Character
Game | Tales of Maj'Eyal: Age of Ascendancy 1.7.4 |
Addons | Escorts Enhanced 1.7.0Various enhancements to escort quest NPCs: Items Vault 1.7.0Donators/Buyers bonus! Possessor Bonus Class 1.7.4Donators/Buyers bonus! Stone Warden Race Unlock 1.7.2Removes race lock from stone warden that prevents creation of non-dwarf stone wardens. Infinite Dungeon Bug Fix attempt 1.7.4Attempts to fix the bugs causing infinite dungeon challenges to improperly end. Ashes of Urh'Rok 1.7.4Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
Unlock Adventurer Class 1.5.5Unlock the Adventurer class category (internally T-Engine calls them"classes"). This allows the Weekly Adventurer class to be selected.It does not unlock anything else, not even the titular Adventurer class(called a "subclass" by the engine). shining class Chinese translation 1.7.4Mod职业 辉光一族 的中文翻译. Swordsmaster Class 1.7.4Adds a swordsmaster class to the game. CHANGELOG1.6.0 - Added a new talent tree, Technique/Fencing which has defensive talents related to parrying. - The talent Web of Steel has been moved from Swordsmanship to Fencing. It's place in the Swordsmanship tree has been taken by a new talent, Vorpal, which gives Physical Power and Armor Penetration. - The talent Crescent Sweep has been reworked. It deals more damage, inflicts bleed, moves before attacking, no longer allows swapping places, and has a cooldown. It's usage as a spammable movement talent for swapping places has been filled by the new Mist Step talent on the Fencing tree. - Lightspeed Draw can now attack enemies adjacent to any tiles you pass through in addition to enemies that you pass through directly. These additional targets count when determining whether you can use Lightspeed Draw or not. It still can only hit one enemy per tile you travel through though. - Fixed Swordsmanship not functioning for daggers - Fixed Swordsmanship to not permanently replace a weapon's strength damage mod with dexterity - Harrying blows no longer requires your spring attacks to hit the target; instead it only requires that you attempt them. - Harrying blows's finishing blow now bypasses evasion/repulsion talents that the target possesses - Harrying blows's finishing blow no longer ignores ALL armor and resistances. It ignores 50% of the target's resistances, and has set bonus armor penetration. - Spring Attack now functions immediately when activated instead of only after an action is performed after it is activated. - Surgical Strikes's stun and interference effects are now separate (so you get the full stun regardless of what the target does on its next turn). It's cooldown has also been increased from 6 to 8. - Added clarifying text to the descriptions of Will to Live and Unfetter to give a better idea of how effective they are when leveled up without requiring arithmetic. - Buffed Spring Attack stamina restoration - Cunning/Tactical is once again locked by default - Added translation support to timed effects 1.5.2 - Fixed bug with pre-use talent for swordsmanship talents when npc does not have an inventory 1.5.0 - Added a new talent tree, Technique/Two-handed Bladework, which serves as a Dexterity-based replacement for Technique/Two-handed Assault - As it has now been replaced, Technique/Two-handed Assault has been removed from the Swordsmaster class. - Cunning/Tactical is now unlocked by default 1.4.1 - Lightspeed Fatigue duration changed from 40 turns to a lower value which is based on effective talent level - (with 1.3 mastery: 24, 21, 18, 16, 14) - Lightspeed Fatigue now increases stamina cost of Lightspeed Draw linearly instead of quadratically. - (20 -> 40 -> 60 -> 80) instead of (20 -> 40 -> 80 -> 160) - Removed cooldown from Spring Attack, making it fully toggleable. 1.4.0 - Changed Moving Target to reduce direct damage taken by 30% instead of giving 15% all resist. - Buffed pin resistance of Slippery to 100% from 50% - Buffed movement speed granted by Slippery to 50% from 20% - Spring Attack once again restores stamina when wielding one-handed weapons - Lowered the maximum number of attacks per turn at ETL 5 for Spring Attack from 3 to 2 - Fixed typo in Harrying Blows description - Fixed Swordsmanship talents still being usable even when disarmed - Removed Duelist tree from Swordsmaster class, as it is mostly extraneous at this point 1.3.1 - Fixed infinite loop caused when reflecting certain spells like Invoke Darkness with Web of Steel 1.3.0 - Updated for version 1.7.2 - Raised stamina cost and cooldown for "Never Give Up" - Added offhand damage increase to "Swordsmanship" for swords and daggers - Changed format calls to tformat calls to support potential translation 1.2.0 - Added tactical data to talents for npcs - Swordsmanship mastery and str/dex scaling swap now works with daggers as well as swords - Determination now always takes 15 turns to reach maximum regeneration instead of taking fewer turns with a higher talent level. - Fixed logic of projectile selffire to correctly function as indicated by comments (for web of steel) - Fixed Vapor Blade knocking back even when it misses 1.1.0 - Swordsmanship now completely exchanges strength scaling for dexterity scaling on swords instead of giving -100% str mod and +100% dex mod - Fixed bug that prevented critical hits from occurring (oops!) - Unfetter and Never Give Up now have stamina costs - Harrying Blows fixed to only require Spring Attack to hit once per global turn instead of once per target's turn - Lightspeed Draw now has a fixed cooldown. - Spring Attack now only restores stamina if you are wielding a two-handed weapon - Will to Live changed to provide a health regen bonus equal to a flat amount per percent missing health rather than an amount equal to a percent of missing health. Also, now scales with Willpower. 1.0.0 - Initial Release Better Item Description 1.7.2This addon makes items description easier to read and determine on a glance it's usefulness Most important thing to remember it's not recommended to use this mod if you'r new to the game ZOmnibus Addon Pack 1.7.4Combines several smaller utility addons, both for convenience and potentially reduced resource usage on smaller machines. Includes the following addons:
A superset of ZOmnibus Lite. Frequently Asked Questions: Showing Items Tier in Inventory 1.7.2This addon add a column to inventory which show items Tier and allows sorting to show higher Tier first There is an option under "Game Setting"->UI->Sort Items by Tier by default items which is going to be transmo- and of type scroll (rune,infusion..), tinker or other without Tier specified will be placed at the top of the inventory to avoid occasional transmo of valuables This mod is safe to use without starting new game |
Campaign | Infinite |
Mode | Madness Roguelike |
Sex | Female |
Race | Cornac |
Class | Adventurer |
Level / Exp | 1 / 0% |
Size | 中等 |
Lifes / Deaths | no deaths recorded / 0 |
Primary Stats
Strength | 13 (base 12) |
Dexterity | 12 (base 12) |
Constitution | 12 (base 12) |
Magic | 12 (base 12) |
Willpower | 12 (base 12) |
Cunning | 12 (base 12) |
Resources
Life | 208/208 |
Healing Factor | 1.0191526171258 |
Regeneration | 0.25478815428145 |
Speed
Mental | 0% |
Attack | 0% |
Movement | 0% |
Spell | 0% |
Global | +100% |
Vision
Sight | 10 |
Lite | 3 |
Offense: Barehand
Damage | 5 |
Accuracy | 7 |
Crit Chance | 1% |
APR | 0 |
Speed | 1.00 |
Offense: Spell
Spellpower | 12 |
Crit Chance | 2% |
Speed | 1 |
Offense: Mind
Mindpower | 13 |
Crit Chance | 2% |
Speed | 1 |
Defense: Base
Armour (hardiness) | 0 (30%) |
Defense | 1 |
Ranged Defense | 1 |
Fatigue | 0 |
Physical Save | 8 |
Spell Save | 8 |
Mental Save | 8 |
Defense: Immunities
Instadeath Resistance | 100% |
Inscriptions (3/3)
Infusions | 有效技能等级:1.0 纹身:回复使用模式:主动技能 使用范围:近战/单体 冷却时间:10 飞行速度:瞬间 使用速度:标准(100%回合) 是:自然力量 介绍:激活纹身治疗你自己 100 生命值,持续 5 回合。 |
Infusions | 有效技能等级:1.0 纹身:狂暴使用模式:主动技能 使用范围:近战/单体 冷却时间:14 飞行速度:瞬间 使用速度:瞬间(0%回合) 是:自然力量 介绍:激活纹身解除你随机一个 物理 效果并减少所有伤害 14% 持续 4 回合。 同时除去对应类型的越层效果(失去平衡、法术冲击和思维封锁)。 |
Infusions | 有效技能等级:1.0 纹身:治疗使用模式:主动技能 使用范围:近战/单体 冷却时间:12 飞行速度:瞬间 使用速度:瞬间(0%回合) 是:自然力量 介绍:激活纹身立即治疗你 50 生命值,然后去除一个流血、毒素和疾病效果。 |
Class Talents
Generic Talents
格斗 / 战斗训练 | 1.00 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Effects
Quests
你进入了无限地下城。你已不能再走回头路了。 无尽地下城深入地下城去战斗吧,胜利或者为荣耀而死! | 正在进行 |
Equipment
工具 | 铁质鹤嘴锄 (挖掘速度36回合) 铁质鹤嘴锄 (挖掘速度36回合)3.0 T1 鹤嘴锄 工具 [Normal] While equipped: Stats +1 力量 While carried: ---------- misc Talents +1 挖掘 允许你挖墙、移除一棵树并制造道路。 |
光源 | 黄铜灯笼 黄铜灯笼2.0 T1 光照 [Normal] While equipped: ---------- misc Light +3 一个有引线的黄铜容器,上面覆盖有一张纸防止灯油溅出来。它有一只把手,可以提着。 |
Inventory
鉴定水晶球 鉴定水晶球1.0 水晶球 [剧情物品] Unknown While carried: 这个球是半身人先知埃莉萨给你的,它会自动为你鉴定装备。 |
铁匕首 (10-14 伤害, 5 护甲穿透) 铁匕首 (10-14 伤害, 5 护甲穿透)1.0 T1 匕首 武器 [Normal] Power 10.5 - 13.7 物理 Uses 50%力量, 50%敏捷 Acc+ +0.2% 暴击率(最大25%) Apr +5 Crit +4.0% Atk.spd 100% 锋利、短而致命。 |
铁匕首 (11-14 伤害, 5 护甲穿透) 铁匕首 (11-14 伤害, 5 护甲穿透)1.0 T1 匕首 武器 [Normal] Power 11.0 - 14.3 物理 Uses 50%力量, 50%敏捷 Acc+ +0.2% 暴击率(最大25%) Apr +5 Crit +4.0% Atk.spd 100% 锋利、短而致命。 |
铁剑 (10-15 伤害, 2 护甲穿透) 铁剑 (10-15 伤害, 2 护甲穿透)3.0 T1 长剑 武器 [Normal] Power 10.5 - 14.7 物理 Uses 100%力量 Acc+ +0.4% 暴击伤害(最大40%) Apr +2 Crit +2.5% Atk.spd 100% 锋利,长而致命。 |
铁剑 (10-15 伤害, 2 护甲穿透) 铁剑 (10-15 伤害, 2 护甲穿透)3.0 T1 长剑 武器 [Normal] Power 10.5 - 14.7 物理 Uses 100%力量 Acc+ +0.4% 暴击伤害(最大40%) Apr +2 Crit +2.5% Atk.spd 100% 锋利,长而致命。 |
铁质大剑 (17-27 伤害, 1 护甲穿透) 铁质大剑 (17-27 伤害, 1 护甲穿透)3.0 T1 大剑 武器 [Normal] Power 17.0 - 27.2 物理 Uses 120%力量 Acc+ +0.4% 暴击伤害(最大40%) Apr +1 Crit +2.5% Atk.spd 100% 沉重的双手大剑。 |
榆木群星法杖 (10-12 伤害, 2 护甲穿透, 时空 伤害) 榆木群星法杖 (10-12 伤害, 2 护甲穿透, 时空 伤害)5.0 T1 法杖 武器 [Normal] Power 10.0 - 12.0 物理 Uses 80%魔力 Mastery 法杖掌握 Acc+ +2.0% 触发伤害(最大200%) Apr +2 Crit +2.5% Atk.spd 100% While equipped: dps ---------- Spell.crit +1% Spell.pwr +3 (+3 eff.) Dmg.mod +10%时空 ---------- misc Talents +1 法杖掌控 法杖经过精细的加工,被法师所使用。 |
青苔灵晶 (2-2 伤害, 12 护甲穿透, 精神 伤害) 青苔灵晶 (2-2 伤害, 12 护甲穿透, 精神 伤害)3.0 T1 灵晶 武器 [Normal] Nature Power 2.0 - 2.2 精神 Uses 50%意志, 30%灵巧 Mastery 心灵利刃 Acc+ +0.2% 暴击率(最大25%) Acc uses Wil Apr +12 Crit +2.5% Atk.spd 100% While equipped: dps ---------- Mind.crit +1% Mind.pwr +2 (+2 eff.) ---------- misc Talents +1 灵晶调谐 大自然孕育了灵晶。灵晶是一种蕴含生命力量的天然宝石,它们可用来吸收和传递大自然的精神能量和灵能量。副手装备灵晶不会触发副手伤害惩罚。 |
青苔灵晶 (2-3 伤害, 12 护甲穿透, 精神 伤害) 青苔灵晶 (2-3 伤害, 12 护甲穿透, 精神 伤害)3.0 T1 灵晶 武器 [Normal] Nature Power 2.5 - 2.8 精神 Uses 50%意志, 30%灵巧 Mastery 心灵利刃 Acc+ +0.2% 暴击率(最大25%) Acc uses Wil Apr +12 Crit +2.5% Atk.spd 100% While equipped: dps ---------- Mind.crit +1% Mind.pwr +2 (+2 eff.) ---------- misc Talents +1 灵晶调谐 大自然孕育了灵晶。灵晶是一种蕴含生命力量的天然宝石,它们可用来吸收和传递大自然的精神能量和灵能量。副手装备灵晶不会触发副手伤害惩罚。 |
铁盾 (0 闪避, 2 护甲, 20.5 格挡) 铁盾 (0 闪避, 2 护甲, 20.5 格挡)7.0 T1 护盾 护甲 Reqs 盾牌使用训练 [Normal] 学习盾牌攻击技能,或者开启 '强制显示盾牌战斗数据' 选项来查看战斗数据 While equipped: ----- def ----- 护甲值 +2 Fatigue +8% ---------- misc Talents +1 格挡 手持防护装备。 |
铁盾 (0 闪避, 2 护甲, 19.5 格挡) 铁盾 (0 闪避, 2 护甲, 19.5 格挡)7.0 T1 护盾 护甲 Reqs 盾牌使用训练 [Normal] 学习盾牌攻击技能,或者开启 '强制显示盾牌战斗数据' 选项来查看战斗数据 While equipped: ----- def ----- 护甲值 +2 Fatigue +8% ---------- misc Talents +1 格挡 手持防护装备。 |
铁臂铠 (0 闪避, 1 护甲) 铁臂铠 (0 闪避, 1 护甲)1.5 T1 手部 护甲 Reqs 重甲训练 [Normal] While equipped: ----- def ----- 护甲值 +1 Fatigue +1% 学习空手攻击技能,或者开启 '强制显示手套战斗数据' 选项来查看战斗数据 臂铠保护你的手至前臂的中间部分。 |
粗制手套 (0 闪避, 1 护甲) 粗制手套 (0 闪避, 1 护甲)1.0 T1 手部 护甲 [Normal] While equipped: ----- def ----- 护甲值 +1 学习空手攻击技能,或者开启 '强制显示手套战斗数据' 选项来查看战斗数据 轻便的手套不仅不影响手指的活动,还会多多少少保护手的安全。 |
粗制皮甲 (3 闪避, 2 护甲) 粗制皮甲 (3 闪避, 2 护甲)9.0 T1 光系 护甲 [Normal] While equipped: ----- def ----- 护甲值 +2 Defense +3 (+3 eff.) Fatigue +6% 一套用皮革制成的皮甲。 |
亚麻长袍 (0 闪避, 0 护甲) 亚麻长袍 (0 闪避, 0 护甲)2.0 T1 长袍 护甲 [Normal] While equipped: ----- def ----- Resists +7%all 一件长袍。它不能提供有效保护,但可以使你获得魔法增益。 |
法力风暴符文 (回复 758% 持续 10 回合 ; 38 法力瞬回; 冷却 16) 法力风暴符文 (回复 758% 持续 10 回合 ; 38 法力瞬回; 冷却 16)0.1 符文 卷轴 [Normal] Arcane 当铭刻在你的皮肤上时: Level 0.0 Use mode 主动技能 Range 近战/单体 Cooldown 16 Travel.spd 瞬间 Usage Speed 法术(100%回合) Is 法术 可以在以太形态下使用 介绍:激活这个符文对你自己释放法力回复,增加 758% 回复量持续 10 回合(总计 19 ),并立即回复 38 法力值。 同时,在你休息时增加每回合 0.5 的魔力回复。 将纹身铭刻在你的皮肤上. 魔法符文会被铭刻在你身上,给予你必要的技能。 |
榆木长弓 榆木长弓4.0 T1 长弓 武器 Reqs 射击 [Normal] Acc+ +0.2% 暴击率(最大25%) Atk.spd 100% Range +6 长弓可以用来射击你的敌人。 |
一袋榆木箭矢 (21/21, 12-17 伤害, 5 护甲穿透) 一袋榆木箭矢 (21/21, 12-17 伤害, 5 护甲穿透)3.0 T1 箭矢 弹药 [Normal] Power 12.0 - 16.8 物理 Uses 50%力量, 70%敏捷 Acc+ +0.2% 暴击率(最大25%) Apr +5 Crit +1.0% Capacity 21 箭矢可用来射穿敌人。 |
粗皮投石索 粗皮投石索4.0 T1 投石索 武器 Reqs 射击 [Normal] Acc+ +0.2% 基础伤害(最大20%) Atk.spd 100% Range +6 投石索用来向敌人投掷石质或金属子弹。 |
一袋铁制子弹 (24/24, 16-19 伤害, 1 护甲穿透) 一袋铁制子弹 (24/24, 16-19 伤害, 1 护甲穿透)3.0 T1 子弹 弹药 [Normal] Power 16.0 - 19.2 物理 Uses 50%灵巧, 70%敏捷 Acc+ +0.2% 基础伤害(最大20%) Apr +1 Crit +4.0% Capacity 24 子弹是配合投石索投掷敌人用的。 |
亚麻斗篷 (1 闪避, 0 护甲) 亚麻斗篷 (1 闪避, 0 护甲)2.0 T1 斗篷 护甲 [Normal] While equipped: ----- def ----- Defense +1 (+1 eff.) 可以当做外衣穿的宽松布外套,它甚至允许你在里面穿上厚重的金属盔甲。 |
转化之盒 转化之盒2.0 夏·图尔 盒子 [剧情物品] Unknown While carried: 立即转化盒子中的所有物品(当你切换地图时也会自动转化). Uses 0 power out of 1000/1000 这只宝箱是某个夏·图尔古代建筑的延伸,任何扔在里面的物品会被自动传送到那个地方,进行处理并摧毁,从里面提取能量。 这个过程的副产物是黄金,因为没有用,所以被自动传送给你。 当你有这只箱子时,所有你经过地面上的物品会被自动捡起,并且当你离开地下城时会自动交易成金币。 如果你想保留物品,只需要从宝箱里把它移到包裹中。在宝箱中的物品不会增加你的负重。 |