Mad-Ghoul-4 the level 5 Ghoul Archmage by allan_mandragoran

Character

GameTales of Maj'Eyal: Age of Ascendancy 1.7.6
Addons
CampaignMaj'Eyal
ModeEasy Adventure
SexMale
RaceGhoul
ClassArchmage
Level / Exp5 / 56%
Sizemedium
Lifes / Deaths

Primary Stats

Strength16 (base 10)
Dexterity14 (base 10)
Constitution19 (base 10)
Magic31 (base 27)
Willpower18 (base 16)
Cunning9 (base 11)

Resources

Life334/334
Mana194/194
Healing Factor1.0791723257555
Regeneration7.156833942963

Speed

Mental0%
Attack0%
Movement+10%
Spell0%
Global+80%

Vision

Sight10
Lite3

Offense: Mainhand

Damage25
Accuracy18
Crit Chance3%
APR4
Speed1.00

Offense: Spell

Spellpower35
Crit Chance15%
Speed1

Offense: Mind

Mindpower20
Crit Chance1%
Speed1

Offense: Damage Bonus

Lightning+20%

Defense: Base

Armour (hardiness)3 (30%)
Defense22
Ranged Defense22
Fatigue1
Physical Save25
Spell Save17
Mental Save9

Defense: Resistances

Lightning+ 3%( 70%)
Temporal+ 11%( 70%)
Blight+ 5%( 70%)
Physical+ 6%( 70%)
Darkness+ 11%( 70%)
All 0%( 70%)

Defense: Immunities

Stun Resistance50%
Bleed Resistance100%
Fear Resistance100%
Poison Resistance80%
Instadeath Resistance100%

Inscriptions (3/3)

Runes
Runes
Runes

Class Talents

Spell / Arcane1.30
3/5
0/5
0/5
0/5
Spell / Phantasm1.30
0/5
0/5
0/5
0/5
Spell / Earth1.30
1/5
0/5
0/5
0/5
Spell / Fire1.30
0/5
0/5
0/5
0/5
Spell / Water1.30
0/5
0/5
0/5
0/5
Spell / Temporal1.30
1/5
1/5
0/5
0/5
Spell / Air1.30
2/5
2/5
0/5
0/5

Generic Talents

Spell / Aegis1.30
1/5
1/5
0/5
0/5
Undead / Ghoul1.10
1/5
1/5
0/5
0/5
Spell / Conveyance1.30
2/5
0/5
0/5
0/5
Spell / Divination1.30
0/5
0/5
0/5
0/5

Effects

talent
beneficial effect

Quests

active
active
active
active
done

Equipment

Tool
On feet
Main armor
Light source
Cloak
In main hand

Inventory

Achievements

Log


You feel imbued with great knowledge (+1 prodigy point)!
Mad-Ghoul-4 picks up (a.):
Nature's Vengeance (40-56 power, 4 apr).
Lore found:
Nature's Vengeance
You can read all your collected lore in the game menu, by pressing Escape.


Mad-Ghoul-4 picks up (b.):
Chalegarin (20-24 power, 4 apr, blight element).

Mad-Ghoul-4 wears (replacing
cruel elm magestaff of might (10-12 power, 2 apr, lightning element)): Chalegarin (20-24 power, 4 apr, blight element).

Resting starts...

Talent Command Staff is ready to use.
Rested for 19 turns (stop reason: all resources and life at maximum).


Mad-Ghoul-4 refocuses the energies of his staff.
Resting starts...

Talent Command Staff is ready to use.
Rested for 19 turns (stop reason: all resources and life at maximum).


Mad-Ghoul-4 deactivates
Shielding.
Mad-Ghoul-4 activates
Shielding.
Resting starts...

Rested for 8 turns (stop reason: all resources and life at maximum).


Resting starts...

Rested for 0 turns (stop reason: all resources and life at maximum).

Resting starts...

Rested for 0 turns (stop reason: all resources and life at maximum).

Saving game...

Saving done.