Dreadarmy the level 5 Lich Necromancer by Keyai

Character

GameTales of Maj'Eyal: Age of Ascendancy 1.7.6
Addons
CampaignMaj'Eyal
ModeNightmare Adventure
SexFemale
RaceLich
ClassNecromancer
Level / Exp5 / 28%
Sizemedium
Lifes / Deaths

Primary Stats

Strength12 (base 10)
Dexterity10 (base 10)
Constitution17 (base 17)
Magic30 (base 27)
Willpower18 (base 13)
Cunning13 (base 11)

Resources

Life106/106
Mana168/168
Soul12/12
Healing Factor0.7175
Regeneration1.456525

Speed

Mental0%
Attack0%
Movement0%
Spell0%
Global+100%

Vision

Sight10
Lite5

Offense: Mainhand

Damage18
Accuracy4
Crit Chance4%
APR3
Speed1.00

Offense: Spell

Spellpower31
Crit Chance4%
Speed1

Offense: Mind

Mindpower23
Crit Chance2%
Speed1

Offense: Damage Bonus

Darkness+18%
Acid+3%

Defense: Base

Armour (hardiness)1 (30%)
Defense5
Ranged Defense5
Fatigue0
Physical Save23
Spell Save26
Mental Save28

Defense: Resistances

Acid+ 26%( 70%)
Light+ 26%( 70%)
Blight+ 27%( 70%)
Darkness+ 26%( 70%)
All+ 22%( 70%)

Defense: Immunities

Bleed Resistance100%
Fear Resistance100%
Instadeath Resistance100%
Poison Resistance100%
Blind Resistance100%

Inscriptions (3/3)

Runes
Runes
Runes

Class Talents

Spell / Animus1.30
1
0
0
0
Spell / Master of bones1.30
6
1
0
0
Spell / Nightfall1.30
0
0
0
0
Spell / Dreadmaster1.30
0
0
0
0
Spell / Death1.30
0
0
0
0
Spell / Grave1.30
0
0
0
0
Spell / Glacial waste1.30
0
0
0
0
Spell / Master of flesh1.30
4
0
0
0

Generic Talents

Spell / Spectre1.30
0
0
0
0
Spell / Necrosis1.30
2
0
0
0
Cunning / Survival1.00
0
0
0
0
Undead / Lich1.00
3
1
0
0

Effects

beneficial effect
beneficial effect

Quests

active
done

Equipment

Tool
Around waist
Main armor
On hands
Light source
Cloak
In main hand

Inventory

Achievements

Log

Dreadarmy wears: nightruned rough leather belt of carrying.

Dreadarmy casts
Call of the Crypt.

Resting starts...

Talent Call of the Crypt is ready to use.
Rested for 15 turns (stop reason: all resources and life at maximum).


Resting starts...

Rested for 5 turns (stop reason: all resources and life at maximum).


Giant rabbit misses Ghoulking.
Ran for 2 turns (stop reason: hostile spotted to the south (giant rabbit)).


Ghoulking hits Giant rabbit for 15 physical damage.
Ghoulking killed Giant rabbit!

You don't see how to get there...

You don't see how to get there...


Resting starts...

Rested for 0 turns (stop reason: all resources and life at maximum).

Your summoned ghoulking disappears.
Your summoned ghoul disappears.
Dreadarmy picks up (d.):
elm starstaff of might (10-12 power, 2 apr, temporal element).
You pickup 0.90 gold pieces.

You pickup 0.95 gold pieces.

You pickup 0.75 gold pieces.

Ran for 34 turns (stop reason: hostile spotted to the east (fleshy experiment)).