





Character
Game | Tales of Maj'Eyal: Age of Ascendancy 1.6.1 |
Addons | Select your Escorts 1.6.0Allows you to choose which escorts you will encounter at the start of the game. There is an option to choose a random escort in case you just wanted to guarantee some unlocks before continuing with the base game's behavior. Note: You're only supposed to be able to choose the lost tinker once. (Must have the Embers of Rage DLC and unlocked by playing in the Orcs campaign) To reach me faster, please leave a message on the Steam Workshop page. I don't get notifications on te4.org so I may take longer to reply. Ashes of Urh'Rok 1.6.0Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
Items Vault 1.6.0Donators/Buyers bonus! Ignore Race/Class Locks 1.1.0Modifies the character creation dialog to bypass the lock check for races and classes, allowing characters to be created using locked races and classes. Doesn't actually unlock anything. Frequently Asked Questions: Embers of Rage 1.6.0Official Expansion!One year has passed since the one the Orcs call the "Scourge from the West" came and single-handedly crushed the Orc Prides of Grushnak, Vor, Gorbat, and Rak'Shor. The Allied Kingdoms, now linked by farportal to their distant, long-lost Sunwall allies, have helped them conquer most of Var'Eyal. The few remnants of the ravaged Prides are caged... but one Pride remains. Kruk Pride, isolated on an island, is the last orcish settlement that stands; they, too, face their impending doom. The Sunwall has blockaded the only exit point from the island, and now, the technologically advanced civilization of Steam Giants have come down from the mountains to take their homeland with machines and weaponry unlike anything else on Eyal. Kruk Pride has reverse-engineered their technology before; their only hope is to do it again and rise up against the Pride's foes. Features:
Possessor Bonus Class 1.6.0Donators/Buyers bonus! Tinker Stores in Last Hope 1.4.9Adds tinker, steamsaw, steamgun and schematic stores to Last Hope. Big thanks to Razakai's Improved Stores mod for showing me how to create shops, and to Housepet for pretty much writing this addon. Forbidden Cults 1.6.0Official Expansion!Not all adventurers seek fortune, not all that defend the world have good deeds in mind. Forbidden Cults is a big expansion for Tales of Maj'Eyal to let you explore the horrors that lurk beneath the surface, to delve in long lost knowledge and lore and as usual to die a lot!
Both those classes use a new resource called Insanity that gradually makes you both more chaotic and powerful as it fills up.
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Campaign | --- |
Mode | --- --- |
Sex | Male |
Race | Horror |
Class | Eldritch |
Level / Exp | 22 / 0% |
Size | medium |
Lifes / Deaths | no deaths recorded 4 / 0 |
Primary Stats
Strength | 11 (base 27) |
Dexterity | 1 (base 12) |
Constitution | 2 (base 15) |
Magic | 16 (base 30) |
Willpower | 1 (base 10) |
Cunning | 1 (base 10) |
Resources
Life | -5/386 |
Hate | 100/100 |
Vim | 21/144 |
Healing Factor | 0.60023255813954 |
Regeneration | 2.4009302325582 |
Speed
Mental | -20% |
Attack | 0% |
Movement | -31.866028708134% |
Spell | -20% |
Global | +100% |
Vision
Sight | 10 |
Lite | 1 |
Infravision | 10 |
See Invisible | 30 |
Offense: Mainhand
Damage | 10 |
Accuracy | 54 |
Crit Chance | 4% |
APR | 9 |
Speed | 1.25 |
Offense: Offhand
Damage | 5 |
Accuracy | 54 |
Crit Chance | 5% |
APR | 9 |
Speed | 1.25 |
Offense: Spell
Spellpower | 43 |
Crit Chance | 0% |
Speed | 1.25 |
Offense: Mind
Mindpower | 11 |
Crit Chance | 1% |
Speed | 1 |
Offense: Damage Bonus
Acid | -50% |
Physical | -50% |
Lightning | -51% |
Arcane | -57% |
Mind | -54% |
All | -60% |
Offense: Damage Penetration
Physical | +7% |
Lightning | +10% |
Defense: Base
Armour (hardiness) | 11.5 (43.636363636364%) |
Defense | 2 |
Ranged Defense | 2 |
Fatigue | 2 |
Physical Save | 12 |
Spell Save | 16 |
Mental Save | 23 |
Defense: Resistances
Acid | +100%(100%) |
Blight | +100%(100%) |
Physical | + 24%(100%) |
Cold | + 18%(100%) |
All | + 15%(100%) |
Darkness | + 28%(100%) |
Light | + 51%(100%) |
Temporal | + 20%(100%) |
Fire | -27%(100%) |
Lightning | + 20%(100%) |
Defense: Immunities
Disarm Resistance | 22% |
Stun Resistance | 100% |
Blind Resistance | 100% |
Inscriptions (1/1)
Infusions | Effective talent level: 1.0 Infusion: RegenerationUse mode: Activated Range: melee/personal Cooldown: 10 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to heal yourself for 60 life over 5 turns. |
Class Talents
Corruption / Scourge | 1.00 |
| 1/5 |
| 1/5 |
| 1/5 |
| 0/5 |
Corruption / Reaving combat | 1.00 |
| 1/5 |
| 1/5 |
| 1/5 |
| 0/5 |
Corruption / Rot | 0.80 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Corruption / Plague | 1.00 |
| 1/5 |
| 1/5 |
| 1/5 |
| 1/5 |
Generic Talents
Technique / Combat training | 1.00 |
| 0/5 |
| 1/5 |
| 0/5 |
| 5/5 |
| 0/5 |
| 0/5 |
Effects
talent | Worm that Walks Link |
talent | Ruin |
beneficial effect | Linked to their horror ally gaining 15% all damage resistance. Shared Insanity |
beneficial effect | The target is in a magical frenzy, improving spellpower by 10. Bloodlust |
detrimental effect | The target is engulfed in entropy, reducing the duration of new beneficial effects and increasing the duration of new negative effects by 42%. NihilThis effect will fade in 2 turns if the source is not in line of sight. |
detrimental effect | The target is constricted, preventing movement and making it suffocate (loses 10.00 air per turn). Constricted |
detrimental effect | The target's mind and body is wasting away, reducing all stats by 20. AtrophyThis effect will fade in 2 turns if the source is not in line of sight. |
Quests
Equipment
Tool | ![]() Infused by nature 2.00 Encumbrance. Type: charm / totem ; tier 1 It can be used to summon a resilient tentacle up to 5 spaces away for 3 turns. Each turn the tentacle will strike a random enemy in range 3 dealing physical damage and attempting to pin them. (Tentacle Stats) Life: 190 Base Damage: 99 Armor: 4 All Resist: 4 Activation puts all charms on cooldown for 25 turns. When used: * Heal for 35. Natural totems are made by powerful wilders to store nature power. |
On fingers | ![]() Powered by arcane forces Infused by nature 0.10 Encumbrance. Type: jewelry / ring ; tier 1 When wielded/worn: Changes stats: +3 Mag Changes resistances: +20% acid Changes damage: +10% acid Spell save: +6 (+5 eff.) Rings can have magical properties. |
On fingers | ![]() Crafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 3 When wielded/worn: Armour: +2 Fatigue: -6% Changes stats: +4 Str / +4 Con Changes resistances: +1% physical Critical mult.: +5.00% Maximum encumbrance: +22 Rings can have magical properties. |
On fingers | ![]() Infused by psionic forces 0.10 Encumbrance. Type: jewelry / ring ; tier 3 When wielded/worn: Physical crit. chance: +4.0% Changes stats: +1 Dex / +5 Wil Changes resistances: +9% acid / +6% temporal / +9% blight Mental save: +10 (+5 eff.) Rings can have magical properties. |
On fingers | ![]() Infused by nature 0.10 Encumbrance. Type: jewelry / ring ; tier 3 When wielded/worn: Changes stats: +3 Mag / +3 Con Changes resistances: +3% cold / +10% physical Changes damage: +6% mind / +10% physical Reduces incoming crit damage: 15.00% Rings can have magical properties. |
Around waist | ![]() Powered by arcane forces 1.00 Encumbrance. Type: armor / belt ; tier 1 When wielded/worn: Fatigue: -4% Changes resistances: +6% light Changes damage: +3% arcane Maximum encumbrance: +22 Light radius: +1 Defense after a teleport: +10 Resist all after a teleport: +10% New effects duration reduction after a teleport: +10% A belt that goes around your waist. |
Main armor | ![]() Requires: - Heavy armour training - Strength 28 Powered by arcane forces Infused by nature Infused by psionic forces 14.00 Encumbrance. [Random Unique] Type: armor / heavy ; tier 3 When wielded/worn: Armour: +8 Defense: +3 (+3 eff.) Fatigue: +12% Changes stats: +6 Cun / +3 Wil Changes resistances: +13% light / +15% darkness Physical save: +3 (+3 eff.) Mental save: +13 (+7 eff.) Disease immunity: +20% Life regen: +3.00 Only die when reaching: -60.00 life Maximum life: +35.00 Healing mod.: +17% A suit of armour made of mail. |
In off hand | ![]() Requires: - Strength 16 Powered by arcane forces Crafted by a master Infused by psionic forces 3.00 Encumbrance. [Random Unique] Type: weapon / waraxe ; tier 2 Base power: 13.5 - 18.9 Uses stat: 100% Str Damage type: Physical Accuracy bonus: +0.3% crit chance (max 25%) Armour Penetration: +3 Crit. chance: +4.0% Attack speed: 100% On weapon hit: * 25% chance for lightning to strike from the target to a second target dealing 74 damage Damage (Melee): +8 darkness Damage against: +7% Living When wielded/worn: Accuracy: +6 (+2 eff.) Defense: +6 (+6 eff.) Changes resistances: +6% lightning Changes resistances penetration: +10% lightning Changes damage: +9% lightning Disarm immunity: +22% One-handed war axes. |
In main hand | ![]() Requires: - Strength 16 Powered by arcane forces Crafted by a master 3.00 Encumbrance. [Random Unique] Type: weapon / longsword ; tier 2 Base power: 21.0 - 29.4 Uses stat: 100% Str Damage type: Physical Accuracy bonus: +0.4% crit mult (max 40%) Armour Penetration: +3 Crit. chance: +3.0% Attack speed: 100% On weapon crit: * Splash the target with acid dealing 124 damage over 5 turns and reducing armor and accuracy by 16 When wielded/worn: Accuracy: +8 (+3 eff.) Armour penetration: +6 Changes resistances penetration: +7% physical Equilibrium when hit: +0.20 Mindpower: +10 (+9 eff.) Mental crit. chance: +3% Sharp, long, and deadly. |
Inventory
![]() Requires: - Strength 16 Infused by nature Crafted by a master 3.00 Encumbrance. [Random Unique] Type: weapon / greatsword ; tier 2 It must be held with both hands. Base power: 26.5 - 42.4 Uses stat: 120% Str Damage type: Physical Accuracy bonus: +0.4% crit mult (max 40%) Armour Penetration: +2 Crit. chance: +3.0% Attack speed: 100% When wielded/worn: Accuracy: +20 (+6 eff.) Changes stats: +11 Str / +7 Dex / +7 Mag / +5 Wil / +7 Cun / +7 Con Changes resistances: +12% acid Changes resistances penetration: +10% acid Changes damage: +6% acid / +10% physical Combat speed: +10% Massive two-handed swords. |
![]() Requires: - Dexterity 48 - Talent Shoot Infused by nature Crafted by a master 4.00 Encumbrance. [Random Unique] Type: weapon / longbow ; tier 5 It must be held with both hands. Accuracy bonus: +0.3% crit chance (max 25%) Attack speed: 100% Firing range: +10 Damage (Ranged): +8 light Damage (radius 2) on crit: +12 light / +96 fire When wielded/worn: Changes stats: +5 Dex / +8 Con Changes resistances: +6% light Changes resistances penetration: +14% fire Changes damage: +12% light / +3% fire Talent mastery: +0.30 Wild-gift / Fungus Global speed: +10% It can be used to regenerate 350 life over 5 turns Activation puts all charms on cooldown for 20 turns. Longbows are used to shoot arrows at your foes. |
![]() Requires: - Dexterity 11 - Talent Shoot Infused by nature 4.00 Encumbrance. Type: weapon / longbow ; tier 1 It must be held with both hands. Accuracy bonus: +0.3% crit chance (max 25%) Attack speed: 100% Firing range: +6 When wielded/worn: Changes stats: +12 Con / +8 Wil Talent mastery: +0.15 Wild-gift / Fungus Maximum life: +29.00 It can be used to regenerate 74 life over 5 turns Activation puts all charms on cooldown for 20 turns. Longbows are used to shoot arrows at your foes. |
![]() Requires: - Strength 18 Powered by arcane forces 3.00 Encumbrance. [Unique] Type: weapon / waraxe ; tier 1 Base power: 20.0 - 28.0 Uses stat: 100% Str Damage type: Physical Accuracy bonus: +0.3% crit chance (max 25%) Armour Penetration: +4 Crit. chance: +12.0% Attack speed: 100% Lifesteal (this weapon only): +10% Damage conversion: 25% blight When wielded/worn: Changes damage: +8% blight A small but sharp axe, with a handle made of polished bone. The blade has chopped through the skulls of many, and has been stained a deep crimson. |
![]() Requires: - Heavy armour training - Strength 14 14.00 Encumbrance. [Cosmetic Item] Type: armor / heavy ; tier 1 When wielded/worn: Armour: +4 Defense: +2 (+2 eff.) Fatigue: +12% A suit of armour made of mail. |
![]() Powered by arcane forces Infused by nature 9.00 Encumbrance. [Unique] Type: armor / light ; tier 2 When wielded/worn: Armour: +8 Defense: +5 (+5 eff.) Fatigue: +3% Changes stats: +2 Dex Changes resistances: +15% physical It can be used to activate talent Bone Grab (costing 20 power out of 30/30) : Effective talent level: 2.0 Power cost: 20 out of 30/30. Range: 7 Travel Speed: instantaneous Is: a spell Description: Grab a target and teleport it to your side or if adjacent up to 6 spaces away from you, pinning it there with a bone rising from the ground for 5 turns. The bone will also deal 24.90 physical damage. The damage will increase with your Spellpower. A gross mass of spinal matter hastily assembled into armour. |
Achievements
Log
Herald of oblivion's is vulnerable to attacks and effects!
Herald of oblivion hits Adarenne the drem for 98 temporal, 78 darkness (177 total damage).
Herald of oblivion hits Mecharachnid (servant of Sarah) for 69 temporal, 79 darkness, 6 nature, 7 mind, 9 temporal, 42 temporal, 48 darkness (259 total damage).
Herald of oblivion hits Worm that walks (servant of Sarah) for 107 temporal, 96 darkness, 6 nature, 6 mind, 9 temporal, 84 temporal, 76 darkness, 9 temporal (393 total damage).
Herald of oblivion hits Armoured skeleton warrior for 94 temporal damage.
Herald of oblivion hits Sarah for (23 to psi shield), 32 temporal, (23 to psi shield), 45 darkness, (2 to psi shield), 4 nature, (2 to psi shield), 3 mind, (3 to psi shield), 5 temporal, (20 to psi shield), 30 temporal, (21 to psi shield), 31 darkness, (3 to psi shield), 5 temporal (155 total damage).
Prophecy of Ruin from Eilinyldabrena the venom drake hits Sarah for (23 to psi shield), 17 darkness, (22 to psi shield), 33 darkness (50 total damage).
Melee retaliation hits Herald of oblivion for 6 acid, 6 acid (11 total damage).
Exoskeleton hits Sarah for (17 exoskeleton), (11 exoskeleton), (0 exoskeleton), (0 exoskeleton), (0 exoskeleton), (0 exoskeleton), (0 exoskeleton), (0 exoskeleton), (0 exoskeleton), (0 exoskeleton) (0 total damage).
Eilinyldabrena the venom drake casts Netherblast.
You are no longer encumbered.
You carry too much--you are encumbered!
Drop some of your items.
You are no longer encumbered.
You carry too much--you are encumbered!
Drop some of your items.
Herald of oblivion killed Mecharachnid (servant of Sarah)!
Character control switched to worm that walks (servant of Sarah).
Sarah shares damage with her oozes!
Eilinyldabrena the venom drake's Netherblast hits Sarah for (23 to psi shield), 70 temporal, (23 to psi shield), 37 darkness (107 total damage).
Prophecy of Ruin from Eilinyldabrena the venom drake hits Sarah for (22 to psi shield), 17 darkness (17 total damage).
Exoskeleton hits Sarah for (0 exoskeleton), (0 exoskeleton), (0 exoskeleton) (0 total damage).
Exoskeleton killed Sarah!
Eilinyldabrena the venom drake loses 8 health to the entropy.
Talent Virulent Strike is ready to use.
Talent Epidemic is ready to use.
Worm that walks (servant of Sarah) deactivates Worm that Walks Link.
Worm that walks (servant of Sarah) deactivates Ruin.
Worm that walks (servant of Sarah) is free to breathe.