff.) Heal.mod +20% Poison- +20% Silence- +0% (-34%) Confus- +23% ---------- misc Max.enc +0 (-23) Mana/turn +0.00 (-0.11) Rings make your fingers look great! Tap to cycle through comparison choices |
| Around waist | [vs. noble's hardened leather belt of magery (Around waist)]noble's hardened leather belt of magery 1.0 T3 belt armor [Ego++] Arcane/Master While equipped: Stats +6(-) Mag +10(-) Wil +4(-) Cun dps ---------- Spell.crit +3% (-) Against +18% (-)Summoned ----- def ----- Fatigue -8% (-) D.Red.from +15% (-)Summoned ---------- misc Max.enc +20 (-) A belt that goes around your waist. |
| In main hand | [vs. imbued dragonbone vilestaff (30-36 power, 6 apr, blight element) (In main hand)]imbued dragonbone vilestaff (30-36 power, 6 apr, blight element) 5.0 T5 staff 2H weapon Reqs Mag 48 [Ego+] Arcane Power 30.0 - 36.0 Physical Uses 80% Mag Mastery Staff Mastery Acc+ +2.0% proc dam (max 200%) Apr +6 (-) Crit +5.0% (-) Atk.spd 100% (-) While equipped: dps ---------- Spell.crit +5% (-) Spell.pwr +15 (+5 eff.) (-) Dmg.mod +30%(-) blight ---------- misc Talents +1.00(-) Command Staff On Spell Hit: 10% Flame 6 Staves designed for wielders of magic, by the greats of the art. |
| On hands | [vs. Snow Giant Wraps (0 def, 2 armour) (On hands)]Snow Giant Wraps (0 def, 2 armour) 1.0 T3 hands armor [Unique] Nature This would be great with a mighty matching belt. While equipped: Stats +4(-) Str ----- def ----- Armour +2 (-) Resists +10%(-) lightning +10%(-) cold Max.HP +60.00 (-) Knockbk- +50% (-) ---------- misc Talents +3.00(-) Toxic Cannister Launcher Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Throw Boulder: Level 2.0 Pwr.cost 6 out of 6/6. Range 10 Travel.spd instantaneous Is a nature gift Description: Throw a huge boulder, dealing 111.02 physical damage and knocking targets back 5 tiles within radius 1. The damage will increase with your Strength. Two large pieces of leather designed to be wrapped about the hands and the forearms. This particular pair of wraps has been enchanted, imparting the wearer with great strength. |
| Main armor | [vs. Glorilrarera the Plaguebane (15 def, 0 armour) (Main armor)]Glorilrarera the Plaguebane (15 def, 0 armour) 2.0 T4 cloth armor [Random Unique] Arcane/Nature While equipped: dps ---------- Dmg.mod +18%(-) lightning +9%(-) physical +17%(-) acid +17%(-) cold +9%(-) nature +11%(-) fire ----- def ----- Defense +15 (+11 eff.) (-) Resists +14%(-) acid +14%(-) physical +14%(-) cold +11%(-) blight +16%(-) fire +27%(-) lightning +13%(-) all Phys.save +12 (+6 eff.) (-) Spell.save +6 (+2 eff.) (-) Max.HP +65.00 (-) HP.reg +7.70 (-) Heal.mod +15% (-) Poison- +40% (-) Disease- +40% (-) Cut- +40% (-) Silence- +10% (-) ---------- misc Cooldown Refit Golem -5(-) A cloth vestment. It offers no intrinsic protection but can be enchanted. |
| Cloak | [vs. Mayytha the cashmere cloak (12 def, 0 armour) (Cloak)]Mayytha the cashmere cloak (12 def, 0 armour) 2.0 T3 cloak armor [Rare] Nature While equipped: dps ---------- Crit.mult +15.00% (-) Phys.pwr +15 (+7 eff.) (-) ----- def ----- Defense +12 (+8 eff.) (-) Resists +14%(-) blight +10%(-) cold +23%(-) nature Die.at -60.00 life (-) HP.reg +4.00 (-) Heal.mod +15% (-) ---------- misc Stam/turn +2.00 (-) A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
| Around neck | [vs. wanderer's gold amulet of manastreaming (Around neck)]wanderer's gold amulet of manastreaming 0.1 T3 amulet jewelry [Ego++] Arcane/Master While equipped: Stats +5(-) Dex +3(-) Mag +4(-) Cun +5(-) Con dps ---------- S.pwr/crit +3 (-) Mov.spd +10% (-) ----- def ----- Fatigue -5% (-) HP.reg +3.00 (-) ---------- misc Stam/turn +0.60 (-) Mana/turn +0.18 (-) Max.mana +26.00 (-) Amulets make your neck look great! |
Inventory
regeneration infusion (heal 226; 14 cd)0.1 infusion scroll [Normal] Nature When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 14 Travel.spd instantaneous Usage Speed Standard (100% of a turn) Is a nature gift Description: Activate the infusion to heal yourself for 226 life over 5 turns. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. |
wild infusion of the wizard (res 32%; magical; dur 4; cd 13)0.1 infusion scroll [Ego] Nature When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 13 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a nature gift Description: Activate the infusion to cure yourself of one random magical effect and reduce all damage taken by 32% for 4 turns. Also removes cross-tier effects of the affected types for free. Its effects scale with your Magic stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. |
schematic: Focus Lens0.1 T1 schematic scroll Reqs Create Tinker [Normal] [already known tinker] Learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
[vs. wanderer's gold amulet of manastreaming (Around neck)]steel amulet 0.1 T2 amulet jewelry [Normal] While equipped: Stats +0(-5) Dex +0(-3) Mag +0(-4) Cun +0(-5) Con dps ---------- S.pwr/crit +0 (-3) Mov.spd +0% (-10%) ----- def ----- Fatigue +0% (+5%) HP.reg +0.00 (-3.00) ---------- misc Stam/turn +0.00 (-0.60) Mana/turn +0.00 (-0.18) Max.mana +0.00 (-26.00) Amulets make your neck look great! |
[vs. imbued dragonbone vilestaff (30-36 power, 6 apr, blight element) (In main hand)]quick stralite greatmaul of massacre (60-89 power, 3 apr) 5.0 T4 greatmaul 2H weapon Reqs Str 35 [Ego+] Master Power 59.5 - 89.2(+29.5 - +53.2) Physical Uses 120% Str Acc+ +0.2% base dam (max 20%) Apr +3 (-3) Crit +2.5% (-2.5%) Atk.spd 100% (-) While equipped: Stats +5 Dex dps ---------- Spell.crit +0% (-5%) Spell.pwr +0 (+0 eff.) (-15 (-5 eff.)) Phys.spd +10% Dmg.mod +0%(-30%) blight Acc +10 (+10 eff.) ---------- misc Talents +0(+-1) Command Staff Massive two-handed mauls. |
[vs. imbued dragonbone vilestaff (30-36 power, 6 apr, blight element) (In main hand)]Drethad the Smolderstun (29-38 power, 9 apr) 1.0 T4 dagger 1H weapon Reqs Dex 35 [Rare] Arcane Power 29.0 - 37.7(-1.0 - +1.7) Physical Uses 50% Str, 50% Dex Acc+ +0.2% crit chance (max 25%) Apr +9 (+3) Crit +8.0% (+3.0%) Atk.spd 100% (-) Melee+ +20 fire On Hit.r1 +12 acid On Crit: + Splash the target with acid dealing 150 damage over 5 turns and reducing armor and accuracy by 19 While equipped: dps ---------- Spell.crit +0% (-5%) Spell.pwr +0 (+0 eff.) (-15 (-5 eff.)) Dmg.mod +0%(-30%) blight +15% cold +18% fire Res.pen +15% fire Melee Ret 6 fire ----- def ----- Resists +15% cold ---------- misc Talents +0(+-1) Command Staff Sharp, short and deadly. |
[vs. imbued dragonbone vilestaff (30-36 power, 6 apr, blight element) (In main hand)]creative pulsing mindstar of life (14-15 power, 32 apr, mind damage) 3.0 T4 mindstar 1H weapon Reqs Wil 35 [Ego] Nature/Psionic Power 13.5 - 14.9(-16.5 - -21.1) Mind Uses 50% Wil, 30% Cun Mastery Psiblades Acc+ +0.2% crit chance (max 25%) Acc uses Wil Apr +32 (+26) Crit +4.5% (-0.5%) Atk.spd 100% (-) While equipped: Stats +3 Cun dps ---------- Spell.crit +0% (-5%) Mind.crit +4% Crit.mult +13.00% Spell.pwr +0 (+0 eff.) (-15 (-5 eff.)) Mind.pwr +8 (+3 eff.) Dmg.mod +0%(-30%) blight ----- def ----- Max.HP +29.00 HP.reg +1.10 ---------- misc Talents +1 Attune Mindstar +0(+-1) Command Staff Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
[vs. Glorilrarera the Plaguebane (15 def, 0 armour) (Main armor)]Poritira (25 def, 0 armour) 2.0 T4 cloth armor [Rare] Arcane While equipped: Stats +5 Wil +5 Mag dps ---------- Spell.crit +6% Spell.pwr +6 (+2 eff.) Dmg.mod +0%(-18%) lightning +16% temporal +0%(-17%) acid +0%(-9%) nature +0%(-17%) cold +0%(-11%) fire +22% arcane +0%(-9%) physical On Hit (Melee): * 20% chance to gain 10% of a turn (3/turn limit) ----- def ----- Defense +25 (+16 eff.) (+10 (+5 eff.)) Resists +0%(-14%) acid +4%(-10%) physical +0%(-27%) lightning +0%(-11%) blight +0%(-16%) fire +0%(-14%) cold +13%(-) all Phys.save +15 (+8 eff.) (+3 (+2 eff.)) Spell.save +0 (+0 eff.) (-6 (-2 eff.)) Max.HP +40.00 (-25.00) HP.reg +0.00 (-7.70) Heal.mod +0% (-15%) Poison- +0% (-40%) Disease- +20% (-20%) Cut- +0% (-40%) Silence- +0% (-10%) ---------- misc Max.mana +75.00 Cooldown Refit Golem +0(+5) A cloth vestment. It offers no intrinsic protection but can be enchanted. |
[vs. Glorilrarera the Plaguebane (15 def, 0 armour) (Main armor)]rejuvenating cured leather armour of the deep (6 def, 6 armour) 9.0 T2 light armor Reqs Str 14 [Ego+] Nature While equipped: dps ---------- Dmg.mod +0%(-18%) lightning +0%(-9%) physical +0%(-17%) acid +0%(-17%) cold +0%(-9%) nature +0%(-11%) fire ----- def ----- Armour +6 Defense +6 (+6 eff.) (-9 (-5 eff.)) Fatigue +7% Resists +5%(-9%) acid +0%(-14%) physical +0%(-16%) fire +0%(-11%) blight +5%(-9%) cold +0%(-27%) lightning +0%(-13%) all Phys.save +0 (+0 eff.) (-12 (-6 eff.)) Spell.save +0 (+0 eff.) (-6 (-2 eff.)) Max.HP +0.00 (-65.00) HP.reg +2.00 (-5.70) Heal.mod +0% (-15%) Poison- +0% (-40%) Disease- +0% (-40%) Cut- +0% (-40%) Silence- +0% (-10%) ---------- misc Stam/turn +1.00 Breathe water Cooldown Refit Golem +0(+5) A suit of armour made of leather. |
[vs. Glorilrarera the Plaguebane (15 def, 0 armour) (Main armor)]hardened stralite plate armour of acid resistance (0 def, 22 armour) 17.0 T4 massive armor Reqs Massive armour training Str 48 [Ego+] Master While equipped: dps ---------- Dmg.mod +0%(-18%) lightning +0%(-9%) physical +0%(-17%) acid +0%(-17%) cold +0%(-9%) nature +0%(-11%) fire ----- def ----- Armour +22 Defense +0 (+0 eff.) (-15 (-11 eff.)) Fatigue +22% Resists +23%(+9%) acid +10%(-4%) physical +5%(-22%) lightning +0%(-11%) blight +6%(-10%) fire +8%(-6%) cold +0%(-13%) all Phys.save +0 (+0 eff.) (-12 (-6 eff.)) Spell.save +0 (+0 eff.) (-6 (-2 eff.)) Max.HP +0.00 (-65.00) HP.reg +0.00 (-7.70) Heal.mod +0% (-15%) Poison- +0% (-40%) Disease- +0% (-40%) Cut- +0% (-40%) Silence- +0% (-10%) ---------- misc Cooldown Refit Golem +0(+5) A suit of armour made of metal plates. |
[vs. Snow Giant Wraps (0 def, 2 armour) (On hands)]Stone Gauntlets of Harkor'Zun (0 def, 7 armour) 7.0 T3 hands armor Reqs Heavy armour training [Unique] Arcane While equipped: Stats +0(-4) Str dps ---------- Dmg.mod +10% acid +5% physical Res.pen +15% acid +15% physical ----- def ----- Armour +7 (+5) Fatigue +10% Resists +20% acid +10% physical +0%(-10%) cold +0%(-10%) lightning Res.Cap +10% acid +5% physical Max.HP +0.00 (-60.00) Knockbk- +0% (-50%) ---------- misc Talents +0(+-3) Toxic Cannister Launcher Cooldown Clinch -2 Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Fashioned in ancient times by cultists of Harkor'Zun, these heavy granite gauntlets were designed to protect the wearer from the wrath of their dark master. |
[vs. Snow Giant Wraps (0 def, 2 armour) (On hands)]brawler's voratun gauntlets (0 def, 3 armour) 1.5 T4 hands armor Reqs Heavy armour training [Ego+] Master While equipped: Stats +4(-) Str +3 Dex +2 Cun ----- def ----- Armour +3 (+1) Fatigue +5% Resists +0%(-10%) lightning +0%(-10%) cold Phys.save +10 (+5 eff.) Max.HP +0.00 (-60.00) Knockbk- +0% (-50%) ---------- misc Talents +0(+-3) Toxic Cannister Launcher Cooldown Double Strike -1 Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Metal gloves protecting the hands up to the middle of the lower arm. |
[vs. dwarven-steel helm 'Wretchblur' (0 def, 4 armour) (On head)]hardened leather hat 'Shimmerglean' (0 def, 3 armour) 2.0 T3 head armor [Rare] Nature While equipped: dps ---------- Spell.crit +0% (-2%) Dmg.mod +0%(-12%) nature Res.pen +25% lightning +0%(-15%) light +0%(-10%) blight Melee Ret 6 lightning 8 darkness ----- def ----- Armour +3 (-1) Fatigue +3% (-1%) Resists +29%(+19%) lightning +7%(-) temporal Spell.save +0 (+0 eff.) (-15 (-5 eff.)) Silence- +0% (-30%) ---------- misc Mana/turn +0.00 (-0.24) Mana/s.crit +0.00 (-2.00) Max.vim +0.00 (-20.00) A hat made of leather. Very stylish. |
8 onyx0.0 T3 black gem [Normal] While equipped: Stats +3 Str +3 Dex +3 Mag +3 Wil +3 Cun +3 Con Item imbue powers: Stats +3 Str +3 Dex +3 Mag +3 Wil +3 Cun +3 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
6 lapis lazuli0.0 T3 blue gem [Normal] While equipped: Defense +6 (+3 eff.) Phys.save +6 (+3 eff.) Spell.save +6 (+2 eff.) Mind.save +6 (+2 eff.) Item imbue powers: Defense +6 (+3 eff.) Phys.save +6 (+3 eff.) Spell.save +6 (+2 eff.) Mind.save +6 (+2 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
2 emerald0.0 T3 green gem [Normal] While equipped: Armour +3 Resists +3% all Item imbue powers: Armour +3 Resists +3% all Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
3 garnet0.0 T3 red gem [Normal] While equipped: Phys.crit +3.0% Spell.crit +3% Mind.crit +3% Dmg.mod +6% all Item imbue powers: Phys.crit +3.0% Spell.crit +3% Mind.crit +3% Dmg.mod +6% all Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
3 quartz0.0 T3 white gem [Normal] While equipped: Stun/Frz- +30% Item imbue powers: Stun/Frz- +30% Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
sapphire0.0 T4 blue gem [Normal] While equipped: Defense +8 (+4 eff.) Phys.save +8 (+4 eff.) Spell.save +8 (+3 eff.) Mind.save +8 (+2 eff.) Item imbue powers: Defense +8 (+4 eff.) Phys.save +8 (+4 eff.) Spell.save +8 (+3 eff.) Mind.save +8 (+2 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
jade0.0 T4 green gem [Normal] While equipped: Armour +4 Resists +4% all Item imbue powers: Armour +4 Resists +4% all Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
2 turquoise0.0 T4 green gem [Normal] While equipped: Res.pen +10% all Acc +10 (+10 eff.) Item imbue powers: Res.pen +10% all Acc +10 (+10 eff.) Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
ruby0.0 T4 red gem [Normal] While equipped: Stats +4 Str +4 Dex +4 Mag +4 Wil +4 Cun +4 Con Item imbue powers: Stats +4 Str +4 Dex +4 Mag +4 Wil +4 Cun +4 Con Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
amber0.0 T4 yellow gem [Normal] While equipped: Phys.crit +4.0% Spell.crit +4% Mind.crit +4% Dmg.mod +8% all Item imbue powers: Phys.crit +4.0% Spell.crit +4% Mind.crit +4% Dmg.mod +8% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
Prothotipe's Prismatic Eye0.0 T3 multi-hued gem [Unique] Arcane While equipped: Stats +5 Con +5 Mag Dmg.mod +10% lightning +10% fire +10% cold Masteries +0.20 Golem/Arcane On Spell Hit: 10% Eye Beam 2 Casts lasers on spellcast when worn or imbued. Item imbue powers: Stats +5 Con +5 Mag Dmg.mod +10% lightning +10% fire +10% cold Masteries +0.20 Golem/Arcane Latent Damage Type: Lightning This cracked gemstone looks faded with age. It appears to have once been the eye of a golem. |
Burning Star1.0 T3 white gem [Unique] Arcane While carried: Light +1 Latent Damage Type: Light Map surroundings within range 20. Uses 30 power out of 30/30 The first Halfling mages during the Age of Allure discovered how to capture the Sunlight and infuse gems with it. This star is the culmination of their craft. Light radiates from its ever-shifting yellow surface. |
240 alchemist agate0.0 T1 black alchemist-gem [Normal] When used as an alchemist bomb: Bomb damage +5% Gems can be sold for money or used in arcane rituals. |
Automated Portable Extractor0.0 power tinker [Plot Item] Steamtech While carried: Melt all the items in the APE at once (also done automatically when you change level). Uses 0 power out of 1000/1000 The APE is a multifunction tinker toolbox. It can store temporarily any amount of items and when requested melt them down using metallurgic and chemical processes. The metals are melted into lumps of ore to server for the creation of tinkers. Any remains are melted and turned into valuable materials. |
Stralite Sand Shredder0.0 T4 steamtech tinker [Unique] Steamtech Attachable to hands When attached: ---------- misc Talents +1 Sand Shredder Automatically deploy a huge rotating drill when you hit a sandwall, carving out a big part of it quickly. |
[vs. piercing steel torque of psionic shield [power 43] (25 cooldown) (Tool)]dwarven-steel pickaxe of wreckage (dig speed 24 turns) 3.0 T3 digger tool [Ego+] Master While equipped: Stats +4 Str dps ---------- Apr +7 While carried: ---------- misc Talents +1 Dig Perfect Strike: (Instant) Puts all charms on 26 cooldown Level 4.0 Pwr.cost 26 out of 26/26. Range melee/personal Travel.spd instantaneous Description: You have learned to focus your blows to hit your target, granting +87 accuracy and allowing you to attack creatures you cannot see without penalty for the next 5 turns. Allows you to dig a wall, remove a tree, create ways. |
Rod of Recall (1/1)2.0 rod charm [Plot Item] Unknown Recall the user to the worldmap after 40 turns. Uses 202 power out of 400/400 This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
Achievements
A Fistful of Gold (Roguelike)
Buy an item from an AAA.By Velita the Kruk Yeti Archmage level 37
40th Loss 124th year of Ascendancy at 18:17 see stats
Across the Narrow Sea (Roguelike)
Destroyed the Sunwall Outpost to secure a way to the mainland.By Velita the Kruk Yeti Archmage level 11
48th Retaking 124th year of Ascendancy at 03:38 see stats
Exterminator (Roguelike)
Killed 1000 creatures.By Velita the Kruk Yeti Archmage level 29
27th Dearth 124th year of Ascendancy at 13:36 see stats
Level 10 (Roguelike)
Got a character to level 10.By Velita the Kruk Yeti Archmage level 10
43rd Retaking 124th year of Ascendancy at 10:47 see stats
Level 20 (Roguelike)
Got a character to level 20.By Velita the Kruk Yeti Archmage level 20
46th Pain 124th year of Ascendancy at 13:31 see stats
Level 30 (Roguelike)
Got a character to level 30.By Velita the Kruk Yeti Archmage level 30
28th Dearth 124th year of Ascendancy at 14:57 see stats
Level 40 (Roguelike)
Got a character to level 40.By Velita the Kruk Yeti Archmage level 40
52nd Loss 124th year of Ascendancy at 11:33 see stats
Reclaiming Garkul's Heritage (Roguelike)
Freed the remnants of the Prides from the Internment Camp.By Velita the Kruk Yeti Archmage level 33
40th Dearth 124th year of Ascendancy at 02:13 see stats
Size matters (Roguelike)
Did over 600 damage in one attack.By Velita the Kruk Yeti Archmage level 35
5th Loss 124th year of Ascendancy at 18:23 see stats
This will make a big Omelette! (Roguelike)
Collected 40 ritch eggs in the Ritch Hive.By Velita the Kruk Yeti Archmage level 21
47th Pain 124th year of Ascendancy at 18:57 see stats
Treasure Hoarder (Roguelike)
Amassed 3000 gold pieces.By Velita the Kruk Yeti Archmage level 28
6th Dearth 124th year of Ascendancy at 04:46 see stats
Treasure Hunter (Roguelike)
Amassed 1000 gold pieces.By Velita the Kruk Yeti Archmage level 15
40th Pain 124th year of Ascendancy at 17:25 see stats
Log
Xanassra the sun paladin is not dazed anymore.
Velita's arcane area effect hits Xanassra the sun paladin for 145 arcane damage.
Velita's arcane area effect hits Emonne the sunwall guard for 133 arcane damage.
Gethra the sunwall guard's temporal clone's Arrow Stitching hits Velita for 46 physical, 5 temporal, 7 fire (58 total damage).
Emonne the sunwall guard casts Thread Walk.
Gethra the sunwall guard's temporal clone's Arrow Stitching performs a ranged critical strike against Velita!
Gethra the sunwall guard's temporal clone's Arrow Stitching hits Velita for 59 physical, 5 temporal, 7 fire (71 total damage).
Velita is recovering from the damage!
Talent Lightning is ready to use.
Emonne the sunwall guard is pinned to the ground.
Thunderstorm hits Gethra the sunwall guard for (40 to time), 0 lightning (0 total damage).
Thunderstorm hits Siluta the halfling pyremaster for 36 lightning damage.
Thunderstorm hits Xanassra the sun paladin for 34 lightning damage.
Thunderstorm hits Emonne the sunwall guard for 16 lightning damage.
Deep Wound from Polossra the shalore liberator hits Velita for 32 physical damage.
Explosive Saw from Siluta the halfling pyremaster hits Velita for 36 physical damage.
Emonne the sunwall guard's Thread Walk performs a ranged critical strike against Velita!
Velita is covered in acid!
Siluta the halfling pyremaster's spell attains critical power!
Emonne the sunwall guard receives 43 healing from Temporal Restoration Field.
Emonne the sunwall guard's Thread Walk hits Velita for 273 physical, 17 fire (290 total damage).
Burning from Velita hits Siluta the halfling pyremaster for 31 fire damage.
Hurricane from Velita hits Gethra the sunwall guard for (81 to time), 0 lightning (0 total damage).
Hurricane from Velita hits Emonne the sunwall guard for 90 lightning damage.
Hurricane from Velita hits Siluta the halfling pyremaster for 72 lightning damage.
Burning from Velita hits Emonne the sunwall guard for 55 fire damage.
Velita hits Velita for 26 healing, 26 healing (0 total damage) [52 healing].
Emonne the sunwall guard is out of phase.
Siluta the halfling pyremaster uses Blindside.
Siluta the halfling pyremaster performs a melee critical strike against Velita!
















































































































