Garkul the level 4 Orc Berserker by Cheiftain

Character

GameTales of Maj'Eyal: Age of Ascendancy 1.4.9
Addons
CampaignOrcs
ModeNormal Roguelike
SexMale
RaceOrc
ClassBerserker
Level / Exp4 / 8%
Sizemedium
Lifes / Deaths

Primary Stats

Strength23 (base 21)
Dexterity12 (base 11)
Constitution20 (base 19)
Magic9 (base 10)
Willpower11 (base 10)
Cunning11 (base 10)

Resources

Life213/213
Stamina112/112
Healing Factor1
Regeneration3.6675469764853

Speed

Mental0%
Attack0%
Movement0%
Spell0%
Global+100%

Vision

Sight10
Lite2

Offense: Mainhand

Damage26
Accuracy19
Crit Chance3%
APR1
Speed1.00

Offense: Spell

Spellpower9
Crit Chance1%
Speed1

Offense: Mind

Mindpower20
Crit Chance10%
Speed1

Offense: Damage Bonus

All0%

Defense: Base

Armour (hardiness)9.73 (48.103448275862%)
Defense2
Ranged Defense2
Fatigue15
Physical Save15
Spell Save7
Mental Save17

Defense: Resistances

All 0%( 70%)

Defense: Immunities

Instadeath Resistance100%

Inscriptions (2/3)

Infusions
Infusions

Class Talents

Technique / Combat techniques1.30
1/5
0/5
0/5
0/5
Technique / Berserker's strength1.30
1/5
0/5
0/5
0/5
Technique / Two-handed assault1.30
2/5
0/5
0/5
0/5
Technique / Combat veteran1.30
2/5
1/5
0/5
0/5

Generic Talents

Cunning / Survival1.00
0/5
0/5
0/5
0/5
Technique / Conditioning1.30
2/5
1/5
0/5
0/5
Race / Orc1.00
1/5
0/5
0/5
0/5
Technique / Combat training1.30
0/5
1/5
1/5
1/5
0/5

Effects

Quests

done
active
active

Equipment

Main armor
Light source
On head
In main hand

Inventory

Achievements

Log

Ran for 1 turns (stop reason: didn't move).

Talent Infusion: Regeneration is ready to use.
Talent Vitality is ready to use.

Talent Infusion: Wild is ready to use.

Quest 'Homeland' is done! (Press 'j' to see the quest log)
Accepted quest 'Of Steamwork and Pain'! (Press 'j' to see the quest log)
Quest 'Homeland' completed! (Press 'j' to see the quest log)
Space around you starts to dissolve...


You are yanked out of this place!

Garkul wears:
Yeti Mind Controller (0 def, 3 armour).

You gain 0.81 gold from the melting of
linen wizard hat of nature (+16%) (1 def, 0 armour).
You collect a new ingredient:
lump of iron (1).
You gain 2.42 gold from the melting of
acidic iron waraxe of phasing (11-15.4 power, 8 apr).
You collect a new ingredient:
stack of herbs (viperweed) (1).
You gain 2.15 gold from the melting of
creative mossy mindstar of the jelly (3-3.3 power, 12 apr, mind damage).
You collect a new ingredient:
lump of iron (1).
You gain 1.15 gold from the melting of
flaming iron mace of massacre (16.5-23.1 power, 2 apr).
You collect a new ingredient:
stack of herbs (viperweed) (5).
You gain 1.12 gold from the melting of
sun infusion of the warrior (rad 5; power 33; turns 4; dispells darkness).
There is an exit to the worldmap here (press '' or right click to use).
You feel very confident walking into this place.
Saving game...


Saving done.