The Wall the level 18 Cornac Bastion by Keyai

Character

GameTales of Maj'Eyal: Age of Ascendancy 1.5.10
Addons
CampaignMaj'Eyal
ModeNightmare Adventure
SexFemale
RaceCornac
ClassBastion
Level / Exp18 / 34%
Sizemedium
Lifes / Deaths
AntimagicFollower

Primary Stats

Strength44 (base 41)
Dexterity21 (base 12)
Constitution43 (base 40)
Magic10 (base 10)
Willpower13 (base 10)
Cunning16 (base 10)

Resources

Life562/562
Stamina158/158
Healing Factor1.4523943661971
Regeneration0.94405633802814

Speed

Mental0%
Attack0%
Movement-2.2204460492503E-14%
Spell0%
Global+100%

Vision

Sight10
Lite5
Infravision1
ESP Range10
ESP Kindsdemon/minor, demon/major, humanoid/orc

Offense: Mainhand

Damage48
Accuracy24
Crit Chance3%
APR5
Speed1.00

Offense: Offhand

Damage
Accuracy
Crit Chance
APR
Speed

Offense: Spell

Spellpower10
Crit Chance3%
Speed1

Offense: Mind

Mindpower18
Crit Chance3%
Speed1

Offense: Damage Bonus

Physical+4%
Acid+3%
Light+10%
All0%

Offense: Damage Penetration

Physical+5%

Defense: Base

Armour (hardiness)57.08934837382 (81.030927835052%)
Defense17
Ranged Defense17
Fatigue39
Physical Save28
Spell Save26
Mental Save16

Defense: Resistances

Arcane+ 19%( 70%)
Mind+ 19%( 70%)
All+ 10%( 70%)
Darkness+ 47%( 70%)
Lightning+ 24%( 70%)
Light+ 37%( 70%)
Temporal+ 15%( 70%)
Physical+ 14%( 70%)
Cold+ 37%( 70%)
Fire+ 33%( 70%)
Nature+ 31%( 70%)

Defense: Immunities

Stun Resistance5%
Confusion Resistance45%
Poison Resistance25%
Disarm Resistance100%
Bleed Resistance50%
Pinning Resistance25%
Silence Resistance5%
Instadeath Resistance100%
Knockback Resistance20%

Inscriptions (3/3)

Infusions
Infusions
Infusions

Class Talents

Technique / Combat techniques1.30
0/5
0/5
0/5
0/5
Technique / Shield defense1.30
5/5
5/5
5/5
0/5
Technique / Soldier1.30
1/5
2/5
0/5
0/5
Technique / Retaliation1.30
1/5
1/5
0/5
0/5
Technique / Shield offense1.30
1/5
1/5
1/5
0/5
Technique / Knighthood1.30
1/5
1/5
1/5
0/5

Generic Talents

Technique / Arms1.30
2/5
2/5
1/5
2/5
Cunning / Survival1.00
0/5
0/5
0/5
0/5
Wild-gift / Antimagic1.00
1/5
0/5
0/5
0/5
Technique / Conditioning1.30
5/5
1/5
0/5
0/5
Technique / Combat training1.30
3/5
3/5
0/5
1/5
1/5
0/5

Effects

Quests

active
done
done
done
done
active
done
active
active
active
done
done

Equipment

On feet
Light source
On head
On hands
Tool
On fingers
On fingers
Around neck
In main hand
Around waist
In off hand
Cloak
Main armor

Inventory

Achievements

Antimagic! (Nightmare (Adventure) difficulty) Completed antimagic training in the Ziguranth camp.
By The Wall the Cornac Bastion level 14
19th Dusk 122nd year of Ascendancy at 13:17
see stats
Curse Lifter (Nightmare (Adventure) difficulty) Killed Ben Cruthdar the Cursed.
By The Wall the Cornac Bastion level 8
3rd Summertide 122nd year of Ascendancy at 11:28
see stats
Exterminator (Nightmare (Adventure) difficulty) Killed 1000 creatures.
By The Wall the Cornac Bastion level 17
54th Dusk 122nd year of Ascendancy at 04:48
see stats
Home sweet home (Nightmare (Adventure) difficulty) Dispatched the Weirdling Beast and took possession of Yiilkgur, the Sher'Tul Fortress for your own usage.
By The Wall the Cornac Bastion level 18
55th Dusk 122nd year of Ascendancy at 02:42
see stats
Level 10 (Nightmare (Adventure) difficulty) Got a character to level 10.
By The Wall the Cornac Bastion level 10
10th Flare 122nd year of Ascendancy at 21:53
see stats

Log

Ran for 2 turns (stop reason: taken damage).
The Wall is invigorated by the attack!

Talent Shield Pummel is ready to use.
Talent Vitality is ready to use.

Acid Splash from Weirdling Beast hits
The Wall for (0 indomitable), 13 acid (13 total damage).
The Wall is free from the acid.

Talent Block is ready to use.
Talent Shockwave is ready to use.
The Wall is no longer attuned.

Talent Shield Slam is ready to use.
Talent Flow of Battle is ready to use.

Quest 'Sher'Tul Fortress' status updated! (Press 'j' to see the quest log)
Personal New Achievement: Home sweet home (Nightmare (Adventure) difficulty)!

You transfer Sludgegrip (0 def, 0 armour) to the online item's vault.
Saving done.

Saving game...

Saving done.

Resting starts...

Rested for 0 turns (stop reason: all resources and life at maximum).

Ran for 7 turns (stop reason: at door).


Resting starts...

Rested for 0 turns (stop reason: all resources and life at maximum).

Ran for 1 turns (stop reason: dialog is displayed).


Saving game...

Saving done.