










Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.5.10 |
| Addons | Items Vault 1.5.0Donators/Buyers bonus! Possession type unlock 1.5.8Removes the creature type limit of Possession. Possessor Bonus Class 1.5.4Donators/Buyers bonus! Forbidden Cults 1.5.9Official Expansion!Not all adventurers seek fortune, not all that defend the world have good deeds in mind. Forbidden Cults is a big expansion for Tales of Maj'Eyal to let you explore the horrors that lurk beneath the surface, to delve in long lost knowledge and lore and as usual to die a lot!
Both those classes use a new resource called Insanity that gradually makes you both more chaotic and powerful as it fills up.
Proper Possession 1.5.0
Frequently Asked Questions: Ashes of Urh'Rok 1.5.0Official Expansion!Verdant Class Pack 1.5.10Content is modular and various sections can be disabled via the options. Primary Features Druid Info Zigur: Categories: Werebeast Info Categories: Woodsman Info Categories: Summoner Info Two new summonable critters and revised summoning categories. New Categories: Wyrmic Info New Categories: Talent changes: Infinite Cat Points 1.4.0One Cat Point per level. Ignore Race/Class Locks 1.1.0Modifies the character creation dialog to bypass the lock check for races and classes, allowing characters to be created using locked races and classes. Doesn't actually unlock anything. Frequently Asked Questions:
[License note: This addon uses a modified version of an image by Lorc from Game-icons.net, pursuant to the Creative Commons CC-BY-3.0 license.] Embers of Rage 1.5.0Official Expansion!ZOmnibus Addon Pack 1.5.0Combines several smaller utility addons, both for convenience and potentially reduced resource usage on smaller machines. Includes the following addons:
A superset of ZOmnibus Lite. Frequently Asked Questions:
License note: This addon uses images (or modified versions thereof) from Game-icons.net, pursuant to the Creative Commons CC-BY-3.0 license. In particular, we use images from the following authors: Doctornull's Class Pack 1.5.10This pack compiles several classes, with an emphasis on hybrid design. Not all classes are complete: the ones which I'm not satisfied with are marked as either INCOMPLETE or "in BETA". The classes included in this pack are: (BETA) Shield Hero is an Adventurer who starts with heavy armor and a shield. Not very exciting unless you were annoyed about not being able to equip your Adventurer's shield right away. (INCOMPLETE) The Flux Marauder is a Paradox thug, stealing time from his enemies. x (Removed): The human-only Embers of Gerlyk are fire-using magical martial artists. Removed pending new content / 1.6 features. |
| Campaign | Maj'Eyal |
| Mode | Normal Exploration |
| Sex | Male |
| Race | Thalore |
| Class | Werebeast |
| Level / Exp | 24 / 76% |
| Size | medium |
| Lifes / Deaths | Killed by forest troll at level 1 on the 78th Pyre 122nd year of Ascendancy at 04:17 / 161Killed by Prox the Mighty at level 3 on the 1st Mirth 122nd year of Ascendancy at 18:06 Killed by halfling slinger at level 5 on the 3rd Mirth 122nd year of Ascendancy at 09:57 Killed by Betumirin the large white snake at level 5 on the 10th Mirth 122nd year of Ascendancy at 05:52 Killed by Spellblaze Crystal at level 5 on the 1st Summertide 122nd year of Ascendancy at 05:31 Killed by crimson crystal at level 7 on the 1st Summertide 122nd year of Ascendancy at 23:26 Killed by cutpurse at level 7 on the 23rd Dusk 122nd year of Ascendancy at 14:10 Killed by giant carpenter ant at level 7 on the 73rd Dusk 122nd year of Ascendancy at 06:16 Killed by giant venus flytrap at level 7 on the 74th Dusk 122nd year of Ascendancy at 02:14 Killed by Norgos, the Guardian at level 7 on the 75th Dusk 122nd year of Ascendancy at 03:07 Killed by Norgos, the Guardian at level 7 on the 75th Dusk 122nd year of Ascendancy at 03:44 Killed by slumbering giant venus flytrap at level 8 on the 77th Dusk 122nd year of Ascendancy at 13:14 Killed by Zubeta the dreaming white wolf at level 8 on the 78th Dusk 122nd year of Ascendancy at 05:02 Killed by Adotha the slumbering war bear at level 8 on the 78th Dusk 122nd year of Ascendancy at 08:44 Killed by slumbering fox at level 9 on the 78th Dusk 122nd year of Ascendancy at 12:21 Killed by Ivoleda the slumbering fox at level 9 on the 78th Dusk 122nd year of Ascendancy at 13:40 Killed by Nerisetta the giant crystal rat at level 9 on the 9th Haze 122nd year of Ascendancy at 13:47 Killed by mean looking elven guard at level 10 on the 11st Haze 122nd year of Ascendancy at 18:04 Killed by Silerin the brown bear at level 11 on the 59th Haze 122nd year of Ascendancy at 07:14 Killed by large brown snake at level 11 on the 59th Haze 122nd year of Ascendancy at 11:16 Killed by large white snake at level 11 on the 60th Haze 122nd year of Ascendancy at 01:36 Killed by rattlesnake at level 11 on the 60th Haze 122nd year of Ascendancy at 02:07 Killed by large white snake at level 11 on the 60th Haze 122nd year of Ascendancy at 02:57 Killed by king cobra at level 11 on the 60th Haze 122nd year of Ascendancy at 03:36 Killed by copperhead snake at level 11 on the 60th Haze 122nd year of Ascendancy at 04:34 Killed by rattlesnake at level 11 on the 60th Haze 122nd year of Ascendancy at 05:25 Killed by rattlesnake at level 11 on the 60th Haze 122nd year of Ascendancy at 05:58 Killed by Goyathra the black bear at level 11 on the 60th Haze 122nd year of Ascendancy at 13:13 Killed by poisoned deep water at level 12 on the 62nd Haze 122nd year of Ascendancy at 13:22 Killed by rogue at level 12 on the 62nd Haze 122nd year of Ascendancy at 18:29 Killed by bandit at level 12 on the 62nd Haze 122nd year of Ascendancy at 19:29 Killed by Wrathroot at level 12 on the 63rd Haze 122nd year of Ascendancy at 01:48 Killed by Wrathroot at level 12 on the 63rd Haze 122nd year of Ascendancy at 02:43 Killed by Wrathroot at level 12 on the 63rd Haze 122nd year of Ascendancy at 03:18 Killed by Wrathroot at level 12 on the 63rd Haze 122nd year of Ascendancy at 03:48 Killed by war hound at level 13 on the 63rd Haze 122nd year of Ascendancy at 09:00 Killed by minotaur at level 13 on the 63rd Haze 122nd year of Ascendancy at 09:30 Killed by cute little bunny at level 13 on the 63rd Haze 122nd year of Ascendancy at 19:53 Killed by Isawyn the awoken tentacle tree at level 13 on the 63rd Haze 122nd year of Ascendancy at 22:45 Killed by Isawyn the awoken tentacle tree at level 13 on the 63rd Haze 122nd year of Ascendancy at 23:21 Killed by Isawyn the awoken tentacle tree at level 13 on the 63rd Haze 122nd year of Ascendancy at 23:52 Killed by Isawyn the awoken tentacle tree at level 13 on the 64th Haze 122nd year of Ascendancy at 00:26 Killed by Isawyn the awoken tentacle tree at level 13 on the 64th Haze 122nd year of Ascendancy at 01:08 Killed by Isawyn the awoken tentacle tree at level 13 on the 64th Haze 122nd year of Ascendancy at 01:53 Killed by corrupted protosentient globula at level 13 on the 64th Haze 122nd year of Ascendancy at 07:26 Killed by Giwe the corrupted acidic digestor at level 13 on the 64th Haze 122nd year of Ascendancy at 08:01 Killed by corrupted mastocytic feeder at level 13 on the 64th Haze 122nd year of Ascendancy at 08:31 Killed by corrupted acidic digestor at level 13 on the 64th Haze 122nd year of Ascendancy at 09:00 Killed by corrupted mastocytic feeder at level 13 on the 64th Haze 122nd year of Ascendancy at 09:42 Killed by corrupted acidic digestor at level 13 on the 64th Haze 122nd year of Ascendancy at 10:19 Killed by corrupted plasmic disruptor at level 13 on the 64th Haze 122nd year of Ascendancy at 11:10 Killed by Zubyba the Blightborn at level 13 on the 64th Haze 122nd year of Ascendancy at 13:24 Killed by Zubyba the Blightborn at level 13 on the 64th Haze 122nd year of Ascendancy at 13:53 Killed by corrupted acidic digestor at level 13 on the 64th Haze 122nd year of Ascendancy at 14:33 Killed by Zubyba the Blightborn at level 13 on the 64th Haze 122nd year of Ascendancy at 14:55 Killed by Zubyba the Blightborn at level 13 on the 64th Haze 122nd year of Ascendancy at 15:26 Killed by Belanor the corrupted acidic digestor at level 13 on the 64th Haze 122nd year of Ascendancy at 17:44 Killed by corrupted mastocytic feeder at level 13 on the 64th Haze 122nd year of Ascendancy at 18:56 Killed by Beloldawe the awoken tentacle tree at level 13 on the 65th Haze 122nd year of Ascendancy at 01:13 Killed by Gyvena the awoken tentacle tree at level 13 on the 65th Haze 122nd year of Ascendancy at 01:55 Killed by Gyvena the awoken tentacle tree at level 13 on the 65th Haze 122nd year of Ascendancy at 02:05 Killed by Porotta the awoken tentacle tree at level 13 on the 65th Haze 122nd year of Ascendancy at 03:23 Killed by Cyrywen the corrupted dendritic hemospinner at level 13 on the 65th Haze 122nd year of Ascendancy at 07:06 Killed by Cyrywen the corrupted dendritic hemospinner at level 13 on the 65th Haze 122nd year of Ascendancy at 07:45 Killed by corrupted protosentient globula at level 13 on the 65th Haze 122nd year of Ascendancy at 08:43 Killed by Ce'Niwe the Blightborn at level 13 on the 65th Haze 122nd year of Ascendancy at 09:18 Killed by corrupted plasmic disruptor at level 13 on the 65th Haze 122nd year of Ascendancy at 10:01 Killed by Ce'Niwe the Blightborn at level 13 on the 65th Haze 122nd year of Ascendancy at 10:38 Killed by corrupted protosentient globula at level 13 on the 65th Haze 122nd year of Ascendancy at 11:16 Killed by corrupted protosentient globula at level 14 on the 65th Haze 122nd year of Ascendancy at 11:50 Killed by Silath the corrupted dendritic hemospinner at level 14 on the 65th Haze 122nd year of Ascendancy at 12:31 Killed by Silath the corrupted dendritic hemospinner at level 14 on the 65th Haze 122nd year of Ascendancy at 13:03 Killed by Ce'Niwe the Blightborn at level 14 on the 65th Haze 122nd year of Ascendancy at 13:49 Killed by Silath the corrupted dendritic hemospinner at level 14 on the 65th Haze 122nd year of Ascendancy at 14:33 Killed by Silath the corrupted dendritic hemospinner at level 14 on the 65th Haze 122nd year of Ascendancy at 15:14 Killed by Silath the corrupted dendritic hemospinner at level 14 on the 65th Haze 122nd year of Ascendancy at 15:52 Killed by Silath the corrupted dendritic hemospinner at level 14 on the 65th Haze 122nd year of Ascendancy at 17:05 Killed by Silath the corrupted dendritic hemospinner at level 14 on the 65th Haze 122nd year of Ascendancy at 17:48 Killed by Silath the corrupted dendritic hemospinner at level 14 on the 65th Haze 122nd year of Ascendancy at 18:16 Killed by Silath the corrupted dendritic hemospinner at level 14 on the 65th Haze 122nd year of Ascendancy at 18:50 Killed by Silath the corrupted dendritic hemospinner at level 14 on the 65th Haze 122nd year of Ascendancy at 19:35 Killed by Isykira the corrupted mastocytic feeder at level 14 on the 65th Haze 122nd year of Ascendancy at 21:43 Killed by Isykira the corrupted mastocytic feeder at level 14 on the 65th Haze 122nd year of Ascendancy at 22:48 Killed by corrupted plasmic disruptor at level 14 on the 66th Haze 122nd year of Ascendancy at 03:03 Killed by bloated horror at level 14 on the 68th Haze 122nd year of Ascendancy at 05:33 Killed by Weirdling Beast at level 14 on the 70th Haze 122nd year of Ascendancy at 10:40 Killed by ultimate gwelgoroth at level 15 on the 73rd Haze 122nd year of Ascendancy at 06:36 Killed by gwelgoroth at level 15 on the 73rd Haze 122nd year of Ascendancy at 07:57 Killed by greater gwelgoroth at level 15 on the 73rd Haze 122nd year of Ascendancy at 09:15 Killed by greater gwelgoroth at level 15 on the 73rd Haze 122nd year of Ascendancy at 10:07 Killed by Urkis, the High Tempest at level 15 on the 76th Haze 122nd year of Ascendancy at 07:52 Killed by Mayoremira the greater gwelgoroth at level 15 on the 76th Haze 122nd year of Ascendancy at 08:40 Killed by Mayoremira the greater gwelgoroth at level 15 on the 76th Haze 122nd year of Ascendancy at 09:20 Killed by Mayoremira the greater gwelgoroth at level 15 on the 76th Haze 122nd year of Ascendancy at 09:58 Killed by Polonne the ultimate gwelgoroth at level 15 on the 76th Haze 122nd year of Ascendancy at 13:58 Killed by storm drake at level 15 on the 77th Haze 122nd year of Ascendancy at 23:57 Killed by storm drake at level 15 on the 78th Haze 122nd year of Ascendancy at 00:50 Killed by orc blood mage at level 15 on the 78th Haze 122nd year of Ascendancy at 02:06 Killed by saw horror at level 16 on the 79th Haze 122nd year of Ascendancy at 01:46 Killed by saw horror at level 16 on the 79th Haze 122nd year of Ascendancy at 02:11 Killed by saw horror at level 16 on the 79th Haze 122nd year of Ascendancy at 02:51 Killed by saw horror at level 16 on the 79th Haze 122nd year of Ascendancy at 03:20 Killed by icy orc wyrmic at level 16 on the 5th Allure 123rd year of Ascendancy at 21:45 Killed by shadow at level 16 on the 6th Allure 123rd year of Ascendancy at 09:20 Killed by Ivana the Guardian at level 16 on the 6th Allure 123rd year of Ascendancy at 16:51 Killed by war hound at level 17 on the 8th Regrowth 123rd year of Ascendancy at 13:23 Killed by Lisolle the sandworm destroyer at level 17 on the 8th Regrowth 123rd year of Ascendancy at 14:52 Killed by Guta the gigantic sandworm tunneler at level 17 on the 8th Regrowth 123rd year of Ascendancy at 16:35 Killed by Glorukira the red ooze at level 17 on the 8th Regrowth 123rd year of Ascendancy at 16:48 Killed by sand-drake at level 17 on the 9th Regrowth 123rd year of Ascendancy at 01:04 Killed by Isyna the gigantic corrosive tunneler at level 17 on the 10th Regrowth 123rd year of Ascendancy at 21:01 Killed by gigantic sandworm tunneler at level 17 on the 11st Regrowth 123rd year of Ascendancy at 00:56 Killed by Sandworm Queen at level 17 on the 11st Regrowth 123rd year of Ascendancy at 01:34 Killed by gigantic corrosive tunneler at level 17 on the 12nd Regrowth 123rd year of Ascendancy at 03:26 Killed by Burb the snow giant champion at level 18 on the 24th Regrowth 123rd year of Ascendancy at 01:59 Killed by snow giant boulder thrower at level 19 on the 24th Regrowth 123rd year of Ascendancy at 05:27 Killed by snow giant boulder thrower at level 19 on the 24th Regrowth 123rd year of Ascendancy at 05:56 Killed by snow giant boulder thrower at level 19 on the 24th Regrowth 123rd year of Ascendancy at 07:21 Killed by snow giant boulder thrower at level 19 on the 24th Regrowth 123rd year of Ascendancy at 07:49 Killed by snow giant boulder thrower at level 19 on the 24th Regrowth 123rd year of Ascendancy at 08:23 Killed by snow giant thunderer at level 19 on the 24th Regrowth 123rd year of Ascendancy at 09:26 Killed by snow giant boulder thrower at level 19 on the 24th Regrowth 123rd year of Ascendancy at 10:03 Killed by skeleton warrior at level 20 on the 25th Regrowth 123rd year of Ascendancy at 21:43 Killed by skeleton warrior at level 20 on the 25th Regrowth 123rd year of Ascendancy at 22:19 Killed by greater teluvorta at level 20 on the 27th Regrowth 123rd year of Ascendancy at 15:18 Killed by dredge at level 20 on the 28th Regrowth 123rd year of Ascendancy at 08:30 Killed by Adutta the temporal stalker at level 20 on the 28th Regrowth 123rd year of Ascendancy at 09:38 Killed by Adutta the temporal stalker at level 20 on the 28th Regrowth 123rd year of Ascendancy at 10:05 Killed by Chronolith Clone at level 21 on the 29th Regrowth 123rd year of Ascendancy at 11:11 Killed by venom drake hatchling at level 21 on the 30th Regrowth 123rd year of Ascendancy at 00:16 Killed by Shasshhiy'Kaish at level 22 on the 31st Regrowth 123rd year of Ascendancy at 05:18 Killed by Yvivea the master vampire at level 22 on the 40th Regrowth 123rd year of Ascendancy at 07:02 Killed by Yvivea the master vampire at level 22 on the 40th Regrowth 123rd year of Ascendancy at 07:31 Killed by Yvivea the master vampire at level 22 on the 40th Regrowth 123rd year of Ascendancy at 08:08 Killed by Belyyalle the elder vampire at level 22 on the 40th Regrowth 123rd year of Ascendancy at 10:01 Killed by skeleton warrior at level 22 on the 40th Regrowth 123rd year of Ascendancy at 11:36 Killed by Glorewe the vampire lord at level 22 on the 40th Regrowth 123rd year of Ascendancy at 13:59 Killed by Aruth the master vampire at level 22 on the 40th Regrowth 123rd year of Ascendancy at 19:00 Killed by Gerina the armoured skeleton warrior at level 22 on the 40th Regrowth 123rd year of Ascendancy at 22:38 Killed by Adyyavena the vampire at level 22 on the 41st Regrowth 123rd year of Ascendancy at 01:09 Killed by Celia at level 22 on the 41st Regrowth 123rd year of Ascendancy at 03:00 Killed by enthralled slave at level 22 on the 55th Regrowth 123rd year of Ascendancy at 14:59 Killed by enthralled slave at level 22 on the 55th Regrowth 123rd year of Ascendancy at 17:11 Killed by enthralled slave at level 22 on the 56th Regrowth 123rd year of Ascendancy at 15:26 Killed by enthralled slave at level 22 on the 56th Regrowth 123rd year of Ascendancy at 19:43 Killed by slaver at level 22 on the 56th Regrowth 123rd year of Ascendancy at 20:29 Killed by Saliyarathra the devourer at level 23 on the 79th Regrowth 123rd year of Ascendancy at 12:27 Killed by Saliyarathra the devourer at level 23 on the 79th Regrowth 123rd year of Ascendancy at 13:57 Killed by skeleton archer at level 23 on the 3rd Pyre 123rd year of Ascendancy at 10:40 Killed by Ce'Naba the ogre rune-spinner at level 24 on the 17th Pyre 123rd year of Ascendancy at 03:25 Killed by elven tempest at level 24 on the 17th Pyre 123rd year of Ascendancy at 05:29 Killed by Velaranor the mean looking elven guard at level 24 on the 17th Pyre 123rd year of Ascendancy at 10:46 Killed by elven blood mage at level 24 on the 17th Pyre 123rd year of Ascendancy at 12:42 Killed by elven blood mage at level 24 on the 17th Pyre 123rd year of Ascendancy at 17:32 Killed by elven cultist at level 24 on the 18th Pyre 123rd year of Ascendancy at 10:01 Killed by Lisonne the elven guard at level 24 on the 18th Pyre 123rd year of Ascendancy at 15:37 Killed by elven corruptor at level 24 on the 18th Pyre 123rd year of Ascendancy at 16:29 Killed by Acolyte of the Sect of Kryl-Feijan at level 24 on the 18th Pyre 123rd year of Ascendancy at 21:59 Killed by Acolyte of the Sect of Kryl-Feijan at level 24 on the 18th Pyre 123rd year of Ascendancy at 22:27 Killed by Acolyte of the Sect of Kryl-Feijan at level 24 on the 18th Pyre 123rd year of Ascendancy at 23:10 Killed by Urin at level 24 on the 18th Pyre 123rd year of Ascendancy at 23:20 |
Primary Stats
| Strength | 31 (base 15) |
| Dexterity | 26 (base 16) |
| Constitution | 13 (base 10) |
| Magic | 19 (base 10) |
| Willpower | 74 (base 54) |
| Cunning | 52 (base 39) |
Resources
| Life | 591/591 |
| Hate | 90/90 |
| Equilibrium | 0 |
| Healing Factor | 1.527451948569 |
| Regeneration | 3.7422572739939 |
Speed
| Mental | 0% |
| Attack | 0% |
| Movement | -66.666666666667% |
| Spell | 0% |
| Global | +100% |
Vision
| Sight | 10 |
| Lite | 8 |
| Infravision | 12.028179029688 |
| See Stealth | 45.264408783316 |
| See Invisible | 58.264408783316 |
| ESP Range | 10 |
| ESP Kinds | animal/canine |
Offense: Mainhand
| Damage | 28 |
| Accuracy | 54 |
| Crit Chance | 21% |
| APR | 25 |
| Speed | 1.00 |
Offense: Offhand
| Damage | 29 |
| Accuracy | 54 |
| Crit Chance | 17% |
| APR | 28 |
| Speed | 1.00 |
Offense: Spell
| Spellpower | 19 |
| Crit Chance | 14% |
| Speed | 1 |
Offense: Mind
| Mindpower | 48 |
| Crit Chance | 20% |
| Speed | 1 |
Offense: Damage Bonus
| Acid | +9% |
| Blight | +6% |
| Arcane | +5% |
| Mind | +5% |
| All | 0% |
| Lightning | +33% |
| Light | +3% |
| Darkness | +12% |
| Nature | +13% |
Offense: Damage Penetration
| Nature | +3% |
| Lightning | +6% |
Defense: Base
| Armour (hardiness) | 32 (30%) |
| Defense | 27 |
| Ranged Defense | 27 |
| Fatigue | 0 |
| Physical Save | 31 |
| Spell Save | 29 |
| Mental Save | 48 |
Defense: Resistances
| Nature | + 30%( 70%) |
| Lightning | + 22%( 70%) |
| Light | + 8%( 70%) |
| Temporal | + 13%( 70%) |
| Blight | + 16%( 70%) |
| Darkness | + 26%( 70%) |
| Fire | + 28%( 70%) |
| All | + 2%( 70%) |
Defense: Immunities
| Stun Resistance | 44% |
| Confusion Resistance | 32% |
| Fear Resistance | 22% |
| Poison Resistance | 50% |
| Blind Resistance | 10% |
| Disarm Resistance | 25% |
| Pinning Resistance | 22% |
| Instadeath Resistance | 100% |
| Knockback Resistance | 44% |
Inscriptions (3/3)
| Infusions | Effective talent level: 1.0 Infusion: HealingUse mode: Activated Range: melee/personal Cooldown: 11 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to instantly heal yourself for 154 and cleanse 1 wound and 1 poison effect. Its effects scale with your Cunning stat. |
| Infusions | Effective talent level: 1.0 Infusion: RegenerationUse mode: Activated Range: melee/personal Cooldown: 17 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to heal yourself for 363 life over 5 turns. Its effects scale with your Cunning stat. |
| Infusions | Effective talent level: 1.0 Infusion: WildUse mode: Activated Range: melee/personal Cooldown: 16 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to cure yourself of one random physical effect and reduce all damage taken by 26% for 5 turns. Also removes cross-tier effects of the affected types for free. Its effects scale with your Cunning stat. |
Class Talents
| Wild-curse / Shark aspect | 1.50 |
| 1/5 |
| 1/5 |
| 1/5 |
| 1/5 |
| Cursed / Predator | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Wild-curse / Ritch aspect | 1.50 |
| 1/5 |
| 1/5 |
| 1/5 |
| 1/5 |
| Cursed / Rampage | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Wild-curse / Silent hunter | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Wild-curse / Psiclaws | 1.30 |
| 1/5 |
| 1/5 |
| 0/5 |
| 0/5 |
| Wild-curse / Eagle aspect | 1.50 |
| 1/5 |
| 1/5 |
| 1/5 |
| 1/5 |
| Wild-curse / Croc aspect | 1.50 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Wild-curse / Bear aspect | 1.50 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Wild-curse / Fungus aspect | 1.50 |
| 1/5 |
| 1/5 |
| 1/5 |
| 1/5 |
| Wild-curse / Tiger aspect | 1.50 |
| 1/5 |
| 1/5 |
| 0/5 |
| 0/5 |
| Wild-curse / Snake aspect | 1.50 |
| 1/5 |
| 1/5 |
| 1/5 |
| 0/5 |
| Wild-curse / Wolf aspect | 1.50 |
| 1/5 |
| 1/5 |
| 1/5 |
| 1/5 |
| Wild-curse / Treant aspect | 1.50 |
| 1/5 |
| 1/5 |
| 1/5 |
| 1/5 |
Generic Talents
| Cursed / Cursed form | 1.50 |
| 1/5 |
| 1/5 |
| 1/5 |
| 1/5 |
| Race / Thalore | 1.20 |
| 1/5 |
| 1/5 |
| 1/5 |
| 1/5 |
| Technique / Combat training | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 2/5 |
| 0/5 |
| 0/5 |
| Wild-gift / Harmony | 1.30 |
| 1/5 |
| 1/5 |
| 1/5 |
| 0/5 |
| Wild-gift / Hunter | 1.50 |
| 5/5 |
| 5/5 |
| 0/5 |
| 0/5 |
| Cunning / Survival | 1.30 |
| 1/5 |
| 1/5 |
| 1/5 |
| 0/5 |
Effects
| talent | Psiclaws |
| detrimental effect | There is no gravity here; you float in the air. Movement is three times as slow, and any melee or archery blows have a chance to knockback. Maximum encumbrance is greatly increased. Zero Gravity |
Quests
You met a novice mage who was tasked to collect an arcane powered artifact. An apprentice taskHe asked for your help, should you collect some that you do not need. * Collect an artifact arcane powered item. | done |
Ungrol of Last Hope asked you to look for his wife's friend Celia, who has been reported missing. She frequently visits her late husband's mausoleum, in the graveyard near Last Hope. And now for a graveYou searched for Celia in the graveyard near Last Hope, and found a note. In it, Celia reveals that she has been conducting experiments in the dark arts, in an attempt to extend her life... also, she is pregnant. You have tracked Celia to her husband's mausoleum in the graveyard near Last Hope. It seems she has taken some liberties with the corpses there. You have laid Celia to rest, putting an end to her gruesome experiments. | done |
After passing through some kind of time anomaly you met a temporal warden who told you to destroy the abominations of this alternate timeline. Back and Back and Back to the Future | done |
You successfully escorted the lone alchemist to the recall portal on level 2 of Daikara. Escort: lone alchemist (level 2 of Daikara)As a reward you improved Willpower by +1. | done |
You failed to protect the repented thief from death by Wrathroot. Escort: repented thief (level 4 of Old Forest) | failed |
You successfully escorted the temporal explorer to the recall portal on level 2 of Old Forest. Escort: temporal explorer (level 2 of Old Forest)As a reward you improved Willpower by +1. | done |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. | active |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You have explored the Old Forest and vanquished Wrathroot. * You have explored the Maze and vanquished the Minotaur. * You have explored the Sandworm Lair and vanquished their Queen. * You have explored the Daikara and vanquished the huge fire dragon that dwelled there. | done |
You found notes from an explorer inside the Old Forest. He spoke about Sher'Tul ruins sunken below the surface of the lake of Nur, at the forest's center. Sher'Tul FortressWith one of the notes there was a small gem that looks like a key. * You used the key inside the ruins of Nur and found a way into the fortress of old. * The Weirdling Beast is dead, freeing the way into the fortress itself. * You have activated what seems to be a ... butler? with your rod of recall. * You have bound the transmogrification chest to the Fortress power system. * You have upgraded your rod of recall to transport you to the fortress. * You have entered the exploratory farportal room and defeated the horror lurking there. You can now use the farportal. The fortress's current energy level is: 53. | active |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. * You have dispatched the elementals but the cloud lingers still. You must find a powerful ally to remove it. There are rumours of a secret town in the mountains, to the southwest. You could also check out the Ziguranth group that is supposed to fight magic. * You have learned the real threat comes from a rogue Archmage, a Tempest named Urkis. The mages of Angolwen are ready to teleport you there. | done |
Various alchemists around Maj'Eyal are competing to gain entry into the great Brotherhood of Alchemists, and one or more have enlisted your aid. The Brotherhood of AlchemistsUngrol of Last Hope needs your help making an elixir of brawn. He has given you some notes on the ingredients: * 'Needed: one multi-hued wyrm scale. If you think collecting one of these is hard, try liquefying one.' * 'Needed: one mummified bone. That is, a bone from a corpse that's undergone mummification. Actually, any bit of the body would do, but the bones are the only parts you're certain to find when you kick a mummy apart. I recommend finding one that doesn't apply curses.' * You've found the needed ritch stinger. | active |
You have heard that near the Charred Scar, to the south, lies a ruined tower known as the Dreadfell. The Island of DreadThere are disturbing rumors of greater undead, and nobody who reached it ever returned. Perhaps you should explore it and find the truth, and the treasures, for yourself! | active |
You discovered a sect worshipping a demon named Kryl-Feijan in a crypt. The Sect of Kryl-FeijanThey were trying to bring it back into the world using a human sacrifice. You failed to protect her when escorting her out of the crypt. | failed |
You were asked to prove your worth as a fighter by a rogue, in order to participate in the arena The agent of the arena | done |
All the treekillers must die. You must kill them. The beast within20 treekillers have died. | completed |
You have found a slavers' compound and entered it. Till the Blood Runs ClearYou decided you cannot let slavers continue their dirty work and destroyed them! | done |
You heard a plea for help and decided to investigate... Trapped!Only to find yourself trapped inside an unknown tunnel complex. | done |
Equipment
| On feet | Lightgrinder (0 def, 3 armour)Crafted by a master 2.00 Encumbrance. Type: armor / feet ; tier 3 When wielded/worn: Armour: +3 Fatigue: -3% Effects on melee hit: * 30% chance to corrode armour by 30% Changes resistances: +6% light Changes damage: +9% acid / +3% light Maximum encumbrance: +29 Physical save: +8 (+4 eff.) Light radius: +3 A pair of boots made of leather. |
| Light source | bright brass lantern of focusCrafted by a master Infused by psionic forces 2.00 Encumbrance. Type: lite / lite ; tier 1 When wielded/worn: Changes stats: +3 Wil Changes damage: +5% mind Light radius: +5 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
| On head | cashmere wizard hat 'Stormraze' (2 def, 0 armour)Infused by psionic forces 2.00 Encumbrance. Type: armor / head ; tier 3 When wielded/worn: Defense: +2 (+1 eff.) Effects on melee hit: * 30% chance to daze at end of turn Changes stats: +5 Cun / +5 Wil Changes resistances: +12% lightning Changes damage: +27% lightning Mindpower: +5 (+2 eff.) A pointy cloth hat, very wizardly... |
| On hands | alchemist's hardened leather gloves of magic (+2) (0 def, 2 armour)Powered by arcane forces 1.00 Encumbrance. Type: armor / hands ; tier 3 When wielded/worn: Armour: +2 Damage (Melee): 5 acid / 4 fire / 5 lightning / 3 cold Changes stats: +7 Mag / +2 Wil Changes damage: +5% arcane Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
| Tool | defiled yew wand of clairvoyance [power 11] (6 cooldown)Powered by arcane forces 2.00 Encumbrance. Type: charm / wand ; tier 3 When wielded/worn: Maximum vim: +6.00 It can be used to reveal the area around you, dispelling darkness (radius 11, power 45 based on Magic), and detect the presence of nearby creatures for 3 turns, putting all charms on cooldown for 6 turns. Magical wands are made by powerful Alchemists and Archmagi to store spells. Anybody can use them to release the spells. |
| On fingers | copper ring 'Nerukira'Powered by arcane forces 0.10 Encumbrance. Type: jewelry / ring ; tier 1 When wielded/worn: Changes resistances: +24% darkness / +9% fire Changes damage: +12% darkness Spell save: +6 (+3 eff.) Blindness immunity: +10% Disarm immunity: +25% Only die when reaching: -80.00 life Rings can have magical properties. |
| On fingers | mule's steel ring of perseveranceCrafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 2 When wielded/worn: Fatigue: -5% Maximum encumbrance: +20 Stun/Freeze immunity: +22% Life regen: +0.80 Rings can have magical properties. |
| Around neck | BelewenInfused by nature 0.10 Encumbrance. Type: jewelry / amulet ; tier 1 When wielded/worn: Accuracy: +8 (+3 eff.) Armour penetration: +3 Armour: +2 Changes stats: +1 Dex Changes resistances: +11% temporal Critical mult.: +9.00% Pinning immunity: +22% Knockback immunity: +22% Maximum life: +10.00 Amulets can have magical properties. |
| In main hand | Serpent's Glare (7-7.7 power, 15 apr, nature damage)Requires: - Willpower 12 Infused by nature 3.00 Encumbrance. [Unique] Type: weapon / mindstar ; tier 1 Base power: 7.0 - 7.7 Uses stats: 30% Wil, 10% Cun Damage type: Nature Mastery: Psiclaws Accuracy is based on willpower for this weapon. Armour Penetration: +15 Crit. chance: +7.0% Attack speed: 100% Damage conversion: 30% poison When wielded/worn: Changes resistances: +10% nature Changes damage: +10% nature Talent mastery: +0.20 Wild-curse / Snake aspect Poison immunity: +50% Mindpower: +4 (+1 eff.) Mental crit. chance: +2% It can be used to activate talent Spit Poison (costing 7 power out of 8/8) : Effective talent level: 2.0 Power cost: 7 out of 8/8. Range: 10 Travel Speed: instantaneous Is: a nature gift Description: Spit poison at your target, doing 160.85 poison damage over six turns. The damage will increase with your Strength or Dexterity (whichever is higher). A thick venom drips from this mindstar. |
| Around waist | Arcschism the hardened leather beltPowered by arcane forces Infused by nature Crafted by a master 1.00 Encumbrance. [Random Unique] Type: armor / belt ; tier 3 When wielded/worn: Armour: +17 Defense: +16 (+8 eff.) Effects on melee hit: * 30% chance to daze at end of turn Changes stats: +3 Str Stealth bonus: +10 Physical save: +6 (+3 eff.) Life regen: +1.40 Stamina each turn: +0.20 Only die when reaching: -40.00 life Healing mod.: +18% It can be used to create a temporary shield that absorbs 308 damage, putting all charms on cooldown for 27 turns. A belt that goes around your waist. |
| In off hand | harmonious vined mindstar of storms (5.5-6.05 power, 18 apr, mind damage)Requires: - Willpower 16 Infused by nature 3.00 Encumbrance. Type: weapon / mindstar ; tier 2 It is part of a set of items. This natural lightning should be returned to the wyrm. This harmonious mindstar will complement other natural mindstars. Base power: 5.5 - 6.1 Uses stats: 35% Wil, 15% Cun Damage type: Mind Mastery: Psiclaws Accuracy is based on willpower for this weapon. Armour Penetration: +18 Crit. chance: +3.0% Attack speed: 100% When wielded/worn: Damage when hit (Melee): 6 lightning Changes stats: +1 Str / +2 Dex / +2 Mag / +1 Wil / +2 Cun / +2 Con Changes resistances: +8% lightning / +3% nature / +10% blight Changes resistances penetration: +3% nature / +6% lightning Changes damage: +3% nature / +6% lightning Talent mastery: +0.10 Wild-gift / Harmony Equilibrium when hit: +0.80 Mindpower: +4 (+1 eff.) Mental crit. chance: +2% Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. It was hardened by the digestive sack. |
| Cloak | Mireraptor (2 def, 0 armour)Infused by nature 2.00 Encumbrance. Type: armor / cloak ; tier 3 When wielded/worn: Defense: +2 (+1 eff.) Effects on melee hit: * Slows global speed by 30% Changes resistances: +15% nature Physical save: +6 (+3 eff.) Mental save: +8 (+3 eff.) Equilibrium when hit: +0.16 Only die when reaching: -50.00 life Mental crit. chance: +2% A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
| Main armor | Duatheljam of the Blightspawn (9 def, 8 armour)Requires: - Strength 14 Powered by arcane forces Infused by nature Crafted by a master Infused by psionic forces 9.00 Encumbrance. [Random Unique] Type: armor / light ; tier 2 When wielded/worn: Armour: +8 Defense: +9 (+4 eff.) Fatigue: +3% Changes stats: +10 Str / +4 Dex / +2 Mag / +6 Wil / +6 Cun Changes resistances: +17% fire Changes damage: +6% blight Mental save: +12 (+4 eff.) Maximum life: +33.00 See invisible: +6 A suit of armour made of leather. |
Inventory
healing infusion of the titan (heal 64)Infused by nature 0.10 Encumbrance. Type: scroll / infusion ; tier 1 When inscribed on your body: Effective talent level: 1.0 Use mode: Activated Range: melee/personal Cooldown: 13 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to instantly heal yourself for 64 and cleanse 1 wound and 1 poison effect. Its effects scale with your Constitution stat. It can be used to inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand ability. Press to compare to your current inscriptions |
healing infusion of the warrior (heal 101)Infused by nature 0.10 Encumbrance. Type: scroll / infusion ; tier 1 When inscribed on your body: Effective talent level: 1.0 Use mode: Activated Range: melee/personal Cooldown: 10 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to instantly heal yourself for 101 and cleanse 1 wound and 1 poison effect. Its effects scale with your Strength stat. It can be used to inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand ability. Press to compare to your current inscriptions |
regeneration infusion (heal 86 over 5 turns)Infused by nature 0.10 Encumbrance. Type: scroll / infusion ; tier 1 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 16 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to heal yourself for 86 life over 5 turns. It can be used to inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand ability. Press to compare to your current inscriptions |
regeneration infusion of the titan (heal 120 over 5 turns)Infused by nature 0.10 Encumbrance. Type: scroll / infusion ; tier 1 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 15 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to heal yourself for 120 life over 5 turns. Its effects scale with your Constitution stat. It can be used to inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand ability. Press to compare to your current inscriptions |
regeneration infusion of the warrior (heal 178 over 5 turns)Infused by nature 0.10 Encumbrance. Type: scroll / infusion ; tier 1 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 12 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to heal yourself for 178 life over 5 turns. Its effects scale with your Strength stat. It can be used to inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand ability. Press to compare to your current inscriptions |
regeneration infusion of the wizard (heal 223 over 5 turns)Infused by nature 0.10 Encumbrance. Type: scroll / infusion ; tier 1 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 16 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to heal yourself for 223 life over 5 turns. Its effects scale with your Magic stat. It can be used to inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand ability. Press to compare to your current inscriptions |
wild infusion (resist 19%; cure physical)Infused by nature 0.10 Encumbrance. Type: scroll / infusion ; tier 1 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 14 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to cure yourself of one random physical effect and reduce all damage taken by 19% for 4 turns. Also removes cross-tier effects of the affected types for free. It can be used to inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand ability. Press to compare to your current inscriptions |
wild infusion (resist 15%; cure magical)Infused by nature 0.10 Encumbrance. Type: scroll / infusion ; tier 1 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 12 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to cure yourself of one random magical effect and reduce all damage taken by 15% for 4 turns. Also removes cross-tier effects of the affected types for free. It can be used to inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand ability. Press to compare to your current inscriptions |
wild infusion of the duelist (resist 15%; cure mental, magical)Infused by nature 0.10 Encumbrance. Type: scroll / infusion ; tier 1 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 14 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to cure yourself of one random mental or magical effect and reduce all damage taken by 15% for 4 turns. Also removes cross-tier effects of the affected types for free. Its effects scale with your Dexterity stat. It can be used to inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand ability. Press to compare to your current inscriptions |
wild infusion of the titan (resist 11%; cure mental)Infused by nature 0.10 Encumbrance. Type: scroll / infusion ; tier 1 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 17 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to cure yourself of one random mental effect and reduce all damage taken by 11% for 4 turns. Also removes cross-tier effects of the affected types for free. Its effects scale with your Constitution stat. It can be used to inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand ability. Press to compare to your current inscriptions |
movement infusion (403% speed; 5 turns)Infused by nature 0.10 Encumbrance. Type: scroll / infusion ; tier 2 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 17 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to increase movement speed by 403% for 1 game turn. Any actions other than movement will cancel the effect. Also prevent stuns, dazes and pinning effects for 5 turns. Note: since you will be moving very fast, game turns will pass very slowly. It can be used to inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand ability. |
Primal Infusion (affinity 11%; cure magical, physical, mental)Infused by nature 0.10 Encumbrance. [Unique] Type: scroll / infusion ; tier 3 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 18 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to cure yourself of one random magical, physical or mental effect and increase affinity for all damage by 11% (scales with Constitution) for 6 turns. Also removes cross-tier effects of the affected types for free. Its effects scale with your Constitution stat. It can be used to inscribe your skin with the infusion. This wild infusion has evolved. |
heroism infusion (+5 for 10 turns, die at -284)Infused by nature 0.10 Encumbrance. Type: scroll / infusion ; tier 3 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 24 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to increase three of your primary stats by 5 for 10 turns. While Heroism is active, you will only die when reaching -284 life. It will always increase your three highest stats. If your life is below 0 when this effect wears off it will be set to 1. It can be used to inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand ability. |
Rune of the Rift (446.00 temporal damage, removed from time 4 turns)Powered by arcane forces 0.10 Encumbrance. [Unique] Type: scroll / rune ; tier 3 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: 6 Cooldown: 14 Travel Speed: instantaneous Usage Speed: Spell (100% of a turn) Is: a spell Description: Inflicts 446.00 temporal damage. If your target survives, it will be sent 4 turns into the future. It will also lower your paradox by 25 (if you have any). Note that messing with the spacetime continuum may have unforeseen consequences. It can be used to inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand ability. |
Withering OrbsInfused by psionic forces 0.10 Encumbrance. [Unique] Type: jewelry / amulet ; tier 1 When wielded/worn: Damage (Melee): 5 mind Damage (Ranged): 5 mind Mindpower: +5 (+2 eff.) See stealth: +10 See invisible: +10 Blind-Fight: This item allows the wearer to attack unseen targets without any penalties. These opalescent orbs stare at you with deathly knowledge, undeceived by your vanities and pretences. They have lived and died through horrors you could never imagine, and now they lie strung in black chords watching every twitch of the shadows. If you close your eyes a moment, you can almost imagine what dread sights they see... |
copper amulet 'Ravenjeer'Infused by nature 0.10 Encumbrance. Type: jewelry / amulet ; tier 1 When wielded/worn: Changes resistances: +11% temporal Changes resistances penetration: +10% darkness Mental save: +3 (+1 eff.) Pinning immunity: +21% Stun/Freeze immunity: +5% Knockback immunity: +20% Teleport immunity: +20% Amulets can have magical properties. |
Fanged CollarPowered by unknown forces 0.10 Encumbrance. [Unique] Type: jewelry / amulet ; tier 2 When wielded/worn: Changes stats: +10 Cun / -5 Wil Changes resistances: +15% blight / +15% darkness / +15% acid Physical save: +15 (+7 eff.) Spell save: +15 (+7 eff.) Mental save: -7 (-2 eff.) Maximum life: +20.00 Try to not die... This strange creature seems to melt around your neck, keeping its mouth open just wide enough so that its teeth do not touch you. You suspect that in the case your head somehow goes missing, the creature is going to make itself at home in your neck stump. |
Taiga AmuletInfused by nature 0.10 Encumbrance. [Unique] Type: jewelry / amulet ; tier 2 When wielded/worn: Damage (Melee): 20 ice Damage (Ranged): 20 ice Damage when hit (Melee): 20 ice Changes resistances: +20% cold Talent mastery: +0.20 Wild-gift / Boreal Talents cooldown: Rimebark (-3 turns) Glaciate (-3 turns) Blindness immunity: +20% No it is not decorated with tigers, it is decorated with an image of the frozen forests in the north. |
wanderer's gold amulet of strength (+5)Infused by nature Crafted by a master 0.10 Encumbrance. Type: jewelry / amulet ; tier 3 When wielded/worn: Fatigue: -6% Changes stats: +5 Str / +5 Dex / +3 Cun / +6 Con Life regen: +0.50 Stamina each turn: +0.30 Movement speed: +10% Amulets can have magical properties. |
Manyrach the copper ringInfused by nature 0.10 Encumbrance. Type: jewelry / ring ; tier 1 When wielded/worn: Armour: +10 Changes resistances: +22% cold / +6% fire Changes damage: +11% cold Physical save: +18 (+9 eff.) Disease immunity: +5% Life regen: +0.60 Rings can have magical properties. |
Aerewyn the BurnbutcherInfused by psionic forces 0.10 Encumbrance. Type: jewelry / ring ; tier 4 When wielded/worn: Changes stats: +6 Str / +6 Dex / +4 Wil / +3 Con Changes resistances penetration: +10% fire Grants telepathy: Dragon Mental save: +9 (+3 eff.) Confusion immunity: +36% Rings can have magical properties. |
Cloudwrither the elm starstaff (10-12 power, 2 apr, physical element)Requires: - Magic 11 Infused by nature 5.00 Encumbrance. Type: weapon / staff ; tier 1 It must be held with both hands. Base power: 10.0 - 12.0 Uses stat: 80% Mag Damage type: Physical Accuracy bonus: +2.5% procs dam / acc Armour Penetration: +2 Crit. chance: +2.5% Attack speed: 100% On weapon hit: * 40 arcane resource burn * 20% chance to daze at end of turn When wielded/worn: Defense: +6 (+3 eff.) Effects on melee hit: * 6% chance to blind Changes resistances: +3% acid Changes damage: +10% physical Talent granted: +1 Command Staff Spell save: +3 (+1 eff.) Spellpower: +3 (+2 eff.) Spell crit. chance: +1% Light radius: +2 It can be used to activate talent Illuminate, placing all other charms into a 6 cooldown : Effective talent level: 1.0 Power cost: 6 out of 6/6. Range: melee/personal Travel Speed: instantaneous Is: a spell Description: Creates a globe of pure light within a radius of 6 that illuminates the area. At level 3, it also blinds all who see it (except the caster) for 3 turns. At level 4, it also deals 39.38 light damage. Staves designed for wielders of magic, by the greats of the art. |
Eclipse (18-21.6 power, 4 apr, darkness element)Requires: - Magic 32 Powered by arcane forces 5.00 Encumbrance. [Unique] Type: weapon / staff ; tier 2 It must be held with both hands. Base power: 18.0 - 21.6 Uses stat: 110% Mag Damage type: Physical Accuracy bonus: +2.5% procs dam / acc Armour Penetration: +4 Crit. chance: +3.5% Attack speed: 100% When wielded/worn: Changes damage: +15% temporal / +15% physical / +15% light / +15% darkness Talents cooldown: Twilight (-1 turn) Moonlight Ray (-1 turn) Searing Light (-1 turn) Talent granted: +1 Command Staff P.Energy each turn: +0.10 N.Energy each turn: +0.10 Spellpower: +12 (+6 eff.) Spell crit. chance: +8% This tall staff is tipped with a pitch black sphere that yet seems to give off a strong light. |
Penitence (15-18 power, 4 apr, nature element)Requires: - Magic 24 Powered by arcane forces Infused by nature 5.00 Encumbrance. [Unique] Type: weapon / staff ; tier 2 It must be held with both hands. Base power: 15.0 - 18.0 Uses stat: 120% Mag Damage type: Nature Accuracy bonus: +2.5% procs dam / acc Armour Penetration: +4 Attack speed: 100% When wielded/worn: Changes resistances: +30% blight / +30% nature Damage affinity(heal): +20% nature Talent granted: +1 Command Staff Spell save: +15 (+7 eff.) Spellpower: +15 (+8 eff.) Spell crit. chance: +10% It can be used to cure up to 3 diseases or poisons (based on Magic), costing 9 power out of 60/60. A powerful staff sent in secret to Angolwen by the Shaloren, to aid their fighting of the plagues following the Spellblaze. Its power is not to harm, but to heal and protect. |
Viper's Retort (24-28.8 power, 8 apr, nature element) Viper's Retort (24-28.8 power, 8 apr, nature element)Requires: - Magic 24 - Cunning 24 Powered by arcane forces Infused by nature 5.00 Encumbrance. [Unique] Type: weapon / staff ; tier 3 It must be held with both hands. Base power: 24.0 - 28.8 Uses stats: 65% Mag, 65% Cun Damage type: Nature Accuracy bonus: +2.5% procs dam / acc Armour Penetration: +8 Attack speed: 100% Damage conversion: 30% poison When wielded/worn: Changes damage: +20% acid / +20% nature Talents cooldown: Healing Light (-1 turn) Poison Storm (-2 turns) Venomous Strike (-2 turns) Arcane Reconstruction (-2 turns) Spellpower: +10 (+5 eff.) Spell crit. chance: +25% The top of this ebony staff is carved in the shape of a viper's head. Venom drips from its fangs, and its black eyes gleam with serpentine cunning. |
Stormfront (20-30 power, 2 apr)Requires: - Strength 16 Infused by nature 3.00 Encumbrance. [Unique] Type: weapon / battleaxe ; tier 2 It must be held with both hands. Base power: 20.0 - 30.0 Uses stat: 120% Str Damage type: Physical Accuracy bonus: +0.2% crit / acc Armour Penetration: +2 Crit. chance: +5.0% Attack speed: 100% On weapon crit: * inflicts either shocked or wet, chosen at random Damage (Melee): +10 lightning / +10 cold When wielded/worn: Changes damage: +10% lightning / +10% cold The blade glows faintly blue, and reflects a sky full of stormy clouds. |
Spectral Blade (24-38.4 power, 25 apr)Requires: - Strength 24 Powered by arcane forces Crafted by a master 0.10 Encumbrance. [Unique] Type: weapon / greatsword ; tier 2 It must be held with both hands. Base power: 24.0 - 38.4 Uses stat: 120% Str Damage type: Physical Accuracy bonus: +0.4% crit.pwr / acc Armour Penetration: +25 Crit. chance: +3.0% Attack speed: 111% Damage (Melee): +10 arcane Burst (radius 2) on crit: +30 arcane silence When wielded/worn: Mana each turn: +0.50 Spellpower: +5 (+3 eff.) See invisible: +10 Blind-Fight: This item allows the wearer to attack unseen targets without any penalties. This sword appears weightless, and nearly invisible. |
Unlightstreak of the Blightspawn (5.5-6.05 power, 18 apr, nature damage)Requires: - Willpower 16 Infused by nature Infused by psionic forces 3.00 Encumbrance. [Random Unique] Type: weapon / mindstar ; tier 2 It is part of a set of items. This psionic mindstar hates not to be wrathful. Base power: 5.5 - 6.1 Uses stats: 35% Wil, 15% Cun Damage type: Nature Mastery: Psiclaws Accuracy is based on willpower for this weapon. Armour Penetration: +18 Crit. chance: +3.0% Attack speed: 100% When wielded/worn: Changes stats: +5 Dex / -5 Wil Changes resistances: +6% darkness Changes resistances penetration: +12% mind / +12% darkness Changes damage: +15% mind / +15% darkness Stun/Freeze immunity: +5% Knockback immunity: +10% Teleport immunity: +5% Life regen: +0.60 Maximum life: +19.00 Mindpower: +4 (+1 eff.) Mental crit. chance: +2% Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
epiphanous vined mindstar (5.5-6.05 power, 18 apr, nature damage)Requires: - Willpower 16 Infused by nature Infused by psionic forces 3.00 Encumbrance. Type: weapon / mindstar ; tier 2 It is part of a set of items. This psionic mindstar has an epiphany about dreams. Base power: 5.5 - 6.1 Uses stats: 35% Wil, 15% Cun Damage type: Nature Mastery: Psiclaws Accuracy is based on willpower for this weapon. Armour Penetration: +18 Crit. chance: +3.0% Attack speed: 100% When wielded/worn: Changes damage: +5% mind Mindpower: +6 (+2 eff.) Mental crit. chance: +4% Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
projecting vined mindstar (5-5.5 power, 18 apr, mind damage)Requires: - Willpower 16 Infused by nature Infused by psionic forces 3.00 Encumbrance. Type: weapon / mindstar ; tier 2 It is part of a set of items. This mindstar projects psionic energy if enough is absorbed. Base power: 5.0 - 5.5 Uses stats: 35% Wil, 15% Cun Damage type: Mind Mastery: Psiclaws Accuracy is based on willpower for this weapon. Armour Penetration: +18 Crit. chance: +3.0% Attack speed: 100% When wielded/worn: Changes damage: +6% lightning / +11% fire / +7% cold Talent masteries: +0.10 Psionic / Focus +0.10 Psionic / Projection Mindpower: +4 (+1 eff.) Mental crit. chance: +2% Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
summoner's vined mindstar of balance (5-5.5 power, 18 apr, mind damage)Requires: - Willpower 16 Infused by nature 3.00 Encumbrance. Type: weapon / mindstar ; tier 2 It is part of a set of items. This natural mindstar summons a caller. Base power: 5.0 - 5.5 Uses stats: 35% Wil, 15% Cun Damage type: Mind Mastery: Psiclaws Accuracy is based on willpower for this weapon. Armour Penetration: +18 Crit. chance: +3.0% Attack speed: 100% When wielded/worn: Physical save: +4 (+2 eff.) Spell save: +3 (+1 eff.) Mental save: +3 (+1 eff.) Equilibrium when hit: +1.00 Mindpower: +7 (+2 eff.) Mental crit. chance: +5% Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
blooming thorny mindstar (7.5-8.25 power, 24 apr, mind damage)Requires: - Willpower 24 Infused by nature 3.00 Encumbrance. Type: weapon / mindstar ; tier 3 Base power: 7.5 - 8.3 Uses stats: 40% Wil, 20% Cun Damage type: Mind Mastery: Psiclaws Accuracy is based on willpower for this weapon. Armour Penetration: +24 Crit. chance: +3.5% Attack speed: 100% When wielded/worn: Mindpower: +6 (+2 eff.) Mental crit. chance: +3% Healing mod.: +10% Heals friendly targets nearby when you use a nature summon: +17 Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
nature's thorny mindstar of sand (8-8.8 power, 24 apr, nature damage)Requires: - Willpower 24 Infused by nature 3.00 Encumbrance. Type: weapon / mindstar ; tier 3 It is part of a set of items. This natural sand should be returned to the wyrm. Base power: 8.0 - 8.8 Uses stats: 40% Wil, 20% Cun Damage type: Nature Mastery: Psiclaws Accuracy is based on willpower for this weapon. Armour Penetration: +24 Crit. chance: +3.5% Attack speed: 100% When wielded/worn: Damage when hit (Melee): 8 physical Changes resistances: +4% blight / +4% physical Changes resistances penetration: +4% physical Changes damage: +4% nature / +4% physical Disease immunity: +10% Mindpower: +6 (+2 eff.) Mental crit. chance: +3% It can be used to activate talent Burrow, placing all other charms into a 27 cooldown : Effective talent level: 1.0 Power cost: 27 out of 30/30. Range: 10 Travel Speed: instantaneous Is: a nature gift and a mind power Description: Allows you to burrow into earthen walls for 3 turns. Your powerful digging abilities also allow you to exploit and smash through enemy defensive weaknesses; You ignore 19 of target armor and 9% of enemy physical damage resistance while this is in effect. At Talent Level 5, this talent can be used instantly, and the cooldown will reduce with levels. Each point in sand drake talents also increases your physical resistance by 0.5%. Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
resonating thorny mindstar of life (8.5-9.35 power, 24 apr, mind damage)Requires: - Willpower 24 Infused by nature Infused by psionic forces 3.00 Encumbrance. Type: weapon / mindstar ; tier 3 It is part of a set of items. This mindstar will resonate with other psionic mindstars. Base power: 8.5 - 9.4 Uses stats: 40% Wil, 20% Cun Damage type: Mind Mastery: Psiclaws Accuracy is based on willpower for this weapon. Armour Penetration: +24 Crit. chance: +3.5% Attack speed: 100% When wielded/worn: Changes resistances: +2% mind Changes resistances penetration: +2% mind Changes damage: +4% mind Life regen: +0.70 Psi when hit: +1.10 Maximum life: +30.00 Mindpower: +6 (+2 eff.) Mental crit. chance: +3% Damage Resonance (when hit): +9% Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
Mayoda the living mindstar (16.5-18.15 power, 40 apr, nature damage)Requires: - Willpower 48 Infused by nature Infused by arcane disrupting forces Infused by psionic forces 3.00 Encumbrance. [Random Unique] Type: weapon / mindstar ; tier 5 Base power: 16.5 - 18.2 Uses stats: 50% Wil, 30% Cun Damage type: Nature Mastery: Psiclaws Accuracy is based on willpower for this weapon. Armour Penetration: +40 Crit. chance: +5.0% Attack speed: 100% When wielded/worn: Effects when hit in melee: * Slows global speed by 5% Changes stats: +2 Dex / +3 Wil / +4 Cun Changes damage: +5% nature Critical mult.: +26.00% Physical save: +3 (+1 eff.) Spell save: +7 (+3 eff.) Mental save: +6 (+2 eff.) Equilibrium when hit: +1.70 Mindpower: +16 (+5 eff.) Mental crit. chance: +5% Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
Rogue Plight (6 def, 7 armour)Requires: - Strength 22 Crafted by a master 9.00 Encumbrance. [Unique] Type: armor / light ; tier 3 When wielded/worn: Armour: +7 Defense: +6 (+3 eff.) Fatigue: +7% Changes stats: +4 Con / +5 Wil Changes resistances: +35% nature Reduces incoming crit damage: 30.00% Transfers a bleed, poison, or wound to its source or a nearby enemy every 4 turns. No rogue blades shall incapacitate the wearer of this armour. |
The Untouchable (14 def, 12 armour)Requires: - Strength 16 Powered by arcane forces 9.00 Encumbrance. [Unique] Type: armor / light ; tier 3 When wielded/worn: Armour penetration: +10 Armour: +12 Defense: +14 (+7 eff.) Changes stats: +8 Cun When you take a hit of more than 20% of your max life a shield is created equal to 130% the damage taken. This rugged jacket is the subject of many a rural legend. Some say it was fashioned by an adventurous mage turned rogue, in times before the Spellblaze, but was since lost. All manner of shady gamblers have since claimed to have worn it at one point or another. To fail, but live, is what it means to be untouchable, they said. |
Wyrmbreath (0 def, 4 armour)Infused by nature 1.00 Encumbrance. [Unique] Type: armor / hands ; tier 2 When wielded/worn: Armour: +4 Changes stats: +5 Wil Changes resistances: +18% fire / +10% darkness / +10% nature Changes damage: +10% fire It can be used to activate talent Fire Breath (costing 21 power out of 24/24) : Effective talent level: 2.0 Power cost: 21 out of 24/24. Range: melee/personal Travel Speed: instantaneous Is: a nature gift and a mind power Description: You breathe fire in a frontal cone of radius 6. Any target caught in the area will take 128.02 fire damage over 3 turns, and has a 25% chance of being Flameshocked for 3 turns, stunning them. The damage will increase with your Strength, and the critical chance is based on your Mental crit rate. Each point in fire drake talents also increases your fire resistance by 1%. These dragon scale gloves are tipped with the claws and teeth of a vicious Wyrm. The gloves are warm to the touch. |
Cinderburst the iron gauntlets (0 def, 1 armour)Requires: - Talent Heavy Armour Training Infused by psionic forces 1.50 Encumbrance. Type: armor / hands ; tier 1 When wielded/worn: Accuracy: +6 (+2 eff.) Armour: +1 Changes stats: +4 Cun Changes resistances penetration: +10% fire Physical save: +6 (+3 eff.) Mental save: +6 (+2 eff.) Disarm immunity: +21% See invisible: +12 Metal gloves protecting the hands up to the middle of the lower arm. |
Crown of Burning Pain (13 def, 0 armour)Requires: - Cunning 25 Powered by arcane forces 4.00 Encumbrance. [Unique] Type: armor / head ; tier 3 When wielded/worn: Armour: +0 Defense: +13 (+6 eff.) Fatigue: +4% Changes stats: +6 Cun / +6 Wil Changes resistances: +35% fire Changes damage: +35% fire It can be used to activate talent Meteor Rain (costing 22 power out of 50/50) : Effective talent level: 2.0 Power cost: 22 out of 50/50. Range: 5 Travel Speed: instantaneous Is: a spell Description: Use arcane forces to summon 3 meteors that fall to the ground within range 2 of the target. Each meteor smashes everything within radius 2, dealing 28.92 fire and 28.92 physical damage to creatures other than yourself, while liquefying some of the terrain into lava for 8 turns. The damage increases with your Spellpower. This crown of pure flames possesses a myriad of small molten rocks floating wildly above it. Each can be removed to throw as a true meteor. |
3 agate0.00 Encumbrance. Type: gem / black ; tier 1 When wielded/worn: Changes stats: +1 Str / +1 Dex / +1 Mag / +1 Wil / +1 Cun / +1 Con When used to imbue an object: Changes stats: +1 Str / +1 Dex / +1 Mag / +1 Wil / +1 Cun / +1 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
4 spinel0.00 Encumbrance. Type: gem / green ; tier 1 When wielded/worn: Defense: +2 (+1 eff.) Physical save: +2 (+1 eff.) Spell save: +2 (+1 eff.) Mental save: +2 (+1 eff.) When used to imbue an object: Defense: +2 (+1 eff.) Physical save: +2 (+1 eff.) Spell save: +2 (+1 eff.) Mental save: +2 (+1 eff.) Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
8 ametrine0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Physical crit. chance: +1.0% Changes damage: +2% all Spell crit. chance: +1% Mental crit. chance: +1% When used to imbue an object: Physical crit. chance: +1.0% Changes damage: +2% all Spell crit. chance: +1% Mental crit. chance: +1% Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
7 citrine0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Light radius: +1 Infravision radius: +2 When used to imbue an object: Light radius: +1 Infravision radius: +2 Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
9 zircon0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Armour: +1 Changes resistances: +1% all When used to imbue an object: Armour: +1 Changes resistances: +1% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
16 aquamarine0.00 Encumbrance. Type: gem / blue ; tier 2 When wielded/worn: Armour: +2 Changes resistances: +2% all When used to imbue an object: Armour: +2 Changes resistances: +2% all Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
18 opal0.00 Encumbrance. Type: gem / blue ; tier 2 When wielded/worn: Changes stats: +2 Str / +2 Dex / +2 Mag / +2 Wil / +2 Cun / +2 Con When used to imbue an object: Changes stats: +2 Str / +2 Dex / +2 Mag / +2 Wil / +2 Cun / +2 Con Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
16 topaz0.00 Encumbrance. Type: gem / blue ; tier 2 When wielded/worn: Defense: +4 (+2 eff.) Physical save: +4 (+2 eff.) Spell save: +4 (+2 eff.) Mental save: +4 (+2 eff.) When used to imbue an object: Defense: +4 (+2 eff.) Physical save: +4 (+2 eff.) Spell save: +4 (+2 eff.) Mental save: +4 (+2 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
9 amethyst0.00 Encumbrance. Type: gem / violet ; tier 2 When wielded/worn: Physical crit. chance: +2.0% Changes damage: +4% all Spell crit. chance: +2% Mental crit. chance: +2% When used to imbue an object: Physical crit. chance: +2.0% Changes damage: +4% all Spell crit. chance: +2% Mental crit. chance: +2% Latent Damage Type: Arcane Gems can be sold for money or used in arcane rituals. |
2 onyx0.00 Encumbrance. Type: gem / black ; tier 3 When wielded/worn: Changes stats: +3 Str / +3 Dex / +3 Mag / +3 Wil / +3 Cun / +3 Con When used to imbue an object: Changes stats: +3 Str / +3 Dex / +3 Mag / +3 Wil / +3 Cun / +3 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
lapis lazuli0.00 Encumbrance. Type: gem / blue ; tier 3 When wielded/worn: Defense: +6 (+3 eff.) Physical save: +6 (+3 eff.) Spell save: +6 (+3 eff.) Mental save: +6 (+2 eff.) When used to imbue an object: Defense: +6 (+3 eff.) Physical save: +6 (+3 eff.) Spell save: +6 (+3 eff.) Mental save: +6 (+2 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
3 emerald0.00 Encumbrance. Type: gem / green ; tier 3 When wielded/worn: Armour: +3 Changes resistances: +3% all When used to imbue an object: Armour: +3 Changes resistances: +3% all Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
4 garnet0.00 Encumbrance. Type: gem / red ; tier 3 When wielded/worn: Physical crit. chance: +3.0% Changes damage: +6% all Spell crit. chance: +3% Mental crit. chance: +3% When used to imbue an object: Physical crit. chance: +3.0% Changes damage: +6% all Spell crit. chance: +3% Mental crit. chance: +3% Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
quartz0.00 Encumbrance. Type: gem / white ; tier 3 When wielded/worn: Stun/Freeze immunity: +30% When used to imbue an object: Stun/Freeze immunity: +30% Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
Crystal FocusPowered by arcane forces 0.00 Encumbrance. [Unique] Type: gem / multi-hued ; tier 2 When wielded/worn: Changes stats: +5 Mag Changes damage: +20% arcane / +20% blight (The created item can be activated to recover the Focus.) Latent Damage Type: Arcane It can be used to combine with a weapon (makes a non enchanted weapon into an artifact), costing 1 power out of 1/1. This crystal radiates the power of the Spellblaze itself. |
Prothotipe's Prismatic EyePowered by arcane forces 0.00 Encumbrance. [Unique] Type: gem / multi-hued ; tier 3 When wielded/worn: Changes stats: +5 Con / +5 Mag Changes damage: +10% lightning / +10% fire / +10% cold Talent mastery: +0.20 Golem / Arcane When used to imbue an object: Changes stats: +5 Con / +5 Mag Changes damage: +10% lightning / +10% fire / +10% cold Talent mastery: +0.20 Golem / Arcane Latent Damage Type: Lightning This cracked gemstone looks faded with age. It appears to have once been the eye of a golem. |
Spectral CagePowered by arcane forces 0.00 Encumbrance. [Unique] Type: lite / lite ; tier 3 When wielded/worn: Changes resistances: +20% cold Changes resistances penetration: +10% cold Changes damage: +15% cold Talent cooldown: Chill of the Tomb (-2 turns) Spellpower: +10 (+5 eff.) Light radius: +5 It can be used to release a will o' the wisp that will explode against your foes for 158 cold damage (based on your Magic), costing 18 power out of 20/20. This ancient, weathered lantern glows with a pale blue light emanating from several ghostly forms trapped within. The metal is icy cold to the touch. |
Rungof's FangInfused by nature 1.00 Encumbrance. [Unique] Type: misc / fang When carried: Armour penetration: +7 Grants telepathy: Animal/Canine A fang from the great warg, Rungof, still covered in blood. |
Bizzare Contraption2.00 Encumbrance. [Unique] Type: misc / tool ; tier 2 When wielded/worn: Changes stats: +8 Cun Changes resistances: +15% lightning Changes damage: +15% lightning Physical save: +18 (+9 eff.) This strange device appears to be entirely mechanical in nature, but you cannot understand how any of the components are supposed to work. There does appear to be some sort of metallic grid in its side which sometimes emits strange noises. |
Tooth of the Mouth (dig speed 12 turns)Powered by unknown forces 3.00 Encumbrance. [Unique] Type: tool / digger ; tier 1 When wielded/worn: Armour penetration: +5 Damage when hit (Melee): 15 blight Changes damage: +4% blight When carried: Talent granted: +1 Dig A huge tooth taken from the Mouth, in the Deep Bellow. |
Imp ClawPowered by arcane forces 2.00 Encumbrance. [Unique] Type: tool / misc ; tier 1 When wielded/worn: Light radius: +1 See stealth: +10 It can be used to activate talent Flame (costing 8 power out of 9/9) : Effective talent level: 2.0 Power cost: 8 out of 9/9. Range: 10 Travel Speed: 2000% of base Is: a spell Description: Conjures up a bolt of fire, setting the target ablaze and doing 80.91 fire damage over 3 turns. At level 5, it will create a beam of flames. The damage will increase with your Spellpower. The battered remains of a flame imp's hand. It still burns with that unnatural flame. |
Scrying OrbPowered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: This orb will automatically identify items you find. |
Transmogrification ChestPowered by unknown forces 2.00 Encumbrance. [Plot Item] Type: chest / sher'tul When carried: It can be used to transmogrify all the items in your chest at once (also done automatically when you change level), costing 0 power out of 1000/1000. This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
Rod of Recall (2/2)Powered by unknown forces 2.00 Encumbrance. [Plot Item] Type: charm / rod It can be used to recall the user to the worldmap after 40 turns, costing 176 power out of 400/400. This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
supercharged iron torque of thermal psionic shield [power 33] (20 cooldown)Infused by psionic forces 2.00 Encumbrance. Type: charm / torque ; tier 1 It can be used to setup a psionic shield, reducing all fire, cold, light, and arcane damage by 33 for 7 turns, putting all charms on cooldown for 20 turns. Torques are made by powerful psionics to store psionic powers. |
Telekinetic CoreInfused by psionic forces 2.00 Encumbrance. [Unique] Type: charm / torque ; tier 2 When wielded/worn: Physical power: +3 (+1 eff.) Changes stats: +5 Wil Changes resistances: +5% physical Changes damage: +6% physical Physical save: +12 (+6 eff.) Mindpower: +3 (+1 eff.) It can be used to activate talent Psionic Pull (costing 16 power out of 35/35) : Effective talent level: 3.0 Power cost: 16 out of 35/35. Range: melee/personal Travel Speed: instantaneous Description: Pull all foes toward you in radius 5 while dealing 64 physical damage. The damage will increase with your mindpower. This heavy torque appears to draw nearby matter towards it. |
steel torque of charged psionic shield [power 45] (18 cooldown)Infused by psionic forces 2.00 Encumbrance. Type: charm / torque ; tier 2 It can be used to setup a psionic shield, reducing all lightning, blight, mind, and darkness damage by 45 for 7 turns, putting all charms on cooldown for 18 turns. Torques are made by powerful psionics to store psionic powers. |
steel torque of psychoportation 'Bolttyphoon' [power 30] (27 cooldown)Infused by psionic forces 2.00 Encumbrance. Type: charm / torque ; tier 2 When wielded/worn: Effects on melee hit: * 15% chance to daze at end of turn Changes resistances: +12% blight / +6% lightning Changes resistances penetration: +15% lightning / +25% blight Changes damage: +6% lightning It can be used to teleport randomly (rad 30), putting all charms on cooldown for 27 turns. When used: 100% chance to regenerate 4 psi. Torques are made by powerful psionics to store psionic powers. |
warded steel torque of kinetic psionic shield [power 49] (18 cooldown)Infused by psionic forces 2.00 Encumbrance. Type: charm / torque ; tier 2 When wielded/worn: Maximum wards: +2 physical / +3 mind / +2 darkness Talent granted: +1 Ward It can be used to setup a psionic shield, reducing all physical, nature, temporal and acid damage by 49 for 7 turns, putting all charms on cooldown for 18 turns. Torques are made by powerful psionics to store psionic powers. |
Adavea the Striketide [power 77] (18 cooldown)Infused by psionic forces 2.00 Encumbrance. Type: charm / torque ; tier 3 When wielded/worn: Effects on melee hit: * 15% chance to daze at end of turn Changes resistances: +6% mind / +24% lightning Changes resistances penetration: +5% lightning / +10% mind Changes damage: +9% lightning It can be used to setup a psionic shield, reducing all fire, cold, light, and arcane damage by 77 for 7 turns, putting all charms on cooldown for 18 turns. Torques are made by powerful psionics to store psionic powers. |
hateful dwarven-steel torque of kinetic psionic shield [power 75] (18 cooldown)Infused by psionic forces 2.00 Encumbrance. Type: charm / torque ; tier 3 It can be used to setup a psionic shield, reducing all physical, nature, temporal and acid damage by 75 for 7 turns, putting all charms on cooldown for 18 turns. When used: 100% chance to regenerate 5 hate. Torques are made by powerful psionics to store psionic powers. |
Persistant WillInfused by arcane disrupting forces Infused by psionic forces 2.00 Encumbrance. [Unique] Type: charm / totem ; tier 2 When wielded/worn: Changes stats: +8 Wil Changes damage: +12% mind Mindpower: +10 (+3 eff.) It can be used to convince all non arcane users in radius 10 to turn on their spellcasting friends for 6 turns (chance increases with your Mindpower), costing 22 power out of 25/25. During the Age of Dusk a rash of anti-magic activities took place in the Nargol Kingdom immediately after the Spellblaze. Citizens would turn on those with magical powers, burning them alive on stakes of wood. When they found the perpetrators, they executed them and planted their heads on stakes throughout their capital city. Despite this however, the citizenry continued to burn alive the enemies of nature. Unbeknownst to the authorities, the heads of the dead perpetrators continued to spread their message long after their deaths. This stake of wood appears to one of those used to prop up one of the executed heads. It has seemingly absorbed the will of the head it propped up, and holding it you can hear the Ziguranth's message echo through your mind. |
Xerona the Lavabreaker [power 2] (9 cooldown)Infused by nature 2.00 Encumbrance. Type: charm / totem ; tier 2 When wielded/worn: Damage when hit (Melee): 16 fire Changes resistances: +6% fire Changes resistances penetration: +10% blight / +20% fire Changes damage: +6% fire Talent cooldown: Invoke Tentacle (+5 turn) Talent granted: +1 Invoke Tentacle It can be used to remove up to 2 poisons or diseases from a target within range 9 (based on Willpower), putting all charms on cooldown for 9 turns. Natural totems are made by powerful wilders to store nature power. |
ash totem of cure ailments [power 2] (9 cooldown)Infused by nature 2.00 Encumbrance. Type: charm / totem ; tier 2 It can be used to remove up to 2 poisons or diseases from a target within range 9 (based on Willpower), putting all charms on cooldown for 9 turns. Natural totems are made by powerful wilders to store nature power. |
quick elm wand of trap destruction [power 17] (11 cooldown)Powered by arcane forces 2.00 Encumbrance. Type: charm / wand ; tier 1 It can be used to disarm traps (17 bonus disarm power, based on Magic) along a range 2 line, putting all charms on cooldown for 11 turns. Magical wands are made by powerful Alchemists and Archmagi to store spells. Anybody can use them to release the spells. |
Temporal Wyrm HeartPowered by arcane forces 0.00 Encumbrance. [Plot Item] Type: corpse / heart It can be used to consume the heart. The heart of Rantha the Abomination. It shines with temporal energies. |
Forbidden Tome: "A View From The Gallery"Powered by unknown forces 2.00 Encumbrance. [Unique] Type: tome / forbidden ; tier 2 It can be used to read the book. The story of Grung, a halfling separated from his tribe that is just trying to survive while a terrible war, very long ago, rages on. |
Achievements
A living one! (Exploration mode)
Was teleported into Caldizar's Fortress, far into the void between the stars.By Urin the Thalore Werebeast level 23
79th Regrowth 123rd year of Ascendancy at 18:48 see stats
Exterminator (Exploration mode)
Killed 1000 creatures.By Urin the Thalore Werebeast level 14
69th Haze 122nd year of Ascendancy at 11:58 see stats
Eye of the storm (Exploration mode)
Freed Derth from the onslaught of the mad Tempest, Urkis.By Urin the Thalore Werebeast level 15
76th Haze 122nd year of Ascendancy at 08:39 see stats
Home sweet home (Exploration mode)
Dispatched the Weirdling Beast and took possession of Yiilkgur, the Sher'Tul Fortress for your own usage.By Urin the Thalore Werebeast level 15
70th Haze 122nd year of Ascendancy at 16:31 see stats
Level 10 (Exploration mode)
Got a character to level 10.By Urin the Thalore Werebeast level 10
9th Haze 122nd year of Ascendancy at 16:31 see stats
Level 20 (Exploration mode)
Got a character to level 20.By Urin the Thalore Werebeast level 20
24th Regrowth 123rd year of Ascendancy at 19:32 see stats
Poisonous (Exploration mode)
Sided with the assassin lord.By Urin the Thalore Werebeast level 7
24th Dusk 122nd year of Ascendancy at 02:39 see stats
Shasshhiy'Kaish (Exploration mode)
Killed Shasshhiy'Kaish after letting her grow as powerful as possible.By Urin the Thalore Werebeast level 22
31st Regrowth 123rd year of Ascendancy at 05:49 see stats
Tales of the Spellblaze (Exploration mode)
Learned the eight chapters of the Spellblaze Chronicles.By Urin the Thalore Werebeast level 15
70th Haze 122nd year of Ascendancy at 14:44 see stats
That was close (Exploration mode)
Killed your target while having only 1 life left.By Urin the Thalore Werebeast level 15
73rd Haze 122nd year of Ascendancy at 08:50 see stats
The Arena (Exploration mode)
Unlocked Arena mode.By Urin the Thalore Werebeast level 5
3rd Mirth 122nd year of Ascendancy at 11:34 see stats
The Restless Dead (Exploration mode)
Disturbed an old battlefield and survived the consequences.By Urin the Thalore Werebeast level 20
25th Regrowth 123rd year of Ascendancy at 22:48 see stats
The Right thing to do (Exploration mode)
Did the righteous thing in the ring of blood and disposed of the Blood Master.By Urin the Thalore Werebeast level 22
57th Regrowth 123rd year of Ascendancy at 13:13 see stats
The secret city (Exploration mode)
Discovered the truth about mages.By Urin the Thalore Werebeast level 5
6th Mirth 122nd year of Ascendancy at 01:24 see stats
They Came From Outer Space! (Exploration mode)
Discovered the true origin of dwarves and drems.By Urin the Thalore Werebeast level 15
70th Haze 122nd year of Ascendancy at 21:22 see stats
Thralless (Exploration mode)
Freed at least 30 enthralled slaves in the slavers' compound.By Urin the Thalore Werebeast level 22
56th Regrowth 123rd year of Ascendancy at 20:29 see stats
Treasure Hunter (Exploration mode)
Amassed 1000 gold pieces.By Urin the Thalore Werebeast level 16
7th Allure 123rd year of Ascendancy at 20:36 see stats
Log
Acolyte of the Sect of Kryl-Feijan casts Manathrust.
Your hatred grows even as your life fades! (+8 hate)
Acolyte of the Sect of Kryl-Feijan hits Urin for 115 arcane damage.
Kryl-Feijan misses Urin.
Urin performs a melee critical strike against Kryl-Feijan!
Kryl-Feijan is not dazed anymore.
Urin hits Kryl-Feijan for 3 nature, 36 nature, 5 acid, 3 cold, 6 lightning, 3 fire, 16 physical, 24 mind, 5 acid, 3 cold, 6 lightning, 3 fire, 16 physical (130 total damage).
Acolyte of the Sect of Kryl-Feijan casts Manathrust.
Your hatred grows even as your life fades! (+8 hate)
Acolyte of the Sect of Kryl-Feijan casts Soul Rot.
Acolyte of the Sect of Kryl-Feijan hits Urin for 115 arcane damage.
Your hatred grows even as your life fades! (+9 hate)
Acolyte of the Sect of Kryl-Feijan's Soul Rot hits Urin for 123 blight damage.
Urin the level 24 thalore werebeast was tainted to death by a Acolyte of the Sect of Kryl-Feijan on level 5 of Dark crypt.
Urin deactivates Psiclaws.
You enter a zero gravity zone, beware!
From the brink of death you seem to be yanked to another plane.
Saving game...
Acolyte of the Sect of Kryl-Feijan's Soul Rot killed Urin!
Resting starts...
Talent Psiclaws is ready to use.
Urin activates Psiclaws.
Rested for 3 turns (stop reason: all resources and life at maximum).
Saving done.
You may not auto-explore this level.
An elite foe has fallen to your hate! (+8 hate)
Saving game...





































































































